#Marvel vs capcom infinite demo how to launch
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Marvel vs capcom infinite demo how to launch

#Marvel vs capcom infinite demo how to launch full version
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Here's why Dragon Ball FighterZ is a 2.5D fighitng game. Read: Spider-Man will have alternate costumes in Insomniac Games' title. I'm guessing this is one step to avoid reliance on button mashing and overpowering to win. And it's very interesting to see Capcom changing up its mechanics to bring more diverse playstyles into the mix. Capcom: Infinite won't really limit character tag-ins, so tagging in tandem with combos will actually work.Įvolving mechanics in the fighting games arena is something I really like, since those are the games that I prefer to play. The Battle for the Stones is comprised of (i) six (6) Infinity Stone Tournaments, and three (3) Online Qualifying Tournaments, culminating in the Battle for the Stones Finals (collectively.
#Marvel vs capcom infinite demo how to launch series
And unlike some other fighting games, where switching characters is limited to a cooldown period to wait out the next possible switch, Marvel vs. The Battle for the Stones is a global series of competitive gaming tournaments featuring the latest fighting game from Capcom, Marvel vs. Their incoming actions can be controlled by holding a direction so that the run will be cut short, if you think that extra delay would be the difference in your fight's strategy.Īnd if you play your cards right, it's also possible to even launch into a hyper combo, quick attack, or even Infinity Stone activation when your fighter is tagged in. Between various trailers and the recent story demo, it is clear to just about everyone that Marvel VS Capcom: Infinite, in it's current condition, is nowhere near ready for it's September 2017.
#Marvel vs capcom infinite demo how to launch download
Capcom: Infinite freeload PC.Capcom's Peter "Combofiend" Rosas explained that players can now choose their tagged-in fighter's moves when they get to the arena. MARVEL VS CAPCOM: INFINITE FREE DOWNLOAD PCĬlick the Download button below to start Marvel vs.
Have fun and play! Don’t��forget to run the game as administrator as it helps prevents crashes and errors with the game.
Capcom: Infinite folder and run the exe application. (To do this you will need the free program called WinRAR, which you can get here.) iso) file and click on ‘Extract to Marvel vs. Capcom: Infinite is done downloading, right click the.
From there, choose the preferred download link to start the download.
Click the Download button below and you should be redirected to ShareTheURLs.
#Marvel vs capcom infinite demo how to launch install
HOW TO DOWNLOAD AND INSTALL MARVEL VS CAPCOM: INFINITE Capcom: Infinite is being built to highlight a combination of iconic locations and fan favorite characters from both universes, including Captain Marvel and Iron Man from the Marvel side, and Ryu and Mega Man X from Capcom. In addition to single player Arcade, Training and Mission modes, a visually stunning and immersive cinematic Story Mode will put players at the center of both universes as they battle for survival against a sinister new threat, Ultron Sigma. Capcom: Infinite will feature a variety of exciting and accessible single player modes and rich multi-player content for new players and longtime fans alike. Imagined and created through a shared vision between the two companies, Marvel vs. Marvel and Capcom universes collide like never before as iconic characters team up for action-packed player-versus-player combat. Capcom: Infinite, the next era of the highly revered action-fighting game series. The epic clash between two storied universes returns with Marvel vs.
#Marvel vs capcom infinite demo how to launch full version
Capcom: Infinite freeload full version for pc with direct links. Capcom: Infinite is an action fighting game. Released on September 19, 2017, Marvel vs. Capcom: Infinite freeload PC Game in Direct Link and Torrent.

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Marvel vs capcom infinite demo select screen leak season 2

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Action Bomb: The Shimobeys that debut in Blast Man's stage are flung backward when hit by shots and detonate on landing.
However, the pits only deal damage to Mega Man in their "green" state (and even that can be negated with the Acid Barrier). Special enemies can drop chemicals into the pits, changing their color from blue to yellow to red to green.
Acid Pool: Scattered throughout Acid Man's stage.
The Pipetti in Acid Man's stage also count, firing corrosive substances from the valves on their heads.
Mega Man gets his hands on the shield when he beats Acid Man.
One of the Robot Master bosses, Acid Man, has both an acidic projectile attack and acid shield in his arsenal.
Although this begs a lot of questions, given the small character pool of the franchise and infrequent entries. The producer explained that this was because Capcom expected this game to be many players' first Mega Man game after the long hiatus, and they were not included so that new players wouldn't feel alienated by having too many characters present at once.
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This is especially noticeable since both of them were playable in this game's immediate predecessor, and this is the first time where neither of them make an appearance nor are referenced in the Classic series since their respective debuts.
Absentee Actor: Proto Man and Bass are nowhere to be found in this game.
2❝: The graphical style is in a similar vein to Mega Man X8, with more cel-shaded graphics.
Here are the Future Alternate Characters:Ħ more alt characters on the way the rest of 2017! The “2017 Character Pass” DLC also includes a Premium Costume for each of these character: Black Panther, Sigma, Venom, Winter Soldier, Monster Hunter (Female), and Black Widow.Īnother 6 alt characters are expected throughout 2018, as part of that year’s Character Pass DLC. This next video shows all alt characters revealed so far: * Here’s the list of Alternate Characters available at launch: Then on the character select screen, choose your character and press left & right on the Costumes selection to change into an alt character outfit.
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To make the Costumes available, simply download these DLC costumes from your game system’s digital store. At launch there are two editions of the game you can get that include all 4 Costumes: The Deluxe and Collector’s Editions. How To Unlock: So far 4 Alternate Characters* are playable as “Premium Costumes”, which transform characters from the existing roster into related characters with new appearance, moves, unique voices and dialogue. Which of the last 6 DLC character could be next to be announced? Amaterasu, Deadpool, Phoenix, Viewtiful Joe, and more obscure Marvel, Capcom or other guest characters? Who’s your favorite? How To Unlock: Rumor has it a second $30 DLC Characters Pack called “2018 Character Pass” for Marvel vs Capcom Infinite has been in planning and grants access to the 6 remaining DLC fighters - including Gill (from Street Fighter 3), Wolverine (from X-Men), and Doctor Doom (from Fantastic Four) - as they get released over 2018. The first six DLC characters for Marvel vs Capcom Infinite revealed! Black Panther, Sigma, Venom, Winter Soldier, Monster Hunter (Female) & Black Widow join the fight later this year. Here’s a video that shows Character Pass DLC characters:
#Marvel vs capcom infinite demo select screen leak season 2 full#
Instead, we can expect them to treat downloadable characters just like the full fledged on-disc characters. Note: These 6 DLC characters were not included in the Marvel vs Capcom Infinite planning, therefore this is not on-disc DLC, since these characters reportedly did not go into development until after the full game went gold. This “Season Pass” grants you access to all 6 additional DLC fighters as they get released over the October, November to December 2017 period at a pace of two DLC characters per month in the above mentioned order. How To Unlock: The Deluxe and Collector’s Editions include the main game and a “2017 Character Pass”, which contains access to six all-new additional post-launch characters including Black Panther (Marvel), Sigma (main antagonist from Mega Man X), Venom (Spider-Man), Winter Soldier (Captain America), a female Monster Hunter, and Black Widow (Marvel). Unlockable Characters #1-6: Black Panther, Sigma, Venom, Winter Soldier, Monster Hunter (Female) & Black Widow.These character release dates are to be determined, so we’ll keep you updated on this page with announcements. Then they will appear as part of your character select screen roster. To unlock these downloadable new characters, you have to buy both “2017 Character Pass” and “2018 Character Pass” and download each of the twelve characters once they are made available.

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CAPCOM'S INJUSTICES TO THEIR FANS
Many beloved franchises came from Capcom. They started the fighting game genre with Street Fighter. They gave us everyone's favorite blue bomber, Mega Man. They popularized the horror game concept with Resident Evil. They gave us Monster Hunter, which has a large cult following because of its online playability.
But in all of their success and growth, Capcom has lost touch with its fans and became an incredibly greedy company. They have abused DLC, released incomplete games, forced current games to become obsolete with re-releases, and seriously mishandled their franchises.
DLC
DLC has been at the center of Capcom's greed, so it is the best place to start. Capcom is not the first company to utilize DLC, but they were certainly one of the pioneers who invented its widespread practice.
Alternate costumes or skins have always been an additional paid item, so I will not fault Capcom for creating hundreds of costumes for their games—even though many of them were developed pre-launch and used as a pre-order incentive. What I will fault them for however, is taking away a portion of a complete product on the disc and selling it as DLC.
First, in Marvel vs Capcom 3, retailers leaked that Jill and Shuma-Gorath would be DLC characters. This was before the game came out, and before the full roster was even revealed. For news of DLC characters to come out this early meant that the characters have already been completed but are being sold for extra profit. This was confirmed by data miners once they got their hands on the game.
Data miners also exposed Capcom's DLC tactic in the notorious case of Street Fighter x Tekken. They discovered that the 12 characters who were planned to be released as DLC were already on the disc! In other words, players were paying to unlock content already on their disc, instead of paying for content that was developed post-release.
Naturally, fans were outraged and demanded an explanation. Capcom replied with several poor excuses but the biggest one was "We wanted to save hard drive space on your consoles." In reality, developers don't care about how much HD space players have, and players don't ask developers to make their products take up less space. This is Capcom's poor attempt at disguising their greedy tactics as a favor towards the player.
Fast forward to Marvel vs Capcom: Infinite, and it's painfully clear that Capcom doesn't care about their reputation anymore. Their games have grown so big in communities and popularity that they know it will sell. Half a year before the game's release date, Capcom announced that there would be a season pass for 6 DLC characters. One of which is actually in the main storyline, causing fans to wonder if the character was already complete before release.
Judging by our experience with Street Fighter x Tekken, it's guaranteed that these characters will have already been developed by the time the game launches. And unlike SFV, there will not be a method to earn in-game currency to unlock these characters. In other words, Capcom is going full speed ahead with making players pay for a roster. Keep in mind that Infinite's initial roster size is smaller than Marvel 3, and Marvel 3's definitive version with extra characters is still smaller than Marvel 2's. So if you've been supporting the series, you’re getting less but paying more.
RE-RELEASED GAMES
No one does re-releases worse than Capcom. The second iteration of Street Fighter IV, Super, was released as a separate disc rather than an optional upgrade for players who already own the original disc. So players who have kept up since the original release would have to pay a total of $100.00 to continue playing. This was the same case between MvC3 and Ultimate MvC3.
But for later iterations of SFIV, Arcade Edition and Ultra, players were given the option to upgrade from Super via DLC. And it's entirely possible with SFV, since that's how new characters are patched into the game. Capcom justified Super SFIV by saying that a separate disc was needed because of how much the game has changed between the different versions. However, this is yet again another poor excuse. Unless the game's core assets are changed, there is no reason to release a separate disc. You don't even have to understand how game programming works to know this. Just look at all the mods for PC games like Skyrim— everything can be drastically changed in a patch.
When SFV was announced, Capcom promised their fans there not be a re-release of the game. They intend to support the game over a long period of time with seasonal DLC characters. Not even a year later, the game has already begun to decline because players are not satisfied with the game’s balance and design. This is an opinion shared by both the casual and competitive gamers of all nationalities. The game is in dire need of a “rebirth” so we shall see if Capcom will break their promise and release Super SFV.
INCOMPLETE GAMES:
Developers will try to be subtle with DLC and insist that it's to "add" to our gameplay experience, to "prolong" our enjoyment. Often times, what fans really find out is that the game is incomplete in terms of playability or content. And the "extra content" being sold as DLC, is actually an essential part to having a complete experience of the game, rather than a continuation of the experience.
There is no better example than Capcom's SFV. SFV was released with only 16 characters, no Arcade mode, a dysfunctional online mode and a barebones story mode. Yes, the fighting game genre has grown to the point where much of the playability is now in tournaments and online play, but this is hardly enough for newcomers who are spending $60.00 for an incomplete game!
Secondly, the price of DLC characters far exceeded the ease of earning in-game currency. In-game currency could only be earned once each mode, and once each character. In other words, there was a cap on in-game currency that can be earned. And very few people would be willing or able to complete Hard mode Survival with all of the characters.
In-game currency could also be earned by playing online, but players would have to grind it out despite Capcom saying you only have to "play a few hours here and there." But with dysfunctional online gameplay and constant server maintenance, players had even less time to play online. All in all, you'd have to invest a large amount of time to earn any of the characters if you want to avoid paying extra money for DLC characters.
The entire point of having an option to buy DLC characters for free was to compensate for the small starting roster, and their long-term goal of adding characters to the game. But they limited the ability to earn in-game currency so that players would be more inclined to purchase season passes. It wasn't until Season 2 that Capcom finally released more options to earn in-game currency, but they do little to help the costs of purchasing a DLC character.
With SFV, Capcom became a little more clever with their tactics. They come off as doing players a favor by having an in-game method of earning currency. But an average player would not want to put in so much time playing the game just to earn enough, so they would end up purchasing season passes anyway.
Even more than a year later, players are still unsatisfied with SFV as a product. It still lacks an Arcade mode, the cinematic story was a disappointment, there are numerous balance issues, and Capcom has still yet to address the many complaints of the game.
With Marvel vs Capcom: Infinite on the horizon, many feel that Capcom will not change their methods. First, Capcom has already announced a Season Pass for 6 DLC characters. Second, there is no in-game currency to purchase any of these characters. So right off the bat, MvC:I's complete roster will be monetized because of Capcom's greed. Even if players are interested in the game, they would have to shell out maybe twice or thrice the retail amount to have all the characters.
MISHANDLING THEIR FRANCHISES
All of the above is proof that Capcom is mishandling their video game franchises. But no franchise has been treated worse than the Mega Man series. You will never see another franchise this popular and have no games made for it. Anniversary re-releases and mobile games don’t count.
It all started with Mega Man Legends 3, one of the biggest video game announcements of its time. Developers constantly updated us on Twitter and involved the fans with polls. And yet somehow, Capcom screwed up everything as usual.
Several months into development, they announced that a Prototype version of this game would be released. Essentially, it was the game’s prologue chapter released as a demo. Fans were pretty excited that they were going to get a taste of the game in the near future... except there were two problems.
First of all, fans would have to pay for it. That's right folks, what's supposed to be a free sample to the game is being sold as a product. Secondly, Capcom announced that development of the game hinges on the success of the Prototype’s sales. When you think about it, this is not that different than a ransom. Mega Man Legends 3's future is being held hostage by Capcom, and fans have to pay up money if they want to see the whole game.
Not only is this one of the worst video game development decisions ever made, it is also the only one of its kind. No other developer has ever done this before. The decision to sell a beta of the game in order to gauge interest only shows how incompetent and greedy the company is.
Mega Man is one of the most popular franchises in video game history and one of Capcom's earliest successes. The franchise itself is branched into many different series, and Legends is one of the more popular ones despite having only 2 titles. When Mega Man was announced for Super Smash Bros. 4, the world erupted with excitement. So for Capcom to use the Prototype to gauge interest is really just a lie to hide the fact that they were trying to monetize the game even further.
But the fans never even got a chance to prove their loyalty. 10 months after Mega Man creator Keiji Inafune mysteriously left the company, Capcom announced the cancellation of Mega Man Legends 3. Outraged and confused, fans demanded an answer and Capcom said that the game did not receive enough support from its fans. But wasn't that the entire point of selling the Prototype? To see if its sales justify finishing the game?
The 3DS had sold 11.4 million units worldwide in the same year the game was cancelled. You don't need to do the math or be a statistician to understand that a popular franchise on a popular console would have been a huge success. So why did Capcom pull the plug on guaranteed profit?
Because they couldn't finish the project without Inafune. Like Sakurai, Inafune is the kind of director who oversees all aspects of the game. He may not be as involved as Sakurai is with Smash Bros., but his contribution to the game is large enough to be essential in the game’s development.
Most likely, Capcom tried to impose their greedy business tactics on Inafune’s creations, starting with the Prototype ordeal. Inafune disagreed, and eventually was let go or quit voluntarily. To control the damage, Capcom assured fans that MML3 would continue, but ultimately realized they could not finish the game without Inafune's vision. When the game was finally cancelled, their only excuse was "lack of fan support" because it's better than coming out and saying "We needed Inafune."
Ever since MML3's cancellation, Capcom has underutilized or misused the Mega Man brand. In SF x Tekken, they released "Bad Box Art" Mega Man as an actual character. This version of Mega Man is an obese, old, and pathetic version of Mega Man. It was meant to poke fun at America's terrible box art of the first Mega Man game, which has become a meme, but it was also a bad move on Capcom's part. Fighting game fans don't want a joke character, and Mega Man fans wanted to play their favorite blue hero again. This fad was only amusing to people who didn’t play SF x Tekken or don’t care about Mega Man.
It might have been hilarious, but in light of MML3's cancellation, many felt it was an abusive mockery of the character Mega Man. In Marvel vs Capcom 3, many felt Capcom would be fools to pass up an opportunity to add Mega Man X. And Capcom proved them right— they instead added Zero and released a DLC skin for Zero to look like Mega Man X. Although Zero's presence in MvC3 was welcomed, fans also wanted to play as Mega Man X with his own voice and move set.
It was only until recently that Mega Man appeared favorably in crossovers. He was in both Project x Zone games, made a huge splash in Smash Bros. 4, and now he's back in Marvel vs Capcom: Infinite. But if you exclude his crossover appearances and re-released ports, you will realize that Capcom has not made an original Mega Man game ever since MML3's cancellation.
This further proves that Capcom does not know how to make another Mega Man game without its creator, Inafune. The Mega Man brand is wasted on Capcom, and could be utilized to do so much more. With Mega Man's inclusion in Smash, many have even entertained the idea of transferring ownership to Nintendo, who did a great job of portraying Mega Man in Smash Bros. 4.
CONCLUSION
Anyone who kept up with Capcom within the past decade would know all of this. They know Capcom has a bad reputation when it comes to DLC and their greed, and they know that Capcom gets a lot of hate for how they approach their games. And most of all, they know there is no defense to Capcom.You can't say "They're a company who needs to make money" because all that does is state the obvious. Nobody denies that a company should make money, especially if their games are supported by DLC over the long term. But there's justifying DLC with post-development expenses, and then there's painfully obvious greed- and I shouldn't have to explain which one Capcom falls under.Take a look at Nintendo with Fire Emblem Awakening, Mario Kart 8, and Smash Bros. 4. All of these games have DLC that you have to pay for just like Capcom's games, but there are two major differences.
First of all, their games are complete. Fire Emblem Awakening is a lengthy RPG full of side quests, and a full army of recruitable units. DLC is not an essential part of the full experience. There is only one supplementary story DLC, but the rest are bonus maps that help with EXP growth and earning currency.
Mario Kart 8 comes with a full roster of characters and still has 8 cups with 4 race tracks each. The game improved on the popular kart customization and online gameplay. Their DLC consists of characters and tracks that were developed after the game's release. Even if there were no DLC, there would be no complaints about the lack of content or how incomplete the game feels.
When it comes to content, very few games can match Smash Bros. 4, pound for pound. The roster size increased from Brawl's 39 to a whopping 51 characters at launch. They added a mode where 8 players can play at once. Every stage now has a "competitive" version for the more hardcore tournament players. And the game was released on both the Wii U and 3DS. With so many modes, characters, and options to play, you’re definitely getting more than your 60 dollars’ worth.
All of the game's DLC were also developed post-release. Many of the fans strongly favored DLC characters to see new faces or old personal favorites come back, and Sakurai delivered on both. Even in ARMS, developers have announced that all of their future DLC would be free. Nintendo a great example of how DLC should be done. Their games are complete, delivered on time, and any ideas that couldn't make it into the main game are sold as DLC.
Let's take a look at SNK, a fellow fighting game developer like Capcom but with even less popularity and a smaller budget. On launch, the game had a full roster of 50 characters and a complete story mode. 7 months later, they released 4 DLC characters that fans wanted the most. Their two new stages were also free, unlike Capcom. On top of that, some of their DLC costumes were temporarily free to download. And even though their game had awful visuals, SNK released a patch to improves its textures and now the game looks significantly better.
How is it possible that SNK was able to release a more complete product and provide better support than Capcom? It's because of Capcom's greed, incompetence, and complacency. In their greed, Capcom sacrifices the quality of their game to make a profit. Because of their incompetence, Capcom can't even properly balance their fighting games, leaving their competitive community frustrated. And because their brand is so popular, Capcom has become complacent and therefore puts less effort into their games.
I cannot support Capcom as a consumer, even if their games are enjoyable, I cannot give them money in good conscience knowing how many times they screwed their fans over. Unfortunately, many fighting game enthusiasts grew up with Capcom games and developed an emotional attachment to them. Even if they have their complaints, it’s difficult to let go of Street Fighter and Marvel. They reluctantly stick with the games or convince themselves to enjoy it. Either way, they are enabling Capcom's behavior, so Capcom will not "learn from their mistakes." They will continue sacrificing the integrity and quality of their game to make a profit. Someday, I hope the magic of nostalgia and loyalty runs out, and that they brand burns to the ground.
I hope for a future where their franchises are bought off by other companies who can utilize them better. I hope for a future where the trend of overtly greedy DLC is punished by boycotts. I hope for a future where the integrity and content of video games are no longer sacrificed for a quick buck.
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Electronic Entertainment Expo 2017 was held on June 13-15 in Los Angeles, USA. Meaning, it has once again come and gone, and now comes the time to talk about some of its biggest news (ones that matters to me, at least). That's right, it's a Video-Game Special Random-News-Digest this time around...
NOTE: In general, the topics below are categorized under the company that released them. But in some cases, they go by their separate franchises instead. And one more thing, this was supposed to go up yesterday, precisely one day after E3 2017 ended. BUT... due to unexpected technical issues (internet connection, and... my health), I had no choice but to postpone it. Better late than never, I guess... *sigh*
Marvel vs Capcom
Let's kick this off with a collaboration of Marvel and CAPCOM. Aside from another "Monster Hunter" title that I honestly couldn't care less, "Marvel vs. Capcom: Infinite" was one of CAPCOM's big showcase this year. Remember that leak that arrived earlier this month, the one that spoiled the game's roster? Looks like that report might be true after all. CAPCOM has officially unveiled several more playable characters: the Marvel side has been added by Sorcerer Supreme Doctor Strange, cosmic warrior Nova, assassin Gamora, and the Mad Titan Thanos; while the CAPCOM side was expanded by silver haired Dante of the original "Devil May Cry" (so NOT the latest reboot "DmC"), Zero from "Rockman X" series, cyborg Spence of "Bionic Commando", and goofy knight Arthur from the action comedy franchise "Ghosts 'n Goblins". Considering all eight of these names fit that roster report, I'm pretty sure the credibility of that leak has been confirmed. Everyone was revealed through the new Story trailer, that also announced that a Story Demo has been made available to those who want to experience the game first-hand. You can also check out some of these characters in action, as well as possible in-game pairings (like Gamora-Strider, Strange-Arthur, and so on), through the official gameplay video.
As I've commented on my previous R-N-D, most of the names (with the exception of two) revealed here are 'has been' characters. So while some people were happy about them, many were equally disappointed, which isn't good considering the internet hasn't been kind towards this title. An issue that stemmed from public's disappointments to "Street Fighter V", really. Thankfully, there was one pleasant surprise that came along with this trailer. And it's Black Panther! Those X-Men enthusiasts who cried foul when Wolverine is omitted from the game, can stop whining because the character officially has a replacement now. I'm pretty confident that Panther is going to share a similar 'slash and dice' movesets, if not simply a re-skin version. Panther's inclusion made a lot of sense, considering his first-ever solo movie is arriving in February 2018. The same logic goes to Thanos, as "Avengers: Infinity War" that will put him in the spotlight will arrive a few months after in May. And thanks to Thanos' importance in the story mode, now I understand why Gamora (who shares a famillial link) is necessary to be included in the core cast. Somehow I suspect she's going to be a re-skin of Jill Valentine though, and that might be an issue. Speaking of problem, Panther's not among the core roster. He will be part of the upcoming 6 character DLCs that already includes Ultron and Sigma, though seemingly will be available on launch as part of the 'Deluxe Edition'. And since we already have Gamora, Rocket Raccoon, and also Groot (who has been confirmed to be an official assist of Rocket, as they come in one package), I wouldn't be surprised if Star-Lord will follow suit among this DLC wagon as well.
Story is usually not a fighting game's forte. Even the seamless touch of "Mortal Kombat" couldn't hide the fact that it's... ridiculous at best. And well... this one is no different. Jugding from the trailer, this game seems to rely heavily on the Infinity Stones, or as Captain America suggested, "Infinite Six". Again, it also makes sense, due to the movie based on it happening in less than a year. After all, why would the title even bothered to have 'Infinite' as the sub-title, if that's not the whole point, right? The universe-shattering plot somehow reminded me of "Street Fighter V" all over again, which wasn't that great. So I'm not too sure CAPCOM will be able to pull this 'cinematic experience' off into something significantly better. The CAPCOM characters already felt... what's the word... out of place? And yikes, what happened to Chun-Li?! Subjectively speaking, she's not as 'ugly' as NetherRealm Studios' design for female characters, but I've certainly seen the Chinese Interpol agent in a much better shape before! On the other hand, never thought I'm gonna say this, but Thanos totally kicked-ass with his Infinity Gauntlet. Getting me more and more excited for the "Infinity War" movie, which might be the other primary goal of this game from the very beginning.
I don't know what you think, but overall this game doesn't look half bad. The design might need some getting used to, but I think it feels closer and closer to the previous 3 titles the more I see it. Unfortunately, as I've said before, the general sentiment of this game is definitely leaning on the side of negative. Fans who have 'tasted' the Story Demo have expressed a similar pessimistic tone as well. With a release date crawling closer and closer, how would CAPCOM react to this? I guess we'll just have to wait and see when the game is officially launched. "Marvel vs. Capcom: Infinite" will be released for PlayStation 4, Xbox One, and PC on September 19.
Sonic the Hedgehog
SEGA released a new trailer for "Sonic Forces", and this time around, they introduced the set of villains that Modern, Classic and Custom Sonic will be teaming up to face. I was already sold by the inclusion of a Custom character, but seeing all those arch-nemesises in one place just turned me into... a pure happy camper. And that's not all, because a new powerful and mysterious enemy will be joining, if not commanding them. Infinite, no relations to the above category, will be teaming up with Doctor Ivo Robotnik/Eggman (from... duh, almost every game?), Metal Sonic (who debuted on "Sonic CD"), Chaos (of "Sonic Adventure"), Shadow the Hedgehog (of "Sonic Adventure 2"), and Zavok (from the recent "Sonic Lost World") to take over the world. Seriously, that new villain looks scary, and he's totally stealing my attention. Dang it, I totally wish I can play this game. There's no release date so far, but "Sonic Forces" will be released for PlayStation 4, Xbox One, Nintendo Switch, and PC this holiday.
Dragon Ball
I actually couldn't care less about any "Dragon Ball"-based games beyond the ones released during the 90s, but this one... "Dragon Ball FighterZ"? This totally got my attention! Indeed, it was that good, that it was stealing many E3 attendee's attention with its high speed action, flashy moves, and colorful anime graphics. For some reason, the "Marvel vs Capcom" style felt strong in this, to the point that many people have come to loving this more than that franchise's upcoming release. Ironic, huh? I guess nostalgia does play a crucial factor...
This title is under Bandai Namco, but developed by Arc System Works, and somehow was leaked a few days ahead of its planned official reveal. The latter is the company that is known for franchises like "BlazBlue", "Guilty Gear", and also the "Naruto" series. But unlike the Naruto ones that went full-on 3D style, this one utilized a 2.5D style, which once again, is the right call! Why? The development is in 3D, which as producer Tomoko Hiroki has confirmed, makes some technical elements much easier to pull off, but the visual is of 2D animation. And I say, not just that. "Dragon Ball" IS and has always been an anime, thus the anime style is definitely the way to go when it comes to adapting Son Goku and other character of the long-running franchise. It also easily reminded me of those classic "Dragon Ball" fighting game I used to play on my SEGA Genesis/Mega Drive with my family. Aaah, the good 'ol times when the world was still kind, and people hasn't been corrupted by the irony called... growing up.
The game's official reveal trailer only included 6 characters so far: Son Goku, Vegeta, (child) Son Gohan, Cell, Frieza, and Majin Buu. But since the game will be based on the whole "Dragon Ball Z" arc, it's obvious we'll be seeing many more characters like the twins Android 17 and Android 18, Krillin, (future and child) Trunks, and even Son Goten. Especially with Bandai Namco stressing out that "famous scenes from the Dragon Ball anime reproduced in 60 frames per second and 1080p resolution.". A closed beta demo will be held on PlayStation 4 and Xbox One before the end of summer, so fans who are intrigued to give this game a shot, just need to wait a bit longer. For the time being, we can indulge ourselves with several gameplay videos taken as direct-feed from the E3 hall. You can visit Gematsu (HERE, and HERE) to view them. "Dragon Ball FighterZ" will be released for PlayStation 4, Xbox One, and PC worldwide in early 2018.
Nintendo
Contrary to previous report, Nintendo did take the stage this year, as they announced numerous exciting titles that made MAAANY people happy. Not a surprise as well, because Nintendo Switch was just released 4 months ago, and there haven't been many softwares to complement the hybrid console.
Let's start with what's probably the biggest signature title for Switch. A game that IGN has even crowned to be the "Game of Show", "Best Platformer", and "Best Nintendo Switch Game" of E3 2017. It's none other than... "Super Mario Oddysey"! In this game, players will take Mario on a globe-trotting 3D adventure to collect Moons, a fuel for the airship 'Oddysey' that is necessary to rescue Prince Peach from Bowser. Yeah, I know what you're thinking. How many effing times do Mario needs to walk through the same scenario, right? But never mind that, because this game looked super fun.
I haven't purchased Switch yet, but even I'm already itching to play this game. For so many reasons. That great and catchy theme song that made me dancing like a child. That white broadway top-hat, or Mexican sombrero? And Mario 'possessing' practically any living beings around him with a cap throw? Dang it, if only I can play it right NOW. This looked a lot like "Super Mario Galaxy" on Wii, but with its own... spin. Get it? Here, just take a look at its reveal trailer, or the gameplay videos (available on Gematsu), and tell me if you're not easily charmed by this game. Because if you're not, then I seriously pity your sad childhood (just kidding, no need for death threat!). "Super Mario Odyssey" will launch on October 27th, 2017... only on Nintendo Switch.
The second Switch game for Mario is "Mario + Rabbids Kingdom Battle", that combines the world of Mario and his Mushroom Kingdom, with Ubisoft's "Rabbids" franchise. Yep, this worst-kept secret collaboration title has been developed by Ubisoft, hence why I don't give the company their own exclusive category (because its content will be separated in two). In this game, Mario, Luigi, Princess Peach, and also Yoshi will join forces with their four... Rabbids dopplegangers, to journey four different worlds, in the hope of restoring order to The Mushroom Kingdom. I'm personally NOT a fan of the Rabbids, but even this crossover game looked FUN. And beyond that, according to IGN it has a deep strategic battle system too. But more importantly, this game also proved that Nintendo is becoming more open to allow other developers to use their properties. A fact that inspires great potentials and possibilities in the future. You can watch the official announcement trailer on Youtube, as well as a Development Diary for the game. Gematsu also had 21 minutes of gameplay from the E3 floor, so go ahead and visit the site. "Mario + Rabbids Kingdom Battle" will be released for Nintendo Switch on August 29th, 2017.
More Mario? Yes... more Mario! Announced during Nintendo's E3 2017 Treehouse live stream, "Mario & Luigi: Superstar Saga + Bowser's Minions" is a renewed classic that will arrive on October 6th, 2017 exclusively for Nintendo 3DS. In this game, rather than trying to battle Bowser, the Mario Bros are teaming up WITH Bowser to restore Princess Peach's voice. Visit Youtube for the official trailer, and also Gematsu for 25 minutes of gameplay videos. Wow, Mario is killing it, huh? Nope, not just him, his green dinosaur friend Yoshi is also getting his own Switch game! Conveniently titled as "Yoshi", the 2D side-scrolling adventure will see Yoshi exploring a world of miniature diorama filled with flip-ping surprises. Go ahead and watch the trailer and have your mind... flipped. LOL. "Yoshi" will be released in 2018.
What about other franchises, you wonder? Well, ask and you shall receive! In list form... LOL - The honestly weird-looking "Arms", is getting rave reviews. It's ridiculous fun, even with its lack in the story department as well as... logic. It might look simple, but it has a startling amount of depth that will wow anyone. Many are saying that this will be a hit for families entertainment, and the game is already hitting the market with a DLC already announced. - Fans of the "Metroid" series will also get their share of excitement. "Metroid Prime 4" has been announced for Switch. There's no release date for now, but I'm sure information about that will come in the near future. The same can't be said about "Metroid: Samus Returns" though. A 3D polygon remake of Game Boy classic "Metroid II: The Return of Samus", the title will be officially released for 3DS on September 15th, 2017. - The pink ball Kirby also gets Switch-ed, in the equally conveniently named "Kirby". Kirby will be adventuring in a party of four, which means up to 4 players can play this game together. Don't forget to check out its Hollywood style trailer! "Kirby" doesn't have a release date yet, but is set to be released in 2018. - And "Skyrim" fans? You got it! Complete with amiibo support and Legend of Zelda skins...
As you can see, the library of Switch is expanding like crazy, and it's an exciting turn around especially compared to what happened to Wii U. Those who have purchased this hybrid console since day one, no longer has to worry about not having a game to play. And for those who haven't had a chance to do so... well, the more the reason to get a Nintendo Switch, right? *grins*
Pocket Monsters
Are you among those who are waiting for a core Pokemon title on Switch? And you were disappointed when "Pokemon Ultra Sun & Ultra Moon" was announced for 3DS instead of the rumored "Pokemon Stars"? Well, turns out you only need to wait... a little bit longer. The Pokemon Company president Tsunekazu Ishihara officially announced that Game Freak has begun developing a core RPG title for Nintendo Switch! So it is indeed happening, folks! He added though, that the title "may not release for more than a year, but we hope you will look forward to it all the same", hence why I told you to wait. Then again, more than a year from now can also mean... it MIGHT arrive on November 2018, right? Wow, I'm getting excited for no reason... LOL.
In a way, this announcement has also partially confirmed that the Switch is indeed the officiall replacement of 3DS. Moreso, and this is just a wild guess, but likely the rumor about "Pokemon Stars" was actually referring to this particular development, instead of the recently announced extension of "Pokemon Sun & Moon". Either way, this is a great news, because we're finally getting what many Pokemon fans have been dreaming: a chance to play a Pokemon RPG on the TV screen! How is that possible, you dare ask? DUH, Switch is a hybrid console that enables that! Of course, this also works wonder to Switch itself, because quoting my own words from last week: "The hybrid console is definitely in need of a fan favorite franchise like Pokemon to attract more players". Yes, the E3 announcement for those Mario titles and many others have shut down the public concern of 'Switch is lacking of exclusive game titles'. But having a Pokemon RPG on Switch, will undeniably attract Pokemon fans who are still on the fence to purchase the console and help boost its sales. Want prove? That's easy, because mark my word, I'm TOTALLY getting a Switch (sooner or later) just for this! *geeks out*
By the way, technically speaking, this section should've been part of the Nintendo category. But since it has already established its own category (in various form of medias) for such a long time, I've decided to put it separately.
Assassin's Creed
At long last, Ubisoft officially unveiled "Assassin's Creed: Origins" during Microsoft's E3 2017 stage. It was certainly not a surprise announcement, considering the title was already leaked since May. More than that, a Game Informer coverage was already leaked ahead of E3, officially spilling the beans in a non-official manner. Ouch! Someone at Game Informer is going to get fired...
Confirming the rumor, the new game will take place in Egypt, and as the title suggest, will be telling about the founding of the Assassin's Brotherhood. The main character (but not the only playable one) will be Bayek, a protector of the land whose story will be root of the Creed. Since the game takes place in the ancient Egypt during Cleopatra's reign, we can expect to see Great Pyramids, mythologies, pharaohs, and many other awesome bits from the country's history. Eventhough this game has been in production before the infamous "Assassin's Creed Unity", it will have a new free-form combat system with new A.I., revamped narrative experience and freedom to choose quests, an entire country to full explore, while still retaining and improving the series existing signatures like puzzles, Eagle Vision (through an Eagle named the Senu this time), stealth, that annoying climbing, Naval adventures, and many others. You can check out the official reveal trailer on Youtube, a Gameplay Demo, coverage by Game Informer, as well as a "Mysteries of Ancient Egypt" that gave additional details about the game.
There are several version of the game that fans can purchase. First is the "Deluxe Edition" that contains the game, printed version of the hand-drawn world map, soundtrack, and Digital Deluxe Pack. Second is the "Gold Edition", that adds a Season Pass for upcoming expansions and equipments. There are also the "Collector's Edition", "Dawn of the Creed Collector's Edition", and the special "Dawn of the Creed Legendary Collector's Edition". That last one will add a highly detailed resin statue of Bayek and Senu, The Collector's Certificate of Authenticity, replica of Bayek's eagle skull amulet, two Steelbooks, and four large lithographs signed by the studio artists. This limited edition (only 999 units for worldwide sale) is already available for pre-order exclusively on Ubisoft store for $799,9. As the pricing suggest, this is totally for that devoted fan with plenty of money to spare! *sigh*. Visit Gematsu for further details of these items. "Assassin's Creed: Origins" will be released for PlayStation 4, Xbox One, and PC on October 27th, 2017.
Square Enix
The company brought their top franchise to the convention this year. Several new iterations of "Final Fantasy XV" were announced during the event, while new development on the highly anticipated "Kingdom Hearts III" was also revealed elsewhere.
Second DLC episode for "Final Fantasy XV", one that will focus on Prompto Argentum's solo adventure will be launched on June 27th, 2017, alongside the "Regalia Type-D" update (brings greater freedom to drive Regalia off-road). Just like the first that featured Gladioulus as the central character (released back in March), "Episode Prompto" will likely take place in between the infamous Chapter 13 of the main game as well. If Gladioulus was a hack and slash action genre, then apparently Prompto will take on a first-person shooter experience. Makes sense, really, considering his signature weapon of choice. You can check out a six minutes gameplay video of this DLC on Youtube.
Expanding the "FF XV Universe", two more extension games have been announced. The first one was "Monster of the Deep: Final Fantasy XV", that will be available for PlayStation VR. It's a... fishing game, that let players explore oceans, lakes, ponds, and rivers alongside Noctis and his friends. Clearly based on one of the main game's mini-mission, the game will be launched in September. For now, you can view the official trailer to know that I'm not at all kidding. The second was "King's Knight: Wrath of the Dark Dragon", which apparently is an action RPG. This one's an App game, and will be released on iOS and Android later this year. I can't see the relation of this title with the main game, but I'm sure Final Fantasy fans will dig it like crazy anyway, right? Last but not least, the main game will soon have a major update to support Microsoft's new console. One which I will talk about at the end of this post. "Final Fantasy XV" is available on PlayStation 4 and Xbox One.
As for "Kingdom Hearts III", Square Enix debuted a new trailer during the "Kingdom Hearts Orchestra World Tour". Compared to the "Final Fantasy" one, I personally liked this one better. But while the game looked great, the story seemed to have gotten... even more confusing by and by. Apparently, Hades, Maleficent, and Pete are looking for a Black Box or something, while lead character Sora alongside buddies Donald Duck and Goofy want to bring Roxas to reality, with a certain 'dire cost'. I recall only getting to the second game, thus never experienced the Nintendo DS ones to even have a clue of what's going on. Still, the charm of this series is the various Disney/Squaresoft worlds, and at the end of this trailer, Square Enix officially announced that new information will be delivered at the Disney D23 Expo 2017 on July 15th, 2017. That means there will be new worlds to explore, and I bet it will involve recent released titles like "Frozen", "Moana", and/or "Big Hero 6". "Kingdom Hearts III" is still under development, and hasn't gotten a release date, but is likely to arrive in 2018 for PlayStation 4 and Xbox One.
Taiko no Tatsujin
The latest iteration of the "Taiko Drum Master" series, the "Taiko no Tatsujin: Session de Dodon ga Don!" has been announced on Famitsu Magazine. The game will have a special jam session against other player's musical performance data, that can even be achieved when they are not actually available online. This game will include over 70 songs that cover from famous Japanese classic anime songs, classic orchestral musics, recent tunes from the J-Pop circle, up to modern hypes like the "Pen-Pineapple Apple-Pen". A teaser website has been opened by Bandai Namco, that revealed a special feature to play the game alongside popular characters from Japanese shows. Development has reached 80% and the game is set to be released for PlayStation 4 later this year.
Spider-Man
As proven by their smartphones games like "Future Fight" and "Contest of Champions", or the collaboration with CAPCOM that I've talked about above, Marvel is ramping up on their video game divison. And the one I'm going to talk about here, is their collaboration with Insomniac Games, in form of the non-nonsense titled "Marvel's Spider-Man". It is best known as "Spider-Man PS4" though, because as the nickname suggests, it will be exclusively released on PlayStation 4. And well, since SONY is the copyright owner of the Spider-Man franchise, it's not really much of a surprise huh?
A special 9 minutes gameplay video has been released to give players a sense of what to expect from this game. My reaction? If you're eager to see how Spider-Man gets trapped in a Rocksteady's Arkham game, then this is easily your answer. The whole stalking, cinematic quick-time sequences, as well as exciting one-vs-many combat totally reminded me of those Rocksteady titles. But instead of Batman and his vast array of gadgets, we have Spider-Man and his iconic humor, jokes, acrobatic movesets, and... gadgets in his place. Creative director Bryan Intihar also described the footage in details, through PS4's official blog. It seems Spidey will 'cooperate' with Wilson Fisk, to deal with the Inner Demons gang, who works under Martin Li or Mr. Negative. He will be exploring an open-world of New York to deal with super villains as well as personal matters.
Honestly, I'm not too keen on the human character design, as well as the first suit that has too much white. But this certainly caught my attention. Heck, I think every Marvel fans would be amazed by this. In fact, this game has been confirmed to include additional Spidey suits, as well as multiple Spider-Man characters, meaning there's more to it than what we've seen so far. With strong emphasis on story, it's not a joke that IGN has awarded it as "Best PS4 Game" as well as "Best Action Game" of E3 2017. Here's hoping the actual game will be as good as, if not better than this achievement suggested. "Spider-Man" will be released in 2018.
LEGO Games
New characters have been announced for "LEGO Marvel Super Heroes 2"! Giant teleportation mutt Lockjaw, and Inhumans Queen Medusa have officially entered the game alongside Agent Venom. As to be expected, the whole roster of Guardians of the Galaxy have also been confirmed to be playable in this second game, because the story will pick up directly where the previous title left off. Not to mention tying in to this year's "Guardians of the Galaxy Vol. 2" movie. There weren't many details offered for this game, because likely TT Games and Warner Bros Interactive Entertainment is saving more reveals to be delivered on Disney D23. For now, you can watch various gameplays through the official LEGO presentation stream on Youtube. "LEGO Marvel Super Heroes 2" will launch for all consoles on November 14th, 2017.
Professor Layton
Following last month's reveal of the first episode of "Layton's Mistery Journey: Katrielle and The Millionaires' Conspiracy", LEVEL-5 celebrated E3 2017 with with details for the second one. Episode 02, entitled "Song of a Certain Love: Riverside Festival" will focus on the town's tradition of confessing love from opposite sides of River Thames. One that is called "Riverside Confession Show". The legend told that the couple who engaged in that would die unnatural death. But this time, contrary to the annual festive that usually went victim-less, two young people actually get killed! An event that shakes the town, for better or worse. I found the premise of this episode to be exciting, because it means Katrielle isn't just a run-of-the-mill detective in this game. She's going to be investigating deaths, and possible murders!
Another two of the "Seven Millionaires of London" have also been revealed. Joining Ridley Fremens and Clerk Gospec are Andrea Quinto and Zach Lyell. Quinto is a young multi-millionaire who inherited a vast sum of money following the death of her parents. While Lyell is a sharp business who is extensively expanding businesses. He's the president of a group enterprise that owns Long Roller Bank. Up to this point, it's still unclear how or in what capacity these Millionaires are involved in the game. Are they part of a secret organization, that is somehow responsible for Professor Layton's disappearance? Or is there other mystery behind that? And how will they affect Katrielle's life?
Several new features have also been announced. Katrielle will be able to change clothes in the game, and they are specially designed by famous stylist Shouhei Kashima. New outfits can be obtained by using "Special Coins" in the 3DS version, or actual money in the smartphones version. Those who purchase the 3DS download version in Japan will receive a Flora Reinhold-style outfit. Player can also decorate the interior of Katrielle's "Layton Detective Agency" through the new "Room Coordinate" feature. New furnitures might be obtained by trading "Interior Tickets". As for the puzzles, this game is said to have the highest number of them, of all Layton titles. Lastly, the game's theme song "Girls" is sung by Kana Nishino, and will be officially released on July 26. "Layton's Mystery Journey: Katrielle and The Millionaires' Conspiracy" will be released worldwide on July 20th, 2017.
Atari
No, you're NOT reading it wrong. Atari, the classic 90s gaming console that even I have never even seen in real life, is getting back into the hardware business. Apparently, CEO Fred Chesnais had publicly stated this news on the E3 2017 floor. He didn't really go into specifics about this, aside from saying that it is based on PC technology. But could he be talking about that "Ataribox" that has been teased on Youtube? The video DOES call it 'a brand new Atari product'. It even has its own website. The current speculation on the internet, that Atari is attempting to replicate Nintendo's accomplishment with their NES Classic. You know, the one that only saw limited release and has been discontinued? Especially because the video hinted at the "Atari 2600" which was the first console ever released by the company. I guess we'll just have to wait for more information about this. But be honest, would you purchase a NES Classic-esque console just to play classic and likely long-forgotten Atari games? Personally, I'm NOT too sure...
Microsoft
Speaking of console... Okay, let's end this R-N-D with a topic that many are calling to be... the 'MOST POWERFUL' reveal of the Expo. Microsoft has officially unveiled the name of its high-tech console Project Scorpio, and it officially goes by name "Xbox One X". That's... so many Xs, huh? LOL. By 'most powerful', I'm obviously talking about the console's technical specifications of course. And not about that over-confident official tagline that's being boasted throughout the event on T-Shirts, as well as flaunted pretty much everywhere. Hold on... HUH?
Really, its technical specs is certainly no joke. True 4K resolution with 12GB GDDR5 graphic memory, that enable games to run smoothly in 8 million plus pixels resolution (that's the highest possible, for current technology at least); 8-core Custom AMD CPU with 6 Teraflops GPU and 326GB/s Memory Bandwidth, for realistic and smoother animations; liquid cooling and supercharger-style centrifugal fan, to ensure it stays cool with less noise, a system that, according to Xbox Software Engineering Kareem Choudhry, is usually implemented for servers; 8GB flash and 1TB internal HDD storage, with faster hard drive speed; 4K UltraHD Bluray Disc Drive; DTS and DOLBY TrueHD Atmos sounds; various connectivities via wires and wireless; and not to mention being the smallest consoler the company has ever released. To be honest, eventhough I might have an IT background, I have NEVER been into hardware. Thus all these gibberish tech-talks almost put me down to sleep. But I don't think it takes a genius to easily tell that this thing is massive. Undeniably a 'First Class' product that offers immersive gaming experience. According to IGN, the CPU is 30% faster than the current Xbox One, with a GPU that's 4.6 times higher. To ensure backward compatibility with it, all of its accessories and games will work on this Xbox One X, and existing games (like "Dragon Ball FighterZ", "Final Fantasy XV", and "Assassin's Creed: Origins" that I've mentioned above) will soon receive major updates to ensure faster loading time, even for a player who isn't utilizing a 4K TV.
Said technical specification is certainly an eye-popping fact. This is basically a super high-end PC set, in form of a standalone console. Unfortunately, that comparison also immediately raised several glaring questions among the public, particularly game enthusiasts. One that ranged from the most simple, like "Who is this intended for?" to the most philosophical like "Why even bother choose this over PC?". Indeed, which gamer market is Microsoft really trying to aim with this product? Because obviously, to make full use of the UltraHD 4K resolution, a gamer needs to eventually own and plug it into a 4K TV as well. Which is... STILL a really pricey technology that NOT everyone can afford. The fact that the console itself will arrive at an equally 'premium price', feels like a hard wake-up slap to every average guy's face.
Will this win over those gamers who have abandoned home consoles and have since moved on towards PC? In an interview with Gamespot, a developer (who's working on exclusive Xbox title... a random FYI to see the bigger picture) sang praises for Xbox One X by calling it as the most developer-friendly due to its super over-powered hardware. He said, "it's like a high-end PC crammed into this tiny little box". Of course, the logic that follows is, why not just... use a PC instead? A PC World writer has even made a possible comparison to the budget necessary to build one with similar specs. With its own valid pros and cons. The point is, PC gamers will likely opt to spend less money to upgrade their existing PC sets. So is this meant for Xbox fanatics who are looking to upgrade from a very recent Xbox One then? Or VR enthusiasts, eventhough it might be a veeeery niche market? Why not go with the cheaper Xbox One S instead? Hmmm...
Sure, technically speaking, Microsoft has created a console that's... uncomparable, and has no competitor in terms of power and performance (that's the words of Head of Xbox Phil Spencer himself). Will that guarantee a win in the console competition? Remember, the hip and popular neighbour PlayStation 4 (and its 4K extension PS4 Pro) proudly carries the advantages of having far richer library of titles and DLC exclusives, one that only continues to add as we speak. While the sweet and seemingly innocent new kid-on-the-block Nintendo Switch, is offering the ease of mobility, family-friendliness, and multiplayer experience both offline and online. Both are already promising long hours of entertainment with a relative 'family-budget' that seems more inline with the current economical climate throughout the world. So can Microsoft really be certain that their luxury product will appeal a much bigger mass than those? Particularly when sales for the current Xbox One isn't even doing... good? Learning from past experience, the answer to that is rather... skeptical.
No offense to the company, but somehow the term 'most powerful' itself feels... exaggerating much? I mean, A for effort, but it's nothing but a temporary bubble with a very limited lifetime. We are talking about technology here, a means that is ever-changing and ever-evolving. This month, perhaps Xbox One X is indeed the strongest there is, but another console will surely swoop in with better specs and surpassed it. Perhaps next year, if not sooner or later. Trust me, this is coming from a proud Xbox360 owner, who still has the fully operational console and plays its numerous game titles every now and then, and who has consciously skipped out Xbox One due to the lack of interesting titles (aside from monetary situation LOL). What I'm trying to say is, I don't really see the point of moving on towards Xbox One X, at least in the near future. Which is ironic, because what seems to be winning over many gamers' heart, was none other than Xbox One's backward compatibilites. Yes, the exact thing that SONY has been failing to deliver for years, has become the big positive difference that Microsoft is generously offering. Said function will not be available until later this year, but it will support up to classic/original Xbox games! That's an era of 15 years ago, so we're talking about valid nostalgia boost here.
In the end, the common sense is the Xbox One X is NOT for everyone. But it's still all up to you to decide whether you want, NEED, or even afford to have one decorating your already-possibly-expensive home. Lest we forget, freedom of choice, is everyone's basic human rights, regardless of their financial ability *sigh*. This 'most powerful console' is set to be released on November 7th, 2017 at the mindblowing price of $499. I guess that's when its accessibility strength to the general public can truly be tested. So as always, we'll see...
#Random-News-Digest#random thoughts#news#game#marvel vs capcom: infinite#sonic the hedgehog#dragon ball#nintendo#nintendo switch#3DS#super mario bros#pokemon#Assassin's Creed#kingdom hearts#Final Fantasy#taiko no tatsujin#marvel#spider-man#lego#lego marvel super heroes#professor layton#xbox one
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We keep in mind the Sega Dreamcast, 20 years on - CNET
Disney World thing, seeing the last gasps of 1990s interactive games, and there it was. That Sonic Experience demo with the< a href =" https://www.youtube.com/watch?v=qW16GUma0xE" target=" _ blank" data-component=" externalLink" rel=" noopener" > whale chase-- incredible to enjoy and dreadful to play.I wouldn't spend any quality time with the Dreamcast up until at least a year later on, however seeing that display was impressive for the time. At that point I still simply had a< a href=" https://www.cnet.com/reviews/sega-genesis-flashback-review/" > Genesis, so even a short glance of Sonic looking halfway-decent in 3D was a discovery. And no, Sonic 3D Blast does not count. Though I never purchased one myself, a buddy did, and it ended up being the go-to console for sleepovers and lost Saturdays. The mix of Marvel vs. Capcom 2, Power
Stone, Tony Hawk's Pro Skater 2 which dreadful Chao Garden function from Sonic Experience 2 was more than enough to keep us playing that Dreamcast until long after it had actually died and everyone else carried on. Plus, its huge controllers were still better than the dreadful DualShock 2 on the PlayStation 2. That's simply a fact. Now playing: See this: Remembering the Sega Dreamcast at 20 Scott Stein I had every Sega system that was ever made. Yes, even the 32X. I was a Sega kid-- the Master System with Superscope 3D glasses was
my present after getting appendicitis. While the Genesis was my preferred, the Dreamcast is a place of special memories I
was residing in
LA, working as a script reader and story editor, and playing amazing NFL 2K video games to get in touch with my inactive sensations about the New york city Jets. That NFL 2K game stunned me ... it was the first TV-real sports game I 'd ever seen. Crazy Taxi was my LA commuting treatment. I loved the weirdness of Chu Rocket. And much more, I was obsessed with Seafarer. My very first E3 I ever attended had the Dreamcast, and I saw the Leonard Nimoy-voiced fish-man in all its Lynchian scary. Seaman was so ahead of its time: It had a microphone I might talk to Seaman with. It resembled if Alexa were a depressed cannibal fish. In my dusty little Sherman Oaks house, Seamanwas my
mystic surrealist fish tank. In addition to the Museum of Jurassic Innovation in Culver City, it was part of my cabinet of curiosities that made me imagine how weird art might be. Area Channel 5, the remarkably real-feeling Shenmue, and yes, I owned Typing of the Dead. It was a great system of< a href=" https://www.cnet.com/games/" data-annotation =" real" data-component =" linkTracker "data-link-tracker-options=' Video gaming' > video gaming oddities.The Dreamcast was little and magnificently developed, had arcade-perfect games, and was my first real online gaming system.
May it rest in peace in my mom's basement.Rez Infinite is a modernized variation of the Dreamcast classic. Other than the graphics, very little else was changed. Dan Ackerman The Dreamcast was
the first console launch I ever covered as a beginner "video games journalist" at the long-forgotten (however pioneering!) games-and-culture site< a href= "http://www.ugo.com/" target="_ blank" data-component= "externalLink" rel =" noopener" > UGO.com. My colleagues and I all spent for launch day bundles, and Soul Calibur was everybody's instant favorite.We all wound up playing a great deal of meeting room Soul Calibur with UGO's most well-known staff member,< a href="https://www.cbsnews.com/video/gary-coleman-1968-2010/" target=" _ blank" data-component=" externalLink" rel=" noopener" > previous kid star Gary Coleman. Gary was a total fiend for Soul Calibur, and frequently held court in our Park Opportunity office, taking on all challengers and giving unlimited foul-mouthed garbage talk. He was really pretty excellent, and probably had an 8 out of 10 win ratio.Other early Dreamcast highlights for me consisted of Power Stone, Shenmue, a Local Evil knockoff
called Blue Stinger( I bet I'm the just one considering that a shoutout), and bizarre fish simulator Seaman. When my now-wife utilized the Dreamcast microphone accessory to inform Seaman she was going to consume him, he replied," Or maybe I'm going to eat you." If that's not next-gen, I don't know what is.I've come back to the Dreamcast a couple of times because its 2001 discontinuation, discussing it on my old< a href= "https://www.youtube.com/watch?v=Awg3UZs9J_E" target=" _ blank" data-component =" externalLink" rel=" noopener" > talking head video game web series Play Worth( circa 2006), and taking a deeper dive for the Dreamcast's 10th anniversary,< a href=" https://www.cnet.com/news/happy-10th-anniversary-sega-dreamcast/ "> which I blogged about here. Would I buy a brand-new
" Dreamcast Classic "micro console? Definitely. Would I plug it in more than as soon as or twice? Probably not.Tim Stevens My Dreamcast memories are a little different than the majority of. Like Scott I was a Sega kid and, like Scott, I too owned( and still own) every Sega system. But my memories of the Dreamcast weren't a lot about video gaming as they were about coding. Lots and lots and great deals of coding.I was in college studying computer science and
composing when the Dreamcast dropped, and my dream was to combine those passions and get a gig in the videogame market after graduation. It was time to select a senior thesis, therefore I blindly emailed some folks at Sega to see if there was any way I might get consent to write a simple game for their hot new console.Amazingly, I got an action. As it turns out I would not be allowed to
develop anything for the Dreamcast-- the advancement hardware alone cost thousands of dollars and I was lucky if I might manage pizza on Friday night-- but I was admitted to the Visual Memory Unit designer package. The VMU, you might keep in mind, was the small, Game Boy-looking thing that slotted into the controller. It had a small, gray and black LCD, a four-way D-pad and a number of buttons.Games for the VMU were written in assembler, an arcane language I 'd never ever been exposed to in my research studies. If that weren't daunting enough, the
only documentation for the VMU package remained in Japanese, another language I didn't speak. In spite of all that I figured it out over the list below few months, then labored and labored and toiled to compose what would be the first-- and to my understanding only-- multiplayer VMU video game. You could, you see, connect two of the mini handhelds together at the top thanks to a cunning, reversible connector. I composed a Pong-like video game played vertically, with the ball taking a trip from one screen to the next, back and forth. Establishing that game, plus another simple, Simon-like video game, consumed my senior year at school. The resulting code, when printed out for my final thesis discussion,
filled a binder as big as a phone book. Along the method I learned enough about the game development market to recognize it wasn't for me, however that project, just me and my text editor toiling for months, is still the programming task I look back upon a lot of fondly. The recently remastered version of Shenmue. Jeff Bakalar I was 17 when the Dreamcast released and was working for a dotcom start-up run by 3 21-year-olds. I remember the day it went on sale
, among the partners bought it for same-day shipment
from a service called UrbanFetch.It showed up and we didn't do any work for the rest of the day. It was just nonstop Ready 2 Rumble. I recall being instantly pleased with how crisp the visuals were. It was a level of fidelity I hadn't ever seen before. Whatever appeared so fast, so innovative
, so futuristic. The Dreamcast showed up in between the other console cycles, so it seemed like we were getting a really early glance into what the remainder of the competitors would quickly be providing. I didn't end up owning my own
Dreamcast till college, however I ultimately fell for Sonic Adventure, problems and all. I played many of the< a href=" https://www.cnet.com/reviews/tomb-raider-series-preview/" data-annotation=" true "data-component =" linkTracker "data-link-tracker-options =' Tomb Raider Series' > Burial place Raider and Local Evil video games on the Dreamcast too. The Dreamcast will always have a place in my heart for its ridiculous memory card adapters, its primarily horrible controller and the outrageous speed at which its disc reader would spin and change, like some type of dot-matrix printer that went off the rails.Jason Parker I never ever actually owned a Dreamcast, but for a duration in my life, I could not
get enough of one video game: Fighting Vipers 2. It was while I remained in college and among my good friends had a Dreamcast, so when we were not out in the evening or studying, we 'd invest hours fighting match after match.The funny thing is, it wasn't called Fighting Vipers 2 as far as I knew at that time.
My buddy had a
bootlegged copy on a disc and whatever composed on the sleeve remained in Japanese, as was all the on-screen text in the game. I even had to count on him to launch video games because I couldn't navigate the menus. At the time, he discussed the video game wasn't offered in the States, however it didn't officially pertained to Dreamcast till 2001 and never in the United States. Now playing: Enjoy this: Our most cherished video game memories. 8:00 Once he started a match, it was button-mashing paradise. I remember being blown away at the crisp 3D graphics and cool-looking fighters at that time. But the best mechanic of all, and most likely the greatest factor I loved the game, was that you might kick your challenger through the wall of the arena at the end of the match. Possibly that sounds ridiculous, but fighting games in between good friends can get tense. When you can send your pal through the wall at the end of a long fight it's an exclamation point like no other. We
'd get significant about it too, shouting" Boooooooom!" as we 'd blast the other person about 50 lawns beyond the cage. No, I didn't own a Dreamcast, due to the fact that I was a poor college student, however I still have
fond memories of stomping out my good friend in Great Buddy 2Battling" You're going through the wall! "Jet Set Radio on the PC, running at 2,560 x1,440 pixels with mostly the very same possessions as the original, still looks terrific. Sean Keane The Dreamcast was the most amazing console I never owned. Games like< a href= "https://www.gamerankings.com/dreamcast/250618-resident-evil-code-veronica/index.html "target =" _ blank" data-component= "externalLink" rel= "noopener "> Homeowner Evil: Code Veronica,< a href=" https://www.gamespot.com/reviews/sonic-adventure-review/1900-2540626/ "target=" _ blank" data-component= "externalLink "rel= "noopener" >
Sonic Adventure and the mighty< a href =" https://www.gamerankings.com/dreamcast/198621-shenmue/index.html" target=" _ blank "data-component=" externalLink "rel=" noopener "> Shenmue, and functions like online video gaming and the VMU made me want one terribly, however I simply couldn't manage it as a 12-year-old. Code Veronica looked unbelievable
at the time of its release-- replacing fixed prerendered environments with completely 3D ones and bringing n't rather satisfied ... but it's fine. I'm fine.Sonic Experience appeared like an extraordinary growth of Sega's mascot into 3D, even if it's misery to play today. That whale chase looked fantastic
at the time and it seemed the obvious advance for Sonic after Mario's wonderful transition into 3D. Shenmue was the big one however-- a remarkable life simulator with an abundant open world that was extraordinary. Seeing Ryo Hazuki wandering around Yokosuka, Japan, as he tries to unravel the secret of his daddy's murder was remarkable, and something I just got to experience fully through the current remaster. Eric Franklin I bought the original Japanese Dreamcast from< a href=
" http://www.ncsx.com/" target =" _ blank" data-component=" externalLink" rel=" noopener" > NCSX back in November 1998 and got 2 video games:< a href=" https://en.wikipedia.org/wiki/Pen_Pen_TriIcelon" target=" _ blank" data-component=" externalLink" rel=" noopener" > Pen Trilcelon and Virtua Fighter 3tb. While Pen Pen was and still is dreadful, VF3 was anything however! Why did I pay a premium to have this system imported? I was a Sega fanboy and the Dreamcast was where I might continue playing Sega video games beyond the defunct Sega Saturn. But as much as I enjoyed playing the Dreamcast, recalling now, it's clear to me what it truly represented for me: A last possibility at console success for Sega. I got a Sega Master System in 1987 and from then through the end of the Dreamcast's life I was not just bought playing Sega video games, however also extremely invested-- emotionally, to be sure-- in Sega's success as a console designer. It's most likely unusual for people to comprehend
that, however here's the way I saw it: The more effective Sega's consoles were, the more terrific Sega games the company would make. I not only wished to play those video games, however to likewise have other people discover how excellent they were. To see in them what I saw in them: Games with great graphics and simple gameplay that belied a depth you had to reveal. You could play Crazy Taxi like a normal individual,
sure. But if you didn't use the Crazy Dash and the Crazy Stop, which allowed you to go from 0 to 60 in less than a second and quickly stop, then you weren't playing it right. That desire and require for the Dreamcast to be successful was genuine.
Even at the time I knew that if the Dreamcast didn't offer a particular variety of systems, Sega would likely leave the hardware company, which the business eventually did. And the anticipation of each brand-new big release was addictive for me. It was less about how much
I would like Shenmue and more about whether it would push enough mainstream audience buttons to make people purchase a Dreamcast over a PS2. It's ridiculous to think of now, however that was me. I think I simply required something to distract me from my genuine life at the time. For a couple of strong years, it was the
Dreamcast.< a href=" https://www.cnet.com/news/holiday-gifts-for-the-gamer-who-has-everything/" > Presents for the player who has
everything: Please that hard-to-shop-for PC player in your life.< a href=" https://www.cnet.com/holiday-gift-guide/" > CNET's Vacation Present Guide: The very best tech gifts for 2018.
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We remember the Sega Dreamcast, 20 years on
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We remember the Sega Dreamcast, 20 years on
The Dreamcast itself was pretty compact, but that controller! What a chunker.
Andrew Hoyle/CNET
The Sega Dreamcast launched in Japan 20 years ago on Nov. 27, 1998. The system enjoyed a brief but memorable time in the limelight with some truly fantastic games and a few features that would inspire future consoles — it was the first console with built-in internet.
But ultimately a lack of third-party support, a somewhat underpowered architecture and the fact that the rival PlayStation 2 could play DVDs as well as games would mean a premature demise. None of that will stop us from remembering it fondly — or wishing for a Dreamcast Classic.
Morgan Little
I was in fifth grade, visiting a DisneyQuest while doing the whole Disney World thing, seeing the last gasps of 1990s interactive arcades, and there it was. That Sonic Adventure demo with the whale chase — amazing to watch and awful to play.
I wouldn’t spend any quality time with the Dreamcast until at least a year later, but seeing that showcase was astounding for the time. At that point I still just had a Genesis, so even a brief glimpse of Sonic looking halfway-decent in 3D was a revelation. And no, Sonic 3D Blast doesn’t count.
Though I never bought one myself, a good friend did, and it became the go-to console for sleepovers and wasted Saturdays. The mix of Marvel vs. Capcom 2, Power Stone, Tony Hawk’s Pro Skater 2 and that terrible Chao Garden feature from Sonic Adventure 2 was more than enough to keep us playing that Dreamcast until long after it had died and everyone else moved on. Plus, its giant controllers were still better than the awful DualShock 2 on the PlayStation 2. That’s just a fact.
Now playing: Watch this: Remembering the Sega Dreamcast at 20
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Scott Stein
I had every Sega system that was ever made. Yes, even the 32X. I was a Sega kid — the Master System with Superscope 3D glasses was my gift after getting appendicitis. While the Genesis was my favorite, the Dreamcast is a place of special memories. I was living in LA, working as a script reader and story editor, and playing amazing NFL 2K games to connect with my dormant feelings about the New York Jets. That NFL 2K game stunned me… it was the first TV-real sports game I’d ever seen. Crazy Taxi was my LA commuting therapy. I loved the weirdness of Chu Chu Rocket. And even more, I was obsessed with Seaman.
My first E3 I ever attended had the Dreamcast, and I saw the Leonard Nimoy-voiced fish-man in all its Lynchian horror. Seaman was so ahead of its time: It had a microphone I could speak to Seaman with. It was like if Alexa were a depressed cannibal fish. In my dusty little Sherman Oaks apartment, Seaman was my mystic surrealist aquarium. Along with the Museum of Jurassic Technology in Culver City, it was part of my cabinet of curiosities that made me dream of how strange art could be. Space Channel 5, the insanely real-feeling Shenmue, and yes, I owned Typing of the Dead. It was a great system of gaming oddities.
The Dreamcast was small and beautifully designed, had arcade-perfect games, and was my first real online gaming system. May it rest in peace in my mom’s basement.
Rez Infinite is a modernized version of the Dreamcast classic. Other than the graphics, not much else was changed.
GameSpot
Dan Ackerman
The Dreamcast was the first console launch I ever covered as a novice “games journalist” at the long-forgotten (but pioneering!) games-and-culture website UGO.com. My colleagues and I all shelled out for launch day bundles, and Soul Calibur was everyone’s instant favorite.
We all ended up playing a lot of conference room Soul Calibur with UGO’s most famous employee, former child star Gary Coleman. Gary was a total fiend for Soul Calibur, and regularly held court in our Park Avenue office, taking on all challengers and dispensing endless foul-mouthed trash talk. He was actually pretty good, and probably had an 8 out of 10 win ratio.
Other early Dreamcast highlights for me included Power Stone, Shenmue, a Resident Evil knockoff called Blue Stinger (I bet I’m the only one giving that a shoutout), and bizarre fish simulator Seaman. When my now-wife used the Dreamcast microphone attachment to tell Seaman she was going to eat him, he replied, “Or maybe I’m going to eat you.” If that’s not next-gen, I don’t know what is.
I’ve come back to the Dreamcast a few times since its 2001 discontinuation, talking about it on my old talking head video game web series Play Value (circa 2006), and taking a deeper dive for the Dreamcast’s 10th anniversary, which I wrote about here.
Would I buy a new “Dreamcast Classic” micro console? Definitely. Would I plug it in more than once or twice? Probably not.
Tim Stevens
My Dreamcast memories are a little different than most. Like Scott I was a Sega kid and, like Scott, I too owned (and still own) every Sega system. But my memories of the Dreamcast weren’t so much about gaming as they were about coding. Lots and lots and lots of coding.
I was in college studying computer science and writing when the Dreamcast dropped, and my dream was to combine those passions and get a gig in the videogame industry after graduation. It was time to pick a senior thesis, and so I blindly emailed some folks at Sega to see if there was any way I could get permission to write a simple game for their hot new console.
Amazingly, I got a response. As it turns out I would not be allowed to develop anything for the Dreamcast — the development hardware alone cost thousands of dollars and I was lucky if I could afford pizza on Friday night — but I was given access to the Visual Memory Unit developer kit. The VMU, you may remember, was the tiny, Game Boy-looking thing that slotted into the controller. It had a tiny, gray and black LCD, a four-way D-pad and a couple of buttons.
Andrew Hoyle/CNET
Games for the VMU were written in assembler, an arcane language I’d never been exposed to in my studies. If that weren’t daunting enough, the only documentation for the VMU kit was in Japanese, another language I didn’t speak. Despite all that I figured it out over the following few months, then toiled and toiled and toiled to write what would be the first — and to my knowledge only — multiplayer VMU game. You could, you see, connect two of the mini handhelds together at the top thanks to a cunning, reversible connector. So, I wrote a Pong-like game played vertically, with the ball traveling from one screen to the next, back and forth.
Developing that game, plus another simple, Simon-like game, consumed my senior year at school. The resulting code, when printed out for my final thesis presentation, filled a binder as big as a phone book. Along the way I learned enough about the game development industry to realize it wasn’t for me, but that project, just me and my text editor toiling for months, is still the programming project I look back upon most fondly.
The recently remastered version of Shenmue.
GameSpot
Jeff Bakalar
I was 17 when the Dreamcast launched and was working for a dotcom start-up run by three 21-year-olds. I remember the day it went on sale, one of the partners ordered it for same-day delivery from a service called UrbanFetch.
It arrived and we didn’t do any work for the rest of the day. It was just nonstop Ready 2 Rumble. I recall being instantly impressed with how crisp the visuals were. It was a level of fidelity I hadn’t ever seen before.
Everything seemed so fast, so advanced, so futuristic. The Dreamcast arrived in between the other console cycles, so it felt like we were getting a very early glimpse into what the rest of the competition would soon be offering.
I didn’t wind up owning my own Dreamcast until college, but I eventually fell in love with Sonic Adventure, problems and all. I played most of the Tomb Raider and Resident Evil games on the Dreamcast too.
The Dreamcast will always have a place in my heart for its ridiculous memory card adapters, its mostly awful controller and the insane speed at which its disc reader would spin and adjust, like some kind of dot-matrix printer that went off the rails.
Andrew Hoyle/CNET
Jason Parker
I never actually owned a Dreamcast, but for a period in my life, I could not get enough of one game: Fighting Vipers 2. It was while I was in college and one of my friends had a Dreamcast, so when we were not out at night or studying, we’d spend hours fighting match after match.
The funny thing is, it wasn’t called Fighting Vipers 2 as far as I knew back then. My friend had a bootlegged copy on a disc and everything written on the sleeve was in Japanese, as was all the on-screen text in the game. I even had to rely on him to start up games because I couldn’t navigate the menus. At the time, he explained the game wasn’t available in the States, but it didn’t officially come to Dreamcast until 2001 and never in the US.
Now playing: Watch this: Our most cherished video game memories
8:00
But once he started a match, it was button-mashing heaven. I remember being blown away at the crisp 3D graphics and cool-looking fighters at that time. But the best mechanic of all, and probably the biggest reason I loved the game, was that you could kick your opponent through the wall of the arena at the end of the match.
Maybe that sounds silly, but fighting games between friends can get tense. When you can send your buddy through the wall at the end of a long fight it’s an exclamation point like no other. We’d get dramatic about it too, yelling “Boooooooom!” as we’d blast the other guy about 50 yards outside of the cage.
So, no, I didn’t own a Dreamcast, because I was a poor college student, but I still have fond memories of stomping out my good friend in Fighting Vipers 2. “You’re going through the wall!”
Jet Set Radio on the PC, running at 2,560×1,440 pixels with largely the same assets as the original, still looks great.
Screenshot by Eric Franklin/CNET
Sean Keane
The Dreamcast was the most incredible console I never owned. Games like Resident Evil: Code Veronica, Sonic Adventure and the mighty Shenmue, and features like online gaming and the VMU made me want one badly, but I just couldn’t afford it as a 12-year-old.
Code Veronica looked incredible at the time of its release — replacing static prerendered environments with fully 3D ones and bringing in some sweet sweeping shots to showcase them. The blur effect as resurrected (and newly superpowered) villain Albert Wesker darted around made my jaw drop (this was shortly after The Matrix had blown my mind at the cinema).
It got an expanded rerelease — Code Veronica X — on the PS2 in 2001, but the original version hasn’t come out on any other systems. So my Resident Evil completionist urges aren’t quite satisfied… but it’s fine. I’m fine.
Sonic Adventure seemed like an incredible expansion of Sega’s mascot into 3D, even if it’s agony to play today. That whale chase looked amazing at the time and it seemed the obvious step forward for Sonic after Mario’s glorious transition into 3D.
Shenmue was the big one though — a glorious life simulator with a rich open world that was unprecedented. Seeing Ryo Hazuki wandering around Yokosuka, Japan, as he tries to unravel the mystery of his father’s murder was fascinating, and something I only got to experience fully through the recent remaster.
Andrew Hoyle/CNET
Eric Franklin
I bought the original Japanese Dreamcast from NCSX back in November 1998 and got two games: Pen Pen Trilcelon and Virtua Fighter 3tb. While Pen Pen was and still is terrible, VF3 was anything but!
Why did I pay a premium to have this system imported? I was a Sega fanboy and the Dreamcast was where I could continue playing Sega games beyond the defunct Sega Saturn.
But as much as I loved playing the Dreamcast, looking back now, it’s clear to me what it really represented for me: A last chance at console success for Sega. I got a Sega Master System in 1987 and from then through the end of the Dreamcast’s life I was not only invested in playing Sega games, but also hugely invested — emotionally, to be sure — in Sega’s success as a console developer.
It’s probably strange for people to understand that, but here’s the way I saw it: The more successful Sega’s consoles were, the more great Sega games the company would make. I not only wanted to play those games, but to also have other people discover how great they were. To see in them what I saw in them: Games with great graphics and simple gameplay that belied a depth you had to uncover.
You could play Crazy Taxi like a normal person, sure. But if you didn’t use the Crazy Dash and the Crazy Stop, which allowed you to go from 0 to 60 in less than a second and instantly stop, then you weren’t playing it right.
That want and need for the Dreamcast to be successful was real. Even at the time I knew that if the Dreamcast didn’t sell a certain number of systems, Sega would likely leave the hardware business, which the company eventually did.
And the anticipation of each new big release was addicting for me. It was less about how much I would like Shenmue and more about whether it would push enough mainstream audience buttons to make people buy a Dreamcast over a PS2. It’s silly to think about now, but that was me.
I guess I just needed something to distract me from my real life at the time. For a few solid years, it was the Dreamcast.
Gifts for the gamer who has everything: Please that hard-to-shop-for PC gamer in your life.
CNET’s Holiday Gift Guide: The best tech gifts for 2018.
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Why Presentation Matters in the Fighting Game Market
With EVO 2k17 wrapped up, a lot of good surprises were shown to the fighting game crowd live and streaming. From character and downloadable content announcements to more previews of upcoming fighting games releasing next year, the audience has much to look forward to. Myself included, the base were pleased with the results; however, there was only one particular publisher that gave a lot of people a mix of skepticism and frustration. Yes, we are talking about Capcom.
Before Abigail was revealed as part of Street Fighter V’s second season pass (who also received mixed reactions among the consumer base for various reasons), Capcom would preview new characters, Gamora of Marvel’s Guaridans of the Galaxy and Jedah of Capcom’s Darkstalkers series. After the conclusion of the last time Ultimate Marvel vs. Capcom 3 being in EVO, a Marvel vs. Capcom Infinite exhibition would be played by Combofiend and Filipino Champ. The two players used the new characters mentioned and while there were some happy reactions, there were also displeased ones. Most in which were wondering why they did not present Gamora and Jedah in a form of a trailer rather than having two well known fighting game players playing them that would result in them barely showing anything that could leave us a full impression of the characters’ designs. Granted, it is nice to see Jedah making another fighting game appearance since the horrific Capcom Fighting Jam, but it still was not enough to leave those interested to getting the game. Sadly, it is not difficult to understand why that is the case.
When Marvel vs. Capcom Infinite was first revealed, I was a bit shocked and surprised. I never expected them to reveal a new installment so soon. Let alone, add in Mega Man X. The trailer posted was only a cinematic footage with no gameplay shown; just Ryu, X, Captain Marvel, and Iron Man clashing it out with two gems of their choosings. The next day, gameplay footage (unfinished, of course) was posted giving us a little more to know about the mechanics. The game would be revealed to be going back to traditional 2v2 that started with X-Men vs. Street Fighter, turns Active Switch in place of assists, and have a new mechanic added in called Infinity Stones. Months went slow as Capcom reps would not share any more news regarding the game until April. We received a cinematic trailer revealing some returning Marvel vs. Capcom characters, Ultron, and Sigma (already being part of the early announced DLC season pass). We would then be treated with gameplay footage and a character trailer. Until June at E3 was the day we would be receiving more Marvel vs. Capcom Infinite news. Another cinematic story trailer and character trailer of previous veterans would be posted. Black Panther would also be announced as the second character to be part of the season pass. Aside the story demo’s release, little to none direct feed gameplay were shown from E3. The only direct feed gameplay of the game was the breakdown with Yipes, Combofiend, and Mike Jones. But other than that, nothing officially from Capcom until EVO where Jedah and Gamora were revealed by a gameplay exhibition after the Ultimate Marvel vs. Capcom 3 finals. Today, Capcom has uploaded new footage of revealed Spider Man, Nemesis, Haggar, and Frank West and a new Infinity Stone, the Mind Stone.
As months passed, the game filled a majority of its audience with anxiety. With the arguably stale character choices, colorless graphics, questionable marketing, and even the most minor details to the game leaving them unimpressed. Admittedly, the only redeeming factor of Marvel vs. Capcom Infinite is the gameplay, but isn’t that to be expected from one who apparently invented the fighting game genre? Let alone, isn’t gameplay supposedly the most important factor to please the crowd? Why yes, yes it is. However, supposedly. I used to think gameplay is the only thing developers need to make me enjoy a game thoroughly. But after several cases of quality decreasing in trade of quantity, I realize there is more to pleasing people like me than just one aspect especially when companies are advertising their works. Of course, selective minds from different people work differently, the thing is some people underestimate how presentation plays a factor in game sales. I believe this is as similar as Capcom’s DmC and Street Fighter V’s performances, both in which did not do so well in the department. Regarding Marvel vs. Capcom Infinite’s performance with hyping the crowd, I would say it did worse to interest the audience than Street Fighter V.
To sum it up, the slow updates up to now, while some may argue that it helps people keep expectations at a low, it could also make people impatient and less interested. Also because of the early leaks turning out to be true, this also affected in the loss of potential consumers and pre-orders. One would think Capcom would have learned their lesson after Street Fighter V’s PR fiasco. Though, looking at how they have been responding to the roster choices and how certain fighting game figures and fans respond to the criticism and missing potential character choices (like the X-Men), I doubt the game will be treated as well as Capcom hopes. And a Capcom rep was worried about people taking pictures of booth as opposed to trying to selling us on the game itself, that’s when you know they have a problem in the professional area.
As for me, I’ve already made my mind. Sure, the gameplay is well panned out at best, but like DmC, the presentation failed to capitalize on what could be a great product instead of a giant advertising outlet for Marvel’s upcoming Avengers: Infinity War movie. I would rather they bring back the marketing team who sold Marvel vs. Capcom 3. Those trailers definitely showed Capcom had passion for the project to succeed. Meanwhile, I don’t even sense an ounce of passion for Marvel vs. Capcom Infinite because not only does the game itself looks dry, but also because the PR team fails to convince me I am missing out on a “revolutionary” fighter. I would be convinced if the game is Arc System Works’ BlazBlue Cross Tag Battle because they have never let me down on presenting a great title as of late despite issues I had with them in regards to another subject I won’t touch on this post.
Anyway, people are free to decide if Marvel vs. Capcom Infinite is for them or not. If they enjoy it by launch, then good for them. If others decide it’s not for them, that’s good as well. I prefer honesty than blindness. People have their opinions on what is good and what is not, and I am overall saying this for both sides, but I am saying this mostly for the negative side because I have seen comments on an unrealistic scale that made me question their views as a fighting game fan. Until then, team Arc System Works.
#evolutionxrev#journalism#gaming journalism#article#fighting games#capcom#marvel vs capcom infinite#mvci#marvel vs. capcom infinity#video game blog#writing
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Sony showed us some amazing titles this year at E3 as well as keeping us on our toes on gnarly Virtual Related games :D
Highlighting game play and amazing cinematics for some HIGHLY anticipated games, Sony did not dissatisfy this year!
Uncharted “The Lost Legacy”-Critically-acclaimed developer Naughty Dog's standalone Uncharted adventure starring Chloe Frazer. Venture deep into India's Western Ghats as Chloe and Nadine recover an ancient artifact and fight their way through fierce opposition to prevent the region from falling into chaos. Uncharted: The Lost Legacy will come with access to Uncharted 4: A Thief's End Multiplayer and Survival modes.
Days Gone- Set in the beautiful, volcanic scarred high-desert of the Pacific Northwest, Days Gone is an open-world action-adventure game where you play as Deacon St. John, a Drifter and bounty hunter who would rather risk the dangers of the broken road than live in one of the "safe" wilderness encampments. The game takes place two years after a global pandemic has killed almost everyone, but transformed millions of others into what survivors call Freakers - mindless, feral creatures, more animal than human but very much alive and quickly evolving. In the demo you saw two types of Freaks - Newts, which were adolescents when infected, are opportunistic hunters, preferring to hit and run from the shadows; and a Horde. Made up of hundreds of individual Freakers, Hordes eat, move and attack together, almost as one. Some Hordes roam the highways at night, while others, like the one in the demo, have found a food source that keeps it in a single location. Skills learned in his prior life as an outlaw biker have given Deacon a slight edge in the seemingly never-ending fight to stay alive. But will it be enough?
Monster Hunter: World- The latest entry in the critically acclaimed 40 million unit selling action RPG series, Monster Hunter: World introduces a living, breathing ecosystem in which players take on the role of a hunter that seeks and slays ferocious beasts in heart-pounding battles. Venture on quests alone or with up to three other hunters in a newly designed online drop-in multiplayer system which allows cross-region cooperative play between Japan and the West, uniting the global player base for the first time ever. Monster Hunter: World will also be the first game in the series with a worldwide simultaneous launch window and is planned for release on PlayStation 4 computer entertainment system and Xbox One in early 2018. A PC release will follow at a later date. Monster Hunter: World sees players gear up to venture on quests to battle against fearsome monsters, progressively improving their hunting abilities as they play. Loot collected from fallen foes can be used to create new equipment and armor upgrades as players seamlessly move across map areas that comprise the living ecosystems. The landscape and its diverse inhabitants play a critical role as players strategically use the surrounding environment to their advantage. Hunters must use their cunning and abilities to survive the intense and evolving fights as they battle to become the ultimate hunter!
Shadow of the Colossus- Originally launched for PlayStation 2 in 2005 as a spiritual successor to Ico. It was directed by Fumito Ueda, the developer behind The Last Guardian. Shadow of the Colossus is an epic, yet minimalist game that has no dungeons, characters to engage with, or real dialogue. Instead, it plays out through a series of grand battles against giant beasts known as colossi. It’s part adventure, part puzzle as players hunt down colossi and figure out how to best slay these monumental beasts.
Call of Duty WWII- Tells the story of the unbreakable brotherhood of common men fighting to preserve freedom in a world on the brink of tyranny. Players enlist in a gritty, intense journey through the battlegrounds of war. The Campaign features bold, lifelike visuals with the kind of blockbuster cinematic authenticity that only Call of Duty can deliver. Call of Duty: WWII creates the definitive World War II next generation experience across three different game modes: Campaign, Multiplayer, and Co-Operative. Featuring stunning visuals, the Campaign transports players to the European theater as they engage in an all-new Call of Duty story set in iconic World War II battles. Multiplayer marks a return to original, boots-on-the ground Call of Duty gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War II-themed locations. The Co-Operative mode unleashes a new and original story in a standalone game experience full of unexpected, adrenaline-pumping moments.
Spider-Man- Starring one of the world’s most iconic Super Heroes, Spider-Man features the acrobatic abilities, improvisation and web-slinging that the wall-crawler is famous for, while also introducing elements never-before-seen in a Spider-Man game. From traversing with parkour and unique environmental interactions, to new combat and cinematic blockbuster set pieces, it’s Spider-Man unlike any you’ve played before. This isn’t the Spider-Man you’ve met before, or seen in a movie. This is an experienced Peter Parker who’s more masterful at fighting big crime in New York City. At the same time, he’s struggling to balance his chaotic personal life and career while the fate of millions of New Yorkers rest upon his shoulders.
Vampyr- London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city's flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions. your actions will save or doom London.
and there’s more !
Marvel vs Capcom Infinite
Horizon Zero Dawn "The Frozen Wilds"
God of War
Detroit Become Human
Destiny 2 (Sony exclusive bonus content XD)
All about that Virtual Reality. Sony showcased a few revised older games and new VR compatible games. Have a VR? Are you Hyped??
Skyrim
Final fantasy xv (Monsters of the Deep)
Star Child
The Inpatient
Bravo Team
MOSS
Thank you Sony for an amazing E3 showcase full of GREAT exclusives :D Stay up to date at your friendly neighborhood Game Castle!
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If I may say... Marvel VS Capcom Infinite looks like trash. I played the Story Mode Demo, and it also plays like trash. And with how Capcom plans to handle the DLC and the the pitiful launch roster... yeah, no. I'm not supporting this shit. That new Dragon Ball Z fighting game though, that looks legit as hell. That game blows MvC:I out of the water so far. It pretty much is a VS style game, but with DBZ characters and made by Arc System Works (Guilty Gear Xrd). It looks tight, yo. I wanna play that game.
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Here’s Everything Sony Just Announced at the PlayStation E3 Show
After Microsoft’s Sunday afternoon salvo for its 4K-angled Xbox One X games console (and rejoinder to rival Sony’s boutique PlayStation 4 Pro), it was Sony’s turn to argue the case for its PlayStation platform suite. The messaging this year, after last year’s barrage of new hardware: games, games and more games.
Sony Interactive Entertainment boss Shawn Layden took the stage to fete the company’s software lineup. “We have an even more diverse range of blockbuster games coming soon,” he said. “PlayStation is home to all the biggest and best franchises in the world.” And then he vanished, making way for an hour of riveting game trailers intended to express the company’s confidence in what it views as its brand’s broad and idiosyncratic mix of gaming experiences.
Another glimpse of Uncharted: The Lost Legacy
The showcase soft-opened with a quartet of musicians (including a sitar player) in a contemplative, tuneful windup to a new teaser for Uncharted: The Lost Legacy, Naughty Dog’s standalone followup to Uncharted 4: A Thief’s End that’s due for PlayStation 4 on Aug. 22. Though nowhere as capacious as Nathan Drake’s final adventure, The Lost Legacy — which transpires in India and stars two female leads — looked lush and incredible.
An expansion for Horizon: Zero Dawn
It’s called The Frozen Wilds, and appears just as it sounds: a bosky, spacious snowscape through and through. The trailer promises lots more rumbling with mechanical dinos, as well as the return of Aloy, apparently sojourning here to explore a Devil’s Tower-ish mountain and “face the beast that guards it.” Look for it later this year.
Seven minutes of Days Gone
The company’s mammoth open world zombie game appears to be coming along nicely, and the showcase trailer let viewers feast on seven minutes of anarchic undead mayhem. A zombie dog chases the protagonist fleeing on a motorcycle, eventually finding his way to a hostile camp of other human survivors he surveils before sabotaging by, among other things, calling in a horde of ravenous zombies. There’s still no release date for this one, though.
A Monster Hunter game for PlayStation 4
Capcom’s maiden monster-stalking roleplaying game for the PlayStation 4, dubbed Monster Hunter World, looked just as you’d expect a high-definition Monster Hunter to. A quintessential fantasy dude sporting an enormous sword strapped to his back strode through a jurassic forest, hiding from reptilian creatures and trailing something vaguely T-Rex-ian. Then he pounced, and an epic 30-second takedown ensued. This one’s coming in early 2018.
A Shadow of the Colossus remake
Not a remaster, not a sequel, but a full-on remake of Fumito Ueda’s masterwork for the PlayStation 2 (and later remastered for the PlayStation 3). It looks as stunning as you’d expect a ground-up remake for the PlayStation 4 to, and it’s coming in 2018.
Marvel vs. Capcom Infinite has a release date
And a second story trailer for this mashup brawler starring Capcom and Marvel’s arsenal of game icons, superheroes and villains. You can play the full game on September 19, or download the “story demo” today.
Call of Duty: WWII and Destiny 2
We’ve played so many Call of Duty first-person shooters that it’s sometimes hard to tell them apart. This year’s return to World War II courtesy Sledgehammer makes that easier, trading the muzzled pops and sizzle of futuristic weaponry for the metallic clatter and thunk of wood stock, bolt-action rifles. It’s available Nov. 3.
Sony also gave us further look at Destiny 2 with a story trailer followed by a sizzle reel of exclusive features coming to the PlayStation 4. Bungie’s online shooter is also bumping up by a few days, arriving on Sept. 6. (It had been Sept. 8.)
New experiences for PlayStation VR
PlayStation VR got its due with a handful of new experiences in the offing. You’d think with its gazillion versions (including one due shortly for the Nintendo Switch) that it’s time for Skyrim to retire, but its 2011 visuals make perfect sense for PSVR, with screen technology that benefits little from the sort of crisp graphics the newer 4K consoles specialize in.
Sony also showed off a new VR sci-fi game by Playful called Star Child, a psychological horror experience by Supermassive called The Inpatient, and a goofy Final Fantasy XV-inspired fishing game titled Monsters of the Deep. But of all these, Polyarc’s Moss — a game about a mouse exploring Hayao Miyazaki-like scenery — seemed the most promising. Look for the latter this holiday.
Mega-monsters lurk in God of War 4
Director Cory Balrog’s cranky-dad-schools-neophyte-son (while grappling with his own sordid past) looks both lovely and harrowing, somewhere between a bona fide Shakespearean tragedy and a Ray Harryhausen monster movie. It’s not technically an open world, but its crazy vistas sure make it look like one. It’s coming in early 2018.
Detroit: Become Human wants a revolution
It’s hard to discern where Detroit: Become Human‘s gameplay diverges from its cinematic sequences, but then that’s a David Cage game for you. The showcase trailer urges players to “Create [their] own story” in Cage’s tale of artificially intelligent humanoids rebelling against their human overlords. You can lead an android revolution, opting for violence or pacifism in a game where “your actions impact the world.” (No updates on a release timeframe for this one.)
Our first look at Spider-Man
Rocksteady’s Batman Arkham games deserve their plaudits as superhero-gaming’s finest, but there were moments when Treyarch’s Spider-Man games came close. Insomniac’s total series rethink looks more than ready to vie for the title after a stunning gameplay trailer that rounded out the showcase.
The trailer revealed a very different sort of Spider-Man whose maneuvers were lightning fast yet somehow easy to follow. It’s hard to say how much of that was the trailer’s editing or the game design itself, but if the game plays like the trailer, Insomniac may be playing with the continuity of motion, slowing it down then speeding it up in ways that map wonderfully to comprehensibility. Look for this one in 2018.
Short, sweet, confident but indie-less
Yes, Microsoft’s Xbox One X is the most powerful console on the planet. And yes, Microsoft’s E3 software showcase was itself formidable. That Sony was content to spend less than an hour rolling through a montage of anticipated games we’ve mostly already seen speaks to its self-assurance about the immediate prospects of its platform. It has over 60 million PlayStation 4s in the wild not four years from launch, after all, a life-to-date record for the brand. The only downer in all of this, and to be fair Microsoft’s showcase was only marginally better in this regard, was the absence of smaller studio games.
from DIYS http://ift.tt/2rV40XX
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Text
Here’s Everything Sony Just Announced at the PlayStation E3 Show
After Microsoft’s Sunday afternoon salvo for its 4K-angled Xbox One X games console (and rejoinder to rival Sony’s boutique PlayStation 4 Pro), it was Sony’s turn to argue the case for its PlayStation platform suite. The messaging this year, after last year’s barrage of new hardware: games, games and more games.
Sony Interactive Entertainment boss Shawn Layden took the stage to fete the company’s software lineup. “We have an even more diverse range of blockbuster games coming soon,” he said. “PlayStation is home to all the biggest and best franchises in the world.” And then he vanished, making way for an hour of riveting game trailers intended to express the company’s confidence in what it views as its brand’s broad and idiosyncratic mix of gaming experiences.
Another glimpse of Uncharted: The Lost Legacy
The showcase soft-opened with a quartet of musicians (including a sitar player) in a contemplative, tuneful windup to a new teaser for Uncharted: The Lost Legacy, Naughty Dog’s standalone followup to Uncharted 4: A Thief’s End that’s due for PlayStation 4 on Aug. 22. Though nowhere as capacious as Nathan Drake’s final adventure, The Lost Legacy — which transpires in India and stars two female leads — looked lush and incredible.
An expansion for Horizon: Zero Dawn
It’s called The Frozen Wilds, and appears just as it sounds: a bosky, spacious snowscape through and through. The trailer promises lots more rumbling with mechanical dinos, as well as the return of Aloy, apparently sojourning here to explore a Devil’s Tower-ish mountain and “face the beast that guards it.” Look for it later this year.
Seven minutes of Days Gone
The company’s mammoth open world zombie game appears to be coming along nicely, and the showcase trailer let viewers feast on seven minutes of anarchic undead mayhem. A zombie dog chases the protagonist fleeing on a motorcycle, eventually finding his way to a hostile camp of other human survivors he surveils before sabotaging by, among other things, calling in a horde of ravenous zombies. There’s still no release date for this one, though.
A Monster Hunter game for PlayStation 4
Capcom’s maiden monster-stalking roleplaying game for the PlayStation 4, dubbed Monster Hunter World, looked just as you’d expect a high-definition Monster Hunter to. A quintessential fantasy dude sporting an enormous sword strapped to his back strode through a jurassic forest, hiding from reptilian creatures and trailing something vaguely T-Rex-ian. Then he pounced, and an epic 30-second takedown ensued. This one’s coming in early 2018.
A Shadow of the Colossus remake
Not a remaster, not a sequel, but a full-on remake of Fumito Ueda’s masterwork for the PlayStation 2 (and later remastered for the PlayStation 3). It looks as stunning as you’d expect a ground-up remake for the PlayStation 4 to, and it’s coming in 2018.
Marvel vs. Capcom Infinite has a release date
And a second story trailer for this mashup brawler starring Capcom and Marvel’s arsenal of game icons, superheroes and villains. You can play the full game on September 19, or download the “story demo” today.
Call of Duty: WWII and Destiny 2
We’ve played so many Call of Duty first-person shooters that it’s sometimes hard to tell them apart. This year’s return to World War II courtesy Sledgehammer makes that easier, trading the muzzled pops and sizzle of futuristic weaponry for the metallic clatter and thunk of wood stock, bolt-action rifles. It’s available Nov. 3.
Sony also gave us further look at Destiny 2 with a story trailer followed by a sizzle reel of exclusive features coming to the PlayStation 4. Bungie’s online shooter is also bumping up by a few days, arriving on Sept. 6. (It had been Sept. 8.)
New experiences for PlayStation VR
PlayStation VR got its due with a handful of new experiences in the offing. You’d think with its gazillion versions (including one due shortly for the Nintendo Switch) that it’s time for Skyrim to retire, but its 2011 visuals make perfect sense for PSVR, with screen technology that benefits little from the sort of crisp graphics the newer 4K consoles specialize in.
Sony also showed off a new VR sci-fi game by Playful called Star Child, a psychological horror experience by Supermassive called The Inpatient, and a goofy Final Fantasy XV-inspired fishing game titled Monsters of the Deep. But of all these, Polyarc’s Moss — a game about a mouse exploring Hayao Miyazaki-like scenery — seemed the most promising. Look for the latter this holiday.
Mega-monsters lurk in God of War 4
Director Cory Balrog��s cranky-dad-schools-neophyte-son (while grappling with his own sordid past) looks both lovely and harrowing, somewhere between a bona fide Shakespearean tragedy and a Ray Harryhausen monster movie. It’s not technically an open world, but its crazy vistas sure make it look like one. It’s coming in early 2018.
Detroit: Become Human wants a revolution
It’s hard to discern where Detroit: Become Human‘s gameplay diverges from its cinematic sequences, but then that’s a David Cage game for you. The showcase trailer urges players to “Create [their] own story” in Cage’s tale of artificially intelligent humanoids rebelling against their human overlords. You can lead an android revolution, opting for violence or pacifism in a game where “your actions impact the world.” (No updates on a release timeframe for this one.)
Our first look at Spider-Man
Rocksteady’s Batman Arkham games deserve their plaudits as superhero-gaming’s finest, but there were moments when Treyarch’s Spider-Man games came close. Insomniac’s total series rethink looks more than ready to vie for the title after a stunning gameplay trailer that rounded out the showcase.
The trailer revealed a very different sort of Spider-Man whose maneuvers were lightning fast yet somehow easy to follow. It’s hard to say how much of that was the trailer’s editing or the game design itself, but if the game plays like the trailer, Insomniac may be playing with the continuity of motion, slowing it down then speeding it up in ways that map wonderfully to comprehensibility. Look for this one in 2018.
Short, sweet, confident but indie-less
Yes, Microsoft’s Xbox One X is the most powerful console on the planet. And yes, Microsoft’s E3 software showcase was itself formidable. That Sony was content to spend less than an hour rolling through a montage of anticipated games we’ve mostly already seen speaks to its self-assurance about the immediate prospects of its platform. It has over 60 million PlayStation 4s in the wild not four years from launch, after all, a life-to-date record for the brand. The only downer in all of this, and to be fair Microsoft’s showcase was only marginally better in this regard, was the absence of smaller studio games.
from DIYS http://ift.tt/2rV40XX
0 notes
Text
Here’s Everything Sony Just Announced at the PlayStation E3 Show
After Microsoft’s Sunday afternoon salvo for its 4K-angled Xbox One X games console (and rejoinder to rival Sony’s boutique PlayStation 4 Pro), it was Sony’s turn to argue the case for its PlayStation platform suite. The messaging this year, after last year’s barrage of new hardware: games, games and more games.
Sony Interactive Entertainment boss Shawn Layden took the stage to fete the company’s software lineup. “We have an even more diverse range of blockbuster games coming soon,” he said. “PlayStation is home to all the biggest and best franchises in the world.” And then he vanished, making way for an hour of riveting game trailers intended to express the company’s confidence in what it views as its brand’s broad and idiosyncratic mix of gaming experiences.
Another glimpse of Uncharted: The Lost Legacy
The showcase soft-opened with a quartet of musicians (including a sitar player) in a contemplative, tuneful windup to a new teaser for Uncharted: The Lost Legacy, Naughty Dog’s standalone followup to Uncharted 4: A Thief’s End that’s due for PlayStation 4 on Aug. 22. Though nowhere as capacious as Nathan Drake’s final adventure, The Lost Legacy — which transpires in India and stars two female leads — looked lush and incredible.
An expansion for Horizon: Zero Dawn
It’s called The Frozen Wilds, and appears just as it sounds: a bosky, spacious snowscape through and through. The trailer promises lots more rumbling with mechanical dinos, as well as the return of Aloy, apparently sojourning here to explore a Devil’s Tower-ish mountain and “face the beast that guards it.” Look for it later this year.
Seven minutes of Days Gone
The company’s mammoth open world zombie game appears to be coming along nicely, and the showcase trailer let viewers feast on seven minutes of anarchic undead mayhem. A zombie dog chases the protagonist fleeing on a motorcycle, eventually finding his way to a hostile camp of other human survivors he surveils before sabotaging by, among other things, calling in a horde of ravenous zombies. There’s still no release date for this one, though.
A Monster Hunter game for PlayStation 4
Capcom’s maiden monster-stalking roleplaying game for the PlayStation 4, dubbed Monster Hunter World, looked just as you’d expect a high-definition Monster Hunter to. A quintessential fantasy dude sporting an enormous sword strapped to his back strode through a jurassic forest, hiding from reptilian creatures and trailing something vaguely T-Rex-ian. Then he pounced, and an epic 30-second takedown ensued. This one’s coming in early 2018.
A Shadow of the Colossus remake
Not a remaster, not a sequel, but a full-on remake of Fumito Ueda’s masterwork for the PlayStation 2 (and later remastered for the PlayStation 3). It looks as stunning as you’d expect a ground-up remake for the PlayStation 4 to, and it’s coming in 2018.
Marvel vs. Capcom Infinite has a release date
And a second story trailer for this mashup brawler starring Capcom and Marvel’s arsenal of game icons, superheroes and villains. You can play the full game on September 19, or download the “story demo” today.
Call of Duty: WWII and Destiny 2
We’ve played so many Call of Duty first-person shooters that it’s sometimes hard to tell them apart. This year’s return to World War II courtesy Sledgehammer makes that easier, trading the muzzled pops and sizzle of futuristic weaponry for the metallic clatter and thunk of wood stock, bolt-action rifles. It’s available Nov. 3.
Sony also gave us further look at Destiny 2 with a story trailer followed by a sizzle reel of exclusive features coming to the PlayStation 4. Bungie’s online shooter is also bumping up by a few days, arriving on Sept. 6. (It had been Sept. 8.)
New experiences for PlayStation VR
PlayStation VR got its due with a handful of new experiences in the offing. You’d think with its gazillion versions (including one due shortly for the Nintendo Switch) that it’s time for Skyrim to retire, but its 2011 visuals make perfect sense for PSVR, with screen technology that benefits little from the sort of crisp graphics the newer 4K consoles specialize in.
Sony also showed off a new VR sci-fi game by Playful called Star Child, a psychological horror experience by Supermassive called The Inpatient, and a goofy Final Fantasy XV-inspired fishing game titled Monsters of the Deep. But of all these, Polyarc’s Moss — a game about a mouse exploring Hayao Miyazaki-like scenery — seemed the most promising. Look for the latter this holiday.
Mega-monsters lurk in God of War 4
Director Cory Balrog’s cranky-dad-schools-neophyte-son (while grappling with his own sordid past) looks both lovely and harrowing, somewhere between a bona fide Shakespearean tragedy and a Ray Harryhausen monster movie. It’s not technically an open world, but its crazy vistas sure make it look like one. It’s coming in early 2018.
Detroit: Become Human wants a revolution
It’s hard to discern where Detroit: Become Human‘s gameplay diverges from its cinematic sequences, but then that’s a David Cage game for you. The showcase trailer urges players to “Create [their] own story” in Cage’s tale of artificially intelligent humanoids rebelling against their human overlords. You can lead an android revolution, opting for violence or pacifism in a game where “your actions impact the world.” (No updates on a release timeframe for this one.)
Our first look at Spider-Man
Rocksteady’s Batman Arkham games deserve their plaudits as superhero-gaming’s finest, but there were moments when Treyarch’s Spider-Man games came close. Insomniac’s total series rethink looks more than ready to vie for the title after a stunning gameplay trailer that rounded out the showcase.
The trailer revealed a very different sort of Spider-Man whose maneuvers were lightning fast yet somehow easy to follow. It’s hard to say how much of that was the trailer’s editing or the game design itself, but if the game plays like the trailer, Insomniac may be playing with the continuity of motion, slowing it down then speeding it up in ways that map wonderfully to comprehensibility. Look for this one in 2018.
Short, sweet, confident but indie-less
Yes, Microsoft’s Xbox One X is the most powerful console on the planet. And yes, Microsoft’s E3 software showcase was itself formidable. That Sony was content to spend less than an hour rolling through a montage of anticipated games we’ve mostly already seen speaks to its self-assurance about the immediate prospects of its platform. It has over 60 million PlayStation 4s in the wild not four years from launch, after all, a life-to-date record for the brand. The only downer in all of this, and to be fair Microsoft’s showcase was only marginally better in this regard, was the absence of smaller studio games.
from DIYS http://ift.tt/2rV40XX
0 notes
Text
Here’s Everything Sony Just Announced at the PlayStation E3 Show
After Microsoft’s Sunday afternoon salvo for its 4K-angled Xbox One X games console (and rejoinder to rival Sony’s boutique PlayStation 4 Pro), it was Sony’s turn to argue the case for its PlayStation platform suite. The messaging this year, after last year’s barrage of new hardware: games, games and more games.
Sony Interactive Entertainment boss Shawn Layden took the stage to fete the company’s software lineup. “We have an even more diverse range of blockbuster games coming soon,” he said. “PlayStation is home to all the biggest and best franchises in the world.” And then he vanished, making way for an hour of riveting game trailers intended to express the company’s confidence in what it views as its brand’s broad and idiosyncratic mix of gaming experiences.
Another glimpse of Uncharted: The Lost Legacy
The showcase soft-opened with a quartet of musicians (including a sitar player) in a contemplative, tuneful windup to a new teaser for Uncharted: The Lost Legacy, Naughty Dog’s standalone followup to Uncharted 4: A Thief’s End that’s due for PlayStation 4 on Aug. 22. Though nowhere as capacious as Nathan Drake’s final adventure, The Lost Legacy — which transpires in India and stars two female leads — looked lush and incredible.
An expansion for Horizon: Zero Dawn
It’s called The Frozen Wilds, and appears just as it sounds: a bosky, spacious snowscape through and through. The trailer promises lots more rumbling with mechanical dinos, as well as the return of Aloy, apparently sojourning here to explore a Devil’s Tower-ish mountain and “face the beast that guards it.” Look for it later this year.
Seven minutes of Days Gone
The company’s mammoth open world zombie game appears to be coming along nicely, and the showcase trailer let viewers feast on seven minutes of anarchic undead mayhem. A zombie dog chases the protagonist fleeing on a motorcycle, eventually finding his way to a hostile camp of other human survivors he surveils before sabotaging by, among other things, calling in a horde of ravenous zombies. There’s still no release date for this one, though.
A Monster Hunter game for PlayStation 4
Capcom’s maiden monster-stalking roleplaying game for the PlayStation 4, dubbed Monster Hunter World, looked just as you’d expect a high-definition Monster Hunter to. A quintessential fantasy dude sporting an enormous sword strapped to his back strode through a jurassic forest, hiding from reptilian creatures and trailing something vaguely T-Rex-ian. Then he pounced, and an epic 30-second takedown ensued. This one’s coming in early 2018.
A Shadow of the Colossus remake
Not a remaster, not a sequel, but a full-on remake of Fumito Ueda’s masterwork for the PlayStation 2 (and later remastered for the PlayStation 3). It looks as stunning as you’d expect a ground-up remake for the PlayStation 4 to, and it’s coming in 2018.
Marvel vs. Capcom Infinite has a release date
And a second story trailer for this mashup brawler starring Capcom and Marvel’s arsenal of game icons, superheroes and villains. You can play the full game on September 19, or download the “story demo” today.
Call of Duty: WWII and Destiny 2
We’ve played so many Call of Duty first-person shooters that it’s sometimes hard to tell them apart. This year’s return to World War II courtesy Sledgehammer makes that easier, trading the muzzled pops and sizzle of futuristic weaponry for the metallic clatter and thunk of wood stock, bolt-action rifles. It’s available Nov. 3.
Sony also gave us further look at Destiny 2 with a story trailer followed by a sizzle reel of exclusive features coming to the PlayStation 4. Bungie’s online shooter is also bumping up by a few days, arriving on Sept. 6. (It had been Sept. 8.)
New experiences for PlayStation VR
PlayStation VR got its due with a handful of new experiences in the offing. You’d think with its gazillion versions (including one due shortly for the Nintendo Switch) that it’s time for Skyrim to retire, but its 2011 visuals make perfect sense for PSVR, with screen technology that benefits little from the sort of crisp graphics the newer 4K consoles specialize in.
Sony also showed off a new VR sci-fi game by Playful called Star Child, a psychological horror experience by Supermassive called The Inpatient, and a goofy Final Fantasy XV-inspired fishing game titled Monsters of the Deep. But of all these, Polyarc’s Moss — a game about a mouse exploring Hayao Miyazaki-like scenery — seemed the most promising. Look for the latter this holiday.
Mega-monsters lurk in God of War 4
Director Cory Balrog’s cranky-dad-schools-neophyte-son (while grappling with his own sordid past) looks both lovely and harrowing, somewhere between a bona fide Shakespearean tragedy and a Ray Harryhausen monster movie. It’s not technically an open world, but its crazy vistas sure make it look like one. It’s coming in early 2018.
Detroit: Become Human wants a revolution
It’s hard to discern where Detroit: Become Human‘s gameplay diverges from its cinematic sequences, but then that’s a David Cage game for you. The showcase trailer urges players to “Create [their] own story” in Cage’s tale of artificially intelligent humanoids rebelling against their human overlords. You can lead an android revolution, opting for violence or pacifism in a game where “your actions impact the world.” (No updates on a release timeframe for this one.)
Our first look at Spider-Man
Rocksteady’s Batman Arkham games deserve their plaudits as superhero-gaming’s finest, but there were moments when Treyarch’s Spider-Man games came close. Insomniac’s total series rethink looks more than ready to vie for the title after a stunning gameplay trailer that rounded out the showcase.
The trailer revealed a very different sort of Spider-Man whose maneuvers were lightning fast yet somehow easy to follow. It’s hard to say how much of that was the trailer’s editing or the game design itself, but if the game plays like the trailer, Insomniac may be playing with the continuity of motion, slowing it down then speeding it up in ways that map wonderfully to comprehensibility. Look for this one in 2018.
Short, sweet, confident but indie-less
Yes, Microsoft’s Xbox One X is the most powerful console on the planet. And yes, Microsoft’s E3 software showcase was itself formidable. That Sony was content to spend less than an hour rolling through a montage of anticipated games we’ve mostly already seen speaks to its self-assurance about the immediate prospects of its platform. It has over 60 million PlayStation 4s in the wild not four years from launch, after all, a life-to-date record for the brand. The only downer in all of this, and to be fair Microsoft’s showcase was only marginally better in this regard, was the absence of smaller studio games.
from DIYS http://ift.tt/2rV40XX
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Here’s Everything Sony Just Announced at the PlayStation E3 Show
After Microsoft’s Sunday afternoon salvo for its 4K-angled Xbox One X games console (and rejoinder to rival Sony’s boutique PlayStation 4 Pro), it was Sony’s turn to argue the case for its PlayStation platform suite. The messaging this year, after last year’s barrage of new hardware: games, games and more games.
Sony Interactive Entertainment boss Shawn Layden took the stage to fete the company’s software lineup. “We have an even more diverse range of blockbuster games coming soon,” he said. “PlayStation is home to all the biggest and best franchises in the world.” And then he vanished, making way for an hour of riveting game trailers intended to express the company’s confidence in what it views as its brand’s broad and idiosyncratic mix of gaming experiences.
Another glimpse of Uncharted: The Lost Legacy
The showcase soft-opened with a quartet of musicians (including a sitar player) in a contemplative, tuneful windup to a new teaser for Uncharted: The Lost Legacy, Naughty Dog’s standalone followup to Uncharted 4: A Thief’s End that’s due for PlayStation 4 on Aug. 22. Though nowhere as capacious as Nathan Drake’s final adventure, The Lost Legacy — which transpires in India and stars two female leads — looked lush and incredible.
An expansion for Horizon: Zero Dawn
It’s called The Frozen Wilds, and appears just as it sounds: a bosky, spacious snowscape through and through. The trailer promises lots more rumbling with mechanical dinos, as well as the return of Aloy, apparently sojourning here to explore a Devil’s Tower-ish mountain and “face the beast that guards it.” Look for it later this year.
Seven minutes of Days Gone
The company’s mammoth open world zombie game appears to be coming along nicely, and the showcase trailer let viewers feast on seven minutes of anarchic undead mayhem. A zombie dog chases the protagonist fleeing on a motorcycle, eventually finding his way to a hostile camp of other human survivors he surveils before sabotaging by, among other things, calling in a horde of ravenous zombies. There’s still no release date for this one, though.
A Monster Hunter game for PlayStation 4
Capcom’s maiden monster-stalking roleplaying game for the PlayStation 4, dubbed Monster Hunter World, looked just as you’d expect a high-definition Monster Hunter to. A quintessential fantasy dude sporting an enormous sword strapped to his back strode through a jurassic forest, hiding from reptilian creatures and trailing something vaguely T-Rex-ian. Then he pounced, and an epic 30-second takedown ensued. This one’s coming in early 2018.
A Shadow of the Colossus remake
Not a remaster, not a sequel, but a full-on remake of Fumito Ueda’s masterwork for the PlayStation 2 (and later remastered for the PlayStation 3). It looks as stunning as you’d expect a ground-up remake for the PlayStation 4 to, and it’s coming in 2018.
Marvel vs. Capcom Infinite has a release date
And a second story trailer for this mashup brawler starring Capcom and Marvel’s arsenal of game icons, superheroes and villains. You can play the full game on September 19, or download the “story demo” today.
Call of Duty: WWII and Destiny 2
We’ve played so many Call of Duty first-person shooters that it’s sometimes hard to tell them apart. This year’s return to World War II courtesy Sledgehammer makes that easier, trading the muzzled pops and sizzle of futuristic weaponry for the metallic clatter and thunk of wood stock, bolt-action rifles. It’s available Nov. 3.
Sony also gave us further look at Destiny 2 with a story trailer followed by a sizzle reel of exclusive features coming to the PlayStation 4. Bungie’s online shooter is also bumping up by a few days, arriving on Sept. 6. (It had been Sept. 8.)
New experiences for PlayStation VR
PlayStation VR got its due with a handful of new experiences in the offing. You’d think with its gazillion versions (including one due shortly for the Nintendo Switch) that it’s time for Skyrim to retire, but its 2011 visuals make perfect sense for PSVR, with screen technology that benefits little from the sort of crisp graphics the newer 4K consoles specialize in.
Sony also showed off a new VR sci-fi game by Playful called Star Child, a psychological horror experience by Supermassive called The Inpatient, and a goofy Final Fantasy XV-inspired fishing game titled Monsters of the Deep. But of all these, Polyarc’s Moss — a game about a mouse exploring Hayao Miyazaki-like scenery — seemed the most promising. Look for the latter this holiday.
Mega-monsters lurk in God of War 4
Director Cory Balrog’s cranky-dad-schools-neophyte-son (while grappling with his own sordid past) looks both lovely and harrowing, somewhere between a bona fide Shakespearean tragedy and a Ray Harryhausen monster movie. It’s not technically an open world, but its crazy vistas sure make it look like one. It’s coming in early 2018.
Detroit: Become Human wants a revolution
It’s hard to discern where Detroit: Become Human‘s gameplay diverges from its cinematic sequences, but then that’s a David Cage game for you. The showcase trailer urges players to “Create [their] own story” in Cage’s tale of artificially intelligent humanoids rebelling against their human overlords. You can lead an android revolution, opting for violence or pacifism in a game where “your actions impact the world.” (No updates on a release timeframe for this one.)
Our first look at Spider-Man
Rocksteady’s Batman Arkham games deserve their plaudits as superhero-gaming’s finest, but there were moments when Treyarch’s Spider-Man games came close. Insomniac’s total series rethink looks more than ready to vie for the title after a stunning gameplay trailer that rounded out the showcase.
The trailer revealed a very different sort of Spider-Man whose maneuvers were lightning fast yet somehow easy to follow. It’s hard to say how much of that was the trailer’s editing or the game design itself, but if the game plays like the trailer, Insomniac may be playing with the continuity of motion, slowing it down then speeding it up in ways that map wonderfully to comprehensibility. Look for this one in 2018.
Short, sweet, confident but indie-less
Yes, Microsoft’s Xbox One X is the most powerful console on the planet. And yes, Microsoft’s E3 software showcase was itself formidable. That Sony was content to spend less than an hour rolling through a montage of anticipated games we’ve mostly already seen speaks to its self-assurance about the immediate prospects of its platform. It has over 60 million PlayStation 4s in the wild not four years from launch, after all, a life-to-date record for the brand. The only downer in all of this, and to be fair Microsoft’s showcase was only marginally better in this regard, was the absence of smaller studio games.
from DIYS http://ift.tt/2rV40XX
0 notes
Text
Here’s Everything Sony Just Announced at the PlayStation E3 Show
After Microsoft’s Sunday afternoon salvo for its 4K-angled Xbox One X games console (and rejoinder to rival Sony’s boutique PlayStation 4 Pro), it was Sony’s turn to argue the case for its PlayStation platform suite. The messaging this year, after last year’s barrage of new hardware: games, games and more games.
Sony Interactive Entertainment boss Shawn Layden took the stage to fete the company’s software lineup. “We have an even more diverse range of blockbuster games coming soon,” he said. “PlayStation is home to all the biggest and best franchises in the world.” And then he vanished, making way for an hour of riveting game trailers intended to express the company’s confidence in what it views as its brand’s broad and idiosyncratic mix of gaming experiences.
Another glimpse of Uncharted: The Lost Legacy
The showcase soft-opened with a quartet of musicians (including a sitar player) in a contemplative, tuneful windup to a new teaser for Uncharted: The Lost Legacy, Naughty Dog’s standalone followup to Uncharted 4: A Thief’s End that’s due for PlayStation 4 on Aug. 22. Though nowhere as capacious as Nathan Drake’s final adventure, The Lost Legacy — which transpires in India and stars two female leads — looked lush and incredible.
An expansion for Horizon: Zero Dawn
It’s called The Frozen Wilds, and appears just as it sounds: a bosky, spacious snowscape through and through. The trailer promises lots more rumbling with mechanical dinos, as well as the return of Aloy, apparently sojourning here to explore a Devil’s Tower-ish mountain and “face the beast that guards it.” Look for it later this year.
Seven minutes of Days Gone
The company’s mammoth open world zombie game appears to be coming along nicely, and the showcase trailer let viewers feast on seven minutes of anarchic undead mayhem. A zombie dog chases the protagonist fleeing on a motorcycle, eventually finding his way to a hostile camp of other human survivors he surveils before sabotaging by, among other things, calling in a horde of ravenous zombies. There’s still no release date for this one, though.
A Monster Hunter game for PlayStation 4
Capcom’s maiden monster-stalking roleplaying game for the PlayStation 4, dubbed Monster Hunter World, looked just as you’d expect a high-definition Monster Hunter to. A quintessential fantasy dude sporting an enormous sword strapped to his back strode through a jurassic forest, hiding from reptilian creatures and trailing something vaguely T-Rex-ian. Then he pounced, and an epic 30-second takedown ensued. This one’s coming in early 2018.
A Shadow of the Colossus remake
Not a remaster, not a sequel, but a full-on remake of Fumito Ueda’s masterwork for the PlayStation 2 (and later remastered for the PlayStation 3). It looks as stunning as you’d expect a ground-up remake for the PlayStation 4 to, and it’s coming in 2018.
Marvel vs. Capcom Infinite has a release date
And a second story trailer for this mashup brawler starring Capcom and Marvel’s arsenal of game icons, superheroes and villains. You can play the full game on September 19, or download the “story demo” today.
Call of Duty: WWII and Destiny 2
We’ve played so many Call of Duty first-person shooters that it’s sometimes hard to tell them apart. This year’s return to World War II courtesy Sledgehammer makes that easier, trading the muzzled pops and sizzle of futuristic weaponry for the metallic clatter and thunk of wood stock, bolt-action rifles. It’s available Nov. 3.
Sony also gave us further look at Destiny 2 with a story trailer followed by a sizzle reel of exclusive features coming to the PlayStation 4. Bungie’s online shooter is also bumping up by a few days, arriving on Sept. 6. (It had been Sept. 8.)
New experiences for PlayStation VR
PlayStation VR got its due with a handful of new experiences in the offing. You’d think with its gazillion versions (including one due shortly for the Nintendo Switch) that it’s time for Skyrim to retire, but its 2011 visuals make perfect sense for PSVR, with screen technology that benefits little from the sort of crisp graphics the newer 4K consoles specialize in.
Sony also showed off a new VR sci-fi game by Playful called Star Child, a psychological horror experience by Supermassive called The Inpatient, and a goofy Final Fantasy XV-inspired fishing game titled Monsters of the Deep. But of all these, Polyarc’s Moss — a game about a mouse exploring Hayao Miyazaki-like scenery — seemed the most promising. Look for the latter this holiday.
Mega-monsters lurk in God of War 4
Director Cory Balrog’s cranky-dad-schools-neophyte-son (while grappling with his own sordid past) looks both lovely and harrowing, somewhere between a bona fide Shakespearean tragedy and a Ray Harryhausen monster movie. It’s not technically an open world, but its crazy vistas sure make it look like one. It’s coming in early 2018.
Detroit: Become Human wants a revolution
It’s hard to discern where Detroit: Become Human‘s gameplay diverges from its cinematic sequences, but then that’s a David Cage game for you. The showcase trailer urges players to “Create [their] own story” in Cage’s tale of artificially intelligent humanoids rebelling against their human overlords. You can lead an android revolution, opting for violence or pacifism in a game where “your actions impact the world.” (No updates on a release timeframe for this one.)
Our first look at Spider-Man
Rocksteady’s Batman Arkham games deserve their plaudits as superhero-gaming’s finest, but there were moments when Treyarch’s Spider-Man games came close. Insomniac’s total series rethink looks more than ready to vie for the title after a stunning gameplay trailer that rounded out the showcase.
The trailer revealed a very different sort of Spider-Man whose maneuvers were lightning fast yet somehow easy to follow. It’s hard to say how much of that was the trailer’s editing or the game design itself, but if the game plays like the trailer, Insomniac may be playing with the continuity of motion, slowing it down then speeding it up in ways that map wonderfully to comprehensibility. Look for this one in 2018.
Short, sweet, confident but indie-less
Yes, Microsoft’s Xbox One X is the most powerful console on the planet. And yes, Microsoft’s E3 software showcase was itself formidable. That Sony was content to spend less than an hour rolling through a montage of anticipated games we’ve mostly already seen speaks to its self-assurance about the immediate prospects of its platform. It has over 60 million PlayStation 4s in the wild not four years from launch, after all, a life-to-date record for the brand. The only downer in all of this, and to be fair Microsoft’s showcase was only marginally better in this regard, was the absence of smaller studio games.
from DIYS http://ift.tt/2rV40XX
0 notes
Text
Here’s Everything Sony Just Announced at the PlayStation E3 Show
After Microsoft’s Sunday afternoon salvo for its 4K-angled Xbox One X games console (and rejoinder to rival Sony’s boutique PlayStation 4 Pro), it was Sony’s turn to argue the case for its PlayStation platform suite. The messaging this year, after last year’s barrage of new hardware: games, games and more games.
Sony Interactive Entertainment boss Shawn Layden took the stage to fete the company’s software lineup. “We have an even more diverse range of blockbuster games coming soon,” he said. “PlayStation is home to all the biggest and best franchises in the world.” And then he vanished, making way for an hour of riveting game trailers intended to express the company’s confidence in what it views as its brand’s broad and idiosyncratic mix of gaming experiences.
Another glimpse of Uncharted: The Lost Legacy
The showcase soft-opened with a quartet of musicians (including a sitar player) in a contemplative, tuneful windup to a new teaser for Uncharted: The Lost Legacy, Naughty Dog’s standalone followup to Uncharted 4: A Thief’s End that’s due for PlayStation 4 on Aug. 22. Though nowhere as capacious as Nathan Drake’s final adventure, The Lost Legacy — which transpires in India and stars two female leads — looked lush and incredible.
An expansion for Horizon: Zero Dawn
It’s called The Frozen Wilds, and appears just as it sounds: a bosky, spacious snowscape through and through. The trailer promises lots more rumbling with mechanical dinos, as well as the return of Aloy, apparently sojourning here to explore a Devil’s Tower-ish mountain and “face the beast that guards it.” Look for it later this year.
Seven minutes of Days Gone
The company’s mammoth open world zombie game appears to be coming along nicely, and the showcase trailer let viewers feast on seven minutes of anarchic undead mayhem. A zombie dog chases the protagonist fleeing on a motorcycle, eventually finding his way to a hostile camp of other human survivors he surveils before sabotaging by, among other things, calling in a horde of ravenous zombies. There’s still no release date for this one, though.
A Monster Hunter game for PlayStation 4
Capcom’s maiden monster-stalking roleplaying game for the PlayStation 4, dubbed Monster Hunter World, looked just as you’d expect a high-definition Monster Hunter to. A quintessential fantasy dude sporting an enormous sword strapped to his back strode through a jurassic forest, hiding from reptilian creatures and trailing something vaguely T-Rex-ian. Then he pounced, and an epic 30-second takedown ensued. This one’s coming in early 2018.
A Shadow of the Colossus remake
Not a remaster, not a sequel, but a full-on remake of Fumito Ueda’s masterwork for the PlayStation 2 (and later remastered for the PlayStation 3). It looks as stunning as you’d expect a ground-up remake for the PlayStation 4 to, and it’s coming in 2018.
Marvel vs. Capcom Infinite has a release date
And a second story trailer for this mashup brawler starring Capcom and Marvel’s arsenal of game icons, superheroes and villains. You can play the full game on September 19, or download the “story demo” today.
Call of Duty: WWII and Destiny 2
We’ve played so many Call of Duty first-person shooters that it’s sometimes hard to tell them apart. This year’s return to World War II courtesy Sledgehammer makes that easier, trading the muzzled pops and sizzle of futuristic weaponry for the metallic clatter and thunk of wood stock, bolt-action rifles. It’s available Nov. 3.
Sony also gave us further look at Destiny 2 with a story trailer followed by a sizzle reel of exclusive features coming to the PlayStation 4. Bungie’s online shooter is also bumping up by a few days, arriving on Sept. 6. (It had been Sept. 8.)
New experiences for PlayStation VR
PlayStation VR got its due with a handful of new experiences in the offing. You’d think with its gazillion versions (including one due shortly for the Nintendo Switch) that it’s time for Skyrim to retire, but its 2011 visuals make perfect sense for PSVR, with screen technology that benefits little from the sort of crisp graphics the newer 4K consoles specialize in.
Sony also showed off a new VR sci-fi game by Playful called Star Child, a psychological horror experience by Supermassive called The Inpatient, and a goofy Final Fantasy XV-inspired fishing game titled Monsters of the Deep. But of all these, Polyarc’s Moss — a game about a mouse exploring Hayao Miyazaki-like scenery — seemed the most promising. Look for the latter this holiday.
Mega-monsters lurk in God of War 4
Director Cory Balrog’s cranky-dad-schools-neophyte-son (while grappling with his own sordid past) looks both lovely and harrowing, somewhere between a bona fide Shakespearean tragedy and a Ray Harryhausen monster movie. It’s not technically an open world, but its crazy vistas sure make it look like one. It’s coming in early 2018.
Detroit: Become Human wants a revolution
It’s hard to discern where Detroit: Become Human‘s gameplay diverges from its cinematic sequences, but then that’s a David Cage game for you. The showcase trailer urges players to “Create [their] own story” in Cage’s tale of artificially intelligent humanoids rebelling against their human overlords. You can lead an android revolution, opting for violence or pacifism in a game where “your actions impact the world.” (No updates on a release timeframe for this one.)
Our first look at Spider-Man
Rocksteady’s Batman Arkham games deserve their plaudits as superhero-gaming’s finest, but there were moments when Treyarch’s Spider-Man games came close. Insomniac’s total series rethink looks more than ready to vie for the title after a stunning gameplay trailer that rounded out the showcase.
The trailer revealed a very different sort of Spider-Man whose maneuvers were lightning fast yet somehow easy to follow. It’s hard to say how much of that was the trailer’s editing or the game design itself, but if the game plays like the trailer, Insomniac may be playing with the continuity of motion, slowing it down then speeding it up in ways that map wonderfully to comprehensibility. Look for this one in 2018.
Short, sweet, confident but indie-less
Yes, Microsoft’s Xbox One X is the most powerful console on the planet. And yes, Microsoft’s E3 software showcase was itself formidable. That Sony was content to spend less than an hour rolling through a montage of anticipated games we’ve mostly already seen speaks to its self-assurance about the immediate prospects of its platform. It has over 60 million PlayStation 4s in the wild not four years from launch, after all, a life-to-date record for the brand. The only downer in all of this, and to be fair Microsoft’s showcase was only marginally better in this regard, was the absence of smaller studio games.
from DIYS http://ift.tt/2rV40XX
0 notes