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la2yn0va ¡ 22 days ago
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Dead by Daylight x Predator — “Thrill of The Hunt”
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Killer name: The Yautja or The Warrior
Weapon: Wrist-blades
Movement Speed: 4.6/115%
Terror Radius: 32m
Height: Tall
New survivor: Alan “Dutch” Schaefer (unfortunately getting survivor Dutch wouldn’t happen)
Possible Maps: Jungle map, or Yautja Prime.
Power: Way of the Yautja
The Predator uses advanced alien tech and primal instincts to isolate, stalk, and slaughter prey.
Base Mechanics:
Cloak Mode: The Predator can activate Thermal Cloak, rendering him invisible and silent. While cloaked:
He cannot attack until injuring the survivor at least twice.
You move at a 6.8m/s and have no terror radius
Increases vaulting speed by 30%
You can hit a button to mimic the voice of a survivor, tricking your prey to come closer to you
Sees all survivors in a line of sight with thermal vision
Can climb up walls to get a high 360 view of the area.
The Yautja can throw himself from a high wall towards a survivor or just use it as a way to ‘fly’ through the map.
When unclocking, you’ll receive a prompt (ability 1 button) to release war-cry roar loudly, reveling your location and then doing a FAST lunge attack.
The Yautja can still climb walls unclocked. However, he gains no thermal vision or 360 view, but a 180 view and gain instead do a dive attack, causing a small explosion AoE effect. Injuring and putting any survivor near in deep wound.
Predator Gear:
The Yautja is a warrior species, who use a variety of weapons and tools to assist them in their hunt. The Yautja can only access these while unclocked.
Shoulder Plasma Caster – Aimed ranged shot with slight charge-up. Injures or downs (if injured) a Survivor. Long wind-up, loud audio cue, and requires line-of-sight.
If the survivor breaks line-of-sight, they will still have a circle around their icon (think ghostface with his stalk). Which shows them and everyone how close they are to get shot by the Yautja plasma Caster. This can be removed slowly overtime or by putting MUD on themselves (more on that later)
2. Net Gun – Fires a net that immobilizes Survivor interactions for 6 seconds (hindered 10%, can’t drop pallets or vault). Survivors can struggle out early via button mashing.
3. Combistick — The Yautja can throw its spear into a survivor, using advanced technology to guide it. If it successfully impales a survivor, revel them with killer instinct for 4 seconds and injure them, along with applying hemorrhage and makes them unable to vault.
4. Gauntlet Cuffs — The Yautja can throw a rope to one survivor and another, forcing them to get yanked make into each other. No health state is lost, but both must either cut loose, or work together to escape their predator. Cutting the cuffs takes 6 seconds for one survivor. If the other survivor helps, it takes 3 seconds.
Special Mechanics: the Sat-Com and the self-destruction device.
The Sat-Com is a Yautja holographic map projector which shows a complete 3D scan of an area and is part of a Yautja's wrist gauntlet. This is used to track survivors who’re at least 75% marked for the plasma caster, or who have the combistick impaled into them.
Self-Destruct Device is a powerful Yautja explosive device built into a Predator's wrist gauntlet. This only activates ONCE per trial. When all generators are poured, the Yautja laughs and presses buttons on its gauntlet. A 30 second timer begins and the Yautja moves at 4.7% m/s. Once the timer is up, an explosion will occur in a 6m AoE, causing all survivors in the AoE to loose a health state and fly away. If they hit something, they enter a special deep wound state that takes longer to mend and they CAN NOT LEAVE until they fully mend.
Special Ability: Trophy Claim.
Once a survivor gets netted 10 times, shot 5 times, or chased for a total of 4 minutes. A special mori can be used ‘Trophy Claim’. The prey has proved themselves to be taken into your collection.
Once downed, the Yautja will dig his hand into the prey’s back and ripe out its spine and skull before releasing a victorious war cry, then placing it on its belt.
Its victory against its prey will buff it for a short duration, gaining a 25% haste boost for 15 seconds and blocking ALL vaults for 10 seconds. This special ability can only be used 2 times a trial.
Perks
1. Predators Ambition
A good hunter never lets its prey know how it’ll escape.
When within 32m of a gen being worked on, the gen becomes “cloaked”—Survivors no longer see its progress bar, and is oblivious for 10/11/12 seconds.
2. Vocal Mimicry
You never allow your prey to escape. Even with help.
When hooking a survivor, their aura is shown in a different hook to the other survivors. Survivors who go to the fake hook scream and revel their aura to the killer for 6/9/12 seconds. If no one goes to the fake location within 20/30/40 seconds, the REAL hook location is shown to all survivors.
3. Hex: Superior Species
Even when your loosing, your still winning.
Every time you loose chase, gain a token.
1 token: Generators require 3/4/5 seconds more repair time
2 tokens: any and all buffs for survivors are decreased by 5% and or looses 1/2/3 seconds of time.
3 tokens: Kicking a generator will block it for 20/25/30 seconds
4 tokens: Survivors no longer see the generators progress
5 tokens: when hooking a survivor ALL generators are blocked indefinitely and regress 125/150/175% normally until the hooked survivor is unhooked.
Survivor Mechanics:
Mud: Survivors can put mud on themselves by finding mud pools around the map. Putting it on take 12 seconds and allows for ‘invisibility’ against the yuatja’s thermal vision. Along with forcing the plasma caster to take 15% longer to fully mark you.
Ceremonial Dagger: Once a trial, survivors can find this dagger. It can be used 2 times to INSTANTLY cut the gauntlet cuffs stab into the Yautja, causing them to become hindered (10%) for 5 seconds while being stunned for 2.
And for the first time. I’m gonna try… Add ons:
Brown:
Flayed wrist wire: increases vaulting speed while cloaked by 10%
Scratched Caster Lens: Survivors take 15% more time to put mud on themselves
Coiled Net Thread: Increases duration of net gun by 2 seconds
Bone-Tipped Combistick: Revels the impaled survivor with killer instinct for an extra 2 seconds + gain a view on where it’ll get thrown.
Green Add ons:
Thermal Calibration Chip: Staring at a survivor with Thermal Vision marks them for plasma caster 5% faster
Warped Gauntlet Cuffs: Survivors take 2 second longer to break free from Gauntlet Cuffs. If both survivors work together, the total is now 5 seconds instead of 3.
Engraved Honor Medal: ‘Trophy Claim’ no longer is restricted to 2 survivors, but no longer gain buffs for performing it.
Blood-Caked Biomask: Survivors within 10 meters of you scream, reveling their location for 5 seconds
Cracked dive bracer: Dive attack explosion radius increased by 0.5 meters.
Blue Addons:
Advanced Reticle Chip: Plasma Caster lock-on range is increased by 10 meters. Lock-on decay slows by 25%.
Reinforced net weave: Net Gun root duration increased by 3 seconds, and the Hindered effect increases to 15%.
Silenced Cloak Mesh: While clocked all actions become completely silent, vaulting speed is increased by 20%
Multi-Spike Combistick: Hitting a survivor with the Combistick causes obliviousness for them and any survivor within 8m for 20 seconds.
Blood Drenched WristBlades: Lunging speed is decreased by 20% but distance is increased by 20%
Purple Addons
Spinal Trophy: Hitting a survivor with plasma caster revels their aura for 8 seconds
Smart-Disc Tracker: Dive attack now causes Exhaustion to any survivor it hits for 10 seconds. If they are already injured, they also suffer from Broken for 20 seconds.
Elder Yautja Talisman: Trophy Claim now grants a 15% haste boost for 25 seconds and blocks all windows for 12 seconds. Can be used 3 times.
Unstable power core: Self destruction can be used twice and has a 10 second countdown, but you loose the increased speed and the ability to use gauntlet cuffs.
Iridescents
Iridescent skull trophy: Trophy Claim becomes permanently available after any survivor is hit with EVERY Predator weapon at least ONCE. — Gauntlet Cuffs can now only wrap around 1 survivor, net gun can catch 2 survivors and hinders them for 5% for 3 seconds. Successful use of trophy claim causes 60 seconds of undetectable and 50% increase to vault and break actions.
Iridescent Yautja Code for Honor: Combistick is replaced with a smart disc. Instead of applying hemorrhage it mangles them by 50% and makes them unable to drop or interact with pallets but can now vault, along with reveling their aura instead with killer instinct for 8 seconds. Plasma Caster can only be used 2 times and leaves the survivor permanently broken.
Possible Cosmetics:
Lost Tribe Yautja (seen in predator 2)
Young Blood Yautja (seen in AvP)
Elite Yautja (seen in Predator: Requiem)
Elder Yautja (seen at the end of predator 2 and another in the finale of Alien vs. Predator)
Clan Leaded Yautja (seen in Predator: Badlands)
Super Predator/Yautja (seen in Predator 3 otherwise known as berserker)
Feral Yautja (Seen in prey)
Assassin/Hybrid Yautja (seen in the comics/books)
Fugitive Yautja (seen in books)
Bad Blood Predator (seen in books)
Enforcer Yautja (seen in Predator Bad Blood comic)
Ancient Yautja (seen in comics/games)
Dek Yautja (From Predator: Badlands)
Legendary skin—Predator King/Queen
Blighted Yautja (DBD original)
The Yautja’s seen in Predator killer of killers
All predator skins come with maskless variants
16.Legendary skin for xenomorph: the Xenomorph and Yautja Hybrid
——
The end. Did I cook?
I know this is off topic, but imagine a blight Darth Vader skin
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kvothe-kingkiller ¡ 11 months ago
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okay I want to preface this with: I am Against gender testing in sports, I believe this whole trans panic thing is transphobic/intersexist/racist/etc, and I support trans women and trans people in general being able to do sports.
With that out of the way, I feel like people just....get the facts straight up Wrong on so many levels with all of this. Ledecky would not beat (olympic level) men in any of the competitions she does. Here are the men's vs women's world records on some of the swimming events
100m Free: Mens 46.8 (Zhanle), Womens 51.71 (SjĂśstrĂśm)
1500m Free: Mens 14:30.67 (Finke), Womens 15:20.48 (Ledecky)
100m Butterfly: Mens 49.45 (Dressel), Womens 55.18 (Walsh)
100m Breaststroke: Mens 56.88 (Peaty), Womens 1:04.13 (King)
400m Medley: Mens 4:02.50 (Marchand), 4:24.38 (McIntosh)
The story is the same if you look up running times, walking times, jump heights, jump lengths, throws, skiing times, skating times, etc etc.
here's the gender gap in swimming race speeds and then track and field events over the last century (courtesy of buzzfeed)
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As you can see, they get better over time, then plateau. While it's certainly possible they might come down to 0, I doubt it will be any time soon (Nature actually estimated in 2004 that they could become more equal by 2156 but that was assuming an increase over time that has since leveled off). Those slight humps are from before steroids and other drugs became more rigorously tested.
These of course include the intersex and high T perisex women who have competed and will continue to compete so it's not just to do with testosterone, there are obviously multiple factors.
Ledecky beating men was during practice, idk who she was practicing against (it was a comment made by a teammate and didnt say who the men were) but it wasn't phelps or any of the other top male swimmers. Then when you have things like shooting etc, the main reason that's segregated by gender is simply because more men are in the sport. If you have (numbers arbitrary) 1000 men wanting to compete and 100 women and you take the best of all of them, chances are you'll end up with 9 men and 1 woman. Segregating it by gender ensures 10 men 10 women.
Tennis and other things like that are harder to score up against each other since men tend to compete against men and women against women, except for the occasional m/f double match. But I think it's safe to say that with the evidence from power and speed differences from the above stats, men would likely beat women if you're comparing the top vs the top. Yes, even Serena Williams.
Once again, I am against gender testing. I am against the racist and transphobic shit you see in sports nowadays.
But it is simply untrue to say that Cis men and Cis women are on the same level when it comes to top sporting events. I am not saying women are weak or women are shitty and bad at sports I am literally just showing people the Correct numbers.
I do not know the answer to this. I do not know how trans people should be included without excluding others. I am neither an athlete nor a gender scientist.
However, I do know the rhetoric around this on this site is unhelpful given it's entirely based around incorrect facts (that in straight athletic competitions, cis men and cis women are at equal levels) and everyone that tries to say otherwise is either actually transphobic or gets dogpiled as Being transphobic even if they aren't.
(Also, this is just at the top of the top. When we're talking about highschool and Especially elementary school sports, trans kids should absolutely be allowed to play whatever team they want.)
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deityoftherain ¡ 8 months ago
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touch-starved excursion - Scott-Centric w/Etho Wild Life EP 1 Fanfic
Rating: General Audiences
Relationship: Gen, M/M but also none? Ambiguous sparklesparkle
Archive Warnings: No Archive Warnings Apply
Status: Completed Oneshot
Word Count: 1,424
Summary: [Insert image of Scott and Etho sitting in the boat together during Wild Life Session 1] That's it, that's the fic.
Inspired by @celestial-clownz https://www.tumblr.com/celestial-clownz/766284661578170368/i-would-also-like-to-request-scottho-perhaps-the
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Full fanfic underneath the cut! Please reblog, leave kudos on the AO3 fic slash notes/likes here on Tumblr, comment either place, and etc if you enjoy the story :D
Summary Alternative (fic below image):
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There were many things Scott had wondered about when Grian proposed Wild Life to them, but this certainly wasn’t one of them. Not that it was bad, by any means, but he could feel his face heating up with each passing moment. Scott attempted to joke enough with his friends to laugh suspicion off of him, not wanting the teasing to shift to a personal attack against him, and it seemed to work for the most part!
Hold on, wait– let’s back up for a moment.
The first wild card of the game altered their heights, making them taller every time they jumped and shorter every time they crouched. The height-change toggles made everything much more difficult to complete, especially when trying to crouch near ledges– he would know, he almost died because of it– but it wasn’t too bad, all things considered.
Scott was positive that future wild cards would be much, much worse than gaining the ability to change their size at will, but that was for Future Scott to worry about. Present Scott was too busy to be worrying about those right now. He was having a blast as he messed around with his friends, laughing and cracking jokes with whoever happened to join in. 
He wasn’t exactly sure why a handful of them decided to take a boat and row around within the wide river, but these early days were filled to the brim with supply gathering and lighthearted shenanigans such as this. Almost everyone was on dark green, made obvious by their eyes, making the only threat to their lives the typical mobs and their own negligence. People weren’t as hesitant to engage with one another for fears of being stabbed in the back just yet.
Moments of joy and bliss such as these were a significant reason why Scott continued to accept Grian’s invitation to these games of death, despite how heightened (ha!) his anxiety could get the longer he spent on the server. That, and he was good at it! He even had a win, maybe two under his belt! The rush of winning– of getting far– was a thrill so addicting he didn’t foresee himself escaping anytime soon. 
Besides, increased anxiety was expected for everyone who grew more fidgety and paranoid the more lives were lost, bloodlust festering and pumping extra adrenaline through their veins. He didn’t have to think that far ahead just yet, so he ignored the nagging within his brain in favor of the situation at hand.
Scott hopped into a boat with Etho first, so tiny he compared himself to a bug. He couldn’t even see over the edge of the boat’s rim unless he went on his tippy toes, but the novelty of it all entertained him more than the actual boat ride. Scott spent the next however long taking turns with the others, altering his own size whenever he switched off and got back onto land.
So why was Scott’s face flushing pink?
No, it wasn’t because of how hard he was laughing, though he would definitely allow others to come to that conclusion. It wasn’t like Scott could come up with a better misdirect if someone decided to call him out on the blush that painted his cheeks. The coloring was so undeniably vibrant against his freckles and fair complexion. 
Scott couldn’t help it though; his mind fixated on just how close Etho was to him. 
Boats tended to force Players fairly close together to start with, but with the wild card this session altering their sizes, it eventually managed to bring them even closer than Scott had ever guessed Etho would allow or feel comfortable doing. Scott had half the mind to not cross those boundaries and pull away himself, but Etho never pushed Scott away from him nor had he tried to flee the spot where he sat, so Scott didn’t dare punish himself if Etho was content.
Scott stood at a fairly average height; he wasn’t particularly short, but he also wasn’t  particularly tall either. Etho, on the other hand, would be labeled as tall. He had a good few inches on Scott, making it clear that there was a height difference, but it wasn’t anything drastic enough for Scott to achieve within his brain as a thing.  
The wild card had other plans, however. 
Etho grew and Scott shrunk, exaggerating the height difference they already had, so the present circumstance wouldn’t have changed much even if Scott were at his typical size. Due to their altered bodies and the boat’s space restriction, Scott was practically forced to sit in Etho’s lap… not that he minded that too much. 
The other man’s legs rested alongside Scott’s legs as his back laid flush against Etho’s torso. Etho interlocked his fingers and rested them on top of Scott’s head, using himself as a pillow and Scott as a vertical bed. Etho wasn’t known to be the most physically affectionate person, so Scott assured he was doing this to put on a bit of a show because of the wild card, but Scott couldn’t help but feel honored that he had chosen him for that task.
His heartbeat quickened its past as Scott started to daydream of Etho’s long, nimble fingers tangling themselves in his blue waves instead of with each other. If they didn’t have a potential audience around, perhaps Etho would wander Scott’s body, brushing gentle touches against sensitive skin and various curves. Or, if Scott was really lucky, Etho would curl his arms around Scott’s torso and bury his face into Scott’s hair or against his neck. 
Oh, how Scott longed to be encompassed so thoroughly, surrounded by love, affection, and a comforting touch… though these thoughts were likely a result of Scott’s neediness. Touch was extremely important to him, especially casual signs of affection. They were a way to display care without words, and they helped ease the sick, fragile ache of being touch starved.
Perhaps that was why sitting on Etho caused flowers of all kinds of colors to grow in his hair and on the surface of the water around them, brought into life without conscious thought. They were his specialty, after all, so it was no wonder why their creation came so naturally. It was concerning that they had arrived without him realizing at first, however. Flowers often appeared around him as a physical indicator of strong emotions, meaning the flusteredness wasn’t just some baseline infatuation. 
Maybe the flowers were brought on less because of Etho and more because of the comfortable touch. It has been a while since Scott managed to secure a chunk of time with any of his friends with everything going on. He hadn’t wanted to bother them when they weren’t open to it, so none of them have helped fulfill that desire in such a long time now. That longing only fueled the fire that raged under his skin as his mind focused on their points of contact and more flowers sprouted up around them. If Etho noticed, which Scott was sure he must have, Etho didn’t comment.
In a way, flowers were an extension of himself, so it felt incredibly cruel and unfair for them to act against him like this. It was some sort of cruel trick from the universe to expose his true emotions in such a colorful and obvious way, especially because he couldn’t lie because of his fae heritage! Half-truths tended to be sufficient enough, for Scott knew how to use them when he needed to, but his annoyance still stood.
Or maybe it didn’t.
Void, it was hard to be annoyed when Etho was so close, his face so close Scott sensed his presence even if his mask blocked most of the breath that would otherwise hit his neck.
Passively, Scott wondered if Etho could feel the rapid beating of his heart or the way his breathing hitched, but he didn’t dare ask. Scott didn’t want to risk breaking this tender moment, a blimp in the game that Etho would likely forget even if Scott didn’t. Scott wanted to enjoy every second of contact for as long as he could, for he knew it was unlikely he would find the chance to indulge himself, unless his teammates offered their services.
Unfortunately, it was only a matter of time before Etho pulled away and left Scott the boat behind. Time was precious, after all, and no one ever knew when one would experience luxury, comfort, or positive happenings for the last time. 
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astr0exe ¡ 1 year ago
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K9 [COD MEN (POLY??) X M!READER] CH1
Ch.1 , Ch.2 , Ch.3
CAS’ MASTERLIST !!
reader is transmac and autistic cause i said so :)
AO3 VERSION : K9
SUMMARY: The boys meet someone new. He seems cool but his dog seems to enjoy ripping people apart.// The boys meet the K9 trainer
(first time transferring my AO3 work to tumblr so)
(my writing is also quite shit but hey ho)
( i project so so bad with this character)
(pls give me feed back)
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CHAPTER 1
Soap's POV :
The Captain dragged us into a meeting and we have no idea why. I was busy watching Princess And The Frog after working out for ages, I just wanted to relax after so many back-to-back missions.
"Thank you all for showing up I do appreciate it, I know we are all probably tired, however I thought this was important to discuss before you saw them around the base." Huh saw who around base? Is someone new joining? I glanced around the room and caught Gaz's confused eyes.
"See who sir?" I asked cautiously, "___ they are the K9 trainer and his callsign is K9 because of this. He has a fully-grown perfectly trained cane corso who is with ___ at all times. If any of you are scared of big dogs then I am sorry because Bucky is huge. There will be a meeting introducing you all do not worry but I thought I should give you a heads up. Dismissed." Answered Price.
Whilst walking next to Ghost in the hallway I couldn't help thinking about what Price said. I don't even know what a cane corso looks like. Oh well, when I get to my room I'll find out cause Google is my friend. "Hey, Lt. Do you know what a cane corso looks like?" I questioned, "I think I have an idea, pretty sure they grow up to 70 cm (27.5 inches) ish and weigh up to 50 kgs (110 pounds) They are massive dogs." Ghost murmured.
I could feel my eyes bulging out of my sockets at the thought of a dog that big.As I finally got to my room, I instantly looked up what a cane corso looked like and I think I shit myself. I have to meet one of those tomorrow.
Time skip : meeting K9 and Bucky
We all sat in the common room for our introductions. Me and Gaz were playing uno whilst Ghost was just watching us like a babysitter would with two children whilst we were waiting for Price and ___. Slowly we heard footsteps, they sounded heavy like platform boots, you could hear heavy breathing coming from Bucky and mumbling muffled talking from K9 and Price. The footsteps gradually increased in volume until Price walked in along with an awkward-looking guy. He wore large combat boots which had to add at least 3 inches to his height, and a large leather jacket with lots of patches on ranging from band patches to quotes. Oh and a trans flag. Nice. His belt was studded like he bought it in the 2000s with added chains which actually looked heavy, he had black eyeliner on and a face mask. If he wasn't like 5"7 with his boots on I'd say he was terrifying.
After I finally stopped staring at this Greek god of an emo boy and got my shit together I noticed his dog, Bucky, who was eyeing everyone wearily as if at any point we would attack him or ___. With how intimidating they both look I think they suit each other.
"Um hi I'm ___ or K9 and I'll be training dogs you take on missions and sometimes taking the dogs on the missions myself. Nice to meet you all. As you all know, this is Bucky, he won't hurt you." He giggled towards the end and oh my god it's like I heard heaven gates open and when I gazed around the room I knew everyone felt the same with all the wide eyes and stuttering introductions.
"Well these are my boys, Lt. Ghost Riley , Sergeant Soap Mactavish and Sergeant Gaz Garrick. Boys this is Sergeant K9 he will be working with you as he described he will also be living on base and training with you lads so I expect them to come back to me feeling welcomed into the Taskforce is that clear?" Demanded Price. "Yes Sir." We all responded in unison.
As I observe K9 and Bucky I cant help but smile at how at ease he seems with his dog. I think he is gonna fit in perfectly.
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munchboxart ¡ 1 year ago
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My in-depth-ish thoughts about Paper Mario TTYD
There will be mega spoilers so don't read if you haven't finished or are interested in getting into it. Also mega yapping, I am the yapper
I thought it was overall pretty fun! I enjoyed it. I'll talk about the battle mechanics first then the story.
My first experience with the Mario RPG games was with Mario and Luigi Superstar Saga, so I was a little surprised that the command inputs are a little less involved? I was also surprised by the lack of moves, especially for the partners. I think M&L's moveset is a little more fun honestly, but the ones here are also pretty interesting! It's surprising to see that Vivian's is a little more complicated compared to the others too (using more buttons than tilt the joystick or the a & b buttons). I also really like the Superguard and Guarding system, kind of brutal but it's a nicer idea than just being able to jump over attacks like in M&L.
It was also surprising that you don't really raise your attack through experience, but by getting BP's and using badges that increase Attacks (WHICH COST 6BP EACH!!!!). It's a nice idea! It makes it more strategy and and a little more skill based I think, though I couldn't help shake off the feeling that I wasn't doing enough to increase my attack power. But overall the battle system is nice.
Story wise, it's pretty fun and cute. I will say that it's biggest drawback is the amount of backtracking, good GOD there's so much. It's so bad that I can't even pick a favorite chapter. I can for sure pick segments but I can't pick a favorite chapter honestly. I think they're all pretty equal.
Uhmmm Chapter 1 is cute, Chapter 2 is cute as well but good fucking god I HATTEEDDD going around the tree, it was awful. Chapter 3.... I was surprised to hear it was really well liked, and I can understand why, but I felt like the climb went on a little too long. I was also surprised to see how small the island is... I thought it'd be bigger or at least bustling with a lot of NPCs.
Chapter 4 is one I really looked forward to because I love Boo's and I've heard about Doopliss so I was excited to see him, and good god I think the town part of the Chapter brings it down a lot in terms of memorability. LIKE.... WHEN IT CAME DOWN TO THE FIGHT WITH SHADOW PEACH AND WHEN IT WAS SHOWING THE CRYSTAL STARS GOING THROUGH EVERY CHAPTER LOCATION..... AND THEY ONLY SHOWED THE MOM AND MAYOR TALKING BECAUSE NO ONE ELSE WAS IN THAT CHAPTER.... LMFAOFJDSIFGHUIREHGUJN
LIKE AT LEAST THE OTHER CHAPTERS HAD MEMORABLE CHARACTERS.... THIS ONE THEY DGAF. Big Boo fight is super cute though, love love love it, I don't know if the other chapters had secret bosses like it? Also the Boo's in this game are totes cute, I love how Boo's were drawn in the early-mid 2000s god
ANYWAYS, Chapter 5 is... fun. I'm not a big fan of pirate themes but I WILL SAY, I LOVE CORTEZ he's so fun and love his design. I really like that his earrings tie down his jaw and head together since it's papercraft. I also really like Bobbery, the thing with his wife was really sweet.
Chapter 6 is... a chapter 8E83RHWFIUEFGERGER. OK WELL NO I usually like train mystery stuff. I enjoyed Sonic Murder Mystery a lot, but the early part of the train stuff was kind of a slog to get through... Unfortunately I think I've seen the Poshley Heights part before from a long time ago, but it was mainly getting to the Crystal Star rather than Doopliss and the 2 sh*dows. I WILL NEVER FORGIVE THEM FOR BEING MEAN TO DOOPLISS AND VIVIAN!!!!! MARK YOUR WORDS BELDAMMMMM
I enjoyed Chapter 7 a lot actually, maybe I can call it my favorite chapter. I think the music for the X-Nauts Fortress slams nuts a lot and definitely heightened my experience for it. I also like TEC a whole lot, I don't think I've mentioned that yet but I'll talk about the Bowser and Peach segments later.
Chapter 8 visually is definitely a highlight. I absolutely love how it looks. I can't say much about the actual areas itself though. The tower was pretty nice I guess, the puzzles are easy, though. I will punch Beldam for being mean to Doopliss. And the fight with Shadow Peach was hard! At least for me. I came in without upgrading my whole party and trying to get through it with Yoshi and Bobbery and boy did I get sweeped. I went back and upgraded Goombella and we traded Power Lifts and beat her up and saved the world the end. I did like that it was the toughest boss you've met yet and not only that, I think the only one with over 100 HP? (I don't know about Gloomtail and Hooktail since I didn't have Peekaboo enabled on)
For the Bowser and Peach segments, the Peach ones are really sweet and TEC is super sweet. I am upset that Mario didn't tell Peach his last wish on screen IT MADE ME SO MADDDDD.
Bowser's is really funny, I love love love him and Kammy they're such a funny duo. Also I can't lie, the 2D segments with Bowser really felt like Flash ripoffs from the web to a T LMFAOOOO. I will say I was a little surprised how uninvolved he actually is with the story. A little disappointing but honestly, I wouldn't change the story at all.
Oh also everything visually was so fucking beautiful, and the soundtrack slams cheeks
Sorry for the long yap but TTYD was really fun, definitely worth the time I poured into it (Nearly put 30 hours into it and still adding more since I haven't done the pit yet at all). I'll play the original Paper Mario next since I am interested in Lady Bow and the baking scene that I watched oomf do and fucked up 5 million times to poison the toad.
Probably the last time I'll talk about TTYD though since I don't have any other thoughts, unless the pit changes my life somehow.
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floralfractals ¡ 1 year ago
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I don't know anything about measure theory, re: f(x)=x on [0,1], what's the deal with integration?
ohh well i guess i did kinda say that without explaining huh. let me elaborate
measure theory is all about sizes of sets, in a generalisation-of-probability-way. the probability of event A is 0.5, the probability of event B is 0.8, the total probability (of any outcome happening at all) is 1. or the measure of set C is 2, the measure of set D is 0.002, the total measure (of the ambient space) is infinity. whatever.
but what is integration if not calculating the space under a curve? is that not dependent of the measures of the sets underneath them?
lets first talk about "regular" (Riemann) integration. basically, suppose you have a function f: R -> R. it has some kind of fun graph, and youd like to find the surface between the graph and the x-axis. one way to do that is by approximation through rectangles. yknow, draw some rectangles of fixed width, put their heights either just under or just above the graph of f, add up their surface areas and bam! you have a numerical method of approximating the integral. or you could make the rectangle width smaller and smaller for exact results. thats integration. heres a visual.
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ok cool so problem solved right? we know the area under the graph? surely this holds for every function?
well, no. suppose we have a really fucked up function. for example, let f(x) be equal to 1 if x is rational, and 0 otherwise. the above method wont be able to determine if the area is 0 or infinity, or something in between!
thats where measure theory comes in. we give sets a measure (notation: m(A)). this measure is not negative, and if you take the measure of two sets that dont overlap with each other, then their measure is the sum of their separate measures (in notation: m(A ∪ B) = m(A) + m(B) if A and B are disjoint. this is called sigma-additivity (the sigma means that it works for countable infinitly many sets as well)). easy! now we can define something called the indicator function 1_A(x), which is 1 if x is in A and 0 otherwise, and we define its (Lebesgue) integral to be ∍ 1_A dm = m(A). usual linearity applies for finite sums (so if a and b are numbers, and f and g are functions, then ∍ af + bg dm = a ∍ f dm + b ∍ g dm) (wacky things happen when sums are infinite: they might become infinitely large, or infinitely negative, or not converge at all).
this solves the issue of our crazy function f we just defined: notice that f(x) = 1_Q(x), where Q is the set of rational numbers. thus, ∍ f dm = m(Q), which (in one of the most natural measures, called the lebesgue measure*) is zero. done!
now for your question. the function f(x) = x on [0,1] (for our purposes: f(x) = x if x is in [0,1], and zero otherwise) cant be written as a finite sum of indicator functions. that means that our newly defined Lebesgue integral wont do without a bit of work. as it turns out, we can take limits in the Lebesgue integral, as long as our sequences increase (in math notation: if (f_n)_n is an increasing sequence with limit f, then lim_{n -> ∞} ∫ f_n dm = ∫ f dm). thus, we need to find such a sequence.
it's probably best if all functions in our sequence are finite sums of indicator functions, since we know how to integrate them. one such sequence with limit f is given by f_n = ÎŁ_{k=0}^{n-1} k/n 1_{[k/n, (k+1)/n]}. that looks kinda scary, but if we let n go to infinity, this turns out to be equal to f almost everywhere (some points are counted twice since the intervals [k/n, (k+1)/n] and [(k+1)/n, (k+2)/n] have some overlap, namely {(k+1)/n}, but we dont need to worry about that since m({(k+1)/n}) = 0). heres another visual.
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as you can see, though, when we go from f_2 to f_3 we have some parts that increase and some that decrease. that sucks because now our limit trick wont work! to solve this, notice we dont have that issue when we go from f_2 to f_4, or from f_4 to f_8. thus, the sequence (f_{2^n})_n would work, since its limit is also f!
now we can do a big calculation. please bear with me (its just this paragraph i swear)! we have ∫ f dm = lim_{n -> ∞} ∫ f_{2^n} dm, so lets solve ∫ f_n dm for any n first. we have ∫ f_n dm = Σ_{k=0}^{n-1} k/n m([k/n, (k+1)/n]) = Σ_{k=0}^{n-1} k/n^2 = (n-1)(n-2)/2n^2. we can work with that, so were ready to take the limit: lim_{n -> ∞} ∫ f_{2^n} dm = lim_{n -> ∞} (2^n-1)(2^n-2)/2(2^n)^2. that looks scary, but luckily its equal to the slightly less scary lim_{n -> ∞} (n-1)(n-2)/2n^2, and thats just 1/2.
therefore, ∍ f dm = 1/2. which is also the value of the riemann integral ∍ f(x) dx, by the way.
you see that we needed a lot of calculations, so its probably not surprising that i needed an entire whiteboard to do this.
maybe this would make you think that lebesgue integration is inferior to riemann integration. however, as it turns out, most applications of this rely on proving that a lebesgue integral ∍ f dm is equal to some riemann integral ∍ g(x) dx, and we can just solve that with our calculus skills.
also, since the integral relies on a measure, we can do some silly shenanigans with that. for example, the ergodic probability measure related to my sickly son (lets call it n to avoid confusion with our earlier measure m) has n([0,1]) = 1/2, and n([1,2]) = 1/4 (in general, n([k-1, k]) = 1/2^k). i used this in my thesis to integrate the function floor(x): turns out that ∍ floor dm is infinite, but ∍ floor dn = 4 :)
hope you enjoyed doing some measure theory with me :>
*: the lebesgue measure is probably one of the more intuitive measures. an interval [a, b] has lebesgue measure b - a, so m([0,1]) = 1. this also means that a single point has measure m({x}) = x - x = 0, and a countable union of singletons (like Q) therefore also has measure m(Q) = 0. however simple this measure is, it also gives rise to some wacky crazy properties! for example, there exist sets that cant have a measure, but you can only construct them using the axiom of choice. scary!
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furinana ¡ 1 year ago
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Temperature and sunlight effects in Tokyo and Mikado
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Mikado: 1) The temperature decreases with increasing altitude, with the average being 6,5°C per 1000m.š 2) Sky Tower's height = 634 m.² 3) We don't know how tall the extra layers are so for the purpose of this, we'll estimate that Mikado is around 1000m higher than Tokyo. Air in the higher layers of the atmosphere are usually very dry. By every 1000m, you know what also happens? The UV intensity increases by 10%. You get more sunburnt in higher altitudes.³
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Tokyo: 1) As God's Plan took place and you got Flynn's past life fusing with Masakado and turning themselves into the ceiling, Tokyo was left in an unusual situation where they had no sun for 25 years. 2) There might obviously be other factors to include but to simplify it, let's treat as if Tokyo had night temperatures for all this time.
For both Mikado and Tokyo, we can use this graph⁴ as reference (°C):
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Red = day Blue = night
Mikado = red numbers less 6,5°C Tokyo covered by the ceiling = only blue numbers
In SMTIVA, the ceiling getting broken might hint that Tokyo will gradually go back to how it was, thus hotter than Mikado.
TLDR the actual numbers aren't that different, thermal sensation caused by presence/lack of sun is what plays the biggest role here. Considering Mikado was built as an utopia, it certainly could be seen as the most comfortable to live at.
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Lack of sun causes: 1) Vitamin D deficiency = weak bones 2) Low seretonin = tendency for depression 3) Weakened immunity 4) Low energy 5) Insomnia (definitely not Nanashi's problem lol) 6) Weight gain
Too much sun causes: 1) Heat exhaustion = sweating, dehydratation 2) Sunburn, skin issues (moles, rashes, freckles, etc) 3) Aging faster
And last, the olive Mikado tone in contrast to the greyish Tokyoites:
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Sources: 1/2/3/4
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ohwhatpiscese ¡ 7 months ago
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Statue of Aphrodite of Knidos, 2nd Century, Roman.
Statue of Meleager, 1st-2nd Century, Roman.
Woman in Tub, 1988, Jeff Koons.
All edited to reflect trans bodies for a project proposal assignment, if y'all wanna read the whole essay explaining why i thought this was a good idea it's beneath the 'more':
T4AIC: Trans for Art Institute of Chicago
The purpose of this project is to use gender queer clothing, chizels, and paint to recontextualize classic nude sculptures in the Art Institute of Chicago to reflect transgender bodies. Binary gender systems are tools of white supremacy that establish anything outside of traditional and idealized concepts of man and woman as dangerous or unnatural. They have resulted in a lack of representation in the Art Institute of Chicago of the massive diversity found within gender identities and presentations. Additionally, the vast majority of these sculptures are of naked women, created by men. The T4AIC project would vocalize queerness as inherent to all human populations; whereas binary gender social constraints that reject the existence of queer identities is both intentionally hierarchical and relatively novel in the Ojibwe, Odawa, and Potawatomi land currently known as Chicago, Illinois. It draws inspiration from the Polychrome Reconstruction of the Prima Porta Statue of Augustus created by Vatican Conservators in 2004, and the Guerrilla Girls’ 1989 poster Do Women Have to Be Naked to Get Into the Met. Museum? which speaks to the lack of gender diversity in the art world. The Guerilla Girls reissued the print in 2005 and 2012, attesting to its continued resonance (The Met Museum, par. 1).
(image at bottom of text)
Do Women Have to be Naked to Get Into the Met. Museum?, Guerrilla Girls, 1989, Lithograph, 11 x 28 inches,
The Metropolitan Museum of Art, New York.
(image at bottom of text)
Polychrome reconstruction of the Prima Porta statue of Augustus, 2004. Painted plaster cast made after a prototype by P. Liverani, Vatican Museums, Rome, height 2.2 m. Ashmolean Museum of Art and Archaeology, Oxford.
This project would permanently damage multiple ancient artworks within the Art Institute of Chicago. The necessity of that disrespect is due to transgender existence being an inherently transgressive act; it tears a hole in the fabric of a phantasm when people exist outside of two dimensional constraints and are living happy, functional lives. I intend for cisgender viewers to feel threatened. I hope their ideas of societal gender and personal security in their gender feels attacked. My goal is not to give transgender bodies a seat at the metaphorical table-for-two as an awkward third wheel. It is to highlight how gender is used as a political tool, and that a binary gendered system is not inherent. With the recent confirmation of Trump’s second term as president, access to gender affirming care for transgender people is at risk. Evidence of gender affirming health care needs to be cemented in visual culture, in the event that it becomes illegal or otherwise difficult to access in the coming years.
The objects chosen for this project proposal are Greco-Roman marble sculptures and a modern work currently on view in the Contemporary Art section of the Art Institute of Chicago. The Roman Empire was racially, ethnically, and culturally diverse; spanning from the westmost point of Europe to modern day Azerbaijan in the east, from Northern Africa to England. Marble statues were made to imitate life, and fully painted to reflect the people they were modeled after. Bronze statues had gems inlaid in the eyes, and contrasting metals to accent bleeding wounds. In their original form, they were not modest or sleek. To maintain an unbroken connection to white western culture, and increase the collectability of marble statues some were intentionally scrubbed of paint, or the faded original pigment was ignored (Talbot, par. 23). The myth of colorless classical sculpture dates back to the Renaissance, but was solidified by Enlightenment art historian and Archeologist Johann Winckelmann who stated, "The whiter the body is, the more beautiful it is," and, "Color contributes to beauty, but it is not beauty,” (Hucal, par.9). The Enlightenment created our modern concepts of race, so it is unsurprising that Winckelmann preferred his sculptures white. White supremacist and alt-right groups are drawn to classical sculpture as emblematic of white exceptionalism, which is the genesis of the anti-trans rhetoric being seen in conservative political campaigns around the nation.
Flaws within this reasoning include the difference between current western concepts of race and the ones held in Ancient Rome. They would not have considered themselves white, and skin color was one of many physical characterizations considered when categorizing race in the ancient world (Lepinski, Peralta, par. 11). However flawed, the same rationale used to rob ancient works of their visual and cultural context is responsible for the recent attempts at banning transgender women from public women’s bathroom use and the overturning of Roe v. Wade. The connection between the white supremacist agenda of reproductive control and anti-trans ideology is put clearly by Florence Ashley and Blu Buchanon in their 2023 article ‘The Anti-Trans Panic is Rooted in White Supremacist Ideology’:
Transgender people pose a grave threat to this agenda, because they resist the idea that women are defined by an innate female essence rooted in reproductive biology, and that being mothers is, therefore, their nature and destiny. If someone born with ovaries and a uterus can escape the call of motherhood and if someone born without can be a woman, the white supremacist message falls apart. If gender is “just a feeling,” as some conservatives put it, then how can we say that women’s purpose is to bear and raise children? If people can “mess with” their reproductive organs, how can reproduction be the pinnacle of human life? Gender-affirming care poses a challenge to the reproductive imperative. It must be suppressed to sustain white supremacy, or, in the words of Conservative Political Action Conference speaker Michael Knowles: “For the good of society … transgenderism must be eradicated from public life entirely.”
When a recreation of the Emperor Augustus was shown at the Vatican Museum with accurate polychromy in 2008, Stanford art historian Fabio Barry responded by saying it looked “... like a cross-dresser trying to hail a taxi,” (Stewart, par.1). Altering the sculptures to have evidence of gender affirming care, queer clothing, and darker skin tones would invite the audience to reflect on their loyalty to the ‘clean’ white marble aesthetic, remember that gender variance existed in the ancient world as well as the modern one, and consider the policing of both gender and reproduction as an issue of race.
The T4AIC project can be replicated in any art institute, can be applied to modern works as well as classic pieces. Anywhere a human body is replicated and positioned in a place of viewing is political ground, the main difference between applying the project to modern works is the relationship to the original artist. Modern artists are more likely to resist additions to their works, on account of having a higher percent living compared to classical sculptors. The current gallery exposition of classical sculptures in its unintended whiteness already betrays the artists’ objective, as the intention was site-specific. The goal was for the sculpture to be so well suited to its environment that it fooled the viewer into thinking it was a real person; division between sculpture and reality was fluid and theatrical in Ancient Rome. As Mark Abbe, Associate Professor of Art History and Area Chair of Art History at the University of Georgia said of Roman sculpture, “The modern art gallery, you could say, kills these things—transforms them into something they’re not,” (Talbot, par. 36). With this in mind, changing the sculptures to be reflective of the lived reality surrounding them is a treatment more faithful to the original artists.
There are works in every art museum which embody cisgender male artists’ attempts at controlling, objectifying, and belittling female sexual and reproductive agency; and whiteness in classical sculpture is not the only aesthetic white supremacists and alt-right groups have adopted. Perpetuations of white supremacy can be seen in the cultural erasure and elevation of purity tied to American minimalist sculpture (Usackas, par. 1), as well as the discriminatory internal operations of museums. To challenge current installations of white supremacy in the art world, and turn museums into institutions reflecting the cultures that surround them instead of acting as keepers of cultural standards, current artworks and artists must also enter the conversation. Two digital representations of edited classical subjects are provided below, and a digitally edited version of Jeff Koons’ Woman in Tub.
Works Cited:
Ashley, Florence and Blue Buchanan. “The Anti-Trans Panic Is Rooted in White Supremacist Ideology.” Truthout, 19, May 2023.
“Do Women Have To Be Naked To Get Into the Met. Museum?” The Met, 2024.
Fiore, Julia. “These 5,000-Year-Old Sculptures Look Shockingly Similar to Modern Art.” Artsy, 30, Nov. 2018.
Guerilla Girls. “Do Women Have to be Naked to Get Into the Met. Museum?” The Metropolitan Museum of Art, New York, 1989.
Hucal, Sarah. “How the myth of whiteness in classical sculpture was created.” Deutsche Welle, 24, Jan. 2023.
Koons, Jeff. “Woman in Tub.” The Art Institute of Chicago, Chicago, 1988.
Lepinski, Sarah and Dan-el Padilla Peralta. “Debunking the Myth of Whiteness.” The Met, 7, July, 2022.
Liverani, P. and Vatican Museum Conservators. “Polychrome reconstruction of the Prima Porta statue of Augustus.” Ashmolean Museum of Art and Archaeology, Oxford, 2004.
Naselli, Mara. “Beyond the Gaze: Reclaiming the Female Form After Nochlin.” Los Angeles Review of Books, 28, Jan. 2018.
Rodin, Auguste. “Adam.” The Art Institute of Chicago, Chicago, Modeled 1881 cast 1924.
Roman. “Statue of Meleager.” The Art Institute of Chicago, Chicago, 1st-2nd Century.
Roman. “Statue of Aphrodite of Knidos.” The Art Institute of Chicago, Chicago, 2nd Century.
Stewart, Peter. “The Polychrome Reconstruction of the Prima Porta Statue.” Frieze, 1, Oct. 2017.
Talbot, Margaret. “The Myth of Whiteness in Classical Sculpture.” The New Yorker, 22, Nov. 2018.
Usackas, Jack. “Minimalism & Crime – An Exploration of Cultural Identity.” Design TO, 21, Jan. 2022.
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neotriobrainrot-reborn ¡ 1 year ago
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Guess who's here again holding up Mushroom Girl like my blorbo? Yep, IT WAS ALWAYS ME
(If you saw this posted early on the 11th, no it wasn't)
Also note: I might change her first name. I’m satisfied with her last name since it’s a reference to a fungus (not directly by name, but as a hint, it’s a combination of two words of 1 fungus). Her first name I feel like does need work though
This post has gotten a little long. Not so long that it's massive, but too long for me to comfortably post it without a readmore
So here yee here yee:
KEY:
STAR — ⭐️
ORBIT — 💫
NOVA — ✨️
Mosary Amaniphall (V4)
AGE: 12
HEIGHT: 4’5
BORN: DEC 12TH
STAMINA: ⭐️ ⭐️ ⭐️
PROFICIENCY: ⭐️ ⭐️ ⭐️
CREATIVITY: ⭐️ ⭐️ ⭐️ ⭐️
TENACITY: ⭐️ M A X ⭐️
CLEVERNESS: ✨️ ✨️ ✨️ ✨️ 💫
WISDOM: ⭐️
These are her stats at the start of the series (Museum Arc)
ANIMAL: BEAVER
FAV FOOD: SWEET POTATO
LIKES… STARING AT RANDOM INSECTS, CAMPFIRES, HIKING, PUTTING RANDOM TOYS IN BOILING WATER, EATING CANDY WRAPPERS
EPITHET: BURGEON
The user can rapidly grow anything, from her own capabilities, to even growing plants, fungi, combining the two, and making fungi/plant summons with various effects
Passives
Warmer
Mosary's body temperature is a lot warmer and more resistant to heat than the average person, though the inside of her body is more resistant than the surface. This isn’t a drastic increase, but it’s enough to save her a few seconds of reaching over for covers on a cold night.
Sweet Toxin:
Due to the nature of how Mosary's epithet effects her body, she's immune to most forms of poison. In fact, her body will translate any poison that goes into her body into passive healing and painkillers. This combination slowly heals her and makes her take slightly less damage.
MOVESET
A huff and puff of Bark and Burning Frostbite
The user grows/summons tree bark on the area their hands make contact with (this can include their body). Half of the bark is inhibited by a fungus called “Exidiopsis Effusa”, and the other half by a Puffball Mushroom. The user can grow bark that only inhibits one fungus, but the main feature of the bark is the fungi living in it.
The bark can emit Hair Ice (Sort of) and Puff spores (sort of again)
By creating spores of the Icy hair-like strands emerge from the growing bark that the user can control telekinetically. She can control the temperature of the frost and strengthen it so much that they'll leave burn marks. From being able to control how sharp the strands are (from soft as a pillow to as sharp as blades), to how flexible and malleable they are along with how many strands come out, this is an extremely powerful move Offensive wise that also offers a great amount of utility.
As for the Puff spores, they have a special function — she can ignite the puffball spores for explosions. They are relatively weak explosions, but due to the amount of spores the bark can spit out, the user can spam small explosions, or even combine most of the spores for one large explosion.
These moves are relatively simple, but the user can get extremely creative with its applications
She can:
Use it to slash at opponents for large damage
Can tie the hair ice around herself for mobility
Can use the bark on both of her legs to anchor herself or a target
Can harden and condense the strands of hair ice to make a small durable structure to either use offensively or defensively
Grow the Puffball bark on her shoes and ignite it at any point while she's going in any direction for a dash
Grow the Puffball Bark on her hands and feet to use as a way to amp up her physical attacks
Place the puffball spores on the hair ice for a long range explosion attack
Grow the puffball bark on her hands and concentrate the spore release for a bullet like explosion decent in strength
Grow the Hair-ice bark on her hands and have the ice form and sharpen around them to act as bladed brace knuckles.
Etc.
While the move itself is inherently simple, the user is clever enough to see the sheer utility options of the move.
Legion of Cordyceps
The user manifests a crown shaped fungi on. The crowd itself has 3 long fungi sprouting on top of the crown, acting as its spikes: one on the left, one on the right, and one in the center. Two of these spikes have green gems, with the center spike having a hot-pink gem
The summon has a name/title, which is “Princess Legion”.
The crown itself slowly steadily generates pink spores that the user can telekinetically control for their use. When these spores get onto a summoned creature or construct, it'll take control of that summon and absorb it into the crowned selection. Assuming the user is in a situation where they can fill all the gems, the left spike is filled first, then the right spike, with the center spike being the last one. Each gem can only hold 1 summon, and one of each type. Once a summon is absorbed, the user has to pick a different one to progress through the next gem.
At will, the user can throw the summon off her head, and transform her into one of four states depending on how many gems have summons. When summoned, each absorbed summon/epithet construct incorporated into Prince Cordycep is stronger depending on what form she transforms into
Ex: The summon benefits is non existent in form 1, weak in form 2, average in strength in form 3, and at its strongest in form 4
Form 1: Lonely wannabe (0 summons absorbed)
Stamina – ⭐️; Proficiency – ⭐️⭐️; Creativity – ⭐️
The first, and weakest form, is what happens if the user transforms it with no summons absorbed. A small 4ft tall humanoid figure with multiple tiny strands of pink Cordyceps growing out. Princess Legion possess tiny, but sharp claws to use. The warrior is fast and nimble, allowing them to get off slashes quickly, but it’s fairly weak and is about as dangerous as a child with dull box cutters: a little dangerous, but anyone decently competent can deal with this with one good kick no problem.
Because of this being Princess Legion's weakest form, Mosary uses almost no stamina summoning her. They can summon multiple Princess Legion's, so this is good for overwhelming opponents with a small army of weak summons.
Mosary can summon 8 of these to fight in her defense
Form 2: Grounded Company (1 summon absorbed)
Stamina: ⭐️⭐️; Proficiency: ⭐️⭐️⭐️; Creativity: ⭐️⭐️⭐️
Princess Legion is 5'2 feet tall in this form and has longer and sharper claws in this form. Depending on what summon was absorbed, she'll have an extra aspect about herself or even effect the design and appearance of the summon, but the height and the number of gems attached to it never changes.
Ex: If one of Sylvies's sheep are absorbed into legion before she's summoned, she might have her claws coated with sleep dust
She's noticeably tougher than her form 1 counterpart, but still weak. Someone competent may have more trouble, but competent people should still be able to deal with these.
Mosary can summon four of these
Form 3: Hovering Crowd (2 summons/Epitheg constructs absorbed)
Stamina: ⭐️⭐️; Proficiency: ⭐️⭐️⭐️⭐️; Creativity: ⭐️⭐️⭐️⭐️
This form of Princess Legion, while only slightly tougher in durability, makes up for it with strength and versatility. This form comes in a pair with two summons. Their wooden hands are practically razor-sharp claws, with them both being 6ft tall and appearing more beast like. Even someone extremely skilled will have trouble dealing with this.
This form has two gems applied to both summons, and depending on what summon was absorbed before this form us summoned, Princess Legion will have different features
If Mosary absorbs One of Indus' barriers and Sylvie's sheep, both summons may have a coat of Sleep dust, and have their body made out of barriers, making them more durable
The user can only summon 2 of these.
Form 4: True Legion (3 epithet summons/constructs absorbed)
Stamina ⭐️⭐️⭐️; Proficiency: 💫💫⭐️⭐️⭐️; Creativity: ⭐️⭐️⭐️⭐️⭐️
Princess Legion's true form. 8ft tall, and appears mostly as a fog, yet solid. This appears as one summon, but in nature, Princess Cordyceps is the combined forced of 3 summons and itself into 1 body. This summom is extremely strong, and acts as the user’s final gambit. Summoning this will leave Mosary with closeto zero stamina. This summon functions like the others kicked to 11.
Ex: If Mosary used Princess Cordycep to absorb one of Sylvies's sheep, a barrier from Indus, and a tower construct from Percy, she may have a massive coat of Sleep dust, be capable of hardening her body to endure even the strongest of attacks, and shoot lighting from it's heart
Devil's Lollipop
This summon takes the form of a Devil Cigar Fungus, although it has a large devil-like grin in the center. It's about as small as a flower and doesn't appear to be much, but appearances can be misleading.
This summon can release, minic, and manipulate any kind of sound that it hears. Multiple of these can be summoned, and each one has a small simple on it that's unique for each person it's attached to, making it easy to tell apart which summon is attached to which person. It can also manipulate people into hysteria and lost of control over their actions by laughing with its true voice
The user can apply this sound-based manipulation in an various amount of ways that can help the user in various of situations:
Mosary can tie the flower vines of the summon around their neck with the front of the summon facing the same direction of herself (like a flower bowtie). This would change her voice into anything of her whim
Mosary can have the Flower shoot out pressurized and concentrated sound waves, effectively acting as a powerful invisible ranged attack that can pack a punch if used correctly, though the beam of sound is unfocused. This would hurt her if she doesn't attach this to an instrument (she chooses a clarinet more often than not)
By attaching a Devil Lollipop to someone's body, she can create hyper-focused sounds that only the target can hear. They, in turn , can send hyper-focused messages to Mosary that only she can hear. This allows for effective communication that the opponent cannot hear. This can also be useful against targets to trick them into hearing sounds that aren't there
Despite all the various sounds the summon can make, it does actually have a voice of its own. By laughing with its original voice, it can make those who hear it stir crazy, give them immense hysteria, and create a strong urge inside their subconscious to dance and sing
Sunspot
A small mushroom-Flower fusion grows on Mosary's head, appearing to look like a Death Cap fungus with small sun symbols all over it, and a sunflower sprouting from the top of the fungus. Upon Sunspot (the fungus-Plant) glowing a bright light mimicking that of the sun, Mosary will gain a large growth in strength & speed, with her getting a tremendous boost in all five of her senses. She could see through walls, hear whispers as if it was shouting, and so on. This is a relatively simple move but gives Mosary an array of options.
A benefit of this summon is that if this is used in the day, there's no stamina cost for using it since the flower part of the fungi-plant amalgamation will use the sunlight as an energy source. This only applies to the day, so Mosary will have to be careful about reserving her stamina when trying to use this during the night
Ghostly Sights
Mosary summons what appears to be a Ghost Fungus glowing purple. She can manipulate, absorb, and control the light in the fungus, allowing her to create visual light illusions. They aren’t physical, but they’re made purely out of light, so anyone who decides to try and touch the light will quickly find out that it’s merely an illusion. This move is completely useless as a physical attack, but it's great for throwing your opponent off in an infinite array of situations.
Fun Facts
She has a habit of staring at insects, and if not interrupted, will sit and stare at them until she passes out from need of sleep (This has happened more times then she'd like to admit)
Her “Bounty” was just something she doodled. She's just good enough at art to make it look real (she also immediately crossed out the “dead” part of “dead or alive” since she didn't want someone trying to kill her)
Speaking of, whenever she starts to get overwhelmed (whether that be mentally, physically, or primarily by overusing her epithet), her epithet will start to overheat her body. She'll experience symptoms like nausea, dizziness, weakness, rapid breathing, etc.
Because of her passive “Sweet Toxins”, she didn't know what poison even was for a good portion of her life until her parents rushed her to an ER after getting stung by a scorpion (All she told the Doctor was that she felt like she just woke up)
With her current trajectory, she'll reach orbit Proficiency in high school between the middle of her Freshman year, and the end of her sophomore year. (When she’s 15-16 years old). By the time she graduates high school, she'll have all of her stats in orbit
SHE'S A GOOFY GOOBER—
While she may appear stotic at first glance to others, She has genuine anger problems and also has trouble controlling her reactions to her own emotions. Luckily, she does try visit Sylvie for weekly therapy appointments (Emphasis on try due to her being a 12 year old with barely any money
Graham and Princess Cordyceps would immediately become best friends if they ever met
While Mosary is dumb in terms of academic and book smarts, she’s practically a genius in when it comes to improvisation. She can make simple epithet moves that don’t require much creativity, but gives her immense utility options
She chews Jolly ranchers & Jaw breakers
Miscellaneous:
No promises, but I'm extremely satisfied with this move-set. I didn't want to make her epithet Fungus/Mushroom because that didn't feel too creative, and going “She Mushroom Girl, her epithet is Mushroom/Fungus” felt like a lazy route to go, and Efflorescence didn't feel like it fit her alias enough.
I went with “Burgeon” since it means “Growing Rapidly”, giving me a lot of options while still fitting her Fungus vibe. Plus, it fits more organically
I know it’s a massive stretch to get “Sharp flexible ice blades with exploding spore”, “A Princess Cordycep capitalizing on absorbing summons”, and so on out of “Burgeon”, but I thought it was a fun direction to go with, so I just went with it, and I honestly had a lot of fun thinking through this moveset. I'm mainly going with a nature aesthetic.
Like I said, might change her first name, just tryna think of a better fit
I gave her “Ghostly Sights” so that she would be forced to get creative with a move that does no damage. It's a stretch, but so is literally everything else here, so I don't mind much
She's meant to be leaning much more towards goofy and stupid(ish) than anything else.
And yeah, yeah. That's about it. Bya—
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vividracing ¡ 2 years ago
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New Post has been published on https://www.vividracing.com/blog/tasteful-porsche-991-1-turbo-build-pays-tribute-to-1973-carrera-rs/
Tasteful Porsche 991.1 Turbo Build Pays Tribute To 1973 Carrera RS
If you are looking to make your 2014 Porsche 911 991.1 Turbo stand out from the crowd, then you are in the right place! Whether you’re a professional racer, a weekend enthusiast, or just someone who appreciates a good car, Vivid Racing knows all the parts and accessories you need to take your fine German automobile to the next level.
Recently, we’ve elevated this Porsche to new heights by integrating some of our top-notch parts. The result? An incredible transformation that makes this 991 Turbo truly stand out. From performance upgrades to luxurious touches, our Porsche 911 is what we find to be the perfect balance between all the adventure capabilities while maintaining its reliable daily driving duties.
Our Goal for this Porsche 911 991.1 Turbo
– Enhance driving performance and add character – Unlock even more of its potential with basic bolt-ons
To pay tribute to the classic Carrera RS, the aim was to incorporate elements of its livery. This involved making the 991.1 platform even more appealing by adding OEM+ upgrades. The exterior was transformed from its original white color to a vibrant green reminiscent of the Carrera RS, creating a visually striking and creatively customized appearance for this 911.
ARMYTRIX Valvetronic Exhaust System
We started off our upgrades with the VR Performance Valvetronic Exhaust System for the Porsche 991.1 Turbo. This exhaust system is designed to provide maximum performance, sound quality, and durability. With its valvetronic technology, you can control the sound of your engine from inside the cabin with a simple switch – giving you complete control over how loud or quiet your ride is at any given time! The exhaust notes from the ARMYTRIX system are monstrous. Not only does this exhaust system look and sound great, but it also increases horsepower and torque while reducing back pressure in order to maximize efficiency in your engine.
Exhaust Benefits 
– Headers and intake open up airflow – Reduces backpressure in turbo platforms – Provides horsepower and torque gains – Improves exhaust sound
VRP High Flow Headers
These new VR Performance tubular headers for the Porsche 991 Turbo or Turbo S really show off the performance you can get out of this engine. The design of the headers are a 3 into 1 style that the twin turbo REALLY benefits from. Unlike the 996 and 997 Turbo, the 991 headers are very restrictive and the clam shell design prohibits the turbos from spooling up quickly. 
Headers Benefits
– Increases airflow – Reduces backpressure – Increases Horsepower & Torque – Improves exhaust sound
VR Tuned ECU Flash
To really get the most out of our modifications we decided to get an ECU flash from VR Tuned for this Porsche 991.1 Turbo. This optimizes engine performance, enhancing horsepower and torque while maintaining fuel efficiency. We opted the tune with:
Vmax Off – This is an increase or reduction of the maximum speed limit.
Race Exhaust – This option is for those running full race exhaust systems.
Pops & Bangs (burble tune) – This is the result of an ignition delay which creates an exhaust detonation when the throttle pedal is released. 
ECU Flash Benefits
– Eliminates CEL codes caused by headers or high-flow catalytic converters installation – Properly optimizes and adjusts fuel and ignition maps for the new modifications – Provides an additional 100 wheel horsepower over stock
VRP Upgraded Diverter Valve Pair
The factory diverter valves are prone to leaking pressure under increased boost. To help keep the boost pressure constant all the way to redline, upgrading the stock diverter valve to the VR Racing Diverter Valve Kit was necessary. These valves are CNC machined 6061 aluminum which have been precision engineered to fit with the stock or aftermarket boost hoses. The internal construction of the valve uses a machined piston with proper o-rings to ensure a smooth motion that is air tight to prevent any boost leaks. The spring has been engineered to hold moderate to aggressive boost increases on your turbo car. 
Diverter Valve Benefits
– Helps eliminate back pressure – Recirculates boost pressure for better throttle response and less turbo lag
H&R Sport Springs
H&R has introduced their Sport Spring lowering kit tailored for the Porsche 911 Turbo | Turbo S. These Sport Springs lower the vehicle’s center of gravity, minimizing body roll and improving its handling capabilities. This also helps with a more aggressive stance, all while retaining the factory suspension components. All H&R springs are crafted from a special (hf) 54SiCr6 spring steel to ensure premium quality and performance. 
Sport Spring Benefits
– Maintaines all factory Porsche suspension components for reliability – Lowers the center of gravity for better handling – Gives the car a lower, sportier look while keeping the factory handling
VRP Cold Air Intake Kit
Unlocking maxium power starts with airflow, and the Porsche 991 Turbo knows it well. Upgrading the stock intake system in this beast can be quite the challenge due to its redesigned engine bay. But look no further! Our kit is here to revolutionize the game. We’ve retained the factory intake snorkel, channeling airflow directly to our twin cone air filters. These filters aren’t just any—they feature a high-flow filtration design to stop more bad particles while keeping an extremely high efficiency. Each filter comes with an intake tube that is powdercoated wrinkle black made from 6061 heat treated aluminum and TIG welded. 
The VRP cold air intake kit is a game-changer, giving the Turbo quick throttle response, almost like driving in perpetual sport mode all the time. Need proof? With this kit, we were able to pick up 0.1sec quicker 0-60mph.  Dyno tests will reveal a gain of about 15ft/lbs of torque at the peak while horsepower gain is 10awhp at peak RPM.
Cold Air Intake Benefits
– Increases air flow – Improves sound and appearance – Increases Horsepower and Torque
VR Forged D03-R Wheel Set
No matter what kind of car you have, nothing makes a statement quite like some tasteful wheels! We chose the VR Forged D03-R Wheels powedercoated in signal green. This touch pays homage to classic Porsche Carrera RS livery. For this build, a classic 10-spoke with an outer ring design gives it that racing sporty look while still maintaining an air of sophistication and elegance thanks to their unique design. It’s definitely an upgrade that can’t be ignored! Plus they come in 20 x 9 +45 front & 20 x 12 +45 rear sizes so they fit perfectly on the 991.1 Turbo without any issues whatsoever.
Forged Wheel Benefits – Improve performance and aesthetics – Provides a “Euro motorsports flare” compared to previous 5-spoke wheels – Increases strength and provides weight savings over factory wheels
VR Aero Carbon Fiber Wing Lip Spoiler
The Porsche 991 Turbo and Turbo S are incredibly designed vehicles in performance, handling, and aerodynamics.  But with all 911 body styles, there is one thing that really makes the iconic shape stand out over stock vehicles. That is, of course, the addition of a more aggressive rear spoiler.  For years people have been upgrading the rear ends to feature a GT2 or GT3 style rear spoilers.  With the 991 Turbo, the factory hydraulic rear spoiler and front spoiler work hand and hand to provide incredible aerodynamic ability. At 300kph, the 991 Turbo can produce 132kg of downforce, allowing it to lap the Nordschleife two seconds faster than in the normal mode. To keep these incredible stats but add extra styling, we added one final touch – VR Aero Carbon Fiber Wing Lip Spoiler for a little extra pizzazz!
This is a simple add on piece that installs in less than 30 minutes.  It allows it to fit snuggly on the stock spoiler curves without drilling or cutting into anything.  It wraps around the front and rear of the factory wing blade to lock in place. The lightweight carbon fiber piece is styled to match other VR Aero carbon fiber parts.  
Wing Lip Spoiler Features
– Retains the factory function in the up or down position – Requires no special tools to install – 2×2 Carbon weave Carbon Fiber – Gloss coat with 3K UV resistant finish – Fits over stock ducts for easy install – Perfect fitment
VR Aero Carbon Fiber Side Air Ducts
For a touch of sporty elegance, we installed the VR Aero Carbon Fiber Side Air Ducts. These lightweight carbon fiber pieces are not only styled to match other VR Aero carbon fiber parts but also adds a unique aesthetic appeal to the 991 Turbo. These air vents provide additional cooling and lend a bold and aggressive look to the vehicle. 
Side Air Duct Features
– Requires no special tools to install – 2×2 Carbon weave Carbon Fiber – Gloss coat with 3K UV resistant finish – Fits over stock ducts for easy install – Perfect fitment
VR Aero Carbon Fiber Rear Diffuser
To take the exterior to the next level, we’ve added the VR Aero carbon fiber diffuser, and let’s just say, it’s a game-changer for that stylish, aggressive vibe you crave! Our goal was to find best performing upgrades and develop them at affordable price. This rear diffuser isn’t just an addition; it’s a statement. Crafted to seamlessly attach to the OEM rear bumper, it’s designed to flow the lines of the rear skirt. This carbon fiber piece not only adds flair but amplifies the rear end of the 991, making heads turn wherever you go.
Rear Diffuser Features
– Requires no special tools to install – 2×2 Carbon weave Carbon Fiber – Gloss coat with 3K UV resistant finish – Fits over stock ducts for easy install – Perfect fitment
VRP Porsche PDK Cup Style Shifter Stick
Last but not least, we’ve added the VR Performance Cup Shifter for more fun and engaging shifting experience. This shifter was designed to give PDK owners a whole new experience in driving their car. Mimicked after the factory cup car style shift knob and assembly, this makes banging through the gears a lot more fun. We also wanted to maintain OEM+ style for this build as Porsche interiors already have great features from the factory. The height of the shifter is increased about 3 inches over the stock PDK lever. This puts the Cup Shifter at a great position in reference to the steering wheel. You now can have quick hand placement from the steering wheel to shift knob to smash through the gears like a pro!
Sifter Features
– Added longer shifter knob with button actuator – Gives sequential style shifting feel – Gives interior OEM+ look – CNC machined from 6061 aluminum – Cup car style shift knob – Carbon fiber center tube – Easy installation
At Vivid Racing, we offer a range of parts and accessories perfect for enhancing your Porsche 911 991.1 Turbo, catering to everyone from professional racers to weekend enthusiasts or anyone who simply loves quality cars. Our selection spans performance upgrades to luxurious additions, ensuring your Porsche strikes the ideal balance between adventure-ready capabilities and reliable daily driving.
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heartsoulrocknroll ¡ 2 years ago
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Kings Island trip report!!!!! June 2023.
Kings Island was as great as I had hoped. I had been wanting to go here so badly for so long, and it exceeded expectations. Beautiful park, great operations, great rides. Loved it. Now let's talk coasters.
1) Mystic Timbers -- 5 rides -- This has been one of my most anticipated coasters for a long time, because of how insanely fast it looks in POVs, and I was not disappointed. It absolutely feels as fast as it looks -- the pacing is excellent, the transitions are quick, and the airtime never stops. The twisting drop is fun, and every hill delivers with the negative Gs, from the larger hills to the smaller banked hills. However, the out-and-back layout causes Mystic Timbers to lack the twists/turns that make Thunderhead feel so out of control for me. As a result, while I love both rides, Thunderhead remains my favorite GCI by a small margin.
2) The Beast -- 4 rides, including 1 night ride -- The Beast may be one of the most iconic roller coasters in history, but it is still ridiculously underrated among enthusiasts. Because of that, I went into this ride with low expectations. And boy oh boy, was I blown away. The first drop into the tunnel rocks. The setting deep in the woods is incredible. The ride feels like it is never going to end. The finale after the second lift hill is, of course, the highlight. The unnatural banking on that shallow drop is a crazy sensation on its own. And then, the love of my life, the double helix in the tunnels!!!!!!!!! The continuously increasing speed plus the LATERALS plus the tunnel wall being right beside my head on the left side of the train!!! All of this is crazy enough during the day, but at night, deep in the woods where you cannot see what is coming next??? WTF????? I waited over an hour and a half for my night ride, and my god, for the way I was losing my mind during that ride, it was sooooo worth it. A large part of me wants to put The Beast above Mystic Timbers. It's impossible to choose.
3) Diamondback -- 4 rides -- This is one of my favorite B&M hypers, right up there with Goliath. It's hard to choose between Diamondback and Goliath, as they are both great for different reasons. The airtime on Diamondback is unlike any of the other B&M hypers I've ridden. Diamondback may not (key word here is may) have a hill that outdoes the first hill on Mako in terms of one singular moment of sustained floater, but cumulatively, Diamondback has way more airtime than Mako. Even in row 7 (the closest to the front that I rode), the airtime hits. But in the back row??? I managed to be the least stapled I've ever been with this type of restraint, and I thought I was going to die on the first two camelbacks because of how sustained (and relatively powerful) the floater air is. Even the drop off the midcourse and the small hills after the midcourse give good airtime. And I love the splashdown on this ride, not only because it looks cool, but because you can actually get wet in the back row if you try.
4) Orion -- 4 rides -- This ride is extremely underrated. I think people who act as if there is some kind of night and day difference between Orion and Fury are insane. The height and the sense of speed alone are amazing, but Orion also has a great mix of forces. The first drop is excellent and basically indistinguishable from Fury's first drop, giving great airtime all the way down. The positive Gs at the bottom of the first drop are awesome. The inward banked hill after the drop does nothing, so that's one legitimate complaint. The speed hill after the turnaround and the camelback that follows are the standout elements. The speed hill gives borderline ejector airtime, while the camelback gives great floater. I also like that this ride has a helix to add some more positives into the mix. The helix is not as intense as I would have hoped, but it was still good. (Maybe I'm just spoiled by the beautifully sustained positives of Goliath's 540 degree helix.) Overall, just a great ride.
5) Banshee -- 1 ride -- I really needed to ride this more than once to get a good feel for it, but I just didn't have time, and honestly, I didn't really want to because of the restraints. I try not to let little things ruin my opinion of a ride, but I cannot get past those vest restraints on some B&Ms. Anyway, I liked this ride. The drop is huge, and there are no midcourse brakes, so this ride has breakneck pacing and crushing positive Gs, which I love. However, the inversions are more gracefully profiled with far less whip than the other inverts I have ridden. I found the slow inline twist at the end to be particularly out of character. The snappy inversions are the main reason why I have loved every other invert I've done, and because Banshee falls short in that regard, it ranks as my least favorite invert. (Also of note, this ride rattles hard for its young age. I personally don't mind that, but thought it was worth mentioning.)
6) Invertigo -- 1 ride -- This inverted boomerang is so much better than a traditional boomerang. It is incredibly forceful and didn't really bang my head at all.
7) The Bat -- 1 ride -- This is a completely different ride than the only other Arrow suspended coaster I've done, Iron Dragon. The Bat has a great sense of speed, as it is continuously descending throughout the ride. The setting in the woods is nice, and the swinging is crazy in parts, particularly coming into the final brakes.
8) Racer -- 1 ride -- I love my woodies, but these old PTCs just aren't the intense ride experience that I need. This one actually did give a little bit of airtime on some of the hills, and it is very smooth since the recent track work. Just a nice, fun ride.
9) Adventure Express -- 1 ride -- This is one of the better mine trains I've done, but it's still a mine train.
I didn't ride Flight of Fear or Backlot Stunt Coaster, as I have already ridden their clones at Kings Dominion and wanted to spend my time on re-rides on the top 4. But they would rank at #9 and #10 respectively, following Racer.
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ao3feed-undertale1 ¡ 2 years ago
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Changes
read it on AO3 at https://archiveofourown.org/works/49382059 by Blu3bon3s Sans fell down when he was about 7 years old, the drop from a relatively–really high HP, to a single point led to his soul messing with the magic supplied to his body, making him smaller and much younger looking than the average population.The monsters have been on the surface about 3 years, human doctors and scientists had been researching falls for much longer than the monsters had been released (maybe 10+ years) and figured out a way to increase HP whilst reversing the effect of the soul's essential panicked body morph. Sans was one the first 50 to receive the help that worked incredibly well, and after 10 treatments Sans had reached around 100 HP, which wasn't even a ⅓ of what he should be but its an incredible improvement (in my universe Papyrus has about 700 points or something, Sans' HP should be much higher than that, the example of how bad his fall truly was.) His appearance had changed drastically, he reaches the height of around Papyrus' clavicle(collarbone), making him now about 5'4-5'5 in height, he can move his mouth, he's muscular, but hes a skeleton so you can't tell, obviously the older brother now. Words: 11, Chapters: 1/?, Language: English Fandoms: Undertale (Video Game) Rating: Mature Warnings: Creator Chose Not To Use Archive Warnings, No Archive Warnings Apply Categories: F/F, F/M, M/M Characters: Papyrus (Undertale), Sans (Undertale), Grillby (Undertale), Fuku Fire (Undertale), Toriel (Undertale), Undyne (Undertale), Frisk (Undertale), Alphys (Undertale), Gerson (Undertale), Asgore Dreemurr, Original Undertale Character(s) Relationships: Papyrus & Sans (Undertale), Grillby/Sans (Undertale), Original character/Original Character (undertale), Fuku Fire & Sans (undertale) Sans & Papyrus & Original character(s) (undertale), Undyne/Alphys, Papyrus/Original Female character (undertale) Additional Tags: Sans (Undertale) Doesn't Remember Resets, Big Brother Sans (Undertale), Sans (Undertale) Being Sans, Nonbinary Frisk (Undertale), Non-Verbal Frisk (Undertale), Sans fell down (WHEN HE WAS YOUNG NOT NOW) and is getting better, Sans is being treated on the surface, Sans' HP is now around 120-40(?), His appearance has changed drastically, Sans undertale is sexy asf idc, Undyne and Alphys are married, Sans and Toriel went out on a few dates, they decided to stay friends, Sans and Tori essentially co-parent Frisk, Sans and Grillby definitely like each other a lot, Sans is about the same height as Papyrus' collarbone (5'4-5ish), Sans and Papyrus' parents are Oc's and are fantastic and not dead, I live for Sans undertale 💙💙💙, Gaster basically does not exist so he's not tagged as a character 😘, He's the skele-dudes like.. 3rd uncle or something, Sans and Papyrus are the two oldest of around 6 children, Papyrus is dating a bat lady names betsy, This is an AU please respect my feelings 😭, FORGOT TO METION THE AMOUNT OF IMPLIED SEX BETWEEN SANS AND A CERTAIN BARTENDER/RESTAURANT OWNER, AND MAYBE THERE WILL BE SOME ON-SCREEN PRIVATE TIMES???? THE RATING WILL STAY MATURE, AND IT'LL SAY IN THE NOTES AT THE BEGINNING OF A SMUT CHAPTER, if there is one read it on AO3 at https://archiveofourown.org/works/49382059
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push-profit ¡ 4 days ago
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Explore Hakim El-Shabaz's Online Portfolio
Unlock Your Potential with Hakim El Shabaz's Personal Development Program
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Heading 2: What to Expect from Hakim El Shabaz's Program Hakim El Shabaz's program is designed to help individuals develop a growth mindset, set meaningful goals, and take actionable steps towards success. Through a series of workshops, one-on-one coaching sessions, and practical exercises, participants will learn how to overcome self-limiting beliefs, cultivate resilience, and create a clear roadmap for their future.
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xinotsine-3 ¡ 19 days ago
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Week 12: Crowdsourcing in Times of Crisis
Hello everyone, and welcome back to my Tumblr blog. Today we will discuss Crowdsourcing in Times of Crisis.
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When a crisis hits, whether it be an earthquake, flood, or wildfire, the conventional systems we rely on can break down fast. The digital analogue of “many hands make light work” is crowdsourcing.
Although the term may seem like some tech bro buzzword, it has been used since the 1700s.  One of the first instances of crowdsourcing innovation was when the British government’s incentive for anyone who could figure out how to calculate longitude. However, it is driven by human compassion, hashtags, and smartphones.
What is Crowdsourcing in a Crisis?
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Crowdsourcing in crisis situations is when regular people use digital platforms to obtain, disseminate, and act upon real-time information (Tavra, Racetin & Josip PeroĹĄ 2021). From finding survivors to allocating aid, the public actively contributes to problem-solving rather than depending only on governments or the media.
Social media is crucial since it serves as a source of knowledge as well as an emotional outlet (Peng et al. 2024). Crisis communication becomes more decentralized, faster, and sometimes more successful with the help of apps like X (formerly known as Twitter), Instagram, TikTok, and community mapping tools.
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Real Life Examples: Putra Heights blaze broke
On 1st April 2025 in Malaysia, there was an unexpected fire that broke out in a residential complex in Putra Heights. The first footage of the incident is not came from the news crews, it’s from a dashcam and the video went viral immediately on TikTok and Instagram Stories (The Star Online 2025). Before rescue personnel had reached the scene, residents and bystanders shared real-time footage, identifying specific places and warning about the smoke hazards. The hashtag #PutraHeightsFire trended within minutes, with locals sharing evacuation routes, offering shelter, and issuing warnings. When communities are in danger, social media platforms that are usually used for memes and trends can quickly transform into emergency tools. This was demonstrated in a raw, emotionally charged moment, where social media operated as a distributed crisis network. 
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Nowadays, authorities no longer manage crises alone. Anybody with a phone contributes to the response. Platforms such as Instagram, TikTok, and X have become digital lifelines that support quick, group action. This change is a reflection of collective intelligence, whereby online communities collaborate in real time to solve problems (Howe 2006). Additionally, it provides a voice to those on the ground, helps build emotional unity and increases the healing process. All in all, we contribute to the creation of crisis news rather than only consuming it.
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Crowdsourcing isn’t perfect. False alarms or panic can result from the rapid spread of unverified information. Unauthorized viral distribution or retraumatization of communities can result from graphic content. Additionally, the pace and the chaos of internet updates continue to be too much for traditional emergency services to handle. Digital networks are therefore beneficial in times of disaster, but they also require care, empathy, and critical thought.
#MDA20009 #Crowdsourcing #SocialMediaCrisis #CrisisCommunication #PutraHeight
Howe, J 2006, The Rise of Crowdsourcing, WIRED, viewed 12 June 2025, <https://www.wired.com/2006/06/crowds/>. 
‌Peng, L, Wang, J, Zheng, N & Guo, X 2024, ‘Traversing Emotional Spaces: Social Media Affordances and Emotion Regulation in Times of Physical Isolation’, Social Media + Society, vol. 10, SAGE Publishing, no. 1, viewed 12 June 2025, <https://journals.sagepub.com/doi/10.1177/20563051241237273?icid=int.sj-full-text.citing-articles.88>. 
Tavra, M, Racetin, I & Josip Peroš 2021, ‘The role of crowdsourcing and social media in crisis mapping: a case study of a wildfire reaching Croatian City of Split’, Geoenvironmental Disasters, vol. 8, Springer Nature, no. 1, viewed 12 June 2025, <https://geoenvironmental-disasters.springeropen.com/articles/10.1186/s40677-021-00181-3>. 
The Star Online 2025, Putra Heights inferno: Alleged dashcam footage shows excavation work at site of gas pipeline blaze, The Star, viewed 12 June 2025, <https://www.thestar.com.my/news/nation/2025/04/02/putra-heights-inferno-alleged-dashcam-footage-shows-excavation-work-at-site-of-gas-pipeline-blaze>
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skyproperties007 ¡ 1 month ago
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How many steps do you make a Kilometer
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How many steps do you make a Kilometer Whether you are tracking your fitness, training for marathon, or eager during your evening walk, you are probably surprised: how many steps do you take a kilometer? The answer is not a single-shaped-fit-it depends on many factors such as your height, straight length and motion. Average step in one kilometer on average: Men take about 1,250 to 1,300 steps to walk 1 km. Women take about 1,300 to 1,400 steps to walk 1 km. It is based on an average straight length of about 0.75 to 0.8 m. 👣 What does the count of your step affect? Many things can affect how many steps you take in a kilometer: - Height and leg length Longer people have long legs and usually have long progress - which means less steps to cover the same distance. - Walking vs While walking, your progress is small, so you will take more steps. While running, your stride becomes long, so take less steps to cover 1 km (about 900–1,100 steps). - motion Walking faster than a slow walk may increase your strid length slightly. - Area Walking on top or uneven ground can reduce your strid and increase your step count. 🧮 How to calculate your own steps per kilometer Want more accurate number for yourself? This way: Method 1: Use a fitness tracker Most smartwatch or phone apps such as Google Fit or Apple Health automatically calculate your step count and distance. Method 2: DIY Strad Test - Measure at a distance of 100 meters (eg on a track). - Count your feet as soon as you walk it Read the full article
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lilywilderandrew ¡ 2 months ago
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Virtual Fitting Room: The Future of Online Fashion Shopping
The way we shop for clothes has undergone a dramatic shift, especially with the exponential growth of e-commerce. One of the most exciting innovations reshaping the retail experience is the virtual fitting room. This technology is not only transforming how consumers interact with fashion brands online but also helping businesses tackle some of the industry’s biggest challenges—like returns, sizing uncertainty, and engagement.
Discover how platforms like virtual fitting are pushing boundaries and redefining the way we shop from our screens.
What Is a Virtual Fitting Room?
A virtual fitting room is a digital technology that allows shoppers to try on clothes virtually—before committing to a purchase. Whether through body-scanning avatars or augmented reality (AR) overlays using smartphones or webcams, the goal is to recreate the in-store try-on experience within a digital space.
Instead of relying solely on size charts or model photos, consumers can now visualize how garments will look and fit on their own body, increasing the accuracy and satisfaction of online purchases.
Why Virtual Fitting Is Disrupting Online Shopping
Let’s face it: shopping for clothes online can be a gamble. Between inconsistent sizing across brands and misleading product photos, there’s a real disconnect between what you see and what arrives at your door.
Virtual fitting is a game-changer because it closes that gap. By using technology to simulate real-life try-ons, shoppers can better understand how an item will look, feel, and fit—leading to fewer returns, more confident purchases, and improved customer loyalty.
Key Benefits:
Reduced Return Rates: Try before you buy—virtually. See what works before checking out.
Enhanced Customer Confidence: Fit and sizing become clearer, leading to better decision-making.
Improved Sustainability: Fewer returns translate to a lower environmental footprint.
Higher Engagement: Interactive experiences hold user attention and increase conversions.
Greater Accessibility: Makes online fashion more inclusive for remote or differently-abled shoppers.
How the Technology Works
Behind every virtual try-on is a powerful combination of technologies working in harmony:
1. 3D Modeling
Garments are digitally recreated with precise textures, folds, and shapes. This ensures realism in how clothes drape and move.
2. Augmented Reality (AR)
AR overlays allow users to view clothing on themselves in real time using their device’s camera, making the experience interactive and fun.
3. Artificial Intelligence (AI)
AI collects user input—like height, weight, or photos—and analyzes it to generate an accurate body avatar. It can even recommend the best fit based on your past choices.
4. Machine Learning
These systems continue to learn from user data, improving fit recommendations and garment behavior with each use.
Industry Adoption and Use Cases
Fashion giants and digital-first brands are already investing in virtual fitting technology:
Zara and H&M have tested AR mirrors in physical stores.
Nike introduced mobile try-ons for shoes.
Luxury brands use digital avatars to preview exclusive or limited-run collections online.
Startups offer full-size avatar creation for tailored shopping experiences.
These examples show that virtual try-on isn’t a gimmick—it’s a scalable solution with widespread adoption potential.
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Impacts on E-Commerce
With increased adoption, virtual fitting rooms are revolutionizing the business side of fashion as well:
Boosted Sales: Interactive try-ons often lead to more confident purchases and higher conversion rates.
Customer Retention: Personalized fit and style recommendations build deeper brand loyalty.
Inventory Efficiency: Fewer returns mean better logistics and lower restocking costs.
Marketing Edge: Virtual try-ons create highly shareable content and drive social media buzz.
Challenges That Still Exist
Of course, no technology is without limitations:
Hardware Limitations: Some users may not have devices that fully support AR or high-quality modeling.
Privacy Concerns: Using biometric or body data requires strict security and transparency.
Onboarding Curve: Older or less tech-savvy users may need guidance on how to use virtual fitting tools effectively.
Despite these hurdles, the overall trend suggests strong consumer interest and growing brand investment in virtual fitting innovations.
The Road Ahead: Virtual Fashion 2.0
As we move toward more immersive digital experiences, virtual fitting rooms may soon become standard across e-commerce platforms. Here’s a glimpse of what’s next:
Integration with the Metaverse: Imagine shopping as an avatar in a fully immersive 3D store.
Smart Recommendations: AI stylists curating outfits based on your taste, body shape, and past purchases.
Digital Closets: Virtual inventories that help you build a smart wardrobe over time.
Tactile Feedback (Coming Soon): Technology that simulates fabric feel through wearables or smart devices.
Fashion is becoming more than just clothing—it’s becoming a virtual identity.
Conclusion: Embracing the Digital Fashion Revolution
The future of fashion lies at the intersection of technology and personalization. Virtual fitting rooms are not just enhancing convenience; they’re elevating the customer experience by making shopping more accurate, inclusive, and sustainable.
For brands and shoppers alike, it’s time to embrace this innovation. If you're looking to experience the latest in fashion technology, check out what Retseaz is doing to lead the charge in digital transformation.
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