I really want to give a shout-out to the Mobile Frame Zero community for the really, really cool work they’ve done since the following work was made possible by their efforts.
So, I watched all of Evangelion and was like “wow, mechs vs monsters is so sick like for real”
So my next Lego project is going to be mechs vs monsters in a micro city, thus continuing my trend of projects that stretch my collection instead of building on it.
While Brikwars shenanigans continue I have been building the mechs.
Here they are, a handsome little collection.
I wanted to write this post to expand on the lore of each machine but also to give credit to the excellent mech and frame builders I copied from. I think I have a real talent for castles and landscapes but machines and space builds still don’t feel right, so I’m thankful for others who have paved the way.
From left to right:
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W-024 “Ancient Ode” is one of the original War Class mechs before the expansion of their battlefield roles, and is now one of the last to operate. It owes its longevity to numerous upgrades given its stellar combat record across conflicts and operators. It keeps its original colors, an homage to the Army it used to serve.
This one is based on principles from Josh's Super Chub Marines, though I've multiplied the legs and made some significant changes to the arms and shoulders. This mech was originally going to be a melee focused machine, but the super chub legs have some balance problems when posing, and I was frustrated by the lack of articulation in the ankles.
The solution came to me in a dream (Armored Core VI). I doubled the legs for a quadrupedal design, inspired by the success I had using them against Sea Spider. Now it stays upright effortlessly and I could also use more sand green (one of the best Lego colors). In general, the four legs allow for beefier body parts and the back-mounted rocket launcher.
“W-class” refers to a time when mechs were first used for warfare instead of construction or manufacturing. Today, Ancient Ode would be referred to a BL-Class (Battleline), but owing to its service record the original classification sticks. Ancient Ode is the Ma Deuce of battle mechs. I enhanced the build with stickers from the Avatar sets, though I was disappointed when the sand green on the stickers clashes with the brick color.
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A-094 "Distant Oath" was one of the first artillery class mechs produced, as such the it was outfitted with a now-obsolete shoulder-mounted heavy cannon. While heavy cannon mounted in this manner such as the LM-15 Ultra Sonic have gone out of fashion in favor of much larger cannon or shorter range missile pods (a precursor of which is mounted on the right shoulder), it has been impractical to repurpose A-class mechs like Distant Oath.
Distant Oath is heavily based on the MF0 frame Uhlan Marine by skroberto on Flickr. I had to figure out most of it from his photos and other resources on the MF0 Facebook page. It's a great frame, but I made some internal changes to make it suitable for physical construction. Unfortunately, it is the least stable mech in the collection because the “knee” joint is a round tile using opposite anti-studs to hold the legs together.
Given the stability problems and its size I decided it would be an artillery piece. I added some stickers from a Mindstorms set, and the “A” in “A-class” was derived from the stickers. The cannon has one that says “Ultra Sonic” so that’s the name of the cannon. Distant Oath was almost a shade of blue, but I was using Orange while I designed it and decided I loved it too much to change.
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S-62-2 “Wild Eyes” is a strike/support class mech designed for air superiority missions. These machines are among the newest frames produced, with boosted legs for softer landings and a lighter exoskeleton to let the booster engines really shine. They are useful for sustained flight and boosting directly into engagements.
This is a combination of concepts from -SuspendedAnimation-'s Rigel II and Andromeda MFO frames that use their X-11 core.
Wild Eyes is a strike/support class because I’ve decided that machines that are smaller and more mobile can have so many different roles that it would be impractical to classify them all different. The color chosen for the only soft blue that includes the chest piece and the shoulder bricks. Wild Eyes is a little lanky after I modified the arms to be more posable and it looked very “flight” to me so I gave them a real set of boost engines designed to fly around and harass.
I used more mindstorms stickers since they are transparent, but I was able to find some for the fund that say “Danger, Jet Blast” in a Marvel jet I could cut apart to fit.
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S-973 No Survivors is a strike/support class mech designed for sustained ground operations. It's outfitted with stronger than standard armor and a booster engine for mobility to offset the additional weight. Additionally, it's equipped with a utility launcher for tactical munitions or a short range pile driver. Often, this style of S-class mechs carries a melee weapon, and No Survivors wields an RES (Rapid Energy Sword).
This one is a modified version of -SuspendedAnimation-'s Comanche core. I changed the shoulder and elbow assembly because I don't like how fragile modified tiles and taps are, something I also did for Wild Eyes and Ancient Ode. The rifle is their design as well.
Once again, the mech’s numerical designation is derived from the stickers. This one uses several unmodified from a Marvel jet. Like Distant Oath, No Survivors has last resort munitions in the chest. The RES isn’t a static blade like a lot of other mech settings, as that would be impractical when trying to fight in between buildings. It operates a little bit like a lightsaber, activating when necessary, and the energy isn’t all that stable. It explodes out from the handle and is closer to a giant lighter than a true sword.
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I’m excited to get the city built for the mechs to romp around in. I have a few buildings mocked up already, but I don’t have space for more until I can block out the roadways. I love how AC6 cities are laid out and will be taking lots of inspiration from there. I also want to do some retractable structures like Tokyo-3.
Anyway, have a good day, thanks for checking out my work.
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#1. My first ever mech
This is my first ever humanoid robot. inspired by mobile frame zero and the amazing builds from its reddit.
i imagine the red barrel on her shoulder serves as an energy tank. powering the projector on the lower arm.
The energy projector has the ability to shoot low level energy beams (green), high power blasts (blue), and project a solid light scythe (gold)
For lack of a better name, why dont we call her R-001-M
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my last two+ years of mecha roleplaying
a little over two years ago, my friend group got together for a game of Microscope, intent on creating a setting for ourselves that could host at least one (and potentially more!) Beam Saber campaigns. seven hours later, we emerged from a feverish haze with the bones of an indulgent sci-fi mecha world perfectly tailored to our niche tastes: the Pearlescent Expanse, a former frontier province of a fallen Coalition between seven interstellar empires who now feuded over the ashes.
following that, some of us branched out into our own corners of this Expanse. i claimed Aureate, the world of golden deserts and briny seas that had once been the region's capital, now scarred by war and tyranny, and wound up running a Beam Saber campaign of my own, Gilded Sands! we told the story of a revolution being built out of criminals and the oppressed, rising up against both fascist Hellenistic technocrats and the slave-owning exiles of an avian faux-Holy Roman Empire, and had an absolute blast with it - some of my proudest GMing ever, with an incredible crew of players.
i experimented with one-shots that jumped around the timeline: a Scum & Villainy game (Gilded Sands: Cobalt Revolt) about a doomed anti-Coalition rebellion centuries before GS, and an Armour Astir: Advent game (Gilded Sands: A Sign of Zeta) set fifteen years later, as the next war for liberation left Aureate behind for her wider solar system.
eventually, i managed to get together folks for a truly brilliant 4-session run of Kingdom 2e (Gilded Sands: Broken Promise) that played out that next war from the perspective of our fragile young republic's leaders - ending on a bittersweet note, as we won freedom for all in our sun's orbit, but saw our nation dissolved in the hopes of building something less flawed in a time of peace.
getting to explore ~300 years of this planet's history has been an absolute joy, and given it a sense of depth that's made it incredibly real for us.
there's notes on my computer for what the world looks like a century later, where the weight of history and the intrusion of psychic alien energies have made Aureate into a Songs for the Dusk setting, about as far as can be from the militant grit of Beam Saber so long ago.
while i've been busy, my friends have not sat dormant: a Beam Saber campaign on the world of Garden happened largely outside our sight on another Discord server, while a friend had a really good run at Armour Astir last year on the planet Teter. several recent additions are about to try out Mobile Frame Zero: Firebrands on troubled Makesh, while (with luck!) i'm playing Mothership out in the turbulent Keshi Rim very soon. Veranova is looking to host some 2400: Inner System Blues in the coming weeks. folks have spilled tons of digital ink on worldbuilding with nothing to do with actual play, creating for the sheer joy of it and for the excitement it brings everyone else on the project.
in short - we're a bunch of autistic nerds who all like mechs and love sharing things with one another, and it's led to a golden age of both collaborative creativity and getting to play obscure indie tabletop systems.
this post is a lot of rambling, but more than that, it's me shouting from the rooftops: find cool friends, make cool shit together, and play games that aren't made by giant corporations!! the Pearlescent Expanse as been an absolute gift for all of us, and we don't intend to stop any time soon - you could do the same!!
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All the latest stuff! The mecha here is Conscript from Mobile Frame Zero. GNNS Starshower is just a derivative of the shape language of the Conscript cuz i was bored. These guys fit into the Groundstormers Revolutionary Mobile Company (RMC). I met the author of MFZ once and he signed my rulebook with the word Bhadal, which means courage in setting. Core memory.
Anyway, I feel really good about these arts, I refined some techniques and used some new ones that worked out really well! :3
Peace & Love <3
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