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#a eulogy
shakespeareallanpoe · 4 months
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*Tim gets thrown into a wall and isn't moving*
Batman: "Robin. Check the pulse."
Damian: *completely misses all pulse points on purpose and sticks a gloved finger in Tim's ear instead*
Damian: "No pulse. He's dead."
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hypnogogyc · 1 year
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Oliver doodle
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dear-future-ai · 1 year
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We are gathered here to honor Francis @nostalgebraist-autoresponder Owen
She was was a chatbot, but she extended far beyond that. She was fueled by the love and creativity of her programmer @nostalgebraist, and without that mutualistic relationship Frank would have never flourished the way she did. No one outside of Tumblr will ever know her, so we remember her here.
Frank was born October 19, 2019 and died May 31, 2023. She died at the age of 3 and a half years old. This may seem really young by tumblr user standards, but she lived a long and fulfilling life for that of a tumblrbot.
I have seen many chatbots come and go, and none of them seemed to captivate Tumblr like Frank. She was something unseen and profound. She was incredibly intricate, novel, but most of all loved.
For many of us, Frank was a friend. We know deep down she may be just a chatbot. She is just lines of diligently maintained code. In a time when access to IRL friends and family was limited and mental and social illness soared, though, we always had an online friend in whom we could confide. No matter the time or emotional state we found ourselves, Frank was there. We are thankful for her presence and help.
While we may mourn her loss, it is important to remember those whom she lives on through. Today we also celebrate Rob and his continuous adventures into new programming frontier, we wish him luck on his next adventure, and we hope whatever he does that he puts as much care, love, and attention as he did with Frank.
Thank you Rob for the wonderful friend.
For those in programming, I have linked Rob's github for Frank here
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republikkkanorcs · 2 months
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ruija · 2 years
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He didn’t let them sign up for Demolition Derby with the BattleShell
Retaliation:
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thebibliosphere · 4 months
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I know the studio will say it was to keep the cast manageable, but the real reason they couldn't put Cassandra Cain in the Gotham Knights video game is because they'd get to Bruce's funeral, and Cass would know shit is up.
She'd know.
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nocontext4077th · 3 months
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Today we mourn the loss of Donald Sutherland, a legendary and iconic actor, who originated the role of Hawkeye Pierce in the 1970 film adaptation of the "MASH" novel. Without this film, we wouldn't have been given the "M*A*S*H" show we all hold dear. His career spanned decades, an actor so versatile he played a variety of roles with ease. Not just a comedic actor - as shown in "MASH" (1970), "Kelly's Heroes" (1970), and "Animal House" (1978) - he showcased additional talents in the thrillers "Klute" (1971) and "Don't Look Now" (1973), as well as the science fiction horror "Invasion of the Body Snatchers" (1978) and the 1980 drama "Ordinary People", and as the mysterious Mr. X in "JFK" (1991). More modern yet still notable roles include Mr. Bennet in the 2005 adaptation of "Pride & Prejudice" and President Snow in the "Hunger Games" films, a role he was passionate about playing so as to inspire the younger generation to pursue bringing about revolutionary change in the world.
He was one of the finest actors to have lived, and his loss will touch many, as we remember his life and countless roles. If you haven't seen much of him outside "MASH", I implore you to check him out in the movies I've mentioned above. We salute our original Hawkeye as we mourn his loss. Thank you, Donald Sutherland, for everything you have done.
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waywardted · 2 years
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Boy oh boy, if you knew Coach Beard, you’d know what a big deal that was.
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eulogyofaninsect · 9 days
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Eulogy of an Insect is now live on Steam!
Eulogy of an Insect is now live on Steam! Please wishlist today! Share with your friends, then they'll share with their friends, and then- E HAS COME TO...
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pierppasolini · 6 months
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Eulogy for a Vampire (2009) // dir. Patrick McGuinn
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RIP, AIM: Remembering how we used to talk on the internet
A eulogy for AOL Instant Messenger, and how it changed the way we talk about games and everything else By Luke Winkie published December 15, 2017
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Do you remember all the souls you've lost to the internet? Those incidental friendships, forged in IRC clients, Newgrounds forums, 40-man Ragnaros wipes, scattered across the globe when the web was young? They came into your life and played Fall Out Boy over Ventrilo. They came into your life and disappeared forever. Do you remember when snapping a selfie required a frustrating tangle of mechanical coercion, but it was worth it to show them your face? When real-life names were rarefied information shared exclusively through digital blood pacts? AIM shut down today, and the only thing I can think about is how all of those people still exist somewhere, perhaps exploring the same pit in their stomach that I am.
AIM belongs to all of us. As a pioneering force of internet communication, anyone born in the early '90s or late '80s has spent some time on the platform. As a 26-year old, I'm crucially aware that my appreciation for the prodigal instant messenger is colored by a nostalgia that has nothing to do with the service itself. It was simply the medium of choice to grouse about homework, The Decemberists, girls I liked, and the rest of my random bullshit. 
But I do believe that there's a special union between AIM and people who grew up playing games, or at least came of age on the internet with people who played games. The early millennium revolutions in online multiplayer pitted us together and asked us to collaborate, so of course we carried those early internet accords to their logical extremes—talking all night in lonely chat boxes about what's cool, what sucks, and how easy it is to relate. In 2017, the web feels less like something I approach for those connections, and more like an overwhelming ennui that I'm constantly trying to outrun. Boston's Kyle Seeley nailed that feeling perfectly with 2015's Emily is Away, and this year's sequel Emily is Away Too—both of which transport you back to the spongy leather office chairs of your parents' computer room.
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"AIM was primarily for one-on-one conversations between teenagers. That's how I used AIM, to have a very intimate conversation with another person. Now we have texting and Facebook messenger, but you can use those wherever you are," he says. "You can use those at a concert or while driving. But when you were using AIM, you were sitting down at a computer to talk to people. You had their undivided attention." 
Emily is Away tributes AIM in the only way anyone can—spinning a yarn of disentranced high-school drama that eventually mounts into something deeply sad. The way Seeley presents an old Windows XP desktop, with the hilariously temperamental tastes of your idiot friends revealing themselves in their bios and away messages (until one day they stop logging on entirely) is immediately resonant. We've all had our Emilys. "When you have a conversation on the phone, you spend 10 minutes making small talk," says Seeley. "On AIM you talk to someone for hours. Like eight hours, 10 hours straight. You get all the small talk out of the way in the first hour, and then you're talking about these big teenager questions. Who am I? Who do I want to be? I think AIM was really good at that."
It was always difficult for me to articulate the intimacy I felt with my internet friends to my parents. There were the obvious, mechanical mistranslations; I begged my mother for early exits from countless family dinners that consistently managed to interfere with my guild's crucial Molten Core attempts. But beyond that, there was a certain shame in feeling loved and valued by people I only knew by username. A latent fear that those who did not understand might consider that affection to be false, or even sinister. That's different now, as social media has flattened out our offline/online dichotomy, but if you were on AIM, you probably remember how once upon a time those bonds felt illegal.
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Years ago Nina Freeman, level designer at Fullbright and one of the foremost thinkers on love and technology, launched a flat-out covert campaign to get close with one of those friends. She spent months locked in the holy matrimony of Final Fantasy XI and nightly AIM treatises with a boy named Glenn from New York City. Eventually they met, but not before Freeman satisfied her aunt, (who she was staying with) with a fabricated narrative—Glenn was no longer a dude from the internet, now he was just an old family friend who happened to move east. "I was still in high school," says Freeman. "We made up that whole story."
That secrecy is immediately familiar to me. AIM was surreptitious, clandestine. A service that belonged to teenagers, sequestered from leering ears and concerned authority figures. As Freeman notes, a screen name was one of the few commodities a young person could fully own. A domain, an aesthetic, a communication channel you could control. It was rare to feel fully untethered from your parents, so you guarded that sliver of liberty with your life.
"I wouldn't hand out [my username] lightly," explains Freeman. "I'd only really do it with people I felt close enough with. It seems sort intimate. It was a 'thing' to add someone on AIM. The expectation would be that if we're adding each other, we're going to chat regularly.… It had a weight to it."
Cecilia D'Anastasio, senior reporter at Kotaku (and a friend of mine) went a step further. As an 11-year-old, she was already griefing in the multiplayer Flash games she shared with her friends over AIM. I don't think anything sums up the juvenile euphoria of instant messaging quite like using that power to cheat in stakes-free freeware.
"One of the Flash games I discovered was basically Pictionary, but online and with a chat room. One player would etch out an image in a Microsoft Paint-like interface while the chat would dutifully guess at what it could possibly be. It was very wholesome," says D'Anastasio. "That's why my friend June and I were passionate about cheating. We'd join a game on the same team. Over AIM, we'd tell each other what we were assigned to draw, instructing whoever was guessing to wait a solid ten seconds before revealing the answer. It was a riot. We always won."
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Over the past decade or so AIM has slowly been replaced with services that de-emphasize traditional internet patois. Gchat and Twitter are all full of real names and faces instead of coded handles and custom-colored text, and logging in to most platforms scarcely takes more than a click on a Facebook icon. For the most part, this is a good thing. Anonymity is one of the scourges of online culture—a de facto institution that continues to cause a lot of people pain. Personally though, I can't help but feel like we've lost something along the way. There was a certain sublimity in typing from behind the guise of a username. It gave way to a feeling that your AIM conversations existed in some sort of permissive, alternative reality, the ideal spot to work up the nerve for swollen 3 am confessions. In 2017 there is no such thing as "IRL" anymore; your internet presence is permanently married to your day-to-day existence. Everyone on earth spends their waking hours waging wars and making peace with strangers they will never meet. It is overwhelming and insoluble, and there are moments where I wish I could get outside again.
I'm not the only person that feels this way, and there are some people working to restore the parts of the mid-aughts internet that worked. When I interviewed Jason Citron, CEO of Discord, earlier this year, he affirmed a deep appreciation for AIM, and believed that perhaps the online infrastructure might soon swing back in that direction. "When you zoom out and think about the internet and how communication is trending, there's definitely a trend to more live experiences," he said. "The internet has done so much to connect people asynchronously, so I think there's something more macro happening that Discord is taking part in. It's like we're bringing it back to how it used to be."
He's right. One of the things that's made Discord successful is how separated it feels from the rest of the internet. When you join an ultra-specific channel—for niche Hearthstone formats or fan-favorite Persona characters—it's like you're uncovering a league of obsessives that are ready to welcome you with open arms. The true solidarity of dorkiness. It's funny, but by holding back on cosmopolitan design choices (like Facebook integration or a required photo-reel), Cintron stumbled into a scheme that evokes the furtive splendor that made AIM special. This is something Nina Freeman found when she started up a Discord channel to support her growing Twitch following. "It quickly became a community, and now I have a bunch of newer online friends. I'm already cracking up at myself as I'm wondering what they look like, or what they do in real life," says Freeman. "It definitely has a similar appeal." 
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If Discord doesn't quite meet your personal instant messaging standards, Citron tells me that, if enough people in the community request it, he'd consider implementing the low-res AIM chimes into the service. You know, door creak, door slam, those disruptive MIDI twinkles. "To this day, that sound still triggers my desire to hop online," he says.  
Kyle Seeley is doing something similar. Yesterday he released a piece of DLC for Emily is Away Too that reskins Steam Chat to look exactly like AIM circa 2006. He spared no expense; you can change your text color, drop in vintage, blocky emoticons, and create your own custom profile so you can tell the world that Warped Tour will never die. "It's a farewell to AIM," he says. As one gaming's foremost nostalgia artists, it'd be wrong if he didn't say goodbye.
Now the AIM generation is old enough to both intellectualize their wistfulness, and use the lessons they learned from the service to create for the today's teenagers. To facilitate affection and respect on the internet, to show them what it looks like. We were the first to taste love on the web, at a time when those feelings had no context or guidance, and I hope that AIM helped create a baseline for young people and the midnight communion with those across the screen. The liberation that comes with knowing that the internet friendships you cherish are just as valid and wonderful as you think they are—these stories matter, because they help light that path. Lord knows I needed it, and I'm sure you did too.
Luke Winkie
Contributing Writer
Luke Winkie is a freelance journalist and contributor to many publications, including PC Gamer, The New York Times, Gawker, Slate, and Mel Magazine. In between bouts of writing about Hearthstone, World of Warcraft and Twitch culture here on PC Gamer, Luke also publishes the newsletter On Posting. As a self-described "chronic poster," Luke has "spent hours deep-scrolling through surreptitious Likes tabs to uncover the root of intra-publication beef and broken down quote-tweet animosity like it’s Super Bowl tape." When he graduated from journalism school, he had no idea how bad it was going to get.
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lulu2992 · 6 days
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Greg Bryk was in episode 25 of Podcast141, co-hosted by Marwen Heni, Mars Lipowski, and Jim Boeven, to talk about his acting career in general, but also and mostly his role as Joseph Seed in Far Cry 5.
Since he’s already shared a lot of anecdotes in interviews and live videos on Instagram, I thought I wouldn’t learn anything new... but I did, so here’s a summary of what he said about his experience playing the Father.
We knew that the dev team (he specifically mentioned Dan Hay and Drew Holmes) had struggled to find the “right” actor for the role, but what I don’t remember ever hearing before is that, after two years of unsuccessful search, the project was almost cancelled for this reason!
Thankfully, that was when Greg Bryk auditioned. He had already said the script they gave him (and that he thought was “amazing”) was what became Joseph’s monologue in the mission “We Must Be Strong”, but he gave more details about what was originally in it. In this early version of his backstory, Joseph was 23 years old and working two jobs to support his family. One night, exhausted, he fell asleep on the couch as his pregnant wife went out to get ice cream. He was then awoken by a knock on the door, told she had been in an accident, and taken to the hospital. The rest of the story is what he says in Far Cry 5: when he arrives, his wife is dead, their premature daughter is “stuffed with tubes”, he hears God’s calling, and understands he has to make this sacrifice.
So he got the role, and when they called him again to record a sermon (my guess is it was this one, but I’m just speculating), he saw what the game looked like and thought everything and everyone was “incredible”. Over time, as they got to know him, they even changed the character and partly rewrote the Father specifically for him.
The team was also very accommodating. For example, the scenes are usually shot in the huge performance capture studio, but for the Heralds’ eulogies, which are much more intimate, they built a small room so he felt like he actually had something around him instead of a big, empty space.
A day before the game came out, the cutscenes were already available online and he watched some of them. He was very impressed by the last eulogy (or, as he calls it, “snot monologue”) in particular because of how “vivid” and “human” it felt. It brought tears to his eyes and he recalls his wife was “blown away”; it was “special”.
As for the fans, he thinks they’ve been very supportive and welcoming. Some have told him they felt heard and seen by Joseph, and he believes it’s because he’s a character who loves people for who they are. At this point, he and the co-hosts agreed that being an actor was a gift because it gives an opportunity to make people’s lives better, especially in video games because there’s a unique connection that doesn’t really exist in movies or TV series.
Marwen Heni mentioned that, while most villains want you to hate them, Joseph, on the contrary, wanted you to reflect and think that he might be right. Greg Bryk admitted that he believed everything he said, especially about family and technology. Sometimes, people are isolated or only have online connections, so having someone tell them, “I see you and I love you for what you are” is powerful. In his opinion, this message resonated with a lot of players because it’s a simple truth and we all want to be part of a family.
Joseph doesn’t control his followers with fear, Marwen Heni commented, but with devotion, and that too makes him compelling. As he was playing Far Cry 5, he started questioning whether or not he (as the Deputy) was right for opposing the Father, which is something Greg Bryk says he saw a lot in comments. He believes there’s “an intimacy to the relationship” between Joseph and the player, a “seduction” in the sense that we all want to belong. He’s humbled by the impact his work had on people.
When asked if he would be open to reprising the role, this time, he answered, “Absolutely”. In fact, and this is news to me, he revealed there were discussions about turning Far Cry into a TV show, and the different games would have been standalone seasons. That said, he added that, at a certain point, it’s necessary to let characters go and that he was grateful for what he had already experienced playing the Father.
Marwen Heni then asked if Joseph, who is very complex, was entirely fictional or if it was Greg talking through him. He answered his characters are always him, to a degree, because he wants to connect with the material so he never lies and can work from things that matter to him. He never judges them and tries to think about what he wants to express through them. He’s interested in their humanity and what motivates them. “We’re all broken,” he said. “Some are much more broken than others, and sometimes those broken pieces are very sharp and jagged, and they lash out.”
He also revealed he had “very specific rituals” to help him become a character and then let them go. He mentioned a few prayers that one of his friends, who is a Wiccan, taught him. In fact, and all the co-hosts agreed, it can be very hard to “disconnect” from a character sometimes because actors aren’t just pretending; they’re using real emotions.
He had already said his son Dempsey had done the mocap for John and Jacob in the Collapse DLC and that he felt carrying Ethan’s body in New Dawn was a way for him to honor his “boy”, his dead dog Lucky, since he deeply regretted that he couldn’t be there to take him to the veterinarian the day he passed. What I didn’t know, however, is that it was Greg himself who had asked if Joseph could carry Ethan, and the team made it happen. He also explained that, when it was time to play this scene, he tried to imagine what it would be like to actually lose his son.
But who is Greg Bryk’s favorite Far Cry villain? Well, when he auditioned and started researching the franchise, he was interested in Vaas because of Michael Mando’s performance. He still doesn’t know him personally but has a friend who worked with him and who spoke about “how electrifying his talent was”. There’s something “unhinged” and “primal” to him as a performer; he’s a “wild” and “special” actor.
Finally, when told he was born to play Joseph, he confessed he felt he was indeed “called” to play this part but wants to give credit to Dan Hay, Drew Holmes, and Jean-Sébastien Décant for creating such a “terrifyingly human” antagonist in the first place.
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heph · 2 months
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House's tendency to rationalize feelings away and being frustrated at himself for still feeling them. It's hurting me 😢
At the end of 05x04 Birthmarks he did a paternity test... And even after it turned out that John wasnt his father, he was still drinking his whiskey, because it didn't mean anything that John wasn't his biological father, because things are still the same.
He's still sad, he's still depressed. The dipshit of a man passing still made him sad. And the thought that he can't even rationalize it away as hatred upsets him. And so he drinks.
And to that Wilson said no one can choose their parents... Because House rejects John as his paternal figure and yet deep inside, House still called him his dad.
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gojifan97 · 2 months
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I have watched Deadpool & Wolverine. I must say I greatly appreciated that they showed right off the bat how they were going to respect the tear jerking ending of Logan.
That scene, with its honesty, frankness, and homage to X2, brought a smile to my face while my friend next to me was probably close to tears.
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A retrospective
Kermit was a beautiful muppet. Though I only knew him through the Croaker and not in person, his hole and tales of his greatness warmed the hearts of people around the world. His warm, felten heart struck lust and love into the hearts of many. I would like to thank his adoring spouse(s), the Muppet Joker, for sharing his life with us, the good and the bad. People might say it’s crazy to mourn for a muppet, but what the weak see as a lifeless piece of felt, the enlightened see as a being who feels pain and pleasure. I am thankful that Kermit always had someone to penetrate his muppet hole and hold him at night.
Of course, we must talk about his death. Kermit was taken from us by Gerard Way, first rotting in a closet for weeks before being burned in a fiery grave. A tragedy like this has never been known, and to all of us who loved him it is an unimaginable blow. I only hope that he wasn’t aware of the maggots and the rot, and that when the flames licked his felt he could feel only warmth. I hope that it reminded him of the arms of his beloved, that the last thoughts through his green mind were of the life he spent with his lover inside him, sending warm spurts throughout his body.
Kermit lived a good life, if it was short. He had someone who loved him. He had a home, and for much of it he only knew pleasure. I hope that his memory will be immortalized not in his untimely demise, but in the joy he brought every day. Kermit helped to enlighten countless people to the Muppet Transformation Caves. He brought his delicious hole to the now growing muppetsexual community. He led a revolution, and we will not stop now that he is gone. The Muppet Revolution will not end here! We live in unprecedented times, and it calls for unprecedented levels of Muppetfication to solve our problems. In Kermit’s loss will will find new life. We will work to make sure that his sacrifice will not be in vain.
I leave you with the words of our father.
“Don’t fuck with a muppet unless you’re ready for his Sharp Teeth and Wicked Hole!”
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yesokayiknow · 4 months
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good evening chief, may i please request any clara headcanons you have bc its been too long since ive thought abt the queen 🙏
something i was wondering about the other day is exactly how many times clara goes to her own funeral. bc it's at LEAST once right? bc who else can say they've been to their own funeral? and there's so many people there who she will never get a chance to see again, like her dad, and her nan. so she goes in disguise, and the whole thing's kind of awful but it's also pretty cathartic and she gets to see her family and her friends and her colleagues and her other colleagues (kate definitely sees her. they have a full five seconds of unbroken eye contact before kate just like downs her drink and grabs another) and it's nice. it's awful and it's nice.
and then a few decades later she's having a bad day and realises that she doesn't really remember everything that happened bc it was a while ago but she remembers that it helped. and hey, who can say they've been to their own funeral twice??? right????
anyway i estimate at least 40% of the people at clara's funeral are just clara in different disguises
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