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#Game Design Trends 2024
humming-fly · 3 months
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artfight season is around the corner so I've put together one of those funny little summary plate things I've seen floating around- if you're playing you can catch me at https://artfight.net/~Humming-fly! (and see the actual character refs i did not bother grabbing actual thumbnails for for this thing lol 👍)
As for alignments I actually like both teams this year so I'm planning to do a traitor run! So starting out in seafoam, and will swap over to stardust for the latter half, should be fun!
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champstorymedia · 2 days
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Elevate Your Gaming Experience: The Best Video Games of 2024
In the fast-paced world of gaming, staying on top of the latest trends and releases is crucial to ensuring the best gaming experience possible. With technology constantly evolving, it’s no surprise that the video game industry continues to push boundaries and deliver innovative and immersive experiences for gamers worldwide. If you’re looking to elevate your gaming experience in 2024, you’ve come…
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optiblog · 1 month
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OPTİVİSER - GOLD
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Welcome to Optiviser.com, your ultimate guide to navigating the complex world of electronics in 2024. As technology continues to evolve at a rapid pace, finding the right devices that suit your needs can be overwhelming. In this blog post, we’ll harness the power of AI to help you make informed choices with our comprehensive electronics comparison. We’ll take a closer look at the top smart home devices that are revolutionizing how we live and work, providing convenience and efficiency like never before. Additionally, we’ll offer expert laptop recommendations tailored to various lifestyles and budgets, ensuring you find the perfect match for your daily tasks. 
AI-powered Electronics Comparison
In today's fast-paced technological landscape, making informed choices about electronics can be overwhelming. An AI-powered Electronics Comparison tool can help streamline this process by providing insights that cater to specific user needs. These advanced tools utilize algorithms that analyze product features, specifications, and user reviews, resulting in a tailored recommendation for buyers.
As we delve into the world of consumer technology, it's important to highlight the Top Smart Home Devices 2024. From smart thermostats to security cameras, these devices are becoming essential for modern households. They not only enhance convenience but also significantly improve energy efficiency and home safety.
For those looking for a new computer to enhance productivity or gaming experiences, consider checking out the latest Laptop Recommendations. Many platforms, including Optiviser.com, provide comprehensive comparisons and insights that can help consumers choose the best laptop suited to their needs, whether it’s for work, study, or leisure.
Top Smart Home Devices 2024
As we move into 2024, the landscape of home automation is evolving rapidly, showcasing an array of innovative gadgets designed to enhance comfort and convenience. In this era of AI-powered Electronics Comparison, selecting the right devices can be overwhelming, but we've highlighted some of the best Top Smart Home Devices 2024 that stand out for their functionality and user experience.
One of the most impressive innovations for this year is the latest AI-powered home assistant. These devices not only respond to voice commands but also learn your preferences over time, allowing them to offer personalized suggestions and perform tasks proactively. Imagine a device that can monitor your schedule and automatically adjust your home's temperature and lighting accordingly!
Moreover, security remains a top priority in smart homes. The Top Smart Home Devices 2024 include state-of-the-art security cameras and smart locks that provide robust protection while ensuring ease of access. With features like remote monitoring through your smartphone or integration with smart doorbells, keeping your home safe has never been easier. For more details on the comparisons and recommendations of these devices, you can check out Optiviser.com.
Laptop Recommendation
In today's fast-paced world, choosing the right laptop can be a daunting task. With numerous options available in the market, it's essential to consider various factors such as performance, portability, and price. At Optiviser.com, we provide an insightful guide to help you navigate through the vast array of choices. To streamline your decision-making process, we have developed an AI-powered Electronics Comparison tool that allows you to compare specifications and features of different laptops side by side.
This year, we have seen a surge in innovative laptops that cater to diverse needs. Whether for gaming, business, or everyday use, our top recommendations include models that excel in battery life, processing power, and display quality. For instance, consider the latest models from top brands, which have integrated the best features of Top Smart Home Devices 2024 trends, ensuring seamless connectivity and advanced functionalities.
Additionally, if you're looking for a laptop that can handle multitasking effortlessly, we suggest models equipped with the latest processors and ample RAM. Our detailed Laptop Recommendation section on Optiviser.com includes expert reviews and user feedback to help you choose a laptop that not only fits your budget but also meets your specific requirements.
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fuckyeahgoodomens · 5 months
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Good Omens graphic novel update: April 2024
Admin & updates
PledgeManager
Earlier this month, we launched the PledgeManager, where shipping is being facilitated. If you missed it, you can read the initial announcement here. We have been adapting the FAQ page to add further recurring asks, so please do visit there if you have a particular query as a starting point. You can view this here. We are working through all queries received - some are taking a bit longer than others, as they need to be raised with PledgeManager, or others involved, so we appreciate your patience in these instances where we are yet to get back. The most common question, which we include here, is the sock sizes:
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If you need to change your size, you have the ability to self-unlock your order and make any adjustments you need to. For socks that are part of a tier, there is a button to unlock and modify on the bottom of your receipt where you can alter your choice. If they were an add on, PledgeManager recommends that you remove the item from your cart and add it again with the correct size selected and complete their order to finalize the change.
Shipping
We are also aware of queries arising about the shipping rates themselves. While we have been open from the start of the project that shipping will be charged at a later date, we understand that the resultant cost has come as a surprise to some and that some prices are higher than expected. We want to be transparent on this: we have been working with our fulfillment partners on confirming product weights and the rates for shipping globally during the months since the project’s completion. The cost of doing this ethically - ensuring that everyone involved in the process from creators to those packing boxes is paid fairly, as well as ensuring the packaging is robust at this scale - is substantial.
We’ve done our best to minimise extra costs around shipping, while also not cutting any corners – we want your pledge rewards to reach you safe and sound. We have also subsidised costs across a number of territories, but costs for shipping to many locations remain high. The final thing we’ve done is lock in shipping costs now, a year out from fulfillment. We expect third party shipping costs to increase over the coming year, following the upwards trends across the board so far, but we will continue to absorb any subsequent rises.
We want to assure backers that the shipping does not include a profit margin for us, and every charge to our backers is something we’ve tried to minimise.
We absolutely understand that this is disappointing to many, and we endeavour to keep making the surrounding campaign the best it can be.
The timeline
The PledgeManager will run across 2024, and close at some point ahead of publication date (Spring 2025). When that date has been decided, we will give everyone as much notice as possible.
FAQ
As above, here is the centralised FAQ page. This will be updated over the coming year.
Cameos
Prior updates had noted the deadline for this has passed, however given the new publication date of the graphic novel, this has been extended slightly for God Tier and Archangel Tier backers. Please check your messages and emails if you backed either of these tiers and have not submitted your likeness.
Merch and more
Things are ramping up at Good Omens HQ, first of all with this delivery of one or two mugs at the warehouse:
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We’ve also got David Aja’s print featuring Aziraphale, Crowley and Dog, in their glorious orangey hues which will appear in Serpent Tier+:
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The trading cards are at the testing stage for game mechanics, while some of the early design prototypes are in for artist variants and we really can’t wait to start sharing these with you when they’re a bit further down the road. Almost there.
For those ready to capture your inner Pratchett and Gaiman on the page (Demon+), we have your notebooks:
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More from Colleen…
We’ve continued to see gorgeous artwork arrive from Colleen and here’s one that slipped into our inbox this week:
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And we thought we’d sign off this month with a glimpse at our favourite antiquarian bookshop:
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bigcollections · 9 months
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YESTHİSGAME - PRO+
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Yes This Game: Your Gateway to the Best Adventure and Action Games in 2024 If you're a gaming enthusiast on the lookout for the latest and greatest adventure and action games, look no further than Yes This Game. This online gaming platform is your go-to destination for an immersive gaming experience, offering a curated selection of the best adventure, action, platform games, and more. Exploring the World of Adventure Games: Best adventure games: Yes This Game prides itself on bringing you the best adventure games available in the gaming industry. From captivating storylines to visually stunning landscapes, these games are designed to provide you with an unforgettable gaming journey. Adventure games Galore: Dive into a vast collection of adventure games that cater to every gaming preference. Whether you enjoy solving puzzles, embarking on epic quests, or exploring virtual worlds, Yes This Game has something for everyone. 2024 adventure games preview: Stay ahead of the curve by checking out the exclusive sneak peeks and previews of adventure games set to make waves in 2024. Yes This Game keeps you informed about upcoming releases, ensuring you're always in the loop. Action-Packed Gaming Experience: Play action games: Are you in the mood for adrenaline-pumping action? Yes This Game features a diverse range of action-packed games that cater to fans of intense combat, strategic battles, and thrilling gameplay. Platform Games Extravaganza: Platform games offer a unique blend of challenges and excitement. Yes This Game hosts a collection of platform games that test your skills, reflexes, and problem-solving abilities. Get ready for a rollercoaster of fun and challenges! Why Choose Yes This Game: Curated Selection: Yes This Game carefully curates its game selection, ensuring that you have access to top-quality, engaging, and visually impressive games. User-Friendly Interface: Navigating through Yes This Game is a breeze, thanks to its user-friendly interface. Find the games you love and discover new favorites with ease. Up-to-Date Gaming News: Stay informed about the gaming industry's latest trends, releases, and updates. Yes This Game keeps you in the know, so you never miss out on exciting developments. Optimized Gaming Experience: Enjoy a seamless and optimized gaming experience on Yes This Game. Whether you're a casual gamer or a hardcore enthusiast, the platform caters to all levels of players. Embark on Your Gaming Odyssey with Yes This Game: Yes This Game is more than just a platform games; it's a community of passionate gamers. Immerse yourself in a world of adventure, action, and endless entertainment. Visit Yes this game today and unlock the door to a gaming experience like no other.
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belle-keys · 9 months
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My 2024 bookish predictions:
The Dragon Renaissance - With more Fourth Wing sequels in the works and season 2 of HOTD coming out in the summer, I think there's a good chance dragons and dragon-shifters could become the next big thing. Maybe they'll replace the fae as the "big" fictional creature?
The Percy Jackson Renaissance - It will be in full swing, accompanied by a noticeable Greek Mythology Renaissance among locals on Twitter whose knowledge of Greek Mythology is limited to... Percy Jackson. The Hunger Games renaissance will see its last days in January/February or so.
(Poorly written) military fantasy will become popular. Again, I think this will be an unwanted side effect of Fourth Wing's popularity. But I think the Gaza Genocide and institutions endorsing Zionism will play into this as well. I thinks we're about to see a lot of military propaganda in the book world and military-themed books trending.
Dark academia will enter into the beginning stages of its flop era. I say this as someone whose blog is largely dedicated to dark academia, but with Kuang not publishing anything in 2024, with Olivie Blake's Atlas trilogy coming to an end, and ST Gibson's An Education In Malice being... not that good, I can see people moving away from dark academia by the end of the year.
Colleen Hoover will release something. I don't particularly care for this, but I can easily see it happening. She didn't release anything this year so it makes sense she may have a 2024 release (and maybe one designed to improve her reputation).
The ACOTAR series adaptation will get chopped (officially, that is).
People will become less open about enjoying smut and dark romance with all the Twitter radfem discourse and backlash against poor quality romance ruling publishing. There will also be more "discreet" book covers. There will be a lot of anti-erotica discourse.
The Nobel Prize winner will be a POC.
Rivals-to-Lovers will replace Enemies-to-Lovers as the top trope. Less hate and more competition. More academic rivals, magic rivals, popularity rivals, etc. I can see people vibing with this in 2024 instead of the "I hate you but I wanna make out with you" vibes of full-on Enemies-to-Lovers.
JK Rowling will accidentally get herself arrested and/or indicted and she'll be all White Woman about it.
George RR Martin will announce that he "intends" to publish The Winds of Winter before the end of 2025.
A former Disney/Nickelodeon/child star/boyband member will write a memoir describing their trauma and they'll thank Jeannette McCurdy for giving them the courage to do it. The revelations will be insane and unprecedented.
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ck-17088 · 2 months
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Similarities between Transformers One and the Aligned Continuity (aka Transformers: Prime) 
Watching the trailers and reading the interviews made me realize that there are many similarities between TF One and the Aligned Continuity. As a reminder (or for those who don't know)- the Aligned Continuity consisted of the War for Cybertron games, Transformers: Prime, Robots in Disguise, Rescue Bots, etc.
Transformers: Prime got me into the fandom, so it's interesting to see a multi-million-dollar movie use elements from the continuity it is a part of.
Here is a list of similarities I have found so far. 
Note: I'll also be mentioning IDW1 briefly since the Aligned continuity and IDW1 comics have similar concepts and have constantly exchanged ideas with each other.
Megatron's name: D-16
In TF One, D-16 will become Megatron. D-16 is a name directly taken from the Aligned Continuity and has been solely associated with it until now. Even though Prime Megatron and IDW1 Megatron have very similar backstories—both being miners and then revolutionaries—only Aligned Megatron was also known as D-16.
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Caste system/Social Inequality (hinted)
In both the Aligned and IDW1 continuities, pre-war Cybertronian society had a rigid caste system where one's role in society, thus their life, was determined by their alternate mode (Functionism in IDW1). In Aligned, Orion Pax's desire to learn more about this system, specifically the corruption and inequality it created, leads him to find Megatron (as described in Exodus and TF: Prime). The two become friends who desire change for their society. The interviews with Josh Cooley (the director) hint that something similar exists on Cybertron and is the main cause of their fallout.
 
The thing that starts the wedge between him [D-16] and Orion Pax is that the world is not what they thought it was, and they then start to form two different views on how to solve the problem.
 (Entertainment, Comic-Con 2024 Issue) 
In addition, someone on Twitter -who saw an early screening-said that the movie was "very in-line with IDW's ideas for how the war started," so it's safe to say it draws heavily from Aligned/IDW.  
Extra note: Another interview with Cooley revealed that in an early version of the film, Megatron was supposed to be a gladiator. He and Orion Pax were also supposed to have "very different backgrounds" - which sounds very similar to the data clerk and gladiator origins of the Aligned continuity.  
 Unfortunately, the limited runtime meant Cooley had to limit how much of the characters' origins to show on screen, including changing part of Megatron's accepted story. "If we had all the time in the world, it would've been fun to show Megatron as a gladiator and have the two characters come from very different backgrounds," Cooley added. "We actually had a gladiator scene that alluded to this origin that was cut out." Instead, Orion and D-16 are reimagined as bunkmates working as miners to bring Energon back to the planet after a years-long drought.
(IndieWire)
Cooley also mentioned being given a "bible" of the franchise's entire lore, which reminds me of the Binder of Revelation Hasbro made, or the source material for the Aligned Continuity...
The 13 Primes 
The 13 Primes will appear in the movie (you can spot them in both trailers). The idea of the 13 Primes isn't new, but this particular group version is heavily inspired by the Aligned Continuity. In Aligned, Alpha Trion is canonically one of the 13 Primes (aka the Covenant Primes, who also include Prima, Solus, and Megatronus). He wasn't considered a Prime in other stories before TF: Prime. The Covenant Primes also appear in Cyberverse and Earthspark, and TF One continues the trend. 
Below (in order):
Onyx Prime design from the Covenant of Primus
A mysterious statue (being?) from the trailer that looks very much like the Aligned Onyx Prime
Mysterious beings (Primes?) behind Optimus
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Airachnid
 The design for Airachnid in TF One is very similar to the design in TF: Prime. Both have the "arms" on their backs and similar head shapes.
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Vehicons 
Some Cybertronians look like the Vehicons. Looks like we're getting multiple Steves…. 
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Extra: Brian Tyler 
Not directly related to the story, but the composer for Transformers: Prime (aka the genius who made the ionic Prime theme) is back and composing the music for the movie. If I hear the Prime theme in the movie theater, I might start screaming. 😂
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I think it's so cool to see how much influence one continuity can have on the franchise, so much so that its elements are used in a movie that'll soon be seen by millions of people and future generations.
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ofmdrecaps · 1 month
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08/05-06/2024 Daily OFMD Recap
TLDR; David Jenkins; Rhys Darby; Taika Waititi; Vico Ortiz; Samson Kayo; Kristian Nairn; Ruibo Qian; David Fane; Rachel House; Minnie Driver; Dominic Burgess; Aug 7 WBD Q2 Earnings Call: Fuckery; Articles; National Maritime Museum in Cornwall; Fan Spotlight: Cast Cards; Never Left Podcast; Love Notes; Daily Darby/Today's Taika;
Well, best intentions and all that-- another two dayer because that's just how this month has been. Lots and Lots going on with our cast & crew, friends <3
= David Jenkins =
Well David tried to give us all heart attacks yesterday.
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And then today he sent some love after Astroglide brought tears to our eyes on twitter.
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Source: David Jenkins Twitter
= Rhys Darby =
Lots of Cryptid Factor sightings! Reminder! Cryptid Factor is in London this Friday!
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Video of a sighting of Indiana Buttons
Also! Dan and Stede The Nessiehunter gave us some quick live videos of their trip to Lochness!
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= Taika Waititi =
Another AppleTV spotlight of Time Bandits! Reminder, new episodes out tomorrow, Aug 7!
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Then Rita pulled Taika into another Tiktok trend.
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= Samson Kayo =
Samson out with Yvonne Orji <3
Source: Yvonne Orji's Instagram
= Kristian Nairn =
Kristian is reminiscing about Game Of Thrones- his book is coming out on September 24th, 2024-- you can still preorder it online!
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Source: Kristian Nairn's Instagram
= Vico Ortiz =
Vico asked what quite a lot of us have wondered about before. IYKYK.
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Source: Vico Ortiz Instagram
And some more photos of Vico with their loves.
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Source: Vico Ortiz Instagram
= Ruibo Qian =
Ruibo is inviting everyone to join her on Aug 8, at 12am PST for a meditation. You can access it on Ruibo Qian's Youtube!
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Source: Ruibo Qian's Instagram
= David Fane =
Some of you may remember that our dear Fang, David Fane, was awarded the Fulbright-Creative New Zealand Pacific Writer's Residency! Now, I'm not 100% sure, but I know that Fulbright partners with the Kennedy Center, and so I'm thinking that's what David's referring to in his most recent instagram story. Good luck David! We are rooting for you!
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Source: David Fane's Instagram Stories
= Rachel House =
Rachel's movie, The Mountain (Temaunga) has been officially selected for the Toronto International Film Festival! Congrats Rachel and everyone involved in the film! Learn more on TIFF's website!
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Source: Rachel House's Instagram
= Minnie Driver =
Minnie was featured in Rose & Ivy!
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Source: Rose and Ivy Journal Instagram
= Dominic Burgess =
Everything about this photo makes me smile.
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Source: Dominic's Twitter
== #DontStreamOnMax: Fuckery Reminder ==
Our friends over at @adoptourcrew are calling on everyone to help with the fuckery tomorrow during the Q2 Earnings Call. Remember to flood social media with #DontStreamOnMax and #FireDavidZaslav!
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Source: Adopt Our Crew Twitter
== Articles ==
Thank you to Meowzawowza_ on twitter for sharing the contents of this article!
https://if.com.au/allen-marshall-palmer-on-the-benefits-of-shooting-in-new-zealand/
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Source: Meowzawowza_ Twitter
= National Maritime Museum Cornwall =
A HUGE thanks to @merryfinches for sharing this absolutely awesome find with us-- and thank you for bringing letting me share it in the recap Kylie! You continue to be one of the sweetest, kindest, most amazing folks on the planet <3 Please visit Kylie's blog here for more info! Here's a quick excerpt! "The exhibit is running until early 2025, so if you’re in Cornwall before it closes then you should go down and stare at a go at floating cardboard cutout of Ed for a bit 🥰💕"
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Source: @merryfinches Tumblr
== Fan Spotlight ==
= Cast Cards =
Thank you so much to @melvisik for keeping these up! It's still so amazing to think of just how many people made our show happen! First up is Bradley Rubin, another one of our Production Designers! Second up is Brigid M. who is apparently unspecified (according to https://ofmd-crew.com/)! Mel thinks she may be an action talent!
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And last but not least - Stephen Dudro is one of the art directors for the show!
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Source: @melvisik's Twitter
== Never Left Podcast ==
Episode 29 is out, and Never Left is continuing with their discussion on flowers! You may remember last weeks episode sparked the butterfly realization to many of the fans! Always great stuff coming out of our friends over at Never Left Podcast! Check them out on your favorite listening platforms here!
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Source: Never Left Podcast Instagram
== Love Notes ==
Hey there lovelies! How's your week going? Are you feeling the buzz? There's been lots of news all over the world, some good, some bad, but it feels like a lot of stuff is starting to upturn, even if it's just a little. I've had a few things on my mind the last couple days and I wanted to get them out and send some love. This is a bit of a long one and it's gonna get a bit heavy, so please skip to below the === if you don't feel up for it.
CW: Intrusive Thoughts Sometimes your brain likes to tell you things that you don't really believe (or shouldn't) when things are hard. Sometimes it tells you, you're not good enough, or capable enough, or smart enough, or skilled enough, or you don't deserve good things. Sometimes it tells you things would be better for other people if you weren't around, if you quit your job, or ran away. Sometimes it tells you you don't belong where you are, for any array of reasons. Sometimes it tells you you're unforgivable, or incapable of change.
It's wrong, dearies. It's so very wrong. Your brain sometimes lies to you because it's been trained to do so. By society, by leaders, by people trying to shape you into their worldview. There's nothing wrong with you if it does, it's actually pretty darn normal to feel those things. We deal with so much anxiety in our day to day lives, and our bodies are still stuck on thousands of years of defence mechanisms, and it doesn't know how to cope with the constant micro-stressors we deal with in modern times.
So it learns and adapts to your environment. Your brain is so damn smart-- that it takes what it hears over and over and it turns that inward because it thinks that's what you need. What it doesn't know is that when life is crazy, and the world continues to be this chaotic black hole of unending bad news, it'll adapt and turn things more and more negative. That's why so many people do daily affirmations-- because you can train your brain to do AMAZING things. It takes a long time, and constant reminders, but eventually it gets easier. Toxic positivity isn't helpful, but when you have unending darkness coming in waves around you, sometimes even just a little candle of hope can keep that at bay, and eventually help break up the darkness itself.
============================= So today, I'm gonna push a couple affirmations... and they kinda show up already in my love notes here and there-- but I'd like you take a moment to say them out loud if you can, and take a deep breath in between them --Give yourself a little support for today.
I found some that speak to me here, but you can find them all over the place on the web if they don't speak to you.
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I am still learning so it’s okay to make mistakes.
I am loved and worthy.
I alone hold the truth of who I am.
I belong here, and I deserve to take up space.
I am allowed to feel good.
---------------- You are all of those things Lovelies. You truly are. Do you know why I call you all "Lovelies" so often? Because that's the word that encompasses so much of the good in the world to me-- and that's what you are.
You are lovely, just the way you are.
You are wonderful just the way you are.
You are worthy, and you are loved, and I know sometimes it's so hard to remember that, but keep telling yourself that, and one day it'll come a lot easier. Sending so much love. You deserve so many good things lovelies, please remember that.
== Daily Darby / Tonight's Taika ==
No theme tonight, just them <3 Gif courtesy of our friend @captain-flint!
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iww-gnv · 7 months
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It is widely agreed that 2023 was a stellar year for video games. The Legend of Zelda: Tears of the Kingdom, Baldur’s Gate 3, Alan Wake 2, Marvel’s Spider-Man 2 … barely a week passed without some blockbuster hit or independent gem. But beneath these accolades there is a sadder, more worrying story: it was also a year of widespread industry redundancies, and the trend is continuing into the opening weeks of 2024. Microsoft laid off 1,900 staff after its $69bn purchase of Activision Blizzard. Publisher Embracer Group let at least 900 staff go across its many studios, as well as closing veteran UK developer Free Radical Design. Epic Games, the creator of Fortnite, one of the most successful titles of the decade, laid off 830 employees; Electronic Arts shed 6% of its workforce, amounting to approximately 780 jobs. There have been similar grim stories from Ubisoft, Naughty Dog, Sega and Unity; major publishers and smaller studios alike are being affected. Why is this happening? How is an entertainment industry said to be worth $180bn a year shedding staff at such an alarming rate?
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transgamerthoughts · 6 months
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Abandon All Delusions Of Control
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this is another cross-post. which is funny because I've paid for a domain name redirect to my tumblr since like 2016.. i never know what site is gonna explode these days. less people follow me here than anywhere but this write ups been passed around so...
I've been playing Dragon's Dogma 2 and while I'd love to talk about gameplay or interesting moments, the game's found itself something of a cultural lightning rod. It is a game with many friction points arising in a cultural moment where gamers are, perhaps more than ever, convinced that "consumers" are kings.
Dragon's Dogma 2 is not readily "solvable" and you can't min-max it. You will make mistakes. You will be scraped and bruised and scarred. Pain is sometimes the only bridge that can take us wher ewe need to go. And gaming culture, fed the lie of mastery and player importance, does not understand that scars can be beautiful. I love this game. I think it's a miracle it came out at all.
I also think in spite of the success it's found… that 2024 might be the worst possible year for it to have released.
Let's ramble about it..
It's easy to feel like Hideaki Itsuno and his team miscalculated the amount of friction that players are willing to endure and while I don't think that's true (he didn't miscalculate moreso stick to his particular vision) it certainly appears that we've reached a point in gaming where players, glutted on convenience, don't really know what to do when robbed of it. I've heard folks complain that they can't sprint everywhere or else balk learning that ferrystones required for fast travel cost 10,000 gold as if these shatter DD2 into pieces. I'm vaguely sympathetic to these concerns but at the same time they seem to spring entirely from a lack of understanding of the game's design goals. Much like how folks demanding a traditionally structured RPG narrative from an Octopath game misunderstand what that team is trying to do, players asking to sprint through the world or teleport with ease fundamentally misunderstand what Dragon's Dogma wants. The world is not a wrapper for a story. It is the story. Dragon's Dogma is a story factory whose various textures create unprecedented triumphs and memorable failure.
It is crucial to the experience to allow both of those to occur and live with whatever follows.
I'm always cautious of talking like this because it can come off as smug or superior but I think ultimately that's the truth of the matter here. This was not a well-played franchise before now and even if it's a AAA title, there's a way in which this game is meant to elide most AAA open world trends. You are expected to traverse. If you want relatively cheap and faster travel, you're meant to find an oxcart and pay the (quite modest) fee to move between trade hubs much like you would pay for a silt strider in Morrowind. Even if you do this, you could be ambushed on the road and in the worst case the ox pulling the cart can be killed. Something being "possible" in a game doesn't always mean it is intentional but Dragon's Dogma continually undercuts the player's ability to avoid long treks. Portcrystals, which act as fast travel destinations, are limited and ferry stones (while not prohibitively expensive compared to weapons and armor) are juuust expensive enough that you need to consider if the expense is worthwhile. Once is happenstance. Multiple times is a pattern. And the pattern in Dragon's Dogma is to disincentivize easy travel. It screams of intent.
Something I could not have imagined playing games growing up is the ways in which even a decade (or two) could lead to radically different attitudes on what games should provide. That's an audience issue to an extent but it's also something games have brought upon themselves. The "language" of an open world game has been solidified through years climbable towers, mini-map marked caves, and options to zip around worlds. When a game deviates from that language, the change is more noticeable than ever.
Hell, even Elden Ring (perhaps the closest modern relative to Dragon's Dogma) allows you to warp between bonfires and gives you a steed to ride. But that's also a much larger game! DD2 is not a large game and the story is not long. Yes, you can spend untold hours wandering about into nooks and crannies but a trek from one end of the world to another is still significantly shorter than bounding through most open worlds and a run through the critical path reveals a speedy game. Not as speedy as the first but brisk by genre standards.
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exploration is the glue that binds the combat and progression system in place. Upgrading armor and weapons requires seeking out specific materials and fighting certain monsters. Gathering the funds for big purchases in shops mostly comes from selling your excess monster parts. The entire game hinges on the idea of long expeditions where you accrue materials and supplies on the road and then invest that horde one way or another once you return to town. It's not simply a matter of mood and tone for you to trek throughout the world without ease. The gameplay loop is built around it.
There's another complicating factor that I'm less interested in diving into and it's the presence of certain microtransactions at launch. Principally I'm against MTX in single players games, particularly conveniences of which most of DD2's microtransactions are. But I also think there's been a fundamental misunderstanding of what many of these are. Among the biggest things I've heard (repeatedly!) is that you can pay real life money for fast travel but that's not true. You can buy a single portcrystal offering you one more potential location to warp to. It's a one-time purchase and the only travel convenience offered. This has transformed, partly because of people's lack of familiarity with Dragon's Dogma's mechanics, into a claim that you can pay over and over to teleport around. I think that assumption reveals more about the general audience than anything else.
I think it is worth entertaining a question: does the existence of this extra port crystal signify a compromising of the game's goals regarding travel? That's not a discussion that folks seem to be interested in having—instead opting for more emotional and reactionary panicking—but it is the most interesting question. On face the answer is yes and that raises the follow up question of whether or not the developers had knowledge this convenience (though one-off) would be offered to players. If so, did that knowledge affect how they designed the game? Even slightly? It seems rather clear to me that these purchases are a publisher decision; there's nothing in the game's design that suggest the dev team wants players to have access to an extra portcrystal. As we've established it's quite the opposite!
They want you to haul your fucking ass around and get jumped by goblins, buddy.
Which is many words to say that as much as I care about microtransactions from a consumer standpoint, the way in which they undermine Dragon's Dogma 2's goals is a fair reminder of the ways in which they hurt developers. Ultimately, I do think that these purchases are ignorable and in that sense (combined with the misinformation surrounding them) I'm a little burned by the consumer-minded discussion. Doubly so because of the way it feels, at least in part, tied into a certain kind of rhetoric that's been on the rise lately. Instead, I find myself drawn to the question of the damage they do the devs and if more onerous plans actually would force their hands into undercutting portions of their own designs. The shift of many series into live-service chasing suggest so but even as I entertain these thoughts I don't get the sense that Itsuno and his team were forced to reshape their game world to encourage these microtransactions. The world is as they want.
If it wasn't, they wouldn't make it so failing to act quickly in a quest to find a missing kid stolen by wolves could end with you being too late. They wouldn't make it so buying goods from an Elven shop without an interpreter was a hassle. It's present in Every Damn Thing!
More interesting to consider is why this particular game became such a lightning rod of passion when I'm going to assume that most people caught up in the discussion have no particular fealty to the series. The answer is a combination of factors but there's something about the genre that ignites the panic we're seeing as much as the culture moment we're in. When people try to explain that these MTX purchases are not needed, it's confused for approval of their inclusion but that's not something we need to grant. I don't think anyone wants these things here and when they say "you don't need them" they are referring to the more complex thought that the game is better played without them. But this is not heard because the idea that you'd want to opt into friction and discomfort is not something that the general audience is likely to understand. They're wired against it. They crave ease.
not everyone, mind you. DD2's enjoyed a lot of excited reactions (there's tons of folks who like this game as it is and are happily playing it) but it has faced plenty of folks railing against "bad" design choices but the fact remains that those "bad" choices were intentional.
I'm writing about this stuff instead of, say, the wild journey I took solving one of the Sphinx's riddles because the immediately interesting thing about Dragon's Dogma 2 has been what it's become as a cultural object. It is a game suffering from success. Never designed for a general audience or modern standards but thrust into their hands due to Capcom's ongoing renaissance. Dragon's Dogma is a fine game whose cult status is well earned but the reason DD2 garnered this attention (and therefore becomes a hot-topic game) has as much to do with Capcom's ongoing success rate as anything else. In some ways, it actually IS a good time to release a game like Dragon's Dogma 2. There's certainly a curiousity in place. Partly borne of goodwill and also from folks' genuine desire to try something new.
and yet, we're in a odd moment in games. consumer rights lanaguge, having been fundamentally misunderstood and reconfigured by gamers as a rhetoric for justifying their purchase habits (I'm paying the money! why can't the game do exactly as I demand!?) has stifled many people's ability to have imaginative interpretations of gameplay mechanics. they don't ask "what is this thing doing as a storytelling device" (which mechanics are!) and rather default to "what is this thing doing to me and my FUN and my TIME". which are not bad questions but they also misunderstand the possibility space games have to offer. While we can attribute some of the objections that has arisen to players' thoughts about genre itself and the way in which Dragon's Dogma positions friction as a key gameplay pillar, the fact of the matter is that we would not be having such spirited discussion about these things in, say, 2017. not that things were great back then, but I think the audience is worse now in many, many ways. sarcastically? I blame Game Design YouTube.
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Even if there were no microtransactions, we'd still be having a degree of Discourse thanks to a key game mechanic: Dragonplague. It is a disease that can afflict your Pawn companions which initially causes them to get mouthy and start to disobey orders. If you notice these signs (alongside ominous glowing eyes) then your Pawn has been infected and you're expected to dismiss them back to the Rift where that infection can spread to another player. The game gives a pop up to the player explaining this the first time they encounter the disease. However, some players have ignored that warning and found a dire consequence: an untreated Pawn can, when the player rests at an inn, go on an overnight rampage that kills the majority of NPCs in whatever settlement they are in. This includes plot-important characters. The reaction's been intense. Reddit always sucks but man… just look…
I understand some of the ire. It's a drastic shift from your pawn being a bit ornery to instantly killing an entire city. On the other hand, the game does warn of potentially dire consequences if a Pawn's sickness is ignored. Players have simply underestimated the scale of that consequence. Surely no major RPG would mass murder important characters and break questlines! We're in post Oblivion/Skyrim world. Important NPCs are essential and cannot be killed, right? Well, wrong and this is another way in which Dragon's Dogma chases after the legacy of a game like Morrowind more than than it adapts current open world trends. This is a world where things can break and the developers have decided that they are okay with it breaking in a very drastic way. It's hard to think of anything comparable in a contemporary game. We don't really do this kind of thing anymore.
The result has been panic and a spread of information both helpful and hopelessly speculative. Is your game ruined? Well, maybe. There is an item you can find which allows for mass resurrection but that's gonna require some questing. But some players also say that you can wait a while and the game will eventually reset back to the pre-murder status quo. What's true? Hard to know. Dragon's Dogma doesn't show all of its cards and won't always explain itself. We know entire cities can be killed. We know that individual characters can be revived in the city morgue or else the settlement restored (mostly) with a special item. Dragonplague is detectable and the worst case scenario is, to some extent or another, something that the player can ameliorate. Those are facts but they don't really matter.
That's because players issue (panick? hysteria?) with dragonplague is as much to do with what it represents as what it does. Players are used to the notion of game worlds being spaces where they get to determine every state of affair. They are, as I've suggested before, eager to play the tyrant. Eager to enact whatever violences or charities that might strike their fancy. They do this with the expectation that they will be rewarded for the latter but face no consequences for the former. Dragonplague argues otherwise. No, it says, this world is also one that belongs to the developers and they are more than fine with heaping dire consequences on players. Before the dragonplague's consequences were known, players were running around the world killing NPCs in cities because it would stabilize the framerate. They're fine with mass murder on their own terms. they love it!
This is made more clear when we look at how Dragon's Dogma handles saving the game. While there are autosaves between battles, players are expected to rest at inns to save their game. This costs some gold, which is a hassle, but the bigger "issue" is that they only have one save slot. Which means that save scumming is not entirely feasible though not impossible with a bit of planning. What it does mean, however, is that the game is saved when a dragonplague attack happens. you have to rest at an inn for this to trigger. which saves the game. They cannot roll back the clock. The tragedy becomes a fact. It's not the only time Dragon's Dogma does this. For instance, players can come into possession of a special arrow that can slay anything. When used, the game saves. Much like how players are given a warning about dragonplague, they're warned before using this arrow: don't miss.
If you do? that's a real shame. The depth of this consequence is uncommon in today's gaming landscape. Games are mostly frivolous and save data is the amber from which players suck crystallized potentialities. Don't like what happened? No worries. Slide into your files and find the frozen world which suits your proclivities. You are God. In Dragon's Dogma, you are not god. The threads of prophecy can be severed and you must persist in the doomed world that's been created. The mere suggestion is an affront. The fact that Dragon's Dogma has the stones to commit to the bit in 2024 is essentially a miracle.
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It's easy to boil everything I'm saying down to "Dragon's Dogma is not afraid to be rude to the player" but that doesn't capture the spirit of the design. It invites players to go on a hike. It makes no attempt to hide that the hike is difficult. But that's the extent of it. It offers little guidance on the path, doesn't check if you're a skilled enough hiker. Your decision to go on the hike is taken as proof of your acceptance of the fact that you might fall down.
This is not unique to Dragon's Dogma. In fact, this is part of the appeal (philosophically) of a game like Elden Ring. The difference being that even FromSofts much-lauded gamer gauntlets (excepting perhaps Sekiro, conincidentally their best work) offer more ways to adjust and fix the world state to the player's liking. Even the darling of difficulty will offering you a hand when you fall. Dragon's Dogma is not so eager to do so. In a decade where convenience is king for video games, that represents both a keen understanding of its lineages and a shocking affront to accepted norms and expectations.
The core of Dragon's Dogma, the very defining characteristics that earned it cult status, are the same things that have caused these modern tensions. It is both a franchise utterly consistent in its design priorities and entirely out of touch with the modern audience. Dragon's Dogma 2 has come into prominence during a time where imaginative interpretation of mechanics is at an all time low and calls for "consumer" gratification are taken as truisms. It is a game entirely at odds with the YouTube ecosystem and the very things that give it allure are the tools that have turned it into a debated object.
This flashpoint of discussion is proof of Dragon Dogma 2's design potency. It's also a sign of the damage that modern design trends have done to games as whole and the ongoing fallout that's come from gamers learning design concepts without really understanding what designing a game entails. And, uh… I dunno respond to that or how to end this. That's both very cool but it also bums me out. Dragon's Dogma 2 is a remarkably confident game but games are long beyond the point of admiring a thing for being honest.
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satoshi-mochida · 3 months
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Heaven Burns Red - English version announced - Gematsu
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Yostar will release an English version of Key and WFS-developed free-to-play story-driven RPG Heaven Burns Red, the publisher announced.
Heaven Burns Red first launched for iOS and Android on February 10, 2022 in Japan, followed by PC via Steam on August 10, 2022.
Get the details below.
About the Game
Co-developed by Wright Flyer Studios and Visual Arts / Key , this story-driven RPG was first released in 2022 in Japan. It has garnered major accolades at the Google Play Best of 2022 Awards, claiming titles such as “Best Game 2022,” “User Voting Category Game Category Grand Prize,” and “Story Category Award.”
Discover the Intricate World of Heaven Burns Red
Besieged by mysterious life-forms known as “the Phage,” Earth teeters on the brink of ruin. All human weaponry proved futile against the Phage’s onslaught, and without any means to fight back, humanity has been forced to retreat. Land was forsaken, and nations were erased in the ensuing chaos. Now, over half of the Earth’s surface has been lost to the Phage. With little time left and the danger of extinction looming, humans developed a brand-new, ultimate weapon called “Seraph,” and those endowed with Seraphim can finally fight against the Phage with vigor. Those who can master their Seraphim are gathered to create a special squadron, becoming humanity’s last beacon of hope. They have one thing in common: they are all girls with special talents. Among them stands Ruka Kayamori, poised to throw herself into the war against the Phage.
Highlights from Heaven Burns Red
Heaven Burns Red is a story-driven role-playing game co-developed by Wright Flyer Studios and Visual Arts / Key. This title is Jun Maeda’s first completely new game in 15 years. As a narrative-centric RPG, Heaven Burns Red uses a timeline narrative design to advance the story, breaking new ground in the RPG genre by offering an engaging and evolving storyline driven by player choices. Players will experience fierce battles through the eyes of Ruka Kayamori as well as the value of each day in the deeply immersive world of Heaven Burns Red.
English Version First Reveal at Anime Expo 2024
Leveraging the influential platform of Anime Expo 2024, Yostar will introduce Heaven Burns Red to the international gaming community. Attendees who come to the Yostar booth at Anime Expo 2024 will witness the sophisticated graphics, elaborate character artistry, and well-crafted music of Heaven Burns Red.
Special Message from Jun Maeda
“Hello, everyone, this is Jun Maeda. You may have heard of the global craze for taiyaki inspired by the work Kanon, but are you familiar with its original creator and head writer, Naoki Hisaya? I had the honor of being a sub-writer for that project. Naoki Hisaya started the trend of ‘visual novels that make players cry,’ a pursuit that I have passionately followed for over 20 years. The pinnacle of this journey is Heaven Burns Red. Whereas Hisaya used sophisticated storytelling techniques to evoke tears, I took a rather direct approach, and that’s the essence of Heaven Burns Red. To think that this work would be released in places where he sparked the taiyaki craze—such a delightful coincidence feels like fate. We eagerly look forward to sharing Heaven Burns Red with you. Thank you.” Jun Maeda, a Japanese writer and composer. He is considered a pioneer of visual novel and his notable works includes AIR, CLANNAD, Little Busters!, and Angel Beats!.
Watch the western announcement trailer and a video message from Jun Maeda below. Visit the official English website here.
Reveal Trailer
youtube
A Special Message From Jun Maeda
youtube
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lalalian · 6 months
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futuristic dr ideas pt.2
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date: march 29, 2024
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trends in a futuristic world
includes beauty trends and augmented reality stuff
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Glass Hair
Glass hair would probably be more popular for runway models rather than the average person. I think iridescent or glow-in-the-dark hair would be more of trend because it's more flashy. Fashion styles would arise from this trend such as celestialcore, mirrorpunk, and glowstreet.
Celestialcore fashion
People who wear celestialcore would likely have iridescent hair and would wear flowy silk clothing that shimmer in the light. Add ons to micro skin repairing bots in your bloodstream would make your skin automatically look incredibly dewy. Holograms that make small pixies circle around you or animate angel wings on your back. Hologram software is less expensive and more convenient (because the wings can phase through objects, physical wings cannot). Physical wings would require the person to get wing attachments to their back, but it'd allow you to fly. Stylized eye contacts that make the irises seem as if they're jelly or glowing would also be a common styling choice. Voice box adjustments (to use these adjustments, you'd download software to the tiny medical bots in your bloodstream) that make your voice sound slightly echoy would also be relevant to this style. Something that'd be a must have when it comes to celestialcore fashion would either be no legs, cybernetic legs, or levitating heels/shoes. Outfits would consist of white and pastel colors.
here's a few images that resonate with this style:
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Mirrorpunk
Imagine aespa's savage photoshoot, black sleek clothing but with the sharp and almost melty looking silver jewelry. Aespa's drama photoshoot would also kinda fit, but it'd need more silver jewelry. Outfits would often consist of crimson, black, white, and silver. Some people that wear this style incorporate more silver elements, these people eventually coined the term 'Mirrormelt', which officially became a substyle of mirrorpunk. Many people who wear mirrorpunk swap out one or more of their limbs with a cybernetic limb that has the same aesthetic as the sharp silver jewelry (idk how to word it, i hope you know what I'm talking abt T-T)
here's a few images that resonate with this style:
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GlowStreet
Essentially street fashion but with glow-in-the-dark elements. Loose or baggy clothing that is considered casual with glow-in-the-dark streaks of color usually in the hair and other parts of the outfit. I don't think images are necessary for this one.
Animated Tattoos
A flower blooming from a bud would probably be one of the most popular design choices. Flower petals falling down arms or legs would also be another popular choice. Animated tattoo sleeves would look like a full on moving painting, but they'd probably be pretty expensive. I think I mentioned this before on tiktok, so if you think you've seen this idea already, it may have been from me.
I think people who like to dress in darker styles would have animated eye tattoos on their bodies that would open and close.
Another cool idea would be color changing tattoos!
AR and Books
Okay so obviously physical books aren't going to be a thing in a high-tech cyberprep world-- but do you know what would be a thing? Augmented reality story games. AR is essentially VR except you can feel, smell, and taste everything as you would in real life. Shifting but with technology. Imagine games like Detroit Become Human and FNAF but in this format-- wouldn't it be a hit? I think it would.
I still think that e-books would be a thing, but I could definitely imagine that some of the most popular chapters would get AR adaptations.
To access an AR game or chapter, you must go to an AR Arena to rent a suit and the appropriate equipment.
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oki i think this is good enough for one post. I think I'll talk about entertainment places like unique cafes and cyber parkour arenas in the next futuristic post
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champstorymedia · 5 days
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From Virtual Reality to Esports: The Best Video Games of 2024
Introduction The world of gaming is constantly evolving, with new technologies and trends shaping the landscape of virtual entertainment. As we look ahead to 2024, it is clear that virtual reality and esports will play a significant role in defining the best video games of the year. This article will explore some of the most anticipated games that are set to revolutionize the gaming industry in…
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weandthecolor · 4 months
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Top 5 Typography Trends for 2024 to Elevate Your Design Game
More here.
Follow WE AND THE COLOR on: Facebook I Twitter I Pinterest I YouTube I Instagram I Reddit I ChatGPT
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doll-princesse · 1 year
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I thought it would be fun to edit together all the American Girl Dolls released in 2023. There they are! All together.
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As of October 2023, American Girl has released a total of 10 dolls. These include 2 new historical dolls. Nicki and Isabelle Hoffman are a pair of twins living in 1999, tying into the current Y2K fashion trends.
Kit Kittredge received a re-release for her 100th birthday. Lastly for main line dolls, TWO Girl of the Year Dolls were released: Kavi Sharma in January, as the 2023 GOTY. Lila Monetti, GOTY 2024, received an early release in October 2024. AG is currently heavily marketing Lila for the holiday season. She received a magazine cover and four opening pages in the October 2023 catalog. I have also been inundated with daily AG Rewards emails about her.
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Five Collector Series dolls were released between September and October. A collaboration with FAO Schwarts led to the Toy Soldier Doll, and collaboration with Disney brought three dolls: Jasmine, Belle, and Rapunzel. Lastly, the holiday collectors doll was Shimmering Silver, with a more monochrome color palette and design that calls to mind Greco-Roman dress for some and Game of Thrones for others.
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cognitivejustice · 20 days
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Solar energy innovations are all over the news as scientists develop new ways to produce more power from the sun and the true potential of solar to reduce emissions becomes clear. Generating energy from solar and wind is now cheaper than oil and gas in most scenarios, and investment in renewables is set to double investment in fossil fuels this year. 
That all adds up to more countries meeting more of their energy needs with renewable sources. The European Union met half its power needs with renewable energy from solar, wind and hydropower in the first half of 2024, and the bloc's use of solar power in particular increased by over 30 percent since 2020. With efficiency upgrades and game-changing design shifts on the horizon, the world's love affair with solar is just getting started.
Granny's note: Very happy to see that @solarpunkbusiness has covered all the hottest new trends in solar power this past year
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