Here’s a series of board games I’ve made recently.
Astro Asterid’s Quick Shuttle Repair
Derelict ships in space need to be fixed quickly, so they call on Astro Asterid to repair them! Carry resources through the halls of various ships to repair systems that have crashed. The more resources you carry, the slower you move, and the more likely more systems will go offline! Move quickly but strategically to repair all the systems before time runs out!
Treasure by Torchlight
A single player dungeon crawling role playing game featuring cute little mammal characters in a fantasy setting. Journey through dungeons collecting treasure and defeating monsters to level up your character so you can take on the final boss! But be careful, with every step you take your torchlight grows dimmer. Keep that torch lit as you explore randomly generated dungeons!
Treasure by Torchlight: Bite Size
This is a mint-tin version of the same game. This “bite size” version contains everything the full size game does. An enormous game in a tiny package!
Noah’s Ark
A very simple mint-tin game for young players. Move down the landscape collecting animals and bringing them one by one back to the ark. But hurry up! The flood waters are rising! Count up points at the end of the game and see if you got a high score!
The Longest Week
In the middle of a zombie apocalypse you manage to find shelter and call for help. However, help won’t arrive for 7 days. During the day scavenge for weapons, farm for food, or gather resources to strengthen your gate because when night falls the zombie horde attacks! As the days progress the horde outside grows larger and stronger. Can you survive the week and be rescued?
All of these games can be found with more information and prices on my storefront on The Game Crafter website here!
582 notes
·
View notes
When I tell you this final scene made me sob, I mean it. What a wild journey from start to finish. Pentiment is definitely one of the best single player experiences I've had in recent memory. It's clever, informative, and doesn't hold back on emotions. I loved every second of it.
102 notes
·
View notes
213 notes
·
View notes
Yrgo Game Creator Students proudly announce: Flutterly Floored
Full game release June 29 on ITCH.io
26 notes
·
View notes
I love mushroom decorations 🍄🍄🟫
4 notes
·
View notes
Maybe it’s time to return to single player 🙄
3 notes
·
View notes
7 notes
·
View notes
The various under areas of Dracula's castle are varied but tough. I probably should have looked into the usual grind. But two old friends also wait for me down here! Hope they have something good for me! #castlevania #konami #gba #retro
2 notes
·
View notes
Classic Game of the Week: E.G.G.: Elemental Gimmick Gear
Developer: Birthday
Publisher: Hudson Soft
Platform: Verical Entertainment
Video Courtesy of: Retro Playbacks
2 notes
·
View notes
Hoy, tres de la tarde, firmo el contrato.
4 notes
·
View notes
One of the reasons I made Treasure by Torchlight the way I did is because I wanted to make something that appealed specifically to me. I have ADHD and I made every aspect of my game work for my ADHD brain.
Problem:
I wanted to make a D&D style game where you can level up your characters, but I’m bad at math and my brain refuses to keep short term information saved properly.
Solution:
I made everything visual and tactile. Part of the reason my game has so many components is because I like being able to swap out the pieces and change how my character tracker looks and plays. I made an abacus to track the stats with cubes, and I included a way save the data so I can come back to it later.
Problem:
I wanted to make a dungeon crawling game, but cards don’t always lay flat and could turn accidentally and take up a lot of space.
Solution:
I made the dungeon puzzle pieces that connect together. Now no matter how many times I play my game, it all comes together nicely and I have unique dungeons that stay pieces together!
Problem:
Enemies become easier the stronger I become. I need a way to keep them engaging even after fighting them 100 times.
Solution:
I added levels to the enemies. Once you reach a higher level, they start doing higher attacks!
Every part of this game was designed so that my ADHD would vibe with it!
7 notes
·
View notes
Call of Duty: Roads to Victory - A Portable Battlefield Experience
⭐⭐⭐⭐
Rating: 4 out of 5.
Prepare for a portable journey to the frontlines of World War II with “Call of Duty: Roads to Victory” on the PlayStation Portable (PSP). Published by Activision, this installment in the Call of Duty series aims to deliver an authentic and intense war experience on the handheld platform.
Game Overview:“Roads to Victory” stays true to the Call of Duty formula, offering…
View On WordPress
2 notes
·
View notes
My builds always look so much better at night I swear-
Made a giant tree to cover up my creeper farm with a few afk spots made of amethyst/glass :]
(The leaves are pink because it's my nephew's favorite color and now whenever I go near my pc he begs to see "his biggest pink tree"-)
14 notes
·
View notes
me on my minecraft world
mm ah yess must collect flowers and shit and build a shop
also me looking into the shop chest wondering why i have no money
me then remembering i play alone
;-;
3 notes
·
View notes