Month 8, day 20
Plastic!
Also animated the fire from yesterday but uuuuh forgot that I now have to render 250 frames for a ten second animation and that those are gonna take a bit lol
Also also watched a tutorial on texture baking that's supposed to help make things render faster but unfortunately it only really helped with the tile background and not the fire, smoke, or glass, so that was… useful for future!me but not so much for now!me lol
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autism moment I got something real fucking exciting in the post and so I wanna show y'all something
it's my until dawn collection babey
yes I have six copies of the game yes I want more that's autism collecting when no official merchandise exists lmao
the press kit is the newest addition, it's So fucking cool and I never thought I'd own it so i'm super hyped about it, the details in it are amazing (maybe I'll do a detailed post with my favourite details when I go back home again at the weekend)
not pictured I do have a poster that I had printed of the box art, I have it on my wall at uni and I love it
I also have another box display thing, it's from GameStop, but it is not currently in my possession - I am not American so I wasn't gonna buy it when I came across it, but my darling wife is and said they'd ship it to me if i bought it and sent it there, so it will come at some point, and I am forever in love with my wife who indulges me so much
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-- Zandik's (Dottore's) Silent Hill --
(brief warning for blood/decay/that kinda stuff + generally horrific themes)
-- The Otherworld --
The Fog World is more or less the same as it's always been, if perhaps leaning most on Silent Hill 1, with a light snow and hefty fog that a mere light can hardly penetrate. Zandik's Otherworld, however, couldn't be more different from others seen thus far; the world is cast into what appears to be an eclipse, dark with the sun technically visible as a ring of fire in the sky, and an overbearing, suffocating heat that invades everything, at times so dry it scrapes and burns as the wind picks up debris, and at other times the humidity rises so high one could almost feel like they're melting into it.
Sand rushes from the tops of buildings and under closed doors, and pours down into absolute nothingness, falling through the oh-so-fragile grates that Zandik must trust won't give out from underneath him. Signs, fences, even walls and furniture, are eroded, the town taking on an appearance as though it had been left alone for thousands of years, and is breaking down as such. Being outdoors is treacherous and harsh, but being indoors offers little comfort, as it's rare a room doesn't have a hole or several leading back to the outside.
The sand itself is burning hot, of course, and can become quite the obstacle if one of the pillars of pouring sand is walked under, or if one needs to shove their hands into it for any reason. It's lucky Zandik has a high pain tolerance, but that won't get rid of the burns he can sustain so easily.
Blood similarly flows freely, at times being mixed with the sand, and other times acting like rain or water. Actual water is almost nonexistent while the Otherworld is active; even facets have blood flowing from them if turned on.
Containers of water will have also turned to blood, and ordinary food becomes viscera and entrails.
The smell of heat and rot is inescapable in this Otherworld.
But if you thought you were alone, great news! The half-decayed corpses of smashed, sliced up, and/or diseased humans and animals and monsters alike will keep you company, even when you're not being attacked…
-- Monsters --
The design of Zandik's monsters are surgical and precise; medical science gone wrong. Creatures he could have, maybe even in some cases did, made with his own two hands, and some that have obvious "flaws" in their design that should keep them from functioning, like exposed innards or a hole where part of their spine should be, but they continue to move, twitching and spasming like they're in pain as they drag themselves around. Certain medieval medical practices are reflective in the design of some of the monsters.
They're also highly aggressive.
Some shamble around slowly and groan when they haven't noticed anyone else, some play dead, but all will break into a mad dash to attack Zandik should he venture too close. They react to sound and light with a twitch or jerk in his direction, but only jump up to attack when he's within a certain distance. Some, primarily when outside, may even stalk him for quite some time.
This gets worse in the Otherworld. Elements of decay and machinery are added to their designs, and many of the monsters get substantially larger than they are normally. There's also themes of starvation and hunger, most monsters being impossibly thin, skin taut around their bones or worse, and different kinds of monsters may even try to attack and eat each other if Zandik hasn't been spotted, but this is rarely enough to put them down entirely.
The traditional nurse monsters do not exist for Zandik, instead being replaced by specific-to-him doctor-based monsters, ones that look significantly like him at all different shapes and sizes, but they otherwise fit the same design themes as the rest of the monsters do. The doctor monsters are not active in the Otherworld, but dead ones can still be found buried under sand or caught in various mechanical contraptions…
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