#FP&A tools
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Why Outsourcing Finance Functions Leads to Smarter Business Moves
Effective cash flow planning is critical for any business, and finance and accounting outsourcing offers the expertise and tools needed to manage this aspect with precision. As companies seek to maintain liquidity and meet obligations, outsourcing proves to be a valuable resource.
One major advantage is access to professional cash flow forecasting. Outsourced teams use advanced financial models and historical data to predict inflows and outflows, helping companies prepare for lean periods and capitalize on surplus situations.
A well-aligned FP&A strategy focuses on integrating cash flow analysis with broader financial goals. Outsourcing partners contribute by aligning forecasts with revenue expectations and investment plans, enhancing overall planning accuracy.
Maintaining liquidity management becomes easier with the support of external finance professionals. They provide timely insights and proactive recommendations to ensure a stable cash position, which is crucial for uninterrupted operations and growth.
The use of outsourced cash flow services also enables businesses to adopt best practices, reduce manual errors, and gain real-time visibility into financial health. These services help avoid shortfalls and optimize surplus cash utilization.
For growing companies or those with fluctuating revenues, finance and accounting outsourcing ensures consistent, expert-backed cash flow planning. This allows leaders to focus on strategic initiatives without compromising on financial stability.
#finance and accounting outsourcing#decision support#data-driven insights#FP&A tools#business intelligence
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[got an email about it today] sorry its FIVE bucks. who wants to play re6 coop with me for FIVE bucks.
#i like that the benchmark tool will pass my computer with an average fps of ohhhhhhh about 12. and u know what.#i WILL try to play the game w that level of lag so fair call.#realized i still havent bought it myself lol. fixing that.
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Five pregnant and looks to the womb
#rain world#iterator#five pebbles#looks to the moon#rw five pebbles#rain world iterator#rw fp#rw lttm#I spent no time on this you can see the bucket fill tool lines
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Why Private Tools Help You Win More in Warzone
You can explore tools at HDCHEAT that are undetected and built for serious players.
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#FP Markets#forex broker#CFD trading#MetaTrader 4#MetaTrader 5#Iress platform#ASIC regulated#CySEC regulated#low spreads#trading platforms#forex trading#cryptocurrency CFDs#commodities trading#indices trading#equities trading#trading tools#VPS hosting#Autochartist#API trading#multilingual support#account types#leverage#deposit methods#withdrawal methods#trading education#trading review#CoinFlexify
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this is my favorite bit
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Cash-flow management in FP&A: A guide to managing, cash flow with expense data analytics tools

Effective cash flow management is essential for any business striving for financial stability and growth. In the ever-evolving landscape of financial planning and analysis (FP&A), traditional methods of managing cash flow, such as spreadsheets, have become outdated. Instead, businesses are increasingly turning to bi financial analytics and advanced FP&A software tools to improve their financial health and decision-making processes. This shift not only enhances accuracy but also fosters collaboration across departments, ultimately streamlining cash flow operations.
How FP&A software & expense data analysis transform cash flow management
Modern FP&A software plays a pivotal role in simplifying cash flow forecasting, budgeting, and expense data analysis. These tools allow for real-time tracking of cash inflows and outflows, reducing manual errors and offering a clear view of a company's liquidity. With automated systems, businesses can manage their financial activities more efficiently, enabling finance teams to work seamlessly with other departments like sales and operations.
Streamlining Collections with Technology
One of the major challenges businesses face is managing outstanding payments from clients. Traditional manual methods of tracking collections often lead to inaccuracies and delays. However, technology now offers in-built collaboration tools that streamline the process by allowing different stakeholders to update collection statuses in real-time. Automated reminders ensure that payment deadlines are met, significantly reducing the risk of overdue payments while maintaining strong client relationships.
Importance of Tracking KPI's with BI financial analytics
Tracking Key Performance Indicators (KPIs) is essential for businesses to monitor their financial performance. KPI dashboards provide a dynamic view of financial metrics, helping companies ensure they meet their goals. Businesses can use these dashboards to compare financial targets with actual outcomes, allowing them to make real-time adjustments. Whether it’s tracking revenue or customer satisfaction, KPIs are an integral part of maintaining financial health.
Improving reporting & decision-making with automation
Accurate and timely reporting is crucial for informed decision-making. Traditional methods of financial reporting can take weeks, but automation has revolutionized the process, reducing the time required to generate reports from days to minutes. This not only enhances the speed of decision-making but also improves the accuracy and reliability of financial data. By minimizing manual efforts, companies can focus on more strategic tasks, leading to increased productivity and a high return on investment.
In conclusion, integrating advanced FP&A tools and bi financial analytics into cash flow management can significantly enhance a company’s ability to manage its finances effectively. These tools not only provide real-time insights and reduce errors but also streamline collaboration, tracking, and reporting processes. This transformation leads to better decision-making, improved financial performance, and sustainable business growth.
Read the full article by clicking here
#business solutions#business intelligence#business intelligence software#bisolution#bi tool#businessintelligence#bicxo#data#businessefficiency#data warehouse#financialdata#financial analysis#financialplanning#financial reporting#financial consolidation#decisionmaking#kpi analysis software#kpi#fp&a
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In the end I requested a refund for Procreate Dreams because there’s features that’s not available like auto shape & selection tool. Also while it seems easy to pick up and use, since I only do drawing for fun non professionally as a hobby, I don’t think I need an animation program. Now if the request is refused, I'll keep it and wait for major updates. Can't work without auto shapes. 😢
#apple#text post#refund request#procreate dreams#no auto shapes#animation fps seem to be locked at 1 speed#missing features#animation program#no selection tool
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Why Cloud-Based FP&A Is the Next Step in Finance Outsourcing
In today’s competitive business landscape, data-driven decisions are no longer optional—they're essential. Finance and accounting outsourcing provides the analytical firepower companies need to make smarter, faster choices.
Outsourcing enables companies to rely on data-driven finance practices that are powered by expert analysis and real-time access to financial information. External teams ensure the data is clean, consistent, and ready for strategic use.
Through FP&A analytics, outsourced partners transform raw financial data into actionable insights. These analytics help identify trends, forecast future outcomes, and assess performance across departments.
One of the main benefits of outsourcing is enhanced decision support. Companies gain access to dashboards, reports, and interactive tools that guide executives in making informed choices based on factual data rather than assumptions.
Financial insights provided by outsourced FP&A teams reveal patterns and correlations that are often overlooked by internal staff. These insights can uncover hidden opportunities or emerging risks.
Ultimately, with the help of finance and accounting outsourcing, businesses can adopt a fully informed approach to management. By integrating analytics into daily operations, companies become more agile, strategic, and successful.
#finance and accounting outsourcing#cloud FP&A#digital finance tools#tech-enabled outsourcing#financial innovation
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What’s in my Game:
GRAPHIC TWEAKS
The Sims 3 GPU Add-on Support
Tweaked my GraphicRules.sgr Shadows Quality to 8k
Step 5 - Limiting FPS (Essential)
MODS:
NRAAS: Master Controller with MC Integration, Overwatch, Errortrap + Saver
simler90’s Gameplay Core Mod WITH Nraas Overwatch Compatability File (found in step 4)
The Sims 3 Smooth Patch 1.2.1
[TS3] Catalog Search Mod
No Intro
No “Mod Scripts Found”
No Drift/Lower Level Free Cam Camera Mod
Subtle Build Grid Active Level Only
Annoyances Disabler
No More Gloves with Outerwear Mod
Twoftmama Route Fix Flavor 3 v9
No (or fewer) automatic memories
xiasimla Higher Quality Default Replacements for TS3 Headline Effects
Sims 3 Decorating Tools mod (or S3DT)
Get to Know Fix+
Interaction on sloped terrain enabler
No Mutated Hair/Eye Colour
Replaced CAS animations - three flavours
Pick Up Toddler Fixes
New UI Poses (3 Flavours)
User-Directed Scolding + Other Punishment Tweaks
University Life Visual Fixes (Send Insulting Text, Texting Idle, Heat of the Moment Kiss)
No Autonomous Pet Toy Cleanup
Let Me Take a Selfie (Update 9/3/23) - Pets Fix
University Student Union / Library Shell Overrides to help with Crowding Issues
ENVIRONMENTAL/LIGHTING:
Improved Environmental Shadows
[TS3] Shadow Extender
Reworked & Improved EA Lights
TWEAKS:
Welcome Matt Deshined Rug
University Life Alpha Omega Door Fix
No more ugly snowprints
Hanging Lantern Fix
Tileable Items Shader FIX
Base Game Halfwalls FIXED!!!
Pet Tombstone Shadow Fix
Wonderfully Woven Hanging Chair Fix
Bonehilda Coffin Default.
Chillgood Fridge Re-Masked
CAS:
CAS Monotone: additional colors + Replacement CAS for single color
CAS Sim Bin Genetics as Presets
40 New Face Presets (CC Slider Free)
NRAAS: MasterController ExpandedTattoo + cmar_XCAS_TattooLocations_V2.zip
DECOR + MORE
Sims 3 Hidden Stencils Unlocked
ISLA PARADISO
Reduce/Remove Lag caused by Houseboats
Isla Paradiso Fixed World by ellacharmed
EA DEFAULTS
SATELLITES - A SKINBLEND BY SIMAREX
cute feet for children and toddlers
Default Feet Replacement by Bloomsbase
missy harries Face Overlay Lips Lip Overlay Only
Default Replacement Wildflowers
[Chisami] BLUSH BABY (default) Baby Skin
oneeuromutt’s maternity defaults
NOT QUITE EA DEFAULTS
Memories Mirror from Generations Default Replacement 4-in-1
Season’s wall hook de-starified
2 Supernatural’s rugs - DR preset addition
STORE ITEMS & COLLECTION FILES
Phantom__99 EA Store Content
Collection Icons and Files
Store Collection Filests
cc in my game: pleyita+marthasimbookcc, TSR+David Mont+everlasting garden, dewofthesea+bioniczombie, teekapoa+HYDRA, tots+tiny, omsp+omsp resizers, skin defaults+hairs
#ts3#sims 3#ts3 simblr#sims 3 gameplay#ts3 gameplay#sims 3 simblr#ts3 screenshots#simblr#the sims 3#fresh save#what's in my game
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how do u animate ur art? I'm so curious
I use liquify tool with low settings (and occasionally lasso tool to get specific movements) on like ~5 fps
idk if the video under cut is useful at all i had to speed it up 10 times but i just sort of squish them around really lightly until the movement looks good enough to mee i love to animate exaggerated breathing
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eden's garden minecraft server headcanons
Damon: Guy who loves elaborate piston doors. Thinks he's a better builder than he actually is. He and Eva take turns upgrading random stuff in each other's bases while they're offline as a show of dominance. His storage "system" has been a disaster since she was banned. Keeps finding chickens all over the place and doesn't understand where they're coming from.
Eva: Dug herself into a mountain 10,000 blocks away from everyone to build absurdly complicated redstone contraptions, none of which have much utility beyond being cool (eg. working calculator, world's most efficient pickle farm, machine that automatically launches chickens all the way to Damon's base, etc). Likes to build traps in random places. Currently serving a month long ban sentence for blowing up Wolfgang's entire base in a fit of rage (nothing survived. you can see bedrock in some places)
Wolfgang: Has been living out of Grace's basement since The Incident and spends most of his time out on quests to get her whatever items or blocks she asks him for. Building anything stresses him out because he's a perfectionist so he's pretty much embraced the homeless lifestyle.
Grace: Builds almost exclusively out of white concrete. Surprisingly good at making minigames and has recently been preoccupied trying to find the best way to build Minecraft golf. Never collects her own resources. Anything Wolfgang can't get for her, she steals from someone else's storage - usually Damon, Wenona, or Diana. She would love to steal from Eva, but Eva only has one chest with two string and a poppy.
Jett: Also makes minigames but they're kind of bad in a charming way. Claims that Mark lives with him, but Mark has never been to his base. Teamed up with Cassidy and Jean to build a subway system (ice boat tracks) between everyone's bases and has since become enamored with the idea of iceboat racing.
Mark: Does nothing but dig perfect 16x16 holes to bedrock. No beacon, no enchantments, just pure love of the game. It's stress relief for him. Anything he doesn't directly need for crafting more tools gets left behind in a chest. Every once in a while Jett comes by and throws him 4 stacks of cooked pork chops so that's all he eats. The others eventually realize that if they fence off an area and label it as 'to be cleared' he'll just show up and do it.
Cassidy: Technically the server owner but hates admining. Flexed her speedrun strats by beating the ender dragon on day one. Gave everyone a free elytra in the first week (Wenona threw hers into lava in front of her and they've been Minecraft enemies ever since). Spends most of her time either doing community projects or pranking people. Was in the middle of trying to convince Eva to help build a fully functional postal system before The Incident.
Wenona: Has a huge villager trading hall and a farm for pretty much everything. Half the server is indebted to her in some way. The true extent of her infrastructure is unknown even to her closest friends. If you visit her at the wrong time your game WILL drop to 10 fps. Has been caught online at 3 AM multiple times but always claims she was "just AFKing" (this is a lie).
Ulysses: Bad at video games. Can barely play and has a death count in the multiple hundreds. Makes a full map of the server every week or so. Whenever he isn't doing that, he just finds someone doing something interesting (usually Wenona but not always) and watches them like a personal livestream.
Ingrid: Better at the game than anyone expected and has died the least amount of times. Obsessed with armor trims and has a downright unreasonable amount of dogs. Doesn't trade with villagers but uses them as "background characters" for her medieval city build. Constantly the target of pranks like turning her house into an aquarium or encasing it in obsidian, but seems to genuinely believe her friends are just giving her gifts in silly ways.
Toshiko: Building in the same city as Ingrid but in completely different style. Somehow they've made it work. Never affected by the pranks against her basemate because the last time that happened she made them regret their entire lives. Tries and fails to hide the fact that she's afraid of the nether. Types in chat in full grammatically correct sentences complete with punctuation.
Jean: Has admin privileges and does most of the work on that front. Had the final say on Eva's punishment after The Incident. Can never stay in one area for very long and has built something unique in every one of his classmates' bases. Not all of them are aware of this fact. Has sooo many tridents and no one understands how he gets such good drop rates.
Desmond: Spawn-proofed his entire area immediately and now plays the game as a chill farming sim. Only leaves said area on special occasions. Has more food than he could ever use and doesn't care if people take it.
Eloise: Beat all the in-game bosses in a span of like a week then got bored and stopped playing (this is valid).
Kai: Built an actually really impressive castle, but it's all facade and no function (there are no lights on the inside and it doesn't even have a back). Lives in a pile of chests and shulker boxes in an open field. Can never find anything in it. Has a pink bed.
Diana: Plays with shaders. Builds beautiful landscapes like a painting in Minecraft and focuses a lot on little details and atmosphere. Loves doing interiors. Don't ask her what a repeater does because she will not know. Gets all her materials through hand-gathering and generous donations. Eva also tried to blow up her base, but she found the TNT and dug it all up, leaving behind only a few minecarts that did minimal damage.
#project: eden’s garden#project eden’s garden#p:eg#damon maitsu#eva tsunaka#wolfgang akire#grace madison#jett dawson#mark berskii#cassidy amber#wenona#ulysses wilhelm#ingrid grimwall#toshiko kayura#jean delamer#desmond hall#eloise taulner#kai monteago#diana venicia
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Sometimes, I play them videosgames
I've been trying a bunch of Steam Next Fest demos and I must crown three kings:
I've had my eye on Mohrta for a while and it does not disappoint. A little bit of collision jank and some performance quibbles, but great levels, satisfying gunplay and very intriguing setting. The sound design deserves special mention, it really sells the weird worlds you're traipsing through.
HARK THE GHOUL has the chonky graphics I crave, and is also a fantastically weird setting that is very compelling. I find King's Field type games usually a bit on the simplistic side mechanically, but with the kick and the various items/weapon types, this one spices thing up and I want to see where it goes.
Poke ALL Toads is a decent puzzler and I enjoyed solving how to avoid retribution while annoying all amphibians, but what really got me was the wonderful animation work. Just peak charm on every frame that had me failing on purpose so I could see every animated interaction of this smug little pest of a fairy (gave me that Battle Chess nostalgia, but better because toad-based puzzling).
Not quite a king, but Project Silverfish gets honorary Baron status:
It's got very good atmosphere and I think it's shaping up great but I feel like it's missing a *something* to really take off, just not sure what (it could just be a polish thing, this is apparently quite the early build). Keeping an eye on it though, it's got the potential for kingliness.
#mcnostril#steam next fest#mohrta#hark the ghoul#poke all toads#project silverfish#videogames#first impressions
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Someone asked me how I created the fade transition in this gifset which I’ll try to explain in the most comprehensive way that I can. If you've never done something like this before, I suggest reading through the full tutorial before attempting it so you know what you'll need to plan for.
To follow, you should have:
basic knowledge of how to make gifs in photoshop
some familiarity with the concept of how keyframes work
patience
Difficulty level: Moderate/advanced
Prep + overview
First and foremost, make the two gifs you'll be using. Both will need to have about the same amount of frames.
For ref the gif in my example is 540x540.
I recommend around 60-70 frames max total for a big gif, which can be pushing it if both are in color, then I would aim for 50-60. My gif has a total of 74 frames which I finessed using lossy and this will be explained in Part 4.
⚠️ IMPORTANT: when overlaying two or more gifs and when using key frames, you MUST set your frame delay to 0.03 fps for each gif, which can be changed to 0.05 fps or anything else that you want after converting the combined canvas back into frames. But both gifs have to be set to 0.03 before you convert them to timeline to avoid duplicated frames that don't match up, resulting in an unpleasantly choppy finish.
Part 1: Getting Started
Drag one of your gifs onto the other so they're both on the same canvas.
The gif that your canvas is fading FROM (Gif 1) should be on top of the gif it is fading INTO (Gif 2).
And here's a visual of the order in which your layers should appear by the end of this tutorial, so you know what you're working toward achieving:
Part 2: Creating the grid
Go to: View > Guides > New guide layout
I chose 5 columns and 5 rows to get the result of 25 squares.
The more rows and columns you choose, the more work you'll have to do, and the faster your squares will have to fade out so keep that in mind. I wouldn't recommend any more than 25 squares for this type of transition.
To save time, duplicate the line you've created 3 more times, or as many times as needed (key shortcut: CMD +J) and move each one to align with the guides both horizontally and vertically. You won't need to recreate the lines on the edges of the canvas, only the ones that will show.
After you complete this step, you will no longer need the guides so you can go back in and clear them.
Follow the same duplicating process for the squares with the rectangle tool using the lines you've created.
Align the squares inside the grid lines. The squares should not overlap the lines but fit precisely inside them.
This might take a few tries for each because although to the eye, the squares look all exactly the same size, you'll notice that if you try to use the same duplicated square for every single one without alterations, many of them will be a few pixels off and you'll have to transform the paths to fit.
To do this go to edit > transform path and hold down the command key with the control key as you move one edge to fill the space.
Once you're done, put all the squares in their separate group, which needs to be sandwiched between Gif 1 and Gif 2.
Right click Gif 1 and choose "create clipping mask" from the drop down to mask it to the squares group. This step is super important.
After this point, I also took the opacity of the line groups down to about 40% so the lines wouldn't be so bold. Doing this revealed some squares that needed fixing so even if you aren't going dim the lines, I recommend clicking off the visibility of the lines for a moment to make sure everything is covered properly.
Part 3A: Prep For Key framing
I wanted my squares to fade out in a random-like fashion and if you want the same effect, you will have to decide which squares you want to fade out first, or reversely, which parts of Gif 2 you want to be revealed first.
In order to see what's going on underneath, I made Gif 1 invisible and turned down the opacity of the squares group.
If you want text underneath to be revealed when the squares fade away, I would add that now, and place the text group above Gif 2, but under the squares group.
Make a mental note that where your text is placed and the order in which it will be revealed is also something you will have to plan for.
With the move tool, click on the first square you want to fade out. Every time you click on a square, it will reveal itself in your layers.
I chose A3 to be the first square to fade and I'm gonna move this one to the very top of all the other square layers.
So if I click on D2 next, that layer would need to be moved under the A3 layer and so on. You'll go back and forth between doing this and adding key frames to each one. As you go along, it's crucial that you put them in order from top to bottom and highly suggested that you rename the layers (numerically for example) which will make it easier to see where you've left off as your dragging the layers into place.
Part 3B: Adding the Keyframes
This is where we enter the gates of hell things become tedious.
Open up the squares group in the timeline panel so you can see all the clips.
Here is my example of the general pattern that's followed and its corresponding layers of what you want to achieve when you're finished:
So let’s try it!
Expand the control time magnification all the way to the right so you can see every frame per second.
As shown in Part 3A, select your first chosen square.
Where you place the time-indicator on the panel will indicate the placement of the keyframe. Click on the clock next to opacity to place your first keyframe.
Move the time-indicator over 3 frames and place the next key frame.
Things to consider before moving forward:
Where you place your very first keyframe will be detrimental. If you're using a lot of squares like I did, you may have to start the transition sooner than preferred.
If you're doing 25 squares, the key frames will have to be more condensed which means more overlapping because more frames are required to finish the transition, verses if you're only using a 9-squared grid. See Part 4 for more detailed examples of this.
The opacity will remain at 100% for every initial key frame, and the second one will be at 0%.
Instead of creating two keyframes like this and changing the opacities for every single clip, you can copy the keyframes and paste them onto the other clips by click-dragging your mouse over both of them and they'll both turn yellow. Then right click one of the keyframes and hit copy.
Now drop down to your next clip, move your time-indicator if necessary to the spot where the first keyframe will start and click the clock to create one. Then right click it and hit "paste".
Tip: When you have both keyframes selected, you can also move them side to side by click-dragging one of them while both are highlighted.
Your full repetitive process in steps will go as follows:
click on square of choice on the canvas
drag that square layer to the top under the last renamed
in timeline panel: drop down to next clip, move time-indicator tick to your chosen spot for the next keyframe
create new keyframe
right click new keyframe & paste copied keyframes
repeat until you've done this with every square in the group
Now you can change the opacity of your squares layer group back to 100% and turn on the visibility of Gif 1. Then hit play to see the magic happen.
PART 4: Finished examples
Example 1
the transition starts too soon Cause: initial keyframe was placed at frame 0
the squares fade away too quickly Cause: overlapping keyframes, seen below. (this may be the ideal way to go with more squares, but for only 9, it's too fast)
Example 2
more frame time for first gif
transition wraps up at a good point Cause: in this instance, the first keyframe was placed 9 frames in, and the keyframes are not overlapping. The sequential pair starts where the last pair ended, creating a slower fade of each square.
Part 5: Final Tips and Saving
You can dl my save action here which will convert everything back into frames, change the frame rate to 0.05 and open the export window so you can see the size of the gif immediately.
If it's over 10gb, one way to finesse this is by use of lossy. By definition, lossy “compresses by removing background data” and therefore quality can be lost when pushed too far. But for most gifs, I have not noticed a deterioration in quality at all when saving with lossy until you start getting into 15-20 or higher, then it will start eating away at your gif so keep it minimal.
If you've done this and your gif is losing a noticeable amount of quality and you still haven’t gotten it below 10mb, you will have no choice but to start deleting frames.
When it comes to transitions like this one, sometimes you can't spare a single frame and if this is the case, you will have to return to the timeline state in your history and condense the key frames to fade out quicker so you can shorten the gif. You should always save a history point before converting so you have a bookmark to go back to in case this happens.
That's pretty much it, free to shoot me an ask on here or on @jugheadjones with any questions.
#gif tutorial#photoshop tutorial#transition tutorial#grid tutorial#usergif#ps help#tutorials#tutorials*#resources*#requested
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Some tips for The Sims 3 Buy/Build
Install LazyDuchess’ Smooth Patch to alleviate lag, esp in Buy/Build and CAS.
Keep your CC merged and organized, esp your patterns, this will also alleviate a lotta lag across all modes.
When building on community lots, or any lot rlly, avoid going to the edit world menu, and just put testingcheats enabled into the cheat window, then shift+click the ground of the lot to enter Buy/Build mode. This makes leaving it to save a lot easier, with less “preparing” screens to possibly get hung up in.
Lower your settings, you don’t need any adjacent lots loaded, and you certainly don’t need super water on either. You can always switch these back on when you’re done.
While you’re at it, remove your HQ mod, and turn off your Reshade/Gshade preset, or at least turn off your depth shaders. I only ever turn on my depth shaders when I’m taking screenshots for better fps while playing. The DoF shader esp requires a lotta resources your game could be using to simulate all those 78 townie sims instead.
Save as… vs Save, I Save as… at least every third save. It’s also just good habit to keep backups.
When using the CASt tool, set down everything you plan to CASt first, then switch to a category like the wall tool to avoid eventual lag and drag when using it a lot. Love yourself. You don’t have to suffer using CASt tool in an overpopulated category like misc deco.
Utilize the clone option through testing cheats to duplicate already CASted objects, it’ll keep your design just like the dropper tool, but it’s a lot less time consuming, I promise.
Don’t be afraid to use the swatch save tool for objects you use often, esp community lot objects, as it helps to keep your aesthetic consistent. I also keep all of my favorite streetlamps, benches, and public trash bins etc in a convenient custom collection folder to speed up the process of doing multiple lots in one sitting. These handy tools are there, use them.
The issue with custom counters. They mess up sometimes, if you can’t recolor it suddenly, here’s how to fix that. Now if you can’t place down a cupboard suddenly, even though nothing’s in the way, and you’ve got moveobjects on activated, try putting it on the wall a tile over, and then try adding it to your desired spot again. Lastly if you set down counters or cupboards at a corner, and it messes up the textures, but you can still recolor it, you could do what the video I linked above does, or you could simply pull out the CASt tool, and switch it back to any of its original swatches and click the check, then feel free to recolor it as you want.
Railings will also do the “can’t recolor” trick too, but this is a simple fix, just delete it, and replace it, and you’re good.
“Oh no, I switched between buy and build mode, and now my catalogue won’t load, and I can’t click on anything at all!” Don’t panic, hit F2 and/or F3 on your keyboard, these are shortcuts for switching between them, and if you’re lucky it’ll load properly again. Should you get the bug where you load a category and it’s somehow empty, don’t fret, just click on a different category and this should fix it. Then if you get the bug where all the objects you put down disappear suddenly, sorry your game is haunted. Call an exorcist, or just reload, they might reappear if you do.
Tbh, if you run into any kind of major bugs, it’s likely a sign to either save immediately or just restart your game. These only ever show up when you’ve been at it a while ( at least for me ), therefore starting fresh wouldn’t hurt. Probably also wouldn’t hurt to check whether you might’ve installed something the game didn’t agree with by running Dashboard, or put it through the ol’ Save Cleaner.
Honorable Mention: Keep an eye on the texture sizes and poly counts of objects. I know it’s tempting to build these ultra hyperrealistic lots with clutter at every inch, but unless you’re just doing it for screenshots, or for your story, or using it very sparingly, it is not by any means recommended purely for gameplay. This is just the truth when it comes to any Sims game. You don’t want lag, or max memory crashes, or save errors? The Sims 3 is a 32bit game, that’s almost old enough to drive, be easy on it.
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