Mauler (Pathfinder Second Edition Archetype)
(art by AnatoFinnstark on DeviantArt)
Sometimes an archetype is an expression of a thematic idea, and sometimes it’s simply a specialization in a particular field. Today’s subject is the latter.
There is just something to love about really big weapons. Perhaps it’s the might required to wield them, or the potential for destruction that they have. Leverage and momentum demonstrate that you don’t have to swing repeatedly or precisely to deal a lot of damage.
And so, if you’re playing a martial character with an interest in wielding big two-handed weapons, be they mighty maul, greatsword, or any variety of polearm, the mauler archetype may scratch your itch, offering a few mainstays from the fighter plus a handful other feats specialized in bringing out the most in your large, imposing weapons.
This archetype is useful as it offers a way to specialize in bigger weapons with some of the fighter-specific mechanics like flourishes and presses without having to cross-class into fighter, plus having tricks unique to the archetype. This means that any sufficiently martial class or character can make use of it as long as they meet the strength prerequisite, be they barbarians, champions, fighters, rangers, or even odd picks like an inexorable iron magus. If you plan to wield a weapon that can only really be effectively used with two hands, this archetype can certainly provide.
The base dedication of this archetype grants greater skill with two-handed weapon if the warrior didn’t already have it.
With a mighty blow, many learn to knock their foes off their feet with an upending strike. A later feat makes it more certain that foes take a bad fall from the strike, and improve the damage caused.
For the cost of accuracy, many also learn the fighter trick of dealing devastating blows at the cost of unbalancing themselves.
Even when not using the deadly edge, the weight of their weapons allows them to shove aside foes and move forward.
That pushing also can knock foes off course if they try to move through the mauler’s reach.
Not even the protection of armor can fully save foes from these mighty warriors, and with the final blow of a combo, they can deal massive damage, or a reduced amount if the armor holds, crumpling it under the weight of the blow.
With a mighty blow directed to the ground, these warriors can shake the earth and potentially knock multiple foes off their feet.
They can also learn to shove or knock over foes with a mighty, inexorable sweep as well.
Finally, they can instead unleash powerful sweeping blows or a hammering faster ones to pound every foe within reach under a hail of strikes.
If you want to focus on tripping and dealing heavy damage with a two-handed weapon, this archetype might be for you. It is a bit trickier to use with the magus due to their spellcasting taking up a sizable, conflicting chunk of their action economy, but with the right buffing magic beforehand you can potentially make this relentless destroyer even mightier. So yeah, do some digging and see what sort of martial classes will work best with this archetype, even if you only take a handful of tricks from it.
There really is no lore associated with this archetype, so you can come up with any reason why such characters might specialize in such heavy weapons. Perhaps their strength made them suited for training as line-breakers, or maybe they took polearm training very seriously, or maybe they aren’t military at all and just really, really like big weapons.
In the land of Be’Sha, humans and wood giants live alongside each other in harmony, tending herds of hadrosaurs in a pastoral existence. That isn’t to say that it is entirely peaceful, for even these shepherds must tend to their flocks, and they tend to protect their charges with massive weapons, polearms for humans, stouter, heavier weapons for the giants.
Many legends speak of masterful tengu swordsmasters possessing unparalleled skill with a blade, and such is the case with Kurumo, champion of the mountain god and master of using an odachi katana without assistance. He travels the mountain roads, driving off bandits and tending to the needs of mortal and kami alike.
While plying the ruins of an ancient city, the party comes across a mural of a past champion of an arena that once stood in the reason, a figure wielding a mighty maul. All of this would be impressive and interesting already, but said figure also is depicted with the same strange sigil marked on their wrist as one of the party members.
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MOBILE INFANTRY POWER ARMOR MEETS LEGO® SPACE MARINES.
PIC INFO: Spotlight on the SM-4A1 Mauler, a.k.a., Standard issue LEGO® Space Marine heavy infantry support mecha. 📸: Peter L. Morris.
OVERVIEW: "Based on the diminutive Futuron Strategic Pursuer Mk-II, the Mauler has been "embiggened" in every way. It boasts a heavy recoilless plasma rifle, medium range Berserker Mk-IV tactical smart missiles, an anti-personnel close-range Hi-RoF photon cannon, heavy duty spotlight, and of course an industrial grade armored manipulator.
PART II: This, like the Strategic Pursuer before it, was based on Tromas' AD-Rock frame, but pushed to its limits. It barely stands on its own, and can only be posed by using clear nail polish stuff to stiffen the joints. Well, it's easier if I remove the ridiculous missile box, which makes it way too top-heavy."
-- PETER L. MORRIS (on Flickr)
Source: www.flickr.com/photos/rival_m/8386875397.
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