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#The only time I’ve pirated a book was when I had firm plans to buy them asap but couldn’t wait to read them
tracle0 · 2 years
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So uh if you pirate books please just… don’t follow me ?
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pitaparka · 4 years
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lazy river
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request: hell yeah prompt list time! kissing john b in the rain for love and longing? love your content btw summary: it’s been a long time since you’ve been to a water park. jon b knows this, and wants to change that.
pairings: john b. x reader
word count: 1.7k
warnings: super fluffy. real cute. might rot your teeth.
a/n: requests still open! i got an AP exam this week. i also have to finish a create task i’ve had weeks to work on and haven’t, so... wish me luck. big love! 
It’s just how you remember it as a child; all funnel cakes and water slides and screaming children and too hot pavement. Exactly where you want to be when summer's in full swing. 
Probably the best unofficial date you’ve ever been on.
You don’t know how much money John B. had to save up in order to get you there, but the topping on the cake was his ability to score a free bus ride to and from going with a small church group. You'd never known him to be religious, but it was an eventful ride for the two of you. John B. was playing the role of full blown Christian boy, and it was so hard to hide your smiles and giggles that everyone must've thought you were his even more Christian friend. K-love plagued the speakers, and you and John B. agreed some of it wasn't bad, but most of the kids were insufferably nice, to a point where it was almost disingenuous. Standing in line with them was a pain, but as soon as you were able to, you two booked it off to the umbrellas, searching desperately for two lounge chairs. Maybe even one at this point. Anything really, until you found a small bunch of chairs left secluded by a family whose child was not having a good time. It was a perfect spot right under the umbrella allowing you to spread your towels out and leave the cooler by the chair. John B. was fast to attack the food in there; sandwiches, chips, fruits, cheese. You name it and JJ had gotten (stolen) it from somewhere for you two. “You’re gonna get sick,” you commented, as he scarfed down a sandwich. The smell of sunscreen plagues the area. You rubbed some onto your face. John B. had miraculously thought of everything except spray on sunscreen, so you were forced to either buy some from the gift shop at a ridiculously inflated price, or use the lotion. “Sick shmick. Do you want to go on some rides?” He says, wiping his dirty hands down on his towel. The towel that was supposed to wipe down his wet body. You grimaced, but then he slipped his shirt off and shimmied off his flip flops. He was so well toned and tan already. You can’t imagine him wanting to get any tanner. “Yes I do, actually. Can you get my back first?” You say, and wonder if John B. actually forgot the spray on sunscreen or opted for the lotion instead for this reason. His hands were firm on your shoulders as he applied the sunscreen, rubbing the taut muscle there and going dangerously low down your back. It sends a shiver down your spine and he can so obviously tell because he does it again to gauge your reaction. He ruins it though, by sending you off with a buddy pat on your shoulders. “Let’s do pirates plunge first,” he said, and it made you smile how excited he got. You wondered how long it’s been for him too. “No,” you argue, “we have to work our way up to that.” "Do NOT tell me you're planning on staying in the lazy river the whole time," he said, turning to where the middle aged adults who obliged their children lounged, floating leisurely under bridges and waterfalls. It made him shiver. "It's a great place to tan," you teased, and he glared at you. You smiled, and  stretched upward. "You want sunscreen?" You ask, and he looks like he's about to say no, but he nods his head yes. His back is smooth under your hands, and you make sure to lather his shoulders up nicely. You hand him the bottle when you're finished, and he scoffed. "You only did half," he says. "You can do the rest," you assure, and he rolls his eyes, squirting a glob of cream onto his palm before smearing it over his chest. "This kind of half-assery won't be tolerated," he jokes, "I'm going to have to report you to the manager." "Oh please. You're the king of half-assery." He gasps as he rubs his palms down his face, leaving streaks of white there. "How dare you. You're fired." He claims, looking over to one of the smaller two-person slides. You lean over to him and rub in the white with your thumbs, cupping his face a little. He watches your face the whole time, which, you have to admit, is a little creepy. When you're done, you shove him for good measure, before taking off in the other direction. The sun beats down hot on your shoulders, and you two spend hours waiting in lines and talking and spending time together. You could see the burn on John B.'s face and expected you were going to feel the burn too later on that night. It was a blessing whenever clouds rolled through the sky, blocking out the sun for a brief period before she cleared them away. The rides were subpar, but you two didn't notice in the slightest, screaming and yelling at each other down the slides and in tubes. The two of you dodged children and concerned parents and other teenagers, bobbing and weaving in and out of lines. Dripping wet, bodies glistening in the hot sun, you two decided funnel cakes were in order. You stood in line as John B. toweled off by your seats, and he ducked under the belt to stand with you. It got him dirty looks, but he didn't notice. "When are the church kids leaving?" You pondered, stretching on your tip toes to look in front of John B., trying to catch a glimpse of any of them. "In like an hour," he says, glancing up at the big clock poised over the food shack. There was only one in the entire park, which must've been good for business. They were so hot when you got them that the powdered sugar on top was melting. But as you made your way back to your seats, you felt it. “Oh no,” you whine, the water droplets on your bare shoulder. You turn to look at John B., but his gaze is not with yours. His eyes are on the sky, the grey storm clouds rolling in above. You sigh loudly. It’s not like you’re afraid of getting wet. Of all the places to be when it rains, a water park ranks at least in the top ten. But now all the rides were going to be closed. For god knows how long. He looked back down at you, grinning, and then noted your crestfallen expression. He pouted. “Why the long face?” He said, grabbing your chin and shaking it. You jerked away from his grasp to sulk. “Our day is ruined,” you grumbled, walking down in the direction of your chairs, planted conveniently under one of the large umbrellas. He jogged to catch up to you, intertwining his hand with yours. He swings it back and forth childishly. If he could, he’d probably skip down the concrete path to your area. "We have to eat these anyway. It'll probably be done by then," he assured. Much to your dismay, it was not in fact done by then. "That bus is probably going to leave early now," you mused, checking the notification app they made all of you download before you left the bus. “No way. This day’s not over. It’s just getting started,” he said, plucking your phone from your grasp and burying it in the bag he had brought. He left the rest of the conversation to your imagination before he took off running, pulling you in tow. “Hey!” You cried out, but you couldn’t help the giggle rising out of your throat when he stumbled over his own bare feet a little. He hushed you as you caught up to him on the side of the lazy river. There was nobody in it. All the employees were at the front entrance of it, escorting people out. "Wanna do a river run?" He said, slipping down the ladder. Your eyes bulged. "They're gonna kick us out," you said, hopping in after him anyway. You two stood downstream, and waited for tubes. It only took a few seconds before John B. was passing you one, rain falling on his hair and chest. "Now it's cold," you complained, but John B. chastised you. "Stop being a baby. Hang on," he said, standing up for you to grab onto one of the handles of his tube. The lazy river in the rain was a lot more fun than a lazy river in the sunshine. It would only be a few minutes before you reached the front of the ride, where all the workers were stuck trying to collect the tubes. John B. was splashing water at you, and shaking your tube to get you to fall out. You return the favor by flipping him over near the waterfall. He came up sputtering, and in return tried to flip your tube as well, but you latched onto his neck. It was easy for him to support your weight in the water, and he grabbed your legs, wrapping them around his waist as the tubes got away from the two of you. They floated sadly down the river, under the waterfall by themselves. John B. chased them, hands supporting you, your arms wrapped around his neck. He moved slowly towards the waterfall, and threatened to throw you under it. You squealed and pushed yourself up against him as much as you could, cradling his head to your own. If you were going down, so was he. But he stopped just short. You pulled away just a bit, and he was looking at you, eyes intense, smile bright. Your heart skipped a beat and you swear you saw him move closer. You couldn't help but do the same. Until his lips were on yours, moving in sync with you, rain pelting your bodies. His hands were firm underneath you, and you knew he wouldn't let you fall. It had been so long since you realized you wanted to kiss him for the first time. You could settle for him kissing you. "I love you, you know that?" He remarked. You thought it was sweet, until he tossed you under the waterfall. You swear you could hear his laugh from under the water.
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egelantier · 4 years
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Yuletide Recs
Having had two days of more or less nothing but reading fics, I come bearing recs!
First of all, my amazing gifts:
The Goblin Emperor
For Thy Principles
The nohecharei of Edrehasivar VII were unparalleled in their defense of his person, but there were limits to even their prowess. When Maia first developed the fever, Cala quickly determined that it was not the end result of a magically-based assassination attempt – and from there it had to be left to the court physicians.
Maia falls ill, and Csethiro protects him as best she can.
Beautifully gentle Maia sickfic, with Csethiro holding him together. For me all for meeee.
Benjamin January Mysteries
Dry as a Bone
“Oh. Well, I’ve been better, maestro, been a hell of a lot better to tell truth.” Shaw stared at him for a long moment, and he was stunned to see honest to God grief in his eyes. Even when Shaw had just lost his brother he had been so much more himself than this lost man currently standing before him. “Not that I mean to put anything extra on your shoulders, I’m sure you’ve got enough of your own shit going on at present moment, but it seems like I’ve just lost my job.”
Shaw loses his job, and finally confronts Ben about trust (and lack thereof) between them. It’s GREAT.
The Tarot Sequence - K.D. Edwards
A Distraction Worth Losing
They may never be together, but the gods would have to move heaven and earth to split Rune and Brand apart.
Brand, Rune and The Kiss incident. (Poor messed up babies, somebody save them.)
And fics of the collection:
17776, Astreiant, Raksura, Frederica, The Gentlemen, The Goblin Emperor, Hades, Innkeeper Chronicles, Jeeves, Kate Daniels, King Arthur the movie, My Next Life as a Villainess, Nirvana in Fire, No. 6, Psmith, The Secret Garden, The Sleuth of Ming Dynasty, Swordspoint, The Tarot Sequence, Teixcalaan Series, The Temple of the White Rat verse
17776: What Football Will Look Like in the Future
so far, so fast
When Manny gets a craving for some fancy meal he had once, over ten thousand years ago, Nick decides he’s gonna fulfill that craving, no matter how hard it is. Because real romance is about making the impossible happen for his husband.
Goddamn transcendental.
Go Get It
Sometimes you start out just planning to get some groceries with your husband, and next thing you know, you’re committing to join the most hopeless team in college football.
Nick and Manny decide to play. It’s perfect.
Afterlife
A young man dies six months before the end of human death; his loss saves five lives, which end up much longer than anyone expects. (A series of worldbuilding vignettes about original characters in the 17776 setting.)
Made me cry, in a very cathartic way.
Astreiant Series - Melissa Scott & Lisa A. Barnett
April dressed in all his trim
A quiet evening in spring.
Sweet little slice-of-life with lovely sensory details.
Books of the Raksura
The Second Consort
“When Glow arrives, be friendly and welcoming,” Ember said. “Not scary.”
“Why does everyone think I’m going to scare him?”
Chime said, “They can see your face when you look at him.” He paused, glancing over at Moon. “That face, that’s the one.”
Ember sighed. “I remember being in his position. It’s pretty nerve-wracking coming to a new court and not knowing what’s going to happen to you there - whether they’re going to welcome you or shun you, whether you’ll make new friends, whether a queen is going to claim you…” He came and put a sympathetic hand on Moon’s shoulder. “Glow is probably worried about all of those things, and missing his home and clutchmates, and it’s our job to try and help him relax.” For a moment Moon thought he was just being soft-hearted, until Ember added, “He won’t open up and tell us what’s really going on unless he’s relaxed.”
Jade takes in a new consort, on Moon’s permission, and everybody is delightfully adult about it.
Frederica
Lady Alverstoke
Frederica commences her first Season as a married woman by planning a ball, promising most straitly that her husband will have nothing whatsoever to do …
Sweet and funny slice-of-life post-happy-ending for canon.
**The Gentlemen (2019) **
Even
The week after he intercepts Fletcher, that squirrelly little cunt, outside the London Miramax office, Raymond reluctantly ventures down to Brixton.
Under normal circumstances, Raymond tends to give this part of Brixton a wide berth, but he has unfinished business that needs attending to. Of course, that doesn’t mean he has to like being accosted by the overwhelming smell of greasy fish and chips when he pushes the car door open, doesn’t mean he has to be pleased about stepping into a piece of chewed-up gum the moment he sets a foot on the kerb.
But then, he can always take a shower after an errand in Brixton. The deep-seated discomfort of unfinished business doesn’t wash off that easily.
Raymond tries to pay Coach back for saving his life, and it doesn’t quite go as planned :D
The Goblin Emperor
The Archduke’s Discovery
Prince Nemolis goes on a journey, and learns a bit more than he wanted to know.
Really great point of canon divergence, and true and precise character voices.
Hades
all the spaces between us
For a place full of the dead, crammed with ghostly shades and nothing but the endless lull of eternity unchanging, gossip sure travelled fast in the Underworld.
Or, Zagreus mulls over his relationship with Thanatos while the rest of the Underworld get overly invested.
Slow, slow, slowest of burns.
Innkeeper Chronicles - Ilona Andrews
A Quick Trip
“It’ll be a quick trip,” Maud said, more to herself than to Arland. “No one will even notice we’re gone.”
Pirates are plaguing an ally, just outside of vampire space. Maud and Arland don some aesthetically beat-up armor and try to get more information from the pirates themselves. Of course, plans only last until you meet your enemy. Or your enemy’s giant alien attack boar.
Excellent canon voice, action/adventure sprinkled with badassery and hilarity.
Jeeves & Wooster
August Thirteenth
Discovering that this is not the first August thirteenth that he’s lived through, that certainly was a head scratcher. Luckily Bertie has the stalwart presence of his man’s man, Jeeves.
Very, very great and satisfying use of the time loop.
Kate Daniels - Ilona Andrews
lookin’ like a snack (cake)
It took Barabas a while to figure it out, because he wasn’t used to not being taken seriously.
Barabas considered several ways to phrase it, and finally settled upon, “Do you have a thing for twinks?” Christopher knocked his head back against the headrest: once, then again. “Is that a yes?”
King Arthur: Legend of the Sword (2017)
When Goosefat Bill finds himself in a difficult situation, the last thing he wants is the King to show up and “help”, in his own unique and unexpected way.
Goosefat Bill does not need to be rescued by his King. But he might just enjoy it a little.
My Next Life as a Villainess (Anime)
All I Have To Bring Today
Catarina and Sophia had been discussing the latest in the Devilish Count series, and Sophia had mentioned how romantic the surprise picnic the count had planned for his lover was and how she wished for someone to surprise her like that.
“What about you, Catarina? Have you ever wished for someone to sweep you off your feet?” Sophia had asked.
Catarina makes a choice! As sweet and as hilarious as the canon.
Nirvana in Fire
Adverse Event
What a pitiful man must he have become, if the only thing he could provoke in bed was a monologue on his character flaws.
: or, the famous strategist mei changsu plays xanatos speed chess against truth serum: the fic.
Mei Changsu gets hit with an accidental truth serum; it doesn’t stop him from lying to himself, but it does buy Jingyan a clue.
Records of the Land of Xiang
There was something of Xiao Jingyan there, in the firmness of his jaw, the unforgiving slash of his brows, and most clearly in the eyes that neither saw nor conveyed deception. But Long Zhan was not Jingyan, could never be, no matter how much Changsu might wish otherwise, because Jingyan was dead.
In service to a very-much-alive Prince Qi, Jingyan dons a Jianghu-typical disguise and infiltrates the Jiangzuo Alliance to suss out this Mei Changsu fellow and see if he might be useful in helping them re-open the Chiyan conspiracy case. Basically, a slightly ridiculous premise where everyone is running around the Jianghu with masks, multiple identities, and secret agendas.
Fascinating and fun AU scenario that delves, among other things, into Mei Changsu the jianghu chef, not Sir Su the court schemer.
suffering as I suffer you
The first time Jingyan stays the night at Su Manor, he discovers an uncomfortable truth about Mei Changsu.
Excellent extrapolation of Mei Changsu’s illness into his nightly routine - with Jingyan watching…
Here, In Our Arms
With the world put to rights, however briefly, Xiao Jingyan and Mu Nihuang take the opportunity to make a fuss over their beloved Lin Shu, and will not take no for an answer.
Sweet moment of comfort.
Find the Coals Amid the Ashes
Despite Changsu’s assertions, Lin Chen is a well brought up person. He would never violate his host’s privacy during a social call. It would be inexcusable, for example, to break into a marquis’s private alchemy lab in the middle of said marquis’s birthday party, in order to search said alchemy lab for certain hard to find medicinal herbs, which one has reason to believe can be found therein. These would be the actions of a man without honour, of a man who has only desperation to his name.
Lin Chen crashes a party and makes a new friend.
The best team up ever :D
Dead Letters
Mei Changsu isn’t the only schemer in Da Liang.
Fei Liu fixes things, in the most Fei Liu way imaginable, and it’s great.
No. 6
All Good Things
In the midst of a crisis for No. 6, Nezumi returns to Shion’s side.
A reunion! And cuddling.
Psmith
The Psky Is The Limit
“As this ship’s Orator, my mission is still as it was in the beginning and shall ever be, world without end. It is to hail any message sent by comrades from outer space and pass it on to you verbatim. Well! The hour, I say, has come. The Word has come into being. Here comes Psmith, bearing news of great mirth: the intercom has spoken.”
(A Mike and Psmith Space AU)
Psmith in space! Hysterically funny Psmith in Pspace, at that.
Psmith Pops In
Psmith reached over and solicitously loosened Mike’s scarf, his fingers brushing the skin of Mike’s neck, and that young man, to his horror, felt heat creeping up from where gloved fingers brushed his bare skin. Really, this blushing nonsense was getting out of hand. Ever since Psmith had tried to take the blame in the case of the painted dog, Mike had developed an inexplicable habit of turning hot and cold around him, and these odd responses had become more and more frequent.
Very funny! And then very tragique! And then jussssst right.
The Secret Garden
The Space Garden
When Meri La Nix was sent from the Mars colony to live with her aunt at Missiles Wait Manor, nobody said she was the most disagreeable-looking child ever seen. But some of them thought it.
Beautifully inventive space retelling - with gardens, still.
The Sleuth of Ming Dynasty
The sky spinning above him
In which there’s a jewellery thief on the loose, Tang Fan plays dress up, gets a mild concussion and also a boyfriend.
Frothy, sweet, well-grounded and hot. Also hilarious (check the end note!)
truth in fiction
Three days after Wang Zhi leaves the capital, bits and pieces of his extensive library begin arriving at Sui Zhou’s house.
Sui Zhou is really committed to research and accuracy in Tang Fan’s porn. It’s delightful.
Time don’t fool me no more
“The electrician is a Tang dynasty spy,” he says, dumping some of his eggs in Tang Fan’s bowl.
Tang Fan nods, shovels more food in his mouth, and starts talking again.
Past or future, Tang Fan has Priorities. And Sui Zhou is weak.
Meeting at the End
Sui Zhou knew he never should have let Tang Fan go alone. He knew he should have gone with him.
Really, really great and desperate whump. Super satisfying.
clever boy
Tang Fan never spares a smile for any of the girls at Wang Zhi’s establishment, he’s noticed. That’s alright, though. It means Wang Zhi gets his attention for himself.
Wang Zhi falling, falling hard; it’s delightful.
a bold and brilliant sun
“You’re sure you didn’t do something to it? They don’t usually stall out,” Sui Zhou says. He looks away from Tang Fan, out the windshield at the endless rust-red of the planet.
Tang Fan pouts at this, and slumps down on the edge of the console, feet propped up at an absurd angle against the pilot’s seat. “You think I’d fake a mechanical issue just so that they’d send a sexy Fleet crewman out here to rescue me?” As soon as the words are out of his mouth, he giggles. “Okay, I would do that, but I promise that this time the problem is real.”
Space AU! Most excellent space AU condensing all there is to love about the canon in one perfect package.
Blind Taste Test
Wang Zhi invites Tang Fan to evaluate Joyous Brothel’s chefs — but it’s Tang Fan and Sui Zhou who are really being tested.
Wang Zhi, ever helpful :)
Authorial Intent
Sui Zhou and Tang Fan end up in hot water yet again. Kinky sex ensues.
Hilarious, kinky, heartfelt, and in character.
Swordspoint Series - Ellen Kushner
Chrysopoeia
It struck Alec that this would have been much easier if their positions were reversed. Richard would have known what to do if he’d been dragged back here with a hole in his gut. He was quite simply not supposed to be the one on this end of the equation. In fact, it was possible he had done something very bad to deserve this.
Richard is wounded, and Alex is coping. Excellent h/c and excellent bloodplay and sharp, painful slice of Alex’ POV, excellently rendered.
At first — this was just like him — he thought he was hearing god. But it was only the man in the bed, whose face had turned toward him on the ragged pillow.
The Tarot Sequence - K.D. Edwards
Third’s a Charm
Addam asks a favor of Brand.
Addam asks Brand for help, which ends up being exactly what Brand and Rune need.
Pretty good
Five times Brand crawls into Rune’s bed and one time Rune crawls into Brand’s.
Brand and Rune, through the years.
Teixcalaan Series - Arkady Martine
Also in the Act of Reaching
When Three Seagrass arrived at Lsel Station, she was, officially at least, traveling as a private personage. She had missed Mahit and the possibilities they’d both chosen to turn away from. She also had– would always have– a gaping hole in her life where Petal had once stood.
It was simply that, left on her own, Three Seagrass wouldn’t have let either absence drag her to the ass-end of beyond.
Reunion, metaphors and realigment. Subtle and clever and just right.
The (concept of the) World Was Wide Enough
Yskandr Aghavn comes to the world like a drowning man comes to shore, but he is living on borrowed time. Teixcalaan has so many wonderful things to choke on.
Teixcalaan has had his heart for all of his life, has elevated him, corrupted him, and discarded him.
It is Lsel that he thinks of as he dies.
Temple of the White Rat Universe - T. Kingfisher
If Grace Is Too Much
Zale is given a case by Bishop Beartongue which turns out to be more complicated and personal than a holy advocate-priest would prefer.
Clever and sweet and carefully shocking, but in a very right way.
Outreach
“We don’t generally assess the… cursédness… of objects, trees or otherwise,” Beartongue said.
Utterly delightful.
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onlyawfulrpgideas · 6 years
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Railroading: Express Train Adventures or Leaves on the Plot Line?
“In gaming, the act of forcing a player to "choose to" do something they don't really want to in order to advance the plot according to the wishes or designs of the GM.”
-       UrbanDictionary.com (other, unrelated definitions are available, but you have been warned)
Railroading your players is bad, right? It takes away agency, free choice and immersion in a game of unlimited imagination.
The term “railroading” is so often used in complaint – a negative descriptor applied to a more controlled style of game-mastering, often associated with pre-written modules. In published adventures, this feeling of being driven along down a pre-laid train track is – to a certain extent – necessary to make the game work. If the players are allowed unchecked freedom, it is almost certain that, at some point, their choices will cause events to diverge from the pre-determined story later on.
           Coming to a game where you’ll be running a published module or adventurers league or whatever, expecting to have sandbox levels of freedom is rather unrealistic. Expecting the GM to accommodate your every maverick whim in this situation is, in my opinion, a little bit selfish. There will be inexperienced players who bring these expectations to the table from time to time, but the joy of our social-based game is that it thrives on patience, understanding and learning. In pre-written adventure scenarios, one cannot really hold the GM responsible for “railroading” because the book is railroading them!
           So what does constitute the evil sin of “railroading”? That rather depends where we draw the lines between maintaining a cohesive plot, “railroading” and just being a narrator of your own story. Somewhere on this scale we also encounter the fabled curse of “being a dick”. For now, let’s leave pre-written adventures behind and focus on homebrew campaigns.
           Giving your players the ability to make choices that genuinely influence the world around their characters is a key component of what makes D&D so special. There’s nothing wrong with video game PRGs, but there is only a certain amount of things you can do: parameters that you can’t venture beyond, because the programming isn’t infinite. We all know the three pillars of adventure are one third Exploration, one third Role-playing, one third Combat and one extra quarter of Sheer Craziness. It’s in the moments of zany plans and “you can certainly try’s” that push the limits of game mechanics, where some of our most memorable stories originate.
Letting these events play out and dealing with the consequences is the mark of a good GM: allowing your players creative freedom with their characters. Automatically shooting down unlikely attempts, without even allowing someone to make a roll for it, is a big source of “railroading” complaints. Especially when a GM overrules the description a player gave for their character’s actions, in order to force a desired outcome – whether positive or negative. It robs the player of their satisfaction.
When a player wants their character to do something that is fundamentally impossible and a roll would be pointless, consider allowing a roll to be made anyway. The outcome, of course, is unsuccessful; but it creates an illusion of choice and possibility. Through your description, place emphasis on the characters’ determined attempts to the best of their ability, even in the face of “almost” certain failure. This can do wonders for the players’ perception of the game and we’ll look at this in more depth later.
For now, an example:
When I first started GM-ing at college, I ran a sandbox-y story set on an island separated into a north and south area by an impassable stone wall with an ancient, giant-made portcullis gate in the centre. The logic behind this was that I had two groups whose stories took place on opposite sides of the wall. They could communicate and pass small items to each other through the gate, but not get directly involved in events on the other side (since they played at separate times).
           Eventually the south team decided to try what had been implied to be impossible and bypass the gate. Despite being enchanted and over a foot in diameter, they weren’t going to let them metal bars keep them out. Against the advice of almost every NPC, they requisitioned as many cutting implements as their money could buy and set to work sawing, filing and axe-swinging away at the portcullis.
           Being largely inexperienced, I thought to myself “this is stupid, they know it’s not going to work”. I declined to even narrate the attempt, streamlining the action into a simple statement of “you can’t do it: it’s impossible”. To my surprise, the group were rather quite disappointed, and after the session I had time to ponder why. They knew full well that their attempt was futile, why make the gesture?
           Perhaps the two player groups spoke to each other, I don’t honestly know, but sure enough during the next session, the group on the North side of the gate attempted to do the same. This time, I tried things a little differently.
           Their monk’s player was, frankly, a complete nutcase and this showed through in his monk-turned-pirate character with an extreme stubborn streak. He made his way down to the wall with every saw blade the island could muster and began to cut at the 12-inch-thick metal bars. I decided to let him roll a general strength check, just for the hell of it. Of course, he rolls a natural 20. Now, this was supposed to be an impossible task…
           Without giving an outcome, I asked him how long he would like to spend making the attempt to cut through. He replied “until I drop”. So I had him roll Constitution checks to represent each hour passing, until he had failed three and collapsed from exhaustion. By this point, the table was lost in gales of laughter and cheering him on in the obviously fruitless endeavour. The following morning, the monk awoke where he had passed out, aching all over, surrounded by a heap of blunt saws, to inspect the small, shallow scratch he had made.
           Both outcomes were the same: the gate was impassable and no mundane means could truly penetrate it. But one group left the table feeling cheated, “railroaded”, and the other tells the tale of the scene to this day. While the rolls were being made, they held onto the comically absurd notion that somehow, against all the mounting odds, success was possible and the effort was worthwhile, if foolish. Above all they enjoyed being given the chance to try and lamenting/ridiculing the outcome, even if that chance was only an illusion.
             In more long-term perspectives, “railroading” is used to describe the instances where no matter what the players do, eventually the story catches up with them just the same as if they had done nothing and the party’s efforts are rendered pointless. This can leave a very firm sense of disappointment and dissolution, where the players wonder why they bother to interact with your world at all, if ultimately, you have already pre-destined what is going to happen. There’s nothing wrong with wider events moving on around the characters if they do not have any direct influence, but be wary of nullifying their actions.
           A storytelling technique I’ve learnt and try (as best I can) to incorporate into my GM prep is the “Yeah but, No but” pattern. Having alternate outcomes in mind enables you to give the players scope for influencing your story, while keeping them firmly on the rails of your longer plot.
           Perhaps the PC’s cleverly thwart the villain’s evil scheme too early through some logic you overlooked… YEAH, they succeeded, BUT... the villain is able to escape, or the plan is delayed and not stopped altogether. Our heroes have their victory: they saved the day for now. But they go forward knowing that the danger is far from over.
           Alternatively, they valiantly attempt to stop the villainous plot and fail… NO, they didn’t succeed, BUT… they discover some kind of clue or blessing that will help them be more prepared next time. Even in defeat, the players can take some measure of victory and look forward to the inevitable rematch.
           Either way, the long-term story remains unchanged. The journey to it, however, just got a lot more interesting and gave opportunity for character development – whether that be through revelling in victory, or a hardening of resolve in defeat.
           Almost reminds me of… a railroad.
You have your Main Line: the express route. Full steam ahead down the easiest track from A to B. Everything unfolds just as you planned; the characters behave like archetypal heroes with one goal in mind and the campaign unfolds like a slick action movie. Nothing wrong with that, it’s perfectly fun and rewarding. This is often how some of the more heavily time-depended modules are written.
When time is less of a pressure, you might take your players to a junction or the “points” as we call them here. An opportunity presents itself to switch to another narrative track, taking a different direction to the main plot and exploring something new. No matter how many places you visit on that journey, the route you took still links back up to the main line: the over-arching plot.
Maybe your players take it upon themselves to go in a direction you hadn’t anticipated and explore a branch line. You weren’t as prepared for this, so the track might be a little bit wandering and there might not be quite so many significant things down there, but it’s a nice way to explore the fictional world you have created none the less. Not every bit of the adventure needs to be full pace towards a climatic confrontation.
Some sessions might feel more like a shunting yard. You’ve laced the story with plot hooks that seem obvious to you, but it’s taking the players a while to figure out what it is you want them to do – if indeed you have any specific plans at all. They might deliberate backwards and forwards for a while, exploring smaller avenues of adventure in the hopes that something will fall into place and open up the main line that’s laid ready for them.
Dead ends are a thing. Literally. And I don’t mean making characters just die because you don’t like them.
          “Railroading” your players into failure can make them feel like you are just mean-spirited or don’t want them to have freedom to try. Equally, don’t try too hard to save them from themselves. If they know the stakes and take risks that might prove fatal for their characters, LET THEM. It’s their story as much as yours and if they are willing to put their characters’ lives on the line for their own reasons, LET THEM. Should they put all their effort into hurtling down the tracks towards a set of buffers, try to minimize damage without some contrived deus ex machina that saves them all at the last minute. Unless it makes sense for that to happen and even then, don’t do this more than once. They can always roll a new character if one of them dies or if the whole party is killed… Then that’s an awesome story!
           You and your friends created a world in which to play, characters who brought it to life and who, in the end, chose to risk everything for something bigger than themselves. That’s Epic. The lovingly-detailed world they never got to see doesn’t disappear: it’s still yours and always will be, waiting for the next generation of adventurers to unlock its secrets and plots.
           I think it’s time we gave the “railroad” analogy a new lease of life and a better definition. A length of straight track isn’t a proper railroad – it doesn’t have branches or diversions, tunnels or junctions, sidings or stations.
           As GM’s we are ALWAYS railroading the players. No matter where it is that their adventures take them, whatever choices they make. There should always be options for different routes that connect back to a familiar narrative – however that takes its shape.
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