#Technical UI Developer Jobs
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I would super like to know more about your job, because I'be been slowly upskilling/portfolio building to make myself viable for my own dream career, and almost every time I learn something new I see a post on your Tumblr about it.
My day job is one of those ill-defined roles encompassing app development, server and database administration, UI design, technical writing, general consulting, and teaching people how to use the VLOOKUP function in Microsoft Excel. The job title on my business cards just says "wizard", which literally no-one has ever questioned.
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KCD1 steam review that went over the character limit
I was originally going to wait until I'd played KCD2 until I made a final decision, but after having replayed much of this on Hardcore and with absolute confirmation that there'll be no transfer of save profiles, I don't really see a point in waiting.
KCD1 was, largely, a proof of concept; and it shows. Even years after release there are some quests that are IMMENSELY buggy, to the point where portions of the game become unplayable if you make some (very easy to make) "mistakes" in the way you approach certain quests - if you don't want to cross-reference with the wiki to make sure you don't routinely lose hours of progress, then read no further.
Aside from the truly game-breaking bugs, KCD1 is also rife with just… jank. it is a game that is utterly lacking in cze- sorry, polish. Animations, both body and facial, can look goofy and amateurish; movement oftentimes feels clunky, especially on horseback and while crouching; many of the ways you interact with the world (brewing potions, picking up items, talking with other characters) have needlessly long single-animations, that Might make you feel more immersed, but usually just feel repetitive and out-of-place. Need to both boil water, and turn a sandglass? Unfortunately Henry is utterly incapable of using his peripheral vision and must look directly at everything he's doing at all times, so that's not possible.
Your body in-game rarely feels like an extension of your own limbs and capabilities; anything taller than an inch must be jumped over, and unless the obstacle is tall enough for the same "mantle" animation to play, you'll do a full-height squat jump every single time you need to traverse a small rock or plank. If you're crouching and walking, expect to get stuck on every single little thing, even the ones that are invisible. Some trees and shrubs can be walked through, others not, it's not always clear which is which - bad news if you're on horseback! Now you've fallen off and hit your head, idiot. These little examples of feeling like a human piloting a character, rather than feeling immersed as a human within the world, are the main things that really break KCD's spell; the game is Gorgeous, and when you just… stand there, and admire it, you really do start to feel pulled in. But then some random wayfarer, eyes glazed over, walks really slowly into your horse and yells at you about it, and the illusion is broken again.
It's not all bad (though we're not done with that yet); the game is beautiful visually, as mentioned, and also well-optimised - for a game that was pushing the limits of technical possibility on release, it still does a good job seven years later. The sound design and soundtrack are wonderful, and there are select songs I will go out of my way to listen to just in my day-to-day, which is always a good sign to me. The UI can feel a little awkward at times, the scroll bar just a little too small to make use of, but ultimately looks good and is easy to navigate; the only negative of it being that the animation to go from "menus" to "game", and vice versa, is really quite long - and the game doesn't pause During this animation, which can lead to some shenanigans while riding your horse and checking the map.
The thing that truly wowed me with this game, and that had me so invested in seeing the original vision fully-realised in the sequel, was the sheer number of mechanics this game has: there is a stealth system; there is a lockpicking minigame; there is proper archery with drag and drop-off on arrows; there is a developed combat system; towns and traders will be altered depending on crime rate, items sold, opinion of the player, etc; there is a developed alchemy system (my personal favourite); training your dog can give you more options (though I think Mutt is really poorly implemented); there are hunting spots that go hand-in-hand with the archery; the list goes on. The game is doing A LOT, even when you're not really interacting with NPCs. But these mechanics are often surface-level; which is to be expected of a proof-of-concept, but it's worth noting regardless. Yeah, the game does technically Have these systems, but many of them are… lacking. The more complicated it is, the less you'll be able to appreciate it; simple things like lockpicking and alchemy feel really good most of the time, but as soon as NPC interactions are added (villagers, guards, Mutt, game animals) the mechanics start to fall flat.
To give a couple of examples; hunting, and the "evolving towns". Red Dead Redemption 2 really gave us the prime example for how to bake Hunting into a videogame; when you go out for meat or skins or fun in RDR2, you choose an area with the desired animal, and have all sorts of options. Even when you're not using your tracking sense, you can still hear the specific calls of different animals, you can still set up bait, you can physically see the tracks in the world. Compared to RDR2, KCD's hunting mechanic feels like a 6 year old's best effort; animals spawn in a specific location (usually only while the camera isn't facing them), and then they just… wander away, usually in a group, in a straight line. "Hunting spots" in the game aren't where animals Gather, they're where animals Spawn, and if you miss them spawning? Well, wander away, and walk back again to prompt them to spawn again. It feels… like a game. Immersion breaking. These aren't animals in the world that you're choosing to hunt, they exist purely TO BE hunted, and the game treats them as such.
And then the evolving towns. This was actually advertised pretty heavily in the game's marketing, that if you steal from towns and villages then the number of guards will increase, you'll be searched more often, villagers will be more suspicious; and all of this is exacerbated still by a poor reputation. This is really cool in concept; imagine a wealthy shop-owner awakening to find his most valuable merchandise has been taken in the night! Of course there'd be an effort to find the thief. Or a guard stumbles upon a corpse in a back-alley, the torchlight revealing a pool of blood and a sack of meat where once a person existed - of course they would double the guard! But in practice the system is over-simplified; guards will never search NPCs or be suspicious of anyone that isn't the player, and nobody but the player will ever commit crimes except for a random "pickpocket" event that, again, is just there for the player. You'll never see increased security or suspicion if Cumans or Banditry is prevalent in an area, and there are several farmsteads or villages that are raided throughout the game, but you'd never know by the way people react. So what ends up happening is this: if you commit no crimes, no guard will ever stop you for a random search, nor comment on you being suspicious. If you do commit crimes, even if nobody sees you, you will be searched frequently. This isn't intended to punish players for choosing a more rogueish Henry, I think, but it does have the same end result.
Finally, the elephants in the room; writing/story, and combat.
The game's story is… not uncompelling, but it does lose wind about halfway through. In general it does a good job of recognising that the player will be well-equipped and skilled before the game's conclusion, so it shifts from "rags to riches" to more "investigation and exploration", and that shift is subtle enough that I don't imagine a player being put off by it. You still get to fight bandits and Cumans, you still get to be Henry, so it works. However, I did find I just… didn't really care so much about the actual contents of what I was doing. There's a certain point where. following a large-scale battle, you defeat a major antagonist and sort of complete the "rags to riches" arc. You are at this point a skilled swordsman, known and respected by the nobles of the region, and presumed to have the financial means to basically do as you please; but you won't move on to the next antagonist you actually care about within the scope of this game. These next two sort-of-major antagonists are also the only gay characters in the story, and they're essentially portrayed as just shit-eating backstabbers and weasels, so... make of that what you will.
Actually, while I'm here and not on Steam, can we talk about women, queerness, and people of colour within the context of the game? I'm not someone who believes every game needs to explore themes of marginalisation, but you're telling me every single person you encounter is the exact same pasty white? That gay people only exist as ratty villains? I'm pretty sure the game goes out of its way to fail the Bechdel test, where even the "casual chatter" that townsfolk will have is almost always centered around either the player's actions or their husbands/brothers. Women in particular are portrayed almost exclusively within context to the men in their lives, which while accurate to the sexism that existed in the period, does leave the game feeling sort of... Male power fantasy? There's not really a single instance of a woman who is confident, independent, and level-headed, who does not also rely upon being saved by a man at some point in the story. The game addresses this slightly with the "A Woman's Lot" DLC, but man even Theresa and Johanka essentially just... they have their moments of independence, but largely facilitated by you, as Henry, giving them that ability. Anyway.
The latter half of the game's story is, far more than anything so far, obviously a set-up for the sequel; you can tell at this point that either this game is like... five times larger than you thought it would be, or that you're not seeing the conclusion to the story any time soon. The former is not the case.
Which brings us to the really big issue; the combat system.
KCD has, throughout its existence, walked a fine-line in regard to the actual controls; the game was designed to be both controller and mouse+keyboard accessible, and was released for both PC and console accordingly. This makes some things feels better or worse on different systems; stealth and horsemanship feel better on controller, where you can more easily control finer movement and speed, but feel bad on mkb because you can't do that; archery and the lockpicking minigame feel better on PC, on the other hand, because the mouse offers even greater fine motor control against the drag and sway the mechanics have.
Melee combat on a controller is always going to be a difficult thing to get right in a game that is styled as immersive and complex; there are a few examples of games that have tried in the multiplayer genre, like For Honour and Mordhau, and the classic souls-like examples for single-player games - but these games usually have to make sacrifices along the way (Elden Ring isn't exactly "complex" during a sword fight), or have combat as their main focal point with by far the largest amount of dev time invested into that mechanic.
KCD attempts to simplify this; combat with a sword can be split into 4 basic actions, with a little extra depth given to each one. You can slash, you can thrust, you can block, and you can dodge.
When slashing, you move your mouse or joystick in one of five directions to control the direction you slash from (up, right, left, down-right, and down-left - like the axes of a five-pointed star). The thrust is basically just a sixth option on the star. As you improve your skills, you can learn combos (which are only unlocked via level-up perks), that will allow you to chain together strikes into a Powerful Move (a little animation plays and you basically get one extra free hit in). These combos can range from three specific consecutive strikes (up, right, down-left) to five; the more strikes, the stronger it is.
Blocking, meanwhile, can be broken up into three "tiers", and can be done with or without a shield; you can block all incoming attacks by just holding Q, but you will not interrupt any enemy attacks and you'll still take some damage. The higher your shield or weapon's defense stat the less damage you'll take, but it's basically never zero, and not interrupting your opponents attacks will allow them to perform combos on you with ease. If you want a better block, you need to perform a "perfect block"; this is essentially just blocking early on in the attack. There'll be a cool little slow-motion effect, and you'll have the ability to perform a riposte, which can only be blocked by another perfect block from your opponent. And finally there's the Master Strike, which trivialises all combat.
The Master Strike is essentially the Perfect Parry from other games; you press Q at just the right time, and an animation plays where you both block the enemy attack, and hit them with your own at the same time. It's very easy to perform, and there's no way to block or avoid it once the animation starts. This can also be performed on you, at any time, if you choose to attack with a slash, thrust, or riposte. This has two major consequences;
Performing long chains of attacks for a powerful combo becomes essentially impossible against an opponent who can perform either a Perfect Block or a Master Strike, and those combos are a waste against enemies who can't (they'll be weak little peasants who you can just bully anyway). Landing one good hit isn't enough to knock your opponent "off balance", nor drain their stamina enough to prevent them from blocking, so you have to just be really lucky basically; if a Master Strike is performed by your opponent at any time during your combo, it is likely you'll take more damage than they will have.
Attacking at all becomes kind of... pointless? You can just stand there and press Q at the right time, not touching the rest of your setup at all, and you're literally unbeatable. Compare that against the risk of having it done to you, and the combat becomes a game of pressing one singular button over and over.
There are other gripes, too; the stamina mechanic, which is used both to prevent the player from wildly swinging and also to mitigate damage from incoming attacks, oftentimes feels clunky when facing opponents. Master Strikes and Perfect Blocks are really cheap, stamina-wise, so defending is always better than attacking in regard to your stamina economy against an opponent with any skill at all; even if you've hit them with three or four solid attacks in a row, that they weren't able to block regularly, they can still turn it around and injure you by performing a Master Strike.
We also need to talk about the FOV, camera controls, and combat against multiple opponents; your Field of View, as the game is designed for both PC and Console, is very limited. You basically don't have peripheral vision. Enemies will abuse this by just sort of... awkwardly jogging through your player model when fighting multiple of them, and then attack from your sides or from behind; behind, fair enough, but in real life the attacks from the side would actually be visible to you and you would be able to react to them. Not here.
You may have also noted a while ago, that if you need to move your mouse/joystick to control which direction you slash from, then how are you meant to move the camera? Well, you don't. During combat the game will lock your cursor onto an opponent, and that lock can only be broken by sprinting - the game does technically have an "unlock camera" button during combat, but it's not a toggle, so it just immediately locks back on again. Against multiple opponents you have to use the scroll wheel to individually cycle through each opponent until you're locked onto the right one; try blocking attacks from specific enemies when you have to go through that. To really drive home how frustrating this can be as well, the game doesn't really do verticality in attacks. You're always just swinging directly ahead of you, with no regard for elevation - even relative to your opponent.
The player camera also moves in uncontrolled ways when you get hit; the harder you get hit, the more your camera gets thrown about. Realistic perhaps, but with the limited field of view and lock-on camera, you spend most of the time in combat utterly powerless to control how you look around. In my opinion, this is the thing that makes the game the least accessible; you genuinely have to be pretty resistant to motion sickness for this to not feel awful every time. Combine this with a "fade-to-monochrome" effect when your stamina is low, as well as low-res blood effects when your head is bleeding, and the visual experience in combat is just abysmal (and exacerbated by the, yet again, limited field of view if your helmet has a visor).
On the other side of this, however, opponents will awkwardly teleport around in order to block your attacks; if you land a hit and see your opponent flail to one side, leaving their other side entirely exposed, this doesn't actually mean that side is undefended. They'll just... teleport back into place in order to block your next attack as well. Against opponents who are actually out of stamina but still blocking this weird little side-to-side teleportation can occur over, and over, and over again. This for me is actually the main dealbreaker for the combat not feeling immersive or realistic; the game strays away from the animations and visuals actually mattering in these moments, instead opting for a more casual experience - but it only applies to your opponents. And don't forget! The especially skilled ones will perform a Master Strike and now you're taking damage, actually. Idiot.
The final nail in the coffin, putting aside how attacks work out of combat and the awkward clinch mechanics, is how the game reacts when you try to run. One of the game's tips during the loading screens is to "run away, live to fight another day"; but! Would you have guessed it! Enemies have a sort of... gravitational pull. Even if you manage to break the camera lock, and have enough stamina to start sprinting away, enemies can perform weird little animations that just suck you back in; like being grabbed and pulled around, but while their hands are full. No amount of strength can prevent this from happening, and certain animations will also hurt you in the process - if you want to slash at me while I run that's fair enough, but it feels bad when my character, clad in full-plate, then just... turns around and looks at the enemy, camera lock kicking in again. Against multiple opponents they might drag you about for several seconds at a time, being pulled by one counting as you moving out of range for another, so the animation triggers again; and all of this contributes significantly to the feeling that you have no control over your camera or your movement, as the camera is thrown all over the place during these animations.
To top this off, you can't surrender to most opponents; Cumans and Bandits alike only want you dead, you can't just... offer your valuables for safe passage. The only people you can surrender to are guards, and they only attack if you commit crimes and are wanted, so 90% of the time your choices in combat are:
Fight, usually in a 1v3 or 1v4
Run (can't, they'll suck you back in)
So really, until you have good gear and levels, your only option to avoid boring or frustrating combat is to just... avoid it. If you have a horse you can try mounted combat (which is basically just doing a weak little sword swish), but your first horse spooks so easily that you'll get thrown off if you're anyway near an enemy (which is usually instant death). And did I mention the game does surprise ambushes at random points along the road? Good luck avoiding combat, bucko :)
Oh, and you need an expensive consumable item to save.
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Hello everyone!
First off, apologies for the later update this month!
The truth is that the software developers were on a slow bend this month. A majority of time was spent on theoretical economy balancing and item number crunching. While this is important work for the long term, there’s not much to show for it aside from spreadsheet numbers. We’re now back in full swing!
Originally, we wanted to wait to update the demo with Longhairs before releasing a check in. You all deserve some substantial content.
However, the devs reported that they were not going to be able to do this until next week. Hearing this, we didn't want to continue the wait after that!
That all being said, Longhairs and Cheeks/Lollipop are coming this month, full promise! The art has all been ready, we just had some technical kinks to buff out!
Moontails are next up with the majority of their patterns done. The breed currently needs 3 more patterns illustrated. Moontail wing color-picking has also been a mighty task that is nearing completion! Check out a few wing color previews:
We expect Moontails to be up soon after Longhairs.
We have in the meantime begun concurrent production on illustrating Thumpers, with Fyrets and Bovines close behind.
This update, we will majority talk about what concrete expectations you as a follower can have for our timeline!
Let's look at some art first!
New Fauna
Nautitum
This aquatic fella saves snacks for later in his belly!
New Accessories
We have completed a backer accessory!
Firefly Chime
The illustration of the Firefly Chime was a great experiment for us, as we worked with a copy-past-able asset and still positioned it in unique ways.
With these two, we were able to test our pipeline for different types of accessories. The Firefly Chime was finished in record time, and we believe that we can illustrate quite a few simple accessories.
This is all very exciting for our catalog!
Guild UI
With this screenshot, we see how roll for outcome scenarios are played out!
We want to talk about our expectations for the future!
Our goal for a dedicated alpha is to have a test of about 100 concurrent users run for two weeks straight. This is to stress test the servers and weed out apparent bugs. We already have many playable states, but this test would mark a tangible transition to beta.
After which, we will move to beta to test things like number balancing, item drop rates, and general mechanic feedback. Beta is planned to run for several months while we iron the kinks.
So what should you expect?
Our original plan was for alpha to remain strictly internal and invite only. We wanted testers to understand that this would be a rather laborious volunteer job with less fun, more QA. However, we have been shown by the sheer dedication and passion in our supporters that some of you would want nothing more!
So, we're opening alpha applications!
Alpha Applications
Alpha will be a two week long test with an average of 100 users.
We must stress that this is a volunteer job with more expectations than beta. You will be given a checklist of functions to test and buttons to click daily, and be expected to report any bugs or lack thereof each time. All alpha testers will be compensated for their time and energy with an exclusive fauna. (As mentioned before, exclusive Fauna will not be counted for Faunapedia completion rewards.)
Compatible volunteers will be chosen at random from our application.
Sign up here!
Applications will close upon announcement. We will make an announcement of a closure date one week before they officially close!
Timeline
We are planning to have alpha up and running within 30-60 days from now.
Closed beta will begin 3 weeks after alpha.
From there, we plan to open our doors for people without beta keys during registration periods. This will be "open beta."
Projection for this is August of 2024.
This asset will be pinned to all our social media.
While we've had general estimations before now based on different factors, this is our first promise of an established expectation. We had a lot of learning curves, personal setbacks, and growing pains as a team, but we've ironed out much of the kinks seen in our early development. August has been a consistent goal of ours for opening registrations from the beginning, and we're now finally comfortable enough to announce it.
We are still hesitant to announce dates at this time, as frankly anything can happen and we're loath to have users wait months for a date only to be disappointed by a push to the next week, but this is what our team is expecting and projecting.
Dates will be announced when they are within 2 weeks time! This will give us a tight enough window to accurately predict when the game will be ready, and ensure there aren’t last minute pushes. It will also give users time to prepare for grabbing early registrations.
From open beta, we'll be working to transition into a formidable game. All our focus will be on readying content and making sure our mechanics are balanced. This ballpark is dependent on a number of factors, so we'll need to update as we transition into Phase 4!
One more note for users to expect: Throughout alpha and beta, there may be placeholder assets for smaller things such as food icons or items. These will be visually indicated as placeholders.
The intention for these game states will be to make sure our software runs as smoothly as possible, the economy is balanced, and the game is fun to play. Our program will not be "launched" until all assets are final, but it will speed our development to both test and produce at the same time!
Our artists during this phase of development are all freelancers, and their availability is largely dependent on outside factors. We must remain vigilant to this fact while we plan out our timeline, and we appreciate everyone's support and patience!
We realize this update has less content than previous updates, but a large amount of our manpower at this moment is going towards monotonous things such as repeat pattern illustrations, repeat accessory illustrations, and refinement of mechanics already featured.
Thank you to all our supporters who have stuck by us while we continued development and faced new challenges! It's a huge step for us to be at this stage, and we're all very excited!
To Summarize: We showed a new fauna, new backer accessory, guild UI development, and opened applications for 2-week dedicated alpha testing.
What to expect next month: Further asset and UI development, peaks into alpha gameplay and dedicated game loops.
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DT and His Appendicitis Scar: So When Did That Happen, Anyway?
I think I've mentioned in previous posts that I come across quite a few personal tidbits about a young DT while doing research for my sloooowly developing podcast. I think - well, I certainly hope! - I've also mentioned those sorts of tidbits are not going to be in the podcast? Well, if I haven't mentioned it before, I'm mentioning it now.
I see no reason to include these sorts of things because the podcast won't be about David's personal life (either then or now) but about his professional life. But while I tend to consider most of the theatre work he did between the time he entered the RSAMD Junior School at age 11 (and then got his Equity card and went on to drama school) and prior to his move to London in 1994 part of his professional life, technically they're really not -- because up until he took his first job in the 7:84 in 1991 for The Resistible Rise of Arturo Ui, he hadn't been earning a wage. And he's said in interviews Arturo was his first professional gig.
But I'm choosing to split hairs here. For the purposes of my podcast, I plan to treat his drama school years as if they were part of his professional career. I do this because I want to give them the same consideration and respect as the rest of his career, and feature them as the seminal experiences they were. They helped build the foundation of his professional life. Besides, he himself has said that attending drama school was essential for him to become the actor he wanted to be.
Because I consider them professional experiences (and because I'm acutely aware of his desire for privacy) the podcast will stay as much in the professional arena as I can possibly make it. He's talked quite a bit about this period of his life before, and I don't feel uncomfortable highlighting anything he's mentioned which happens to coincide with information I've discovered. Anything of a more personal nature which gets included in the podcast will have been measured against all of these factors before it gets added in. So all of that said, we come to an interesting bit of information about something David has definitely talked about and shared about it before - but which has no place in my podcast. So let's talk about it!
The lovely mizgnomer did a great little post a few years back which featured a photo set of David chatting about the near-death experience with appendicitis he had when he was a child (see below):
David's mentioned his appendix scar a few other times as well, and each time he speaks about it, the range of his age at the time of the attack varies by a few years - usually from age 8 to about 10. That's not surprising at all, of course, because for most of us, trying to narrow down some of the events in our childhood to specific time ranges can get a bit fuzzy. But I'm pretty sure I know when it happened.
Back in 1980, a society/organizational newspaper column entitled "Church News" appeared regularly in the Paisley Daily Express. This column often featured prominent figures in churches all over the community and were often framed as "One Week in the Working Life Of" these certain figures to debunk the myth that ministers only work on Sundays. One of these columns, published on 1 May 1980, featured a certain Rev. Sandy McDonald, the minister of St. Marks Oldhall.

That week, Sandy was busy recording a series of short services at his church which would later go out on STV. These were likely part of one of two religious television broadcasts he was a part of at the time: Late Call or That's The Spirit (both programs David has mentioned over the years).
The article goes on to document Sandy's busy week, speaking about his duties chairing festivals of praise and being principal speaker at church rallies and charity events. In between these duties, the article mentions, Sandy has to attend to all his pastoral duties, including meetings with his own church groups, and - and here is the important part - "visits to hospital patients (including his own son)."
The time at which this article was written implies one of Sandy's children was in the hospital in late April to early May of 1980. It's probably a safe bet to assume it was David: while it could have been either his elder brother or his elder sister, this does happen to fall pretty splendidly into the age range of "9 or 10" for his appendicitis scare which David has given in the past. David would have just turned 9 years old in mid-April of that year.
So there you have it. David was 9 years old when he suffered the bout of appendicitis - which burst, and brought him near death.
Thank goodness he made it!
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Why Every Student Should Participate in a Hackathon
In today’s fast-paced digital world, the ability to solve problems creatively is just as important as technical skills. This is where a hackathon shines. Whether you're a developer, designer, or business-minded thinker, a hackathon gives you a unique platform to showcase your talent, build new skills, and contribute to innovative projects—often in just 48 hours.
If you're a student, participating in a hackathon might just be the smartest decision you can make for your personal and professional growth.
What is a Hackathon?
A hackathon is a collaborative event where teams work together intensively over a short period—usually one to three days—to build a project from scratch. While coding is a central part, modern hackathons welcome all kinds of talents: UI/UX designers, content creators, marketers, and product thinkers.
Hackathons often come with themes—like sustainability, mental health, AI, fintech, or social impact—which help guide participants to build projects around real-world challenges.
The Student Advantage: Why Join a Hackathon?
If you’re still in college or university, here are a few solid reasons to sign up for your first hackathon:
1. Learn by Doing
A hackathon is one of the best places to learn hands-on. You’ll get to apply classroom theories to real-world projects, often learning more in one weekend than in an entire semester. You’ll also pick up new tools, technologies, and frameworks on the go.
2. Build Your Resume and Portfolio
Participation in a hackathon instantly boosts your resume. Employers love to see initiative, teamwork, and problem-solving skills—all of which are demonstrated by joining a hackathon. If you create something impactful, it could even become a long-term project or startup idea.
3. Network with Industry Experts
Many hackathons feature mentors from top companies and industries. This is your chance to ask questions, get feedback, and even connect with potential recruiters. Some companies even hire interns or offer job interviews during or after the event.
4. Win Prizes and Scholarships
While not the main goal, many hackathons offer cash prizes, internships, tech gadgets, and free software licenses. Some also provide travel scholarships or job offers to outstanding teams.
5. Collaborate and Build Friendships
You’ll work closely with peers from different departments or even universities. Hackathons foster a spirit of teamwork and trust—and you may just walk away with lifelong friends or co-founders.
How to Prepare for Your First Hackathon
Pick your tools early: Whether it's Python, React, Figma, or Firebase, be comfortable with at least one or two tools.
Form a balanced team: Find people with different strengths—developers, designers, and storytellers.
Have a problem-first mindset: Instead of jumping into building, understand the user and the issue deeply.
Practice your pitch: Your idea might be amazing, but if you can’t explain it well in 2-3 minutes, judges may miss its value.
Stay open-minded: Hackathons are chaotic and dynamic. Be ready to learn, adapt, and pivot.
Choosing the Right Hackathon as a Student
There are thousands of hackathons held worldwide every year—on campuses, online, or hosted by organizations. Look for events that welcome beginners and provide mentorship. Sites like Devpost, MLH (Major League Hacking), HackerEarth, and local student communities are great places to start.
Also consider themed hackathons like:
Education hackathons for building student-focused tools
Green tech hackathons for solving climate problems
AI hackathons for machine learning enthusiasts
Conclusion
A hackathon is more than just an event—it’s an experience. It pushes your limits, grows your skills, and opens up new opportunities. As a student, you have nothing to lose and everything to gain. So step out of the classroom and into the hackathon arena. You might just discover your next passion, your dream job, or the idea that changes the world.
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Unleash Your Creative Potential: Join the Best Graphic Design Courses in Andheri at Reliance Animation Academy
Reliance Animation Academy in Andheri is where creative journeys begin and careers take flight. In today’s visually-driven world, design is no longer just decoration—it’s the language of brands, the driver of engagement, and the core of digital storytelling. Whether it’s the logo of your favorite startup or the animation in your favorite reel, design is shaping everything.
If you’re passionate about visuals, creativity, and building a meaningful career, this is the right place to start. With hands-on training, real-world assignments, and expert mentorship, the academy’s industry-relevant graphic design courses in Andheri prepare you to succeed in today’s digital-first economy.
Why Graphic Design Courses in Andheri Are a Smart Career Move in 2025
Graphic design has evolved from an optional skill into a business essential. In 2025, brands don’t just want good design—they need it to thrive.
Here’s why more students, freelancers, and professionals are enrolling in graphic design programs:
Digital-first businesses rely on consistent design for social media, websites, and marketing campaigns
Packaging and branding directly influence purchasing decisions
Motion graphics dominate online platforms, from ads to entertainment
Startups, influencers, and creators use visuals to build trust and credibility
Global freelance and remote design opportunities are increasing every day
With the right training, portfolio, and mindset, you can be part of this creative revolution—starting now.
Key Skills You’ll Learn in Graphic Design Courses in Andheri
At Reliance Animation Academy in Andheri, design education goes far beyond software. The programs are structured to make you think like a designer, solve real problems, and communicate visually with impact.
You’ll learn to:
Creative Thinking & Ideation Develop the ability to translate abstract ideas into purposeful designs that solve real-world challenges.
Master Professional Design Tools Work hands-on with:
Adobe Photoshop
Illustrator
InDesign
CorelDRAW
Figma & Adobe XD for UI/UX
After Effects for motion graphics
Understand Visual Design Principles Learn the fundamentals of color theory, typography, layout design, and composition to create aesthetically balanced and functional visuals.
Explore Motion Graphics & Animation Enhance your static visuals with animation and transitions—perfect for digital storytelling, advertising, and social media content.
Develop Communication & Client Skills Present your work confidently, incorporate feedback effectively, and collaborate on real-time design projects.
Design Courses Offered at Reliance Animation Academy in Andheri
The academy provides specialized, job-ready courses that combine creative thinking with technical skills. Whether you’re a beginner or looking to specialize further, there’s a course for you.
Advanced Program in Web Design & UI/UX
Learn to create responsive websites and user-friendly app interfaces
Tools covered: Figma, Adobe XD, HTML/CSS basics
Ideal for those targeting roles in web and digital product design
Advanced Program in Motion Graphics
Dive into motion design, kinetic typography, transitions, and video editing
Build content suitable for advertising, YouTube, OTT platforms, and more
Certificate Program in 3D Interior Visualization Pro
Learn to produce realistic architectural walkthroughs and renders
Master software like 3ds Max, V-Ray, and SketchUp
Perfect for architects, interior designers, and visualizers
Certificate Program in Graphics Pro
Gain end-to-end skills in graphic design, branding, layout, packaging, and digital ads
Suitable for freshers or professionals wanting a structured upskilling path
Certificate Program in Digital Photography Pro
Get in-depth knowledge of DSLR photography, lighting setups, image composition, and editing
Tailored for fashion, event, lifestyle, and product photography careers
All courses are supported with real-world projects and portfolio-building assignments to ensure students graduate job-ready.
Why Choose Reliance Animation Academy in Andheri
The academy isn’t just about teaching design—it’s about nurturing designers. With a focus on experiential learning and professional readiness, here’s what makes it stand out:
Mentors with real-world experience in design, media, and animation
Practical, studio-style classrooms and equipment
Real assignments that simulate agency work
Career support, placement guidance, and one-on-one feedback
A vibrant community of learners, creators, and mentors
Reliance Animation Academy doesn’t just give you a certificate—it prepares you for the real world.
Career Opportunities After Completing Graphic Design Courses in Andheri
Once you complete your training, a wide range of creative careers becomes accessible to you. Depending on your chosen specialization, you can explore roles like:
Graphic Designer – for marketing agencies, branding firms, or corporate creative teams
UI/UX Designer – designing digital products for startups and enterprises
Motion Graphics Artist – animating ads, explainer videos, or YouTube content
3D Visualizer – working on high-end visuals for real estate and architectural firms
Freelance Illustrator or Photographer – offering your services locally or globally
These roles aren’t limited by geography. With a strong portfolio and the right skills, you can work with clients from anywhere in the world.
Who Can Enroll in Graphic Design Courses in Andheri
You don’t need prior experience or an art background to get started. These programs are built for learners at all stages.
Best suited for:
Students (10th or 12th pass) exploring creative careers
College students seeking practical skills and certifications
Working professionals looking to switch to a creative industry
Freelancers or hobbyists aiming to turn passion into income
Entrepreneurs wanting to design their own brand assets
Whether you’re starting fresh or reskilling after years, the academy offers you a guided, practical learning path.
How to Get Started at Reliance Animation Academy in Andheri
Starting your creative journey is simple:
Visit the campus or apply online
Schedule a free counseling session
Choose a course that aligns with your interests
Submit required documents
Begin your classes and start building your professional design portfolio
EMI payment options and scholarships are available for eligible students. The team ensures a smooth and supportive admission process from day one.
Why This Is the Perfect Time to Join Graphic Design Courses in Andheri
Design is no longer an optional skill—it’s the language of marketing, branding, and communication in the digital age. With short attention spans and visual-first content dominating every platform, the demand for skilled designers continues to grow.
By enrolling now, you can:
Start building a high-quality, job-ready portfolio
Train with expert mentors and real industry tools
Learn by doing—through practical assignments and client-style projects
Explore freelance or full-time roles in India and abroad
Get ahead of the competition by gaining real skills, faster
Contact Reliance Animation Academy in Andheri
Website: www.relianceacademyandheri.com Phone: +91 93213 30003 Email: [email protected] Location: 2nd Floor, B-Wing, Crystal Plaza, New Link Road, Opp. Infinity Mall, Andheri West, Mumbai – 400053 Google Maps: Click to Navigate
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Introduction to SkillonIT Learning Hub- Empowering Rural Talent With World-Class IT Skills
SkillonIT provides IN-Demand IT courses, connecting Rural talent with rewarding IT skills through affordable, accessible and career-focused education. with Guaranteed pathways to internship and high paying jobs, start with us and step into Opportunities at top Tech-leading Companies. Skillonit Learning Hub, located in Buldhana, Maharashtra, is a leading institute dedicated to equipping individuals with cutting-edge technology skills. With a mission to bridge the digital divide, the institute provides high-quality education in various IT and professional development domains. Skillonit focuses on practical, industry-oriented training, ensuring students gain the expertise needed to thrive in today’s competitive job market. The hub is committed to empowering rural talent and shaping the next generation of skilled professionals.
Courses Offered Skillonit Learning Hub offers a diverse range of courses tailored to industry demands, enabling students to master both technical and professional skills.
Blockchain Development — Smart Contracts (Solidity, Rust, Web3.js, Hardhat) — Blockchain Protocols (Ethereum, Solana, Binance Smart Chain, Fantom) — Decentralized Applications (DApps) Development
Front-End Development — HTML, CSS, JavaScript — Frameworks: React.js, Vue.js, Angular — Responsive Web Design & UI Frameworks (Bootstrap, Tailwind CSS)
Back-End Development — Server-side Programming (Node.js, Python, PHP, Java, .NET) — Database Management (MySQL, MongoDB, Firebase, PostgreSQL) — API Development (RESTful APIs, GraphQL, WebSockets)
Full-Stack Development — Front-End + Back-End Integration — MERN Stack Development — Database, Deployment & DevOps Practice
Mobile App Development — Cross-Platform Development (Flutter, React Native)
Unity 3D Game Development — Game Mechanics & Physics — C# Programming for Game Development — Virtual Reality (VR) & Augmented Reality (AR) Integration
Professional UI/UX Design — User Interface Design (Adobe XD, Figma, Sketch) — User Experience Principles — Prototyping, Wireframing & Usability Testing
Professional Graphic Design — Adobe Photoshop, Illustrator, and CorelDraw — Branding & Logo Design — Digital Art & Visual Communication
Digital Marketing — SEO, SEM, and Social Media Marketing — Content Marketing & Copywriting — Google Ads, Facebook Ads & Analytics
Spoken English — Communication Skills & Public Speaking — Accent Training & Fluency Improvement
Personality Development — Business & Corporate Etiquette — Confidence Building & Interview Preparation — Leadership & Teamwork Skills
Location & Contact : Address : Chhatrapati Tower, Above Maratha Mahila Urban, 3rd Floor, Chikhali Road, Buldhana, Maharashtra, 443001.
Contact us
Conclusion : Skillonit Learning Hub is revolutionizing IT and professional education by making technology and essential career skills accessible to aspiring developers, designers, marketers, and professionals. With a strong emphasis on practical learning, industry exposure, and career opportunities, it stands as a beacon of growth for young talent in Buldhana and beyond. Whether you are looking to build a career in tech, marketing, design, or personal development, Skillonit provides the ideal platform to achieve your goals. Join Our Social Community
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Ain't got no use for AI.
Look, I get it. I work in IT (if indirectly), but I think we need to kill this AI thing in its crib before it results in a majority of the US workforce doing back-breaking non-automatable jobs for pittance.
My job is 70% procurement and 30% e-waste disposal.
My job exists because:
Our procurement software has a UI that I would describe charitably as "openly hostile".
Far too many employees have access to the procurement software.
The finance department does not hold regular trainings on how to use the software and there's no process to notify finance of new employees who have been granted procurement access so the new employees can be trained.
Until recently, there was nothing built into the software to stop people from buying things with money they don't have or that is allocated to other projects. (A janitor could buy a high-spec Mac Studio using another department's money or simply not pay for it after it arrives.) Technically "not paying" is still very much an issue I have to solve.
Until recently, there was nothing built into the software to stop people from buying things without approval. After a few high-profile issues, we finally broke down and bought a plugin to correct this issue.
There is nothing built into the software to prevent people from buying devices that do not comply with our standards or are wildly inappropriate for their work tasks. (Secretaries getting high-spec gaming PCs just because they had the money in their budgets.)
Until I pointed it out, there was no policy in place to divert newly-delivered IT equipment to the IT department for set up and endpoint management. Until I pushed for a policy change, IT equipment could (and often would) be purchased and delivered directly to the department unmanaged or in a few cases a less-scrupulous employee's home address for personal use.
Our inventory system is arcane and there are a sum total of three people with access to it. And that's the system we primarily use for IT lifecycle management!
All of these things could be fixed by just buying better procurement software, let alone procurement software enhanced by AI. The only reason my employers haven't liquidated me is because right now the annual cost of having a human clean up all the human errors caused by the cheap lousy software they bought is still lower than the annual cost of software that would prevent the human errors from happening in the first place. But for how long?
What about all the jobs AI is already taking? All the writing and editing and media production jobs that simply won't exist because it was easier to let a machine do it? (Ignore that all the CGI people have four thumbs and 12 toes, human. Watch our slop content and enjoy it! You aren't worth real art.)
All the marketing jobs that will be liquidated because the algorithm knows us better than we know ourselves. Where are they supposed to go?
What about all the programmers and developers being laid off because ChatGPT does a decent enough job and if you lower our expectations enough, people will just accept a lousy app to purchase their burritos and yell at the human driver when the burrito is wrong?
Where are these people (and many, many more) supposed to work?
We closed the factories. We didn't find new high-quality jobs for the factory workers, did we?
All the factory workers went to work in low-paying retail and service economy jobs. Oh wait, they've been laid off from those jobs too because we had to have self-checkout and self-service kiosks and now entire Dollar Generals are staffed by one employee.
Drive a taxi? Sorry that was replaced by sharing your car with strangers (Uber). Oh no wait sorry, the self-driving cars are taking that too.
Call centers? We shipped those overseas and then shuttered them because a phone tree with a realistic human voice and intentionally vexatious wait times will take care of the pesky callers.
Gig work? If AI hasn't taken them already, they will soon.
Agricultural work? Slaves Prison labor will replace that soon enough (and frankly prison laborers will likely also take many other menial tasks like package delivery or fulfillment warehouse jobs soon)
Again, what are the vast majority of people on this earth supposed to do? Because if you think we're getting UBI in the US, you are deluded.
When the car replaced the horse as the primary means of transportation and other machines took the place of horse labor, the population of equines declined. They weren't needed anymore.
Between 1915 and 2006/7 the horse and mule population declined 63.07% in the United States. The US equine population in 1915 was 26,493,000 (horses and mules). In 2006, the United States had around 9,500,000 horses (1), and the United States Census of Agriculture for 2007 (table 31) counted 283,806 mules and burros (2).
And while the horse population has rebounded in the years since, it's because of enthusiasts wanting to breed more horses for entertainment and luxury purposes.
No one found the horses new jobs when the horse jobs disappeared. We simply stopped breeding horses. (And that's assuming, charitably, that we didn't juice the decline by culling the horse population.)
When our jobs disappear, do you think our overlords will just keep us around? I mean sure we're taking care of the population problem for them (a little too well actually, thus the anti-abortion laws), so they likely won't turn us into glue.
They'll still need people to fix the machines when they break and to continue building and creating better and better AI and machines to take care of their every whim.
And they'll need some people to do all the work the AI and robots cannot do yet.
And they'll want people for entertainment and luxury: Actors, singers, athletes, and playthings they can use as they please.
But ultimately what all these "tech-bros", "technocrats", "effective altruists", and "techno-progressivists" really really want is world that caters exclusively to their needs and all the inconvenient people who have needs of their own are swept into the recycle bin and discarded without a second thought. All problems are easily solved when you eliminate all the people:
Littering? No people, no litter. You, glorious techno-overlord, would never litter.
Climate Change? Less people, less carbon. You'll still be here, though, don't worry my liege!
Economy? The robots do all the work you used to have to pay people to do. And all the profits go to you, sire!
Taxes? LOL you don't have to pay taxes. Taxes are for the peasants.
You get my point.
The techno-overlords are tired of negotiating with us because they don't believe they should have to. We aren't their equals, if they even consider us human. They need some of us to do their bidding and some of us to keep around to torture and dominate to make them feel like gods. Beyond that, the rest of us are just excess people breathing up all the air.
AI has to go, not because the AI itself is dangerous, but because the people whom the AI ultimately serves have told us time and time again who they really are. It's time for us to believe them. We know their vision for the world, and it's a world without us. 1. This figure comes from a report by the Food and Agriculture Organization of the UN and is often cited in writings about horse population decline, but I could not locate the actual report on their website.
2. https://agcensus.library.cornell.edu/census_parts/2007-united-states/
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Looking at the patch notes for patch 5! This is the first set of patch notes I've actively paid attention to and man, it's fucking huge!
Honestly, reading through this, I am just mind-boggled all over again about the scale and ambition of this game. Obviously there were (and probably still are) quite a few bugs, unexpected interactions, etc., but Larian have worked their fucking tails off to make a fully functional automated D&D combat system and a story that has a monumental amount of potential variables, and speaking as a programmer it makes my head hurt just thinking about all of the moving parts that must be involved in making this work.
And they seem to be blasting through fixes at an incredible rate too. This is a good development team who seem to have a brilliant combination of technical know-how, good humor, community-mindedness, and passion for their source material, and I'm incredibly impressed even in the short amount of time that I've been playing the game so far.
Obviously I already knew about the addition of the epilogues, which it sounds like makes the ending much more satisfying overall, but some other things that stuck out to me:
"While at camp, you can now access and manage the inventories of companions who aren't in your active party." Yesssss; this has been one of the more annoying aspects of the game up to this point.
"You can now sell and barter items inside containers when trading." This will simplify things for me given I have a System involving Karlach and Shadowheart each carrying a Bag Of Crap to sell.
"Improved grouping and sorting of items in containers while trading." Please tell me this means all the dyes will finally be grouped together when I try to buy them for hoarding.
"A romanced Minthara can now refer to her bond with you using a drow word for deep, unbreakable love." Minthara is probably coming a good deal later in priority on my playthroughs but this is cute.
"Withers will sneakily resurrect any dead companions that fell before the final battle so they can join the ending cinematics. What a helpful skeleton." Good job, Withers.
"The loading screen art now unlocks gradually as you progress through the game." That's a neat touch.
"Fixed occasional T-poses and frozen animations related to the Incapacitated condition." No more T-posing drunk goblins!
"Fixed the combat UI not automatically skipping to the next available party member after a controlled character dies." I think this was why Hector's whole party almost died to the Selune lasers. XD
"Two new play modes: Honour Mode and Custom Mode." No idea what that implies at all but I'm intrigued. More content!
"Improved Astarion's Ascendant route at-will gnome kiss for masculine body types." This is not relevant to any playthrough I'm currently doing but just reinforces what I was talking about above, regarding the incredible number of variables this game juggles (for the most part super successfully).
Also quite a lot of updates that just made me laugh:
"Boo will no longer take damage when thrown."
"When players start a combat inside the Elfsong Tavern, all the patrons will now cower instead of continuing to drink."
"You can no longer use the awesome force of bombs to flip the switch behind the final door in the Gauntlet of Shar to force the door to open."
"You can no longer loot the entire inventory of unconscious traders - instead you have access to a limited selection, as with dead traders. Nice try, pacifists."
"Added the intensely satisfying 'Ahhh' sound for players who Short Rest using a keybind rather than a UI button."
"Shar is now aware of Shadowheart's actions even if she is using Disguise Self."
"Using the lift in the House of Healing when in Turn-Based Mode no longer causes it to loop between floors indefinitely upon exiting Turn-Based Mode."
"Fixed a rare bug where Halsin would decide to turn into a bear whenever you went to talk to him at camp in the Shadow-Cursed Lands."
"If Wyll somehow managed to avoid Mizora's punishment for keeping Karlach alive, he'll be punished retroactively."
"Fixed Astarion accidentally telling the Dark Urge's future."
"Astarion no longer asks the Dark Urge about killing Isobel even if they didn't."
"You no longer comment on Mol if you haven't met her before."
"Locke no longer blames Zevlor for his death if Zevlor died in Act I."
"Fixed several instances of sleeping goblins waking up wanting a chat when they should have been hostile."
"Halsin will no longer forget about saving Thaniel if you travel back to Act I while he's waiting at the lakeside. Focus, Halsin."
"Players who arrive to the Ketheric showdown shape-shifted will have to face him person-to-person, not apostle-to-badger."
"If Isobel is thrown off her balcony, she'll make more of an effort to get back upstairs again."
"Fixed some beggars in the Brampton District facing the wrong way when asking for coin."
"Dame Aylin no longer waits ten days to bring up the time she killed Ketheric Thorm."
"We have convinced Shadowheart not to join the final nautiloid combat if she is already dead."
"Umberlee's worshippers are now considerably more security-conscious about the donations in the Water Queen's House. "
"Fixed a state where the Chamber of Insight trial could be both succeeded and failed."
"Apprentice Laridda will no longer assume you to be the bearer of bad (break-up) news if you didn't bring her the break-up message."
"Ravengard should now use the correct pronouns when addressing you during the ceremony in Wyrm's Rock."
"Karlach no longer thinks she's left the Hells when you explore the rocky outcrop near Hope's prison."
"Added a profanity filter for custom map markers. You'll have to find more creative ways to label the kennel master."
"Splitting a green dye stack in the Traveller's Chest at camp will no longer change the dye's rarity from Uncommon to Very Rare."
"The hanging cages in Cazador's dungeon will no longer tell you they're safe to step on, only to drop you to your death in the chasm below."
"Fixed Mirkon sometimes cowering in fairly deep water when you talk to him while he's running away from the harpies."
"Improved Cazador's home security by locking a chest and a door."
"Locked one of the Caza-doors."
"Fixed padded armour sometimes appearing as underwear on bigger body types. "
"A dead fisherman on the beach will no longer hint that you can find Shadowheart just ahead if you are, in fact, Shadowheart."
"Minthara's haughty stare will now correctly look at players she's talking to towards the end of the game. "
V excited to continue my playthrough, even more than I was already. Feels like we're in good hands. :)
#bjk talks#bg3#baldur's gate 3#larian studios#i always enjoy reading patch notes#especially for games i am this enthused about :D
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The Role of a Frontend Developer: Crafting Engaging User Experiences
In the digital age, the frontend developer plays a pivotal role in creating the online experiences we interact with every day. From websites to mobile apps, these professionals are responsible for shaping how users interact with digital products, ensuring that every click, scroll, and swipe is smooth and intuitive. But what exactly does a frontend developer do, and why is their role so critical in today's tech-driven world?
What Is a Frontend Developer?
A frontend developer is responsible for the visual and interactive elements of a website or application that users interact with directly. They bridge the gap between design and technology, translating a designer’s vision into functional, responsive, and user-friendly interfaces. Unlike backend developers, who focus on the server-side aspects, frontend developers specialize in client-side development, working with tools and technologies that directly impact the user experience.
Key Responsibilities of a Frontend Developer
The main job of a frontend developer is to ensure that users can easily navigate, interact with, and enjoy the digital product. Here’s a breakdown of their core responsibilities:
Turning Design into Code: Frontend developers take the visual designs created by UI/UX designers and bring them to life using code. They ensure that what users see on their screen aligns with the intended look and feel, while also making sure it’s functional across different devices and screen sizes.
Responsive Design: With users accessing websites from various devices, such as smartphones, tablets, and desktops, frontend developers focus on responsive design. This means building websites that automatically adjust to fit different screen sizes and orientations, offering an optimal experience regardless of the device.
Optimizing Performance: A key part of a frontend developer’s job is making sure that websites load quickly and perform smoothly. They optimize images, manage scripts, and streamline code to ensure fast loading times, as slow websites can lead to user frustration and high bounce rates.
Implementing Interactivity: Frontend developers add interactive elements like animations, hover effects, and dropdown menus that enhance the user experience. By using JavaScript and frameworks like React or Vue.js, they make websites dynamic and engaging, going beyond static designs.
Cross-Browser Compatibility: Websites need to work consistently across different browsers (Chrome, Firefox, Safari, etc.), and frontend developers are responsible for ensuring this compatibility. They test websites in multiple environments to fix any bugs or inconsistencies in the design or functionality.
Core Skills of a Frontend Developer
To excel as a frontend developer, there are several technical skills and tools that are essential:
HTML/CSS: These are the building blocks of web development. HTML structures the content, while CSS styles it, ensuring that it looks polished and visually appealing.
JavaScript: This programming language allows developers to add interactive elements, like form validation, dynamic content updates, and animations, making websites more engaging.
Frameworks and Libraries: Frameworks like React, Angular, or Vue.js help developers build complex web applications efficiently by providing pre-built structures and components.
Version Control (Git): Collaboration is key in web development, and version control tools like Git allow frontend developers to track changes, collaborate with other developers, and manage different versions of the project code.
Responsive Design & CSS Frameworks: Developers often use frameworks like Bootstrap or Tailwind CSS to ensure that their websites are responsive and adaptable to all devices.
The Evolving Role of Frontend Developers
As technology continues to evolve, the role of a frontend developer is expanding. Today, the line between frontend and backend development is becoming increasingly blurred, with many frontend developers expected to have some knowledge of backend technologies (a role often referred to as "full-stack development").
Additionally, the rise of progressive web apps (PWAs) and headless CMS architectures has introduced new ways of thinking about frontend development. Frontend developers are now focusing on creating experiences that go beyond the browser, delivering high-performance, native-like experiences on the web.
Another area of growing importance for frontend developers is accessibility. Ensuring that websites are usable by people with disabilities is not just a legal requirement but a responsibility for developers who want to create inclusive digital experiences. This involves using semantic HTML, providing keyboard navigability, and designing with screen readers in mind.
Why Frontend Developers Are Crucial for Business Success
Frontend developers play a critical role in shaping the user experience, which directly impacts the success of a digital product. A well-designed, fast, and user-friendly website or application can increase engagement, boost conversion rates, and enhance brand perception.
For businesses, the user interface is often the first point of contact with potential customers. If a website is slow, difficult to navigate, or visually unappealing, users are likely to leave, costing the business potential sales or leads. Frontend developers ensure that the website or app not only looks great but also performs optimally, keeping users engaged and satisfied.
Conclusion
In the modern digital landscape, frontend developers are essential to creating seamless, engaging, and high-performance online experiences. Their unique combination of technical skills and creative problem-solving allows them to transform designs into functional, responsive, and dynamic websites. As the demand for intuitive digital products continues to grow, the role of the frontend developer will only become more integral to business success and the evolution of web technologies.
4o
You said:
is ko english ma kr do "A o A Sir aj 3 outreach sy bat hoi or YTC k Backlinks Create KIa "
ChatGPT said:
ChatGPT
"Hello Sir, today I had discussions with 3 outreach contacts and created backlinks for YTC."
4o
You said:
ma gmail pr richout kr raha ho mujy ya masg aya ha is ka mujy koi replly kro "Thanks for reaching out. We charge $59 for submission. Let me know what you think."
ChatGPT said:
ChatGPT
You can reply with a polite and professional message like this:
Subject: Re: Submission Inquiry
Hi [Recipient's Name],
Thank you for your response and for providing the pricing details. I appreciate the information. I'll take this into consideration and get back to you shortly with my decision.
Best regards, [Your Name] [Your Position] [Your Company]
This keeps the conversation open while allowing you time to decide.
4o
You said:
Write A Article on "Front End Developer"
ChatGPT said:
ChatGPT
Title: The Role of a Front-End Developer: Crafting the Digital Experience
In today’s fast-paced digital world, websites and applications are the primary touchpoints for businesses and users. The seamless experiences we enjoy on websites—from smooth navigation to responsive design—are largely due to the efforts of front-end developers. But what exactly does a front-end developer do, and why is their role crucial in building user-friendly, efficient digital products?
What is a Front-End Developer?
A front-end developer is a professional who focuses on the client-side development of a website or application. This means they work on the part of the website that users directly interact with. While the back-end (server-side) handles the logic and data storage, the front-end is responsible for what users see and how they interact with a site.
In essence, front-end developers translate design mockups into functional websites or applications using code. They combine the worlds of design, user experience (UX), and coding to ensure a smooth, responsive, and visually appealing user interface (UI).
Key Responsibilities of a Front-End Developer
The role of a front-end developer goes beyond just coding a website. It involves understanding user needs, optimizing for performance, and ensuring the digital product works flawlessly across various devices and browsers. Here are the key responsibilities of a front-end developer:
Translating Designs into Code: Front-end developers take designs created by web designers and bring them to life using programming languages like HTML, CSS, and JavaScript. They ensure the design translates accurately into a functioning webpage or application, maintaining the visual fidelity of the design while ensuring usability.
Ensuring Responsiveness: In today’s multi-device world, websites need to work across desktops, tablets, and smartphones. Front-end developers make sure websites are responsive, meaning they adapt seamlessly to various screen sizes and orientations.
Implementing Interactivity: Interactivity is key to user engagement. Front-end developers use JavaScript and related frameworks to add interactive elements like animations, sliders, form validations, and dynamic content updates, making the user experience more engaging.
Optimizing Performance: Fast loading times are critical for user satisfaction and SEO. Front-end developers optimize images, minimize code, and ensure efficient loading of assets to create websites that load quickly and perform smoothly.
Cross-Browser Compatibility: Websites need to work consistently across different browsers such as Chrome, Firefox, Safari, and Edge. Front-end developers ensure that websites function correctly and look the same on all browsers, addressing any quirks or inconsistencies.
Maintaining Website Accessibility: Front-end developers also focus on making websites accessible to all users, including those with disabilities. They implement practices like semantic HTML, ARIA (Accessible Rich Internet Applications) attributes, and keyboard navigation to create an inclusive user experience.
Essential Skills for a Front-End Developer
To excel as a front-end developer, professionals need a combination of technical skills, creativity, and attention to detail. Below are some of the key skills required:
HTML/CSS: These are the foundational languages of front-end development. HTML (Hypertext Markup Language) structures content on the web, while CSS (Cascading Style Sheets) defines how that content looks in terms of layout, color, fonts, and design.
JavaScript: JavaScript is a powerful scripting language used to add interactivity to a website. With JavaScript, developers can create dynamic content, handle user events, and interact with back-end data in real-time.
Responsive Design: Knowledge of responsive design is crucial to ensure that websites and apps work seamlessly across all devices. Tools like Bootstrap or media queries in CSS help developers create adaptive layouts that fit all screen sizes.
Frameworks and Libraries: Modern front-end developers often use libraries and frameworks like React, Angular, or Vue.js to build more complex web applications efficiently. These tools provide pre-built components and structures to speed up development.
Version Control (Git): Front-end developers often work in teams, and version control tools like Git allow them to track changes in code, collaborate with others, and ensure the codebase remains organized.
Cross-Browser Development: Each browser interprets code slightly differently, so front-end developers must test their websites across various browsers and devices to ensure compatibility.
The Importance of Front-End Developers in Business
In today’s digital economy, a company’s website or mobile app is often the first point of contact with customers. Whether it’s an e-commerce platform, a SaaS application, or a simple company webpage, the user experience can significantly impact brand perception and business outcomes.
Front-end developers ensure that these digital touchpoints are engaging, easy to navigate, and visually appealing, which can directly influence user engagement and conversion rates. A well-designed website that loads quickly, functions smoothly, and offers a seamless user experience can set a business apart from its competitors.
Moreover, front-end developers are key players in building websites optimized for SEO (Search Engine Optimization). Fast-loading, mobile-friendly, and well-structured websites tend to rank higher on search engines, driving more organic traffic to the site.
Front-End Development and Emerging Technologies
As technology evolves, so does the role of the front-end developer. The rise of progressive web apps (PWAs), single-page applications (SPAs), and headless CMS (Content Management Systems) has created new challenges and opportunities for front-end developers.
PWAs allow websites to function like native apps, offering offline capabilities and faster load times. Front-end developers need to integrate these features while maintaining the flexibility of a website.
SPAs load a single HTML page and dynamically update content as the user interacts with the app, creating a more fluid experience. This requires front-end developers to have expertise in frameworks like React and Angular.
Headless CMS decouples the front-end from the back-end, giving front-end developers more control over how content is presented. This allows for greater flexibility in design and user interaction.
Conclusion
The role of a front-end developer is crucial in shaping the digital experience. By combining technical expertise with creativity, front-end developers bring designs to life, ensuring that websites are not only visually appealing but also functional, responsive, and user-friendly. In a world where the digital experience can make or break a business, front-end developers are key players in driving online success.
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Mastering the Art of Hiring MERN Stack Programmers: A Step-by-Step Guide
The MERN stack is a popular technology stack. It is an acronym that stands for MongoDB, Express.js, React, and Node.js. Each component of the MERN stack serves a specific purpose in the development process. MongoDB is a NoSQL database that stores data in a JSON-like format, making it flexible and scalable. Express.js is a web application framework for Node.js that provides a set of features for building web applications and APIs. React is a JavaScript library for building user interfaces, and it allows developers to create reusable UI components. Node.js is a server-side JavaScript runtime that allows developers to build scalable network applications. The MERN stack is known for its flexibility, efficiency, and performance. It allows developers to build full-stack applications using JavaScript, which makes the development process more streamlined and cohesive. Additionally, the MERN stack is well-suited for building real-time applications and single-page applications (SPAs). With its robust set of tools and technologies, the MERN stack has become a popular choice for businesses looking to develop modern, responsive web applications.
The Benefits of Hiring MERN Stack Programmers
Hiring MERN stack programmers can offer numerous benefits to businesses looking to develop web applications. MERN stack programmers are skilled in using MongoDB, Express.js, React, and Node.js to build dynamic and responsive web applications. They are proficient in JavaScript and have a deep understanding of the MERN stack architecture, making them valuable assets to any development team. MERN stack programmers are also well-versed in modern web development practices and can leverage the latest tools and technologies to build high-quality applications. They are capable of developing scalable and efficient web applications that can handle large amounts of data and traffic. Additionally, MERN stack programmers are adept at building real-time applications and SPAs, which are increasingly in demand in today's digital landscape. Furthermore, hiring MERN stack programmers can lead to faster development cycles and reduced time-to-market for web applications. Their expertise in the MERN stack allows them to build applications more efficiently, resulting in cost savings and improved productivity for businesses. Overall, hiring MERN stack programmers can provide businesses with the technical expertise and skills needed to develop modern, responsive web applications.
Where to Find Qualified MERN Stack Programmers
Finding qualified MERN stack programmers can be a challenging task, but there are several avenues businesses can explore to locate top talent. One option is to utilize online job boards and platforms specifically tailored to tech professionals, such as GitHub Jobs, Stack Overflow Jobs, and AngelList. These platforms allow businesses to post job listings and connect with experienced MERN stack programmers who are actively seeking new opportunities. Another option is to partner with specialized tech recruitment agencies that have access to a network of skilled MERN stack programmers. These agencies can help businesses identify and recruit top talent by leveraging their industry connections and expertise in the tech sector. Additionally, businesses can attend tech conferences, meetups, and networking events to connect with MERN stack programmers and build relationships within the tech community. Furthermore, businesses can explore freelance platforms such as Upwork and Toptal to find qualified MERN stack programmers who are available for short-term or project-based work. These platforms provide businesses with access to a global pool of tech talent and allow them to review portfolios and work samples before making hiring decisions. Overall, there are several avenues businesses can explore to find qualified MERN stack programmers, each with its own unique advantages and considerations.
How to Evaluate MERN Stack Programmers
Evaluating MERN stack programmers requires a comprehensive approach that takes into account their technical skills, experience, and cultural fit within the organization. One way to assess their technical proficiency is by conducting coding assessments or technical interviews that test their knowledge of JavaScript, MongoDB, Express.js, React, and Node.js. These assessments can help businesses gauge a candidate's ability to solve complex problems and write clean, efficient code using the MERN stack. Another important aspect to consider when evaluating MERN stack programmers is their experience with building real-world applications using the MERN stack. Reviewing their portfolio and work samples can provide insight into the quality of their previous projects and their ability to deliver high-quality web applications. Additionally, businesses can ask candidates about their experience with specific tools and technologies within the MERN stack, such as Redux for state management in React applications or Mongoose for interacting with MongoDB. Cultural fit is also an important factor to consider when evaluating MERN stack programmers. Businesses should assess a candidate's communication skills, teamwork abilities, and willingness to learn and adapt within a dynamic development environment. Conducting behavioral interviews or team-based exercises can help businesses gauge a candidate's interpersonal skills and how well they align with the company's values and culture. Overall, evaluating MERN stack programmers requires a holistic approach that considers their technical skills, experience, and cultural fit within the organization.
Interviewing MERN Stack Programmers
Interviewing MERN stack programmers requires careful preparation and consideration of the specific skills and qualities needed for the role. One approach is to conduct technical interviews that assess a candidate's knowledge of JavaScript, MongoDB, Express.js, React, and Node.js. These interviews can include coding exercises, problem-solving scenarios, or discussions about best practices for building web applications using the MERN stack. Another important aspect of interviewing MERN stack programmers is assessing their experience with building real-world applications and their ability to work within a team environment. Asking candidates about their previous projects, challenges they faced, and how they collaborated with other team members can provide insight into their practical skills and teamwork abilities. Additionally, businesses can use behavioral interviews to assess a candidate's communication skills, problem-solving abilities, and how well they align with the company's values and culture. Furthermore, businesses should consider conducting interviews that focus on specific tools and technologies within the MERN stack, such as Redux for state management in React applications or Mongoose for interacting with MongoDThese interviews can help businesses gauge a candidate's depth of knowledge in key areas of the MERN stack and their ability to leverage these tools effectively in real-world scenarios. Overall, interviewing MERN stack programmers requires a comprehensive approach that assesses their technical skills, practical experience, and cultural fit within the organization.
Onboarding MERN Stack Programmers
Onboarding MERN stack programmers is an important process that sets the stage for their success within the organization. One approach is to provide them with comprehensive training on the specific tools and technologies within the MERN stack, such as Redux for state management in React applications or Mongoose for interacting with MongoDThis training can help new hires become familiar with the company's development environment and best practices for building web applications using the MERN stack. Another important aspect of onboarding MERN stack programmers is integrating them into the development team and providing opportunities for collaboration and knowledge sharing. Pairing new hires with experienced team members or mentors can help them acclimate to the company's culture and development processes while also providing them with valuable guidance and support as they ramp up on new projects. Furthermore, businesses should consider providing new hires with access to resources such as documentation, code repositories, and development tools that will help them navigate their day-to-day responsibilities more effectively. This can include access to internal wikis or knowledge bases that contain information about the company's development processes, coding standards, and best practices for working with the MERN stack. Overall, onboarding MERN stack programmers requires a thoughtful approach that provides them with the training, support, and resources needed to succeed within the organization.
Retaining MERN Stack Programmers
Retaining MERN stack programmers requires ongoing efforts to support their professional growth, provide meaningful work opportunities, and foster a positive work environment. One approach is to offer professional development opportunities such as training programs, workshops, or certifications that allow MERN stack programmers to expand their skills and stay current with industry trends. This can help them feel valued within the organization and provide them with opportunities for career advancement. Another important aspect of retaining MERN stack programmers is providing them with challenging and meaningful work that allows them to leverage their skills and contribute to impactful projects. Offering opportunities for ownership over projects or involvement in decision-making processes can help keep MERN stack programmers engaged and motivated within their roles. Furthermore, fostering a positive work environment that values open communication, collaboration, and work-life balance can contribute to higher job satisfaction among MERN stack programmers. Providing opportunities for team-building activities, social events, or flexible work arrangements can help create a supportive and inclusive culture that encourages retention. Overall, retaining MERN stack programmers requires ongoing efforts to support their professional growth, provide meaningful work opportunities, and foster a positive work environment that values their contributions. By investing in their development and well-being, businesses can increase retention rates among their MERN stack programmers and build a strong foundation for long-term success within their development teams.
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Unraveling the Whys Behind Pursuing a B Design Degree
In an era where creativity and innovation are paramount, a Bachelor of Design (B Des) degree stands out as a gateway to a Range of exciting career opportunities.

The design industry, encompassing fields such as fashion, interior, graphic, industrial, and multimedia design, demands professionals who can think creatively and solve complex problems with aesthetic sensibility.
Let’s understand the reasons why pursuing a B Design degree is a worthwhile investment, exploring the course structure, career prospects, and the advantages of studying at leading institutions.
Understanding B Design
A Bachelor of Design (B Des) is an undergraduate degree that equips students with the knowledge and skills necessary to succeed in various design-related fields. The course typically spans four years, covering both theoretical and practical aspects of design. It is structured to foster creativity, technical proficiency, and a deep understanding of design principles.
Key Components of the B Design Course
Foundation Courses: These include basic design principles, color theory, sketching, and model making, which form the bedrock of all design disciplines.
Core Subjects: Depending on the chosen specialization, core subjects may include typography, digital media, textile design, fashion illustration, or product design.
Electives: Students can choose from a range of elective courses to tailor their education to their interests. These might include courses in photography, animation, user experience design, or sustainable design.
Practical Workshops and Labs: Hands-on learning through workshops and labs is integral to a B Design program, allowing students to apply theoretical knowledge to real-world projects.
Internships and Industry Projects: Many programs include internships and industry projects that provide valuable exposure to the professional design world.
Why Pursue a B Design Degree?
Expanding Career Opportunities
The design industry is vast and ever-evolving, offering numerous career opportunities. With a B Design degree, graduates can pursue roles such as fashion designers, graphic designers, interior designers, product designers, UX/UI designers, and multimedia artists. The demand for skilled designers is growing across industries, from fashion houses and design studios to tech companies and advertising agencies.
Creative Fulfillment
A career in design is inherently creative. For those with a passion for art, aesthetics, and innovation, a B Design degree provides a platform to turn their creative vision into reality. Whether designing a new fashion collection, creating a brand's visual identity, or developing user-friendly digital interfaces, the work of a designer is both challenging and fulfilling.
Technical and Soft Skills Development
B Design programs equip students with a blend of technical and soft skills. On the technical side, students learn various design software, prototyping techniques, and production processes. Equally important are soft skills such as problem-solving, critical thinking, communication, and teamwork. These skills are invaluable in any professional setting and enhance employability.
Industry Relevance and Adaptability
The curriculum of B Design programs is often aligned with industry standards and trends. This ensures that graduates are well-prepared to meet the demands of the job market. Additionally, the design field is known for its adaptability, with designers constantly updating their skills and knowledge to keep pace with technological advancements and changing consumer preferences.
Global Opportunities
Design is a global language, and a B Design degree can open doors to international career opportunities. Designers with strong portfolios and the ability to think creatively are in demand worldwide. Studying design also provides opportunities to participate in international exchange programs, design competitions, and global projects, further broadening one’s horizons.
The Scope of B Design in India
Growing Demand for Designers
India's booming economy and expanding middle class have led to increased demand for well-designed products, spaces, and services. This has created a thriving market for designers across various fields. The fashion industry, for example, is witnessing rapid growth with Indian designers gaining international acclaim. Similarly, the rise of e-commerce and digital media has fueled demand for graphic designers and UX/UI experts.
Government Initiatives
Government initiatives like 'Make in India' and 'Startup India' have provided a significant boost to the design sector. These programs encourage innovation and entrepreneurship, creating opportunities for designers to collaborate with startups and established businesses. Additionally, the emphasis on smart cities and sustainable development has increased the need for interior and industrial designers who can create efficient and eco-friendly solutions.
Academic Excellence and Specialized Institutions
India is home to numerous prestigious design colleges offering comprehensive B Design programs. Institutions like the National Institute of Design (NID), National Institute of Fashion Technology (NIFT), and Shoolini University’s School of Design are renowned for their quality education and industry connections. These institutions provide a robust platform for aspiring designers to hone their skills and launch successful careers.
Career Prospects After B Design
Fashion Designer
Fashion designers create clothing, accessories, and footwear. They work with textiles, patterns, and colors to develop new fashion lines and often collaborate with manufacturers and retailers to bring their designs to market.
Graphic Designer
Graphic designers create visual content for print and digital media. They work on branding, advertising, web design, and more, using software like Adobe Photoshop, Illustrator, and InDesign to create visually appealing and effective designs.
Interior Designer
Interior designers plan and design the interiors of homes, offices, retail spaces, and other buildings. They focus on creating functional, aesthetically pleasing environments that meet the needs of their clients.
Product Designer
Product designers develop new products or improve existing ones. They work on everything from consumer electronics to furniture, considering both aesthetics and functionality.
UX/UI Designer
User experience (UX) and user interface (UI) designers focus on creating intuitive and user-friendly digital interfaces. They conduct user research, design wireframes and prototypes, and collaborate with developers to ensure a seamless user experience.
Pursuing a B Design degree is a valuable investment for those passionate about creativity and innovation. The degree offers diverse career opportunities, personal and professional growth, and the chance to be part of a dynamic and evolving industry.
Shoolini University shares the prestigious title of joint No. 1 private university in India according to the QS World University Rankings 2024.
With the growing demand for skilled designers in India and globally, a B Design degree from a reputable institution like Shoolini University’s School of Design can pave the way for a successful and fulfilling career. Whether you aspire to be a fashion designer, graphic designer, interior designer, or any other type of design professional, the knowledge and skills gained from a B Design program will equip you to make a significant impact in the world of design.
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So I've been tagged
By this lovely little soul that goes by the handle of @treshmind. And apparently I am the mutual they want to learn more about, which is a compliment I will hold dear and near.
Do you make your bed? People say your body is your temple. My temple is my bed, a direct reflection of how I'm doing. And right now literally everything is there, not to mention I technically sleep on a couch. But I get by, Imake my little space everyday to catch a few zzs.
Favourite number? Not sure if I have one. Probably not. Seven rings nice though. I always considered it to be the "proud" number, as it looks like a person with their chest forward. Much like the idle stance of everyone's favourite vampire.
What’s your job? Graphic / UX / UI Designer & Front-end developer. 10 years a designer, now venturing into IT. I love creating pretty things that touch people, so to speak, figuratively and literally. Something that hits them and/or they can interact with. Creating experiences, waving stories. I learned HTML & CSS when I was like 15, had a blog and couldn't find a nice skin for it - so I just coded my own. Javascript, typescript and vue.js came along last year and honestly, I'm having a blast. And no, pls don't look at my tumblr, I did code its appearance bit, but it's just tweaks, it doesn't say anything about my skills.
If you could go back to school would you? I would actually and it's something I'm considering. One for front-end development to give myself stronger foundation and boost of confidence, and another for foreign language. Spanish & German have my special attention there.
Can you parallel park? I'm willing to try!
Do you think aliens are real? I always have a hard time defining "aliens". I think most people's perception of what counts as "living" is limited at best and hypocritical at worst. I've heard of bacterias having a better time than some of the fully-formed, fully-conscious humans on Earth. Add humanity's general complex of seeing themselves as the most complex existence in the history and you can probably cook up my general stance on the topic. I don't think Earth is the only place there's a "life" on, but aliens understood as extraterrestrial livings, are probably not modeled after the evolutionary fart currently dominating the 3rd planet from the Sun.
Can you drive a manual car? I can, actually. My father is a car mechanic, I take these things pretty seriously, you know. Should I ever have a car, I don't think I'd go for automatic.
What’s your guilty pleasure? To be fair, all my pleasures are guilty. But as it stands now, my most guilty would be to indulge in my feelings and let myself play a game or doodle or write something while knowing there's piles of work I'm behind on.
Tattoos? One on my back between my shoulder blades, just a standard egdy barcode with my birthdate underneath. And one over my heart (or just over my left tit, let's be honest) saying "Ideas are bulletproof", but mirrored - so that I can read it when I look in the mirror.
Favourite colour? Black, red. I usually wear all black with golden accessories and absolutely seizure-inducing, colorful singular statement pieces.
Favourite types of music? Not sure what counts as "favourite" as I prefer music that makes me feel things, whatever the genre. I like the experimental, funky sound, but I also enjoy the deeply consuming sound of progressive electronic music, which help me deep-focus at work, so there's that ~. And oh, I love voices. Talented voices, singing voices, raw, honest voices. I sing a little and enjoy admiring this craft in others.
Do you like puzzles? Oh absolutely. I'm already hooked.
Any phobias? I thought I was afraid of spiders until I lived with a girl who was REALLY afraid of them and I stepped in as this chivalrous knight in shining armor charging at the beast and – So no, not really.
Favourite childhood sport? I actually participated in a lot of disciplines. I wish I gave acrobatics more time & attention. It felt so freeing and beautiful. So poetic, almost.
Do you talk to yourself? Like out loud? Not anymore, but I do have an old pal on me in my head which is eyyyyy, isn't that me?
What movies do you adore? "V for Vendetta" - about how trauma can reduce a person into a concept. In this case - a concept of vengeance. Dangerous, loveable, tragic concept I resonate with very much. This is also the movie where my tattoo quote comes from.
Where I validated my stance that you don't really need to see the other person to know and love them.
Your experiences and feelings are just as valid, even if someone misled you or you never truly met. And the masks and theatrics cannot really conceal what's truly important, so don't be afraid to just... feel.
Coffee or tea? Coffee, freshly ground & brewed, unless I have the instant kind of day, with milk. Tea - preferably Dilmah, either green or earl grey.
First thing you wanted to be growing up? Oh, an artist probably. Little did I know how difficult and anxiety-inducing it would prove.
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No pressure tags: @herdarkestnightelegance, @thedomesticanthropologist, @nocna-orchidea
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Offer Tips And Guidance For Aspiring Web Developers
Web Development Career Advice: Offer tips and guidance for aspiring web developers, including learning resources, career paths, and job market insights.
Web development is an exciting and dynamic field that offers countless opportunities for aspiring developers. Whether you’re just starting your journey or looking to advance your career, this article provides valuable advice and guidance to help you thrive in the world of web development.
1. Learn Continuously
Web development is constantly evolving, with new technologies, frameworks, and best practices emerging regularly. To stay relevant and competitive, it’s essential to commit to lifelong learning. Here are some tips:
Online Courses: Platforms like Udemy, Coursera, edX, and Codecademy offer a wide range of web development courses, from beginner to advanced levels.
Documentation and Tutorials: Read documentation and follow tutorials for the technologies you’re interested in. Official documentation is a valuable resource.
Books: Invest in web development books that cover fundamental concepts and provide in-depth knowledge on specific topics.
Online Communities: Join developer forums, participate in discussions, and ask for help when needed. Sites like Stack Overflow and GitHub are great places to start.
2. Choose Your Path
Web development offers various career paths. To determine which one aligns with your interests and goals, consider the following options:
Frontend Developer: Focuses on the visual aspects of websites, including HTML, CSS, and JavaScript.
Backend Developer: Works on server-side development, handling databases, servers, and business logic.
Full-Stack Developer: Manages both frontend and backend, offering a comprehensive understanding of web development.
Specialized Roles: Consider roles like mobile app development, DevOps, or UI/UX design, which require specific skills.
3. Build a Strong Portfolio
A portfolio is your professional identity. It showcases your skills, projects, and capabilities to potential employers or clients. Here’s how to create an impressive portfolio:
Include Diverse Projects: Showcase a variety of projects that highlight your versatility and expertise.
Keep It Updated: Regularly add new projects and skills to your portfolio.
Detail Your Process: Explain the problem, solution, and technologies used in each project.
Share Your Code: Provide links to GitHub or other version control repositories to demonstrate your coding skills.
4. Gain Practical Experience
While learning theory is essential, practical experience is equally crucial. Here’s how to gain hands-on experience:
Freelance Work: Take on freelance projects to apply your skills in real-world scenarios.
Open Source Contributions: Contribute to open-source projects to collaborate with experienced developers and improve your skills.
Internships: Internships provide valuable industry experience and the chance to learn from professionals.
5. Networking
Building a strong professional network can open doors to job opportunities and collaborations. Here’s how to network effectively:
Attend Meetups and Conferences: Participate in web development events to meet like-minded individuals.
Online Communities: Join forums, Slack groups, and social media channels dedicated to web development.
LinkedIn: Create a professional LinkedIn profile to connect with industry peers and potential employers.
6. Stay Informed About the Job Market
Web development job trends can vary by region and industry. Stay informed about the job market by:
Research: Explore job postings on various job boards to understand employer expectations and trends in your area.
Consult Industry Reports: Industry reports and surveys provide insights into in-demand skills and salary trends.
7. Soft Skills Are Important
In addition to technical skills, soft skills like problem-solving, communication, and teamwork are highly valued by employers. Cultivate these skills to become a well-rounded developer.
Conclusion: Your Journey to Web Development Success
Web development is a dynamic and rewarding field, offering opportunities for those with passion and determination. By continuously learning, building a strong portfolio, gaining practical experience, networking, and staying informed about the job market, you can embark on a successful web development career.
Remember that success in web development requires commitment and persistence. Keep learning, adapt to changes, and stay passionate about creating innovative web solutions. With dedication, you can thrive in this exciting and ever-evolving industry.
Source:
#kushitworld#saharanpur#india#itcompany#seo#seo services#webdevelopment#digitalmarketing#websitedesigning
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HRsoftBD (https://hrsoftbd.com) is a Website, Software and App Development Company based in Dhaka. We are looking for a Python Developer (Intern) to join our dynamic team. As a Python Developer (Intern), you will be responsible for design & developing high-quality desktop-based applications for cross platforms. The ideal candidate should have a very good knowledge in Python, Desktop Libraries like Tkinter, and SQLite (or similar).
Mail your CV at: [email protected]
Title Should be: Apply for Python Developer (Intern)
Direct Apply from: http://hrsoftbd.com/site/job-apply
Last Date of Application: 15 November 2023
What you’ll do:
Write quality code using Python.
Design desktop UI/UX using Python.
Very good knowledge of Object Oriented.
Work on agile-scrum project teams to deliver software features and enhancements.
SQLite/MySQL Database Maintain and CRUD.
Write clean code as part of a team of software developers
Create acceptance tests for all the code created
Create, review, and update technical documentation
Knowledge on RESTAPI.
You Have:
Minimum Bachelor’s degree in CSE/SE/CS/IT
Knowledge of Python, Object Oriented, SQLite, For Python Desktop any library/framework.
Thorough understanding of MySQL/SQLite
Good behave and communication style
Employment Status
Full-time
Experience Requirements
No experience is required.
Salary
Negotiable
Compensation & other benefits
Yearly 2 bonus (Eid-ul-adha and Eid-ul-fitr)
Weekly 1 Holidays and 1 Half-days
Salary Review: Yearly or Semiannual.
Provident fund (10% extra)
If interested please send your resume at: [email protected]. Title Should be: Apply for Python Developer (Intern).
Wish you all the Best.
HRsoftBD
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Data Engineering Concepts, Tools, and Projects
All the associations in the world have large amounts of data. If not worked upon and anatomized, this data does not amount to anything. Data masterminds are the ones. who make this data pure for consideration. Data Engineering can nominate the process of developing, operating, and maintaining software systems that collect, dissect, and store the association’s data. In modern data analytics, data masterminds produce data channels, which are the structure armature.
How to become a data engineer:
While there is no specific degree requirement for data engineering, a bachelor's or master's degree in computer science, software engineering, information systems, or a related field can provide a solid foundation. Courses in databases, programming, data structures, algorithms, and statistics are particularly beneficial. Data engineers should have strong programming skills. Focus on languages commonly used in data engineering, such as Python, SQL, and Scala. Learn the basics of data manipulation, scripting, and querying databases.
Familiarize yourself with various database systems like MySQL, PostgreSQL, and NoSQL databases such as MongoDB or Apache Cassandra.Knowledge of data warehousing concepts, including schema design, indexing, and optimization techniques.
Data engineering tools recommendations:
Data Engineering makes sure to use a variety of languages and tools to negotiate its objects. These tools allow data masterminds to apply tasks like creating channels and algorithms in a much easier as well as effective manner.
1. Amazon Redshift: A widely used cloud data warehouse built by Amazon, Redshift is the go-to choice for many teams and businesses. It is a comprehensive tool that enables the setup and scaling of data warehouses, making it incredibly easy to use.
One of the most popular tools used for businesses purpose is Amazon Redshift, which provides a powerful platform for managing large amounts of data. It allows users to quickly analyze complex datasets, build models that can be used for predictive analytics, and create visualizations that make it easier to interpret results. With its scalability and flexibility, Amazon Redshift has become one of the go-to solutions when it comes to data engineering tasks.
2. Big Query: Just like Redshift, Big Query is a cloud data warehouse fully managed by Google. It's especially favored by companies that have experience with the Google Cloud Platform. BigQuery not only can scale but also has robust machine learning features that make data analysis much easier. 3. Tableau: A powerful BI tool, Tableau is the second most popular one from our survey. It helps extract and gather data stored in multiple locations and comes with an intuitive drag-and-drop interface. Tableau makes data across departments readily available for data engineers and managers to create useful dashboards. 4. Looker: An essential BI software, Looker helps visualize data more effectively. Unlike traditional BI tools, Looker has developed a LookML layer, which is a language for explaining data, aggregates, calculations, and relationships in a SQL database. A spectacle is a newly-released tool that assists in deploying the LookML layer, ensuring non-technical personnel have a much simpler time when utilizing company data.
5. Apache Spark: An open-source unified analytics engine, Apache Spark is excellent for processing large data sets. It also offers great distribution and runs easily alongside other distributed computing programs, making it essential for data mining and machine learning. 6. Airflow: With Airflow, programming, and scheduling can be done quickly and accurately, and users can keep an eye on it through the built-in UI. It is the most used workflow solution, as 25% of data teams reported using it. 7. Apache Hive: Another data warehouse project on Apache Hadoop, Hive simplifies data queries and analysis with its SQL-like interface. This language enables MapReduce tasks to be executed on Hadoop and is mainly used for data summarization, analysis, and query. 8. Segment: An efficient and comprehensive tool, Segment assists in collecting and using data from digital properties. It transforms, sends, and archives customer data, and also makes the entire process much more manageable. 9. Snowflake: This cloud data warehouse has become very popular lately due to its capabilities in storing and computing data. Snowflake’s unique shared data architecture allows for a wide range of applications, making it an ideal choice for large-scale data storage, data engineering, and data science. 10. DBT: A command-line tool that uses SQL to transform data, DBT is the perfect choice for data engineers and analysts. DBT streamlines the entire transformation process and is highly praised by many data engineers.
Data Engineering Projects:
Data engineering is an important process for businesses to understand and utilize to gain insights from their data. It involves designing, constructing, maintaining, and troubleshooting databases to ensure they are running optimally. There are many tools available for data engineers to use in their work such as My SQL, SQL server, oracle RDBMS, Open Refine, TRIFACTA, Data Ladder, Keras, Watson, TensorFlow, etc. Each tool has its strengths and weaknesses so it’s important to research each one thoroughly before making recommendations about which ones should be used for specific tasks or projects.
Smart IoT Infrastructure:
As the IoT continues to develop, the measure of data consumed with high haste is growing at an intimidating rate. It creates challenges for companies regarding storehouses, analysis, and visualization.
Data Ingestion:
Data ingestion is moving data from one or further sources to a target point for further preparation and analysis. This target point is generally a data storehouse, a unique database designed for effective reporting.
Data Quality and Testing:
Understand the importance of data quality and testing in data engineering projects. Learn about techniques and tools to ensure data accuracy and consistency.
Streaming Data:
Familiarize yourself with real-time data processing and streaming frameworks like Apache Kafka and Apache Flink. Develop your problem-solving skills through practical exercises and challenges.
Conclusion:
Data engineers are using these tools for building data systems. My SQL, SQL server and Oracle RDBMS involve collecting, storing, managing, transforming, and analyzing large amounts of data to gain insights. Data engineers are responsible for designing efficient solutions that can handle high volumes of data while ensuring accuracy and reliability. They use a variety of technologies including databases, programming languages, machine learning algorithms, and more to create powerful applications that help businesses make better decisions based on their collected data.
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