#Interactive features
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mitchell78uio · 3 months ago
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The Future of Smart Homes: Innovative, Efficient, Exceptional
Hello, we are a pioneering brand in the smart home industry, dedicated to enhancing everyday living with cutting-edge technology.
We are excited to introduce our latest product, the Ultra Pet, designed to make pet care easier and more efficient. This innovative device integrates seamlessly into your smart home ecosystem, providing real-time monitoring and interactive features that keep your furry friends happy and healthy.
We are currently seeking influencers and reviewers who would love to test and showcase the Ultra Pet. Samples will be sent out shortly.
Is anyone interested in this opportunity? Thank you!
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jasminesanders8807 · 5 months ago
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Exploring the Benefits of Psync's Two-Way Audio Camera
In today's world, home security is more important than ever, and Psync is leading the charge with its innovative Two-Way Audio Camera. This cutting-edge device not only allows you to monitor your home in real-time, but it also enables seamless communication with family members or pets from anywhere.
The Two-Way Audio feature is a game changer. It provides peace of mind by allowing you to check in on your loved ones and speak to them directly through the camera. Whether you're at work, on vacation, or just in another room, you can always stay connected.
Psync's cameras are designed with user-friendly technology that makes installation a breeze. With high-definition video quality and night vision capabilities, you can have clear visibility around the clock. The sleek design ensures that the camera fits perfectly into any home decor.
Moreover, Psync prioritizes security and privacy. The camera's encrypted data transmission ensures that your footage is safe from unauthorized access. You can enjoy the benefits of advanced home security without worrying about potential breaches.
In summary, Psync's Two-Way Audio Camera is an excellent investment for anyone looking to enhance their home security system. With its interactive features and superior design, it's a fantastic choice for keeping your home and loved ones safe.
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townhallevent · 6 months ago
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Event Management Platform | Townhall Townhall is an advanced event management platform that simplifies the planning and execution of virtual, hybrid, and in-person events. Offering customizable apps, seamless registration, and interactive features, it enhances attendee engagement and delivers real-time insights, ensuring a successful, streamlined event experience for any occasion.
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toymakerinchina · 2 years ago
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Quick-Start Guide for Indoor Playground Equipment | Comprehensive Setup Instructions
Welcome to our comprehensive Quick-Start Guide for setting up indoor playground equipment! In our spacious 200m x 150m x 7m facility, we’ve curated a diverse range of play equipment to cater to children aged 3-12. This guide is designed to help you make the most out of your indoor play area, ensuring safe and exhilarating play experiences for kids. Table of Contents: Layout Planning 1.1. Age…
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goldenjuniper · 8 months ago
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the hades siblings in maid outfits!!! 🎉
thank you @reblogs-of-sin for the suggestion this was so fun LOL!!!
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Fish want him women fear him
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interact-if · 29 days ago
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Writing Spotlight: Infamous (Interview)
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We had the great pleasure to interview Amy, author of the massively beloved IF Infamous (@infamous-if). She shared some tips, tricks, and insights on her approach to writing.
One of the most notable things about Infamous is how quickly readers get sucked into its world and invested in its web of characters — be it Orion or Blake or G or Victoria or the slightly controversial Seven. They are all incredibly multi-faceted, complex, and sometimes heartbreakingly real.
Amy says:
“I’ve read something by a writer once that I’ve followed faithfully: you should always know what’s happening in the other room. Even if it won’t be available to readers, it helps establish the world and characters as real, tangible things that don’t just poof out of existence once they walk ‘off-screen’ so to speak.”
Here’s the full interview:
1. What drew you to interactive fiction as a storytelling medium? Did you have any experience writing in other formats before, and if so, would you say there’s any differences in the way writing for IFs should be approached?
There’s so much about writing interactive fiction that I love, but I think the main one is the freedom that comes with it! There are so many ideas I can explore, so many endings and storylines. It’s just as fun for writers as it is for readers to push the limits of what their world and characters can do. You can truly sink your teeth into it and develop the story in ways you don’t see often. 
Coming from writing traditional fiction and having never written an interactive story before, I did need to change my mindset a little. You have to learn to be flexible. Very often, I’m writing routes I wouldn’t particularly take as a reader, and it’s interesting to go against my gut to offer a varied experience. I’ve discovered a lot of fun things about Infamous and its characters from routes I would never take if I were reading it in another IF!
2. What does your writing process look like?
I am a plotter to my core! I am endlessly envious of writers who can pants their way through a scene or a chapter. I need to outline every single beat, every scene, every conversation. The plot comes to me first and then I slowly build the main character around that and ask myself what kind of story I want to tell with that main character.
The MC in Infamous leans heavily into the ‘underdog’ trope. That’s how I got much of MC’s personality from. The main thing I ask myself when building the main character is: what do they have, what do they want, and what do they need? I use that to inform the rest of the cast and the stats. My main goal is that every piece works in tandem with the others. They all make sense in my head! 
3. What does good writing / good characters / good world-building etc. mean to you, and what are some central tenets or principles you follow to achieve that? 
A story that gets me invested is a success in my eyes. I want to care for the characters and feel like the world is one that truly exists somewhere. I’ve read something by a writer once that I’ve followed faithfully: you should always know what’s happening in the other room. Even if it won’t be available to readers, it helps establish the world and characters as real, tangible things that don’t just poof out of existence once they walk ‘off-screen’ so to speak. The characters had lives before the story started, people they knew and things they’ve experienced. It informs their personalities and builds them what they are once you meet them on page.
The world is still turning even while the main character is asleep. Things are still happening everywhere…even when we don’t see it. That’s how I try to approach every story to bring it to life. 
4. What’s one piece of advice you’d give to someone just starting out in interactive fiction?
Be firm! It’s so easy to get swept up in the excitement of having an audience and wanting to keep that audience. It’s not uncommon to make the mistake of overpromising to please every reader. You won’t be able to, trust me! You’ll only write yourself in a corner. It’s healthy to find a good balance between sticking to your gut and accepting/being open to suggestions. 
A tinier one but: know your endings! It’s best to know what you’re writing toward. It’ll be so much easier to stick to the story and avoid meandering through the plot if you know how each route ends. Everything I write is to get to that ending in one way or the other.
5. Where do you find your ideas or inspiration for new stories or mechanics?Where did your story idea originate? Has it strayed far from that concept/evolved during the writing process? 
I guess it’s quite on brand to say that almost every story idea I’ve had came from a song, Infamous included. My head is always thinking of songs as potential needle drops or playlists as movie soundtracks. Infamous in particular, was formed from Brie Larson’s cover of Black Sheep in the Scott Pilgrim movie. It features a Battle of the Bands sequence that made me want to read a story with the same concept. I scoured and scoured for a band IF that scratched that particular itch but didn’t find any. Eventually, I gave in and did it myself! That’s one of the best parts of the community; you can just do it. 
Surprisingly, this is one of the few stories of mine that hasn’t strayed far from the original idea. I think it helps that I’m writing exactly what I wanted to read once upon a time.
End of interview
A big thanks once again to Amy for her insightful answers, and @veswrites-if for taking the time to coordinate the interview. Hope that this was a fun and interesting read.
Stay tuned for more of these interviews :)
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myszkaa · 1 year ago
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Their friendship potential is bigger than the universe
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z13lovebot · 10 months ago
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A BUNCHA ASKBOX RESPONSES HI
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welcometogrouchland · 9 months ago
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Hi hello I'm not dead I just didn't post art for nearly 3 weeks bc I took an anxious break from this app and then immediately got sick afterwards <3 so here's the backlog
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neunhofferart · 9 months ago
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I'm incredibly proud of all the hard work our team put into this season and I can't wait for everyone else to see this one too.
Time to see what's upriver!
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poorly-drawn-mdzs · 5 months ago
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I saw staff promoted your snake drawing! That's so cool!
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I'm honestly still stunned by the feature! What a way to start off the new year!
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chorrianderr · 24 days ago
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Jon and Damian : *arguing on their usual rooftop*
Damian : Screw this. If this keeps going I will jump
Jon : Forget jumping, do a flip if you dare!
Damian : Oh? Okay. Watch me Superboy
Jon : WAIT...DAMI NO! *rushes down to bridal catch Damian from falling*
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bunnieswithknives · 10 months ago
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I feel bad for neglecting Hazel so much, I do have many thoughts about her.. and also a mermaid au that im probably not going to do anything with
#fop#fairly oddparents#fop a new wish#fairly oddparents a new wish#hazel wells#fop hazel#fop dev#dev dimmadome#art#digital art#doodles#I wish Hazels parents were more flawed tbh...#Like I get why they wanted to have them be good rep so that young people could know what a good family is supposed to look like#but it felt like every time there was an opportunity to have them do something genuinely flawed-#they would perfectly sidestep it before it even became a problem#I really enjoyed the first episode because it showed a hint of a very unique emotional issue Hazel had related to having a therapist mother#The idea that she has to be mature all the time#constantly living around therapy speak makes her feel like she isnt allowed room to breathe#Feeling unable to express her emotions without someone there giving advice that she isnt ready for yet#just small things!#She feels so pressured to be emotionally mature all the time BECAUSE she gets praised for it#maybe im projecting everyone always tell me I was so mature for my age...#But like I really really wanted to see that from her!!#And then after that episode it doesnt even come up again#The only other episode that features the moms job as a conflict is the one where she wants to spend more time with her#which is a fine conflict I guess but it still ends with her saying all the perfect things#I wanted Markus to be more of a genuine threat too. even if he didnt actually do anything having him be more looming would have been nice#I feel like they mostly forget hes a para scientist most of the time idk.#I just felt like his interactions could have been more unique#Maybe he will be in future seasons idk
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breakerbeam · 1 year ago
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some pooltoy blinkies i made :) 🛟🌊 (f2u anywhere, would prefer credit though)
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interact-if · 4 months ago
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Our second edition of the Black History Month Author Spotlight series features beloved author, C.C. Hill (@when-life-gives-you-lemons-if)!
(CC is an absolute institution. What better way to celebrate Valentine’s than by doing a feature of the slice-of-life romance queen herself? CC is one the most inspiring, supportive IF writers out there, and it was a great honor to pick her brain! Read on for pandemic-setting feel good stories and Creole-based spells!)
Author: C.C. Hill
I'm from Haiti, born and raised. I love red wine, ice cream, and I'm obsessed with true crime podcasts.
Games: When Life Gives You Lemons (Slice-of-Life)
Synopsis: You play as an MC starting a new life in a small town called Lemon. It’s a story about self-discovery, love, and parenthood—a comfort story where the love interests want to sweep you off your feet.
Games: The Midnight Saga (Horror)
Synopsis: After finding yourself trapped in another dimension, you and your friends must fight for survival and defeat the monsters that lurk in the shadows. Make sure to grab a weapon as your quiet Halloween night turns into an out-of-this-world adventure!
Quote from the interview:
What mostly inspired Lemon in particular was the need for a feel-good story—a story where the character just needs a break. No magic, no monsters, just going through life and having the romance options fall in love with them no matter what. It was just the need for comfort, for feel-good moments, for romance, and a little bit of drama.
Read on for the full interview!
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Tell me more about yourself! What are some things new readers or long-time readers might not know about you?
I'm from Haiti, born and raised. I love red wine, ice cream, and I'm obsessed with true crime podcasts.
Can you tell me a bit about what you’re working on right now and your journey into interactive fiction? What inspired the game/story you’re currently writing?
I'm working on so many things it should be illegal for my brain to operate this way. But mainly, When Life Gives You Lemons. My plan is to focus on the final part in March, do some beta testing, and submit it to Hosted Games in April for my birthday month.
I'm also under contract with Heart’s Choice, writing Spices of the Heart, with hopes of completing it this year. On top of that, I’m working on publishing my first visual novel, The Wedding. It’s close to completion, and I have the third quarter of 2025 planned for publication.
I only started writing interactive fiction in 2020. When the pandemic hit, I needed something to keep my brain occupied, and five years later, I’ve published three games and still have a ton of projects in progress.What mostly inspired Lemon in particular was the need for a feel-good story—a story where the character just needs a break. No magic, no monsters, just going through life and having the romance options fall in love with them no matter what. It was just the need for comfort, for feel-good moments, for romance, and a little bit of drama.
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How has your identity, heritage/background, upbringing, or personal experiences influenced your storytelling or writing process? OR How does your work feature aspects of your identity / experience?
My first game, The Midnight Saga, was heavily inspired by my background and where I'm from. The story itself is based on an old Haitian folklore about not staying outside after midnight—if you do, the Keeper of Midnight will eat you. I took that idea and built the characters around it.
I even managed to include some spells written in Haitian Creole. It was a lot of fun to write, and even though Book 2 is currently on hiatus, this story has a special place in my heart because it was my first game. The characters are a representation of my people and the struggles they’ve gone through. I’m really happy that it was my debut story.
What are some of the most rewarding or challenging aspects of writing Interactive Fiction for you?
For me, it’s branching and being able to write an MC and other characters in a way that readers can truly connect with. Lately, I’ve been writing a lot of feel-good romance and slice-of-life stories, and I’m starting to feel like this is my comfort zone—and I want to stay here forever.
I never want to create a romance option that is inherently bad or purposely deceitful. My biggest challenge is writing characters who are flawed and complex—where readers can love them or hate them—but making sure they aren’t just villains for the sake of it. They’re simply existing in the world they were created in.
What does your writing process look like? Any rituals or habits? Any tips, tricks, philosophies or approaches that have worked very well for you?
My writing process is a mess. My brain gets pulled in so many directions. When I get an idea, I have to code it, shape it, and give it life—otherwise, it’s going to bug me forever. That’s why I end up with so many WIPs. I need to see them through, at least to a short demo, to see if they make sense.
My desk is also full of notes, and I basically write on anything—pieces of napkins, tissue boxes, whatever is nearby. One weird habit I have is that some of the best changes I’ve made to my games, those "spark" moments, happen when I’m in the shower. It’s weird and strange, but it works.
What’re you excited to tackle/implement/work on next? Or anything you’re looking forward to in the year ahead?
Keep writing romance and feel-good slice-of-life stories. Get When Life Gives You Lemons published this year. Focus on doing this full-time. Publish my visual novel.
Overall, just stay busy and be productive.
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If you were to say one thing to your readers, other authors, and/or the interactive fiction community: what would it be?
To the readers—us authors don’t have all the answers. Sometimes, we start writing a story and end up forgetting certain plots or characters, which is easy to do when writing interactive fiction. So yes, we often write ourselves into a corner and just put a period there so the story can progress.
To the authors—write stories you love, something you would want to read. It makes it easier to keep going because if it’s a story you love, you’ll want to see how it ends, and that will push you to persevere.
This-or-that segment: (red = CC's pick)
Coffee or tea?
Early mornings or late nights?
Angsty or Cozy romances?  
Steady progress or frenzied binge-writing followed by periods of calm?
Introvert or extrovert?
Plotter or pantser?
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