#Legacy PC software
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stormkeepergu · 3 months ago
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This is...
My second sealed Cybiko Xtreme that I just received in the post earlier today! The second I saw it on eBay, I knew I needed to get it there and then, as an opportunity like that – and especially at that price – doesn’t come round that often! I’m going to leave it sealed for now, because I think that if it doesn’t touch any air outside of the seal, the batteries will have a better chance of not…
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skylertheminish · 1 year ago
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Looking at my old yt videos was a mistake :)
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I'm gonna miss this hot mess of a game. This branch is closing down.
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heronetworkgg · 2 years ago
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Hogwarts Legacy: La magia tras el juego revelada en un nuevo tráiler
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Warner Bros. Games celebra Back to Hogwarts con un emocionante tráiler que muestra los secretos detrás de Hogwarts Legacy, el juego de rol que ha cautivado a fans de todo el mundo. Como parte de las festividades de Back to Hogwarts, Warner Bros. Games ha lanzado el tráiler “La Magia Tras Hogwarts Legacy“, una mirada […]
Ir a la noticia completa
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ayeforscotland · 10 months ago
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What is Dataflow?
This post is inspired by another post about the Crowd Strike IT disaster and a bunch of people being interested in what I mean by Dataflow. Dataflow is my absolute jam and I'm happy to answer as many questions as you like on it. I even put referential pictures in like I'm writing an article, what fun!
I'll probably split this into multiple parts because it'll be a huge post otherwise but here we go!
A Brief History
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Our world is dependent on the flow of data. It exists in almost every aspect of our lives and has done so arguably for hundreds if not thousands of years.
At the end of the day, the flow of data is the flow of knowledge and information. Normally most of us refer to data in the context of computing technology (our phones, PCs, tablets etc) but, if we want to get historical about it, the invention of writing and the invention of the Printing Press were great leaps forward in how we increased the flow of information.
Modern Day IT exists for one reason - To support the flow of data.
Whether it's buying something at a shop, sitting staring at an excel sheet at work, or watching Netflix - All of the technology you interact with is to support the flow of data.
Understanding and managing the flow of data is as important to getting us to where we are right now as when we first learned to control and manage water to provide irrigation for early farming and settlement.
Engineering Rigor
When the majority of us turn on the tap to have a drink or take a shower, we expect water to come out. We trust that the water is clean, and we trust that our homes can receive a steady supply of water.
Most of us trust our central heating (insert boiler joke here) and the plugs/sockets in our homes to provide gas and electricity. The reason we trust all of these flows is because there's been rigorous engineering standards built up over decades and centuries.
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For example, Scottish Water will understand every component part that makes up their water pipelines. Those pipes, valves, fitting etc will comply with a national, or in some cases international, standard. These companies have diagrams that clearly map all of this out, mostly because they have to legally but also because it also vital for disaster recovery and other compliance issues.
Modern IT
And this is where modern day IT has problems. I'm not saying that modern day tech is a pile of shit. We all have great phones, our PCs can play good games, but it's one thing to craft well-designed products and another thing entirely to think about they all work together.
Because that is what's happened over the past few decades of IT. Organisations have piled on the latest plug-and-play technology (Software or Hardware) and they've built up complex legacy systems that no one really knows how they all work together. They've lost track of how data flows across their organisation which makes the work of cybersecurity, disaster recovery, compliance and general business transformation teams a nightmare.
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Some of these systems are entirely dependent on other systems to operate. But that dependency isn't documented. The vast majority of digital transformation projects fail because they get halfway through and realise they hadn't factored in a system that they thought was nothing but was vital to the organisation running.
And this isn't just for-profit organisations, this is the health services, this is national infrastructure, it's everyone.
There's not yet a single standard that says "This is how organisations should control, manage and govern their flows of data."
Why is that relevant to the companies that were affected by Crowd Strike? Would it have stopped it?
Maybe, maybe not. But considering the global impact, it doesn't look like many organisations were prepared for the possibility of a huge chunk of their IT infrastructure going down.
Understanding dataflows help with the preparation for events like this, so organisations can move to mitigate them, and also the recovery side when they do happen. Organisations need to understand which systems are a priority to get back operational and which can be left.
The problem I'm seeing from a lot of organisations at the moment is that they don't know which systems to recover first, and are losing money and reputation while they fight to get things back online. A lot of them are just winging it.
Conclusion of Part 1
Next time I can totally go into diagramming if any of you are interested in that.
How can any organisation actually map their dataflow and what things need to be considered to do so. It'll come across like common sense, but that's why an actual standard is so desperately needed!
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adafruit · 5 months ago
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🎄💾🗓️ Day 2: Retrocomputing Advent Calendar brings us the TRS-80! 🎄💾🗓️
Released in 1977, the TRS-80 (also lovingly called the "Trash-80") was a popular personal computer by Radio Shack and Tandy Corporation. Designed for affordability and approachability, it was one of the first mass-market computers, bringing computers into homes, schools, and small businesses.
Powered by a Zilog Z80 processor running at 1.77 MHz, the TRS-80 Model I came with 4KB of RAM (expandable to 16KB) and an 8KB ROM, preloaded with the Microsoft BASIC programming language. Its black-and-white display supported a resolution of 64x16 characters. It used external cassette tapes for storage, which offered a low-cost solution before floppy drives became more available.
The TRS-80's also had an ecosystem. Radio Shack offered complete setups, monitors, printers, and software - making it easy for beginners. The machine became a favorite for hobbyists and programmers, popularizing early text-based adventure games, educational software, and business applications.
Eventually overtaken by the IBM PC and Apple systems, the TRS-80's legacy lives on!
I had some so-so photos, but these from the Smithsonian are the best I've seen, along with their section on their site -
Have TRS-80 memories, or retro computing memories? Post’em up in the comments, or post yours on socialz’ and tag them #retrocomputing #firstcomputer #electronics see you back here tomorrow!
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nhaneh · 4 months ago
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There's a particular type of video on the history of game development that I often struggle to watch - or perhaps more correctly a particular subject matter, which is to say ones looking at games on PC around the mid to late 90s because I mean... that was around the time that I was going to LAN parties and stuff, which is to say that I was fucking there playing those games I can tell when people are skipping key details that might inconvenience the video's narrative.
Now sure, yes, I absolutely agree that John Carmack's legacy of tech wizardry is both very highly impressive and has also had a very significant effect on game development history, as has id Software generally, but he was also far from the only one pushing on the bleeding edge of what kind of graphics the PC was capable of!
Likewise, I fully agree that Doom really was revolutionary in a lot of ways, but it certainly wasn't the first to be able to pull off that kind of graphics, and as much as Quake often tends to get a bit overlooked, I'd argue it might've been even more influential than Doom - I mean the Quake engine was the bedrock on which Valve built Half-Life, nevermind the fact that Team Fortress got started as a mod for Quake, and that's just one company! But also let's not forget that the Build engine, most famously used by Duke Nukem 3D, was also quite revolutionary in its own ways, capable of quite a few things that the Doom engine could not. And you can't just tell me to my face that Quake was the first shooter doing full 3D and expect me to not to slap you around the head with the fact that Descent was released over a full year earlier!
The thing is, as big a deal as id Software and John Carmack both have been, their impact was also never strictly necessary? Carmack has done some brilliant stuff, but he was never the only one - people were making game engines every bit as capable on a contemporary timeline, and the big 3D revolution was pretty much always going to happen the moment computers and consoles turned out powerful enough to be able to pull them off real-time, just as MMOs pretty much began cropping up the very moment the internet started getting fast and widespread enough to support them.
We can marvel at and celebrate the accomplishments people reached without pretending that they are things nobody else could possibly have done.
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born-hater-platinum · 3 months ago
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EA really can do nothing right.
The Sims 2, the game which I had been playing since I was 9 years old, the game I have a very oddly specific talent in heavily modding, the game that had been my longest passion project and I experienced no immersion-breaking issues about, ever, is now broken.
You see, as a kid I owned all expansion packs on CD. Later I had the cracked version. No issues in either.
Since purchasing the Disaster Legacy version, the following issues have occured:
- Game crashes after a few minutes of playtime.
- Game begins showing pink soup (Y'know, the thing they allegedly """fixed""" with this version)
- Game doesn't recognise my graphics card because apparently the graphics file wasn't updated for modern software even still
- Game crashes immediately when clicking on any manual roofing button and trying to drag the tool
- Auto-roofing doesn't work because there are no sidewalls on the slanted roofing ???
- Game is not compatible with any external tool (Radiance, RPC, Scriptorium, etc.) due to its location on the drive
EA could've gone two ways about this, one involving 1 thing to do, the other involving 2 things to make this re-release work.
1. Make the OG version available again via the EA app like they've done FOR FREE like, what, 2 years ago?
2. Fix up 2 (two) things.
a. Allocate more memory to game so pink soup doesn't happen.
b. Add modern graphics cards to the graphicrules file so game recognises them by default.
That's it. That's all they needed to do. Modern PCs can carry the Sims 2 with no problem. My laptop, and I'd like to specifically stress again: a LAPTOP, can run the Sims 2 which is heavily modded, full of CC, while running Firefox and other programs in the background with an extra monitor plugged into it.
I am 200% sure this whole shtick was just so it didn't become abandonware. I am certain.
Bottomline: fuck EA. If you want to have the Sims 2, go for the cracked version. The easiest website to get it from is literally among the top results, you will find it. Don't give them a cent more. Not for this game, not for any other Sims game.
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digitalsfontssoccer · 4 days ago
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Argentina 50 Años Jersey Font – Celebrate a Legacy in Style
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Celebrate the golden legacy of Argentine football with the exclusive Argentina 50 Años Jersey Font – a tribute to the nation’s rich history and its collaboration with Adidas. Perfect for custom jerseys, Cricut projects, or football-themed gifts, this font echoes the design of Argentina's 50th Anniversary Kit and honors their 1978 World Cup win.
👉 Get the Argentina 50 Años Jersey Font on Etsy
🏆 Adidas x Argentina 50th Anniversary Kit – On-Pitch Tribute
Kit Release & Debut: Adidas released the Argentina 50th Anniversary Kit on November 14th, 2024, and the national team debuted it during a match against Peru on November 19th.
Design & Features: The kit blends classic white and light blue stripes with gold details, including the Adidas Trefoil logo and AFA lettering. It features a special collar graphic, black and gold shorts, and matching socks. The look is both modern and nostalgic.
Historical Significance: This is Argentina’s first-ever anniversary kit, celebrating 50 years of partnership with Adidas, which began in 1974. Though Argentina worked with other brands like Le Coq Sportif in the past, the Adidas connection was renewed in 2001 and remains iconic today.
Color Palette:
Main color: Ambient Sky
Gold accents for the Trefoil, AFA, and laurel wreath
3 stars symbolizing Argentina’s World Cup wins
🎨 What You’ll Get – Argentina 50 Años Font
This font is inspired by the unique number and name styling seen in the anniversary kit. You’ll receive:
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✅ OTF & TTF files for easy installation
✅ Complete A–Z and 0–9 set
✅ Retro feel blended with modern block design
✅ High-resolution quality for vinyl and fabric use
👉 Get the Argentina 50 Años Jersey Font on Etsy
🖨️ How to Customize Your Jersey
Whether you're a collector or a fan who loves to wear your pride, you can apply this font to your own kit using:
Install the font on your computer
Open your software (like Canva, Illustrator, Cricut)
Create your name + number using this font
Export it for print
Use HTV or DTF printing with a heat press for best results
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🛠️ 5 Best Tools for Using Football Jersey Fonts
To create your custom designs professionally, try:
Canva – Quick and easy mockups
Cricut Design Space – For vinyl cutting and layout
Adobe Illustrator – Vector editing and pro design
CorelDRAW – Great for large-format printing
Inkscape – A free alternative for SVG editing
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🛍️ Why Buy from Etsy?
Our fonts are listed on Etsy, a safe and trusted marketplace for creatives. With instant download and secure checkout, Etsy gives you:
🔐 Trusted payments
📥 Immediate access to your files
✉️ Easy communication and support
🌍 Global accessibility
👉 Get the Argentina 50 Años Jersey Font on Etsy
❓ Frequently Asked Questions (FAQ)
Can I use this font with Cricut or Silhouette? Yes – the SVG and vector files are fully compatible.
Is this an official AFA font? No. This is a fan-made recreation inspired by the 50 Años kit for personal use.
Can I sell jerseys made with this font? The font is for personal use only. Contact us if you need a commercial license.
What formats are included? You’ll get OTF, TTF, SVG, AI, EPS files in a zip download.
How do I install the font? Just double-click the OTF or TTF file and click "Install" on your Mac or PC.
Unlocking the Style: The Significance of the 🇦🇷 Argentina 50 Años Jersey Font
The Historical Context of the 🇦🇷 Argentina 50 Años Jersey
Argentina football history, 50 years celebration, soccer jersey design, iconic sportswear
The Design Elements that Make the 🇦🇷 Argentina 50 Años Jersey Font Unique
jersey typography, font design in sportswear, visual identity, branding in jerseys
Why the Right Font Matters in Sports Jerseys: A Look at Impact and Recognition
sports branding, jersey recognition, fan engagement through design, typography importance in sports
The Influence of Typography on Team Spirit and Fan Culture
fan loyalty symbols, cultural significance of fonts, community identity through jerseys
A Closer Look at How to Acquire Your Own 🇦🇷 Argentina 50 Años Jersey Font Design
where to buy jerseys online, custom jersey options, limited edition sportswear availability
Conclusion: Celebrate Argentine Football Legacy with the Iconic 50 Años Jersey Font Today!
👉 Get the Argentina 50 Años Jersey Font on Etsy
Unlock the Nostalgia: Discover the Argentina 50 Años Jersey Font
Introduction: The Significance of the Argentina 50 Años Jersey
Argentina football history, commemorative jersey, sports design, football culture, jersey typography
The Unique Style of the Argentina 50 Años Jersey Font
jersey font design, typography in sports, unique athletic fonts, visual identity, custom jersey fonts
How to Incorporate the Argentina 50 Años Jersey Font into Your Designs
graphic design tips, sports branding, using jersey fonts in projects, personalizing jerseys, font applications
The Legacy of Argentina's Football Achievements Celebrated Through Design
football achievements history, Argentine football legends, cultural impact of sports jerseys, iconic designs in football history
Where to Find and Download the Argentina 50 Años Jersey Font for Your Projects
font download sources, free font resources for designers, where to buy jersey fonts online, creative marketplace options for fonts
Conclusion: Celebrate Argentine Football History by Using the Iconic 50 Años Jersey Font Today!
👉 Get the Argentina 50 Años Jersey Font on Etsy
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archoneddzs15 · 7 months ago
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PC Engine - Wizardry III-IV
Title: Wizardry III-IV / ウィザードリィIII・IV
Developer: Sir-Tech Software / Access Co. Ltd.
Publisher: Naxat Soft
Release date: 4 March 1994
Catalogue No.: NXCD4029
Genre: Compilation / RPG
Format: Super CD-ROM2
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More of the same, continuing on from Wizardry I-II, this time featuring two succeeding scenarios - Legacy of Llylgamyn and The Return of Werdna. The Return of Werdna is pretty special in the fact that it is brutally difficult. So much so that it only saw two console ports - this PC Engine one, and the PS1 version that goes under the compilation name 'Wizardry New Age of Llylgamyn'. Otherwise, it's the same Wizardry experience you know and love.
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kieuecaprie · 1 year ago
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So, after 34 hours of playing Dr. Robotnik's Ring Racers on the Deck, I think I can give a somewhat decent performance report for the handheld PC.
So, let's get the positive stuff out of the way first:
The game, while it does boot into a smaller resolution than expected, supports the Deck's standard resolution. In fact, I believe all the 16:10 resolutions are supported.
All text is clearly legible, although pretty much every piece of text in the game is large and chat is definitely readable.
The default graphics settings work well on the Deck out of the box*.
Both Windows via Proton and Linux Flatpak work.
All fields can be filled in using the Deck's default controls.
And now, the not-so-good:
The game may fail to maintain 60 FPS in most cases, oftentimes losing frames for seemingly no reason. Turning off the frame limiter and switching to Legacy GL helped.
This point becomes incredibly obvious once you start the second cup and play on Emerald Coast. After the first few turns and as you pass over the bridge, you get a good look at the rest of the map. HOWEVER, on Software, it appears that the framerate tanks heavily during this time, dropping to as low as 45. Below, I have some screenshots to explain this:
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(1280x800, running Windows version via Proton, Software rendering mode, note the 44FPS next to GAMESCOPE)
Lowering the resolution, expectedly, mitigates this somewhat at the cost of the game becoming crusty.
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(640x400, running Windows version via Proton, Software rendering mode, the 44 FPS has increased to be just above the 60 FPS threshold)
There is one solution for this and that's playing in Legacy GL, which enables model support among other things and resolves the above-mentioned issue:
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(1280x800, running Windows version via Proton, Legacy GL rendering mode, models have negligable impact on performance, the lack of character models is just a preference.)
Of course, this introduces another issue where special stages (pardon, Sealed Stars) tend to have lag upon start-up and lag when the game state changes after claiming the emerald:
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But, it's worth mentioning that: since this is an issue happening on the legacy GL renderer, this won't be fixed due to the fact that legacy GL is planned to be replaced sometime in the future.
So, both versions have their tradeoffs, personally, I kind of prefer to keep to Legacy GL simply because the framerate is more consistent across the board and the special stages have initial lag spikes at the start is a small price to pay. Here's hoping the replacement performs better.
This does give me some insight as to how I should've been playing with a different renderer when I played SRB2 and SRB2 Kart, as both of those tended to have a bit of frame issues when playing under Software.
While the game supports the default controller configurations, the controller glyphs do not represent the controller layout, instead opting for a Sega Saturn-like controller. This can be a tad confusing for people who haven't looked inside the controller settings when they see "C" when the game wants "Y" and it still trips me up when it wants me to press "Y" in Match Race's options to change item drops when it actually wanted "Left Bumper". I do sorta understand the artistic choice to go for a Saturn controller layout but it's definitely tripping me up lmao.
And with that, the performance report has concluded. I couldn't find any worst-case scenarios outside of a 16-man race and even then it ran fine and I have yet to try online and splitscreen, but as it stands, game runs good, as it should.
TL;DR - Game runs fine out of the box. Swap to Legacy GL in the video options if framedrops in courses are beginning to get you down. I have not tested online or splitscreen.
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demifiendrsa · 9 months ago
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DOOM + DOOM II | Official Trailer
 DOOM + DOOM II, a combined re-release of the first two DOOM games and plenty of additional content, is available now for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam, GOG, and Microsoft Store for $9.99. Users who already own DOOM or DOOM II will receive DOOM + DOOM II as a free upgrade.
About
Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all first-person shooter games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
Included Content
DOOM
DOOM II
TNT: Evilution
The Plutonia Experiment
Master Levels for DOOM II
No Rest for the Living
Sigil
Legacy of Rust (a new episode created in collaboration by id Software, Nightdive Studios and MachineGames)
A new Deathmatch map pack featuring 25 maps
Altogether, there are a total of 187 mission maps and 43 deathmatch maps in DOOM + DOOM II.
New Enhancements
Online, cross-platform deathmatch and cooperative play for up to 16 players.
Community-published mod support (PC) with an in-game mod browser.
Choose between the original midi DOOM and DOOM II soundtracks or the modern IDKFA versions by Andrew Hulshult (including brand-new DOOM II recordings).
Improved performance with multithreaded rendering supporting up to 4K resolution and 120 frames per second on PlayStation 5, Xbox Series X|S, and PC.
Now on the KEX engine.
BOOM source compatibility makes it possible for hundreds of community-created mods from the past 25 years to be published in-game.
Accessibility options, such as a modern font to improve legibility, high contrast mode, text-to-speech, speech-to-text multiplayer chat, and more.
Translated into eight new languages: Mexican Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, Traditional Chinese and Simplified Chinese.
Existing Enhancements
Upgraded visuals.
Modern controller support.
Weapon carousel for faster weapon switching.
Gyroscopic aiming on PlayStation 5, PlayStation 4, and Switch.
Improved mouse and keyboard controls.
Local split-screen deathmatch and cooperative for up to four players.
Featured community mods, including REKKR, Revolution!, Syringe, Double Impact, Arrival, and more! Expect an ever-expanding list of single player mods to be added by the community modders.
60 frames per second and native 16:9 support—up to 1080p.
Restored original in-game music using original hardware.
Quick Save / Load support.
DeHacked mod support.
About the Included Games
DOOM (1993) (Original Version) – The demons came and the marines died…except one. You are the last defense against Hell. Prepare for the most intense battle you’ve ever faced. Experience the complete, original version of the game released in 1993, now with all official content and Episode IV: Thy Flesh Consumed.
DOOM II (Original Version) – Hell has invaded Earth, and to save it, you must battle mightier demons with even more powerful weapons. This beloved sequel to the groundbreaking DOOM (1993) introduced players to the brutal Super Shotgun, the infamous Icon of Sin boss, and more intense FPS action.
TNT: Evilution – The UAC relocated their experiments to one of the moons of Jupiter. A spaceship, mistaken for a supply vessel, was granted access. But when it got close to the base, demons poured out. All your comrades were slaughtered or zombified. This time it’s not about survival. It’s about revenge.
The Plutonia Experiment – Every effort has been made by the nation’s top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged base, defeat the demon Gatekeeper, and seal the last Hell portal before the undead take over the world.
Master Levels for DOOM II – This expansion includes twenty additional levels, all with the same hell-spawned horrors and action of the base game. Each level was created by independent designers and supervised by id Software.
Sigil – Created by id Software co-founder, John Romero, and released as an episode-sized mod consisting of 18 new maps, Sigil fits in between the timelines of DOOM (1993) and DOOM II. Baphomet, the gatekeeper of Hell, “glitched the final teleporter with his hidden sigil, whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior.”
Legacy of Rust – Created in collaboration by id Software, Nightdive Studios, and MachineGames, Legacy of Rust is the newest episode for DOOM, and the first official episode since DOOM II to feature new demons and weapons. This 16-map Episode is broken up into two eight-map sections: The Vulcan Abyss and Counterfeit Eden.
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satoshi-mochida · 9 months ago
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DOOM + DOOM II announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC - Gematsu
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id Software has announced DOOM + DOOM II, a combined re-release of the first two DOOM games and plenty of additional content. It is available now for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam, GOG, and Microsoft Store for $9.99. Users who already own DOOM or DOOM II will receive DOOM + DOOM II as a free upgrade.
Here is an overview of the collection, via its Steam page:
About
Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all first-person shooter games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
Included Content
DOOM
DOOM II
TNT: Evilution
The Plutonia Experiment
Master Levels for DOOM II
No Rest for the Living
Sigil
Legacy of Rust (a new episode created in collaboration by id Software, Nightdive Studios and MachineGames)
A new Deathmatch map pack featuring 25 maps
Altogether, there are a total of 187 mission maps and 43 deathmatch maps in DOOM + DOOM II.
Online, cross-platform deathmatch and cooperative play for up to 16 players.
Community-published mod support (PC) with an in-game mod browser.
Choose between the original midi DOOM and DOOM II soundtracks or the modern IDKFA versions by Andrew Hulshult (including brand-new DOOM II recordings).
Improved performance with multithreaded rendering supporting up to 4K resolution and 120 frames per second on PlayStation 5, Xbox Series X|S, and PC.
Now on the KEX engine.
BOOM source compatibility makes it possible for hundreds of community-created mods from the past 25 years to be published in-game.
Accessibility options, such as a modern font to improve legibility, high contrast mode, text-to-speech, speech-to-text multiplayer chat, and more.
Translated into eight new languages: Mexican Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, Traditional Chinese and Simplified Chinese.
Existing Enhancements
Upgraded visuals.
Modern controller support.
Weapon carousel for faster weapon switching.
Gyroscopic aiming on PlayStation 5, PlayStation 4, and Switch.
Improved mouse and keyboard controls.
Local split-screen deathmatch and cooperative for up to four players.
Featured community mods, including REKKR, Revolution!, Syringe, Double Impact, Arrival, and more! Expect an ever-expanding list of single player mods to be added by the community modders.
60 frames per second and native 16:9 support—up to 1080p.
Restored original in-game music using original hardware.
Quick Save / Load support.
DeHacked mod support.
About the Included Games
DOOM (1993) (Original Version) – The demons came and the marines died…except one. You are the last defense against Hell. Prepare for the most intense battle you’ve ever faced. Experience the complete, original version of the game released in 1993, now with all official content and Episode IV: Thy Flesh Consumed.
DOOM II (Original Version) – Hell has invaded Earth, and to save it, you must battle mightier demons with even more powerful weapons. This beloved sequel to the groundbreaking DOOM (1993) introduced players to the brutal Super Shotgun, the infamous Icon of Sin boss, and more intense FPS action.
TNT: Evilution – The UAC relocated their experiments to one of the moons of Jupiter. A spaceship, mistaken for a supply vessel, was granted access. But when it got close to the base, demons poured out. All your comrades were slaughtered or zombified. This time it’s not about survival. It’s about revenge.
The Plutonia Experiment – Every effort has been made by the nation’s top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged base, defeat the demon Gatekeeper, and seal the last Hell portal before the undead take over the world.
Master Levels for DOOM II – This expansion includes twenty additional levels, all with the same hell-spawned horrors and action of the base game. Each level was created by independent designers and supervised by id Software.
Sigil – Created by id Software co-founder, John Romero, and released as an episode-sized mod consisting of 18 new maps, Sigil fits in between the timelines of DOOM (1993) and DOOM II. Baphomet, the gatekeeper of Hell, “glitched the final teleporter with his hidden sigil, whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior.”
Legacy of Rust – Created in collaboration by id Software, Nightdive Studios, and MachineGames, Legacy of Rust is the newest episode for DOOM, and the first official episode since DOOM II to feature new demons and weapons. This 16-map Episode is broken up into two eight-map sections: The Vulcan Abyss and Counterfeit Eden.
Watch the launch trailer below.
Launch Trailer
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usagirotten · 9 months ago
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Bethesda announces a remaster of DOOM and DOOM II
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Bethesda Softworks has thrilled fans by announcing enhanced remasters of the iconic DOOM and DOOM II games. In a surprise reveal at QuakeCon 2024, Bethesda Softworks announced that the legendary first-person shooters, DOOM and DOOM II, are getting enhanced remasters. These new versions will feature upgraded visuals, support for modern controllers, and a brand-new episode titled “Legacy of Rust,” co-developed by id Software, Nightdive Studios, and MachineGames. The remasters will run on the KEX Engine, known for its use in other classic shooter re-releases like DOOM 64 and Quake. Players can look forward to online, cross-platform deathmatch, and co-op support for up to 16 players, along with a new Deathmatch map pack featuring 25 new maps2.  Bethesda’s announcement has been met with excitement from the gaming community, eager to relive the nostalgia of these groundbreaking games with modern enhancements. The remasters are expected to be available on all major platforms, bringing the classic DOOM experience to a new generation of players3. Also announced at QuakeCon, the DOOM Anthology is a new physical release that includes DOOM (1993), DOOM II, DOOM 64, DOOM 3, DOOM (2016), and DOOM Eternal Deluxe Edition. Containing an exclusive SteelBook game case and a 5-inch replica of the BFG with LEDs and a stand, this is a hell of a collection. The DOOM Anthology will be available for purchase on October 22, 2024, for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch, and PC. Stay tuned for more updates as we get closer to the release date! Read the full article
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allstartrekgames · 2 years ago
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Star Trek Legacy
Original Release: 2006
Developer: Mad Doc Software
Publisher: Bethesda
Platform: PC, Xbox 360
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Star Trek Legacy is a space combat game that covers all the main eras of Star Trek (at point of release), with a plot that weaves its way through Archer, Kirk, Picard, Janeway and Sisko – all with their original actors voicing – involving a mysterious Vulcan (although strangely, a lot of the backstory is in “extras” and not revealed though the game).
The combat is simple but fun, you fly around, locking on targets and firing phasers from all angles. The movement and camera works well. You can balance power between systems and there’s a radial menu for more options when you hold on a target. You control a team of up to four ships, switching between them or controlling them together.
There’s a tactical menu with a top-down view of the level, where you can also issue commands form, such as moving to a location or attacking an enemy. It has a lot going for it, but has one major flaw: your team’s AI is flat out broken.
Your ships don’t move as a unit. Tell them to warp to a location and they’ll head off at different times, sometimes one of the ships will just give up and head over on impulse. When controlling individual units – which is quite often as a lot of levels require you to spread out – the ships you aren’t directly controlling will either just stop or start doing their own thing, even if you’ve ordered them to a location.
There’s one mission where you have to disable an enemy ship and tractor it to a base. For this, it makes sense to have the ship towing it to head straight for the base, then control the others to protect it. But whenever you control on of the other ships (or even go to the tactical map), the ship doing the tow turns around to go back towards the enemies. It makes the game incredibly frustrating – your team’s AI is more of a threat than the enemies. There are instances where you need to take over starbases by beaming over an away team – but sometimes your team continues to blow up the station. One time I tried setting one a different target, but they went back to killing their friends.
Legacy had the potential to be a fun – although short -game, but this one issue completely destroys the experience.
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eziovo · 1 year ago
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Best Android TV Boxes For Streaming in 2023
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In the ever-evolving realm of home entertainment, Android TV boxes have emerged as versatile juggernauts of contemporary streaming. These devices have transcended their basic media conduit origins to become multi-functional hubs for immersive content experiences. Picture this: a single device seamlessly blending HD IPTV viewing, gaming thrills, and immersive entertainment. Welcome to the cutting edge of TV streaming, where Android TV boxes redefine how we engage with content.
The days of TV boxes confined to rudimentary functions are long gone. Modern Android TV boxes epitomize versatility. Once connected to your TV, they open portals to a multitude of streaming services, turning your screen into a smart entertainment hub. Services like Netflix and Disney Plus are at your fingertips.
So, you’ve decided to elevate your TV experience with an Android TV box, tapping into the power of the beloved Android operating system. However, navigating through a sea of options can be daunting. With countless Android TV boxes flaunting slight variations in specifications, how do you choose the perfect fit for your needs?
Worry not, as we have meticulously scrutinized the cream of the crop among Android TV boxes, ensuring that you embark on your streaming journey armed with the right information. Whether you’re a cinema buff, a gaming enthusiast, or someone with unique streaming preferences, we have categorized the best options for every taste. Our mission is to guide you not only to the best Android TV box but also to the ideal companion tailored perfectly to your entertainment aspirations.
1.NVIDIA Shield TV Pro
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NVIDIA’s Shield TV has reigned as the undisputed king of Android TV boxes, and the Shield TV Pro takes this legacy to new heights. Despite its age, the Tegra X1+ processor delivers exceptional performance, driving AI-enhanced 4K upscaling that genuinely enhances HD picture clarity and color vibrancy on a 4K display. This powerhouse chip also adeptly handles real-time transcoding, allowing seamless streaming of various file formats from a NAS drive. With support for Dolby Vision HDR, Dolby Atmos, and DTS-X surround sound, it solidifies its reputation as an AV powerhouse.
Running on NVIDIA’s customized Google TV OS, you have access to the full array of software on the Google Play store. Plex comes pre-installed, and if you wish to expand beyond the usual suspects like Netflix and Amazon Prime, adding Kodi is a breeze. While the onboard 16GB storage might feel limiting, a simple USB 3.0 external drive upgrade resolves this concern.
Gaming is another forte of the Shield TV Pro. The Tegra X1+ not only handles a plethora of major titles from the Google Play store but also directly streams games from Nvidia’s GeForce Now service. This ingenious feature lets you access your PC games library on your TV, provided the service supports the titles. For those seeking a more streamlined setup, the new Shield TV “stick” might be appealing, as it mirrors the software and wields the same Tegra X1+ chip. Nevertheless, the Shield TV Pro embodies the quintessential Android TV experience.
Pros:
Reliable performance
Excellent remote
Wide variety of native 4K content
Supports Nvidia’s GeForce NOW cloud gaming
Cons:
AI upscaling can be overly aggressive
Controller not included
2.Magabox MG4
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The Magabox-MG4 stands as the latest iteration in the Magabox series, pushing the boundaries of convenience and performance. Packed with 2GB of RAM and 32GB of storage, it transforms into a multimedia powerhouse. Its integrated voice command feature ushers in a superior streaming experience, redefining the market. Connect it to your TV and the internet, and witness your standard TV evolve into a smart wonder.
This exceptionally user-friendly Android TV box redefines its predecessor, the MG4, with a revamped design and interface. While its hardware remains steadfast, the revamped design and interface, coupled with superior streaming and DVR capabilities, make it an irresistible choice for streaming enthusiasts. Constant system updates ensure access to the latest features and security enhancements, cementing its place as a dynamic entertainment companion.
Remarkably, the Magabox MG4 remains budget-friendly, maintaining the same price point as the MG4. This commitment to affordability ensures that users can access its advanced streaming capabilities without breaking the bank, making it an even more compelling choice for budget-conscious consumers.
Pros:
User-friendly interface
Built-in apps with voice search support
Stable streaming, especially for sports gaming
Maintains the same price as the previous version
Cons:
Batteries not included in the package
3.Amazon Fire TV Stick (3rd generation)
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The base-level Fire TV Stick offers respectable functionality but may leave some users craving more due to its modest 1GB of RAM, quad-core CPU, and limited 8GB of storage. In terms of both hardware and software, the third-generation Fire Stick closely mirrors its predecessor. The primary distinction lies in its slightly updated remote, featuring a Channel Guide button and four app shortcuts for convenient access to region-specific apps like Amazon Prime and Netflix. Impressively, it supports various HDR standards, including Dolby Atmos, HDR10, HDR10+, and HLG, making it a solid choice for modern HDR 4K televisions.
For ardent Kodi enthusiasts and those seeking an extra performance boost, investing an additional £10 in the Fire TV Stick 4K Max might be worthwhile. This upgraded version boasts a faster CPU, more RAM, and Wi-Fi 6 connectivity, along with robust 4K video support and compatibility with Dolby Vision HDR.
Pros:
Good hardware
Excellent HD antenna
Stunning 4K resolution
Cons:
Non-expandable storage space
4.MINIX NEO U9-H
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The MINIX NEO U9-H 64-bit Media Hub for Android delivers swift video playback at an impressive 60fps, enhancing your viewing experience with seamless and razor-sharp 4K visuals. What’s more, it excels in picture quality, thanks to comprehensive HDR10 compatibility.
Leveraging HDR (High Dynamic Range) technology, this media hub broadens the color spectrum, rendering whites brighter and blacks deeper, thereby intensifying contrast for a lifelike and vibrant visual journey. All of these features come in an affordable package, priced under $50 / £50 / AUD$80, making it a budget-friendly choice for value-conscious users.
Pros:
Excellent streaming performance
Versatile
Micro SD slot
Cons:
Lacks a USB 3.0 port
5.Google Chromecast with Google TV (4K)
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The Chromecast with Google TV 4K undoubtedly stands among the finest media streaming devices available, a viewpoint we firmly endorse. However, when compared to Android TV boxes, it gracefully concedes the top spot to the NVIDIA Shield TV, known for delivering superior performance across the board. Nevertheless, Google’s Chromecast with Google TV 4K offers an exceptional value proposition, priced at just $49.99.
It’s important to note that when we mention “Google TV,” we are referring to Google’s revamped user interface, while the Chromecast with Google TV continues to operate on the robust Android TV platform, providing access to a comprehensive array of streaming services. Furthermore, it comes complete with Google’s popular Chromecast remote right in the box.
Pros
Affordable price tag
Google TV interface with Google Assistant
dedicated compact remote
Cons
Limited storage
No AV1 codec support
In conclusion, the world of Android TV boxes has evolved to redefine how we experience home entertainment. From the powerhouse NVIDIA Shield TV Pro to the user-friendly Magabox MG4, and the budget-friendly Amazon Fire TV Stick to the vivid visual experiences offered by the MINIX NEO U9-H and the value-packed Google Chromecast with Google TV 4K, there’s a streaming companion tailored to every preference and budget. These devices not only grant access to an array of streaming services but also open doors to gaming thrills and immersive content. The future of streaming is here, and it’s a world of limitless possibilities, all at your fingertips. Whether you seek performance, affordability, or versatility, these Android TV boxes are your gateway to a dynamic and personalized entertainment journey.
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simslegacy5083 · 1 year ago
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NSB (Straud Legacy) Gen 8 Ep. 167: Entry to Childhood
Peachy began his extended vacation from policing just before Luigi aged up.
As usual, Peachy crafted the birthday cake himself for the occasion. For this birthday the cousins had decided to forego any big joint birthday party. Tori was nearing the due date of her next and preferred to stay home, while they would be seeing Toni soon anyway on their upcoming camping trip in Sulani.
Valentina had to head to work but made sure to wish the little man of the house a happy birthday on her way out the door. After the cake was finished the boys gathered in the kitchen with Papa Jack once again claiming the honor of hoisting their baby up for a little help blowing out his candles.
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As soon as Luigi officially spun his way into childhood the boys herded him into the living room for presents.
Knowing how much he’d always loved his Wabbit tablet Peachy presented their son with a voidcritter gaming tablet of his very own. It was one of a set, as they’d purchased a tablet for each of them so they could all play together as a family.
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Finally, they got comfy at the table to enjoy dessert. While they ate Jack told Luigi about his plans to homeschool him and enroll him in scouts.
Luigi had no complaints about skipping public rabbithole school. He’d spent all day with Papa Jack his whole life, and they’d always had a fantastic time.
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By the time they finished enjoying that tasty cake it was time for bed and the unveiling of Luigi’s “Big Boy” bedroom.
The couple excitedly showed their son into his green and blue underwater paradise. Luigi smiled excitedly when he saw that the gifts his relatives had sent were all in the same voidcritter genre, from booster packs for the card game to a large voidcritter dueling station.
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Luigi even had a computer of his very own, as the PC Peachy had received on his final promotion to chief had been wiped and set up for the young sim.
He promised his dad that he’d use the computer for more than “just gaming”. As a toddler their son had seemed to always be on his tablet, and Peachy hoped programming might leverage that love of electronics. He’d installed some kid friendly programming software and expected Luigi to use it as part of his home school curriculum.
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That night Papa Jack tucked his big boy into bed with a kiss and a promised to do some voidcritter hunting during their trip to the island.
He turned off the light and headed down the hall to join Peachy in their own cozy nest, ready to celebrate this most successful little birthday party.
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Want To See More? View The Full Story of My Not So Berry Challenge Here
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