#Interfaced With Reality
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Random question, no reason at all, but...how much body horror is too much in a fic?
#interfaced with reality#bnha fic stuff#i made the mistake of plotting ahead with this au and the angst potential is off the charts
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Disclosure (1994)
#disclosure#90s#cyberpunk#scifi#aesthetic#vaporwave#gifs#retrofuture#computers#90s movies#1990s#graphic design#user interface#1990s movies#3d animation#gifset#michael douglas#michael crichton#virtual reality#vr headset
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Diana Novich - Heavy Rain (2018)
#2018#art#illustration#gaming#Diana Novich#Heavy Rain#Norman Jayden#Ethan Mars#Madison Paige#Scott Shelby#Lauren Winter#Origami Killer#Triptocaine#Added Reality Interface#ARI#FBI
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question!! if tumblr does go down, where are you guys going to? or at least where are u most active outside tumblr?
#ive stopped using everything except tumblr and so i do need to think of where to go in case it's gone. so i guess i'd like opinions on where#f.txt#the reality is i know that if tumblr does disappear overnight i'll go and show signs of life on twitter#but idk twitter's life expectancy isn't looking very good vdfshfjf#i mean. it'll keep going but i know it's just going to keep getting worse#i know a lot of people have gone to bsky and if u have what's ur opinion on it? is it good? and do u like it#personally i never really got too interested bc it just feels like twitter 2.0#like interface and all that wise. it's just a copy of twitter from what i've seen. and i suppose it'll still be like short text post based#? havent actually used it so idk#at the end of the day i just wish there was smth else like tumblr. with the same posting and personaliztion capabilities#there's just nothing like tumblr 😭😭 i love the way it works a LOTTTTT. it's good it's honestly really good.#the people in charge just keep fucking it up for no reason 😭#the personalization options!!!! the incredible tagging system. being able to make sideblogs.#i want to make 2k posts about the thematic significance of gojo being a bottom. i wanna post 30 gojo images in the same post#i love having a desktop theme!! i love being able to change my blog's colors and everything. i love the countless post editing abilities.#I LOVE!!!!! THE TAGGING SYSTEM!!!!!!!!!!#i know a lot of people say that tumblr search doesn't work and while i do think it has its issues i think t's a sentiment born of not reall#understanding how it works. bc if u do. it's so easy to find what u're looking for#i guess the little issues earlier today made me realize that uh. yeah this site might actually be dying#and that fuck i should really export my blog OTL#but from what ive seen the export will take. a while.#and also think of where to go but.....nothing is tumblr 😭
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#Cyberpunk#AI Woman#Futuristic#HD Babe#Techno Beauty#Neon Cityscape#Robotic Enhancements#Sci-fi Fashion#Cybernetic#Virtual Reality#High-tech#Neon Lights#Augmented Reality#Artificial Intelligence#Digital Femme#Futuristic Makeup#Dystopian Aesthetic#Cybernetic Eyes#Urban Techscape#Holographic Interface
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another day, another "sobbing at my own writing" moment
#sophie's idle chatter#ive talked abt it a couple of times on this blog but its one of my ocs x reader fics i have on quotev#<- i say when the one im crying abt only has a prologue from last year + the other one hasnt been update since last year ;w;#BUT !! to those who do/have read [when all goes wrong fake it] and/or [traversing realities] then pls know im working on them 🙏#slowly but surely 🙏#anyway yea im sobbing over tr bc i have finally expanded more on it and have a direction i want to go with it#ourgh dungeons + god sponsors + game like interface world + s-classes genre and tropes my beloved....
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Cybernetics Girl
#Cyberpunk#Science Fiction#Anime#Manga#Cybernetics#Artificial Intelligence#Existentialism#Transhumanism#Hacking#Society and Technology#Action#Dystopia#Law Enforcement#Philosophy#Virtual Reality#Futuristic#Identity#Technological Advancements#Human-Machine Interface#Political Intrigue#Mind Upload#Consciousness Exploration#Futuristic Cityscapes#Surveillance#Futuristic Weapons#Ethical Dilemmas#Techno-Thriller#Androids#Mystery#Mind-Hacking
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My friend's infant nephew is dying and boy howdy does it take an infant dying to remember you don't know jack shit about how to comfort anyone
#like my immediate instinct is damage control#how is the family how are the parents is anyone self harming is anyone in immediate crisis over this#and i really don't know to interface at all with the iverwhelming reality of the moment that is just like. absolute grief.#my posts
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AHAHAHAHAHAHA I DID IT
#ffxiv#dawntrail#that omnicrafter life#am i losing my grip on reality? maybe#will i dream about the crafting interface? probably
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alright i want to apologise in advance a bit, because I recently tripped and fell into another BNHA fixation, and it's sorta getting in the way of my other stuff.
So. If I look as if I've jumped fandoms for the next however long...I really haven't. I just added to the pile, and I'm returning to my old VR AU because holy ensemble cast, it sure does scratch that itch.
...is it bad that ensemble casts are basically a prerequisite for any fandom I might get invested in enough to write for?
Anyway, not the point. The point is that I'm channelling my current obsession into NaNo this year (as co-ML for Kent's region I try to give it my all when I participate!), so I'm afraid everything else is probably not going to get much love for the next few weeks or so.
Probably. I know what I'm like, and I usually find it hard to stick to one project at a time, especially if I don't want to burn out. TBH, that's the other reason I'm doing this - so far, the only part of this AU i've posted is a standalone prequel fic which no one really cared about anyway because it had no ships. So if I burn out and this goes nowhere, at least I haven't left anyone hanging, right?
Also, if you want to take a peek at any of the decidedly excessive worldbuilding notes I've been putting together for the last couple of weeks, just hit me up. So far there's like...10k of it, including my musings on how the hell to turn quirks into VR hacks which make sense on a digital platform. Some of these are more straightforward than others, let me tell you.
I am also decidedly in love with how OFA/AFO works in this setting, but that's for me to know and you to find out if I ever get as far as posting this damn thing.
also also dropping this here because I can and it gives you a bit of an idea of the setting: In the AU, basically the surface of the planet got screwed over a couple of hundred years ago, and everyone lives underground, logging into a VR world where they can roleplay as pre-disaster humans for the sake of their sanity for their waking hours. Quirks are basically government-sanctioned hacks which people apply to their VR accounts, because ultimately it was easier to legitimise and legislate them than try and get people to stop doing that. A chief problem in the story is dealing with the fallout of an entire world of people who no longer remember how to touch grass. (It's a lot more serious than this, but basically my planning seriousness is inversely proportionate to the tone of the fic itself, and I just. I cannot talk about my work in any other way.)
Here's a snippet from my planning document to give you an example:
Aizawa is just a regular-ass dude who got his hero licence in spite of his Exploit rather than because of it. He’s also IRL ripped because his eye problems aren’t exactly conducive to 16 hours of screentime a day. This is why no fucker has heard of him, because all his heroics happen in short, irate bursts before he logs out to dose up on fucking eye drops.
His chief strength in this AU is not a borderline gamebreaking exploit, it’s the fact that he can, like, actually function in the real world a hell of a lot better than most folks.
Which meeeeeeaans, that he becomes 1A's teacher in the real world, after they all realise they need to buff up for this shit because they’re (mostly) totally clueless on how to function outside of the Interface. In this fic, UA is basically 1A's super secret offline school where they learn proper fitness and agility, and the physical, mechanical skills they’re gonna need in order to pull off the heist of the century. Hahaha, Aizawa is gonna be That Guy who is super strict about everyone’s screen time lmao.
#tott's life#progress update#bnha stuff#Interfaced With Reality#ah man it actually feels good to be able to type that series title again?#I genuinely really loved working on this AU before#and i'm super excited to work on it again#not least of all because there are SO MANY THINGS which the manga has made more interesting since i last did anything with bnha
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The Animatrix (2003) - A Detective Story
#the animatrix#film noir#scifi#animation#cyberpunk aesthetic#neo noir#anime#virtual reality#hacker#dystopian society#private investigator#2d animation#gumshoe#tech gadgets#forensics#telephone#hacking#user interface#user experience
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Immersive Media Design Courses in Pune | MIT Institute of Design
Explore MIT Institute of Design’s immersive media design courses in Pune. Master virtual reality interface design, AR/VR interaction, visual graphic design & audio visual communication. Apply today! please visit: https://www.mitid.edu.in/courses/immersive-media-design/
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#Cyberpunk#AI Woman#Futuristic#HD Babe#Techno Beauty#Neon Cityscape#Robotic Enhancements#Sci-fi Fashion#Cybernetic#Virtual Reality#High-tech#Neon Lights#Augmented Reality#Artificial Intelligence#Digital Femme#Futuristic Makeup#Dystopian Aesthetic#Cybernetic Eyes#Urban Techscape#Holographic Interface
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From punch cards to mind control: Human-computer interactions - AI News
New Post has been published on https://thedigitalinsider.com/from-punch-cards-to-mind-control-human-computer-interactions-ai-news/
From punch cards to mind control: Human-computer interactions - AI News


The way we interact with our computers and smart devices is very different from previous years. Over the decades, human-computer interfaces have transformed, progressing from simple cardboard punch cards to keyboards and mice, and now extended reality-based AI agents that can converse with us in the same way as we do with friends.
With each advance in human-computer interfaces, we’re getting closer to achieving the goal of interactions with machines, making computers more accessible and integrated with our lives.
Where did it all begin?
Modern computers emerged in the first half of the 20th century and relied on punch cards to feed data into the system and enable binary computations. The cards had a series of punched holes, and light was shone at them. If the light passed through a hole and was detected by the machine, it represented a “one”. Otherwise, it was a “zero”. As you can imagine, it was extremely cumbersome, time-consuming, and error-prone.
That changed with the arrival of ENIAC, or Electronic Numerical Integrator and Computer, widely considered to be the first “Turing-complete” device that could solve a variety of numerical problems. Instead of punch cards, operating ENIAC involved manually setting a series of switches and plugging patch cords into a board to configure the computer for specific calculations, while data was inputted via a further series of switches and buttons. It was an improvement over punch cards, but not nearly as dramatic as the arrival of the modern QWERTY electronic keyboard in the early 1950s.
Keyboards, adapted from typewriters, were a game-changer, allowing users to input text-based commands more intuitively. But while they made programming faster, accessibility was still limited to those with knowledge of the highly-technical programming commands required to operate computers.
GUIs and touch
The most important development in terms of computer accessibility was the graphical user interface or GUI, which finally opened computing to the masses. The first GUIs appeared in the late 1960s and were later refined by companies like IBM, Apple, and Microsoft, replacing text-based commands with a visual display made up of icons, menus, and windows.
Alongside the GUI came the iconic “mouse“, which enabled users to “point-and-click” to interact with computers. Suddenly, these machines became easily navigable, allowing almost anyone to operate one. With the arrival of the internet a few years later, the GUI and the mouse helped pave the way for the computing revolution, with computers becoming commonplace in every home and office.
The next major milestone in human-computer interfaces was the touchscreen, which first appeared in the late 1990s and did away with the need for a mouse or a separate keyboard. Users could now interact with their computers by tapping icons on the screen directly, pinching to zoom, and swiping left and right. Touchscreens eventually paved the way for the smartphone revolution that started with the arrival of the Apple iPhone in 2007 and, later, Android devices.
With the rise of mobile computing, the variety of computing devices evolved further, and in the late 2000s and early 2010s, we witnessed the emergence of wearable devices like fitness trackers and smartwatches. Such devices are designed to integrate computers into our everyday lives, and it’s possible to interact with them in newer ways, like subtle gestures and biometric signals. Fitness trackers, for instance, use sensors to keep track of how many steps we take or how far we run, and can monitor a user’s pulse to measure heart rate.
Extended reality & AI avatars
In the last decade, we also saw the first artificial intelligence systems, with early examples being Apple’s Siri and Amazon’s Alexa. AI chatbots use voice recognition technology to enable users to communicate with their devices using their voice.
As AI has advanced, these systems have become increasingly sophisticated and better able to understand complex instructions or questions, and can respond based on the context of the situation. With more advanced chatbots like ChatGPT, it’s possible to engage in lifelike conversations with machines, eliminating the need for any kind of physical input device.
AI is now being combined with emerging augmented reality and virtual reality technologies to further refine human-computer interactions. With AR, we can insert digital information into our surroundings by overlaying it on top of our physical environment. This is enabled using VR devices like the Oculus Rift, HoloLens, and Apple Vision Pro, and further pushes the boundaries of what’s possible.
So-called extended reality, or XR, is the latest take on the technology, replacing traditional input methods with eye-tracking, and gestures, and can provide haptic feedback, enabling users to interact with digital objects in physical environments. Instead of being restricted to flat, two-dimensional screens, our entire world becomes a computer through a blend of virtual and physical reality.
The convergence of XR and AI opens the doors to more possibilities. Mawari Network is bringing AI agents and chatbots into the real world through the use of XR technology. It’s creating more meaningful, lifelike interactions by streaming AI avatars directly into our physical environments. The possibilities are endless – imagine an AI-powered virtual assistant standing in your home or a digital concierge that meets you in the hotel lobby, or even an AI passenger that sits next to you in your car, directing you on how to avoid the worst traffic jams. Through its decentralised DePin infrastructure, it’s enabling AI agents to drop into our lives in real-time.
The technology is nascent but it’s not fantasy. In Germany, tourists can call on an avatar called Emma to guide them to the best spots and eateries in dozens of German cities. Other examples include digital popstars like Naevis, which is pioneering the concept of virtual concerts that can be attended from anywhere.
In the coming years, we can expect to see this XR-based spatial computing combined with brain-computer interfaces, which promise to let users control computers with their thoughts. BCIs use electrodes placed on the scalp and pick up the electrical signals generated by our brains. Although it’s still in its infancy, this technology promises to deliver the most effective human-computer interactions possible.
The future will be seamless
The story of the human-computer interface is still under way, and as our technological capabilities advance, the distinction between digital and physical reality will more blurred.
Perhaps one day soon, we’ll be living in a world where computers are omnipresent, integrated into every aspect of our lives, similar to Star Trek’s famed holodeck. Our physical realities will be merged with the digital world, and we’ll be able to communicate, find information, and perform actions using only our thoughts. This vision would have been considered fanciful only a few years ago, but the rapid pace of innovation suggests it’s not nearly so far-fetched. Rather, it’s something that the majority of us will live to see.
(Image source: Unsplash)
#Accessibility#agents#ai#AI AGENTS#AI chatbots#ai news#AI-powered#alexa#Amazon#amp#android#apple#ar#artificial#Artificial Intelligence#augmented reality#avatar#avatars#binary#biometric#board#Brain#Brain-computer interfaces#brains#buttons#chatbots#chatGPT#cities#Companies#computer
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Cybernetics Girl
#Cyberpunk#Science Fiction#Anime#Manga#Cybernetics#Artificial Intelligence#Existentialism#Transhumanism#Hacking#Society and Technology#Action#Dystopia#Law Enforcement#Philosophy#Virtual Reality#Futuristic#Identity#Technological Advancements#Human-Machine Interface#Political Intrigue#Mind Upload#Consciousness Exploration#Futuristic Cityscapes#Surveillance#Futuristic Weapons#Ethical Dilemmas#Techno-Thriller#Androids#Mystery#Mind-Hacking
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Cognitive Load as Currency
So I was reading this Atlantic article the other day about the fact that labor as the fundamental economic building block of society is being supplanted by "attention". You know: You need to pay attention to Facebook, Twitter needs some too, But wait...TV and newspapers used to exist, etc. Perhaps it was because I have at least 3 jobs and a kid that I felt a certain pang of empathy for our common plight in that moment so I actually read the whole thing. Nice work.
But then it got me thinking: In that economy - people who have a naturally-higher cognitive load capacity than others will have a competitive advantage. It's like being the big, strong labourer vs. the spindly little guy. In an economy which consumers labour, one of those fellas is a lot more hirable. That said, it won't be as obvious at first glance - so what other advantages will it bring? Maybe additional resilience vs. cognitive hijacking by omnipresent ads? (I'm looking at you, Keiichi Matsuda.)
All this is just a little tangent in reference to what kind of screen time I should allow my kid. Most parents don't even know that "screen time" isn't a monolith, so that's how far behind this new economy we are as a proletariat. Good luck, everyone. < 3
#virtual reality#augmented reality#interface design#screen time#heady#mixed reality#extended reality#spatial interface design
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