Tumgik
#GOD I miss ranting!
turtleblogatlast · 7 months
Text
I will never be over Leo’s 4D chess play in “Many Unhappy Returns”. Like, just in general it is a spectacle to see this character who we’ve seen goofing around time and time again, who’s only sometimes decided to take things seriously, only to show him making a maneuver like that.
And here’s what gets me the most about his plan against Big Mama: he comes up with it on the spot. The second he sees that Big Mama has the solution they need, he’s already in game mode.
It is so satisfying watching the episode back when you realize his plan, because he literally sets the stage entirely for a decisive victory. He sees that the champion is a kraken, and comes up with both the solution to defeating it and a reasonable excuse to get that solution into the battle with them on the fly:
“Like your champ aaand those six guys. In fact, we don’t want this over too quickly. You should armor up those rookies. The whole shebang. Especially with these pointy helmets.”
And this is why giving him teleportation powers is perfect, too. He analyzes the battlefield and makes use of all the assets, moving pieces around to guarantee a win. It is honestly so impressive to witness and one of my favorite parts of his character.
#rottmnt#rottmnt leo#rise of the teenage mutant ninja turtles#many unhappy returns#Leo is SO GOOD AT THIS PLEASE#he can be a dumb dumb but when he uses his brain he is AMAZING#I love him so much#dude has the equivalent of Fire Emblem Awakening Robin’s “see the whole battlefield” ability frfr#all of this while not letting on his real plan at ALL#please he’s so good oh my god#and this imo is why he grows into the worlds best ninja#because subterfuge is one of the main abilities one should have as one#and Leo is SO GOOD AT SUBTERFUGE#*eyes Lair Games intently*#side note too but he does a bit of it in the movie as well#‘I missed on purpose’#it’s small but he had to make sure the Kraang didn’t suspect a thing and he SUCCEEDED#GOD I love??? this boy?????#he’s genuinely so insanely well written and has so much depth I could rant for days man#subterfuge as well so sooooo much fun to witness in action ESPECIALLY WHEN WE THE AUDIENCE IS ALSO MISLED AAA#SOMEONE MENTIONED IT IN THE TAGS TOO BUT YEAH ALSO HE HAD COMPLETE FAITH IN THE REST OF HIS FAMILY TOO#he knows them to a T and was able to accurately predict where they would be by the time he made it back to them#like that’s insane he’s so big brained and deliberately goofy about it I love him#his number one flaw is not letting his team in on his plans and that’s so interesting to me#we see it so clearly in the movie#he CAN accomplish things on his own honestly!!#he’s actually really good at it!#BUT it’s not about him - and not letting his family in on his plans can and does cause collateral damage to them#‘I’m nothing without them’ and ‘it’s not about me’ go hand in hand and can either work off each other for the better or for the Worse#could also go in on how his issues with letting his team in are constantly brought up over the series and how it ISNT just a one way street
1K notes · View notes
arthursfuckinghat · 3 months
Text
I'm at that part of chapter three my friends, so let me be a reminder that Colm O'Driscoll's plan to lure in Dutch after taking Arthur failed because nobody came looking for him.
He would have died being held captive any longer, he barely escaped.
The gang did not come for Arthur.
332 notes · View notes
Text
ASOIAF discourse would be a lot more fun if we all realized that every single person who has been put in a position of leadership/rulership fails in one way or another. Jon and Dany failing is not an indictment on their abilities to lead or rule. They’re kids, they still have shit to figure out. Given “what was Aragorn’s tax policy”, I doubt GRRM will write a story that will feature the appearance of a most perfect ruler ever who will be a total success instead Jon and Dany who were tOtAl FlOpS. Especially if this person has no previous experience that has been detailed within the text itself. That’s not only antithetical to the series, but also not how you write a narrative.
261 notes · View notes
daisy-mooon · 9 months
Text
"I want Annabeth to be blonde :(" then pick up a PJO book and read it you dumb fuck
#pjo fans stop being weird about black annabeth challenge IMPOSSIBLE!!!!!!!!!!!!!!!#first off annabeths race isnt important to her story. annabeth could be any race. her skin colour doesnt actually impact her. her hair does#now im not blonde but im a white girl so let me explain why some pjo fans need to stfu. i have grade 9s. im called stupid for my appearance#im not insulted bc im white or bc i have blue eyes or brown hair. im insulted bc women are judged on their appearance. im insulted bc SEXIS#annabeth isnt really called dumb for being blonde. shes called dumb bc shes female. and ppl are more likely to stereotype women than men#this is especially true for black women! whatever sexism white women get is always horrifically multiplied for poc women#black hair frequently gets called unprofessional untidy unhygienic etc. its VERY likely that show annabeth has been called dumb for her hai#does this make the casting “accurate”? no. but castings don't have to be accurate. they have to ADD to the character.#annabeth being black ADDS to her character because it showcases how women (esp black women) are devalued for their appearance#movie annabeth wasnt bad for having brown hair or white hair she was a bad adaptation bc she was ooc#i just think its ironic that a core aspect of annabeth was being judged for her looks. and now show annabeth is getting judged for her look#like. you guys really missed the point here.#anyways disagree all you want but book annabeth is still blonde. no one is erasing her. theres a new PJO book w blonde annabeth SEPTEMBER 2#GO READ CHALICE OF THE GODS IF U WANT BLONDE ANNABETH OMG! adaptions and source material can be separate and coexist!#rant over sorry#pjo#percy jackson#annabeth chase#pjo show#percy jackson and the olympians#the lightning thief#discourse#shitpost#percy jackson show#pjo discourse#riordanverse
441 notes · View notes
dreamdripdistance · 9 months
Text
Tumblr media
(sighs) i still enjoy him... i guess....
583 notes · View notes
kimmkitsuragi · 1 year
Text
ryan and shane doing the MOST to not say unsolved 💀
577 notes · View notes
public-trans-it · 9 months
Note
i would love to hear your dark spore rant. i didnt even know spore had a sequel.
Oh anon. Poor sweet anon. I’m so sorry.
So, the thing about Darkspore is…
… it was a really REALLY… mediocre game.
Tumblr media
Like, the moment to moment gameplay was… fine. Just fine. Not incredible. But not BAD! Really, it only had two major flaws:
The first, it was buggy as hell. One particularly nasty bug was present in the games launcher, and on certain systems the game would fail to install at all. They were unable to ever fix this bug, which I speculate was a major reason the game was abandoned by the devs so quickly and lead to it being taken down from every major digital distribution site. You could still install and play it if you already bought it though! If… it actually installed for you.
Which leads us to the second flaw. It’s right there on the box.
“Internet connection required”
The game has Always Online DRM. All the levels, enemies, loot, your entire account, was all stored server side. And servers are expensive. So, when the games bugs became unwieldy and not worth fixing, and they took it offline… it became a money sink. It was a game generating ZERO revenue, but had huge server maintenance costs. So eventually, they just shut down the servers.
It is now very difficult to obtain the game, requiring you to buy one of the few unopened physical copies remaining. And even once you do have it, it is IMPOSSIBLE to play. There is a project called Resurrection Capsule in the works, some fans trying to create a private server for it. But with so much info stored server side, they basically have to recreate entire subsystems from scratch. It’s… not going very fast, and to my knowledge hasn’t been touched in over a year.
Story
The story of the game is pretty basic. A progenitor race of alien super-scientists create a new, synthetic form of DNA, called Exponential-DNA, or E-DNA. This rapidly mutates to create new life, and can be guided to create specific, specialized organisms, condensing thousands of years of evolution to a few hours. It can also be injected into existing creatures to alter them and make them more powerful. However it also linked everything affected by it into a hivemind. So it was outlawed. The creator of it decided to respond by creating a E-DNA virus, called The Darkspore, infecting himself with it, and spreading it across the galaxy and conquering it, wiping out his own race.
You play as another member of that race, who has been in hibernation for 1000 years while that was going down. Your ship AI has woken you up because it has managed to stabilize E-DNA and also keep it disconnected from the hivemind, and needs you to go kill the guy who took over the galaxy. That is how the game starts.
And how the story ends. There is not really any more story past that part. You get a cutscene describing each of the games 6 planets the first time you visit it, and a final “Hey you won!” cutscene after killing the final boss which ends with the cliche “implication the villain isn’t really dead” trope, and… that’s it. That’s the entire story. Not really the selling point of this game. Its not even entirely clear if it takes place in the same universe as Spore! It’s just set dressing for “Run through these 24 levels and beat everything up”
Gameplay
Darkspore was created by Maxis. This alone was HUGE. This was a team of developers who only really made lifesims like The Sims and Sim City, taking a stab at making a diablolike game.
And I GENUINELY BELIEVE every single studio out there needs to do shit like this. Designing for something so outside your wheelhouse creates SOOOOO much innovation so quickly. You get fresh new ideas injected into the genre so quickly. The final product won’t be good! You don’t have any damn experience in the genre! But it will create something unique beautiful, and god damn I wish we lived in a world where that alone was enough and devs weren’t focused on chasing profits instead.
Genesis
Genesis is just a fancy way of saying ‘Element’. There are 5 of them: Plasma (fire and lightning), Bio (plants and animals), Cyber (machines), Necro (death and fear), and Quantum (space and time) and the way they interact is… certainly a choice I guess. Each Darkspore you face has a genesis it falls into, and each of your heroes has one as well. If your Genesis matches that of the darkspore you are fighting at the moment, you take double damage and they take half damage. If they don’t match, all damage both ways is neutral.
The system itself is kinda mediocre. The biggest part of it, however, is the Variant Skills. Each Genesis has 4 unique skills tied to it that represent the common elements of that type.
Heroes
There are 25 heroes in the game, which each have one Genesis and one Class (Sentinel which are the tanks, Ravagers which are the DPS, and Tempest which are the Casters/Support)
Each hero has 4 total variants, with the first one you unlock being Alpha, and as you level up your account (heroes do not have their own levels) you eventually can purchase their Beta, Gamma, and Delta variants, with each variant having slightly different stats, and a different one of their Genesis’ 4 variant abilities.
Each hero has a unique basic attack, which USUALLY has a little extra to it. For example Sage shoots a bolt that hurts enemies it hits, but heals allies it hits. Zrin alternates between two different punches, one of which has a short duration DoT and the other of which has a 10% stun chance. Stuff like that.
They also have a passive effect that is always active while you are playing them. Collect a soul from each enemy killed for a 5% damage boost, 10% damage bonus when attacking from behind, a stacking defense buff every time you take damage, stuff like that.
Finally, a character has 2 unique abilities. One that is unique to them and can only be used while you are playing that hero, and a second ability that is everyone in the squad can use if that hero is present.
Squad Decks
Which brings me to the first rant and something I am SO AUTISTIC ABOUT (positive). SQUADS. The game had you craft Squad Decks, collections of 3 heroes that you can swap between during your missions, for a total of 883.2k squad combinations (I think my math might be off on that). Swapping between them is on a cooldown of about 10 seconds, but otherwise is don’t instantaneously and as often as you want without penalty. You always have 5 abilities active:
- The unique ability of your active hero
- The Genesis ability of your active heroes variant
- Hero 1’s Squad ability
- Hero 2’s Squad ability
- Hero 3’s squad ability
The first two abilities change out every time you swap heroes, but the last 3 are fixed. So you have 3 abilities that you always have access to, and 6 abilities that are paired up and you can swap between which pair of those abilities is active.
Your heroes do NOT share a health/energy pool, but DO share healing pickups. Any time you pick up a health or energy restoration pickup, it refills a chunk of the respective health pool of your currently active hero, and a smaller chunk of each of your inactive heroes in the squad.
So the core loop of moment to moment gameplay becomes swapping situationally between heroes both offensively and defensively, to get access to your other heroes skills and also to mitigate damage from enemies based on their genesis or control where your healing is directed.
Loot
Loot in Darkspore is fairly standard for your average Diablolike. Item drops have 4 tiers: Common (Item Level=Account Level-5), Uncommon (Item Level=Account Level), Rarified (Item Level=Account Level+5), and Purified (Item Level=Account Level+10)
Items of higher tiers have more chances to roll on a table to gain beneficial modifiers.
Each item fell into one of a few different categories: Weapon, Hands, Feet, Offensive, Defensive, or Utility.
Each hero has one of each slot, plus an additional slot based on their class. Ravagers have an extra Offense slot, Sentinels have an extra Defense slot, and Tempests have an extra Utility slot. Any hero can equip any item you gain, with the exception of Weapons that are hero specific. Some heroes also lack Hands or Feet, in which case their weapon has extra stats and can get the same modifiers as hands and feet can.
The items you equip can then be added onto the Hero in the Hero Editor. The Hero Editor is often equated to the Creature Editor in Spore, which is BULLSHIT and was a pet peeve of mine the ENTIRE DAMN TIME THE FAME WAS LIVE. This is a FALSE EQUIVALENCE. It uses the outfit editor from the Tribal/Civilization phases of Spore instead. Importantly: this means you cannot alter the overall silhouette of your hero. It will always maintain the same basic profile and animations. However you can freely place the extra parts you equip anywhere on its body, and can also place multiple copies of them.
Additionally, old parts can have their stats stripped, converting them into ‘Detail’ parts with no stats, of which you can equip 6 different parts, each of which you can include 10 copies of on your hero. So you could get some pretty cool looks from it!
However all this loot is garbage and you likely would not use most of it outside of appearance. Which brings me to…
Cash-out Loot
Usually if you mention the word ‘cash’ in any sentence involving a game published by EA, it would be a call for concern. Luckily this isn’t that! It’s just gambling! Everything is fine!
The main progression in Darkspore comes from gear, and the best gear comes from how good your ships engines are. These come from account upgrades as you level up your account, determining how many levels you can do in a row. Every time you complete a level, you are given an option: Keep going, or ‘cash out’ and get a guaranteed piece of Uncommon gear, with a 10% chance of it becoming Rarified, as well as all the gear you picked up in the level.
If you choose to keep going, you have to complete the next level. If you die, you lose ALL the gear you picked up, including that guaranteed piece. If you make it to the end, you are given another choice: Risk it all again and go on to the next level, or stop here and get your TWO pieces of guaranteed uncommon loot, which each now have a 20% chance of becoming rarified and a 5% chance of becoming purified.
You can only go another of levels equal to the number of Engine Upgrades you have earned by leveling up your account. So at first, after the second level you HAVE to cash out. As you progress you can start to do many more levels at a time, getting a dozen pieces of gear that are practically guaranteed to be the highest rank.
But of course you have to play these levels in order, and you don’t get a chance to upgrade your character with all the cool new loot you found on the way, so you can’t just jump straight into this. You have to slowly build up to being able to push yourself this much, and once you can, you have a readily available source of some of the best gear in the game.
And that ties into my absolute favorite system of Darkspore:
Catalysts
Many diablolikes have a mechanic called ‘Sockets’. The gear you equip has its own type of equipment slot, and you put gems in there that give you small bonuses. Every game does it a little differently, but it’s kind of a staple of the series.
Darkspore uses a similar system, but utilizes it VERY differently. While you are running levels, enemies will rarely drop Catalysts instead of loot. These come in 5 colors: Purple (boosts your base stats), Red (boosts offensive secondary stats like damage or attack speed), Blue (boosts defensive secondary stats like health regen or damage resistance), Green (boosts utility secondary stats like movement speed or lifesteal), and Rainbow (can contain any of the bonuses of the previous categories) They also come in two sizes: Big and Small. This determines how big the bonus from them is.
You have a 3x3 grid on your HUD that the catalysts you collect go into. You can rearrange them however you want, and if you create a line of 3 of the same color (Rainbow is a wildcard and matches with all of them), it will double the bonus of all Catalysts in that line. This stacks, meaning if you create multiple lines over a single catalyst it could get a x3, x4, or even x5 bonus if it’s the center piece of the grid and forms a line in every direction.
However, you can’t save Catalysts. You can equip it to the grid or drop it on the ground and move on. That’s it. You have to decide now. Do you keep that Big Purple you have for the big buff to your most important stat, or do you trade it for that Small Rainbow for a mediocre stat you just found that you can plug in the middle and double everything else in your grid?
“Surely that only matters early game, and once you have good catalysts you don’t swap them out that much, right?” I hear the diablolike veterans asking, because that is how socketing works in most of those games. And normally you would be right. Except for one major change: All your catalysts only last until the end of your run. When you get to the cash out screen, and choose to keep going? You keep them. But if you choose to cash out, or if you ever die, your catalysts all vanish. Every new run you have to go through and collect them again, which results in you playing your heroes in new ways and adopting new strategies based on what catalysts drop for you each run.
It’s an INCREDIBLE easy to learn system that adds SO MUCH depth and replayability to the game. I love it so incredibly much. Each mechanic flows elegantly into the the next. The catalysts help you do better runs which gets you better gear which upgrades your heroes which lets you do better runs, the entire spiral being locked into your account level to give a quantifiable metric of how far this spiral is gone. It was so good!
And now, it’s gone forever.
Man that sure was a long post. Friends have heard me go on this rant SO many times. Thank god I never got into a second mediocre game filled with novel innovations that are ultimately lost to time and can never be experienced again due to Always Online DRM making it unplayable. Can you imagine if I didn’t learn my lesson and did that a second time? Ha!
… I never did that again. Right?
… right?
HEX: Shards of Fate
Hex was a digital TCG legal battle with TCG elements created by Cryptozoic. It was originally put up on Kickstarter, advertised as a digital card game with both PvE and PvP modes, a unique focus on the design space opened up by being a digital game, and gameplay damn near identical to Magic: The Gathering.
The thinly veiled truth was that this game was never meant to succeed. They had hoped it would, and it would be great if it did, but I’m fairly certain that was always a secondary objective. The first objective was to get sued by Wizards of the Coast over the similarities to Magic: The Gathering.
Now, that might sound strange to an outsider, but to anyone in the industry, they are probably nodding along and going “Yeah that tracks actually.”
You see, Wizards of the Coast is… bad. Really bad. They do everything in their power to choke the life out of the industry and have resorted to a lot of questionable tactics to do so. One of these is against anyone who develops any form of trading card game. You see, WotC has a patent on booster packs, customizable decks of cards, and turning cards sideways.
Literally.
U.S. Patent No 5,662,332 (A)
It is not a coincidence that the second two biggest names in TCGs don’t involve turning your cards sideways. Konami contested that Yugioh was different enough to not violate the patent.
WotC responded by suing them. They settled out of court.
Nintendo actually hired WotC to design the Pokémon TCG to NOT violate the patent in return for WotC getting to distribute the first few sets. WotC gladly accepted, distributed the game, got their cut of the sales, and as soon as that was over….
WotC responded by suing them. They settled out of court.
Every single other game out there ended up paying royalties to WotC. Because the cut of the sales to WotC was cheaper than going to court even if you won. WotC had their fingers in every pie, but was smart enough to make sure not to piss people off so much that refusal was ever a viable option.
Cryptozoic was a company that, at the time, was making several licensed TCGs. The big one that jumps out was the World of Warcraft TCG, which they were in charge of (though it was originally made by Upper Deck). Cryptozoic was begrudgingly paying royalties because having the WoWTCG license was too good and they didn’t want to give that up. Then Hearthstone happened and Cryptozoic was going to lose the WoWTCG license as it got discontinued.
So Cryptozoic set up their new game, Hex, specifically to bait WotC into suing them, so they could get the patent overturned.
See, the patent isn’t actually valid. You cannot patent a game mechanic. There are certainly aspects of the patent that ARE valid and CAN be enforced, but the parts about mechanics can’t actually be enforced. WotC uses it because people can’t contest it, but if it actually was used in court it would get overturned VERY easily, and WotC would be declawed.
So Cryptozoic created a game that was a clone of MtG, used a Kickstarter to build up a large amount of legal funds, and got sued by WotC! Yes! Exactly what they wanted!
… and then they settled out of court.
Sigh.
I guess I’ll talk about the game now.
Lore
The lore of the game was solid. Pretty typical fantasy setting. Humans and elves and sort of racist orcs (better than most other orcs I’ve seen at least) and extremely racist tribal coyote people make up the good guys. Undead, spider-orcs, dwarves, and also pretty racist samurai rabbit people make up the bad guys.
There are two types of magic in the world: Blood magic and Wild magic. Elves are adept at wild magic. Shin’hare (the rabbit people) are adept at wild magic as well. The Shin’hare tried to take over the world, forcing the Orcs, Humans, Elves, and Cyotle to ally together to drive them underground into the underworld.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this. The Vennen taught the Shin’hare how to sacrifice their young for more power.
The two then allied with the Dwarves, a genderless race of sentient stone statues who excel at creating machinery, and who believe the world itself is a giant machine. Specifically, a weapon of mass destruction, and they are trying to set it off. They believe blowing people the fuck up to be their natural calling.
The underworld and overworld forces go back and forth a bit, with the Elves doing a large chunk of the work as the only overworld race that can use magic.
Then Hex happened. Hex is a massive meteor made up of Diamond, Emerald, and Sapphire. Hex punched clean through the world, scattering gems all across it, before stabilizing in orbit on the other side, becoming the worlds moon.
These gems were incredibly magical, allowing every race to now use magic. Diamonds were restorative, bringing life to things. Rubies were extremely destructive and burned bright and hot and quickly. Sapphire allowed finesse manipulation and control over water. These
Yes this is just the MtG color pie.
Eventually, humanity stumbled into one of their old crypts that was very close to the impact site of Hex, and found it CRAWLING with undead. They were taking the Diamonds from Hex and putting them into the eye sockets of human corpses, causing those corpses to reanimate. These were NOT actually undead, but an alien consciousness that existed within the gems that were using human corpses as a host.
The Necrotic sought a peaceful and symbiotic relationship with humanity as thanks for the use of the bodies. Humanity responded by getting really pissed off that the Necrotic were grave robbing, and went to war over it. Eventually the Necrotic retreated deep into the underworld and allied with the other races instead, eventually helping the Shin’hare with a second attack on the surface.
The lore has a lot more depth than that, but that’s the basic. I liked it a lot. The Orcs being good guys who just really liked tests of strength was a refreshing take on orcs. I liked them a lot. The extremely racist caricature that made up the Cyotle and the Shin’hare? Less so.
Digital Design Space
As for the actual gameplay… it was MtG. Like, almost 1:1.
Like…
Tumblr media
Seriously.
Shards work similarly to Lands, with there being 5 basic shards, Diamond, Sapphire, Ruby, Wild, and Blood. You can only play one Shard per turn and when you do you get 1/1 Resource. 1 resource to spend on this turn, and 1 permanent resource. You spend that resource to play a card that costs 1, and you go down to 0/1 resources. Start of your turn, you would go back up to 1/1 resource.
Pretty straight forward stuff. Resources are a card type like in MtG, but once it’s played it acts as a perpetual resource like the Mana in Hearthstone, with no need to care about where the resource is coming from.
… wait a second though, this is a MtG clone. It uses the color pie. Caring where those resources come from is KIND OF a big deal in MtG.
Which is the first really cool difference between Hex and MtG! THRESHOLD! Each time you play a shard you gain 1 threshold in that color. To play a card, you have to have at least as many threshold as are displayed below its cost. See that purple dot below Murder? That means you need 1 blood threshold to play it.
Threshold is NOT consumed when you play a card, which DRASTICALLY alters deckbuilding and how feasible multi-color decks are.
For example, in MtG, if you had 4 swamps and 1 mountain in play, and 5 cards in hand that all cost R…. You can play 1 whole card this turn.
In Hex, if you have 4 Blood and 1 Ruby, and have 5 cards that all cost 1 and have a single Ruby threshold, you can play your entire hand that turn. This made it incredibly viable to splash colors in relatively smaller amounts. It also opened up cool new design space, like cards that cost 1 but still required 3 threshold in a color. Or cards that require 1 threshold of every type to activate a bonus effect (very common among Necrotic) or… for sockets!
HEY WE ARE COMING FULL CIRCLE!
Remember how I mentioned Diablolike games having sockets, but how Darkspore didn’t use it? Well Hex DOES. There was a pair of keywords called Socketable Major and Socketable Minor. Each set, there would be 10 gems (two of each color) that rotated out for Socketable cards. Cards with Major sockets could equip any gem, while minor sockets could only equip half of them. So for example the current rotation might have the Sapphire gems be “While you have at least 1 Sapphire Threshold, this card has Flying” for its Minor gem, and “When you play this card, if you have at least 3 Sapphire Threshold, target player draws 3 cards”
You chose which gem was in each Socketable card during deckbuilding. Different copies of the same card could have different gems equipped, or you could have the same gem equipped across multiple different cards. It was basically a way to go “This card was designed to be splashed in other color decks. You pick what that other color is.”
It opened up a lot of design space! This was something Hex did VERY well. They knew they were making a MtG clone, but they weren’t beholden to the same restrictions a physical card game did, and they THRIVED in those areas.
For example, REPLICATORS GAMBIT, a one cost card that creates six copies of a troop (read: creature) that just… could not exist in MtG.
Tumblr media
Another example of this was in my favorite archetype in Hex: Mill. Now, I’m not normally a blue player. I’m not a big fan of the ‘you don’t get to play the game’ archetype. Even mill isn’t really my thing. But the way it worked in HexTCG? God I loved it. I wish I could see my opponents faces as they reached a trembling hand out to their bloated, grotesque deck, a cruel mockery of what it once was. They had started the match with only 60 cards, but now it held twice that number. Knowing every draw was more likely to bring their own skittering death out.
Maybe I should back up a bit.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this.
Vennen are, in MtG terms, tribal Blue/Black with a focus on control. Specifically an aggressive form of control. Your wincon is still ‘beat your opponent to death’, but the means by which you do it is… spiders.
Lots of Vennen cards work by still allowing your opponent to do the thing that you blocked, but it now creates Spider Eggs in their deck. Lock down a creature as it enters play with ‘Everytime this creature becomes tapped, shuffle 3 spider eggs into your deck’ or ‘Whenever an opponent draws a third card this turn add a spider egg to their deck’ or ‘When this creature is destroyed add a spider egg to your opponent’s deck’ and when they DRAW a spider egg… well… the effect of a spider egg is more or less ‘When this card enters your hand or graveyard, draw/discard another card into that zone and destroy this one. Your opponent creates a Spiderling and puts it in play. “
Spiderlings are 1/1 Unblockable creatures.
The Vennen win con is to just fill your opponent with spiders and then shred them apart once the spiders start hatching. It was a DELIGHTFUL playstyle.
PvE
Hex also features a fairly robust PvE mode with a point crawl encounter map that was quite delightful. There were cards unique to PvE, but all PvP cards were also legal in PvE. In general, all your staples came from PvP and were the same core staples everyone uses to win (they were very generous with handing out common/uncommon PvP cards in the single player mode, which in turn also made Pauper a very popular format), however you also had PvE cards which made up your win cons. PvE cards weren’t balanced as tightly, and allowed to just be dumb overpowered bullshit just because it’s fun to use dumb overpowered bullshit sometimes!
There were also equipment slots that would modify the cards in your deck, turning PvP cards into PvE cards. For example, Replicators Gambit made it so that EVERY copy of that card gained that text.
PvE started with character creation. You would create a character that was one of the 8 races, and one of 6 3 different classes. Warrior, Cleric, or Ranger. I think there was a late update that added Mage but I don’t recall too clearly, and it isn’t document online anymore as far as I can tell!
Each class had a unique talent tree that you could customize and change how you played. Your race determined what colors you could play, and your level determined how many of each rarity you could play.
I played a Vennen Cleric. Cleric’s whole thing was that you would gain Blessings, 0 cost cards that would rise in your deck each turn, and could be played to draw a card as well as additional effects based on your build. My blessings put more eggs in the enemy deck, to the surprise of no one.
As you went from encounter to encounter you would earn new cards to modify your deck, swapping decks between fights. Then there were dungeons, long laborious streaks of a dozen or so encounters, with branching paths and decisions to be made, earning you tons of new packs and equipment and experience to boost your character. One especially fun encounter was crossing a desert with a pack of… I think it was gnomes? There were 20 of them that needed rescuing. The way you rescued them was putting them in your deck, and then leaving the desert through a single combat encounter. Except they were AWFUL. Like 3 cost vanilla 1/1’s level of awful. The more you had in your deck, the harder the encounter became. It was a really nice way to portray the logistical challenge of trying to fight while protecting all these useless tagalongs.
There were plans to even introduce Raids, 3v1 PvE encounters, but they fizzled out as the game got sunset.
The game was good. REALLY good. It relished in the digital design space in a way I haven’t quite seen since then. A few games, like Legends of Runeterra, have come close, but always fall short, and that’s so sad! I DESPERATELY want to play a TCG with this level of customization again!
Luckily that was the end of it. I finally learned the error of my ways, never touched anything ‘always online’ again, and now can live a life without regrets! … except Legends of Runeterra a little bit like I mentioned above but THATS IT! There are no other always online games I have regrets about!
ToonTown Online
Okay no, not seriously. I’ve never played toontown. But honestly it looked kinda silly and like a shitpost in video game form. I think it would have been fun to try at some point with a few friends. Not seriously, just to screw around in for a bit.
Never going to get that chance. Just like nearly everyone reading this will never get to play two of my biggest influences that shaped how I think about game design.
Always Online DRM is an insidious beast. It doesn’t just kill games, it kills *archival*. All we have left of these games is a relatively small number of gameplay videos. I was planning on having a lot more pictures in this post of all the interface elements I was talking about as I talked about them, but there just… aren’t any good pictures of them. Even these details are based on my own memory cross referenced with a couple of wikis, and even those were sparse.
Some games can’t feasibly avoid Always Online. MMO’s are a big example. But by adding it into a game that has a single player experience involved, and not making that single player experience a standalone thing on its own, you are destroying any hope that your game will be remembered. It will fade into obscurity. There will never be a cult revival. Your work will be discarded and forgotten and it’s… so incredibly sad to see.
I jokingly titled this section being about ToonTown, but really this section is about Kingdom Hearts: Union X. It was a mediocre and disgustingly predatory gacha. It was horribly managed with horrible issues around localization and it was just… a mess. But it was part of the world of Kingdom Hearts, and it’s story was important and mattered.
The game is no longer playable, but it’s also not entirely lost. The devs created a new version of it, as a gallery to view the cutscenes. The single-player side mode, Dark Road, is also included. The devs didn’t have to do this. They could have gone the same route as Darkspore and HexTCG, and had their work be forgotten. They chose to save it. Not in full, but at least the parts the deemed important.
It also makes me wonder how much this happens in other mediums. Ludology is a pretty new field, and it rarely goes into specific games and their impact on the medium, mostly just focusing on the impacts they have on humanity, rather than the mechanics themselves as these beautiful pieces of art. And it makes me wonder how often this happens with say… film critics. Are there any indie film makers who are deep in the paint of indie films and critique of not just the films themselves, but the very techniques being used, just sitting there going “It’s so upsetting that this big studio managed to do something this beautiful and all of us in the scene recognize it’s beauty, but no one else seems to, and now it’s gone?”
… as I’m writing this I actually realize that this does happen there. It’s how I found out about what became my favorite film of all time, The Man From Earth. It’s a small film that flopped horribly in theaters, and only gained any attention by being pirated by a lot by indies who wanted to talk about it. It’s a good movie, highly recommend. Not for everyone though.
I don’t know. I’m sure I had a point with all this but… seeing it happen again and again and now with streaming services taking stuff down it’s just… I can’t help but seeing not just more and more games, but more and more of EVERY artistic medium ending up in this area. How many digital artists entire portfolios have vanished off the face of the earth because their tumblr got deactivated? How many movies are going to be gone forever when Netflix eventually goes out of business? We can’t even rely on piracy! Many old pieces of media is just lost forever. Just ask the Doctor Who fandom. They probably know more about that than anyone else at this point.
But mostly I just really wish more developers would consider what parts of their games are important, and what kind of legacy they want to leave, instead of just what will generate a short burst of profit, with no care for what happens after.
… I should start doing video essays with how long this got. It’s like some kind of text based video essay. A text essay. Those are a new thing I just invented.
297 notes · View notes
Text
"Remember, not every opponent can be beaten with brute strength! Do you want to learn a counter attack!?" and "The wise warrior leads their enemy into their own destruction" were really brought back in the worst ways possible in the s4 special
61 notes · View notes
yusuke-of-valla · 2 months
Text
The thing about mean rivals is that like there's kinda a reason we stop having them the second the plots started getting world-ending in scope and that's because you do not have time to deal with some whiny asshole who you've beaten over and over again's shit when a space chinchilla is about to suffocate everyone in the region
Like if they're a dick to you the entire way through they quickly become all bark and no bite because narratively they're going to keep losing to you, and again progressively destroying the ego of a small child is second to whatever this year's eldritch abomination is (and if they went so far as to help the eldritch abomination it raises questions about why they're friendly enough to battle you in the post game).
So like. It's simpler if they're just nice? And have arcs where the fact that they keep losing to you is the point? Your rival isn't the final boss anymore you don't have to build up to finally being able to defeat them for good (except not really) (I guess Hau in USUM arguably but LBR the final boss is Ultra Necrozma)
Like I guess I get annoyed when people don't acknowledge there's a point to how the rivals have been handled since gen 3. You don't have to like it per se but there's a reason the rivals are like this and it's not just the devs don't want to upset little kids.
The fact that the adults care about your safety on the other hand...
73 notes · View notes
chaotichyperfixations · 2 months
Text
Who let them cook!!!!!!!
Tumblr media Tumblr media Tumblr media Tumblr media
Tumblr media
The pizza gang, i love them!! I love drawing these silly goobers!!! I used a buncha those draw the squad things which will be located under the cut!!! If yall possibly have any requests or ideas do shoot an ask towards my way!!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
42 notes · View notes
loadinghellsing · 6 months
Text
Collection of Alucard and Anderson being the SAME PERSON (Manga - Part 1)
Starting with- the first thing Anderson says to Alucard that is not a bible verse.
Tumblr media Tumblr media
This Synchronization.
Tumblr media Tumblr media
PLAY DEAD!!!
Tumblr media Tumblr media
The Hope -> Pity -> Shock -> Excited response
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The ENTIRE muesume scene.
Tumblr media Tumblr media Tumblr media
Something Interesting!!!
Tumblr media Tumblr media
CLEAN YOUR ROOM!!!
Tumblr media Tumblr media
Not quiet a parallel, but that moment where Alucard's angry with humanity and his own monstrosity. Thus spends the rest of the fight actively treating himself as the devil and humans as dogs. He's being all the crueler for it.
Tumblr media Tumblr media
While Integra's got the commanding air of power, and Walter and Maxwell grin at the show. Anderson's got his grit teeth 'sss' (shown a bit better in the anime). Just a shout out to the fact Anderson recognizes what Alucard's doing as something wrong (which is how Alucard feels about it aswell).
THE ENTIRE HOTEL SCENE!!!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
And because I'm running out of image space... Hoping forward a bit to another SHARED LONG DISTANCE BRAIN CELL MOMENT!!!
The fact Anderson goes "!!" with Seras once Alucard enters.
Tumblr media
Seras is Alucard's fledgling so it makes sense. But Anderson? Him and Alucard are just synced like that. Bluetooth pairing be like-
123 notes · View notes
icecreamsodaaaaa · 1 year
Text
Thoughts on different dragons having cultures and different languages?
425 notes · View notes
feelslikegold · 2 months
Text
Tumblr media
while I understand what this person is saying….the difference in how their partners are treated makes no sense to me lmao. I have seen the other partners (some who might argue are just as if not more private than josh’s) be included in fic??? with tabs kept on all of them to the point where fans even notice *instagram comments* left from them???? it’s so funny that only josh gets this kind of treatment when every other relationship (hannah doesn’t count) is obsessed over by fans…..
we don’t know for sure what jenny was to danny and yet why do I still see people casually mentioning her and posting about what she’s up to when her socials were private too while she was with him????? she was clearly very private and yet……?? people obsessed over talking about them…..
respecting their privacies should be happening, but respect all of them? the same? 😭 josh’s partner is treated like a curse if he’s mentioned which is pretty respectful ig, but why are there tiktoks of other partners along to the sound of “she’s getting that dick” like it’s just SO so fucking weird to me that this fandom does not respect women no matter what and has also treated josh so oddly when he came out 😭
#if ron’s photos were taken from a private account and leaked then that’s absolutely one thing but I will never get over just how weird this#fandom acts towards josh the second they learned he has a male partner 💀#if you’re going to play the respect card (which is appreciated/should be the standard as fans) you need to respect ALL of their partners???#if you’re weird about only josh………it’s actually weird :’)#ok rant over#I just cannot handle hypocrisy 😭#god josh himself is going to post wedding photos one day to his instagram and fans are going to be so weird about them 😭😭😭#respect josh’s privacy always but don’t basically re-closet him after coming out??? I just do not understand it#(in the terms of him posting wedding photos…not rn because he doesn’t share much of his private life still)#but if he had an issue with ron’s photos they literally would not have been posted ?????? ron adds all fans as friends and his facebook is#very public……..he’d know what josh is and isn’t comfortable with 😭#also don’t twist my words bc clearly if you’re cropping josh OUT and only posting his partner that is so fucking weird 🧍🏻‍♀️like.#just be normal!!!! just be normal oh my god#you don’t even have to make 3738392938 tweets like this like literally just be normal and leave ALL of their partners alone 😭#except miss hannah because she might die from lack of attention 💔#also ignore me bc I have to run my mouth or *i’ll* die#also hate to be that bitch but *some* treatment towards josh really is homophobic lmfao but I will not get into that rn when I have already#yapped this much <3
29 notes · View notes
Text
conceptual issue with sally face lore
(i haven't been invested in the game for a while so bear with me if i get something wrong)
the whole cult thing having native american origins just kind of ruins some of the game for me, not only because "native american curse/magic/cults" is an annoying trope but i feel like it weakens the message
a lot of sally face is about not fitting in with the majority and trying to find peace with that, caring about finding people who will love, accept and cherish you for your true self
and that's why having christians as the antagonists was great at first, those are the people who have historically hated anyone who doesn't fit in and still majorly fight against indiciality and freedom of self and expression
mr. phelps being in a "satanic" cult but at the same time telling his son that gay people go to hell was a beautiful way to show christian hypocrisy and "no hate like christian love" and their corruption
i think the gang defeating them would've been more powerful if they stayed with just christian origins, maybe having their start as some kind of Faust situation, because then it would've been so symbolic... a group of freaks, misfits and outliers taking down their hypocritical opressors
it's just also weird to give a cult that has a goal of taking over the world in the name of their beliefs with violence to native americans who have been colonised instead of colonisers themselves
119 notes · View notes
stupidrant · 3 months
Text
i never wanted a God Of War Live Action in the first place but now i DEFINITELY dont want a ragnarok LA at all 💀 i really pray to god they stick with doing 2018 ONLY for the 20th anniversary because i can tell the discourse is gonna be trash and even worse since most ppl dont tend to care or disrespect about video games as an art form and are way more stubborn with films/TV Shows and what not. I really just want that new GOW game after (or before) the LA no more LA’s afterwards thats it thats all i ask 🙏🏾 they shouldve stuck to the greek saga for the live action tbh LOL it feels way too soon to do a norse LA
44 notes · View notes
Text
Tumblr media Tumblr media Tumblr media Tumblr media
ah yes my favorite duo 💃🕺 : centuries old eldridge horror and his ✨favorite man slut✨
close-ups and my ramblings under the cut (it’s a lot guys. i have a lot of feelings about them and i was just YAPPING 😫)
Tumblr media Tumblr media
yall really ate up my last post with Nightmare which omg thank u guys so much for that 🥺
now here’s more 😈
anyway
slutty manservant isn’t the only outfit Killer has, but it’s definitely his favorite lmao (the amount of times he’s been asked if he’s a Lust variant is crazy 💀. don’t get me wrong tho they r besties 💅)
the trench coat vibe was also definitely the way to go with Nightmare and i just 😫
now what’s their dynamic?
i definitely feel like my version of Nightmare and Killer are very much a “talks and listens” duo like shown with the chibi little guys
honestly tho, at first their relationship was strictly business and transactional, but the more time they spent together, the more comfortable they got in each others company and eventually became friends and equals and maybe more
and i feel like during all of that it’s just the two of them. Murder and Horror don’t show up until waaay later once Killer and Nightmare’s relationship has already been established
and no their relationship (whatever it may be, romantic or not i’ll be honest i still haven’t decided 🥲) isn’t toxic, as how i c my Nightmare isn’t anything like cannon Nightmare if that wasn’t already clear
my Nightmare, once free from the rage fueled haze of his corruption, is actually rather calm, collected, and dare say kind in his own way (he is a man of action and very few words)
he doesn’t create negativity out of malicious intent, but rather out of necessity, and actively will comfort those who are greatly struggling, which is how he first came into contact with Killer, seeing him isolated in his dying world
Killer was the first person Nightmare had attempted to “comfort” per say, and was freshly free from his corrupted mentality, hence, y he wasn’t very good at it lol. also, the corruption was reason he hadn’t gotten to Killer sooner in the first place, as he as actively enjoying the suffering Killer was going through at the time. if that makes sense???
anyway, sure they might have been cold to each other at first, with a lack of comforting on Nightmare’s part which somehow turned into a partnership?? but nothing was ever abusive within their relationship
i feel like the turning point for them would be that Nightmare admits to Killer in a moment of vulnerability that he was the first and only person to treat him like he wasn’t some, abomination. monster. freak
he’s never judged him based on his poor past actions, nor is role/duty
he accepts him. and all of him. fully and with all of his flaws not that he has any
(god i love them)
i do feel like if they were in a romantic relationship it’d be rather casual in a way that makes it clear there’s something going on between them, but they’re definitely not the type for pda (veeerrry rarely and only in front of people the trust. it’s a different story when they’re in bed tho 😏)
they’re the old married couple that banters and teases each other but with much more sexual tension lol
ok that’s enough yapping from me haha
if you’ve made it this far genuinely ur the best like wow 🥹
this was a looooot of nonsense so thanks for taking the time to read it all
i’ll be honest i still have more to say but like 💀 nah im cut off-
maybe someday tho…
alright bye 😘
27 notes · View notes