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#Mudbox
tricornonthecob · 2 months
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extremely specific work-related gripe that has been playing on repeat in my brain since yesterday:
Mudbox my betolerated, why you save paint layers as .tif's by default
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videoludens-blog · 1 year
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Humpackwhale, 3d modeling
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thecreaturehood · 2 months
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cosmogenous2 · 3 months
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learning autodesk software... scary..
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hyaha-ha-ha · 9 months
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(⁠‘⁠◉⁠⌓⁠◉⁠’⁠) I've never posted the kitty cat on here !!
It's a project I've done last year
Every year in my school the 2rd year learn Xgen with a project where we have to create an animal from scratch
As a loyal former Warrior Cats kid I obviously choose a cat
I used Blender, Mudbox, Maya, Xgen and Renderman !
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gavinosbornedrors · 1 year
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3D Diorama: Final Update!
This thing is done. God damn.
I found I enjoyed doing all the hand painting of the textures and arranging and composing all the props - even making little tweaks from differences I noticed between the concept and project - but doing all that by hand like a caveman not so much. Also there is a reason why we use things like Substance Painter or 3D Coat or Mudbox. Also also, I will never do painted-on shadows again. Ever. The diorama itself isn’t too bad, especially for my first shot at something like this, but I need to learn to work faster and more efficiently.
Will make breaky-downy, zoomy-inny post or two soon for the various props and stuff.
Made with Maya, Marmoset and Photoshop.
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azurearts13 · 2 years
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Hey I'm Azure! This is my dedicated art portfolio blog where you can find a collection of my work done over the years from original work to zine pieces. If you want to send me a message or anything please send them to my main blog @ask-azurearts as this is purely for portfolio purposes. If you'd like to support what I do please check out my Ko-fi! Art Specific Tags; Digital Art / Traditional Art/ 3D modelling / Mudbox modelling Zine Art (The Sea Unseen / Rose Magazine / Polar Lights / Rising Hues / Galasynth/ HallowHome / (coming soon) ) Personal Work (OCs / Game Concepts )
College Work (3D models / Concept Art ) Fan Art (Sky Children of the Light (Sky cotl) / Pokemon / Zelda ) Art Fight (2020 - 2021 - 2022 - 2023)
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shreyasonkar · 1 day
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3D animation Course in Sonipat
https://picklesanimation.in/sonipat/
3D Animation Course at Pickles Animation
Pickles Animation's 3D Animation course is designed to provide a deep dive into the world of three-dimensional animation. The curriculum combines technical skills with creative storytelling, enabling students to produce high-quality 3D animations for various media platforms. This comprehensive course covers a wide range of topics from modeling and rigging to texturing and rendering, aimed at nurturing industry-ready animators.
Course Overview:
Duration:
Certificate Course: 6 Months
Diploma Course: 12 Months
Advanced Diploma Course: 24 Months
Key Modules:
Introduction to 3D Animation
History and Evolution: Overview of 3D animation development.
Industry Applications: Use of 3D animation in films, games, and advertising.
Career Pathways: Exploring roles such as 3D Animator, Modeler, and Rigger.
3D Modeling
Modeling Fundamentals: Basics of creating 3D models.
Polygonal Modeling: Techniques for creating complex shapes using polygons.
NURBS and Spline Modeling: Advanced modeling techniques using NURBS and splines.
Sculpting: Using digital sculpting tools for detailed models.
Software: Mastering tools like Autodesk Maya, Blender, and ZBrush.
Texturing and Shading
Texturing Basics: Applying textures to 3D models.
UV Mapping: Techniques for mapping textures onto 3D surfaces.
Shading Networks: Creating complex materials and shaders.
Substance Painter: Introduction to texture painting software.
Rigging
Rigging Basics: Setting up a skeleton for 3D models.
Skinning: Binding the model to the rig.
Character Rigging: Creating flexible rigs for character animation.
Facial Rigging: Techniques for animating facial expressions.
Animation Principles
12 Principles of Animation: Core principles such as squash and stretch, timing, and anticipation.
Keyframing: Basics of keyframe animation.
Motion Paths: Animating along predefined paths.
Timing and Spacing: Understanding the importance of timing in animation.
Character Animation
Walk Cycles: Creating realistic character movements.
Facial Animation: Techniques for animating facial expressions and lip-sync.
Body Mechanics: Animating natural and dynamic body movements.
Performance Animation: Bringing characters to life with acting.
Dynamics and Simulation
Physics Simulations: Simulating real-world physics for realistic animation.
Particle Systems: Creating effects like smoke, fire, and rain.
Cloth and Hair Simulation: Techniques for simulating realistic cloth and hair movements.
Fluid Dynamics: Simulating fluids for scenes involving water, lava, etc.
Lighting and Rendering
Lighting Techniques: Basics of lighting a 3D scene.
Global Illumination: Advanced lighting techniques for realistic renders.
Rendering Engines: Using engines like Arnold, V-Ray, and Redshift.
Render Optimization: Techniques to reduce render times while maintaining quality.
Compositing and Post-Production
Compositing Basics: Combining rendered elements to create final output.
Visual Effects (VFX): Adding effects to enhance the final animation.
Software: Introduction to After Effects, Nuke, and other compositing tools.
Color Grading: Techniques to enhance the visual appeal of animations.
Portfolio Development
Project-Based Learning: Completing projects to apply learned skills.
Demo Reel Creation: Compiling a professional portfolio to showcase your work.
Industry Standards: Ensuring your portfolio meets industry expectations.
Feedback and Iteration: Receiving constructive feedback and refining your work.
Software and Tools:
Modeling and Animation: Autodesk Maya, Blender, 3ds Max, Cinema 4D.
Sculpting: ZBrush, Mudbox.
Texturing and Shading: Substance Painter, Adobe Photoshop, Mari.
Rendering: Arnold, V-Ray, Redshift, Octane Render.
Compositing: Adobe After Effects, Nuke, Fusion.
Simulation: Houdini, RealFlow.
Career Opportunities:
Graduates from the 3D Animation course can explore various roles in the animation and visual effects industry, such as:
3D Animator
Character Modeler
Rigging Artist
Texture Artist
Lighting Artist
Visual Effects Artist
Compositor
Additional Benefits:
Expert Instructors: Learn from industry veterans with extensive experience.
Hands-On Training: Engage in practical exercises and real-world projects.
State-of-the-Art Facilities: Access to the latest animation software and tools.
Industry Exposure: Opportunities to network with professionals and attend industry events.
Career Support: Assistance with job placement and career advancement.
How to Enroll:
To enroll in the 3D Animation course at Pickles Animation, follow these steps:
Visit the Official Website: Navigate to the Pickles Animation 3D Animation Course page.
Submit Your Application: Fill out and submit the online application form.
Consultation and Admission: Schedule a meeting with an admissions advisor to discuss your goals and finalize your enrollment.
Complete Payment: Make the necessary payment to secure your spot in the course.
Start Learning: Begin your journey in 3D animation with classes starting on the specified date.
Contact Information:
For more information or assistance, contact Pickles Animation at:
Phone: +91-XXXX-XXXXXX
Website: www.picklesanimation.com
Visit the campus or arrange a virtual tour to explore the facilities and meet the instructors.
Embark on your 3D animation journey with Pickles Animation and gain the expertise needed to excel in the vibrant and dynamic field of 3D animation. Enroll now to turn your creative visions into reality.
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universe-2-0 · 25 days
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How to Create 3D Models for Games?
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Introduction
If you have a question like “How to Create 3D Models for Games?” then this article is for you. Creating 3D models is crucial in game development because it brings virtual worlds to life. Various techniques like box modeling, contour modeling, procedural modeling, and digital sculpting are used to craft detailed game assets. High-quality 3D models are essential for immersive gaming experiences as they enhance realism and player engagement.
The Different 3D Modeling Techniques
Box/Subdivision Modeling Box modeling is a beginner-friendly technique where basic shapes are sculpted and refined to create detailed models. It involves manipulating simple meshes to form complex objects, making it ideal for beginners. Software like Blender and Autodesk Maya are popular choices for box modeling due to their versatility and accessibility.
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Contour/Edge Modeling Contour modeling focuses on placing polygons strategically to define the edges and contours of characters and objects. It's essential for creating lifelike models with intricate details. Aspiring artists can find tutorials and resources online to learn contour modeling techniques and refine their skills.
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Procedural Modeling Procedural modeling involves using algorithms to generate complex structures and landscapes efficiently. It's particularly useful for creating natural elements like terrain and foliage. Software such as Houdini and Substance Designer offers powerful tools for procedural modeling, allowing developers to create diverse in-game environments.
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3D Scanning 3D scanning captures real-world objects and environments to create digital replicas for use in games. It's commonly used for scanning textures, props, and even actors' performances. Integrating 3D scanning into game development adds realism and authenticity to characters and environments.
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All about Digital Sculpting
Digital Sculpting Overview Digital sculpting revolutionizes 3D modeling by simulating traditional sculpting techniques in a digital environment. Artists sculpt virtual clay using specialized software like ZBrush or Mudbox, achieving unparalleled realism and detail. Digital sculpting accelerates the modeling process and allows for intricate designs with lifelike textures. Digital Sculpting Process The process of digital sculpting involves shaping and refining virtual clay to create detailed 3D models. Artists use pressure-sensitive pen tablets to sculpt intricate details with precision. Beginners can enhance their digital sculpting skills by practicing fundamental techniques and experimenting with different brushes and tools.
Tips for Creating High-Quality 3D Models
Optimizing Models for Game Engines Optimizing 3D models for game engines is crucial for ensuring smooth performance and optimal visual quality. Techniques like reducing polygon counts, optimizing textures, and UV unwrapping are essential for efficient rendering. Additionally, baking lighting and shadows onto textures improves realism while maintaining performance. Considerations for Different Gaming Platforms Each gaming platform has specific requirements and limitations that impact 3D model design. PC, console, mobile, AR, and browser-based games have varying hardware capabilities and performance expectations. Developers must tailor 3D models to each platform to optimize performance and ensure compatibility.
Creative 3D Model Ideas
- Fantasy Creatures: Designing mythical creatures and fantastical beings offers endless creative possibilities for game developers. From dragons to elves, fantasy creatures add depth and intrigue to gaming worlds. - Futuristic Cities: Futuristic cityscapes with advanced technology and sleek architecture inspire awe and wonder in players. Creating sprawling metropolises set in distant futures challenges artists to envision innovative urban landscapes. - Historical Landmarks: Recreating famous historical sites and monuments in 3D allows players to explore iconic locations from the past. From ancient civilizations to modern landmarks, historical models provide educational and immersive gaming experiences. - Spacecraft and Underwater Worlds: Designing spacecraft and underwater environments transports players to otherworldly realms. From sleek starships to mysterious ocean depths, these settings fuel imagination and exploration in games. - Robot Characters and Virtual Clothing: Robotic characters and virtual clothing showcase the fusion of technology and fashion in futuristic settings. Customizable outfits and accessories enhance character personalization and player expression. - Dystopian Landscapes and Magical Items: Dystopian landscapes and magical artifacts immerse players in worlds filled with mystery and danger. From post-apocalyptic wastelands to enchanted realms, these settings offer rich storytelling opportunities. - Wildlife Models: Creating realistic animal models brings wildlife to life in virtual environments. From majestic predators to tiny insects, wildlife models add depth and realism to gaming worlds, enhancing immersion and gameplay experiences.
Conclusion
In conclusion, mastering the art of 3D modeling is essential for game developers to create immersive and visually stunning gaming experiences. Understanding different techniques like box modeling, contour modeling, procedural modeling, and digital sculpting empowers artists to bring their creative visions to life. By optimizing models for game engines and considering platform-specific requirements, developers can ensure optimal performance and compatibility across various gaming platforms. Exploring creative 3D model ideas, from fantasy creatures to futuristic cities, adds depth and richness to gaming worlds, captivating players and fueling their imagination. With dedication, practice, and a passion for creativity, aspiring game developers can elevate their skills in 3D modeling and contribute to the ever-evolving landscape of game design.
Frequently Asked Questions (FAQs)
1. Do I need artistic talent to create 3D models for games? While artistic talent certainly helps, anyone can learn to create 3D models with practice and dedication. Start with the basics and gradually build your skills over time. 2. What software is best for creating 3D models for games? Popular software options for creating 3D models include Blender, Autodesk Maya, and 3ds Max. Choose the software that best fits your workflow and skill level. 3. How long does it take to learn 3D modeling? The time it takes to learn 3D modeling depends on your dedication and the complexity of the models you want to create. With consistent practice, you can learn the basics of 3D modeling in a few weeks to a few months. 4. Can I use pre-made 3D models in my game? Yes, you can use pre-made 3D models in your game, but be mindful of licensing restrictions and ensure that the models fit the style and theme of your game. 5. Are there any shortcuts for creating 3D models? While there are tools and techniques that can streamline the 3D modeling process, creating high-quality 3D models still requires time and effort. Practice and experimentation are key to mastering the art of 3D modeling.
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Have questions, suggestions, or feedback? We’d love to hear from you! Reach out to us through our contact page. At Universe 2.0, we provide information, tutorials, guides, etc., to grow the game industry. Visit us at: universe-2.com Read the full article
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annaminijayan3dblog · 2 months
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Blog 34 - FMP
He modeled and sculpted them himself using Maya and Mudbox and rendered them using V-Ray's GPU RTX render engine. During an interview, he mentioned that he prefers Mudbox over Zbrush because he finds it easier to learn and also sync with Maya.
A few things I found interesting in his workflow are that he sculpts the details after posing them since he finds them more accurate. He also takes photo references of his subject in 360 and analyse how their skin reacts to light. For him, this helps in achieving the lifelike characteristics in his work. He also mentions that details do not matter the most and that one should adopt the mentality of being able to throw away parts of the work that do not seem to work.
Bibliography
Takeda, K. (2023) ‘Hyper-realistic digital portrait artist Ian Spriggs talks about his techniques and philosophy: "A look into Portraiture" - Autodesk Day 2023 (2)’, cgworld.jp. Available at: https://cgworld.jp/special-feature/autodesk-day-2023a-look-into-portraiture.html
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thecreaturehood · 5 months
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Moose tongue. Good and good for you.
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maacsatara · 2 months
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Behind the Scenes: Creating Realistic Creatures and Monsters with VFX
Behind the Scenes: Creating Realistic Creatures and Monsters with Visual Effects (VFX) offers a fascinating glimpse into the intricate process of bringing fantastical beings to life on the silver screen. From mythical dragons to terrifying aliens, VFX artists utilize a combination of cutting-edge technology, creative ingenuity, and meticulous attention to detail to craft creatures that captivate audiences and leave a lasting impression. Institutions like animation academy in Pune play a crucial role in this process, providing aspiring VFX artists with the skills and knowledge needed to excel in the dynamic field of creature creation. Through comprehensive programs and hands-on training, animation academies in Pune prepare students to master the art of VFX, from conceptualization and design to modeling, animation, and integration. With the guidance of experienced instructors and access to state-of-the-art facilities, aspiring VFX artists are empowered to unleash their creativity and bring their wildest imaginings to life on the big screen.
The process of creating realistic creatures and monsters with VFX begins with conceptualization and design. VFX artists work closely with filmmakers, concept artists, and creature designers to develop a vision for the creature that aligns with the film's narrative and aesthetic. Through sketches, digital paintings, and 3D models, the creature's appearance, anatomy, and behavior are meticulously crafted, taking inspiration from a variety of sources including mythology, nature, and the imagination.
Once the creature's design is finalized, the next step is modeling and sculpting. Using specialized software such as ZBrush or Mudbox, VFX artists create detailed digital models of the creature, sculpting every intricate detail from its scales and fur to its facial features and musculature. This process requires precision and skill to ensure that the creature's appearance is both visually striking and anatomically believable.
After modeling, the creature is brought to life through texturing and shading. VFX artists use a combination of hand-painted textures and procedural shaders to add color, texture, and surface detail to the creature's digital skin. This step is crucial for creating a sense of realism and depth, as it allows the creature to interact realistically with light and shadow in the virtual environment.
Once the creature's appearance is finalized, the focus shifts to rigging and animation. Rigging involves creating a digital skeleton or "rig" for the creature, complete with joints, muscles, and controls that allow animators to manipulate its movement. This process requires careful planning and attention to detail to ensure that the creature moves realistically and convincingly on screen.
With the rig in place, animators bring the creature to life through a combination of keyframe animation and motion capture. Keyframe animation involves manually posing the creature's rig at key moments to create lifelike movement and expression, while motion capture allows animators to record the movements of human performers and apply them to the creature digitally. This blend of techniques helps to imbue the creature with personality and emotion, making it feel like a living, breathing entity on screen.
In addition to movement, VFX artists also focus on integrating the creature seamlessly into live-action footage through compositing and rendering. This involves placing the creature into the digital environment, matching its lighting and perspective to the surrounding scene, and adding realistic shadows, reflections, and atmospheric effects. This final step is crucial for creating a sense of cohesion and immersion, ensuring that the creature feels like an organic part of the film's world.
Throughout the entire process, collaboration and communication are key. VFX artists work closely with directors, producers, cinematographers, and other members of the filmmaking team to ensure that the creature's design and performance align with the film's overall vision and tone. This collaborative approach allows for creative experimentation and iteration, leading to the creation of creatures that not only meet but exceed audience expectations.
In conclusion, the creation of realistic creatures and monsters with VFX is a complex and multifaceted process that requires a combination of artistic vision, technical skill, and creative collaboration. From conceptualization and design to modeling, animation, and integration, VFX artists play a crucial role in bringing fantastical beings to life on screen, captivating audiences and igniting the imagination in the process. As technology continues to advance, the possibilities for creature creation with VFX are limitless, promising even more awe-inspiring and unforgettable cinematic experiences in the years to come.
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srfmp · 2 months
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Fixing UV map
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The UV map for my model was really messed up, as there were too many polygons that weren't aligned properly so I had to send it to MAYA and retopologize it to 40000 polygons; this made it looks smoother as well.
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Once I'd done that I sent it back to Mudbox got rid of the old UV and re-did it, which clearly then worked as the model's polygons were all connected nicely. (before and after above)
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This is the before and after, as the before shows you can see the lines from where I would paint as the UV was a mess. Th other one is the after which shows how smooth and clean it look now; much better.
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end result^^
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hyaha-ha-ha · 11 months
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I tried a cartoonish style with this one !
I'm planning on doing Reki's whole room later this year, Idk if posting a Wip will be interesting as the project is still in its early stages
I used Maya, Renderman, Mudbox and Paint Tool Sai 2 !
Kisses~ ⁽⁠⁽⁠ଘ⁠(⁠ ⁠ˊ⁠ᵕ⁠ˋ⁠ ⁠)⁠ଓ⁠⁾⁠⁾
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anthonyartz1109 · 2 months
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making the base of the character model wasn't so bad when I realised I didn't need to go the extrusion route in modelling the whole thing from one shape
the biggest save for me was the face that delta didn't have much to his face such as a nose or ears or eye depth, and considering I didn't have access to Z-brush nor did I know how to use it and also that my Mudbox skills have dwindled since college, it saved me a lot of time and hassle
the hardest part was really just the hands, go figure for a creative that hands and feet are a struggle
when I was modelling both the fingers and toes, I knew if they were kept together, it wouldn't turnout well when it came to animating the model. I didn't have to animate the model but I wanted to take it that step further, so it was a necessary fix
I couldn't quite separate the the fingers the same way I did with the toes because it would look a bit too unnatural, so my alternative was to dis-align the fingers which gave it the necessary separation which unfortunately would give me inevitable hell later
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chloesfmp · 2 months
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Modeling progress:
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This skirt was created through a lot of retrying, different softwares used, and pure decisiveness. Originally this skirt was built in mudbox, however whilst I was still trying to get used to mudbox, it never gave me the shape and details I wanted, so brought my model into Maya instead, creating a design I wanted. It has now the layers and details I want with the littlest extra add-ons with one of the skirt layers being longer at the back and the flattering shape detail at the front.
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Her pose was constructed to look like she was holding a type of power.
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