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#SHOOT INVADERS
retrocgads · 2 years
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UK 1985
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pepperpixel · 6 months
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+ Butch 4 Butch +
(Except neither one of them is rlly that butch but holy fUCKING SHIT THAT SONG IS LITERALLY THEM… the version of them I made up in my mind palace… it’s them.)
Anywayyyy. Yeah! Have a tagr art dump..! aka, those vibes when you, out of a series of moments of temporary insanity, end up finding, taking in, nursing back to health and eventually falling into a tangled messy yearning situationship w the asshole tsundere alien who tried to destroy your entire planet… rlly extremely relatable vibes!!
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inkandarsenic · 14 days
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today i am thinking about how buck’s hands were covered in eddie’s blood as he tried desperately to keep him alive and how afterwards he must have had nightmares where he woke up still feeling the slick warm wetness of eddie’s life bleeding out between his fingers
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one-time-i-dreamt · 1 year
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I went on a boat ride with Lin Manuel Miranda and he shot me whilst singing My Shot from Hamilton.
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gwynzynoodles · 8 days
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Since the og Urusei Yatsura op is trending on tiktok and people are using it for their ships. Will this hastily made drawing that I made in only an hour convince all of you to watch either the reboot or 1987 of my most favorite anime? Please 🥺
(If you’re not convinced then just know this anime was the first published manga by Rumiko Takahashi, the creator of Inuyasha and Ranma 1/2)
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sapphorror · 4 months
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You know, I think it'd be very funny if Zim didn't have the cultural understanding to really get the meaning behind the more... salacious rumors/assumptions surrounding him and Dib, but he DOES pick up on the fact that they never fail to make Dib violently uncomfortable, which is more than enough justification for him to start shamelessly embracing them
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wof-pride · 7 months
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MARK REGRETEVATOR!!!!? I LOOOOVE HIM I WILL REBLOG IT 100 TIMES Ph yeah and make the pangender headcannon REALL pleal
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Mark, Pangender!
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thebigchips · 1 year
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b0ylik3r · 5 months
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i hate scene kids who wear gir stuff that haven't watched invader zim. im about to gatekeep gir from people. name the plot of 3 episodes and 5 characters NOW!!!!!!
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titsliker · 3 months
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saw some shit i would rather not have seen on twitter dot com that made me genuinely sick to my tummy. deleting that cursed app and going to bed now
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bunnihearted · 3 months
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it is so fucking insane that palestine is suffering extreme, like beyond insane, violence done to them by ppl worse than nazis, and the world just sits idly by and allows it
#ofc there are people and countries who try to fight for them. i know that there are so many and their efforts are valuable#i just mean that it is true that palestine has suffered extreme pain done to them by 'israel' aka colonizers for years and years#and no one is stopping it#it's just bone chillingly awful and insane#i cant even believe it is true and real#i think it's extreme to round people up and mass shoot them (which has happened sm over the world)#and israel are torturing and slaughtering and humiliating and genociding completely innocent ppl#on the only basis that they HATE... the rightful owners of that country... i dont understand how that hatred even happens#but that the world allows them to just keep getting more and more depraved and sick and cruel and doing nothing?#i mean like sure i can understand that situations r more complicated than what i - someone who isnt in the know of the politic's underworld#like the reason no one stepped in concerning ukraine and russia is bc they're scared of world war??? so they say#but i just think that complete genocide shouldnt be complicated? it is wrong on EVERY single level#israel are invaders!!!! and are torturing innocent ppl when theyve stolen that land!!! why is that complicated? stop them!!!!#idk it just drives me insane bc what can i even do??? ofc there are protests and stuff but i dont see anything happening? it just keeps goi#and rmbr that this isnt new.. israel torturing and slaughtering palestine has been happening for tens of tens of years#after around 3 yrs of ww2 everyone was like damn we gotta do smth!!!!! and ended it#why is this different? do smth!!!!!! that the world allows this utter and complete cruelty and sadism is fkn insane
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strawowoberry · 1 year
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Watercoloring favorite boy🤓🤓🤓
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piggiebonez · 10 months
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dib and zim team up to shoot recap kid witgh a rifle i fcuking hate recap kid
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i dont get why you hate recap kid anon that thang is alright by me. the comics have so much weird lame shit later on recap kid is completely innofensive compared to stuff like zimvoid
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ageofthegeekbrother · 10 months
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about to ask an extremely embarrassing question everyone look away.
have any of yall seen burn notice
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boredtechnologist · 2 months
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Ah, the glorious history of SHMUPs (shoot 'em ups)! Buckle up as we take a nostalgic trip through the evolution of this exhilarating genre.
Early Beginnings
The SHMUP genre's roots can be traced back to the late 1970s and early 1980s. The concept was simple yet addictive: control a spaceship or character and shoot waves of enemies while dodging their attacks.
Space Invaders (1978) by Taito was a groundbreaking title that laid the foundation. Its straightforward gameplay—defending the Earth from descending alien invaders—captivated players and became a cultural phenomenon. The success of "Space Invaders" sparked a wave of similar games and established the basic mechanics of SHMUPs.
Galaxian (1979) by Namco took the formula further by introducing more dynamic enemy patterns and colorful graphics. This was followed by Galaga (1981), which added new features like enemy formations and the ability to rescue captured fighters, enhancing both strategy and excitement.
The Golden Age
The early 1980s saw a surge of creativity and innovation in SHMUPs. Games became more complex, with varied enemy behaviors, power-ups, and improved graphics.
Xevious (1982) by Namco introduced a scrolling background and multi-layered gameplay, with enemies attacking from both the air and ground. This was a significant step towards the more complex SHMUPs of later years.
Gradius (1985) by Konami was another landmark title. It introduced the "power-up bar" system, where players could collect power-ups and choose their upgrades strategically. The game's intricate level design and memorable boss battles set a new standard for the genre.
R-Type (1987) by Irem pushed the envelope with its detailed graphics, unique power-up system, and iconic "force" orb that added a layer of tactical depth. Its challenging gameplay and creative enemy designs made it a classic.
The 16-bit Era
The late 1980s and early 1990s were a golden era for SHMUPs, with the arrival of 16-bit consoles like the Sega Genesis and Super Nintendo Entertainment System (SNES). These platforms allowed for more sophisticated graphics and sound, leading to some of the most beloved titles in the genre.
Thunder Force IV (1992) by Technosoft was a standout, featuring stunning visuals, a dynamic soundtrack, and fast-paced gameplay. Its multiple weapon systems and large, sprawling levels were a treat for SHMUP fans.
Axelay (1992) by Konami showcased the SNES's graphical capabilities with its Mode 7 effects, offering both vertical and horizontal scrolling levels. The game's innovative weapon system and detailed graphics made it a standout.
The Bullet Hell Revolution
The mid-90s brought a subgenre of SHMUPs known as "bullet hell" or "danmaku," characterized by overwhelming enemy fire patterns that required precise dodging and memorization.
DonPachi (1995) and DoDonPachi (1997) by Cave were pioneers of this style. They emphasized intricate bullet patterns, high difficulty, and scoring systems that rewarded skillful play. These games pushed players to their limits and became cult classics.
Modern SHMUPs: Nostalgia and Innovation
While SHMUPs have become more niche in the mainstream gaming market, they continue to thrive in arcades and among dedicated fans. Modern titles often blend retro aesthetics with contemporary design sensibilities.
Ikaruga (2001) by Treasure is a prime example. Its unique polarity-switching mechanic, where players can absorb bullets of the same color as their ship, added a strategic layer to the traditional SHMUP gameplay. The game's striking visuals and challenging gameplay earned it widespread acclaim.
Mushihimesama (2004) and other titles by Cave continue to push the boundaries of the bullet hell genre, with increasingly complex patterns and high production values.
The Indie Revival: A New Generation
In recent years, the indie game scene has embraced SHMUPs, bringing fresh ideas and styles to the genre. Games like Jamestown: Legend of the Lost Colony (2011) combine classic SHMUP mechanics with modern graphics and storytelling.
The accessibility of modern development tools has allowed small teams and solo developers to create innovative SHMUPs, ensuring that the genre remains vibrant and diverse.
A Timeless Genre
The history of SHMUPs is a testament to the genre's enduring appeal. From the simple yet addictive gameplay of "Space Invaders" to the intricate bullet patterns of "DoDonPachi," SHMUPs have continually evolved, challenging and delighting players for decades. The genre's focus on skill, reflexes, and high scores ensures it will always have a place in the hearts of gamers, both old and new.
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roverthegoober · 2 months
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Random : I only like Helluva Boss because it's the closest I get to Zim cursing
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