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Looking to make WHMCS work better for you? Modules Stack offers helpful addon modules like the WHMCS Product Page Module, Client Fields Manager, Passkey Integration Module, Credit History, Client Password Reset Module and Pay Invoice Without Login Module more to improve your WHMCS experience.
Order Now from the official website of "Modules Stack".
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Enhance Your PrestaShop Store with Knowband's Marketplace Addon
In the ever-expanding world of eCommerce, staying ahead requires innovative solutions. Knowband's PrestaShop Marketplace Addon is a game-changing extension that transforms your online store into a dynamic marketplace, unlocking new possibilities for growth and success.
Features That Define Knowband's Prestashop Marketplace Addon
Seamless Integration:
The addon seamlessly integrates with your PrestaShop store, allowing you to effortlessly convert it into a Prestashop Multi-seller Marketplace module. This integration ensures a smooth transition without compromising the functionality of your existing store.
User-Friendly Interface:
Knowband prioritizes user experience, and the Prestashop Marketplace Addon reflects this commitment. The intuitive interface makes it easy for both administrators and sellers to manage their activities within the marketplace. From product listings to order management, everything is streamlined for efficiency.
Vendor Management:
Effectively manage multiple sellers with dedicated dashboards. Sellers can easily register, add products, and track their sales performance. As an administrator, you have the authority to approve or disapprove seller registrations, ensuring quality control and maintaining the integrity of your marketplace.
Commission Management:
Customize commission rates based on product categories or individual sellers. The Prestashop Multi-vendor Marketplace Addon provides flexibility in setting commission structures, allowing you to optimize your revenue while offering a fair and attractive proposition for sellers.
Product Reviews and Ratings:
Foster trust and transparency within your marketplace by enabling customer reviews and ratings for products. This feature empowers buyers to make informed decisions while incentivizing sellers to provide high-quality products and services.
Secure Transactions:
Knowband's Prestashop Marketplace Addon ensures secure transactions through various payment gateways. With built-in support for secure payment options, you can create a trustworthy environment for both sellers and buyers.
Benefits for Merchants
Diversified Product Catalog:
Transform your store into a diverse marketplace by onboarding multiple sellers. Offer a wide range of products to your customers, enhancing your store's appeal and catering to a broader audience.
Revenue Generation:
Generate additional revenue streams through commissions on sales made by individual sellers. The Prestashop Marketplace Addon allows you to monetize your platform without the need to manage every aspect of the sales process.
Business Expansion:
Expand your business reach by attracting new sellers to your marketplace. The Prestashop Multi-vendor Marketplace Addon provides the infrastructure needed for sellers to thrive, resulting in a collaborative and mutually beneficial eCommerce ecosystem.
Benefits for Sellers
Access to a Established Platform:
Sellers gain access to an established and trusted eCommerce platform, reducing the barriers to entry. This allows them to focus on what they do best – offering quality products.
Effortless Product Management:
Sellers can easily manage their product listings, track inventory, and monitor sales performance through a dedicated seller dashboard. This streamlines their operations, making it convenient to grow their business within your marketplace.
Enhanced Visibility:
Joining a bigger marketplace helps sellers get noticed more and reach more customers. This exposure can lead to more sales opportunities and a broader customer base.
Conclusion
Knowband's Prestashop Marketplace Module is not just an extension; it's a strategic tool to propel your eCommerce business forward. Whether you are a store owner looking to expand your product offerings or a seller seeking a reliable platform, this addon delivers a comprehensive solution. Elevate your PrestaShop store to new heights by embracing the collaborative and lucrative world of multi-seller marketplaces with Knowband.
#Prestashop Marketplace Addon#Prestashop Marketplace Module#Prestashop Marketplace Plugin#Prestashop Marketplace Extension#Prestashop Multi vendor Marketplace Module#Prestashop Multi-vendor Marketplace Extension#Prestashop Multi-vendor Marketplace Plugin#Prestashop Multi-vendor Marketplace Addon#Prestashop Multi-seller Marketplace module#Prestashop Marketplace
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Provides User-Friendly Whmcs Servers For Iptv
A crucial piece of software for managing your own IPTV server is WHMCS. Because of the interface's simplicity, it's simple to set up and maintain. An IPTV billing portal for Xtream Codes, the Smart WHMCS IPTV Billing Panel simplifies the processing of orders, invoices, customers, subscriptions, and billing. For any additional questions, please contact us at (904) 411-74652.
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New Post has been published on https://themesnulled.us/wp-post-modules-for-newspaper-and-magazine-layouts-elementor-addon-v2-1-0/
WP Post Modules for NewsPaper and Magazine Layouts (Elementor Addon) v2.1.0
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Honestly I'm astounded that nobody has taken that name yet.
Do you dislike the look of vanilla Skyrim horses? Are you tired of riding a Clydesdale around fantasy Scandinavia for no clear reason? Do you want your beloved and loyal horse to stand out from the crowd as much as you do? Well great news, this mod covers all of those things.
Basically I made some significant edits to the horse model including a fuller, longer mane and tail, redone feathering, somewhat more realistic conformation, and entirely redone ears because at a certain point it was just easier to make new ones. None of the changes affect how the horse fits the vanilla rig so it still bends and moves without distorting weirdly. The textures are entirely painted from scratch and have new normals to go with them that are meant to give the horses a somewhat softer, more natural look that still fits with Skyrim's general vibe. I used references of primarily North Swedish and Dole horses, but also borrowed from the wider range of colors and patterns in Icelandics because I couldn't give up the pintos.
Features:
Asymmetrical coats/markings
Distinct meshes for mares and stallions
Five generic solid-coated textures that appear on most NPC horses in the world.
Unique texture for each purchasable player horse
Unique texture and model for Frost (he's now a mealy chestnut as his papers claim)
Unique Shadowmere
Unique Karinda (this mod does NOT add Karinda into the game, but her texture should show up if you have CRF or another mod that does add her, as long as it doesn't alter her texture or base model)
Unique Hearthfire stable horses (purchasable through the steward)
Unique unsaddled stable horse in Markarth because uh, I just felt like it
Unique coats for a growing number of modded follower horses (see the mod page for the list)
All new default saddles with custom meshes/textures
Extended module: Adds new hostlers selling unique purchasable horses into the world. Some of these horses can be bought immediately while others may be locked behind quests, and prices may vary based on context (quest locked horses will typically cost less, but of course the hostler on Solstheim is going to upcharge outsiders). See the mod page for additional details and a list of horses currently added.
Future plans: see the mod page
Compatibility:
This mod should be compatible with most things, though for best results it should be loaded after any mod that affects vanilla horse records (this isn't always obvious; SkyTEST has no visible affect on vanilla horses, but if you load it after this mod the unique player horses will have generic coats). Most mods that add new horses use the existing vanilla records, so unless a modded horse has a unique model (and assuming it doesn't have a unique coat addon) it should be replaced automatically with the edited model and one of the generic coats. That isn't always the case, sometimes another mod gets weird with it and there's nothing I can do about that, but in those cases a patch will likely be needed.
This mod will NOT be compatible with any other mod that changes the appearance of the vanilla horses or replaces their models/textures.
I will not personally be making patches for other mods because there's no way I could possibly keep up with that and I'd rather spend the time and energy on the mod itself, however I encourage anyone else who wants to to make whatever patches are needed. Please message me if you do so I can link them here for people to find.
Huge thanks to SassiestAssassin, who has been an incredible help in navigating the learning curve of editing nifs (and is continuing to be a huge help with solving my inability to make patches), and also has a lot of fantastic mods you should check out.
Download:
Nexus Mods
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Dynamic Teen Life by A Deep Indigo
Overview
Right, I'm a huge lover of Mean Girls; This mod is giving late 90s/00's high school movies!
Excuse me? What do you mean I can have a clique? What do you mean I can be popular in school? Call me Regina George because I'm about to tear this sh*t up!
So basically this mod allows you to have a good social life in school or a bad one... There are ranks to your social level in school and these are:
Very Popular
Popular
Neutral (Nor popular nor unpopular)
Unpopular
Very Unpopular
Factors go into your rank these include:
Skills
Traits
Social Groups
Fame
Followers
After School Activities
Household Net Worth
Benefits of being popular in school include:
Successful social interactions
Strong sense to interact with other popular sims and others with them
More invites to activities
Better chance of having successful friendships/relationships
Easier entry into clubs and after school activities
Disadvantages of being unpopular:
Social disadvantages friendships/relationships
Sims have a strong desire not to want to interact with them
Popular sims may interrupt unpopular sims when they're talking
But let's not forget some of us in reality was NOT allowed to date before university maybe even after then. Well, same with some teen sims they WILL NOT BE ALLOWED TO DATE UNTIL UNIVERSITY!
Social Groups
It wouldn't be a Teen Mod Pack without social groups! These include:
Womp Jocks
Floaters
Cool Llamas
Artist Collective
Rebel Rousers
Nerd Brains
We also have more invitations, these include:
Bonfire Party
Sleepover
Movies
Concert
Experimenting
Hook-ups
School Game
(If you use Basemental it'll work very well together!)
Extra Activities:
College Fair
Date
Debate Club
Experimenting with Friends
Group Date
Hanging at the Mall
Hookup
Life Skills Class
School News Paper
Prom (If you don't have HSY)
Shop Class
We also get new Emotions & more After School Activities:
New Journal Entries
Mood Swings
Mental Health
Adventure Club (Needs Snowy Escapes)
Arts & Craft Club (BG)
Mock Trial Team (BG)
Preforming Arts Club (BG)
STEM Club (BG)
Student Council (BG)
Swim Team (BG)
How to install
Download file, if needed unzip/extract
Drag file(s) into your mods folder (Documents > EA Games > The Sims 4 > Mods)
Requirements
Mood Pack by Lumpinou
General Pie Menu by A Deep Indigo
Parenthood (Emotion Module)
Snowy Escape (The Adventure Club)
High School Year or Get Famous (Addons)
Conflict
Pre-teen by A Deep Indigo
HSY After School Activities by A Deep Indigo
Click Here to be redirected to the creators page to download!
Want more mod recommendations? Why not follow me?
Tiktok - For videos on the mods I post and more!
Youtube - For Full length videos and more!
#sims 4#the sims 4#sims4#ts4#thesims4#my sims#the sims community#sims 4 mods#sims 4 cc#the sims#ts 4#ts 4 cc#ts4 gameplay#ts4 legacy#ts4 screenshots#ts4 simblr#ts4cc#ts4 mods#ts4 cc#sims 4 maxis match#maxis match cc#maxis mix#ts4 maxis cc#sims 1#ea games#the sims 1#ts4 maxis match#ts1#sims 4 mod#mods
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Patch 1.107 & Mod Updates
June 2, 2024:
📌All my mods and traits are now up-to-date for the latest patch 1.107.
And a free new mod HERE !😉
🆙UPDATE: Less Obsession V13
Updated LessDebatePractice_EP08 for patch 1.107
Updated LessGuitar_BGC, LessEaselPaint_BGC for better autonomy;
Added from requests: Contemplate Life, Microscope, Kick Trash Can, Piano, Pipe Organ, Play In Bathtub, Play In Leaf Pile, Play In Trash, Violin
May 31, 2024:
🆙UPDATE: Custom Traits in Club Filter V24
Updated to include practice makes perfect trait from patch 1.107
Updated to include: amethyst_lilac's family member trait as requested; my Mood Preferences, Motive Preferences, Character Value Preferences, Extra Sim Characteristics, and Zodiac Signs; missing traits and preferences from Kuttoe.
🆙UPDATE: Age Up add Preferences V12
Updated main module for patch 1.107
Added Addons for my custom preferences: Motive Preferences, Mood Preferences, and Character Value Preferences
🆙UPDATE: Skill Decay Mod V6
Update of chingyu_addon_SkillDecayDelay for patch 1.107. Remember to remove any packages tagged with a pack you don't own in the Addon folder!
No update is required for the main modules.
🆙UPDATE: Motive Custom Preferences V2
Updated for compatibility with my latest version of Age Up Add Preferences. You need to re-download this preference set to use with the addon from Age Up Add Preferences V12.
This update is also essential for my latest version of Custom Traits In Club Filter. You need to re-download this preference set to use with Custom Traits in Club Filter V24.
Added supports to Waffle's Comfort Motive and llazyneiph's Thirsty (Gameplay Mod). My motive preferences now give gameplay effects when you install their mods and have no consequences if you don't install their mods.
Added Addons for stronger or weaker gameplay effects from motives. They are optional to use.
🆙UPDATE: Character Value Custom Preferences V2
Updated for compatibility with my latest version of Age Up Add Preferences. You need to re-download this preference set to use with the addon from Age Up Add Preferences V12.
🆙UPDATE: Mood Custom Preferences V2
Updated for compatibility with my latest version of Age Up Add Preferences. You need to re-download this preference set to use with the addon from Age Up Add Preferences V12.
🔆 Changelog in June 2024 will be posted HERE
🔆 View Changelog in May 2024 HERE
🔹 Links to ALL My Traits, Game Mods, and CCs
🔹List of IDs for creators who want to refer my traits to their own mods
🔹 List of Chingyu’s CC Traits Name and Descriptions for mod users
🔹 Check Mod Status after a patch & Compatibilities
👁🗨 Learn how to install a mod & FAQs
👁🗨 Terms of Use
👁🗨 Ask Questions/ Suggestions/ Bug Reports on Discord
▶ I need to see a screenshot or LE report to help you figure out what’s wrong!
👁🗨 Download on my Patreon
👁🗨 Follow me on Twitter
#ts4 finds#s4cc finds#cc finds#ccfinds#ts4 download#s4cc download#ts4 cc download#s4 download#sims 4 download#sims 4#ts4 gameplay#ts4cc#s4cc#sims 4 cc#game mod#sims#sims4#mod update#the sims#sims 4 gameplay#the sims community#simblr#the sims 4#ts4#ts4 simblr#my cc#the sims cc#ts4 cc#maxis match#custom content
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hi i'm gonna talk about the half life HEV suits for a while because i have many thoughts
I like how the differences between both HEV Suits, the MkIV and the MkV, are not just aesthetic.
The MkIV looks heavier and bulkier and like it has more armor plating, whereas the MkV looks lighter, more agile and easier to move in.
Here is a text wall of my explanations and thoughts: -1: In practice, the MkV allows you to move considerably faster. This is represented through the Sprint function it provides. In all the HL games that use the original gldsource engine, all the HEV Suit wearers move at the exact same speed with and without it, meaning that despite the fact that they all literally ZOOM RIGHT THROUGH RIDICULOUSLY FAST, their speed is not in any way affected by the suit itself. In HL2, Gordon moves at the exact same speed with and without the suit, but can ONLY use the Sprint when he has the suit ON. It could be argued that the MkIV has better mobility since all characters can technically sprint indefinitely while wearing it, but I consider this argument invalidated by the facts that the characters can still sprint indefinitely without the suit, and that moving slower is something you can do completely unassisted whereas moving faster is not. It could also be argued that the MkIV is the better one due to the fact you can attach a Long Jump Module to it. I think this argument is also invalidated by the fact that similarly long jumps can be performed by jumping while sprinting with the MkV without the need for extra addons, being able to do this right out the box. So for all intents and purposes, the MkV has in fact more mobility.
-2: The MkIV's aforementioned armor plating does actually play a role, represented through it having an extra layer of protection that the MkV lacks entirely. These layers of protection are Damage Negation, and Damage Absorption. The MkIV has both of them, while the MkV only has the latter, albeit a stronger version of it. Let me explain: If you take 10 damage, the MkIV will get it reduced by 40% through Damage Negation leaving it at 6, then that 6 will be further reduced via Damage Absorption by 66%, making it so the suit's energy takes a hit of 4, while you yourself only take a hit of 2. Meanwhile, the MkV lacks the Damage Negation layer and uses a better form of Damage Absorption, which has a strength of 80% instead of 66%. This means that if you were to take 10 damage, the MkV would still make it so you yourself only take 2, but the suit's energy would take a hit of 8. Something to keep in mind however, is that the MkIV is offset by the fact that despite having all that plating and extra layer of protection, both suits will provide NO protection whatsoever if they have no energy, meaning that the Damage Negation part is not because of the suit itself being flat out bulletproof but rather by how its systems in their powered state handle any damage it sustains. Also, it could be argued that the MkIV is better due to it having a helmet, which can be seen on the dead scientists in full HEV suit that you can find in some parts of the games. Unfortunately this argument is invalidated by the fact that there is no way to prove if the helmet makes any difference, as none of the characters we play as wears said helmet. All in all, we can conclude that this effectively means that the MkIV is just as effective at reducing damage than the MkV, yet more efficient. (btw the source for these numbers is the half life wiki and some personal experiments i ran with headcrabs in both games)
-3: The MkV is possibly increasing Gordon's physical strength, as represented by his handling of the Gravity Gun. Alyx is shown to be capable of fending off and taking down Civil Protection officers, headcrab zombies and augmented Combine soldiers (and zombines) using nothing but her physical strength and fighting skills. Yet she has considerable difficulty handling the Gravity Gun due to its bulk and, as mentioned by her, the kick the gun has when fired. Yet Gordon uses it seemingly with no difficulty whatsoever, even in its super powered state which can pull off huge machinery from walls and violently chuck it away. Meanwhile, the MkIV wearing Gordon is knocked back by the fully charged shot of the Gauss Gun. I can't rightfully elaborate on this one as I lack enough physics knowledge to establish this as a fact, but something tells me that if MkV Suit Gordon were to use the Gauss Gun he wouldn't suffer as much of a kick as he did with the MkIV.
So, my closing thoughts on each suit:
I'd say that the MkIV was designed leaning more into the protective aspect of it since everyone wearing it was expected to not only handle hazardous things like radioactive or toxic chemicals/materials but also participate in physical combat against unknown creatures and even possibly other humans, seeing as the armor Adrian Shephard wears is speculated to be a derivative of the HEV suit. High energy efficiency was an important design choice as well, since there was no way to be sure that the suit would always have a suitable source of energy available or how long would the suit go without said source being available.
As for the MkV, Kleiner did somehow get from the USA to wherever City 17 is located all the way up in Europe, seeing how broken the world is now that the Combine have taken over, so he must have realized that the bulkier MkIV was not agile enough to deal with this new environment, and managed to increase mobility in a way that could even make it so the Long Jump Module is no longer necessary while maintaining the same level of protection at the cost of greatly reduced efficiency. In his eyes however, this sacrifice was probably a trivial one, for he managed to adapt the suit itself to the Combine's sources of energy. Said sources of energy are everywhere now, because the Combine are everywhere now. Gordon will most likely never run out of ways to power his suit up.
Personally, my heart will always be with the MkIV.
#wow i sat here for 3 hours talking to myself about a fictitious outfit in a video game just trying to collect and write my thoughts#anyway have fun i can talk about half life for the rest of my life and not get tired#half life#hl#half life 2#hl2#hev suit#gordon freeman#text wall#text post
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Module d'écriture inclusive Forumactif
Bonjour/bonsoir à toustes ! Puisque mon taff à la base c'est plus de coder que de grapher, je vous partage aujourd'hui un petit module permettant de transformer les points simples en points médians sur forum actif. Pourquoi ce module ? Si certains adons sur navigateurs permettent de le faire automatiquement, ils ne sont malheureusement pas disponible sur tout les navigateurs web. Il y a aussi des raccourcis claviers, mais ça peut rallonger le temps d'écriture et/ou poser quelques difficultés aux RPGistes handi qui ont besoin de faire une manipulation en plus lors de l'écriture. ça permet aussi à celleux qui ne veulent pas installer un addon spécifiquement pour ça (on vous voit celleux qui écrivent leurs RP depuis le PC du boulot) (je suis aussi coupable) de tout de même transformer leurs points de ponctuation simples en points médians, mais aussi à celleux écrivant depuis leur portable de le faire facilement. Utiliser le module : Lorsque vous écrivez votre RP/message en écriture inclusive et utilisez des simples points, comme pour le mot écrivain.e par exemple. Prévisualisez votre message une fois le RP terminé, puis cliquez sur le bouton "en inclusif". Un pop up en haut de votre fenêtre s'ouvriras. Confirmez jusqu'au bout, enregistrez dans le presse papier et collez le nouveau contenu de votre RP/message modifié. Tout vos mots en inclusifs, séparés d'un point simple se transforment en point médian comme ceci : écrivain·e En cas de catastrophe et de bug du module, utilisez le ctr+z (ou commande+z sous Mac) pour retrouver votre texte d'origine. Postez le tel quel, actualisez la page avec F5 puis éditez votre message en utilisant de nouveau le bouton "En inclusif" pour avoir le bon texte dans votre presse papier.
Installer le module :
Créez une nouvelle page Javascript dans votre panneau d'admin via le Module et sélectionnez "sur toutes les pages". Copiez/collez le Javacript.
2) Ensuite, dans votre template posting_body (au sein de la partie "Poster & Messages privés") ajoutez le bouton En Inclusif où vous le souhaitez :
<button id="replaceButton">En Inclusif</button>
préférablement au même niveau que vos boutons "prévisualiser" et "envoyer" pour vous repérer, cherchez le commentaire " BEGIN switch_preview " vous y trouverez normalement les boutons de prévisualisation, de brouillon et d'envoi. Puis dans votre feuille CSS, personnalisez le bouton à l'aide du sélecteur #replaceButton { votre CSS ici } Vous pouvez retrouver le code sur github juste ici, pour trouver le code javascript à copier/coller ouvrez simplement la page "javacript" ! Le bouton est linké pour sa part dans la page posting_body : bouton juste après le commentaire forumactif visant à vous repérer Si jamais d'autres codeur·euses veulent collaborer pour l'améliorer, n'hésitez pas à me contacter ♥
#forum rpg#forumactif#rpg francophone#french rpg#ressources rpg#libre service#ressource rpg#rpg ressources#rpg français#code libre service#code forumactif#écriture inclusive#forumactif rpg#rpg forumactif#rpg forum#code forum#libre service codage#libre service forumactif#écriture rpg#ressource code#code ressource
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Lunar Lattice Tweaks - Update
mod found here
Followers: Updated or Removed
My last attempt to remove the original mods' generic followers didn't work, so I've made a plugin replacer that removes them for good. Or, if you want them around, I've made a simple plugin that updates them so they won't have the dark face bug.
Better Earrings
I've increased the poly count and smoothed out all the earring options, it is a vast improvement imo.
Optional Addon: Humanoid Headparts Unlocked
This module will unlock ALL humanoid headparts (eyes/hairs/facial hairs/etc) default and modded, instead of just options available to Elves. This includes Orcish stuff.
Please note: it doesn't edit the meshes in any way, so there will likely be gaps.
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Slower Healthcare Redux Diseases Development
I really like the Healthcare Redux mod, but the longer the selected lifespan, the more often Sims pick up a bunch of sicknesses in their lifetime, which makes gameplay difficult.
So I wrote a small addon for this mod, which slows down the development of diseases from all modules (except Emergency, because these are accidents after all).
Now the attempt to cast a disease on a sim happens less often - I can't say exactly because of the element of randomness and the chosen lifespan, but instead of every few days it happens every few weeks. For short lifespan it's still once every few days, but still less frequent. Of course, mild diseases develop more often than severe ones (cancer, meningitis, malaria, tuberculosis).
Compatible with 1.108 Game Version.
REQUIRED
Healthcare Redux by Adeepindigo
Get to Work pack
CONFLICTS
None
TRANSLATION
Not required
INSTALLATION
Choose ONE version of package file depending on your needs. If you play with turned off aging then choose depending how long you usually play with your sims ;)
ts4script file is REQUIRED
Put both files in Mods folder no deeper than one subfolder
DOWNLOAD (SFS, Free)
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i saw this post on my dash and reblogged it. tumblr then proceeded to shit itself and not show me any posts after i hit reblog, instead just showing me an endless scroll void no matter how far i zoomed out. i thought to myself, haha, classic tumblr, eternally falling apart at the seams. thisll make for a great five-likes two-reblogs post. i went to open mspaint to get a screenshot and the second my laptop lagged with opening the start menu i knew something was wrong. i click the mspaint icon and nothing happens. i click it two more times and nothing happens. i switch over to task manager, because my laptop is a temperamental bitch thats haunted by the ghost of the not-yet-dead bill gates, and i have to have task manager running on standby at all times for situations like this where i might have to start crashing things out. sure enough my computer has chosen now to run the disk defrag module, which is taking up all its resources, and theres a whole bunch of other autorun user processes ive never heard of and dont care about. and also a bunch of windows problem reporting processes? but above all the real culprit is the fuckmillion firefox processes, because firefox has to fire one off for every addon you have regardless of if its active or not and for every tab youve ever opened in your life. and it just drives me into a wild berserker frenzy. it happens at least twice a day where everything starts lagging and shitting itself and the only cure is more cowbell, and by cowbell i mean violently eviscerating every user process up to and including window explorer, with the exception of the single core firefox process that keeps the window open (it takes forever to restart firefox due to the aforementioned addon load bullshit) and task manager (duh). so i begin the usual excisions. i crash everything out, i let it sit for a moment, i restart explorer. mspaint is down now so ive lost my screenshots. the tab i was taking a screenshot of is now just giving me a crash error so i cant recreate it. and im frustrated and exhausted by having to do this shit again, im sitting here getting everything back up and running after that category four princess moment and thinking well, its not even worth it now, the screenshot is gone and the dash will refresh and it will show me posts like normal again. and so i reload tumblr, and i start scrolling, and i see the post i just reblogged. except instead of scrolling like normal, its once again refusing to show me any posts afterward. regardless of the fact that its a different instance of the post now its still doing this. so in a way this post is the one with my balls dragging across the hot pavement
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hypothetically
could bubblgum run doom
Of course she can! We must respect our roots, and DOOM was an extremely important part of that! In fact, it was one of the first things we saw if we could run on our basic line of machines. You can even find the game hard coded into the BIOS of some older machines.
You can also expect to play a myriad of other games including the most recent hits on the scene (with modern models, not all systems apply) using one of our personal favorite addons BUBBLGUM is demonstrating today, the PLAY controller arm module! A bundled cord on the inside of the module allows the controller to extend away from your machine by ~5 feet, allowing for play from a reasonable distance away!
#hat answers#my art#my ocs#botfolk#BUBBLGUM#doodle game#yeah the people who made these robots are the kind of people who try to put DOOM on anything they can#of course it was one of the first thing their robots did#the older machines even idly played through the games on their own if they were left alone for extended periods of time
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The Future Of Whmcs Module Development
WHMCS modules may become more versatile by assuring compatibility with a greater number of hosting settings, control panels, and third-party services. This can improve WHMCS's adaptability for users with various hosting requirements.To improve the platform, developers can actively interact with the community, solicit input, and work together on open-source projects.
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How to install malt/BEER
NPR render engine for Blender
What is malt and BEER?
From the official website:
Malt is a fully customizable real-time rendering framework for animation and illustration. It's aimed at artists who want more control over their workflow and/or their art style, with special care put into the needs of stylized non-photorealistic rendering. Designed as a community effort to expand the possibility space of 3d rendering, it provides graphics programmers and technical artist an enjoyable “shadertoy-like” workflow inside Blender, while still allowing to effortlessly share their work with non technical artists through Python and GLSL plugin Official website mal3d.com
Blender Extended Expressive Renderer (BEER) is a free and open source realtime non-photoreal (NPR) rendering engine. The main feature of BEER is the ability to extend the rendering capability from the ease of adding custom shaders to a customizable shader graph. Since NPR is a journey of endless styles which never settle, we need a render engine which will fulfill all the stylized needs. Light BWK, co-founder of BlenderNPR.org
It's a free and Open source real time render engine made with full focus on Non Photorealistic Rendering or Stylized rendering. It distinguish itself from other engine by being extremely customizable for the most skilled among us
Showcase:
Made by @/Renato3xl
Made by myself @axiasart
The only inconvenience with this render engine is the terrible terrible (needed to be said twice) lack of up to date tutorials. This shouldn't confuse people in thinking that this project is dying or unpopular. The latest release was on July 20th.
How to download and install malt/beer?
Downloading malt is pretty straightforward, on the github release page: https://github.com/bnpr/Malt/releases/tag/Release-latest
blender preference, enabled Malt render
Downloading and installing BEER is more complicated, first of course downloading it from github: https://github.com/bnpr/BEER
From the zip you will only need the BlenderBeer folder so you should extract is and put it anywhere.
You will also need to download Pygments which is found here: https://github.com/pygments/pygments/tree/master
You won't need the whole thing, once you download the zip, extract the pygments folder only.
Now that we have all the ingredients we can start cooking.
First you will need a script folder, put it where you keep your blender files. Then in this script folder add two folders modules and addons.
Next, you move the pygments folder in the modules folder and the BlenderBeer folder in the addons folder.
#artists on tumblr#tutorial#blender#3d#3d artwork#render engine#malt render engine#npr#bnpr#3d texturing#digital art#3d art#art study
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More pictures of Spider-Girl! Along with Mayday herself!
Mods used:
#mayday parker#mc2#spider girl#spider-man ps4#spider girl mc2#photo mode#a shitload of mods were used to make this
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