#IncreaseSpeed
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km-independent-project · 2 months ago
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Making the player speed increase the longer they play
Creating function:
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Go to the Event Graph for your parenttile actor and create a new Function and call it IncreaseSpeed.
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Open up this function and cast to bpthirdpersoncharacter.
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From your asbpthirdpersoncharacter get character movement.
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And make sure your object on your cast is Get Player Character so the player is affected.
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From the Get character movement, get Max Walk Speed.
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Then, connect Max Walk Speed to a Multiply node and make the value 1.05.
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Next, from the Multiply node add a Clamp (Float) node. Set the value of Clamp Min as 600 and Max as 1500.
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Go back to your character movement and set Max Walk Speed from it.
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Connect the return of Clamp to the Max Walk Speed.
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Go back to the Event Graph of parenttile and put the IncreaseSpeed function after the AddScore.
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gameloops14 · 10 months ago
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How I Made An Endless Runner #5
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In the Event Graph for the MasterTile, create a new function named IncreaseSpeed. Perform a cast to BP_ThirdPersonCharacter, and from there, access the Character Movement component. Then locate the Max Walk Speed property within the Character Movement component. This will help to make the players speed increase over time.
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connect the max walk speed to munity node set the amount to 1.05. Then add a clamp node to 600 and max set to 1500.
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On the event graph you will want to add a new function after add score function. All this means that your character should now slowly but surly increase in speed. This chain makes sure that everything that needs to happen happens for the speed to increase
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esneblog · 10 months ago
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Endless Runner Workshop (1/2)
Camera And Movement -
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I started by creating a new file called "GameFiles" and then another file called "Tiles" within that.
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I then entered my third person character blueprint and deleted the directional camera input creating a static camera and then renamed it to Endless runner.
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I then deleted the directional movement input options and moved the remaining code into the endless runner note and added event tick and movement input to cause the player to move continuously in one direction upon loading into the level.
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I moved the camera into a new position behind the character and up high as to be able to see the lane ahead.
Tile Creation -
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inside of my tiles folder I created an asset which I called mastertile which I then created cube asset which I resized into a suitable lane tile.
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I then added on an arrow which allowed me to give the next tile a specific location in which to spawn and then a collision box which would generate the proceeding tile upon contact. And lastly I added a delay and then a destroy actor node which would remove the previous tile behind you after the next one was spawned.
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in my third person game mode blueprint i added a spawn actor node which i created a new variable off of which would allow the tiles to be generated in a further line as to create the illusion of the tiles being infinite instead of them being spawned under you each time you enter the collision box. this was done by getting the tiles proceeding spawn point and also creating a tile there.
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I then had to delete all current assets in the world to leave a clear area for the tiles to spawn, otherwise i would be walking into the pre existing structures.
Lanes -
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Firstly i added 3 arrows and gave each of them a designated lane number to give the player an anchor point in which to move across creating a system similar to that of subway surfers of temple run.
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By creating 3 new variables, Lane and New Lane I am able to set up code where pressing the left and right movement options my character will be able to jump between the lane markers to by setting the characters location to the next lane in the direction pressed.
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By creating a timeline and applying it to the actor location you will get a much snappier lane transition making a more visually pleasing and smoother gameplay.
Collectables -
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I start by creating 3 new variables in which to control the score and then in the master tile I create a new function, addscore, which allows me to cast to the player and increase the score incrementally upon colliding with the collectable asset.
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i then create the collectable a new asset and give it a sphere as a stand in.
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Then I cast to the player on overlap of the asset and upon triggering that the score will be increased my a pre-determined amount and then destroy the collectable asset.
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This will cause the collectable to be randomly spawned on the lanes by checking the lanes location and using a random integer giving a random input for the spawn location.
Incremental Speed -
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I start by creating a new function ,IncreaseSpeed, inside of the MasterTile blueprint and then casting to the player character and setting the speed to be increased by 1.05x each tick rotation.
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Lastly add the new Increase Speed function into the master tile to cause a speed increase each time the player collides with the next tile collision box.
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davidt2rpro · 10 months ago
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Rapid Prototyping - Endless Runner Prototype pt.5
to make it less boring I'm also implementing a mechanic that speeds the player gradually the more they progress.
to start I made a new function in the tile blueprint and simply called it IncreaseSpeed, then linked the exec to a cast to player node.
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i then linked character movement and max speed to the cast node.
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and from the movement node i linked a set max speed node, which was then linked to a clamp with a minimum of 600 and a maximum of 1500, and then a multiply node, with a value of 1.05, connected the walkspeed variable to the clamp.
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with that done I simply added the function onto the tiles event graph after the add score function.
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randomnessjames · 2 years ago
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Making the Endless Runner #2
For the player moving left and right I used this set of nodes to make it:
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The timeline contains this:
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The first key has the time and value as 0. The second key has the time as 0.1 and the value as 1.0. I then went into the bp third person game and created 3 functions that have these nodes in each, this one is SpawnTile:
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SpawnRandTile:
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SpawnRandSlab:
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I then went into MasterTile and created 3 functions and these are the nodes in each, first is AddScore:
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IncreaseSpeed:
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SetHighScore:
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#m
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ghemstutor · 5 years ago
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ru10 · 4 years ago
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mg-concept · 3 years ago
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pritomkarmokar · 5 years ago
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nikhil4sharma · 5 years ago
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