The first artifact we ever did an illustration for, Radiant Sister, the Edge of Change is a Vestige of Divergence for our Paladin, Rosalind.
It was just a normal +1 Longsword, but through her arduous journey, the many hardships she overcame and with her deepening connection to Avandra and the birth of her faith -- Radiant Sister was born after enough divine magic and power was channeled through it.
What will be the story of Radiant Sister in your campaign?
Radiant Sister, the Edge of Change
Weapon (longsword), artifact (requires attunement)
“This powerful weapon was once just a magical longsword in the hands of a warrior far away from home. Through countless hardships and trials, overcoming misery and strife, with love, compassion and faith she triumphed. As the warrior grew stronger, so did the bond with her blade.
This longsword has a fine hilt made from wrapped leather, and a gilded crossguard.The blade’s edge wears a crimson sheen. Just above the hilt, embedded into the middle of the blade are three orbs; two of them golden, harnessing a blessing of Luck and the third blood-red, signifying the binding ties of family.”
Dormant State
You have a +1 bonus to attack and damage rolls made with this weapon, and it deals an additional 1d6 radiant damage.
A Change in Heart. As a bonus action, you can trick an enemy into seeing you as an ally and its friends as foes. One creature of your choosing that you can see within 30 feet of you must make a Wisdom saving throw against your spell save DC (or 15, whichever is higher). The effect lasts for 1 minute or until someone it sees as an ally deals damage to it. If it succeeds on the saving throw, it is marked by you and must roll at disadvantage if it attacks any other creature. Once you use this property you must complete a long rest to use it again.
Awakened State
The bonus to attack and damage rolls increases to +2, and the additional damage increases to 1d8.
You may change the additional damage type of this weapon to either radiant or necrotic whenever you finish a short or long rest.
Dark Reflection. As a bonus action the red orb on this artifact sends maddening whispers into the minds of enemies around you. For 1 minute, if you are adjacent to 2 or more enemies, they all suffer a -2 penalty to their attack rolls, so long as they stay adjacent to you. Once you use this property you must complete a long rest to use it again.
Exalted State
The bonus to attack and damage rolls increases to +3, and the additional damage increases to 2d6.
The Sisters Pact. After finishing a long rest you can designate one creature as your bonded target. If you and your bonded are adjacent to the same target, whenever one of you makes a melee attack against it, the other may use their reaction to make a melee weapon attack against it as well.
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Another homebrew Vestige of Divergence! Every Monday on our Twitch Channel I DM a homebrew campaign set in Exandria. Our last session saw a major plot resolution for our Paladin and our normal magic sword +1 was awakened as a new Vestige.
Here is Radiant Sister, the Edge of Change. Art by @butturdapple
Radiant Sister, the Edge of Change
Weapon (longsword), artifact, vestige of divergence (requires attunement)
“This powerful weapon was once just a simple magical longsword in the hands of a warrior far away from home. Through countless hardships and trials, nigh insurmountable misery and strife, with love, compassion and faith she overcame them all. As the warrior grew stronger, so did the bond with her blade, an extension of herself.
This silvered longsword has a fine hilt made from wrapped leather, and a gilded crossguard.The blade’s edge wears a crimson tint and sheen. Just above the hilt, embedded into the middle of the blade are three orbs; two golden harnessing the blessing of Avandra and the third blood-red, signifying the binding ties of family.”
Dormant State
The wielder gains a +1 bonus to attack and damage rolls made with this weapon. Additionally, a target that is hit with this weapon takes an additional 1d6 radiant damage.
The Changebringer's Trick. As a bonus action, you can trick an enemy into seeing you as an ally and its friends as foes. One creature of your choosing that you can see within 30 feet of you must make a Wisdom saving throw against your spell save DC. The effect lasts for 1 minute or until someone it sees as an ally deals damage to it. If it succeeds on the saving throw, it is marked by you and must roll at disadvantage if it attacks any other creature. Once you use this property you must complete a long rest to use it again.
Awakened State
The wielder gains a +2 bonus to attack and damage rolls made with this weapon. Additionally, a target that is hit with this weapon takes an additional 1d8 radiant damage.
You may change the additional damage type of this weapon to either radiant or necrotic whenever you finish a short or long rest.
Dark Reflection. As a bonus action the red orb on this artifact sends maddening whispers into the minds of enemies around you. For 1 minute, if you are adjacent to 2 or more enemies, they all suffer a -2 penalty to their attack rolls. Once you use this property you must complete a long rest to use it again.
Exalted State
The wielder gains a +3 bonus to attack and damage rolls made with this weapon. Additionally, a target that is hit with this weapon takes an additional 2d6 radiant damage.
The Sisters Pact. After finishing a long rest you can designate one creature as your bonded target. If you and your bonded are adjacent to the same target, whenever one of you makes a melee attack against it, the other may use their reaction to perform a follow-up attack.
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