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#Subnautica devs
bonicle · 5 months
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i love screenshots of prototypes like what the fuck is even happening here
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videogamepolls · 8 months
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Requested by @random-knowone
Reblog for a larger sample size!
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princessplaidheart · 6 months
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I started playing Subnautica a couple days ago (thank you, Steam Spring Sale), and I've been loving it overall! And, um...I caught a fish...
...named Reginald.
At least, that's the species name the game gives it.
But the other species names are things like Stalker or Peeper, or slightly more detailed like Rabbit Ray.
So why Reginald???
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gamerkats · 1 year
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Me: *browsing through my games* "Subnautica? That game is so pretty! And the music is amazing. Why didn't I finish it???"
Me: *an hour later, scared half to death when suddenly eaten by a Reaper Leviathan out of no where as I cruise around looking for copper* "Oh yeah...."
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fire-plays-totk · 1 year
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I spent like 15 minutes in the depths, proceeded to open my map and see just how much dark unexplored space remained and just... teleported and left 💀
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sinnadone · 2 years
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Subnautica, the first game to perfectly recreate the soul-crushing experience of accidentally stepping on your dog’s foot
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i think what rubs me the wrong way about totk the more i play it is the fact that the game actively encourages a completionist playstyle (esp in comparison to botw) even though playing it in that way is absolutely a miserable experience
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To help everyone understand the gravity of the situation with Unity's recent bullshit, here are some games made in unity:
Cult of the Lamb
Bendy and the Ink Machine
Untitled Goose Game
Road 96
Cuphead
Power Wash Simulator
Genshin Impact
Getting Over It
Inside
Tem Tem
Kerbal Space Program 1
Kerbal Space Program 2
Rust
Rimworld
Outer Wilds
Dream Daddy
Thomas Was Alone
I Am Setsuna
Tunic
Night in the Woods
Pony Island
Return of the Obra Dinn
Among Us
Pokemon Go
Hollow Knight
Ori and the Blind Forest
Ori and the Willow of the Wisps
Vampire Survivors
Two Point Hospital
City Skylines
The Long Dark
Firewatch
Oxenfree
Subnautica
Subnautica: Below Zero
Fall Guys
Many, MANY MORE
Unless you only play tRIpLE A titles this will most likely affect a game you like. Hell, it can even affect really big games like Pokemon Go.
For a long time, starting years and years back, a lot of people have been talking about the preservation of games and being against moving to digital only games for reasons like this, and how the greed of various big companies in the game industry will negatively impact access to games and their preservation. It's happening. This will impact games that are already out. This will impact games being made. This will impact games made in the future. So if you care even a teensy tiny bit about a single game made in unity, or you care about the future of game development period, I suggest you pay very close attention.
A good article from an indie developer detailing the changes and exactly how it screws devs over:
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hunter-rodrigez · 1 year
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Fuck Unity (The game engine, not the concept)
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They want up to TWENTY CENTS per game install, once you reach a certain number of installs.
TWENTY CENTS
Just imagine, 100 people install your game and you suddenly owe Unity 20 fucking dollars. Chances are, you haven't even made that much in profits from 100 sales.
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It's time for unity to fucking die. How fucking dare they demand royalties from game devs for an engine THAT ISN'T EVEN FREE?
In case you don't know, here's a list of a few bigger games that use the Unity engine:
Hollow Knight
Rimworld
Subnautica
Pokemon Go
Cities: Skylines
Rust
Hearthstone
Pillars Of Eternity
Cuphead
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theearloftophats · 11 months
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HI ITS ME THE MOST ANNOYING SUBNAUTICA FAN
im procrastinating on an important paper for school.
i want to talk abt call of the void.
im sorry im just so fucking mentally unwell about these games and im miserable abt it. please dont read this im just going on an angry rant /hsrs
Its FINE if you want to make a fan dlc thats fuckign awesome but saying its meant to be something that the devs wouldve made and then fucking. immediately saying youre going to rewrite some of the lore is so- what. why. and in the guys intro video too it he shares some of the precursor concept art and i- 0oooooghh i swear to god if he decides that actually THATS what they look like im going to explode we HAVE canon architects they ALREADY EXIST. i dont fucking understnad subnautica fans theres so much more to this game than"oouughh beeg feesh" and its so IRRITATING that nobody seems to engage with the lore. like. ugh i feel like so much of the fandom just REJECTED all of the architect lore that was given in BZ just cus the game wasnt recieved well. i cannot understate how angry it makes me to hear youtubers still call them precursers. thats not what theyre CALLED anymore.
Void exploration is a HUGE gold mine of ideas and its SUCH a WASTE to tack it on to the origional story. it makes no FUCKING SENSE for Riley to want to go into the void they just want to go HOME. they want OFF THE PLANET. thats the point of the game. and it UNDERMINES the game to add void exploration just for the Gameplay part of things.
Alterra has MULTIPLE research facilities built by Below Zero. it would make a lot more sense to make a WHOLE NEW STORYLINE for your big project. That way you can add all your new submarines and give them a reason for being available instead of just "uuhh the fragments of this sub are on these tiny floating islands waay out in the void" that makes no SENSE the fragments for the other subs are FROM THE AROURA CRASH. ough my god i hate it im so angry. the concept doesnt even engage with the void!!!!!! its all just a decending staircase of chunks of rock,,,
it would make a lot more sense for alterra to create a dedicated void research mission, that way you can have a whole game set in the void, with specialized equipment, a new protag, etc without encroaching on what made the first game so special.
DONT EVEN GET ME FUCKING STARTED ON THE TEASER AT THE END OF THE OVERVIEW VIDEO. OBVIOUSLY I DONT KNOWWHAT THEYRE IMPLYING TOTALLY BUT OUGHHG.. "maybe you'll find a familiar face" YOU BETTER BE TALKING ABOUT A DIFFERENT ARCHITECT CUS IF YOUR PLANNING TO- MOVE AL-AN- UGH. HES NOT THERE!!! HES BEEN IN THAT DAMNED SANCTUARY FOR OVER A THOUSAND YEARS WE KNOW WEHRE HE IS. UGH. UGH. OH IM SO AWFUL IM SO SORRY IM SO SO PROTECTIVE OF HIM ITS ACTUALLY REALLY BAD /SRS
the concept behind it is SO COOL and i love how much effort is being put into it, thats fuciing aweseom /srs my problem with it is that it feels like theyre trying to bend and twist subnautica to be like, THEIR game instead. i just- ugh it bothers me how much subnautica fans try and make it something its not. maybe i just. engage with the game completely differently than everyone else idk. Ill keep following the project and im sure ill have more opinions n shit lol.
what the fuck is wrong with me
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Folks talking about Game Devs dropping Unity or how it won't hurt small indie devs with under 200,000. Are missing the point.
Some of these Unity games can't change to another engine because they have years of code piled on top of each other at this point. aka POKEMON GO. They'd basically have to rebuild the game from scratch.
Not to mention Unity is mostly used by phone app games or Indie's that are lucky enough to get picked up by console. Indie games on Mobile easily pass 200,000 downloads. Temple Run 1 and 2 are in Unity, Crossy Road, Angry birds 1 and 2, and Hearthstone. All of these past 200,000 downloads years ago but aren't bringing in money now except hearthstone.
The Developers will do what happened to the first Angry birds app. They'll take it down, build it in a new engine for "HD", and add a shit ton of micro transactions. We are about to lose countless original versions of the OG pre lootbox mobile games.
We are also about to lose some of the biggest Indie games of the last decade. Among Us, Plague Inc., 7 Days to die, the original Slenderman game and it's sequel, I am Bread, Ori and the Blind Forest, Dream Daddy, Overcooked 1 & 2, Pathfinder online, Cup Head, Bendy and the Ink Machine, Oxygen Not Included, Bloons Tower Defense 6, Beat Saber, Subnautica, The Stanley Parable, Untitled Goose Game, Power Washing Simulator, Fall Guys, Inscryption, Phasmophobia
And the big one FUCKING HOLLOW KNIGHT. Silk song has already been pushed back out of this year specifically because it's being made by a team of like 3 people. It is so close to being finished and now they are being told they have to start over from scratch basically. Hollow Knight got over 200,000 downloads from being on playstation and was eventually put on Playstations subscription service. Every cent they made from hollow knight has gone back into making silk song. Which might now be delayed by multiple years and oh they are going to have to use some of that funds to pay unity now. Or find a way to get out of a contract with playstation. Because folks will keep downloading Hollow Knight for free and Unity will send the Hollow Knight team the bill.
oh and there's one more teeny tiny game made in Unity that you guys might not want to suddenly disappear. One with almost 3 years of monthly code updates, one with 139 million downloads to date, and 4.8 million monthly users.
Genshin. Guys Genshin Impact is made completely in Unity and that's not a game that can have it's code just copy and pasted to another engine.
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paper-mario-wiki · 11 months
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Oh Scout, did you play Outer Wilds? I would love to hear your thoughts on it!
To impress upon those who may be looking for a recommendation, I will make one speaking as little about the game as possible. If you have not played the game, it's important to recognize that all checkpoints throughout the entire game, all the way through, are 100% in your mind. If you already know how to do something, you'll know forever, so it's imperative that you know that before you go looking for more information. If you look up a let's play or a guide, you will not be able to play the game properly. I do not mean that in a "that's not what the devs wanted!" way, I mean since the game deals in mental checkpoints, seeing a puzzle solved means every time you boot the game up it will be like booting up outside the final boss's door every time, no matter what. Doesn't matter if it's a fresh install on a steam account that isn't yours on a computer on the other side of the world while playing in a language you don't understand. You cannot unlearn the solutions in this game.
I cannot overstate enough that if you were to ever be overly-cautious about not spoiling a game for yourself, it should be this one. I have a very high tolerance for spoilers, but if this game was spoiled for me it would have robbed me of something so, so important.
Now, onto the actual recommendation:
Watch the trailer and take note of the awards it shows you. It will show you nominations, high critic scores, and game of the year awards from many different sources. I can tell you with confidence after having just completed it, there is not a single one of those accolades that is exaggerated. Every person who's ever been like "you've GOT to play Outer Wilds" is doing it for a reason. It took me a while to play it because I'm the kind of person who gets annoyed when people over-recommend something to me. With this one, after playing it, I completely understand.
Genres: Exploration, Puzzle solving, Mystery, Sci-fi
Similar experiences: Subnautica
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dezertvideogames · 6 months
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The Subnautica of other fears
Subnautica is a game infamous for it's almost all ocean planet, underwater worldbuilding, and deep sea gameplay. It's also the bane of all thalassaphobia peeps.
So here's the subnautica of other phobias
Claustrophobia Fear of Tight/Cramped Spaces - The Forest Series : After a plane crash leaves you stranded in a strange forests, something increasingly becomes... wrong. The caves around don't help.
Scopophobia Fear of being watched or the center of attention - Brighter Day : A weirdcore horror game where something is definitely watching you and definitely following you.
Entomophobia/Arachnophobia - Grounded : You play a group of kids who are stuck in a "honey I shrunk the kids" incident. They are forced to venture across their yard, and survive the various common insects around.
Megalophobia Fear of very very very big things - The Utility Room : An experience. More of an experience then a game and fever dreamish, worth it, and mysterious all the way. It's almost as if the universe accidentally left one strange dev room behind.
Nyctophobia Fear of darkness - Amnesia: The Bunker (from the Amnesia series) : It's a first-person survival horror. You play a French man trapped in a bunker during WW1, while being hunted by something inside its darkness.
Autophobia Fear of being/feeling alone - Firewatch : You work in a national park in order to watch out for fires. Traveling across the Wyoming wilderness takes a complicated turn.
Hemophobia Fear of blood or bleeding - Iron Lung : What awaits you in the deep of a strange moon. Trapped in a submarine you have no choice but to find out.
Amaxophobia Fear of car accidents or being run over - Decimate Drive : After freeing yourself from a kidnapping, the world you wake up to is full of hostile cars.
Final Boss Games:
Lethal Company
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Fun with friends :D
Genre: Indie Comedy Horror
Takes place on alien planets in outerspace
It's multiplayer, and very fun, but as soon as it hits the fan the sound design works hard to immerse you in the sudden loneliness. The games sound design is one the major players of Lethal Company's fear. As soon as a friend walks away the proximity chat teaches you just how separated you now are.
Before you know it you have had something unfriendly following behind you, and finally finding the silhouette of a friend in the dark you are betrayed by the creatures of the Lethal Company universe.
Fear of Darkness
Fear of Loneliness
Fear of Being Watched
Fear of Outerspace
The Metro Series
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Genre: Survival Horror Shooter
You play the beautiful and amazing Artyom Chynornyj in the post-apocalyptic world of Metro. Developed by Ukrainians and based off the Russian book series + Polish fanon writing community.
The world of Metro is unfair and unforgiving, full of mutated creatures, and the leftover souls that the destruction of humanity left in it's wake. Crawl across the underground of Russian cities, or panic across the even more dangerous world of the destroyed above.
Fear of Darkness
Fear of Wild Animals
Fear of Deep Water
Fear of Ghost/The Supernatural
Fear of Insects/Spider
Fear of Heights
Fear of Dead Bodies
Fear of the Cold
No Man's Sky
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The scariest game I've ever played. I don't know why, but this game freaks me out. I know the picture I chose was harmless, but I did that on purpose.
This game is beautiful, but don't let that fool ya. This world will leave you no hesitation lost in the unpredictable randomly generated horrors of space. From planet that are all water, to colossus creatures you see for only a split second, to the infinite colorless expanse of space.
Megalphobes and astrophobes, this is your subnautica
Fear of Outerspace
Fear of Darkness
Fear of Cramped Spaces
Fear of the Unknown
Fear of Very Very Very Big Things
Fear of Deep Water
Fear of Loneliness
Fear of Caves
Fear of the Supernatural
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bonefall · 22 days
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This is unrelated to the blog's subject, but I'm SUPER hyped about this upcoming indie game called Critter Cove and I've got some super cool news; I got to give the devs some critter designs to show up as Townies you can invite to live in your town!
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This isn't even all of them-- in total I've made well over 40 designs that they're gonna pick and choose from. These ones are just some of my favorites.
This character creator is CRAZY good. It's hard to find animals you can't make. Cow, squid, human, raptor, duck, I was even able to make a half-decent Anomalocaris up there. The ones that are difficult to make, like giraffes, horses, and insects, are actually planned to be added in soon.
Critter Cove plays like a mix between Animal Crossing and Subnautica. You sail around to collect scrap from the remains of sunken ruins, rebuild a rundown town on a polluted island, and make it appealing for both residents and visitors. There's also a plan to add a museum feature, dozens of islands, fishing mechanics, and even co-op in the future.
(but co-op will only come if the game's enough of a hit, which is why I'm shamelessly plugging it lmaoo)
It's launching into Early Access on September 10th, but it's got a VERY generous free demo which is only supposed to be "the first two hours" of the game...
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...and I'm clocking 61.
(yes everyone this is part of the reason why ive been quiet lately. its a good game, man. i cant help it. im going coconuts.)
Progression stops when you re-build the cafe, but you can keep playing, sailing around, running quests, and doing some simple gardening. Your progress rolls over into Early Access too, so you don't have to worry about losing your townies, clothes, structures, etc.
For all my designs I've got a free key, but it's gonna be launching somewhere in the 20 - 30 USD price range. I can't recommend the demo enough, but even just wishlisting it on Steam boosts their metrics and gets them in front of more people!
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tigeryasou · 2 months
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Idk if anyone’s aware but subnautica devs are teasing the next game through time capsules, which has to be the coolest way I’ve EVER seen something revealed. here’s one found by whoismyname on the discord
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What a lil guy
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