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Black Myth: Wukong - Official Collector's Edition Trailer
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#black myth wukong#black myth#wukong#gamescience#action games#adventure games#fantasy games#trailer#Youtube
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My Gamescience Dice Collection in 2023
I shared these photos of my Gamescience Gem dice collection on Reddit about a year and a half ago. I can't believe it's been that long! My collection has grown a lot since then, and I plan to share new photos soon. Until then, enjoy this blast from the past!




After I posted these photos on Reddit, a lot of people asked me what the different colors are called. At the time I was able to name most of them, but was still uncertain about a few.
After many hours of additional research, I'm more confident now, although in some cases I now have more questions than answers!
This all gets confusing because retailers, ebay sellers, and even Gamescience.com themselves, tend to mix up product and color names. It doesn't help that these colors have gone through multiple stages of evolution over the past 4+ decades.
I've focused my research on finding photographic evidence, and product pages containing details and product numbers that can be cross-referenced elsewhere.
Here's what I know (names in quotes are not official):
Looking at the last photo above, left side, from top to bottom:
Rubellite (light pink; black light reactive)
Laser Red (darker hot pink; black light reactive)
Ruby (red; black light reactive)
Fire Garnet? (reddish-orange)
Fire Garnet (orange)
Laser Orange/Fire (bright hot orange; black light reactive)
Sunstone (peach; black light reactive)
Amber (light yellow/champaigne)
Topaz (deep yellow; some pieces are black light reactive)
Laser Yellow/Peridot (bright chartreuse yellow; black light reactive)
Laser Green/Teal Zircon (pale bright green; black light reactive; commonly confused with Mint)
Mint (minty light green; not black light reactive)
Mint?/Teal Zircon? (light aqua-teal) - initially identified as an aqua variant of Mint, but recent research indicates it could also be a variant of Teal Zircon. More research is in progress.
"Blue Smoke"/Moonstone?/Zircon?/Teal Zircon? (smoky light teal) - real name unknown, research in progress
Blue Moonstone (light blue)
Ice/Ice Blue (very pale light blue)
Diamond (clear)
Now the right side, from top to bottom:
Emerald (light/medium green)
Emerald (medium green)
Emerald (medium green)
Emerald (dark/medium green)
"Forest Green"/"Dark Emerald" (dark green) - real name unknown, research in progress
Zircon (dark teal)
Aqua (teal)
Laser Blue/Aquamarine (light teal-blue; black light reactive)
Sapphire (blue)
Sapphire (darker blue)
Amethyst (light purple)
Amethyst (light purple)
"Oops" Off-Color Amethyst (slightly darker light purple) - these were advertised as a dark variant of Amethyst, but they're so close to the original that I hesitate to even label them as an "Oops" set.
Tanzanite (dark purple)
Tanzanite (warm dark purple)
"Oops" Off-Color Amethyst (magenta/purple; black light reactive) - looks like a blend of Amethyst and either Rubellite or Laser Red
Smoke/Smoke Quartz (smoky gray; some pieces are black light reactive)
Not pictured - these sets didn't make it into the photos above, but will be posted later:
Blue Opal (milky light gray, semi-opaque, with blue shimmer)
Permafrost (milky light gray, semi-opaque, with purple/pink shimmer)
Glow in the Dark (whitish, semi-opaque; glows green in the dark)
Opaque Lime (lime green)
Opaque Pine/Green (medium-dark green)
Opaque Moss (medium green)
Opaque Watermelon (medium tealish-green)
Opaque Turquoise/Aqua (teal blue)
Opaque Violet/Purple (dark purple)
Opaque Plum/Purple (warm dark purple)
Opaque Wisteria/Purple/Vintage Purple (light mauve purple)
Opaque Coal/Black (black)
Also not pictured - new colors I've added to my collection since these photos were taken, which will also be posted later:
Two new shades of Rubellite (light pink; may or may not be black light reactive)
One new shade of Laser Red (dark hot pink; black light reactive)
"Neon Pink"/"Neon Watermelon" (bright, fluorescent pink; black light reactive) - real name unknown; brighter and cloudier than Laser Red
Blood Coral (reddish-orangey-pink)
One new shade of Fire Garnet (orange)
"Neon Orange"/"Neon Tangerine" (bright, fluorescent orange; black light reactive) - real name unknown; brighter and cloudier than Laser Orange/Fire
"Canary Yellow" (true yellow; black light reactive) - real name unknown, possibly from an "Oops" off-color or special edition set
"Neon Lemon"/"Neon Yellow" (bright, fluorescent yellow; black light reactive) - real name unknown; brighter and cloudier than Laser Yellow/Peridot
"Neon Lime"/"Neon Green" (bright, fluorescent lime green; black light reactive) - real name unknown; completely different from Laser Green, much brighter, cloudier, and more limey.
"Light Green"/"Light Emerald" (light green) - lighter than Emerald but not as light as Laser Green, and not black-light reactive
Blue Jasper (medium blue; cloudier than other Gem colors; glows in the dark)
One new shade of "Oops" Off-Color Amethyst, similar to the magenta dice above, but more violet
One new shade of Tanzanite (warm dark purple)
"Dark Smoke" (very dark gray, appears almost opaque black until you hold it up to a light; black light reactive) - real name unknown, probably an "Oops" off-color or special edition set
Vintage Glow in the Dark (opaque white; glows blue in the dark)
Chessex Precision Edge Amethyst, carded (Chessex rebrand of Gamescience dice)
Chessex Precision Edge Emerald, carded (Chessex rebrand of Gamescience dice)
Chessex Precision Edge Diamond, carded (Chessex rebrand of Gamescience dice)
Chessex Precision Edge Glow in the Dark, carded (Chessex rebrand of Gamescience dice)
Chessex Precision Edge Ice, carded (Chessex rebrand of Gamescience dice)
Yeah... I might have a few Gamescience dice. And this is only one of my collections! 😂
More to come soon.
#dice#dicecollector#dicecollecting#dicegoblin#gamescience dice#gamescience#gamescience ruby#gamescience emerald#gamescience sapphire#gamescience amethyst#dnd dice#d&d dice#gamescience laser orange#gamescience laser red#gamescience laser yellow#dice goblin#rpg dice#polyhedral dice#gamescience tanzanite#dice collector#dice collecting
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Game Science pubblicherà la versione Xbox Series dell'action RPG Black Myth: Wukong il 20 Agosto, esattamente un anno dopo il lancio su PS5 e PC (Steam / EGS), ha annunciato lo sviluppatore.
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Black Myth: Wukong تضيف دعم PS5 Pro لتحسين التجربة البصرية أعلن فريق التطوير Game Science، المسؤول عن لعبة الأكشن المنتظرة Black Myth: Wukong، عن أخبار مثيرة تتعلق باللعبة. في بيان سابق، أكد الفريق أنه سيشارك مستجدات اللعبة قبل نهاية العام، واليوم تم الإعلان رسميًا عن دعم اللعبة لجهاز PlayStation 5 Pro. هذا الإعلان يضيف مزيدًا من الحماس للاعبين الذين ينتظرون التجربة الكاملة على أحدث الأجهزة. التحديث الجديد الذي يعمل عليه
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In un mercato saturo di scelte commerciali sbagliate e agende politiche ultra invasive, questo gioco emerge come un faro di speranza per i giocatori che cercano storie avvincenti e gameplay puro e semplice con cui divertirsi. Puo' essere l'inizio di un grande cambiamento a cui anche gli altri publisher dovranno adeguarsi, volenti o nolenti?
#BlackMythWukong#GamingRevolution#Videogiochi#MitologiaCinese#GameScience#Steam#CulturaGaming#SuccessoVideoludico#NextGenGaming#Videogiochi2024#Youtube
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Black Myth: Wukong Review: China's First AAA Game Surges to Global Success
Black Myth: Wukong, developed by GameScience. It is one of the most visually stunning action games of recent years. It impresses with its breathtaking visuals, exhilarating combat and unique setting rooted in rich Chinese culture. https://twitter.com/BlackMythGame/status/1821376984695652593
Also Read: Red Dead Redemption PC Release Confirmed on PlayStation Store Black Myth: Wukong is one of the most beautiful games ever created. The level of detail is astonishing from the designed environments to the real-time deformation of snow as the character moves through it. The game’s art direction is impressive with environments that range from lush forests to snow-covered landscapes each filled with details that make them feel alive. The game draws heavily from the classic Chinese novel Journey to the West by Wu Cheng’en. The setting and characters are steeped in Chinese mythology. However the game assumes a level of familiarity with the source material that some players may not have leading to moments of confusion regarding character relationships. The combat in Black Myth: Wukong is a perfect mix of reflex-based gameplay and strategic resource management. Players must balance their use of the Focus Meter, which builds up with successful attacks and dodges, and can be spent on powerful combo attacks. The variety of combat tools and abilities at your disposal is vast including spells, transformations and Spirit Skills. The game features a transformation mechanic that allows the protagonist, The Destined One to morph into powerful creatures he has defeated. Each transformation comes with a completely new moveset. Spirit Skills earned by defeating powerful enemies, provide additional combat options that can be leveled up, ensuring they remain useful throughout the game. These skills allow for single, powerful attacks that can turn the tide in tough battles. Boss battles in Black Myth: Wukong are some of the most challenging moments in the game. These fights require players to learn attack patterns, optimize their loadouts and execute precise timing to succeed. The game’s story is a loose continuation of Journey to the West, following The Destined One, a monkey on a quest to locate the six relics of Wukong. While the story has its moments particularly the beautifully animated vignettes at the end of each chapter, the main narrative often falls flat. The protagonist’s muteness and the underdeveloped side characters make it difficult to become emotionally invested in the journey. Each of the six chapters culminates in an animated vignette that tells the antagonist’s backstory. These vignettes are a highlight each rendered in a distinct art style, ranging from storybook illustrations to stop-motion animation. https://twitter.com/BlackMythGame/status/1732947229768610135 Also Read: Epic Games Store Launches Both on iOS and Android Devices Black Myth: Wukong is plagued by technical issues. Players on PC, even those with high-end setups like the GeForce RTX 4090 have reported numerous crashes, some of which occurred after defeating tough bosses. Other issues include characters randomly switching languages, dialogue audio dropping out during cutscenes and poorly synchronized lip movements in the English dub. These problems detract from the overall experience and can be frustrating during critical moments. Upon its release Black Myth: Wukong quickly became the most-played AAA game on its first day of availability on Steam. The game recorded 1.4 million concurrent players within just three hours of its release surpassing previous records held by globally popular games such as Cyberpunk 2077, Elden Ring and Baldur's Gate 3. By the evening of its release day the game had reached 1.8 million concurrent players, making it the third most-played game on Steam at that time. This achievement placed it just behind PUBG: Battlegrounds and Palworld in terms of concurrent player numbers. AAA games are typically produced by mid-sized or major publishers with substantial development and marketing budgets. Before this, China, despite being the world's largest gaming market and home to the richest gaming company, Tencent lacked a globally recognized AAA title. The game was in development for six years with fans eagerly awaiting its release. The anticipation was so high that nearly 1,000 live-streaming sessions were set up on Bilibili, as soon as the game became available. The game's release was accompanied by a massive marketing push with huge posters of the Monkey King, the game's protagonist displayed at a 20,000-square-meter complex in Shanghai. Initially analysts predicted that the game would need to sell 5 million copies to be considered a success. There is now speculation that Black Myth: Wukong could reach 10 million copies in sales. Cyberpunk 2077, developed by Polish game studio CD Projekt sold 25 million copies by October 2023, while Elden Ring, from Japan's FromSoftware reached the same sales volume by June 2024. https://twitter.com/RinoTheBouncer/status/1641455518748233729 Also Read: Krafton Acquires Tango Gameworks and Hi-Fi Rush IP
Top Sources Related to Black Myth: Wukong Review: China's First AAA Game Surges to Global Success (For R&D)
GameSpot:

Black Myth: Wukong Review - Monkey BusinessBlack Myth: Wukong delights with a gauntlet of thrilling boss battles against a menagerie of Chinese mythology’s greatest creatures, but the moments in between are disappointing Game Rant: black-myth-wukong-review IGN:

Black Myth: Wukong Has Massive Launch, Overtakes Cyberpunk 2077 to Become Most-Played Single-Player Game Ever on Steam - IGNBlack Myth: Wukong has enjoyed an enormous launch on Steam, where it has overtaken Cyberpunk 2077 to become the most-played single-player game ever on Valve’s platform. Polygon:

Black Myth: Wukong is both confounding and spectacular to beholdConfusion, conflict, and celestial beings GamesRadar+:

Black Myth: Wukong review – “A great action RPG that feels like God of War for Chinese mythology”The latest Review,,,reviews, breaking news, comment, reviews and features from the experts at GamesRadar+ PC Gamer:

Black Myth: Wukong has some bonkers streamer guidelines about not using the game to spread ‘feminist propaganda’ or discuss anything about ChinaMonkey business. Read the full article
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Final gameplay trailer for Black Myth: Wukong released ahead of August 20th launch
Continue reading Final gameplay trailer for Black Myth: Wukong released ahead of August 20th launch
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The development of Black Myth: Wukong, a highly anticipated action RPG inspired by the classic Chinese novel Journey to the West, has encountered a surprising hurdle. According to recent reports in Chinese media, the game's developers, Game Science, have been targeted by a company called Sweet Baby Inc. (SBI) for what some are calling extortion. Black Myth Unwanted Consultations: SBI's "Services" and Demands The reports allege that SBI, a company described as specializing in "agenda-promoting," has been pressuring Game Science for several years. SBI reportedly claims to offer consultations ensuring that characters in games from Western developers adhere to specific racial, sexual, and political viewpoints. The reports further detail that SBI initially approached Game Science in 2020, following the release of the first gameplay trailer for Black Myth: Wukong. Since then, SBI has allegedly persisted in contacting the studio, demanding a hefty sum of $7 million for these unsolicited consultations. Game Science, however, has refused to pay the requested fees. Unfounded Accusations and Cultural Tensions The accusations against SBI are unsubstantiated, and the company itself has not issued any public statements on the matter. However, the reports have ignited discussions regarding cultural sensitivities and potential Western influences on Chinese game development. Black Myth: Wukong has garnered significant international attention for its stunning visuals, innovative gameplay, and its roots in a beloved Chinese literary classic. While the game's development team is based in China, some speculate that SBI's alleged approach might be fueled by concerns about potential Westernization of the game's content. Maintaining Artistic Integrity: Game Science's Commitment Despite the controversy, Game Science appears undeterred. The studio has remained focused on development and recently announced a confirmed release date for Black Myth: Wukong. The game is scheduled to launch on PlayStation 5 and PC on August 20th, 2024. An Xbox Series X/S version is also in development, but its release date remains undetermined due to reported optimization challenges. Black Myth: Wukong – A Beacon of Chinese Game Development Black Myth: Wukong has become a symbol of China's burgeoning video game development scene. The game's ambition and quality have captured the imagination of gamers worldwide. The recent controversy surrounding SBI's alleged actions highlights the complex interplay between artistic freedom, cultural sensitivity, and external pressures within the gaming industry. FAQs Q: What is Black Myth: Wukong? A: Black Myth: Wukong is an upcoming action RPG developed by Chinese studio Game Science. Inspired by the classic Chinese novel Journey to the West, the game boasts stunning visuals, innovative gameplay, and a captivating story. Q: What are the allegations against Sweet Baby Inc.? A: Chinese media reports allege that SBI, a company specializing in "agenda-promoting," has been pressuring Game Science for several years. SBI reportedly demands $7 million for consultations aimed at ensuring characters in Black Myth: Wukong adhere to specific racial, sexual, and political viewpoints. Q: Have the allegations against SBI been confirmed? A: No. The accusations against SBI are unsubstantiated, and the company itself has not publicly commented on the matter. Q: When is Black Myth: Wukong scheduled for release? A: Black Myth: Wukong is set to be released on PlayStation 5 and PC on August 20th, 2024. An Xbox Series X/S version is in development, but its release date remains unconfirmed.
#artisticvisioningaming#BlackMyth#BlackMythWukong#consultingfirmsingaming.#culturalrepresentation#diversityingames#financialpressuresondevelopers#gameconsultingfees#gameoptimizationissues#GameScience#gamingindustrycontroversy#inclusivityinvideogames#PS5gamerelease#SweetBabyInc.#Videogamedevelopment#XboxSeriesX|Sdelay
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Black Myth Wukong {Gmv} Weight of the world
#youtube#blackmythwukong ps playstation wukong blackmyth gamescience monkeyking xboxseriesx xbox rpg pc pcgaming xboxone sunwukong videogames vg n ga
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Once Little Soldier and Phoenix went belly up in 1981, Lou Zocchi’s Gamescience bought the “Book of” series. I believe either dead stock or reprints of Monsters and Demons came out with Gamescience branding. Later, all six were collected in this, The Fantasy Gamer’s Compendium (1983).
I have seen the digest versions of three of these in the wild (for frankly bonkers prices): Book of Shamans, Book of Treasure and Book of Sorcery. Shamans is a whole new class, complete with a custom spell list, that is framed around accessing the spirit world in a way that reflects I guess broad assumptions about tribal magical systems. Its OK! Treasure is what you’d expect, a collection of magic items pulled from myth and legend in the first part and from genre fiction in the second. It is pretty good! Sorcery is an interesting, if slightly unwieldy reconfiguration of the magic user class, explicitly arranged around demonology and pulp notions of Western occult traditions. Basically, it’s intended to provide mechanics that allow a class to summon all the folks listed out in Book of Demons. It also has a collection of occult-themed magic items, like the Hand of Glory, that I find delightful. That’s probably the most useful thing for me, personally, in the whole “Book of” series.
The last Book collected here is the Book of Mystery, which I am not sure ever saw print as a standalone Little Soldier product. It presents a new class (Lord of Mystery), the new skill system those characters use, and an organization they belong to, which safeguards high science for a time when humanity is ready for it (the Lords of Mystery are descended from the original humans, who crashed here [wherever that is] in a colony ship millennia ago). Many of the classes skills are trained and require quests. They seem to get access to a lot of abilities. It seems like a pain in the butt, but an interesting one, almost like a more monastic version of Dave Hargrave’s Techno class from Arduin.
#tabletop rpg#roleplaying game#dungeons & dragons#rpg#d&d#ttrpg#Game Science#Fantasy Gamer Compendium
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吴定杨
Gamescience-3D Artist
artstation
More from «Artstation» here
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Coming soon...

I'm almost ready to post new photos of my Gamescience Gem collection, with color names. I have all my dice laid out. I'm waiting for a couple of recent acquisitions to arrive before I finalize the layout.
My old photos from 2023 showed 34 complete or partial/in-progress sets of dice. Now in 2025, that number has doubled!
After I share the group photos, I intend to create separate posts for individual colors so I can include more photos and details about each one.
I will also post photos of the rest of my dice collection, not just Gamescience. I own around 570 complete sets and counting, plus partial/in-progress sets, and separate collections of pipped dice, so it's going to take a while!
#dice#dicecollector#dicecollecting#dicegoblin#gamescience dice#gamescience#gamescience ruby#dnd dice#d&d dice#gamescience laser red#dice goblin#rpg dice#polyhedral dice#dice collector#dice collecting#gamescience blood coral#gamescience fire garnet#gamescience rubellite
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Game Science ha rilasciato il trailer finale di Black Myth: Wukong prima dell'uscita ufficiale dell'action RPG.
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My original DnD dice -- or what's left of them! Checkout the rounded corners of the top d20. That twenty-sider has seen some use! Action and adventure at it's finest.
The robin's egg blue and yellow dice were from original Dungeons & Dragons boxed sets I had as a child, and the opaque and translucent blue dice were the very first dice I bought from a "hobby store" (they didn't have dedicated game stores were I lived in the early 80s). These were GameScience dice, and numbers never came inked. You had to color your numbers yourself with a crayon.
Over 40 years later and I'm still collecting and playing with dice. What a fantastic hobby!
#dnd dice#rpg dice#dice#dungeons and dragons#dnd stuff#polyhedral dice#dark elf dice#d20#nerdy stuff#dice collection#dice goblin#dice collections#dice set#ttrpg#ttrpg stuff#dice addict#ttrpg dice#game dice#d&d#d20 dice#80s games#80s nostalgia#original dnd dice#oldschool dnd#vinatage roleplaying games
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Gettysburg (Avalon Hill, 1958) is considered the first wargame to depict an historic battle. It was released in advance of the centennial of the bloodiest engagement of the American Civil War, fought July 1-3, 1863. Designer Charles S. Roberts acknowledged the game had some flawed mechanics and balance issues due to a lack of playtesting but it remained in print for many years, with a 2nd edition in 1961, a 3rd ed in 1964, and later printings through the 1970s and 80s. Attempts to fix the movement rules resulted in different editions of the game switching back and forth between a square grid and hexes on the board.
Suggested improvements to the game included those offered in The General V1 N5, January 1965, by Staff Sergeant Lou Zocchi (later a published game designer himself and the founder of dice company Gamescience):

#Gettysburg#Avalon Hill#board game#wargame#Charles S Roberts#Lou Zocchi#The General#ACW#historical wargaming#American Civil War#US history#gaming history#Battle of Gettysburg#The Battle of Gettysburg
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