Tumgik
#Mint Plays Games
theresattrpgforthat · 3 months
Text
Mint Plays Games: Rotted Capes (And the Lesson I Keep Learning This Year)
Last month I finally played a long-awaited one-shot of Rotted Capes, and I (once again) learned a lesson that’s been leaking into my brain over the course of the past year.
(tldr: you should play games you think you don't like)
Tumblr media
The Context
Over the past 4 years, one of the settings my home group has returned to time and time again is our own personal superhero universe. We call it the Dover City Universe (The DCU for short), and we started building it in Spectaculars, by Scratchpad Publishing. Spectaculars is great for folks who like playing in person, and like building their own comics universe, and it comes with a lot of fantastic aids for new GMs who like a structured adventure that they can customize to fit the themes of their table.
Since then we’ve also run games in MASKS by Magpie Games, Henshin by Cave of Monsters, and i’m sorry did you say street magic, by Caro Ascersion. Each game has been an expansion from the original setting, placing a focus on a different location or time period.
Now, one of the players in my group has a really big love for media that turns a bit darker, including post-apocalyptic media, so when we were talking about possible future games, I suggested Rotted Capes, by Paradigm Concepts. He got very excited, and even offered to help me buy it. It then took me nearly 2 years to get it to the table.
Tumblr media
The Rules
Rotted Capes is what I consider a crunchy game, far crunchier than what I’m usually willing to tackle. Character creation involves a point-buy system that makes stats and abilities more expensive the higher you push them, and there are many advantages or powers that require you to build your character in a specific way before you have access to them. The rank of your ability, skill or power determines how many dice (and what kind of dice) you roll for any given action, and the ranks also scale the passive modifiers you add to certain things in a very gradual way.
Tumblr media Tumblr media
When it comes to the powers, your characters are b-list super-humans - all the A-listers died, disappeared, or turned undead when Z-Day hit, so you’re all that’s left to defend humanity. Not all of you were heroes either. Combat against regular zombies is meant to be reasonably easy (with the bigger threat being bit) while combat against super-Z’s is meant to be terrifying. Rotted Capes provides you with loose categories of superhero types to guide you towards a character build that is going to be useful/effective in combat, but the superhero abilities themselves are general, allowing you to interpret exactly what it means to “generate energy” for your character, or how you have the ability to “entangle” your foe.
When you play the game, your character will roll 2d10 for any given action, and try to beat a difficulty number set by the GM. You add extra dice based on your Attributes, Skills, Powers, and equipment, the dice ranging between d4’s and d12’s, depending on the rank of your skills. As you might see in the above chart, once you get high enough, you might even be adding 2 dice for a rank of something once you get it high enough. Beating a 5 is so trivial, it might not even require a roll. Beating a 40 is an astounding feat, and extremely unlikely.
Tumblr media
In combat, players roll Xd10 (X=initiative) and look for the lowest result. This result determines their place on a 12-slice clock. Each player has their own personal clock, while the GM uses a GM clock, which they use to track what slice of initiative is currently happening, as well as where all the NPCs are. Every time the GM moves to a new slice of the clock, whoever is on that slice has a chance to do something, and depending on what kind of move they make, moves a number of slices forward on the clock. They will not be able to act again until the GM hits that slice of the clock. If you do something big and complicated, you can do it, but you’ll have to wait more than a few turns before you can do something else.
There’s also a player resource called Plot Dice, which are dice that you can spend or add to rolls to give yourself a chance of success, help out a friend, resist harm, and re-roll failures. Plot Dice is determined by your lowest Attribute, but they can be refreshed by playing to your character’s personality flaws (the zombie apocalypse changed everyone).
Tumblr media
The character sheet for Nautica, the big bad of our session.
The Game
To make this only difficult once, I decided to put the entire table into a Google Sheet, so that I only had to worry about how many points I was spending, rather than continually referring back to the table to change things like passive modifiers or dice sizes.
I also took on the bulk of character creation, asking my friends to build half of a character (choosing archetype, highlighting favourite powers, and describing to me their background) and then doing the number crunching on my own, to make sure I knew how their character abilities worked. I did this because I was the only one who had reliable access to the rulebook, and I knew that asking a group of people to study how to play a game just for a single one-shot was not likely to work out.
The players all made very different characters. We had an ex-military martial artist who showed no mercy, a former sidekick who was still learning how to use his fire-powers, and an ex-villain trash man who could talk to rats and mainly fought using sticky bombs and magnets. When we rolled up to game day, we passed around printed versions of the character spreadsheets, the initiative clocks, and a number of polyhedral dice. I set the scene for the culinary school the characters were looting, and ran the group through 2 easy combats and 1 terrifying confrontation with a villain (who was one of my old DCU characters, but in an older, grislier form). After the combat, we spent about half an hour talking about the hideout where our enclave was camping out in, and playing through ending scenes between the heroes and various NPCs.
Tumblr media
The Takeaway
I bought Rotted Capes for two reasons, and neither of those reasons were because I was genuinely excited about the game. I suggested it because I knew my friend loved the genre and I knew about it in the first place because I had heard about it because I listened to Fandible’s actual play series and the group sounded like they were having a lot of fun. But zombie media isn’t usually my thing, and crunch makes me hesitate because as a GM, I know the bulk of the work is going to be on me.
However, once the initial hurdle of reading and prepping the game was cleared, we had so much fun. The actual rules for rolling were very easy compared to the amount of math that goes into building your character, and the biggest obstacle for the players was trying to navigate all the cells of our Google Sheets.
The two most exciting pieces of game-play for me were the moments where someone got to roll a whole fistful of dice, and when combat clicked. Moving on the initiative clock was so wonderfully intuitive, and having a visual aid made it so easy to keep track of who was going next, and how long you had until you could do something again. Tying your actions to moves on the clock ensures that no one person is doing a bunch of interesting and complex moves one after another - if you do something really complicated or impressive, you have a kind of cooldown before you can try something again. Meanwhile characters who do something small and simple will be able to act again before you know it, and might get to do something right before a villain gets a chance to respond.
This brings me to the big lesson I’ve been learning this year:
Play Games You Might Not Like.
Three of my most positive experiences over the past year were games that I played for reasons other than because I thought they were really cool. I picked up Last Fleet because I needed another space game to run (that I already owned) for our Galaxy Squad run, and it turned into a big dramatic story that was cathartic, satisfying, and truly jaw-dropping in its narrative twists and turns.
I played A Complicated Profession because my co-GM was really excited about it and wanted to use it to lead out from our Scum & Villainy arc. We ended up having the most hilarious time coming up with various customers (including a goat-man played by Danny Devito and his himbo boyfriend).
I played Rotted Capes because I like my friends, and I really love building a superhero universe with them. I ended up discovering an initiative clock that rocked my world, and had a blast throwing mitt-fulls of dice around with my friends.
There were also games that I was super hyped about to play that ended up not being as much of a fun experience as I was expecting. I think that since I had built up such a big idea in my head of what those games would feel like to play, that when the dice hit the table (or in our case, the Discord chat), the result couldn’t possibly live up to what I’d imagined.
So do it. Pick up the game your friend is asking you to play. Take a chance on that game that sounds like it might fit the genre you’re looking for. Read the rulebook for a system you’ve never tried. Not every game is going to be a hit, but in all of that mess you’re going to find real gems that you carry forward into future projects, and come away with moments beyond what you can dream up.
80 notes · View notes
tekkenenjoyerblue · 3 months
Text
Can barely contain my thoughts of excitement for M. Bison’s DLC I don’t normally do insane rambling so I’m gonna put this under the cut. Spoilers for Bison’s World Tour stuff below if you haven’t seen and want to experience that yourself!
Ohhhhh my god the absolute relief and joy I feel that they didn’t do away with M. Bison’s amnesia with his world tour. I think the way they went about that in general was pretty well done! I had my concerns about how they were going to handle his story but giving Bison a clear cut disinterest in Shadaloo beyond what it can do for him is GREAT. I think most important to me he is still Bison, just in a brand new package. Personality wise he’s still his violent, jerkish self with a new layer of hostility and disinterest in others due to his amnesia. I love that there’s a consensus in the game that no one views this version of Bison as “complete” even Bison himself making statements about it. And us as the viewer seeing how characters react to that. F.A.N.G is obviously not thrilled with the whole outcome, JP’s win quote paints him as intrigued about Bison not being “his whole self yet” it’s something every Shadaloo member seems to want to remedy and mitigate as fast as possible, but Bison…does not seem to care beyond the annoyance and curiosity of foggy flashing memories. He states even if a more perfect version of him came along he would simply crush them and take their power for his own. In his own words
Tumblr media
His specific point of not really caring about reestablishing the organization (he really went “we’ll see about that”) is a huge relief to me. Because the fact he’s more interested in seeing things play out/not particularly bothered or threatened by the existence of the remnants of Shadaloo means that JP can still run his schemes without me having to worry about Capcom using Bison as an “in emergency break glass” Villain (I hope…)
Tumblr media
The only reason Bison is hanging around the ruined lab is just a curiosity for the potential strength hidden in these residual memories, even claiming whether or not they actually do anything matters very little to him. He’s perfectly content with his vessel as is only seeking ways to complete it further if the opportunity presents itself. Biding his time and satiating his hunger for strong fights that fuel his psycho power and give him a chance to control it further.
What I wanted most from his DLC story after seeing the trailer was for him to remain disinterested in Shadaloo (we already have a whole cast of characters deeply embroiled in the sort of feud between Neo Shadaloo’s ranks and all the stuff with F.A.N.G and A.K.I), and for him to still have that personality I love so much even if his methods or motives changed, and I got both of these things so I really am a happy camper.
Other things I really liked about this include pretty much everything around Bison’s bond with his horse
- Bison only sparing us initially because his horse likes us (100/10 reasoning I am obsessed with this)
- then proceeding to tell us in another interaction that said horse is above us on the pecking order and that being useful is the only continued reason for his training of us
- the fact he nursed this dying horse back to health complete with psycho power infusion because he could see how determined it was to stay alive is just AAAAAA
Horse enthusiasts M. Bison is my favorite thing besides just his new looks in general and BOY do I think he looks good. I am chock full of ideas of my own and curious about any new things we may still learn! But needless to say the buzz of excitement is still heavy for me. And I didn’t even get into his arcade mode art phewwwww l’ll put those in a separate post. I also want to say that I love the potential that with Bison’s current disinterest it opens an opportunity to see versions of Vega and Balrog without their direct involvement with Shadaloo, something I would love to see.
Overall though I’m glad that amnesia or not Bison is still himself in the best ways possible and I have so many ideas for stuff especially revolving around my oc now. In the meantime just…just look at him <33
Tumblr media
24 notes · View notes
m00nb04rd5 · 12 days
Note
Can I have a Chester moodboard?
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Chester (Brawl Stars)
17 notes · View notes
tiger-balm · 14 days
Text
Tumblr media
@ mapleleafs: weekend plans are set 🍿
📅 Sept 14 + 15 @ 1pm vs montreal canadians
12 notes · View notes
m1ntym1st · 2 months
Text
Tumblr media
18 notes · View notes
fisherrprince · 10 months
Text
also a few days ago I did like. A double-take and walked right up to Urianger and went hang on you’re silly. Hang on. You’re a goober and no one can tell because you speak like a Shakespearean debutante
34 notes · View notes
minty-frost · 3 months
Text
Tumblr media
Guess who downloaded Brawl Stars.
10 notes · View notes
minty-mumbles · 1 year
Text
I wish that they’d put something in totk at the place where we got the final memory, the one of Link dying.
I’m not sure what it should have been. Maybe a memorial? Idk, just something. The only thing that’s there now is Addison trying to hold up one of his stupid signs
56 notes · View notes
Note
hello loopsie 🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️🧍‍♂️
hehehe hello nat<3
girl scout cookies!!
11 notes · View notes
collard-chola · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Some of my favorite screenshots from my NSB mint gen so far!
Naomi's had two self-discovery moments so far, gaining the "evil" and "snob" traits. I support women's wrongs, so this is gonna be a chaotic generation 🙃✨
Using @lustrousims amazing custom save file 🩵
12 notes · View notes
pastelesque · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
🧪day 0: success🌿
25 notes · View notes
theresattrpgforthat · 6 months
Text
Mint's Played Games
I've created a folder on Itch.io of games that I've played!
Tumblr media
I just figured I'd share it because it might be neat for people to see.
62 notes · View notes
foremanissleepy · 5 months
Text
youtube
Mint?
7 notes · View notes
relicsongmel · 5 months
Text
Tumblr media Tumblr media
NO FUCKING WAY?!?!?!?!?
6 notes · View notes
mintybagels · 8 months
Text
Tumblr media
13 notes · View notes
m1ntym1st · 2 months
Text
Tumblr media
19 notes · View notes