im honestly still just as wary about the next season of the witcher even after the table read -
because it was never about liam's acting skills.
do i think henry cavill was a spectacular match for geralt?
yeah. but not only because of his looks or his acting: he GOT geralt and the witcher in general. he's a massive nerd who knows the franchise like he wrote it himself and was a big reason (not the sole, but a big one) that the show kept on track and was even somewhat faithful to the original material.
but i don't believe cavill did a regé jean-page and like. left to seek stardom or whatever. this was a passion project too for him, you could tell.
no, I'm wary of the future of witcher because of the higher ups involved.
so what DID the people who disagreed so hard with him he quit the project do? well, they needed a 7000 word letter from joey batey and the fanbase pleading just to allow jaskier to be queer like he (pretty much) canonically is. didn't need incentive from anyone to create fake gay motives for the worse villain of the story, though. didn't need incentive to completely ruin one of the most beloved characters of the franchise, or let his actor get harassed on socials after the swap without ever saying shit.
i do not trust that these people, who have proven callous, arrogant and ignorant about both the source material and the opinions of the fanbase (and have made some choices nearing bigotry) and who disagreed so heavily with the actor who knew the source material best are capable of producing a good season 4. liam or no liam. am i hoping he's a good geralt? yes, the series and other actors don't deserve to have their performance harmed by him. can it be as good as the seasons cavill was in? for the reasons cited above: fuck no.
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thoughts/braindump about the new zelda game:
-PLAYABLE ZELDA!!!!!!
-fairy design VERY good. what a funky little creature. also i can't believe zelda is hyrule's first poketrainer
-god i almost feel like this would work really well if it was closer to like the tunic style? tunic isn't nintendo but it's very much a love letter to games like alttp and i think it really does a good job mixing the cute/charming with the sinister/mysterious in a way that would REALLY make those portals hit harder visually.
-i don't have a problem with the cutesy-ness of it - wind waker + the other toon games are some of my favorite zelda games visually and they go for a cuter style, but they work really well because they're a) a really nice stylized mix of 2d/3d and b) the character models are all very very emotive, exceptionally so for zelda games especially. by contrast, the link's awakening remake style they're bringing back for this game is very. plastic looking. instead of inviting you into this colorful world, it pushes you a step back emotionally, because you're playing with plastic dolls, and even worse they're plastic dolls that barely emote. cartooning relies on exaggeration - exaggerated emotion, movements, character design, etc. plastic looking 3d chibis running around a plastic chibi world are stiff, their movements are limited, their expressions feel fake.
-re playable zelda: yay!!!!! re the visual style they're going with: vaguely disappointed, but unsurprised. totk came out last year, and reusing this style means they're probably recycling assets from link's awakening (models/rigs/animations, environment models, probably all of the coding for the mechanics/enemy behaviors) which means it can come out faster and cost less money.
-i'm kinda assuming this is them testing the waters with playable zelda, and maybe if this game is successful they'll decide it's worth spending money/time/resources on a more serious game featuring player zelda.
-might do some fanart of the new zelda in the toon/windwaker style and maybe play around with scenes from the trailer to put it in the tunic style? we'll see
-where in the timeline is this Eiji Aonuma??pink crystal zelda is from oot. dont tell me this is a FOURTH timeline Eiji Aonuma i'll lose it. you still haven't explained what the hell is going on with totk. sir. mr zelda man. please
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Re:Kinder Fun Facts of the day☺️!!! Have you ever wondered who talks the most from the main cast in Re:Kinder?? Well, I did😊. Today I'll be answering this question with some graphs and as a bonus telling you what words each character uses the most! I will warn you, this will be a bit long and I don't know how to be less verbose so, yeah!!!
First, I've made some basic rules as to what I counted regarding how much the characters speak. Not all lines really count as speaking, after all.
Any of the incoherent screaming lines don't count. There's a lot of screaming since the characters die a lot (as expected for a horror RPG game), but I don't really count that as speaking unless they're saying proper words. In that same vein, I didn't really count any of the panting or sniffing and such that are conveyed through words. Again, I don't really see that as a character actively speaking their thoughts!
If I cannot tell who a line belongs to, I will not give it to anyone. This happens for certain lines, so I felt this rule was important.
I won't be counting repetitions of the same line if it's on a variation of the same scene. This may sound a bit strange, but when a character dies, the game goes on to the same next scene it would regardless (unless the scene that follows it is an ending), with variations and new lines here and there to account for the dead character, but a lot will be reused and placed in the exact same beats it normally would have been in originally. So, this rule is here for that. Oh, and also the scenes with bits of Yuuichi's backstory that appear in Shunsuke's head won't be counted twice, because some appear twice line by line.
Of course, the "..." lines won't count. I am so sorry Aya!!!!😞
Now that the ground rules have been set, there's just one thing I want to mention. Though I will count all the total lines for Takumi and Yuuichi like any other character, I just want to mention that first I will have two separate counts for them! Takumi | Takumiel and Yuuichi | Yuuichi's Heart respectively.
Takumiel is separate because I was curious about how much Takumi spoke as an archangel compared to when he was alive. Yuuichi's Heart is because he speaks so much he feels notable enough to be given his own division, even if he and Yuuichi at the end of the day are one person
(I count the silly mind telepathy where Shunsuke is being directly spoken to [and being told things normal Yuu would avoid saying at that point] and the comical theater as Yuuichi's Heart. I clarify in case one assumes he only starts being counted the moment he's directly labelled as Yuuichi's Heart. Any line that can't be distinguished between Yuuichi's Heart and Yuuichi will be given to Yuuichi by default.)
With nothing else to be clarified let's get to the numbers!!!😊😊
First, the line counts with Takumiel and Yuuichi's Heart counted individually!! Here are the rankings:
Shunsuke (With a lead of 535 lines over second place!!)
Yuuichi
Rei
Yuuichi's Heart
Hiroto
Ryou
Sayaka
Aya
Takumi
Takumiel
You may be thinking— woah, does Shunsuke really speak that much?! You could say that, for a good chunk of those lines are from how he describes interactable points around the map and his inner thoughts, so they aren't all exactly said out loud. The benefit of being the protagonist, I suppose ww
Funny enough, Yuuichi's Heart has almost as many lines as Yuuichi does for not having that much time in the game, being on the higher end between the characters that don't get the benefit of being a protagonist (lol)!
Admittedly I had expected for Rei and Hiroto to have a more similar amount of lines given their nearly equal amount of presence, but for what it is Rei surpassed Hiroto by 51 lines! I also had expected for Takumiel to speak a little bit more than Takumi but turns out the opposite is true.
While the lack of lines of Takumi and Takumiel are to be expected due to their short time on the game, what stands out is Aya not even reaching triple digits between her other peers who are in there for most of the game. This is because a good chunk of Aya's lines in game are silence!^^" And thus weren't counted. If ellipses were a word, she surely would have reached triple digits, but unfortunately they're not.
Now the line count with combined sums of Takumi | Takumiel and Yuuichi | Yuuichi's Heart!!!
In here, the ranking isn't affected, with Yuuichi remaining second place and Takumi being last place. But the disparity of everyone's numbers compared to Takumi's feels a bit more clear to see when Takumiel isn't individually counted.
With Yuuichi's line counts combined, Shunsuke remains 318 lines ahead of him, but it also means Yuuichi has a 59% the amount of Shunsuke's lines; and impressive feat for someone who doesn't get the benefit of being the point of view for everything you press... Although he does also have an upper hand over everyone by essentially being the plot of this game ww
But maybe line counts do not suffice to tell how much a character speaks. Yes, Shunsuke has a bunch of lines from everything he interacts with, but is it really reliable to say he speaks all that much in all those lines? A good chunk of those could easily have 3 words each! So with this in mind, let's do a word count.
Even in a word count, Shunsuke has the lead, having a lead of 2,247 words over second place. But we'll see about that when we combine Yuuichi's numbers. Anyway, here's the ranking!
Shunsuke
Yuuichi's Heart
Yuuichi
Rei
Hiroto
Ryou
Sayaka
Aya
Takumi
Takumiel
This time, Yuuichi's Heart is the one at second place!!! It's pretty funny that he speaks more than his physical counterpart ww. I genuinely didnt think he'd out yap himself that way when I chose to count for him individually 😭!!! He has a lead of 63 words over himself, but a lead nonetheless.
In here, Rei and Hiroto are more even than in the line counts, with the difference seeming more minimal when put into words. But it also showcases that despite Rei having more lines than Yuuichi's Heart in the line count, those only get to have a bit over half of the amount of words he talks (To be fair he does get to infodump a lot in his section of the game).
And here's the combined word count!!! Suddenly Shunsuke's lead is only by a mere 55 words! So Yuuichi speaks about as much as he does with 318 less lines.
I must admit that I genuinely did not expect it to be that close. When I chose to count the lines for when you interact with things for Shunsuke, I thought he was granted to speak an absurd amount more than anyone else. But turns out that Yuuichi speaks about the same amount out loud when most of Shunsuke's are his own thoughts ww. But it does make sense! He is still the plot of this game.
So, after all those charts, here's the average/middle point of lines and words for characters to have, because why not, it's fun.
Average Line Count (YH and Takumiel counted individually): 197 lines
Average Line Count (When combined): 247 lines
Average Word Count (YH and Takumiel counted individually): 1,333 words
Average Word Count (When combined): 1,666 words
So there it is. That's how much the characters in Re:Kinder speak!
But wait!!! I am not done. I will share with you an additional fun fact... Did you ever want to know what word each of these characters said the most?! This one will be quicker, I do promise.
When it came to counting these words I did not count stop words, that being common words that are used all the time by everyone in English. "I, you, me, the, to, a, my, your, yes, no"... Words like that! Otherwise everyone would have one of those as their most said word and it'd be rather boring to look at. With that said, here are the words these characters say the most!
Shunsuke: Yuuichi - said 40 times! (this genuinely confused me so much im sorry he uses interjections so much I had expected it to be something like "huh" or "um" but no i dont know how this passed by me as i was rounding up all the lines he says or proofreading or writing all of those lines WHAT?!?! its been two days and it still takes me out)
Ryou: Shunsuke - Said 14 times
Sayaka: Murderer - Said 7 times (All in one sentence!)
Takumi | Takumiel (counted in one for how little he speaks.): Takumiel - Said 3 times (That name is so important, he said it thrice.)
Aya: Sorry - Said 5 times
Rei: Hell, gonna, look, Yuuchi - said 8 times (Most of the repeated words she says are stop words for she doesn't tend to speak about the same things repeatedly.)
Hiroto: Shunsuke - Said 17 times
Yuuichi (separate from YH): Problem - Said 17 times
Yuuichi's Heart: Mama - Said 24 times
Yuuichi (Overall): Mama - Said 31 times
So that is finally it. That is the fun fact of today.😊😊 Use this to woe your friends at parties!!!
I am aware Mami speaks about enough to be counted in, but this is pretty time consuming to do and I'm not sure anyone is invested on her enough to count her in. But if there's enough curiosity regarding that, I'll try counting her in. But for now this suffices.☺️ Thanks for reading!
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i was trying to describe kingdom hearts to a friend who doesnt like the square enix catalogue that much. and it was a calm discussion, we were chill. but they asked me a question that really made me like... think about my adoration for kh.
they asked me "is it the game you love or the potential of it all?"
i think the obvious answer is a mixture of both. i enjoy kingdom hearts for what it is, flaws and all. the funny gameplay moments of BBS to the wild af lines that they say in DDD.
kh has a glimmer that few games in the current market can give to their active playerbase. nothing in the titles feel soulless or half-baked. these games go ALL OUT with their premise and they deliver 9/10 times. there's moments that make me sigh and shrug, but they're few and far between. the stuff that encapsulated me is still here and it's strung across the christmas tree in a blindingly beautiful glare.
but that being said, how much of my love for kh actually stems from what i wish it could become? i can't argue that the games are flawless and have given me exactly what i wanted. in denial of the blatant only paints you as ignorant. and sometimes, these games fall right back into bad habits. with either gameplay or story, there's rightful criticisms to be spoken of every title.
so, it's only natural for me to think of the potential it all has, yes? to see what was perhaps poor writing choices eventually meet a satisfying end? or maybe a character who i didn't think much about is given new story to play with? perhaps there's a system from previous games that gets refined and optimized for newer consoles.
maybe there's routes the story could take and drives of motivation that im sychronous with and would love to see written out. there's a story unveiling and i have my own theories about it. i wanna see if the writers go down these roads and what kind of choices they make.
then my friend asked.
"is that potential, or are those your expectations?"
and i had to sit there for a moment. and just...think.
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