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#General worldbuilding
skelekins · 9 months
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Have some copy pasta Gen Swapfell-Facet Lore from my notes app
Disclaimer: messy
Muffet - Snowdin tea and bakery owner. Close relationship with Skeles. Puts cayenne pepper in many versions foods - spicy sweets. Has a few (like 3) setup for spider checkers - a checkers game with an otcoganol board. Waffle-coffee house. Speciality is spider Waffles, Soft Boiled spider Eggs, and Spider coffee
Muffet is a very hairy spider/rancho with scales/hairs all over body like the fluff of a moth. Helps with insulation. Smaller spider monsters are primarily covered in fluff for extra insulation with only tips of legs visible. Spiders wear little uniforms - usually hats/ribbons/tassels
Diner is covered in trap magic - one of many reasons no one causes a lot of trouble - snowdin in general assumed to be covered
Unlike skelebros Muffet can completely hide her trap magic unless someone is looking for it. Or at the very least her anchors are extremely small/needs less.
Smaller spiders may also use trap magic -> mainly just related to their physical silk.
Silk is heavily used in wardrobe and general materials.
Muffet must be seated the majority of the time the diner is open due to outgrowing the building. She doesn’t need to move much to reach every corner of the diner.
Double doors allow Muffet to leave through front if needed but she prefers to use the basement exit that leads to an enlarged basement - big enough for her to move properly, with a separate door out the back of the diner.
Muffet does not often actually leave and the back door is usually locked tight and hidden behind trash and webs. Since she has space to move in her home below she doesn’t see a lot of reason to leave.
Enjoys cooking and making sweet confections with her kin. Finds Sans and Papyrus cute - seen Papyrus grow up. A little older than Sans.
Spider eggs served to help keep populations acceptable. Boiled in a dust bath -> turning the interior monster into a weird edible savory jelly-like creature that is excited to be eaten. They feel no pain and usually find weird entertainment from being eaten in pieces. Not offended if eaten head first.
Diner spiders may actually be at LV 2 -> spiders have their own leveling customs. Basement spiders LV 1 - part of why Muffet and Diner Spiders are partial to Paps and Sans
“Muffet’s”? Like Grillby’s?
Grillbys - bar and grill
muffets - cafe and diner
While being a diner doesn’t actually care how long anyone is there. Closes late opens early -> most of Muffets time is dedicated to business with closing hours uses for rest, self care, and baking for the next day.
Probably has early days and maybe takes a “Websday” off once a month or so. !!she would be big enough and strong enough to easily go to Hotland or the capital if she wanted fancier supplies. !! <- gives part of reason for being so dedicated to the diner. Maybe gets special stuff for her kin/herself. Also cares about residents of Snowdin in her own way.
Like the idea of some of the bigger spiders acting rough and having little spiked bats to emphasize her kind of hard-punk/street gang aesthetic
15' 3"
Alphys - captain of the guard, watches over Waterfall but mostly has attention elsewhere ruling by name alone. Has Stone generally look after it. Originally from Hotland, met Undyne while stationed in Waterfall. Ascends (playing with words dunno if like that) in genocide route. Maybe something Al or Alph <- not a lot of options even with Alf.
Absolute Alphys? Alphys Ascendant
Her gameplay is similiar to Undynes except instead of blocking the player has to shoot her attacks like a game of asteroids.
Undyne - Royal scientist spicy fish yandere-like/light. Drinks beer enjoys super violent manga. Mew Mew -> Bork Bork
Jewel has a rough relationship with Undyne. Initially they were friends but after Undyne met Alphys she started to gain more level. It once got away from her and Jewel had to shortcut away from her as she was undeterred by Sans protection due to her own relationship with Alphys. She moved to Hotland not long after; secretly regretting her actions and not trusting herself in Waterfall any longer.
Napstablook -> Retraton - RTT // Retraton Para -> translates into shared HP forcing use of consumables along with cursor that copy’s players movements // maybe Retrabot to play off being an automaton vs mettaton being robot // Retrabot Para
Retraton held in place/ can’t move legs. Instead commands show through others monsters/puppets/effects. Usually broadcasts tragedies. (stone in turn loves tragedies lmao)
Has Rounded mascot form - form that is held in place. Para is transformation - still held but with extending arms.
Retraton Para - has extra arms.
"Oh yes~" -> "Oh no :("
Previously Napstablook -> taken to Undyne when Alphys found her missing her home; neighbor of Undyne. Forced into robot when he kept trying to return home.
Songs are very sad and yearning. TV shows are A Lot but also uses a lot of effects because it’s not like there’s infinite monsters.
May not actively star is show frequently but instead use puppets || marionette puppets his cast and narrates -> sometimes puppets are real monsters Retraton has some sort of relationship with surrounding monsters hinting at his Para form.
Para - kills Undyne before protag can activating Para form. Para uses Undynes soul. Might kill surrounding monsters / connected monsters as well.
Retraton - no use of legs - part of why puppets. Maybe needs to remain charged or frequently and feels more comfortable plugged in.
Arms > legs.
Box Form -> literally just a box with arms - no wheel. Has to drag himself or walk with his arms. Maybe has a hover butt? Or a skateboard. Or has lots of little legs. Roomba.
Mettaton(MTT)- Hapstablook
Instead of lie on the floor feeling like garbage they sit on the roof and consider love.
Gaster and Riverperson -
Stay in their respective posts however Gaster speaks in song and the Riverperson speaks in hands
Riverperson - gondola (gondoga) dog theme, speaks in hands, gondola above river because river water is too dangerous
Grillby - fire sale; father of fireflies literally flames with wings. Has a pet Fryfly - long fry-like fly. Instead of forcing player onto strings covers the field with hazards and fire. Have to switch and jump over between flames.
Pacified by firesauce (increases damage, possible burn damage, take one damage for spice) or Frenchfire (a firefly with an exploding baguette - covering the board around you in fire for one turn and burning any incoming attacks) or the purchase of either from his Hotland firesale.
Prices may be inverted to some extent -> Hotland Prices are cheaper but u need both items to pacify him. Ruins are achievable but ridiculously expensive. Only need one to immediately pacify him. Differentiated by name is Hotland Firesauce vs Old/Ruin Firesauce
All Dog references -> Cats (and vice versa)
Dog Squad -> Cat Squad
Annoying Dog -> Adorable Cat
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canisalbus · 1 year
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What if I told you that RoobrickMarine went and wrote an entire novella starring my 16th century dog couple? It's very canon-adjacent, well researched and thoughtfully put together, has inspired me a ton during these past months and it's now publicly available at AO3. I highly recommend it.
✦ Separation ✦
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morphimus · 6 months
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kodasea · 6 months
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Is it stranger than you dreamt it?
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fryandleelasbigfling · 2 months
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big win for team "leela loves kids and kids love leela" today
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BJTM as text posts 18
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autophage · 28 days
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How To Survive In Our Village
a collaborative storytelling game for 3-10 players
You will need:
three coins to flip
paper or other writing surface for a map
notecards to write on
a writing utensil
Round 1: Society
Starting with the player whose name has the longest history, and then proceeding widdershins (counterclockwise), each player describes a role within the Village. This can be official (mayor, seneschal, sherriff) or unofficial (matchmaker, drunkard, lothario). The next player gives the names of the current and previous person that occuppied that role, as well as the circumstances under which the role changed hands. At the end of the round, the first player (the one whose name has the longest history) names and describes the handing off of the role that was specified by the player before them. Each Role is written on a notecard, along with the names of both defined people in that role; these notecards make up the Society deck.
Round 2: Location
Before this round begins, draw a regular grid (Cartesian or hex probably work best). In the order from player with the earliest birthday in the year to latest in the year, players take turns labeling each space on the grid until the grid is filled up. Labels can include passable features (plain, meadow, road), structures (homes, places of commerce, monuments, temples), or features (natural or otherwise) that may impede motion (rivers, quarries, dense forests). Each player also flips all three coins. If all 3 coins come up the same, the player must describe an event that happened (either recently or passed down in oral tradition) at the location placed by the previous player; add a number to the location on the grid and write the event down on a notecard with the corresponding number; these notecards make up the History deck. This round continues until all spaces on the grid have a description.
Round 3: Needs
Starting with the player who last ate, and proceeding sunwise (clockwise), each player specifies a need that the villagers have (strict needs, such as food or water, but also social needs, such as status or amusement). Each subsequent player defines two different ways that the previously defined need can be met. At the end of the round, the first player (the one who most recently ate) defines two ways of meeting the need defined by the previous player. Each Need is written on a notecard, which constitute the Needs deck.
Round 4: How To Survive
Before this round begins, shuffle each Deck. Starting with the player who most recently suffered a hardship, and then proceeding widdershins (counterclockwise), each player flips 3 coins; for each that comes up heads, they must draw a card from any of the existing Decks. The player then specifies one Danger that is INSIDE the Village and one Danger that is OUTSIDE the village. The next player specifies how to avoid or mitigate each Danger defined by the previous player before specifying their own Dangers. The player must work any cards drawn into some aspect of what they have generated; after each player finishes, cards are shuffled back into their Decks. At the end of the round, the first player (the one who most recently suffered a hardship) specifies how to avoid or mitigate the Dangers specified by the player before them. This information is written on a notecard; these notecards constitute the Insular Knowledge of the Village.
(Background: Eugène Isabey’s “Entry to the Village of Bains”. Public domain, housed in the Met collection.)
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remembered @hehe-hoho-ohno's misfits au it's sooooo good and i love it. CHEERS AND APPLAUSE. YAY
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deepdreamnights · 4 months
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Muphit, Felted Shambler
Creatures of strange forms linger in the soft spots where the Shadowfell and the Feywild both spill into the material plane at once. These places are like overripe fruit, sweet and aromatic yet lingering on the precipice of decay. Some dark entity may have hoped these locales would disgorge lethal abominations upon the world. They were half right. The two forces didn't merge, they cancelled each other out. The residue of this reaction did form living creatures, all seemingly powerful yet ultimately ineffective. They were, in essence, magic and nature's cruelest and most poorly-workshopped joke. The Muphits.
The Felted Shambler is one such creature. It is a vaguely frog-shaped humanoid, standing approximately 3 feet tall. Its outer skin is a felt-like mass of packed fibers that hold moisture and resist fire. Triangular growths of this material sprout from its neck and various patches on the limbs. They can be green, blue, red, or purple.
Born of the merging of the wild spirit of buffoonery and the essence of assassination, the Felted Shambler perceives all humanoids as its contracted targets, both in terms of entertainment and extralegal assassination.
As such, so long as it is observed the Felted Shambler is compelled to act out comedic sketches, songs and dance routines. It will do so with the assistance of other muphits if they are available.
The moment the shambler is no longer being watched by a sapient humanoid being, it immediately lunges for the nearest person with intent to strangle. If it falls into a person's field of view while lunging it will immediately snap back into comedic behavior. If it continues to be unseen, it will grasp its target's neck and begin to choke.
At this point, observing the creature will not deter it from using its unnatural strength. Fortunately, the felt shambler's strength is only unnatural in that it exists at all. Otherwise, its grip strength is exactly what is expected from damp living felt: 1/16th that of a human infant.
This will continue, with the creature making increasingly louder and more frustrated grunts of effort, until it tuckers itself out (usually 1-2 minutes) or the 'victim' makes eye contact for 2-3 seconds. In either case the shambler becomes visibly uncomfortable and retreats while doing improv.
Quartermaster's Guide to the Creatures of Xarthana, pg 77
prompt under the fold'
The image(s) above in this post were made using an autogenerated prompt and/or have not been modified/iterated extensively. As such, they do not meet the minimum expression threshold, and are in the public domain. Prompt under the fold.
Image is PD, text tisn't:
Prompt: Kermit the Frog in Stranger Things
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aroaceleovaldez · 5 months
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i think a lot about how early-series, demigods are referred to pretty equally as "demigods," "half-bloods," and "godlings," - the last used particularly by gods at demigods - but after that "godlings" is almost exclusively used to refer to minor gods.
something something i am literally always chewing on the concept of the line between immortals/demigods/monsters/etc being thinner than it appears
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sparks-chaotic-cove · 6 months
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SOS SMP has been going on for a bit- and while I've only watched a little bit of it, the outrage around the lack of lore seems so weird to me.
Because for one- these creators owe nothing to you specifically. It is your choice whether to consume the content. If you want lore, go write it yourself! Make your own characters, then you have a world of adventure at your fingertips you can daydream about.
Secondly, there is so many more lore SMPs out there you could watch, that are just as good as what your favorite big streamer's or youtuber's do. Go back and watch Pirates SMP! Look for other SMPs, like Kaboodle SMP, Fable SMP, Siege SMP, etc- Go back and watch Outsiders SMP, or Rats SMP!
You are not entitled to anything from the creators you watch. Sending death threats and harassment because this one SMP doesn't have lore compared to the thousands that do is just showing how much of an entitled child you are. Suck it up, and if you don't like it- don't watch it!
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elbiotipo · 10 months
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I hate that in the popular vision of biopunk, "biological machines" and biotech look like gross body horror nonsensical pieces of crap with no rhyme or reason
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(bioforges from Orion's Arm)
When the most efficient "biomachines" we know, able to turn mere air water and sunlight into all sorts of useful products, look like this:
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da-janela-lateral · 28 days
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Get 'em, Mob!
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heybiji · 10 months
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sketched some super powered teens for a MASKS ttrpg I'm gonna run for some friends.
not my characters but they are my children. in order:
Adrian/The Doomed (@dallieart)
Eridani/The Outsider (@ninjanissie)
Amber/The Transformed (Rii)
Westley/The Delinquent (@chasewalk)
Sydnee/The Protege (@chiazartz)
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ghetto-omega · 5 months
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Me thinking abt how black culture and racism would've changed in omegaverse
If scent's genetic, do you think there would be "dirty scents" (Like scents people say are unclean despite them being like- Prairie grass or smth) and shit?
Oh yes absolutely, If we're talking scents I don't think it'd be the nature-ish ones, I think it'd be the ones to do with spices and warmth, maybe even a few smokier ones. Like cinnamon, saffron, cardamom, ginger, woodsmoke, maybe things like mahogany, or coffee.
I think the "good" smells for non-poc/black omegas would be sweet smells like, apple, peach, just about any sort of flowery scent, cake, vanilla, cotton, candy, honey, anything like this.
For alphas it's sea salt, eucalyptus, lemon, ocean, pine, sandalwood, ect ect. ofc, I think that the scents alphas prefer on other alphas is different, but I don't really know much about that ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
I also think that there's a difference between nature-ish scents and earthy scents, and I think the nature ones would tend to be the preferred (ex. Lavender or grass vs nutmeg or amber) I just think that smelling too warm or dark or heavy would be how a lot of black people would smell, and for some reason (it's racism) those would be classified as "too strong" or they "inherently smell bad".
And if a black person does have one of the more light and airy scents they're either classified as, "one of the good ones", unworthy of having their scent, or lucky, even though that's just how they smell...? Lol.
Some people even get products to cover their scent with an entirely different one, which brings an entirely different type of micro aggression where nonblack people start asking whether that's "your actual scent" and "what do you use to smell like that" and other low-key racist things. Like idk maybe that's just, once again, how they smell.
I'm sure black omegas are considered inherently less omega just because of their blackness. Like imagine an omega with a cinnamon and ginger scent being told their nest smells like an alpha, or even being accused of cheating because of how they smell.
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