#able to use as a sprite
Explore tagged Tumblr posts
Text
I made a siffrin edit the other day, feel free to use it lol :>
Original image under the cut

#isat#in stars and time#isat siffrin#isat spoilers#kinda?#mainly just due to the art of Siffrin i used not being able to be seen until act 5 i think#isat edits#silly#i loved the brick image so much i made a sif version#also yes i know Siffrin looks weird I had to flip their sprite so their eyepatch/eyes are wrong
147 notes
·
View notes
Text
part 4/4
...I was scared.
Scared of... Staying here forever.
It wasn't like I wanted you to be blamed, but you were the only one who trusted me enough to switch rooms.
What the hell... That's...
Oh I see. You truly did play him then, didn't you?
Taking advantage of his trust for your own personal gain. How cruel of you.
...
There's no reason to be so shocked. You all decided to blindly trust eachother in a situation that required the opposite. What did you expect to happen?
...
!! Are you-!?
Makoto... I'm sorry...
Come on man! Crying like this over a girl!? She isn't even worth it, toughen up, come on!!
Y-yeah, what the Hell!? S-stop crying like a f-fucking baby, th-this is a serious conversation!
It's...
...
It's okay, Sayaka. I forgive you.
Huh...?
Wow. Guess he moved on quick...
...
I still don't believe you were thinking rationally, and I'm sure you didn't want to hurt me. Is there really a reason for me to stay upset?
Uh... I'm pretty sure there is.
As long as you're okay now, I'm happy.
I... Well... You mean it? I don't know if I deserve it but... Thank you.
...
Seriously..? What the Hell just happened?
Again with your blind trust. If she betrayed you once, she's going to-
*Ding Dong Bing Bong*


All students to the gym immediately!
*Click*
#Danganronpa1#Danganronpa THH#Danganronpa v1#Danganronpa#Trigger Happy Havoc#Interactive blog#rp blog#rp#sayaka maizono#Makoto Naegi#kyoko kirigiri#byakuya togami#im gonna be honest#I've been looking for an excuse to make makoto cry this entire time#I have so many crying sprites saved for him#And never before this have i been able to use them#For anything#I know he didn't cry during Sayaka's trial when this was revealed#But#Tbh he shouldve#So
27 notes
·
View notes
Text
"sukuna wouldn't survive a McDonald's sprite" as if sukuna is not a masochist smh
#something about Sukuna not intending to heal the hand#and torturing the spirit that has the fijger in it#like when Sukuna reincarnated and said light is best in the flesh#I think when spirits ate the finger it might have given some dreamlike impressions#I dunno tbh it's just a thought like#I don't necessarily believe that#sukuna might be able to listen in on conversation near unsealed fingies#using words from the Meiji era in shibuya like.... 🤨#explain urself pooki3#also sukuna ate....manga spoiler but iykyk!!#also sukuna had to get some bathwarwr in their mouth#and that's worse than sprite#isn't it?#jjk sukuna#jujutsu kaisen#sukuna#maybe masochist isn't the right word but idk what is in tired#no hate to anyone who says this btw it's funny and I've seen it for months and just#I had to say it ok no one is throwing rocks here
24 notes
·
View notes
Text
#509 - Purrlion
#pokemon#dailyanypokemon#gen5#purrlion#okay im gonna rant about this thing#i am one of the many that hate that it stands/walks on two legs#if it was always meant to be a bipedal cat it should have been standing in its gen 5 sprite#anyway instead of it being like that im of the opinion that it should have been more raccoon like#a quadruped with developed front limbs capable of grabbing things and walking away with it on its hind legs in short bursts#that kinda thing#it would stay a cute kitty while also being able to make off with your gucci slides while you werent looking#im not one of the people that hate litten and sprigatito for their final evos being bipedal#but i hate that its a trait of purrlion specifically#liepard even stays on four legs and looses the use of its hands! like! what even!
29 notes
·
View notes
Text
Ibuki Mioda Sprite Edits
@lavendergalactic + @llocket's 2020 event: favourite fandom from 2020
okay, so, these aren't actually the edit we wanted to get out today. these were made for that edit, but there were some technical issues, so we're gonna have to remake those edits another time, oops. we're a little bummed, because its a super fun edit idea, but hey, at least we have these to post so we finished lmao. and these are pretty awesome sprite edits on their own. i remember so vividly us loving ibuki and doing our makeup like cosplayers always did back then, so we channeled that into these. anyway, our favourite fandom of 2020 was danganronpa lmao, no surprises there. though we could have absolutely made a sims themed edit (our biggest special interest at the time), we'll put that away in the edit ideas pile for now.
feel free to use with credit, but don't claim as your own! like/reblog if you save or enjoy!
#danganronpa#danganronpa goodbye despair#danganronpa edit#ibuki mioda#ibuki danganronpa#sprite edit#danganronpa sprite edit#edit#fandom edit#edit blog#[our edits]#[our kins]#head in hands#photoshop i swear to god you better cooperate with us#these wallpapers will be our magnum opus trust#we'll be able to quit editing happily after finishing them /half joke
17 notes
·
View notes
Text
close your eyes creepies and crawlies, im posting oc art that took a little while,,,
#she was originally taking off a gas mask in this drawing#but that proved hard to draw#so now its just this awful kokichi sprite esque pose#art 332#oc 332#naimanzuunadintsetseg#thinking about it now you should be able to see part of his other metal thing#not jsut the ones on his head#but oh well im not adding that now#jsut use your imagination#its the coolest looking thinig you can possibly think up#jsut btw as a hint#blooming in rust
9 notes
·
View notes
Text
why did i do this
#new expressions challenge#darik and caira#it darik#brookriver art#im going to chew my arm off#pokemon mystery dungeon#except not really these portraits are all 45x45 they wouldn't fit#i tried doing them smaller but i'd have to crop out the top of his head in order to be able to do his eyes#i'm sorry caira i can't do this again you're going to have to go portraitless#ughhh if the madness carries a little bit further and i'm compelled to make walking sprites for him i could possibly use that for something#artwork#pixel art#YOU'LL NEVER GUESS WHAT POKEMON HE USED TO BE
12 notes
·
View notes
Text
Oh out of tune music boxes you will always be beautiful to me
#sprite spam#i love music boxes#sm#Im not able to use them a lot because a lot of my family finds them creepy
5 notes
·
View notes
Text
It's kinda weird how, compared to Metroid Dread, Metroid Fusion was so much more blatant in
its prioritisation of linear story progression over exploration
its linear presentation (literally naming the areas sector 1–6), though it still does the classic "linear game pretending to be nonlinear" thing by taking you through them in a different, but still fixed, order
the way it literally directly tells you your every next step constantly
yet when playing the games, it felt to me that somehow, despite all of this, Fusion felt a lot less frustrating in its linearity to me than Dread. In Fusion it was immediately clear that I would just be sticking to a single sector for each part of the game and those sectors themselves would still be mostly freely explorable in a way that felt more similar to Metroid II, but in Dread there was just no telling AT ALL when the path behind me would be blocked off and it also felt wayyyyy less justified than in Fusion, especially with just how often Dread would be doing this.
With Fusion's extremely tense atmosphere being present throughout the entire game and so much of the story taking place and developing during the game itself, I was totally understanding of its structure and restrictions. Dread on the other hand just kinda made me feel nothing, except
frustration at the lack of exploration with every single door locking behind me constantly for no good reason. Even some obstacles don't *go away* but instead switch from blocking the path forward, to blocking the path back: the thermal doors, the lifts that go down if you stick to their spider magnet walls, the big boxes that you had to move with the charge beam (or grapple beam idk? or both?) it just gets soooo annoying
frustration at how you need to use 3 buttons simultaneously to perform one single god damned action
frustration at how abilities felt extremely underused in the level design—you rarely grapple your way across the ceiling to cross a pit like in Super (which is the kind of level design that allows for sequence breaks in completely natural ways that encourage player experimentation), no, you just open the grapple beam door lock with your grapple beam door key. Literally every single ability in dread relies on this WAY TOO MUCH in painfully obvious ways, including literally every single power beam upgrade
frustration at how missile tanks feel worthless because getting only 2 is just not worth my time (yet the total number of missiles is similar to the other games... a sign of the game being too long/padded compared to the old games)
frustration at how energy tanks feel worthless because every boss does 100+ damage per hit; you're just not allowed to be tanky and the game is forcing you to play in only one specific way. The full energy tanks are just straight up given to you at way too hard-to-miss points—it's not a reward for exploration, it's forcibly scaling up Samus's health so it can scale up the next bosses' damage accordingly and absolutely nothing ends up feeling different. And to make things worse, the energy tanks that you DO get to find on your own don't actually DO anything because they're fucking energy PARTS. They just deliberately made exploration as unrewarding as it possibly could've been
frustration at how almost every area looks the goddamn same and has no music to stand out with either
I must say Dread's final boss was actually really reasonable though, it was really generous with the heals/restocks provided in between & low damage numbers making it so that my collected energy tanks FINALLY felt like they were actually making a difference. I will hate that one arbitrarily locked door in the escape sequence though
#also honestly I just do not like the free 360° aim of Samus Returns and Dread. It's presented as something to be praised because#“analog > digital” always gets treated as an upgrade and something that offers more options but it Does Not do that here#aiming locks you in place. That's a HUGE deal. You can't move and shoot. Being able to move and shoot at once felt so important in th#the sprite based metroids bc you ALWAYS WANT to move. The only good thing about shooting in Dread is the storm missiles but even those are#fairly late into the game. The storm missiles are great because you don't have to stand in place to aim and thus you get to move around#freely while still dishing out strong firepower; exactly like in the older games. But it just feels like a band-aid to a bigger problem#Requiring you to use the stick in 2D metroid feels like a really poorly thought out move because it just changes everything so fundamentall
8 notes
·
View notes
Text
So... I'm thinking about making that one especially "woke wing" (sorry) of Noel's into an Ethereal wing... and maybe developing a little story around that whole affair as well... Maybe.
I'm just thinking about it, nothing more.
#⚔ | musings | ⚔#⚔ | art | ⚔#🚂#romancing saga 2#noel#concept art#💨#also#entertaining the idea of those little dragon wings of his moving#and him being able to grow claws as well#sometimes#based off of an interpretation of the old sprites#and how it looked like he “grew claws” as soon as he entered that phase in which he uses Heat Hand#it's just neat#I can't not do it#haha!
5 notes
·
View notes
Text
i think retroactively the reason why lorule was all broken apart was actually because it was covered with rifts to the point the kingdom was more rift than land
#loz eow#eow spoilers#loz albw#tri’s name is tri bc they’re linked to the triforce right? idt it was ever said but it was implied that’s what they were going for right?#but lorule didn’t have a triforce anymore. so lorule didn’t have any little sprites fixing it’s rifts#so null was able to eat away at it To the extent that it was able to nibble at hyrule using the foothold it found in lorule#that’s what i think at least#sorry if anybody’s thought of this before also#imagine a secret boss in the 2031 albw remake that’s obviously null but it never reveals its identity#also imagine an au where sheero is actually lorule’s version of tri and the triforce there is called the sheerdodce
4 notes
·
View notes
Note
Kalos for the ask game?
Making noise is a beloved pastime of mine! I absolutely adore coming up to the surface and singing songs to the Above! They even throw gifts at me! A lot of them appear to give me these things... Red and white, and they look like the balls I played with when I was an itty-bitty Lugia!
#lugia#pokemon ask blog#pokeask#pkmn irl#pokeblogging#anonymous#ooc: Because of the reasons I've mentioned before. I cant exactly use the sprites I've been using for the rest of the blog.#ooc:I should be able to return to them eventually. but this should give a solid idea of whats going on for the time being.
2 notes
·
View notes
Text
I just think it shouldn’t be basically required to buy a “pass” to get more and better rewards for an event that you practically cannot finish otherwise. I think you should be able to beat limited time events without having to spend money.
#i like the new horrortown event#BUT#why#why are you doing this to us#i bought the monster pass I have no idea how you’d be able to beat the dang thing otherwise#ALSO WHAT DID YOU DI WITH JILLIAN’S SPRITE. WHAT HAPPENED.#WHY IS SHE HUGE#ALSO WHY IN THE AAAAAASSSSSSSSSS ARE YOU SHOWING ME THE PACKS FOR THIS EVENT EVERY FIVE SECONDS#I GET IT#I CAN BUY MORE STUFF#NOW SHUT UP#burtle screms#i think just based on organization and the money and the fact that it dropped out of NOWHERE this may be my least favorite event
15 notes
·
View notes
Note
i was wondering if you have any input on how you put together the item display hud in apico (gamemaker)? i'm also using gamemaker and i'm having trouble figuring it out... i'm trying to make the the hud background draw behind the data it displays... the only way i can think to do it, i would have to get the sizes of every data entry before drawing them to the screen, which seems really crude! i hope that makes sense
Hello! So for menus in APICO, they're made up of two different objects - there's the main menu object, which stores a position in the world, and any menu data (like say progress for machines) Then there's a slot object that stores the actual item+count in the slot. For each menu I have a definition file with a layout for the slots. So for example, the sawbench, which takes in logs and you 'chop' them into planks or sticks, has a definition like this:
Each slot has a position in the "layout" section - which is the offset x/y from the top-left of the menu. When I create a menu object, I read the definition and for each slot in the layout I make a slot object, stored in a list on the 'parent' menu. Whenever the menu gets moved in the world (either by opening it or the player dragging it around), I update the slot positions in the world too, i.e. menu.x + slot.ox - that way they always stay in the right position. I do the same stuff for any UI too, buttons or mechanicsm, each just has a relative x/y pos and I update them when the menu x/y changes.
For drawing, the slots have no draw event at all - instead the menu draw event first draws the menu, then draws each of the slots in it's slot list, this way you get the bg first then the foreground 'slots'. Each of the menus in APICO is a seperate sprite - it didn't use 9 slices (at the time when APICO was made GM didnt have this)
However in later games where I did use 9 slices, I just store the height/width of the menu in the definition too, and read that to use for drawing. For collision, using a specific sprite makes it 'easier' as gamemaker then has the right boundary box, if you use 9slices you have to mess with a couple of the standard properties to make the boundary box match the drawn height/width.
Because the menu + the slots are both objects/instances, it makes it easy for checking whats highlighted/clicked, so I literally just have like mouse left/right events on the slot object itself. When the menu is closed I can also deactivate any related slots, and reactivate them when the menu is opened. After APICO I stopped using GameMaker for a bunch of reasons, but in the new framework (LÖVE) I basically do the same thing - a menu class and a slot class, each menu having a definition with it's height/width + a layout of all of it's 'child' slots, all created as instances.
#hopefully that kinda helped?#once the system was setup too it was easy to add new menus#design it in aseprite or whatever#then export the menu 'bg'#then define the slot layout positions and thats it#with later games using 9slices mean I could skip the bg export as they all used the same#so new menus are just make a definition and write any extra logic#which is what you want really#just able to focus on the actual game logic not pissing about with sprites#gamemaker#ask#game development#indie games
5 notes
·
View notes
Text
Scrolling through asks on my old blog to work on getting some quirks noted down and damn I miss some of these losers 😭
#ooc#vent#ish#I picked who I did to start with over here because a lot of my older trolls have close ties with the characters of someone who doesn't#really do troll things anymore#though he's started making new characters and designs so it's not like he and his characters are 100% fore sure gone so its#complicated#I wish I was able to work on art as easily as i used to#so i could crank out some new sprites and start new adventures and stories
5 notes
·
View notes
Note
three children? i thought the author had four children!
[Uh...]
[I mean, I do count myself as one of his children.]
[I was just thinking about others who don't know yet.]
[Whoops.]
"I'll remake that post soon one day. I didn't know he was recording that when I walked in."
#ask rue#rue (oneshot)#entity (oneshot)#I love having OneShot installed and basically being able to use the af.png sprite#also Wim has become quite independent and forgets he's the fourth kid
5 notes
·
View notes