"Historical Civilization Cohabitation", for lack of a better term, has always been an obsession of mine.
I don't mean fantasies where the cultures and realms are inspired by historical ones, like in Warhammer Fantasy. I mean a story where a strange (frequently artificial or supernatural) event forces different "great"™ civilizations that rarely or never interacted, as they were separated by great distances or stretches of time, to be stuck together in a new environment where they are neighbors, and the clashes that ensue.
An example of this is For Honor. After a Cataclysm in the 10th-11th centuries that drastically altered the planet's geography and destroyed countless civilizations, three nations consisting of knights, Vikings, and samurai arrived at a new land and compete for its resources by warring against each other, up until what would be present-day for us. It explicitly takes place on our Earth after a point-of-divergence, so these are actual European knights, Norse raiders, and Japanese samurai (who came west after Japan sunk).
Although For Honor, being a live-service multiplayer game, has somewhat of an inconsistent lore subject to retcons that is more beholden to what will be interesting for the game than what makes sense. For example, it went from somewhat grounded to magic being real now. Other factions from historical culture have since arrived in the setting, some of which make some sense (a group from ancient China, Scottish highlanders, Arabian warriors, Aztec jaguar warriors who sailed east, Asian pirates similar to wokou and with firearms, etc.) and others that are just straight up impossible (apparently, both the Roman Empire and Ancient Egypt were still alive before the Cataclysm hit them).
Another example of Historical Civilization Cohabitation is Horizon in the Middle of Nowhere, whose map I posted months ago. The gist is that a science fantasy posthuman civilization (basically elves, dragons, magic, etc. but with added scifi nonsense) recreates world history like a giant historical reenactment experiment, hoping that by retracing their steps they rediscover space/dimensional flight and return to the heavens/space (it is deliberately unclear if actual outer space or actual heaven is meant) they fell down from. They are stuck on the Japanese islands to do it, as the Earth had become mostly uninhabitable at this point, so the archipelago is treated like the "world" in miniature. It's a gonzo series, though it has a lot of, um, sus element in both the plot and the worldbuilding.
The tabletop role-playing game Banestorm is somewhat close to what I mean, but a bit of a different example. It's a setting in which Christians and Muslims from around the First Crusade were transported to a fantasy planet by a botched spell, and now in what would be our modern-day, humans are the dominant species over native elves, dwarves, and orcs as well as fellow transposed races such as hobbits and goblins, and many of these species have converted to either Christianity and Islam. It's really peculiar, but the civilizations there are mostly the medieval Christian and Islamic worlds. There is a land of pagan tribes and a realm created by transported Asian populations, but the pagan savage land is boring and nonsensical, while the Asian realm (named "Sahud") is has aged so poorly it's embarrassing.
But my fascination with this trope started with an old book from my childhood:
For some reason, world history has actually operated in successive cycles, with the same civilizations rising and falling again, in the same process, from the dinosaurs to mankind nuking itself while fighting its robots. While this was happening, the continents continued to drift until they rejoined once again into a super-continent, the Atoll of Zoombira. And the third time history repeated, the civilization found themselves next to each other.
It was not high literature, if you couldn't tell by the title and the goofy map. And not just that, but revisiting it showed really amateurish writing, especially compared to other YA books at the time.
But the setting, of multiple civilizations on a new Pangea separated by walls to stop a literal world war, always stayed stuck in my mind like mold, because of the basic concept but also because of the numerous things it didn't do. The original series never explain why history repeated 3 times, leave much of the history of the nations of Zoombira (just the worse names) blank save for specific plot relevant thing, nevermind the state of the place before they raised their walls. You would think this cyclic history would be something important or a cycle to break or something when it always ends with human extinction. And there is also a fair number of "great"™ civilizations present, but not others for some reason: why no ancient China? Persia? Arabs? Mongols? Incas? Sub-Saharan Africa? North America? And the mechanics of "Jurassium" are outright bizarre, like who built the walls keeping the dinosaurs in and why haven't some of the species spread across the continents instead? Jurassium also has cavemen cohabiting with dinosaurs, and the idea of Paleolithic or Neolithic humans living among dinosaurs is not explored at all. There is the "modern" world in the "contrée oubliée (forgotten country)" that is basically post-apocalyptic and radioactive, which raises even further questions like why didn't they curbstomp the others, why is it still radiated if it's a new cycle (did they nuke themselves again?), and where are the robots who war start the whole end of the world.
All this wasted potential has severely rotten my brain and hasn't left me, making me desire to see more of the same or similar concepts elsewhere as seen in the examples I mention above.
And Historical Civilization Cohabitation, while a cool concept to me, is rarely executed the way I would personally want it to.
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thinking about how like. as a kid growing up in the light-polluted suburbs, space was always somewhere else. it was in the eyepiece of a telescope, star clusters and the andromeda galaxy and the orion nebula (good luck seeing any other galaxies or nebulae from suburbia) all faint and fuzzy, and outside the eyepiece, nothing. just a handful of stars in a not-that-dark sky. it was either that or look up hubble pics
i knew, in theory, that the night sky was space. but in practice i found that hard to believe since the sky i could see barely resembled the wonders of the cosmos described to me in documentaries or books. that telescope eyepiece was like a gateway into another world where faint hints of these things really did exist, because they didn't exist in my sky
and then i started going to dark sky sites, and it's all just. there. it's real. you can just see the plane of our galaxy with its star clouds and dust lanes
one time, a friend and i stopped in the middle of nowhere in kansas on the way back from a road trip. it was the darkest and most remote night sky i've ever seen. she pointed to a fuzzy little cloud fairly close to the horizon, like a puff of steam rising from the spout of the teapot of sagittarius. it was the lagoon nebula. she also pointed out the andromeda galaxy, a distinct smear on the sky
not with a telescope, but with the naked eye. everything was just there! sure, it didn't lookk like hubble pics, but it wasn't just the night sky anymore - it really was space
i think one of the saddest things about light pollution is that we live in a time where humans have unprecedented knowledge about the universe and our place in it. we can look at features of the night sky and understand the immensity and significance of it all. you can look at the puff of steam in sagittarius and know that suns are being born there
but for most people, these facts are distant and irrelevant, because they can't see them in the sky above their heads, and i think that's a tragic loss for our species
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