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Marshal II
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Marshal II by Ruh Ruh
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jp-nichts · 1 year
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I built a Lego MOC of my Lancer's Kobold "Gravitas Free Zone"
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thehydromancer · 7 months
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Lego Gundam Wing Zero Endless Waltz Custom scaled for playing Mobile Frame Zero: Rapid Attack. Full disclosure, the sub-wing design was sent to me by a friend from a Saint Seiya Brickhead knockoff from Ali Express, and I haven't be able to find the original designer. The flight mode transformation is almost all built in articulation, but the shield required an addition 1x1 plate and 1x1 bracket to connect.
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alinopandino · 10 months
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OAS Grace
A spaceship that can transport and deploy a mobile frame company of six.
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4p scale.
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bunnylikesbricks · 3 months
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#1. My first ever mech
This is my first ever humanoid robot. inspired by mobile frame zero and the amazing builds from its reddit.
i imagine the red barrel on her shoulder serves as an energy tank. powering the projector on the lower arm.
The energy projector has the ability to shoot low level energy beams (green), high power blasts (blue), and project a solid light scythe (gold)
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For lack of a better name, why dont we call her R-001-M
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bryanharryrombough · 8 months
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Snack Time
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Snack Time by Raymond Bull Via Flickr: A Triceratops snacks on some trees. Designers Notes: The trees were built specifically for Mobile Frame Zero: Rapid Attack. The blog post with instructions can be found here.
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no-road-home · 7 days
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Stewpot: Tales from a Fantasy Tavern on Backerkit now!
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Stewpot: Tales from a Fantasy Tavern is a GMless one-to-three shot TTRPG based on games like MF0: Firebrands and The Sundered Land. It's a collection of 20 mini-games where former adventurers open a tavern together and reintegrate into society after a life on the road.
What happens after the adventure? What does daily life in a fantasy world look like? Stewpot draws inspiration from stories like Dungeon Meshi, Redwall, Frieren, and Bartender, as well as various aspects of D&D. It's a great way to wrap up a long-running fantasy TTRPG campaign.
Start a garden, cook monsters, run a festival booth, reforge old weapons, flirt with mysterious strangers, and more in a new version of the game with tons of art and new storybook-style layout!
(more info and full description of the mini-games in the read more!)
The structure of the game is based on characters having an Adventurer Job, with Adventurer Experiences that represent their abilities and powers, and a Town Job with Town Experiences. You can make new characters just for the game, or bring in old characters and recreate them with the existing Experiences or write your own.
As you play the game, you'll cross off Adventurer Experiences as you let go of them or let them fade into the background, and gain new Town Experiences that take their place. Along the way you'll upgrade your Tavern and give each other Keepsakes!
Games from the old Itch.io PDF version (0.41):
The First Step: Before you decided to put down roots here, before you found this group of friends, what were you doing? What was the first thing you learned about how to live in town?
NPC Sidequest: Your adventuring days may be over, but there are plenty of people in town that could use your help.
Wear and Tear: There’s always something to fix, or clean, or pay off.
Market Day: You never would have guessed how many things you need just to keep a tavern running. 
Homegrown: There’s something special about using ingredients grown nearby. Why not give growing your own a try?
Sliced: Sometimes supply routes get disrupted. Or maybe you just want to stand out from the rest of the taverns. Whatever the reason, you’re playing this game because you want or need to do one thing: cook with monster parts.
Romancing a Stranger: Someone in the tavern makes eye contact with you, and their gaze lingers a little longer than you’d expect. Your co-workers urge you on, and make every excuse they can to send you over to talk to the lovely Stranger.
Off the Clock: Where do you go after the tables are wiped down? Who’s heard every story you have about the worst people who have walked in?
A Friendly Tavern Brawl: Every tavern has its rowdy patrons. You know they’re good at heart, but sometimes when the ale is flowing and spirits are high, things get a little out of hand. How do you handle the situation?
Festival Day: Your town has a few festival days a year, and they’re some of your busiest. How do you prepare? How do you handle the influx of people?
A Bard's Tale: During your time as an adventurer, you accomplished many daring deeds. In fact, some of those deeds are retold to this day by travelling bards.
A Glass of the Gods: Sometimes a troubled adventurer will come in, looking for answers, and letting them drink themselves into oblivion is the wrong answer. It's up to you  to  mix the perfect drink, something perfect for the situation that can push the adventurer to look inside and find the answer on their own.
A Distinguished Guest: Someone important is in town, and they’re already almost here. The tavern has to be at its best for this guest. After all, they might leave a generous tip.
In the Rhythm of Things: Time passes. Rough edges are sanded down. Before you know it, life in town has become like breathing. You gather in your favorite part of the tavern and wonder where the time has gone.
New games for this crowdfunding campaign:
Shields and Skillets: Enchantments are volatile things, especially when they sit unused for long periods of time. You have to let go of your old equipment before it’s too late.
Shelter from the Storm: Early one morning, you feel it. A familiar ache in your bones. Something is coming.
A Funeral: As an adventurer, you said farewell many times. Sometimes it was only temporary. Most of the time, it wasn't. 
Retracing: You've left town for something: an errand, a vacation, an old favor. Suddenly, you recognize the route you're traveling. You've been this way before, during your adventuring days.
A Fleeting Memory: Something about the way the fire flickers lingers in your mind. The smell of hay and clover brings a tear to your eye. A fading memory resurfaces.
A Familiar Face: An old friend you haven't seen in a while has stopped by. Why not show them around the town and the tavern?
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blogtaculous · 7 months
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I really want to give a shout-out to the Mobile Frame Zero community for the really, really cool work they’ve done since the following work was made possible by their efforts.
So, I watched all of Evangelion and was like “wow, mechs vs monsters is so sick like for real”
So my next Lego project is going to be mechs vs monsters in a micro city, thus continuing my trend of projects that stretch my collection instead of building on it.
While Brikwars shenanigans continue I have been building the mechs.
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Here they are, a handsome little collection.
I wanted to write this post to expand on the lore of each machine but also to give credit to the excellent mech and frame builders I copied from. I think I have a real talent for castles and landscapes but machines and space builds still don’t feel right, so I’m thankful for others who have paved the way.
From left to right:
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W-024 “Ancient Ode” is one of the original War Class mechs before the expansion of their battlefield roles, and is now one of the last to operate. It owes its longevity to numerous upgrades given its stellar combat record across conflicts and operators. It keeps its original colors, an homage to the Army it used to serve.
This one is based on principles from Josh's Super Chub Marines, though I've multiplied the legs and made some significant changes to the arms and shoulders. This mech was originally going to be a melee focused machine, but the super chub legs have some balance problems when posing, and I was frustrated by the lack of articulation in the ankles.
The solution came to me in a dream (Armored Core VI). I doubled the legs for a quadrupedal design, inspired by the success I had using them against Sea Spider. Now it stays upright effortlessly and I could also use more sand green (one of the best Lego colors). In general, the four legs allow for beefier body parts and the back-mounted rocket launcher.
“W-class” refers to a time when mechs were first used for warfare instead of construction or manufacturing. Today, Ancient Ode would be referred to a BL-Class (Battleline), but owing to its service record the original classification sticks. Ancient Ode is the Ma Deuce of battle mechs. I enhanced the build with stickers from the Avatar sets, though I was disappointed when the sand green on the stickers clashes with the brick color.
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A-094 "Distant Oath" was one of the first artillery class mechs produced, as such the it was outfitted with a now-obsolete shoulder-mounted heavy cannon. While heavy cannon mounted in this manner such as the LM-15 Ultra Sonic have gone out of fashion in favor of much larger cannon or shorter range missile pods (a precursor of which is mounted on the right shoulder), it has been impractical to repurpose A-class mechs like Distant Oath.
Distant Oath is heavily based on the MF0 frame Uhlan Marine by skroberto on Flickr. I had to figure out most of it from his photos and other resources on the MF0 Facebook page. It's a great frame, but I made some internal changes to make it suitable for physical construction. Unfortunately, it is the least stable mech in the collection because the “knee” joint is a round tile using opposite anti-studs to hold the legs together.
Given the stability problems and its size I decided it would be an artillery piece. I added some stickers from a Mindstorms set, and the “A” in “A-class” was derived from the stickers. The cannon has one that says “Ultra Sonic” so that’s the name of the cannon. Distant Oath was almost a shade of blue, but I was using Orange while I designed it and decided I loved it too much to change.
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S-62-2 “Wild Eyes” is a strike/support class mech designed for air superiority missions. These machines are among the newest frames produced, with boosted legs for softer landings and a lighter exoskeleton to let the booster engines really shine. They are useful for sustained flight and boosting directly into engagements.
This is a combination of concepts from -SuspendedAnimation-'s Rigel II and Andromeda MFO frames that use their X-11 core.
Wild Eyes is a strike/support class because I’ve decided that machines that are smaller and more mobile can have so many different roles that it would be impractical to classify them all different. The color chosen for the only soft blue that includes the chest piece and the shoulder bricks. Wild Eyes is a little lanky after I modified the arms to be more posable and it looked very “flight” to me so I gave them a real set of boost engines designed to fly around and harass.
I used more mindstorms stickers since they are transparent, but I was able to find some for the fund that say “Danger, Jet Blast” in a Marvel jet I could cut apart to fit.
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S-973 No Survivors is a strike/support class mech designed for sustained ground operations. It's outfitted with stronger than standard armor and a booster engine for mobility to offset the additional weight. Additionally, it's equipped with a utility launcher for tactical munitions or a short range pile driver. Often, this style of S-class mechs carries a melee weapon, and No Survivors wields an RES (Rapid Energy Sword).
This one is a modified version of -SuspendedAnimation-'s Comanche core. I changed the shoulder and elbow assembly because I don't like how fragile modified tiles and taps are, something I also did for Wild Eyes and Ancient Ode. The rifle is their design as well.
Once again, the mech’s numerical designation is derived from the stickers. This one uses several unmodified from a Marvel jet. Like Distant Oath, No Survivors has last resort munitions in the chest. The RES isn’t a static blade like a lot of other mech settings, as that would be impractical when trying to fight in between buildings. It operates a little bit like a lightsaber, activating when necessary, and the energy isn’t all that stable. It explodes out from the handle and is closer to a giant lighter than a true sword.
I’m excited to get the city built for the mechs to romp around in. I have a few buildings mocked up already, but I don’t have space for more until I can block out the roadways. I love how AC6 cities are laid out and will be taking lots of inspiration from there. I also want to do some retractable structures like Tokyo-3.
Anyway, have a good day, thanks for checking out my work.
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THEME: MECHS Part 2
There are a lot of great Mech games, so this is a continuation of this week's theme!
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Breakup on Re-Entry by Riverhouse Games
Earth is at war w/ The Colonies. Mech pilots must keep their identities secret or risk assassination. You just realized your lover has been secretly piloting your rival mech. It all comes down to this battle. Do you want to keep fighting?
This is a roleplaying game for two Mecha pilots who do not know yet that their mortal enemy sleeps by their side every night. You will need a deck of Poker cards and two index cards to play this game.
Players will draw from the deck of cards and answer questions about Civilian Life, the War, the Fight at Hand and your Lover. Your character won't realize who exactly it is they are fighting until they draw the King of Hearts - and then you will get to roleplay all of the heartbreak and betrayal: if you stop fighting, you will get do decide what happens after. This is a simple, short game, great for two people who want to roleplay out something dramatic without requiring a time commitment longer than a few hours.
Bro, is it Gay to GATTAI? by Lucas Valensa.
Bro, he’s your whole world. He makes you feel fabulous. He completes you. He’s huge, made of metal, and has a heart powered by plutonium.
He’s a giant robot. And so are you.
You’re in love and the two of you combine into an even bigger giant robot.
This is “Bro, Is It Gay To GATTAI!?” a Gay Game about telling your boyfriend you love him and how much he means to you. This game is a hack of “Hot Gay Bro Dragons” by Riverhouse Games, inspired Transformers, LEGO Bionicle, and any other media where two giant robots combine into a bigger robot.  
You'll need some kind of toy robot to build as you play this game together. As you build, you'll ask (and answer) questions about your relationship. Puns and bad jokes are encouraged! This is an excellent game for couples, or people who would like to try romantic roleplay.
Apocalypse Frame by Binary Star Games.
In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.
APOCALYPSE FRAME is designed to be very fast to pick up and play, and it's suitable for both one-shots and extended campaigns. Combat is quick, punchy, and deadly for Aces' enemies. 
Player characters have three attributes: Drive, Speed and Control. You will choose one of your three attributes for every attack roll you make, and roll a number of d6's equal to your Attribute number. Apocalypse Frame uses the LUMEN system and comes with pre-generated characters (for the table that wants to get roleplaying right away) as well as an expansion called Aces High! You can also pick up Ballad of Industrial Gods, and Explore the Ruined World, which contain missions and seasonal content for Apocalypse Frame. With easy rules and a lot of content, your party can get a new campaign up and running quickly!
Mobile Frame Zero: Firebrands by Lumpley Games (Meguey & Vincent Baker.)
Humanity has spread through the Milky way, using interstellar transit gate technology to colonize the galaxy. Mobile frames are the hard-working, hard-fighting combat- and labor mecha they’ve brought with them.
You are romantic ace mobile frame pilots, caught up in an undeclared war for the future of the Bantral system.
MOBILE FRAME ZERO: FIREBRANDS is a roleplaying party game by Meguey Baker & D. Vincent Baker, set in Joshua A.C. Newman’s MOBILE FRAME ZERO universe. You don’t need to be familiar with MF0: RAPID ATTACK or MF0: INTERCEPT ORBIT to play. To play, you’ll need 3–5 players, a copy of the playbook for each, and a handful of coins.
This is the precursor to the Firebrands series, a game in which players engage in a series of mini games in order to play out a series of scenes between their characters. If you are a fan of Mobile Frame Zero, if you like the idea of romance and big mech pilots, if you like games focused on narrative more than anything else, this is the game for you.
Disaster/Wing by A Couple of Drakes.
Deal with drama, pass the test, doubt yourself, trust your friends, face down the Alien Horde, and GET IN THE ROBOT.  
DISASTER/WING, prep for launch.
DISASTER/WING is a mecha tabletop game  made to tell stories of fantastic adolescent heroism and giant robots. The characters are teenagers in a world very much like our own. They go to school, get embroiled in teen drama, and try to find their place in the face of onrushing adult responsibility and societal expectation. They are also in a city that is actually a giant spaceship, hurtling through space, fleeing a catastrophic war with technologically-superior aliens that destroyed their world generations ago. They are also, through no fault of their own, the only ones who can pilot the centuries-old war machines that are their city’s only hope when the aliens inevitably return. They exist between these worlds, juggling their teenage feelings and responsibilities with the duty that has been thrust upon them. 
Another Forged in the Dark game, this game adds the teenage experience to the mecha genre. You'll be running through missions without the fiddly planning, focusing on the action and quick d6-based pools.
Nova by GilaRpgs
NOVA is a rules-lite tabletop RPG in a world where the sun exploded, and humanity struggles to hold onto what little light they have left. The players will pilot exosuits, called Sparks, exploring the dark ruins of old earth, searching for the technology and knowledge that may just bring on a new dawn.
NOVA also uses the LUMEN system, which is designed for action-packed combat, equipping the players with a set of powers that bring the power fantasy feelings of looter shooters to the tabletop. Players will each choose a Spark to pilot, specialized exosuits designed to explore the dangers of the Dusk. Each exosuit was designed by humanity to serve a particular function, and the LUMEN system equips the players with a set of powers and abilities that allow them to excel while on their dangerous missions.
This is a game with a slew of third-party content available for you to modify your gam with, including new Sparks, alternate mechanics and additions to the world. You're not going to get gigantic robots in this game, but you'll get the same theme of humans going up against larger-than-life odds, fighting desperately to cling onto hope. This is a twice-Ennie-nominated game, so it's worth checking out!
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strangeharpy · 2 years
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Remember how I was talking about MF0: Firebrands hacks? Well, here's one done by the original creator that focuses on knights in a fae court. It's one of my favorite hacks of Firebrands because it takes the original framework and pushes it in fun new directions with several unique minigames.
We played this game on FTL (like most of the games I've highlighted) and it was a blast. This game has such a wide emotional range, allowing you to be baudy, silly, and serious by turns. One of my favorite games can trend towards the quite humorous, and the title is one of my favorites: How, Sir, Shall You Receive My Lance.
Overall, if you love the interplay of knights and the fae in a fantasy setting, this game is for you. It could easily be adapted to be a one-shot in a larger campaign if your characters find themselves in the feywilds, and of course it's perfect as a standalone experience. It also requires no prep and no GM, just like Firebrands itself.
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postsofbabel · 6 months
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Lego Gundam W - OZ-00MS Tallgeese
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thehydromancer · 8 months
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Updates to the Lego Albion from Mobile Suit Gundam 0083: Stardust Memory. As always scaled to (hopefully) one day play Mobile Frame Zero: Intercept Orbit. No real changes to the War in the (Polly) Pocket mechs except to correct the Unit 2 Physalis's bazooka with proper parts usage. Its a lot to cram into a 16 x 16 brick space, but I think I managed to squeeze a bit more detail in. Albion has always been one of my fav Gundam motherships, but the Lego model always felt like it fell short compared to the others I've designed, especially when compared to, say, the Nahel Argama which has just as much if not more detail packed in.
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alinopandino · 11 months
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S.M4 Falcon B
MFZ adaptation freely inspired from the Armored Core serie. Soldier configuration.
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6P scale.
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bunnylikesbricks · 3 months
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MOC #2. The murder puppy
As you may have noticed from MOC #1, it may have been the first ever humanoid robot but it wasnt my first robot. This was! As my first post was, this was also inspired by Mobile Frame Zero! Taking more inspiration from the non humanoid mechs obviously.
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I quite enjoy how over-gunned it is, i wonder if this is a modification or it comes that loaded by standard... The red is not a parts limitation, it just is covered in the blood of its enemies like a good muder puppy.
I like how i put together the legs, the thin piping look was fun and it tought me how i prefer to have studs on the bottom of a mocs feet rather than not.
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chondhanin · 2 years
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