Breaking Barriers: Empowering Women and Achieving Gender Equality (GOAL 5)
In today's rapidly evolving world, the pursuit of progress and inclusivity has become increasingly prominent. Among the numerous goals and aspirations, one objective stands out as essential for creating a fair and just society: achieving gender equality. Recognizing the urgency and significance of this matter, the United Nations established Sustainable Development Goal 5 (SDG 5) - Gender Equality. This global initiative emphasizes the elimination of gender-based discrimination and the empowerment of women and girls worldwide. Through exploring the objectives, challenges, and potential pathways to a more equitable future, this article aims to shed light on the immense significance of Goal 5.
SDG 5 encompasses a broad range of aspirations, all aimed at fostering gender equality. It strives to eradicate discrimination and violence against women, ensure equal access to quality education, enhance economic opportunities for women, and promote women's leadership and political participation. By addressing these key areas, SDG 5 seeks to establish a world in which every individual, regardless of gender, has equal opportunities, rights, and responsibilities.
One of the core objectives of Goal 5 is to end discrimination and violence against women. Despite significant progress in various areas, women continue to face gender-based discrimination in numerous facets of life. Whether it is in the realm of education, employment, healthcare, or political representation, women often encounter barriers that hinder their social and economic empowerment. Moreover, gender-based violence, including domestic violence and sexual harassment, remains distressingly prevalent worldwide, impeding progress toward gender equality.
Education plays a pivotal role in promoting gender equality and breaking down barriers. Goal 5 highlights the importance of ensuring equal access to quality education for girls and women. Education equips individuals with the necessary skills, knowledge, and confidence to pursue their aspirations and contribute meaningfully to society. By eliminating gender disparities in education, we can empower women and girls to break free from the cycle of poverty, discrimination, and limited opportunities.
Bridging the economic gap between genders is another key aspect of achieving gender equality. Goal 5 focuses on providing equal opportunities for women in the workforce, entrepreneurship, and economic decision-making processes. Economic empowerment of women not only benefits them individually but also contributes to overall societal development, poverty reduction, and economic growth. By breaking down barriers and biases, fostering supportive environments, and ensuring equal pay and opportunities, we can create a world where women's economic potential is fully realized.
Political participation and leadership are essential elements in the pursuit of gender equality. Goal 5 advocates for increasing women's participation in politics, governance, and leadership positions. When women are involved in shaping policies and decision-making processes, the needs and concerns of all individuals are better addressed. Women's perspectives and experiences bring valuable insights to the table, fostering more inclusive and effective governance.
While Goal 5 provides a comprehensive framework for progress, several challenges must be overcome to realize its objectives fully. Deep-rooted gender stereotypes continue to perpetuate inequality and restrict opportunities for women and girls. These stereotypes, ingrained in societal norms and expectations, limit the potential for progress. Challenging and dismantling these biases is crucial to achieving gender equality and creating a society that recognizes and values the contributions of all genders.
Inadequate legal and policy frameworks pose another significant challenge. Many countries lack comprehensive laws and policies that protect women's rights and promote gender equality. Strengthening legal protections against discrimination, violence, and unequal treatment is essential to creating an enabling environment for women and girls to thrive.
Access to education and healthcare also presents significant obstacles in the journey toward gender equality. In many parts of the world, girls still face barriers to accessing quality education and healthcare services. Factors such as poverty, cultural norms, and conflicts prevent girls from receiving the education and healthcare they deserve. Addressing these barriers and investing in inclusive education and healthcare systems are crucial steps toward empowering women and girls and breaking the cycle of poverty and inequality.
To pave the path to gender equality, collective efforts and a multi-faceted approach are necessary. Education and awareness play a critical role in challenging gender stereotypes, fostering inclusivity, and promoting equality. By educating individuals about the importance of gender equality and empowering women and girls, we can create a society that values and supports equal rights for all.
Economic empowerment serves as a catalyst for gender equality. Encouraging entrepreneurship, providing financial literacy, and ensuring equal pay and employment opportunities are vital steps toward women's economic independence and empowerment.
Strengthening legal frameworks and institutions is imperative. Governments and organizations must prioritize the establishment and enforcement of comprehensive legal frameworks that protect women's rights and ensure gender equality. Laws and policies addressing gender-based discrimination, violence, and unequal treatment must be implemented and enforced effectively.
Promoting women's leadership and participation in decision-making processes is crucial for achieving gender equality. Initiatives should focus on mentoring programs, leadership development, and creating inclusive spaces that encourage women's active involvement in politics, business, and community organizations.
Achieving gender equality is not only a fundamental human right but also a prerequisite for sustainable development. Sustainable Development Goal 5 - Gender Equality serves as a blueprint for addressing the challenges women and girls face worldwide. By eliminating discrimination, enhancing education and economic opportunities, and promoting women's leadership and political participation, we can build a future where gender equality prevails. It is our collective responsibility to break down barriers, challenge stereotypes, and foster an inclusive society that embraces the potential and contributions of all genders. Together, we can create a world where gender equality is not just a goal, but a lived reality.
Understanding SDG 5: Gender Equality
Gender equality encompasses equal opportunities, rights, and responsibilities for all genders, ensuring that no one faces discrimination or limitations due to their gender. SDG 5 outlines the key areas that need attention to achieve this goal:
Ending Discrimination and Violence against Women
One of the core objectives of Goal 5 is to eradicate discrimination and violence against women. Despite substantial progress, women still face gender-based discrimination in various aspects of life, from education and employment to access to healthcare and political representation. Gender-based violence, including domestic violence and sexual harassment, remains prevalent worldwide, hindering women's social and economic empowerment.
Ensuring Access to Quality Education
Education plays a pivotal role in promoting gender equality. Goal 5 emphasizes the importance of ensuring equal access to quality education for girls and women. Education equips them with the skills, knowledge, and confidence necessary to pursue their aspirations and contribute to society. By eliminating gender disparities in education, we can empower women and girls to break free from the cycle of poverty and discrimination.
Enhancing Economic Opportunities for Women
Achieving gender equality also requires bridging the economic gap between genders. Goal 5 focuses on providing equal opportunities for women in the workforce, entrepreneurship, and economic decision-making processes. Women's economic empowerment not only benefits them but also contributes to overall societal development, poverty reduction, and economic growth.
Promoting Women's Leadership and Political Participation
To establish gender equality, women's voices and perspectives must be represented in decision-making processes and leadership roles. SDG 5 advocates for increasing women's participation in politics, governance, and leadership positions. When women are involved in shaping policies and decision-making, the needs and concerns of all individuals are better addressed.
Challenges to Achieving Gender Equality
While Goal 5 provides a framework for progress, several challenges hinder its realization. These challenges include:
Deep-rooted Gender Stereotypes
Gender stereotypes and social norms perpetuate inequality and restrict opportunities for women and girls. Traditional beliefs that associate certain roles and behaviors with specific genders limit the potential for progress. Challenging and dismantling these stereotypes is crucial to achieving gender equality.
Inadequate Legal and Policy Frameworks
Many countries lack comprehensive legal and policy frameworks that protect women's rights and promote gender equality. Strengthening legal protections against discrimination, violence, and unequal treatment is essential to creating an enabling environment for women and girls.
Limited Access to Education and Healthcare
In many parts of the world, girls still face barriers to accessing education and healthcare. Poverty, cultural norms, and conflict often prevent girls from receiving a quality education or adequate healthcare services. Addressing these barriers is crucial to empowering women and girls and breaking the cycle of poverty and inequality.
The Path to Gender Equality
Achieving gender equality requires collective efforts and a multi-faceted approach. Here are some key strategies to pave the path to equality:
Education and Awareness
Education and awareness play a critical role in challenging gender stereotypes, fostering inclusivity, and promoting equality. By educating individuals about the importance of gender equality and empowering women and girls, we can create a society that values and supports equal rights for all.
Empowering Women Economically
Economic empowerment is a catalyst for gender equality. Encouraging entrepreneurship, providing financial literacy, and ensuring equal pay and employment opportunities are vital steps toward women's economic independence and empowerment.
Strengthening Legal Frameworks
Governments and organizations must prioritize the establishment and enforcement of comprehensive legal frameworks that protect women's rights and ensure gender equality. Laws and policies addressing gender-based discrimination, violence, and unequal treatment must be implemented and enforced effectively.
Promoting Women's Leadership and Participation
Promoting women's leadership and participation in decision-making processes is crucial for achieving gender equality. Initiatives should focus on mentoring programs, leadership development, and creating inclusive spaces that encourage women's active involvement in politics, business, and community organizations.
Conclusion
Gender equality is not only a fundamental human right but also a prerequisite for achieving sustainable development. SDG 5 - Gender Equality serves as a blueprint for addressing the challenges women and girls face worldwide. By eliminating discrimination, enhancing education and economic opportunities, and promoting women's leadership and political participation, we can build a future where gender equality prevails. It is our collective responsibility to break down barriers, challenge stereotypes, and foster an inclusive society that embraces the potential and contributions of all genders. Together, we can create a world where gender equality is not just a goal, but a reality.
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Kingdom Hearts II: Final Mix Recap: Port Royal (He's a Pirate)
First of all, credit to Mudarrow and KH Wiki.
Second of all, I forgot to mention this: To complete the Titan Cup in Jiminy’s Journal, you need to finish with a score of 5000 or more. All you have to do to unlock it is clear the Hades Cup.
And now, back to our regularly scheduled recap.
In order to reunlock the last three Disney Worlds, we’re gonna have to clear Port Royal first.
The game opens on the stone chest that holds the cursed Aztec gold.
X of Organization XIII appears to be very interested in the cursed medallions.
The cutscene ends as he approaches the chest.
Sora, Donald, and Goofy arrive at the Rampart, and Goofy notices that something (I’m guessing sound, but this isn’t a voice acted cutscene) is coming from the port.
Sora suggests they check it out, and the player is given control of Sora.
Progressing to the Harbor reveals that Captain Jack Sparrow has gotten into a tussle with some Undead Pirates.
“Zola! Some assistance!” the Captain shouts over his shoulder.
“That’s SORA, Donald, and Goofy!” Sora corrects, even though Jack only got his name wrong (in the novelization, him getting SDG’s names wrong is a running gag).
“Will ye leave a mate to perish?” Jack asks as “He’s a Pirate” starts playing.
“Aye-aye,” Sora deadpans, before running into battle to help him.
Captain Jack Sparrow rejoins the party, and you just have to defeat all the pirates to progress.
After the last undead pirate falls, Sora notes that the pirates were cursed.
“I thought we’d seen the last of the curse of the Aztec gold…” Sora remarks as he, Donald, and Goofy turn to Jack Sparrow, “What gives?”
“Some scallywag must’ve got greedy,” Jack theorizes.
SDG give him a Look.
“Oh I see,” he remarks, “You don’t trust me, do you?”
Donald and Goofy nod.
“Likely a wise choice,” Jack praises, “I AM a pirate, mates.”
“Jack! Sora!”
Elizabeth runs up to Jack and our trio of heroes.
Sora greets her, while a thought bubble reveals that Jack is aware that she’s going to try and get him involved in “sticky business”.
Elizabeth stops him from leaving, and explains that the cursed pirates have returned.
“Will had to find out why…” she elaborates, “so he went to Isla de Muerta – to check on the Aztec treasure.”
She’s not seen him since then, and so asks the others to take her to him.
Jack tells her to do it herself, much to her unamused reaction.
She reminds him (in a dry tone you don’t need voice acting to hear) that it would require sailing to a faraway island and fighting off cursed pirates.
“Well, if any lass could…” Jack starts.
“Are you sure he’s in trouble?” Sora asks.
“No, not certain,” Elizabeth admits, “But he’s been gone far too long.
“I wanted to go with him, but he insisted I stay here.
“I can’t just sit and wait! I’ve got to know if he’s all right.”
Jack remarks that Will is a lucky man, but wants to know what’s in it for him if he helps Elizabeth.
Elizabeth responds by pointing out that Jack still owes Will for saving his life, and Jack finally agrees to help.
In order to progress, you need to head onto the dock, at which point Sora, Donald, Goofy, Jack Sparrow, and Elizabeth will automatically board the Black Pearl.
You can pick up a few Puzzle Pieces (since you can actually explore the Black Pearl for the first time), and then talk to Jack Sparrow to access the ocean map.
Select Isla de Meurta as your destination to continue.
After dealing with the enemy ambush, a cutscene plays.
Goofy looks off over the open ocean.
“Interceptor off the starboard bow!” he shouts.
Our heroes (and Jack) rush up to see the ship lazily drifting towards them, and Elizabeth notices Will’s unconscious body draped over the side of the ship.
She calls out his name, and Jack pays his respects.
“Stop that, Jack,” Elizabeth snaps, “We’ve got to rescue him!”
In the hold of the Black Pearl, Elizabeth wakes Will up.
“Elizabeth…”
“What happened?” she asks.
“The medallions… and… the stone chest – someone’s taken them…” Will explains, “Next thing I knew, we were attacked… but I couldn’t see who it was – his face was shrouded… in a black hood.”
“The Organization!” Sora remarks.
“We found a way out of the cave…” Will continues, “but the villain sent a horde of terrible creatures after us… I’ve never seen their likes before…
“I think I’m the only one who made it back to the ship…”
“Will…”
“Elizabeth… I feel rather…”
Will passes out again.
“Our turn, guys,” Sora remarks.
“You’d best go prepared,” Elizabeth replies, “We’ve no idea what’s out there.”
“Pardon me, lads and lass,” Jack intercepts, “but your captain will have no monsters today.
“Thank ye. We’re turning for home.”
“Just like that?” Elizabeth asks as Jack turns to walk towards the deck.
“Just like that!” Jack answers.
I suggest you save before going above deck.
Jack Sparrow is taken aback the second he steps onto the deck of the Black Pearl.
“Don’t remember invitin’ you,” he remarks.
The camera cuts to reveal the stone chest of Aztec gold on the deck, with X emerging from a Corridor of Darkness right next to it.
“So it was the Organization,” Sora states, “We’ll handle this!”
X briefly holds up a hand, then starts pacing and talking.
“The darkness of men’s hearts – drawn to these cursed medallions;” he opens, “and this Heartless – a veritable maelstrom of avarice:”
A large, skeletal, ghost-like Emblem Heartless, wielding a scythe-like pendulum, materializes behind him.
“I wonder, are they worthy to serve Organization XIII?”
“You want an answer now?” Jacka asks as “Sinister Shadows” starts playing.
“Precisely!” X answers as he vanishes through a Corridor of Darkness.
Cue boss battle with the Grim Reaper.
It can only attack by swinging its scythe around itself. It can also teleport to try and avoid damage.
Defeating it grants Sora Horizontal Slash (Unleashes a powerful attack that hits a target from left to right during a midair combo with [guard button]), Donald +4 Max HP, Goofy Draw (attract dropped items and prizes from a greater distance), and Jack Sparrow +15 Max HP.
The defeated Heartless falls into the ocean.
“Oh boy!” Donald cheers.
“Not over yet!” Sora reminds him, as X is standing behind the stone chest.
The Nobody pulls back his hood, revealing him to have blond hair and a beard, plus five earrings, two on his left ear, three on his right. All in all, probably the most normal-looking member of Organization XIII.
This is Luxord, and I promise you that you aren’t pronouncing that name correctly.
“Throw him overboard!” Captain Jack Sparrow orders.
“Aye-aye!” Sora agrees.
“Parley!“ Luxord declares.
“’Scuse me?” Jack replies.
“Barley?” Goofy questions.
“It’s a bit of a pirates’ code,” Jack explains, “Anyone who invokes ‘parley’ must not be harmed ‘til negotiations are complete.”
“This is no time for rules!” Sora protests.
“True,” Jack concedes, “But as we’re honorable pirates we should always stick to the Code.” He turns his attention to Luxord. “All right you, out with it!”
“I surrender the chest with my humblest apologies,” Luxord answers.
“Rather accommodating of you, mate,” Jack replies, “And for that you want…?”
“Just a few souvenirs…” Luxord answers as he reaches into the chest, “for the memories!”
“Huh?” Jack replies.
Luxord throws four cursed medallions into the air, letting four of his personalized Nobody subordinates grab one each and scatter over the edges of the ship.
“Oh no!” Goofy shouts, “We can’t stop the curse unless we have all the medallions!”
“Our friend’s about to learn what it means to cross a pirate,” Jack seethes.
“Oh?” Luxord questions as the ship rumbles.
The Grim Reaper bursts from the ocean, now rotten and surrounded by three ghostly skulls (each one alight with blue flames).
“Sora! Donald! Goofy!” Jack shouts, “He’s yours!”
The Grim Reaper swings its scythe, hitting Sora, Donald, Goofy, and Jack Sparrow with a powerful gust of wind that sends them flying onto the Interceptor.
Luxord raises a hand.
“Fire!”
The Black Pearl’s cannons fire.
Will and Elizabeth step up on deck, and are helpless to do anything but watch as the Interceptor is blown apart.
Sora, Donald, and Goofy wake up on the wreckage of the Interceptor to find Jack Sparrow is now undead.
“You stole a cured medallion again?!” Sora exclaims in disbelief.
“Were I only that fortunate…” Jack Sparrow remarks.
“Fortunate?” Donald questions.
“So, uh, how come you’re all skeleton-y?” Goofy asks.
“Perhaps I got a touch o’ somethin’ from that monster what attacked us,” Jack guesses, “Yet, why’s the skin restin’ right on you three?”
“’Cause we’re not greedy!” Donald declares, prompting Sora and Goofy to give him a funny look, “What’re you looking at?”
“That still doesn’t solve the mystery,” Sora points out.
Jack turns around and walks off, reverting back to normal when out of the moonlight.
“Gawrsh…” Goofy remarks, trying to speak quietly but failing, “Maybe the reason we’re all okay is because we’re not from this world.” Jack pauses in his step.
“There must be different laws,” Donald observes.
“Yeah… we’re always just passing through…” a dour Sora notes, “Wonder when we’ll see home again…”
“Sora…” a worried Donald speaks up.
“Heh!’ Sora forces himself to perk up, “Just kiddin’ you.
“Lucky we didn’t get cursed, huh?”
“Quit yammerin’, mates!” Jack chimes in, “We’ve got to find ourselves a ship that’ll float.”
Welcome to the Ship Graveyard. The Interceptor’s Hold has a Puzzle Piece, and a treasure chest that holds the Feather Charm.
The Feather Charm allows Sora to summon Peter Pan.
Peter flies alongside Sora and attacks enemies with his dagger. Sora’s command menu remains pretty much unchanged, outside of the “Summon” Command now kickstarting Peter’s limit.
Additionally, Tinkerbell flies around Sora, healing 5 HP every 5 seconds. Her face even appears in a tiny portrait next to Sora’s and Peter’s throughout the Summon. Just like in the first game, she can even revive Sora the first time his HP runs out while Peter Pan is summoned (although her portrait will disappear after this). It costs 3 Drive Gauges to summon him.
His Limit is “Never Land”.
Tinkerbell boops Sora on the nose as photographs of Neverland (as it was depicted in the first game) flash on screen, before he and Peter fly into the air. The “Attack” Command becomes “Tiny Fairy” (deals more damage and blows the enemies away) and the “The Flying Boy” Reaction Command becomes available (drags enemies into the air, dealing weaker-yet-constant damage).
Using them enough time produces the finisher: Journey’s End (Sora and Peter deal damage to surrounding enemies as a photograph of Sora sealing Neverland’s Keyhole appears on the screen).
Ahem, as for Port Royal itself, outside of the Ship Graveyard: Intercept’s Hull, you arrive at the Ship Graveyard: Seadrift Row. One of the items you can find here in a normal chest is the King’s Recipe, which allows you to synthesize Goofy’s strongest weapon, Save the King (+9 strength, +0 magic, Item Boost for the ability). Also, unrelated to the game itself, but KH Wiki incorrectly lists the “Queen Recipe” as necessary for synthesizing Save the King.
Once the party moves past Seadrift Row, they arrive at the Ship Graveyard: Seadrift Keep, where Donald spots one of the Nobodies Luxord sent out with the medallions.
Though the Nobody appears to be made of empty clothing in a shape vaguely reminiscent of a humanoid version of the Organization’s insignia, it is actually a Gambler one of Luxord’s servants. As this is a lone Gambler, it’s easy enough to defeat, but all Gambler’s actually have the following two Reaction Commands.
“Stop Dice” can be used when the Gambler prepares a dice attack. This starts a minigame. If Sora can activate the Reaction Command when it shows an “O”, he’ll win and be rewarded with Munny. If he activates it when it’s an “X” instead, or lets 3.5 seconds pass, he’ll temporarily be transformed into a living Dice (his own face displayed on the “one pip” face) and will be powerless to do anything but bounce around until the transformation wears off.
“Begin Game” can be used when the Gambler prepares a card attack. Sora’s Commands in the Command Menu will all be replaced with “X”-es. However, a single “O”, will rapidly move between the Command Menu’s options. Hit the “O” to win Munny and stun all nearby gamblers. Hit an “X” or let 3.3 seconds pass to transform Sora into a card instead.
With “Jackpot” they’ll drop even more Munny when you win their games, and with “Drive Converter” they’ll drop Drive Orbs instead, making them a good enemy for grinding out levels for Master Form.
When the Gambler is destroyed, it leaves behind one of the stolen medallions, with Jack revealing they only have three left to recover.
“A pirate must have a keen eye,” he explains, “Else he won’t be sailin’ free for very long. Savvy?”
Elizabeth and Will Turner sail up with the Black Pearl to pick up our heroes and Captain Jack Sparrow.
The party has recovered a Cursed Medallion and retrieved a Map of the Ship Graveyard.
In a text box cutscene, Sora explains how Organization XIII’s behind everything that’s gone wrong recently.
Goofy has no idea where they went, but Will reveals that the hooded man (Luxord, but he never said his name so only Jiminy knows that), took the pirates and his creatures with him when he left.
Thus, our party has a new objective: Track down the remaining three medallions and return them to the chest.
How do you do this?
Gamblers can be found in some of the normal enemy spawns at the Ship Graveyard or Isla de Muerta.
If the Gambler has a Medallion, you’ll have a time limit to defeat the Gambler before it automatically despawns. I don’t know if this is an automatic game over, or if it just means you have to track that specific Gambler down again, but the Gamblers aren’t particularly tough enemies either way, so the real threat will be the Undead Pirates who might protect them, as they’re COMPLETELY invincible unless you can lure them out into the moonlight.
Collecting all the medallions causes the party to automatically return to the Black Pearl, wherein they discuss what to do next.
Namely, return the medallions to the chest.
Will figures it’d be with the hooded man, and thus Sora suggests he’d take it and the Heartless to Port Royal. After all, Organization XIII is after people’s hearts.
Will is horrified at the idea of the Organization siccing the Heartless on the townspeople, and even Jack Sparrow doesn’t even BOTHER trying to contain his disgust as he notes that the Organization “makes we pirates look like proper gents!” as he’s still fed up over having somehow been cursed.
Jack doesn’t even need much convincing to go protect the people of Port Royal, as he’s just as eager as everyone else to stop whatever the Organization’s plan is.
Before you enter the boss fight, make sure Donald has Fire, Blizzard, and Thunder Magic equipped. Talk to Jack Sparrow when you’re ready, because the battle will begin as soon as you arrive in Port Royal.
Indeed, the Grim Reaper is waiting for the party as soon as they disembark from the Black Pearl, hovering above the stone chest.
“Go!” Jack Sparrow orders before running off, “He’s for me!”
The Grim Reaper chases after the captain, allowing Sora, Donald, Goofy, and Will to dump the Cursed Medallions into the stone chest.
As soon as Sora drops the medallions in, the Grim Reaper reverts back to its uncursed form.
But Jack Sparrow is still a skeleton.
It seems as if the Heartless was the source of the curse, rather than the cursed gold, and thus they’ll need to destroy it in order to lift the curse and solve the Undead Pirate Problem.
Unfortunately, right as they realize this, the Grim Reaper strikes the stone chest with its weapon, scattering several medallions and even sucking up a few in order to turn itself undead again.
Cue boss battle!
At the start of the battle, there are only 652 Medallions in the chest. 107 are held by the Grim Reaper, and the rest are scattered across the ground.
The Grim Reaper can spin its weapon above its head to create a cyclone that’ll let it suck up loose medallions. It can also direct the burning skulls orbiting its body to attack in its stead. If an attack hits Sora while he’s carrying medallions, he’ll drop his medallions, allowing the Heartless to collect them.
In order to make the Grim Reaper drop medallions, you have to use magic to make it drop them. Fire causes it to run around flailing, Thunder makes it bounce, and Blizzard freezes it in place, each attack causing it to “bleed” medallions.
Melee attacks make the Grim Reaper drop MP orbs when its in its undead form.
When Sora is near the chest, he can use the “Return” Reaction Command to put all of the Medallions he’s carrying back in the chest.
The Grim Reaper is only vulnerable when all 882 medallions are in the chest, as that reverts it back to its base form.
Once it’s vulnerable, it more or less fights exactly like it did back in its first battle, but it can ALSO strike the stone chest with a gust of wind to blow out and suck up a couple hundred medallions.
When depleted to 70% HP, it gets an extra trick while undead: It can plant itself by the chest and start sucking out even MORE medallions.
When it starts doing this, Sora needs to run up to its weapon and use the “Hinder” Reaction Command to spin around it, stopping the Medallion draining. This leads into “Loot Launch” which allows Sora to strike the heartless with its own weapon, scattering many of the medallions it had already consumed.
When the Grim Reaper is on its last legs, it will absorb ALL of the medallions and vanish into its burning skulls, supersizing the skulls so they can stomp all over the battlefield and send out fiery shockwaves. You just need to survive the onslaught.
Also, if you let it curse itself AGAIN at even lower HP, the Grim Reaper will counter the “Return” Reaction Command by planting itself near the chest to suck the returned medallions right back out, which can be used to bait it into an ideal position of using “Hinder” and “Loot Launch” to knock even MORE medallions out of it.
Defeating the Grim Reaper rewards Sora with a Magnet Element (upgrading “Magnet” to “Magnera”), Donald with Flare Force (Grants Sora access to Donald’s “Duck Flare” limit command. Donald rides on Sora’s shoulders, granting him the “Rocket Flare” Reaction Command. “Rocket Flare” sends a series of target-seeking rockets. Using Rocket Flare four times grants “Megaduck Flare” the finishing move. Donald conjures a barrage of firework rockets to home in on a single enemy and damage all the surrounding ones), Goofy gets +4 Max HP, and Jack Sparrow gets +15 Max HP.
Defeating the Heartless did indeed break the curse on Jack, but Luxord was still able to capture the Grim Reaper’s captive heart after it was defeated.
“Sora, bravo!” he praises, before vanishing into a Corridor of Darkness.
Jack Sparrow asks what his deal is, and Sora explains that he’s part of an Organization that’s collecting hearts.
“First, they release Heartless into different worlds,” Sora explains, “We defeat those Heartless. Then, they get the hearts.
“We’re never gonna stop them like this!”
“What’s the plan, then?” Jack Sparrow asks.
“We’ve got to find their stronghold and finish them off once and for all,” Sora declares.
Jack Sparrow answers, truthfully, that it’s probably the strangest tale he’s ever heard.
Will and Elizabeth ask what they can do to help, and Jack notes that there’s something they CAN do to make Sora’s job a little easier.
As the camera fades out, Secret Ansem’s Report 6 is unlocked:
My choice to befriend darkness here in the midst of nothingness was a sound one.
The moment I stared straight ahead with a calm heart, neither rejecting darkness nor fearing it, I gained a newfound power.
A superhuman power—the power of darkness.
It is likely Xehanort and the others were enraptured by this power, eventually becoming its prisoners.
I do not intend to allow my heart to be devoured by the darkness, as they did, of course.
With this new power, I uncovered a "corridor of darkness” that connects the realm of nothingness to the outside world. While it is still difficult to come and go as I please, my banishment is now a thing of the past.
To deceive Xehanort and my apprentices, I first used my power to change form before returning to the realm of light.
As I had suspected, Xehanort had become a Heartless.
Under my name, he commanded other Heartless in quests to snatch away the hearts of many different worlds.
At the center of the heart Xehanort has stolen was “Kingdom Hearts,” which attracts tremendous darkness itself and attempts to send any and all matter back into its depths.
The other five have disappeared. Have they become Heartless, like Xehanort?
Or did they vanish after Xehanort exploited them?
I became familiar with an unusual “entity” while pursuing the truth.
It is the soul and body that remain when a being loses its heart.
When a Heartless is born, these entities disappear from the realm of light, to be reborn as entirely new beings in a completely different realm.
Back on the high seas, Jack, Will, and Elizabeth dump the stone chest into the depths of the ocean, ensuring that it and its cursed gold will be forever lost to the abyss.
Organization XIII will never weaponize the curse again.
Jack Sparrow then claims that he only did this because he couldn’t have the Organization and the Heartless competing with pirates like him, with Elizabeth noting that they thought he was trying to help the townsfolk. Jack claims that a pirate always looks for profit first and foremost, and Sora jokingly notes that he thought he had turned over a new leaf.
“The question is, what’s beyond the leaf? Savvy?” Jack Sparrow replies.
Elizabeth realizes Jack wants a reward, and Jack confirms that he wants the Keyblade.
Sora acquiesces immediately, much to Jack’s confusion and suspicion, knowing immediately that there’s some kind of catch.
So, he’s not surprised at all when the Keyblade magically returns to Sora’s hand. While Sora implies that having the Black Pearl should be enough for Jack Sparrow, Jack just figures he can put together a pirate crew and take the Keyblade himself later on, figuring he’ll figure out a way to hold onto it for more than a fraction of a second by then. He notes that he’d like Will and Elizabeth to join his crew once he has the Keyblade, and Elizabeth agrees pretty much instantly, perhaps figuring that there’s no way Jack would ACTUALLY be able to take Sora’s Keyblade.
Goofy ponders that Jack might be able to wield a Keyblade himself someday, noting how similar he and Sora are (???).
“Are not!” Jack and Sora reply in perfect unison.
Cue everyone laughs ending!
Port Royal’s story closes on Jack Sparrow sailing the Black Pearl off into the distance as Will, Elizabeth, and Sora note that Jack’s the best pirate to ever sail the Spanish Main, “He’s a Pirate” playing in the background.
Back in Gummi Space, Chip and Dale pick up the same weird reading from before, noting that it gets stronger every time Sora helps somebody.
With that, Agrabah and Halloween Town have been reunlocked.
And with Magnera, we can continue Atlantica’s story. (Behind Atlantica, a massive city the size of five worlds is slowly becoming visible.) Next time, it’s back to Atlantica.
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Honestly I like this boss battle.
Don’t get me wrong it sounds like absolute hell to playthrough but the mechanics, in theory, are neat!
Also Jack being sure that if anyone could go off on their own and save the day it’d be Elizabeth.
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