#Scope of Augmented Reality
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lenbert-doe · 1 year ago
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Scope of Augmented Reality in 2023 | RichestSoft
Explore the boundless potential of Augmented Reality (AR) in 2023 with RichestSoft. Witness groundbreaking applications across industries, from immersive gaming experiences to cutting-edge business solutions. RichestSoft leads the charge in harnessing AR's capabilities, revolutionizing how we interact with the digital and physical worlds. Stay ahead of the curve, as RichestSoft pioneers innovative AR developments, shaping the landscape of technology and user engagement. The future is augmented, and RichestSoft is at the forefront. for more information visit our vedio.
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gaurik27 · 30 days ago
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https://sparktv.net/read-blog/36436_augmented-battlespace-trends-driving-the-military-ar-headgear-market.html
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cybersecurityict · 1 month ago
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Augmented Reality Navigation Market: Size, Share, Analysis, Forecast, and Regional Growth Breakdown to 2032
The Augmented Reality Navigation Market was valued at USD 1.06 billion in 2023 and is expected to reach USD 21.68 billion by 2032, growing at a CAGR of 39.97% from 2024-2032.
The Augmented Reality (AR) Navigation Market is witnessing rapid transformation, driven by the integration of AR technology into GPS and mapping systems. Enhanced user interfaces, real-time information overlay, and immersive visual guidance are reshaping how consumers and enterprises interact with their environments. From automotive heads-up displays to pedestrian and indoor navigation, AR is redefining navigation experiences with high precision and contextual relevance, enabling smarter decision-making and improving operational efficiency.
The surge in demand for Augmented Reality (AR) Navigation Market solutions across industries such as automotive, aviation, logistics, tourism, and retail is elevating the market's significance. This growth is supported by advances in mobile devices, 5G connectivity, and AI-based location recognition. AR navigation empowers users with intuitive pathfinding, obstacle alerts, and interactive elements, enhancing safety and engagement while bridging the gap between digital and physical navigation layers.
Get Sample Copy of This Report: https://www.snsinsider.com/sample-request/5984 
Market Keyplayers:
Google LLC (Google Maps, ARCore)
Apple Inc. (Apple Maps, ARKit)
Microsoft (HoloLens, Azure Spatial Anchors)
WayRay AG (Navion, AR HUD)
Neusoft Corporation (Neusoft AR Navigation, Neusoft Intelligent Navigation System)
FURUNO ELECTRIC CO., LTD. (NavNet, FAR-1500 Radar System)
ARway Corp. (ARway Platform, AR Navigation Solutions)
Wiser Marine Technologies Ltd. (Wiser AR Navigation, Wiser 3D Maps)
Mapbox (Mapbox Vision, Mapbox AR)
Treedis (Treedis AR, Treedis Navigation)
ViewAR GmbH (ViewAR, ViewAR AR Navigation)
Artisense GmbH (Artisense AR, Artisense Navigation Engine)
IndoorAtlas (IndoorAtlas SDK, IndoorAtlas Positioning)
Hyper (Hyper AR, Hyper Navigation)
SITUM TECHNOLOGIES (Situm Indoor Navigation, Situm Platform)
Insider Navigation Inc (Indoor Wayfinding, Insider Navigation AR)
Wemap SAS (Wemap Indoor Navigation, Wemap AR)
Resonai Inc. (Resonai AR, Resonai Navigation Solutions)
Oriient New Media Ltd (Oriient AR, Oriient Indoor Navigation)
Navigine (Navigine AR, Navigine Indoor Navigation)
22Miles (22Miles Interactive Kiosk, 22Miles Wayfinding)
Sygic (Sygic AR Navigation, Sygic Indoor Navigation)
Veo (Veo AR, Veo Navigation)
HERE (HERE Indoor Positioning, HERE AR Navigation)
Esri (ArcGIS, Esri AR)
Market Analysis The AR navigation market is evolving through consistent innovations that aim to improve end-user interaction and situational awareness. Key industry players are focusing on strategic partnerships, acquisitions, and technological enhancements to strengthen their market presence. The automotive industry remains a critical segment due to the increasing adoption of AR heads-up displays (HUDs) and infotainment systems. Simultaneously, the retail and tourism sectors are leveraging AR to provide personalized and location-based experiences to consumers.
Market Trends
Increasing integration of AR with smart wearables for hands-free navigation
Adoption of AR navigation in urban mobility and public transportation planning
Rising investment in AR infrastructure by major tech firms
Development of AI-driven AR navigation apps for indoor environments
Enhanced AR features in next-gen vehicle infotainment systems
Collaboration between AR startups and automotive OEMs
Emergence of AR-based navigation tools in the logistics and supply chain industry
Market Scope The AR navigation market spans various applications and platforms, encompassing automotive, aviation, retail, logistics, and smart cities. It includes mobile AR applications, vehicle HUDs, AR glasses, and digital signage for indoor navigation. Both consumer-focused and enterprise-level solutions are expanding rapidly, with demand fueled by the need for real-time data, interactive user interfaces, and seamless digital overlays. The market’s scope is further broadened by increasing global interest in smart mobility, intelligent transportation systems, and enhanced customer experiences.
Market Forecast The future of the AR navigation market is poised for dynamic expansion, driven by continuous innovation and multi-sector adoption. As user expectations evolve and technology becomes more accessible, AR navigation will become integral to everyday experiences. Advancements in spatial computing, real-time 3D mapping, and AI will propel the development of intuitive, scalable, and personalized navigation platforms. The proliferation of smart vehicles, AR wearables, and connected city infrastructure will further reinforce the market’s long-term potential and relevance.
Access Complete Report: https://www.snsinsider.com/reports/augmented-reality-navigation-market-5984 
Conclusion The Augmented Reality Navigation Market is steering towards a digitally immersive future where direction and destination converge through intelligent design. As industries embrace AR to enhance engagement, safety, and accuracy, navigation becomes more than movement—it becomes an experience. Stakeholders ready to innovate and invest will navigate this evolving terrain not just with clarity, but with a competitive edge that redefines how the world finds its way.
About Us:
SNS Insider is one of the leading market research and consulting agencies that dominates the market research industry globally. Our company's aim is to give clients the knowledge they require in order to function in changing circumstances. In order to give you current, accurate market data, consumer insights, and opinions so that you can make decisions with confidence, we employ a variety of techniques, including surveys, video talks, and focus groups around the world.
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Jagney Dave - Vice President of Client Engagement
Phone: +1-315 636 4242 (US) | +44- 20 3290 5010 (UK)
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videogamingnews · 3 months ago
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Niantic has sold Pokémon GO and its gaming division to Scopely for $3.5B—marking a major shift from AR gaming to AI-driven geospatial technology. But can Scopely keep Pokémon GO alive, and will Niantic Spatial succeed in the AI revolution? Explore the industry-changing deal, its risks, and what it means for the future of gaming.
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allthegeopolitics · 3 months ago
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Niantic Labs is selling its video-game division to Saudi Arabia-owned Scopely for $3.5 billion US, as the American augmented reality firm shifts focus to geospatial technology after failing to recreate the success of its 2016 smash hit Pokemon Go. The deal, announced Wednesday, also advances Saudi Arabia's ambitions to become the "ultimate global hub" for gaming. The kingdom's sovereign wealth fund, via Savvy Games, bought Scopely for $4.9 billion US in 2023 as part of a broader push by the country to diversify beyond fossil fuels. Niantic, an American software development company based in San Francisco, was once a part of Google, but became independent in 2015.
Continue Reading.
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notfinancialadvice · 8 months ago
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# atty rambles about wordpress
this is a tag I am creating because I am chewing hard on this bone and it is a weird stress reliever
as is this blog in general
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SHOPIFY BLOG VERSUS WORDPRESS STORE
WordPress Store
WordPress can host (reasonably well) an ecommerce store. Via WooCommerce (their main system), Shopify's "here is a button" system, and/or countless other things.
WordPress does blogging very, very, very effectively at a very, very low cost. Pick a host, press a few buttons, you have a wordpress blog. Depending on the host, but for almost all of them, 99.9% of your maintenance will be handled for you.
The issue is less "an issue" and more "reality" in that a WordPress store is not a store, and so between 50% - 95% of the "store mechanics" are not in the box -- they have to be built, designed, written, maintained.
"Thank you for your order!" pages -- etc. there are ten billion tiny gears to a shop -- all have to be built. Maintained. Etc.
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Shopify Blog
Shopify can handle the store mechanics very well. If your needs are specific and/or huge, you'll probably struggle, but to be blunt, at that level you are a medium-sized business (my opinion) and should be looking into a more bespoke system anyway. Either using Shopify as a backbone and/or something unique.
I am explicitly talking about thousands of products and hundreds of thousands of dollars in sales.
If you are not at that level, it (probably) can do everything (almost everything) you need it to do for somewhere between a few hundred and several hundred dollars very well-to-extremely-well.
Except. Blogging.
There is a limit of authors to users on your account, you cannot easily access or sort backend metadata (but you can create it, I say, interestingly enough, I say, angerily).
Tags, no categories, also difficult to sort.
Your ability to sort tags is brutally elementary. As is designing specific templates (tags, author, etc.)
It is an extremely weak system.
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I think this is one of the reasons why art shops tend to be... difficult... to build and maintain.
Before there was social media (fuck I'm getting gray) there were blogs and webrings -- these still exist of course but not nearly in scope or scale.
Social media is "blog, public, in a forum" -- so it allows art shops etc. to replace / augment (let's be honest... replace) blogging, which has allowed ecommerce platforms the ability to ignore blogging as a platform to construct and flesh out.
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My suggestion is WordPress (or someone else) replace Shopify's blogging system with a native structure
I would be willing to pay a huge chunk of cash for this. I hate Shopify's blogging system, it is so weak. I do not want to maintain a billion things on my own, so I am not interested in using blog-shop-structure.
I am fleshing out the Post's blog on Shopify's system anyway because it is the best possible of uncomfortable choices.
I am aware of all of the Shopify blogging apps. They are paint on a house that needs to be rebuilt.
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halfbakedspuds · 1 year ago
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Thanks to @illarian-rambling rambling for this tag.
OC picrew tag
Rules: use this picrew to create the OC's from one if your WIPs
Imma do this for the Castellan Siblings from Children of the Wolves (the prequel to Children of the Stars). I've included the original Callistoan name of each character as well as their more Imperial sounding name below it.
Adarjan Julisis vel-Castellan
(Adrian Julius Castellan)
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So, interesting thing: Adrian's skin colour isn't mentioned even once in either story (most human characters' aren't) . Now this is done for a reason, but when I picture Adrian, I see him as looking somewhat like this.
This is also a much younger Adrian than the one in Children of the Stars, so he doesn't yet have that vibe of being an ever present threat about him, although he still radiates "Little shit" like it's his job.
The only thing really missing from this is the Clan Castellan emblem on his lapel and words 'Nev lif hölfirá blossat' ("New life from hellfire blooms", his clan's motto) tattooed onto his forearm.
Izö vel-Castellan
(Isabelle Castellan)
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Isabelle is Adrian's sister, and is without debate the single best gunslinger in their crew. She's also canonically had her eyes augmented so that she has better vision and on demand magnification regardless of whether her weapon has a scope, and can change their colour at will, though she prefers purple because it matches her tattoos.
The purple tattoos on her face mark her as a Maliké'n, the equivalent of a priest-in-training in Callistoan culture (With others added later to complete it, marking a Maliké'n as a fully fledged priest) and thus she can oversee rituals such as the binding of Velsjen, the Ren-Calla, and funerals. In reality, these tattoos are stylised words in their language, not just solid lines, but close enough works.
Marêku vel-Castellan
(Marcus Castellan)
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Like Isabelle and Adrian, Marcus is the adopted child of Marea Castellan. Where Adrian is the guy who plans out missions and makes sure that horrible situations start working in their favour, Marcus is the leader that the group looks up to and the one you go to with problems.
I managed to get the old plasma burn that covers his face but couldn't fully portray the severity of it.
In reality his red cybernetic eye would be attached to a camera-like apparatus with three lenses that looks like it's been bolted onto the side of his head. He could've gone for something more discrete- like Isabelle's- but the Callistoans believe in proudly showing scars and wounds, so if he absolutely had to replace his eye he was going to make damn sure people knew he'd lost it.
No pressure tag for @honeybewrites @oh-no-another-idea @pb-dot and anyone else who wants in
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doom-dreaming · 2 years ago
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I know he's supposed to be pretty intimidating given his status but idkk John is kind of adorable. His small tooth gap he's had since he was a kid. The freckles on his face and possibly shoulders. How could I be even slightly scared of him. Look At Him. He's cute. Do you think at one point he smiled barely showing his teeth but enough for cortana to see his gap and do you think she felt just a little warmer at her core
Maybe that's why he's so reluctant to take the helmet off. The "human battering ram" reputation gets shot to pieces once everyone gets a look at those freckles and beautiful baby blues.
Jokes aside, I do like artistic interpretations of him that keep these features. I can understand how, realistically, the tooth gap may have disappeared once his baby teeth fell out or he lost the freckles he had as a kid, but I think keeping them into his adulthood is more fun. (And don't even get me started on shoulder freckles. Oh my god. Yes please.)
Also. Please accept this humble reimagining of that part in The Fall of Reach where Cortana finds out the truth about the S-II program. Now with 80% more (subtle) Johntana (because let's be honest, it was already kind of there. Thank you Eric Nylund.)
**********
Most of her processing attention is focused on the Pillar of Autumn. She doesn't need much to look at the Master Chief's full CSV - though she does mull over it more slowly than she'd downloaded it. Everything was the same as the public, polished version up until...oh. Interesting. She'd known the Master Chief, and the other Spartans, had been enhanced to perform far beyond the normal scope of human capability, but this...
Ever-curious but starting to feel a peculiar tightening within her code - some sort of...apprehension, maybe? - she pores over the grisly details of the operation. Growth hormones, muscle injections, bone reinforcements, literal brain surgery...and all at just fourteen years of age.
She pauses and turns this fraction of her attention away from the file, to the Autumn's C-deck. Twenty-five Spartans busy themselves with weapon maintenance, unpacking supplies, sparring. She scans the room, studying the details of each Mjolnir-clad superhuman body, near-identical apart from their mannerisms and the numbers on their chestplates. There he is. 117. She watches for a moment while he takes apart his rifle, inspects it, and reassembles it - all with confident, practiced motions.
She wants to be in tandem with him again, in that liminal space between the protective shell of his Mjolnir and his quick mind. Easy, Cortana, she chides herself. Yesterday's training exercise, as nerve-wracking and exhilarating as it'd been, had taken a toll on him. He needed the rest. And she had a file to finish.
Before the augmentations, they'd spent years training and studying, often under brutal conditions. Especially for... Her attention drifts to the next section of the file, where a picture is attached - a simple headshot of a young boy. His brown hair is tousled, as if he'd been forced to stop playing specifically to look at the camera. Sharp, intelligent blue eyes stare back at her. A scatter of freckles adorn his cheekbones like small constellations. He's smiling, but there's something rambunctious about the expression, a barely-contained mischief hiding in the quirk of his lips and the small gap between his front teeth. He looked...happy. Like a six-year-old should.
If her avatar had been visible, she would've frowned. He'd been kidnapped, taken from his family, and replaced with a flash clone. They, none the wiser, must've assumed their little boy died some weeks or months later, as flash clones inevitably did. She wasn't sure if the truth was any kinder a reality.
And Halsey had authorized every bit of it. Her processing drifts aimlessly for several cycles as she tries to comprehend the dissonance. Halsey cared so much for them, how could she have...? It was necessary, Cortana reasons. The fate of humanity rests on their shoulders. But a quieter part of her suggests that maybe the doctor's concern for her Spartans came from a place of guilt.
Snapping the wandering threads of her consciousness back to her core, she deletes the stolen files and turns her attention once more to C-deck. The Master Chief, immersed in a conversation with a few of the other Spartans, had taken off his helmet and set it on the bench beside him. Someone cracks a joke and the Chief flashes a quick smile. He's a fully-grown man now, obviously, but for a second, Cortana can see a six-year-old boy; in the gap that had stayed between his front teeth, in the freckles splashed over his cheeks and the bridge of his nose, in the way his eyes - even sharper now - glint with mischief.
"Whatever the Master Chief had been through in the past...it was done. He was in her care now. She would do everything in her power - short of compromising the mission - to make sure nothing ever happened to him again."
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mariacallous · 2 years ago
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Before Google’s disastrous social network Google+ came the less remembered Google Buzz. Launched in 2010, Buzz survived less than two years. But its mishandling of people’s personal data motivated the first in a series of legal settlements that, though imperfect, are to this day the closest the US has come to establishing extensive rules for protecting privacy online.
When users set up a Buzz account, Google automatically created a friend network made up of people they email, horrifying some people by exposing private email addresses and secret relationships. Washington regulators felt compelled to act, but Google had not broken any national privacy law—the US didn’t have one.
The Federal Trade Commission improvised. In 2011 Google reached a 20-year legal settlement dubbed a consent decree with the agency for allegedly misleading users with its policies and settings. The decree created a sweeping privacy standard for just one tech company, requiring Google through 2031 to maintain a “comprehensive privacy program” and allow external assessments of its practices. The next year, the FTC signed Facebook onto a near-identical consent decree, settling allegations that the company now known as Meta had broken its own privacy promises to users.
WIRED interviews with 20 current and former employees of Meta and Google who worked on privacy initiatives show that internal reviews forced by consent decrees have sometimes blocked unnecessary harvesting and access of users’ data. But current and former privacy workers, from low-level staff to top executives, increasingly view the agreements as outdated and inadequate. Their hope is that US lawmakers engineer a solution that helps authorities keep pace with advances in technology and constrain the behavior of far more companies.
Congress does not look likely to act soon, leaving the privacy of hundreds of millions of people who entrust personal data to Google and Meta backstopped by the two consent decrees, static barriers of last resort serving into an ever-dynamic era of big tech dominance they were never designed to contain. The FTC is undertaking an ambitious effort to modernize its deal with Meta, but appeals by the company could drag the process out for years and kill the prospect of future decrees.
While Meta, Google, and a handful of other companies subject to consent decrees are bound by at least some rules, the majority of tech companies remain unfettered by any substantial federal rules to protect the data of all their users, including some serving more than a billion people globally, such as TikTok and Apple. Amazon entered its first agreement this year, and it covers just its Alexa virtual assistant after allegations that the service infringed on children’s privacy.
Joseph Jerome, who left privacy advocacy to work on Meta’s augmented reality data policies for two years before being laid off in May, says he grew to appreciate how consent decrees force companies to work on privacy. They add “checks and balances,” he says. But without clear privacy protection rules from lawmakers that bind every company, the limited scope of consent decrees allows too many problematic decisions to be made, Jerome says. They end up providing a false sense of security to users who might think they have more bite than they really do. “They certainly haven't fixed the privacy problem,” he says.
The FTC has sometimes strengthened consent decrees after privacy lapses. In the wake of Facebook’s Cambridge Analytica data-sharing scandal, in 2020 the agency agreed to stepped-up restrictions on the company and extended Meta’s original consent decree by about a decade, to 2040. In May this year, the FTC accused Meta of failing to cut off outside developer access to user data and protect children from strangers in Messenger Kids. As a remedy, the agency wants one of its judges to impose the most drastic restrictions ever sought in a privacy decree, spooking the broader business community. Meta is fighting the proposal, calling it an “obvious power grab” by an “illegitimate decision maker.”
There is more agreement between FTC officials, Meta, Google, and the wider tech industry that a federal privacy law is overdue. Proposals raised and debated by members of Congress would set a standard all companies have to follow, similar to US state and European Union privacy laws, with new rights for users and costly penalties for violators. “Consent decrees pale in comparison,” says Michel Protti, Meta’s chief privacy officer for product.
Some key lawmakers are on board. “The single best way to increase compliance for different business models and practices is by Congress enacting a comprehensive statute that establishes a clear set of rules for collecting, processing, and transferring Americans' personal information,” says Republican Cathy McMorris Rodgers, the chair of the House committee that has studied potential legislation for years. Until she can rally enough fellow legislators, the privacy of every American on the internet is reliant on the few safeguards offered by consent decrees.
Innocence Lost
At the time Buzz launched in 2010, Google fostered a companywide culture of freewheeling experimentation in which just a couple of employees felt they could launch ideas to the world with few precautions, according to four workers who were there during that time. The search company’s idealistic founders Larry Page and Sergey Brin closely oversaw product decisions, and head count was one-eighth of the nearly 190,000 it is today. Many of the employees “were in a utopia of trying to make information accessible and free,” says Giles Douglas, who started at Google in 2005 as software engineer and left in 2019 as head of privacy review engineering.
During the earlier era, some former employees recall privacy practices as informal, with no dedicated team. Company spokesperson Matt Bryant says it’s not true that reviews were looser before, but both sides acknowledge that it wasn’t until the FTC settlement that Google started documenting its deliberations over privacy hazards and making a clear commitment to addressing them. “The Buzz decree forced Google to think more critically,” Douglas says.
The settlement required Google to be upfront with people about the collection and use of personal data, including names, phone numbers, and addresses. The former employees, some speaking on condition of anonymity to discuss confidential practices, say Google established a central privacy team for the first time. The company learned early that the FTC’s new invention had sting. It paid $22.5 million, then the agency’s highest-ever penalty, to settle a 2012 charge that Google had violated the Buzz agreement by overriding a cookie-blocking feature on Apple’s Safari browser to track people and serve targeted ads.
Google now has an extensive bureaucracy dedicated to privacy. Its central team has hundreds of employees who oversee privacy policies and procedures, three people who worked with the unit say, like the company’s public privacy principles that promise people control over use of their data. A web of hundreds of privacy experts scattered across Google’s many divisions reviews every product launch, from a minor tweak to the debut of an entirely new service like the AI chatbot Bard to a marketing survey sent to less than a thousand people.
Though a public agency forced many of those changes, there is diminishing transparency about how Google’s consent decree operates. The agreement requires an outside consulting firm such as EY (commonly known as Ernst & Young) to certify in an FTC filing every two years that Google’s guardrails are reasonable. Yet public copies of the filings have been increasingly redacted by the agency to protect company “trade secrets,” preventing any insight into the results of the assessments or the recent evolution of Google’s safeguards. Google’s Bryant says the assessments have led to program improvements, process discipline, and well-informed feedback but declines to provide details.
Unredacted segments of older filings show that Google’s compliance with the FTC has involved measures such as training employees on best practices, expanding data-related user settings, and, most importantly in the view of former employees, analyzing the implications of everything the company releases into the world.
Inside Google today, the privacy and legal review is the only step that a team cannot remove or mark as optional in the company’s main internal tracking system for project launches, commonly referred to as Ariane, the former employees say—unlike for security assessments or quality assurance. And only someone from Google’s privacy team can mark the privacy review as completed, the people say.
Reviewers must pore through an internal management tool known as Eldar to compare product code and documentation against company guidelines about uses and storage of data. With tens of thousands or more product launches annually, many updates Google considers “privacy non-impacting” or “privacy trivial” get only a cursory examination, former employees say, and Google is trying to automate triaging of the most important reviews.
Privacy reviewers have considerable power to shape Google’s products and business, according to five people who formerly held the role. One of their most common actions is to block projects from retaining user data indefinitely without any justification beside “because we can,” the sources say. More exhaustive reviews, according to the sources, have prevented YouTube from displaying viewing statistics that threatened to reveal the identities of viewers from vulnerable populations, and required workers involved in developing Google Assistant to justify every time they play back users’ audio conversations with the chatbot.
Entire acquisitions have died at the hands of Google’s privacy reviewers, former employees say. The company evaluates the privacy risks of potential targets such as data retained unnecessarily or collected without permission, and sometimes commissions independent assessments of software code. If the privacy risks are too high, Google has canceled purchases, sources say, and efforts are underway to apply a similar process to divestitures and strategic investments.
For some Google employees, the changes demanded by privacy reviewers can be frustrating, the former reviewers say, delaying projects or limiting improvements. After a review restricted access to location data on users of Google Assistant, engineers struggled to assess the technology, one former employee involved says. For instance, they could no longer be sure whether the virtual helper’s responses to queries involving ambiguous street names, like Brown or Browne, were accurate.
Proponents of consent decrees say the roadblocks and dead ends show the settlements working as intended. “Google and its users are better off for the decree,” says Al Gidari, an attorney who handled the FTC’s Buzz deal for Google. “One might say but for it, nothing would be left of our privacy.”
For some of the Google sources and privacy experts more critical of the decrees, the sprawling compliance apparatus Google developed over the past decade is privacy theater—activity that fulfills the FTC’s demands without providing public proof that people who use its services are better off. Some former employees say that while staffing and funds for the consent decree’s “comprehensive privacy program” have ramped up, more technical projects that would give people greater protection or transparency have withered.
For instance, the Google Dashboard, which shows the type of data people have stored with different services, like the total number of emails in their Gmail account, has gotten little investment as engineers have had to focus elsewhere, two former company privacy managers say. A privacy-focused “red team,” distinct from a similar squad for cybersecurity issues, that has snuffed out unintended over-collection of data and inadequate anonymization in services available to users is still staffed by just a handful of employees, three sources claim.
New Threats
Meta’s privacy scandals show the limited power of consent decrees to encourage good behavior. The company signed its first agreement with the FTC in 2012 after disclosing some users’ friends’ lists and personal details to partner apps or the public without notice and consent. Like Google, the company pledged to establish a “comprehensive privacy program.” But it took a different tack to Google and didn’t have sufficient staff and tools to review everything it does today, says Protti, the product-focused chief privacy officer. The decree-mandated assessments didn’t catch the shortcomings.
In 2018, through media reports it became clear that Facebook for years allowed partner apps to misuse personal information. Personal data such as users’ interests and friends got into the hands of election consultancies such as Cambridge Analytica, which attempted to create psychological profiles marketed to political campaigns. Facebook re-settled with the FTC and agreed to a $5 billion penalty in 2020. The updated consent decree imposed firm new requirements, including making privacy central to the work of many more employees, tightening security around personal data, and limiting the company’s use of sensitive technologies such as facial recognition. Meta has spent $5.5 billion to comply with the revised deal, including growing staff focused on privacy to 3,000 people from hundreds, representing “a step change for the company in terms of the importance, the investment, the prioritization of privacy,” Protti says.
Meta is now required to conduct a privacy review of every launch that affects user data, conducting more than 1,200 each month and deploying automation and audits to increase their consistency and rigor while ensuring orders are followed post-launch, Protti says.
Each unit of the company has to certify internally on a quarterly basis how it's protecting users’ data. After the $5 billion fine, people don’t take these certifications lightly, the former employees say. New hires have to review and agree to the consent decree before they can even get to work. Failing to complete regular privacy training locks employees out of corporate systems indefinitely, employees say. “I don't think you will find an employee that doesn't believe that privacy is absolutely mission critical for Meta,” Protti says.
The FTC contends that Meta has failed on that mission. In May, the agency alleged that Meta misled its users about the meaning of privacy settings on the Messenger Kids chat app and failed to block its business partners’ access to Facebook data as quickly as promised. The FTC wants to ban Meta from profiting off the data of people under 18 years old and require it to apply privacy commitments to companies it acquires, so no unit escapes scrutiny. Protti says the accusations and demands are unfounded.
No matter the outcome, the legal battle could be the breaking point for consent decrees.
FTC chair Lina Khan has made taking on big tech a priority, and if she wins the case the agency may feel emboldened to pursue more consent decrees and to successively tighten them to keep companies in line. But an FTC win could also weaken decrees by making companies more likely to take the chance of going to court instead of signing an agreement that could later be unilaterally revised, says Maureen Ohlhausen, an FTC commissioner from 2012 to 2018 and now a section chair at the law firm Baker Botts who has represented Meta and Google in other matters. “That changes the calculus of whether to enter a settlement,” she says.
If Meta stops the FTC’s updates to the consent decree, it might encourage other companies to try to fight the agency instead of settling. Either result in the Meta case will likely increase the pressure on US lawmakers to establish universal restrictions and precisely define the agency’s power. In the process, they could empower Americans for the first time with rights beyond the consent decrees, like to delete, transfer, and block sales of personal data held by internet giants.
Jan Schakowsky, a Democratic representative from Illinois in the congressional talks, says though the FTC has forced reform at “formerly lawless companies” through consent decrees, “a comprehensive privacy law is needed to improve Americans’ privacy across the internet and from new types of threats.” Even so, there are no clear signs that years of inaction in Congress on privacy are set to end, despite vocal support from companies including Meta and Google for a law that would not only cover their competitors but also prevent a patchwork of potentially conflicting state privacy rules.
The FTC agrees that a federal privacy law is long overdue, even as it tries to make consent decrees more powerful. Samuel Levine, director of the FTC's Bureau of Consumer Protection, says that successive privacy settlements over the years have become more limiting and more specific to account for the growing, near-constant surveillance of Americans by the technology around them. And the FTC is making every effort to enforce the settlements to the letter, Levine says. “But it's no substitute for legislation," he says. "There are massive amounts of data collected on people not just from these biggest tech companies but from companies not under any consent decree.”
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sofiaalice · 1 year ago
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Discovering Successful Perfume Company Ideas in Canada
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Introduction
In the dynamic world of fragrance, the Canadian market has emerged as a promising arena for perfume companies seeking growth and success. Amidst the myriad of factors contributing to a brand's triumph, the design and presentation of perfume boxes play a pivotal role in captivating consumers. This article delves into the realm of "custom perfume boxes in Canada," exploring innovative ideas to set your brand apart and achieve lasting success.
The Significance of Perfume Boxes
The packaging of a perfume is more than just a protective cover; it's a visual representation of the brand, creating a lasting impression on consumers. In Canada's diverse and discerning market, crafting unique and eye-catching perfume boxes is a crucial element in establishing brand identity and attracting potential customers.
Keyword Utilization:
Understanding the importance of strategic keyword use is vital for maximizing visibility. Throughout this article, the term "perfume boxes in Canada" will be incorporated organically, ensuring that search engines recognize and index the content for individuals seeking insights into this specific niche.
Innovative Materials and Eco-Friendly Solutions
As consumers in Canada increasingly prioritize sustainability, incorporating eco-friendly materials into perfume box designs can be a game-changer. Highlighting biodegradable options, recycled materials, or even plant-based packaging within the context of "perfume boxes in Canada" can resonate with environmentally conscious consumers.
Customization for Targeted Appeal
Personalization is key when addressing the diverse preferences of Canadian consumers. Exploring customization options, such as themed boxes for specific seasons or events, allows perfume companies to connect with their audience on a deeper level. Integrating the term "perfume boxes in Canada" in this context emphasizes the tailored approach to cater to the unique tastes of Canadian customers.
Collaborations with Canadian Artists
To infuse a sense of local identity into perfume brands, collaborations with Canadian artists can provide a distinctive edge. Incorporating indigenous artwork or partnering with renowned Canadian designers aligns the product with the cultural fabric of the nation. This strategy not only strengthens the brand's connection with the local audience but also enhances the marketability of "perfume boxes in Canada."
Interactive Packaging Experiences:
In the digital age, engaging consumers goes beyond the physical product. Augmented reality (AR) or QR code features on perfume boxes can create interactive experiences. This innovative approach enhances consumer engagement and provides an opportunity to tell the brand story. Such technological integrations within the scope of "perfume boxes in Canada" can elevate the overall consumer experience.
Conclusion
In conclusion, the world of perfume boxes in Canada offers ample opportunities for brands to thrive through strategic approaches. By embracing eco-friendly solutions, customization, local collaborations, and interactive packaging experiences, perfume companies can capture the attention and loyalty of the discerning Canadian market. It's not just about protecting the fragrance within; it's about creating an unforgettable visual and sensory experience that resonates with consumers.
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kudigisolutions · 11 months ago
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squidhominid · 1 year ago
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So I've been thinking about capitalism
So, as some people know, before I became the queer anarchist squid lady that you all know and love, I was, um. A teenage libertarian.
That's. Not great! But in combination with my disabilities it gives me some interesting perspective about the interplay between capitalist systems and disability, that I kind of feel like are worth talking about.
See you under the cut for a discussion about techbro nonsense and how it can be seductive in the right context to disabled people.
Now, as I've said before, libertarianism is sort of like, a funhouse mirror version of socialism. Libertarians believe in equality and in the need for social progress, they just, wrongly, believe that capitalism should be the vehicle to get there, and that the obstacle to getting there is government over-regulation.
The thing that's interesting, and that I think is worth talking about, is how this interplayed with the fact that I'm disabled, and how I viewed disability accommodation.
As some know, I'm unable to drive. My vision is too poor, my attention span is too poor, and, honestly I have serious doubts about my motor skills being up to par either. Nowadays if you asked me I'd tell you the solution would be better public transportation, but when I was younger, I had completely bought into the promise of things like Waymo. The idea of self-driving cars was transfixing to my younger self.
You could argue a part of that is due to American cultural indoctrination about the car as a symbol of agency. It was also because, in my experience, travel by bus is far slower than travel by car. Either way, I was so lost in the American late-stage capitalist soup that I didn't realize the actual solution - trains.
And this, I think, explains why things like Elon Musk's Boring Company are so alluring. Trains have a negative image to the average American, and cars are seen as an emblem of American freedom and agency, like the gun (oh boy that's an entire discussion on its own), and so people get swept up into the narrative of cars-as-public-transit, because they either don't realize public transit would have those benefits too, or they place outsize value on the car itself, be it due to the aforementioned agency, or due to a desire for privacy.
The ultimate realization of this, of course, is Elon Musk admitting that he only pitched the idea of the Hyperloop as a poison pill to kill the California high speed rail project, because he didn't want to share a train with other people.
But there's another example of a pie-in-the-sky hypercapitalist dream technology that I think preys outsize on disabled people. And that's Meta's pitched idea for the metaverse, or any metaverse concept that involves supplanting or augmenting reality.
Of course, there are platforms like Second Life, VRChat, Neos VR, Resonite... Platforms where, either officially or unofficially, you can make an income off of paid assets, like custom avatars. When combined with the fact that these are immersive social platforms, especially when VR gets involved, these platforms suggest that one can use them to replace the 'real world'.
To the disabled, this is a swan song - no longer do you even NEED that self-driving car, you can live an entire remote life. If income from these platforms isn't enough to sustain you, you could get a remote office job, and just use social VR in your downtime, or you could find a way to get passive income, by making something people will have a continuous need for, like music on Spotify that's safe to use in Twitch streams, or video game engine asset packs. There's lots of ways to approach that problem, but it's out-of-scope of this post.
To get back to the point, Meta's pitch for their metaverse is like this concept on overdrive. A world where everyone is wearing an AR headset at all times, and as a result, anyone can remote into any location through a sort of VR telepresence. If your friends are somewhere, and you can't be there, say you're sick, say you're disabled, say you have a baby or a partner to take care of, for any reason, you can just start a group call with them over VR, and you'd 'be there' without being there.
Of course, this leaves a lot of unspoken issues on the table. How would this necessarily work? They would need to make and maintain a digital spatial 'layer' over the real world, that people would access, be it using an AR headset in person, or a VR headset remotely.
They aren't going to set up depth cameras all over the world to capture the environment on an ongoing basis, so would they do this using the cameras on peoples' headsets? What if someone was wearing a headset and doing something private, like reading a note from someone? Then someone in VR could invisibly sneak up behind them and read it. What about countries with strict privacy laws, like Germany?
It's a siren song for the disabled, sold on a dream, but that dream is built on implicit and explicit violations of social norms, and it's turtles privacy violations all the way down.
I don't have anywhere I'm really going with this. I just, wanted to get it all out onto paper, because I've been thinking about how leftists will call technologies like self-driving cars, hyperloop, the metaverse, etc, things like pipe dreams by the rich, or the 'torment nexus' (a future technology originating as a cautionary tale against creating it in a sci-fi novel), but I think that misses the intersectionality of how these technologies can be seductive to people that, if they were feasible, would benefit from them.
The operative part of that sentence being 'if they were feasible', and my point being that they either are not, or are not without massive drawbacks, making them a siren song and ultimately destructive.
But who cares as long as Elon and Zuck are making billions off the back of impossible dreams, right? /s
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game-dev-cost-bangalore · 1 year ago
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Game Development Cost in Bangalore
In the bustling tech hub of Bangalore, the cost of game development has become a topic of keen interest for startups, entrepreneurs, and established companies alike.
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As the city cements its position as a leading center for innovation and technology in India, understanding the financial implications of game development projects is crucial for anyone looking to enter or expand within this dynamic sector.
Game development, a multidisciplinary endeavor that merges creativity with technology, encompasses various stages including concept development, design, coding, testing, and launch.
The cost associated with bringing a game from an idea to a market-ready product can vary widely, influenced by a myriad of factors such as game complexity, platform, development time, team size, and the specific services required.
In Bangalore, the heart of India's tech revolution, the cost of developing a game can range from a few lakh rupees for a simple mobile game developed by a small team, to several crore rupees for a high-end game designed for consoles or PCs, developed by a larger, more experienced game developers. This wide range reflects the diverse nature of the gaming industry, where independent developers can make a significant impact with innovative ideas, while larger studios may invest heavily in blockbuster titles.
One of the key factors influencing game development cost is the choice of platform. Mobile games, for example, are generally less expensive to develop than console or PC games due to the simpler graphics and mechanics involved.
However, developing a game that runs smoothly across different devices and operating systems can add complexity and, therefore, cost.
Another crucial component is the game's complexity. A game with intricate gameplay mechanics, high-quality graphics, and multiplayer features requires more resources and time to develop, driving up the cost.
The choice of technology and tools also plays a role; utilizing cutting-edge game engines or incorporating virtual reality (VR) or augmented reality (AR) experiences can enhance the game but also adds to the development budget.
The development team's size and expertise are also pivotal in determining the overall cost. A larger team with specialized skills in areas such as graphic design, coding, and audio production can deliver a more polished product, but also increases labor costs.
In Bangalore, where there is a vast pool of talented developers, game development companies have the advantage of accessing skilled professionals, but must also compete in a market that values talent highly.
Outsourcing certain aspects of the game development process to specialized studios, such as Juego Studios, can be a cost-effective strategy. Juego Studios, with its extensive experience in game development, offers a range of services from concept art and design to development and post-launch support. Partnering with such studios allows companies to leverage expertise and technology that might be too expensive or time-consuming to develop in-house, potentially reducing overall project costs while ensuring high-quality results.
Moreover, the marketing and distribution of the game represent additional costs that must be considered. In today's digital age, creating a game that stands out in a crowded market requires effective marketing strategies and platforms, which can significantly affect the total investment required for a game's success.
In conclusion, the cost of game development in Bangalore, as in other major tech hubs, is influenced by a complex interplay of factors including the game's scope, platform, development timeline, team expertise, and marketing efforts. For those looking to navigate this exciting but challenging field, understanding these cost drivers and exploring partnerships with established game development services like Juego Studios can provide a solid foundation for success. As the gaming industry continues to evolve, so too will the strategies for developing and launching games in a cost-effective manner, making it an ongoing journey of innovation and financial planning.
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purple-slate · 2 years ago
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Hallucinating LLMs — How to Prevent them?
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As ChatGPT and enterprise applications with Gen AI see rapid adoption, one of the common downside or gotchas commonly expressed by the GenAI (Generative AI) practitioners is to do with the concerns around the LLMs or Large Language Models producing misleading results or what are commonly called as Hallucinations.
A simple example for hallucination is when GenAI responds back with reasonable confidence, an answer that doesn’t align much with reality. With their ability to generate diverse content in text, music and multi-media, the impact of the hallucinated responses can be quite stark based on where the Gen AI results are applied.
This manifestation of hallucinations has garnered substantial interest among the GenAI users due to its potential adverse implications. One good example is the fake citations in legal cases.
Two aspects related to hallucinations are very important.
1) Understanding the underlying causes on what contributes to these hallucinations and
2) How could we be safe and develop effective strategies to be aware, if not prevent them 100%
What causes the LLMs to hallucinate?
While it is a challenge to attribute to the hallucinations to one or few definite reasons, here are few reasons why it happens:
Sparsity of the data. What could be called as the primary reason, the lack of sufficient data causes the models to respond back with incorrect answers. GenAI is only as good as the dataset it is trained on and this limitation includes scope, quality, timeframe, biases and inaccuracies. For example, GPT-4 was trained with data only till 2021 and the model tended to generalize the answers from what it has learnt with that. Perhaps, this scenario could be easier to understand in a human context, where generalizing with half-baked knowledge is very common.
The way it learns. The base methodology used to train the models are ‘Unsupervised’ or datasets that are not labelled. The models tend to pick up random patterns from the diverse text data set that was used to train them, unlike supervised models that are carefully labelled and verified.
In this context, it is very important to know how GenAI models work, which are primarily probabilistic techniques that just predicts the next token or tokens. It just doesn’t use any rational thinking to produce the next token, it just predicts the next possible token or word.
Missing feedback loop. LLMs don’t have a real-time feedback loop to correct from mistakes or regenerate automatically. Also, the model architecture has a fixed-length context or to a very finite set of tokens at any point in time.
What could be some of the effective strategies against hallucinations?
While there is no easy way to guarantee that the LLMs will never hallucinate, you can adopt some effective techniques to reduce them to a major extent.
Domain specific knowledge base. Limit the content to a particular domain related to an industry or a knowledge space. Most of the enterprise implementations are this way and there is very little need to replicate or build something that is closer to a ChatGPT or BARD that can answer questions across any diverse topic on the planet. Keeping it domain-specific also helps us reduce the chances of hallucination by carefully refining the content.
Usage of RAG Models. This is a very common technique used in many enterprise implementations of GenAI. At purpleSlate we do this for all the use cases, starting with knowledge base sourced from PDFs, websites, share point or wikis or even documents. You are basically create content vectors, chunking them and passing it on to a selected LLM to generate the response.
In addition, we also follow a weighted approach to help the model pick topics of most relevance in the response generation process.
Pair them with humans. Always. As a principle AI and more specifically GenAI are here to augment human capabilities, improve productivity and provide efficiency gains. In scenarios where the AI response is customer or business critical, have a human validate or enhance the response.
While there are several easy ways to mitigate and almost completely remove hallucinations if you are working in the Enterprise context, the most profound method could be this.
Unlike a much desired human trait around humility, the GenAI models are not built to say ‘I don’t know’. Sometimes you feel it was as simple as that. Instead they produce the most likely response based on the training data, even if there is a chance of being factually incorrect.
Bottomline, the opportunities with Gen AI are real. And, given the way Gen AI is making its presence felt in diverse fields, it makes it even more important for us to understand the possible downsides.
Knowing that the Gen AI models can hallucinate, trying to understand the reasons for hallucination and some reasonable ways to mitigate those are key to derive success. Knowing the limitations and having sufficient guard rails is paramount to improve trust and reliability of the Gen AI results.
This blog was originally published in: https://www.purpleslate.com/hallucinating-llms-how-to-prevent-them/
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refatshahriear7 · 2 years ago
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Hot Topics of Digital Marketing
No doubt, today's realm is the realm of Digital Marketing. The scope & range of Digital Marketing is very wide & spacious. Among them, I written about 10 Hot Topics in Digital Marketing. Let's see
AI and Machine Learning: AI and machine learning have revolutionized digital marketing. They enable marketers to analyze vast amounts of data, personalize user experiences, automate processes, and optimize campaign performance.
Voice Search Optimization: With the rise of smart devices and virtual assistants, voice search is on the rise. Optimizing your digital marketing efforts for voice search can improve your website's visibility and enhance user experience.
Influencer Marketing: Influencer marketing has become a powerful tool for brands to connect with their target audience. Collaborating with influencers who align with your brand values can help boost brand awareness, credibility, and customer engagement.
Video Marketing: Videos continue to dominate the digital landscape. Explainer videos, product demos, and behind-the-scenes glimpses can humanize your brand and drive meaningful connections with your customers.
Personalization and Customer Experience: Consumers expect personalized experiences that cater to their individual needs. Leveraging data-driven insights, marketers can create highly targeted campaigns that resonate with their audience.
Social Media Advertising: Social media platforms remain a vital channel for digital marketing. With advanced targeting options, businesses can reach specific demographics and engage with their target audience effectively.
Augmented Reality (AR) and Virtual Reality (VR): AR and VR technologies offer immersive experiences that can captivate and engage consumers. Brands can leverage these technologies to showcase products, create interactive brand experiences, and enhance customer engagement. Integrating
Data Privacy and Security: As digital interactions increase, data privacy and security are paramount. Businesses must prioritize protecting user information and comply with relevant regulations. Building trust with consumers through transparent data practices and secure platforms is crucial for maintaining brand reputation and customer loyalty.
Content Marketing and SEO: Content continues to reign supreme in digital marketing. Creating valuable and engaging content is essential for attracting and retaining customers. Combined with effective search engine optimization (SEO) techniques, businesses can improve their website's visibility, organic traffic, and search engine rankings.
Marketing Automation: Marketing automation streamlines repetitive tasks and allows marketers to focus on strategic initiatives. By automating email campaigns, lead nurturing, and customer segmentation, businesses can improve efficiency, deliver targeted messages, and nurture leads throughout the customer journey. Read my more blogs at My website: https://dev-refat-shahriear.pantheonsite.io/blogs/
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aimarketresearch · 2 days ago
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Augmented Reality (AR) and Mixed Reality (MR) Market Size, Share, Trends, Growth and Competitive Outlook
Executive Summary Augmented Reality (AR) and Mixed Reality (MR) Market :
The global augmented reality (AR) and mixed reality (MR) market size was valued at USD 52.21 billion in 2023, is projected to reach USD 1,374.15 billion by 2031, with a CAGR of 50.5% during the forecast period 2024 to 2031.
This Augmented Reality (AR) and Mixed Reality (MR) Market report provides key statistics on the market status of global and regional manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the industry. All the information, facts, and statistics covered in the report lead to actionable ideas, improved decision-making and better deciding business strategies. This report comprehensively studies consumption or sales of the market, focuses on the top players with respect to sales, price, revenue and market share (volume and value) for each region. All the market drivers and restraints in the Augmented Reality (AR) and Mixed Reality (MR) Market report have been derived using SWOT analysis.
Augmented Reality (AR) and Mixed Reality (MR) Market research report takes into consideration several industry verticals such as company profile, contact details of manufacturer, product specifications, geographical scope, production value, market structures, recent developments, revenue analysis, market shares and possible sales volume of the company. This Augmented Reality (AR) and Mixed Reality (MR) Market report is very reliable as all the data and information regarding the  industry is collected via genuine sources such as websites, journals, annual reports of the companies, and magazines. Augmented Reality (AR) and Mixed Reality (MR) Market research report consists of latest, comprehensive and most up-to-date market information and a precious data.
Discover the latest trends, growth opportunities, and strategic insights in our comprehensive Augmented Reality (AR) and Mixed Reality (MR) Market report. Download Full Report: https://www.databridgemarketresearch.com/reports/global-augmented-reality-ar-and-mixed-reality-mr-market
Augmented Reality (AR) and Mixed Reality (MR) Market Overview
**Segments**
- By Component: Hardware, Software - By Device Type: Head-Mounted Display, Head-Up Display, Handheld Device - By Technology: Augmented Reality, Mixed Reality - By Industry: Gaming, Entertainment, Healthcare, Aerospace & Defense, Automotive, Retail
The global Augmented Reality (AR) and Mixed Reality (MR) market is segmented based on various factors such as component, device type, technology, and industry. In terms of components, the market can be divided into hardware and software. Hardware segment includes devices like head-mounted displays, head-up displays, and handheld devices, while software segment comprises the necessary programs and applications for AR and MR technologies. When it comes to device types, AR and MR market is categorized into head-mounted displays, head-up displays, and handheld devices. The technology segment includes Augmented Reality and Mixed Reality, each offering unique capabilities and applications. Additionally, the market is also segmented by industry, with key sectors being gaming, entertainment, healthcare, aerospace & defense, automotive, and retail, among others.
**Market Players**
- Microsoft Corporation - Alphabet Inc. (Google) - Apple Inc. - Sony Corporation - Magic Leap Inc. - Samsung Electronics Co. Ltd. - Facebook Technologies, LLC - HTC Corporation - PTC Inc. - Seiko Epson Corporation
Some of the major players in the global Augmented Reality (AR) and Mixed Reality (MR) market include Microsoft Corporation, Alphabet Inc. (Google), Apple Inc., Sony Corporation, Magic Leap Inc., Samsung Electronics Co. Ltd., Facebook Technologies, LLC, HTC Corporation, PTC Inc., and Seiko Epson Corporation. These companies are actively involved in the development and commercialization of AR and MR technologies, offering innovative solutions and driving market growth through strategic partnerships, acquisitions, and product launches.
The global Augmented Reality (AR) and Mixed Reality (MR) market is currently witnessing significant growth and is poised for further expansion in the coming years. One of the key drivers of this market is the increasing adoption of AR and MR technologies across various industries. In the gaming sector, AR and MR are revolutionizing the gaming experience by providing immersive and interactive gameplay. Entertainment industry is leveraging AR and MR for creating captivating content and engaging audiences in new ways. The healthcare sector is utilizing AR and MR for training healthcare professionals, surgical procedures, and patient care, leading to improved outcomes and efficiency.
Moreover, the aerospace & defense industry is utilizing AR and MR technologies for training simulations, maintenance procedures, and enhancing situational awareness. Automotive sector is incorporating AR and MR for enhancing driver safety, providing real-time information, and creating futuristic driving experiences. Retail industry is implementing AR and MR to offer interactive shopping experiences, virtual try-on solutions, and personalized shopping recommendations to customers. The versatility and applicability of AR and MR technologies across diverse industries are driving market growth and innovation.
In addition to industry applications, advancements in AR and MR hardware and software are pushing the boundaries of what these technologies can achieve. Companies like Microsoft Corporation, Apple Inc., and Alphabet Inc. (Google) are investing heavily in developing cutting-edge hardware such as head-mounted displays and handheld devices that offer seamless AR and MR experiences. Software companies like PTC Inc. and Facebook Technologies, LLC are creating innovative applications and platforms that enable businesses and consumers to leverage AR and MR for various use cases.
Furthermore, the global AR and MR market is characterized by intense competition and rapid technological advancements. Market players are continuously striving to enhance the user experience, improve the performance of AR and MR technologies, and expand their market presence through strategic collaborations and acquisitions. As consumer awareness and acceptance of AR and MR continue to increase, the market is expected to witness robust growth and widespread adoption across industries. The future of AR and MR technologies holds immense potential for transforming how we interact with the digital world and creating new opportunities for businesses and consumers alike.The global Augmented Reality (AR) and Mixed Reality (MR) market is experiencing a significant surge in growth due to the increasing adoption of these technologies across various industries. AR and MR have transformed the gaming sector by offering immersive gameplay experiences and innovative content delivery methods. In the entertainment industry, these technologies are reshaping how content is created and consumed, engaging audiences in new and interactive ways. The healthcare sector is leveraging AR and MR for training purposes, surgical procedures, and patient care, leading to improved outcomes and enhanced efficiency in the sector. Aerospace & defense industries are utilizing AR and MR for training simulations, maintenance procedures, and improving situational awareness. Automotive companies are integrating AR and MR to enhance driver safety, provide real-time information, and create futuristic driving experiences. Retailers are implementing AR and MR to offer interactive shopping experiences, virtual try-on solutions, and personalized shopping recommendations, enhancing the overall customer experience.
Key market players such as Microsoft Corporation, Apple Inc., and Alphabet Inc. (Google) are heavily investing in developing cutting-edge hardware like head-mounted displays and handheld devices to provide seamless AR and MR experiences. Software companies like PTC Inc. and Facebook Technologies, LLC are creating innovative applications and platforms that enable businesses and consumers to leverage AR and MR for various use cases. The competitive landscape of the AR and MR market is characterized by rapid technological advancements and intense competition among players. Companies are continuously focusing on enhancing user experience, improving technology performance, and expanding market presence through strategic collaborations and acquisitions. As consumer awareness and acceptance of AR and MR technologies increase, the market is expected to witness substantial growth and widespread adoption across industries, unlocking new opportunities for businesses and consumers alike.
Looking ahead, the future of AR and MR technologies holds immense potential for transforming digital interactions and creating unique business prospects. With advancements in hardware and software capabilities, AR and MR are poised to offer even more immersive, engaging, and practical solutions across various sectors. The continuous evolution of these technologies, coupled with the innovative strategies of market players, will drive further growth and innovation in the global AR and MR market. As businesses across industries continue to explore the benefits of AR and MR applications, the market is projected to expand significantly, positioning these technologies as integral tools for enhancing experiences and driving business success in the digital age.
The Augmented Reality (AR) and Mixed Reality (MR) Market is highly fragmented, featuring intense competition among both global and regional players striving for market share. To explore how global trends are shaping the future of the top 10 companies in the keyword market.
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Tag: Augmented Reality (AR) and Mixed Reality (MR), Augmented Reality (AR) and Mixed Reality (MR) Size, Augmented Reality (AR) and Mixed Reality (MR) Share, Augmented Reality (AR) and Mixed Reality (MR) Growth
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