Tumgik
#after all the other essays i want to write
1pepsiboy · 17 hours
Text
He surprises you after being gone for a month (Matt Sturniolo request)
Tumblr media
Matt Sturniolo x reader
Word count: 710
A/N: sorry I've been MIA recently! Work has actually been the death of me and there's been no room in my head to write when I've had time off. But hopefully this makes up for it! PSA my Chris stuff IS coming, I promise!
***
You tapped a pen on your lip, looking at the blank document that’s supposed to have a fully written essay by now. But your boyfriend was on the road and you had to keep up with him and his brothers adventures. Also, you missed him. You really, really missed him. 
You never imagined that you would be this type of person. Unable to focus the moment their significant other wasn’t around. Granted, it wasn’t like you did focus well on classes when he was around. Procrastination was a superpower you had mastered over the years. 
You opened the textbook for your gen-ed college course and groaned in frustration. As if Matt knew you were struggling, his photo popped up on your phone screen. 
You answered the facetime immediately. “Hey, babe!”
“Hey babe.” Matt cheeses a smile, then rubs his eyes. “Whatcha up to?” 
You shrugged. “Trying to write an essay. Nothing exciting… Where are you guys at? Are you almost home?” 
You noticed he’s walking down some hallway, none of the others were there. At least it didn’t look like it. Which was a little strange, but he probably just went somewhere else so it’s quiet. 
“Yeah, yeah, we uhm… We’re at our last hotel of the tour and then I’ll be back in a couple days.”
You jutted out your bottom lip, pouting fakely. “I wish it was now.” 
Matt stopped, the phone view switched around to show a door and apartment number. It was a wood door painted white with black metal numbers. You furrowed your brows because it looked very familiar. Then it hit you. That’s the door to your place. You were almost certain it was.
“Babe…”
“Babe,” Matt mocks lightly. 
“Are you actually here right now? Or are you fucking with me?” 
“Open your door and find out.” 
You hurried to your front door, stubbing your toe in the process. You let out a small curse before peeping through the hole. There was your boyfriend’s face, looking like he had the fish filter on. Your heart raced a million times a minute. To the point that it felt as if you were going to pass out. How much water did you have today? Not nearly as much as you should. 
After swinging the door open, you jumped into his arms and wrapped your legs and arms around him like a monkey. Matt stumbled back a little, but managed to keep both of you upright and encased his arms around you. His face nestled into your shoulder. He was really here and not on your phone screen.
“I never want to be away from you for that long again,” he muffled.
You laugh-cry. “Me either.” You begin to kiss him all over his face, and he chuckled. Then your lips connected momentarily. 
Then another voice cleared their throat. “Get a fucking room, why don’t you?”
You look in the direction of it, blushing furiously. Chris stood there with a phone in his hand.
Immediately, you slid down out of Matt’s arms and brushed the hair out of your face. Then wipe the water from your eyes. 
“Sorry.” 
Chris laughed. “Listen, what you guys do in private should stay private. That’s all I’m saying.” 
Matt rolled his eyes and groaned. “Shut up.” He looked back at you with a smirk. “Want to skip the essay and come over?”
“Orrrr we could hang out here… alone?” You shoot him a look, biting your bottom lip. 
Matt cleared his throat and looked at Chris. “You’re on your own, bro. Sorry.”
The two of you quickly step inside and close the door, giggling under your breaths. 
“Matt!” Chris yelled through the door. It was quiet for a few seconds, then, “Matt! You fucking drove! You asshole!... I hope the sex is worth our brotherhood!”
Matt shook his head. “Stop being dramatic and Uber home.”
You decided to throw in, “I’ll reimburse it!”
“Yeah, you fucking are, (y/n)! For being a dick while getting dick!”
Your face flushes, but there are still laughs escaping your lips. Matt glances at them and your eyes trail from his dangling planet earring, down his slightly stubbled chin, to his soft lips. 
“So worth it,” you whisper and close the gap between you two. 
59 notes · View notes
sevensoulmates · 2 days
Note
Hi I just wanted to say I was on twitter and saw someone discussing and sharing your meta posts and I was genuinely intrigued and curious because you guys are obviously so devoted to the buddie couple and it's really endearing. And I was just really interesed about this perception of the couple you guys seem to have because is so different to the other side of the fandom I'm actively interacting with. I'm obviously a B/T shipper and only got into the fandom because of them but I'm really loving the show (currently I'm on season 5). I'm just curious about how is it that you guys see buddie as romantic when I think their interactions are clearly platonic, they obviously have a deep relationship, an intimate friendship but no more that that.
Again, I'm not trying to hate I just wanted to ask because it looks like the buddie shippers are settling themselves for disappointment just waiting for them to go canon. You all are obviously loyal fans and I think that's lovely but I honestly just don't see the show writing Eddie as queer now and I really think Tommy is here to stay (I think there's too many signs pointing to this fact like the buck actually episode and the old guy named Thomas). Again I'm not here trying to hate because I think you guys love the ship genuinely but I just wonder how is it that after all the things the shows portrays you guys are still rooting for buddie. Please feel free to ignore my question if I'm annoying you, I really don't want to come off as rude I was just really interesed in the topic.
There are a boatload of reasons why I and many other people ship Buddie. Most of them are far too long to get to in one ask like this because Buddie have had 6 years worth of material to sort through and it would just take far too long.
Long story short: in the same way that Buck was confirmed bisexual over the course of a single episode after years of many people saying Buck could never be anything other than straight, Buddie could be made canon in one single episode and it would be accepted just as easily even though it's been years and a lot of people are still saying they could never be together.
It's TV. The writers can do whatever they want. The second they decide to start bringing in more explicitly romantic things, people will suddenly start "getting" it.
To be more precise: I think it's easy for people to see a ship like Bucktommy and latch onto it because it's very clearly, explicitly queer. It's a lot harder for people to believe in or "see" ships where a queer couple hasn't done anything explicitly romantic like kiss or hold hands, etc. It's unfortunately due to heternomativity and the sad death of the slow burn. I can't really do anything about either of those things.
For me, the primary reason I ship buddie is because of the deep special bond and obvious family they've built over the years that feels different from every single other relationship they've had with literally anyone else on the show. That includes Tommy, Shannon, Abby, etc. You can view it as platonic if you want, that's anyone's subjective opinion.
You seem like a sweet person, but you're also coming into the show with a bias towards Bucktommy, which is fine. They're what brought you to the show, they're the ones who initially intrigued you, and they're also the only ones currently explicitly queer. I get it.
I am going to be so honest with you: I think the show has been writing both Buck and Eddie as queer men for many many years. But just like how Buck was only allowed to confirm it this most recent season, they haven't been able to confirm it for Eddie just yet. I could write essays and essays about how Eddie is so obviously deep deep in compulsory heterosexuality and has been almost since the beginning, but it would take too long. There's plenty of posts I and others have made all over tumblr and on my blog.
Slow queer burns featuring characters that aren't introduced in the first 5 seconds as queer are almost non-existent, they very rarely happen in popular media, and because of that it's almost impossible to ship something without someone coming at you saying "they don't see it". Fact of the matter is that Buddie is one of the easiest ships to "see", if you were looking at a man and a woman, but they're not. I can't really convince people to see what they don't want to see.
If you're curious about the specifics, I'd encourage you to go through my blog/meta or other buddie-positive blogs on tumblr to find many talented and intelligent individuals who will have a lot to say on why they believe in buddie.
When it comes down to it, I don't think the fandom at large is ever gonna believe it until they see it. That's kinda just human nature and the state of how we all consume media right now.
But once the show does go there, they're gonna be like damn can't believe I didn't see that until now while the rest of us sit here like "we've been trying to tell you this whole time."
In the meantime, I'm enjoying Bucktommy for what it is, for however long it lasts, and I'm gonna enjoy buddie just the same, regardless of if they go canon or not, or how long it takes.
31 notes · View notes
richea · 18 hours
Text
Arise review
Tumblr media
After buying the game at launch, I finally, finally finished my playthrough of Tales of Arise. Normally I would just write a few thoughts on Twitter and leave it at that, but I found I had a lot of things I wanted to touch upon with this game. With the prior two entries in the series, I kind of just rushed to finish them and then let them collect dust in my brain afterwards. However, back then I had other Tales games I wanted to try for the first time, so part of it was I was itching to get to ones I knew I would enjoy more. I got all caught up with the series before Arise was even announced, so there's no excuse this time!
With Arise, I took my time (well, maybe too much time), and let myself really process the game before I let myself finish it, in order to give myself a more solid basis for how I will feel about this game going forward. To that end, I wanted to really write down my feelings on the game in depth, touching upon all the various aspects of it and how everything made me feel.
Quick warning: if you don't accept criticism of Arise well, this isn't the review for you. I am approaching the game from the perspective of somebody who has played every other entry in the series and ruminated on all of them for years on end. I will be critical of the game in this piece. I'm not trying to tell people how to feel on the game, this is all purely my own thoughts and feelings, from the perspective of a long time Tales fan who deeply cares about the direction the series is going, and more importantly, its rich history.
I am also not looking for people to change my mind on the game, so please do not try to tell me my feelings are "wrong" or that I'm not appreciating certain things properly. I'm not looking for discourse.
That said, if you are someone who is interested in my perspective, then by all means enjoy the essay that is to come.
―――
In this post I want to dive into all the different aspects of the game and talk about each in depth, namely the story, characters and gameplay. I think it's more interesting to judge a game by balancing all these traits rather than just pinpointing one specific thing and basing my entire view of the game on that one thing (for instance, I tend to value interesting characters first and foremost when I indulge in media).
That said, for a quick TL;DR of my feelings on various things, when compared to other entries in the series:
Story: 2/10 Characters: 1/10 Character designs: 3/10 Other UI designs (such as monsters/menus/etc): 0/10 Battle gameplay: 4/10 Other gameplay: 4/10 Music: Undecided, which in its own right may not be a good indicator of how I feel about it Graphics: As a video game it's a 10, for Tales specifically it's a 9/10 for the graphics themselves and a 1/10 for the lack of anime portraits and the portraits we got just look awful (how does Ufotable only get worse with its Tales designs?)
Visual presentation
I want to start by acknowledging the graphics, as it's something that has zero relevance to how I feel on video games. Arise is a very pretty game! There is no denying this. I found myself stopping and just moving the camera around to admire all the pretty landscapes and views in the game. The character models are also very nice.
That said, like all modern Tales games, the battles are a bit overly stimulating on my eyes, because there's so much going on and lots of flashing lights. The actual effects were very pretty though.
The skits are absolutely horrible to watch. Even setting aside how I feel about the lack of skit portraits, the thin white text on top of the off-white backdrop was a horrible design choice. I think this is probably my least favorite aspect of the game. I get headaches very quickly from playing video games even just normally, and watching a ton of skits with intense eye strain did not help! There's also way too much movement with the skit... boxes? as well. Were they thinking about accessibility at all when coming up with them?
On the same topic, the subtitles for general cutscenes were also awful. The outline around the text needed to be much thicker. I could probably read 30% of the dialogue in the game. Thankfully I know a decent amount of Japanese, but still, I was interested in reading the actual translation of the text and I was having a really hard time. I feel bad for people who wanted to play with Japanese voices and don't know as much as me.
The menu UI was also very disappointing. It felt really barebones and had next to no personality to it. The big portraits drawn by Iwamoto were a nice touch (though if you're going to make such massive paintings, at least make the art itself more interesting to look at?), but it wasn't enough. They just felt like something to fill in the empty space which there was a lot of; the menu layout really did not utilize the space on the screen well, and it's double annoying when you consider how microscopic the font in the game is and how they could've used that space to make things more readable. Everything was hard to read, and again the lack of portraits was just utterly disappointing. Every time I opened the menu I just felt sad at how lifeless it felt.
Gameplay
My feelings on the gameplay are mixed. I'll start with the elephant in the room: the gald system in this game is not good. Only getting gald from chests and sub events is just a massively poor game design. Fishing helps but it's more time consuming than doing battles would be and there's really no other incentive to even doing it (at least battles would work towards EXP and getting battle proficiency things!).
The owl system was fun and was definitely a highlight of the game for me. It took me back to looking for attachments in Xillia, which is something I really enjoyed in that game as well and made the long traversing in the game more bearable. I just went from point A to point B in both Zestiria and Berseria, so this was the first game since Xillia 2 that I actually touched every corner of the map.
The battles are also a mixed bag for me. I will be completely transparent and state here that I mostly only played Shionne and Rinwell, so my feelings on the melee gameplay is very limited. My committed team was Shionne, Rinwell, Dohalim and Kisara. Between them you could hit every element weakness, on top of Kisara's high defense (and the fact that I just liked her more than Law and Alphen). From the perspective of a caster main, the battle gameplay was fine. Like other entries, you could do fun manipulation strategies to speed casting time. By the end game I was just spam casting Rinwell's highest tier spells instantly which was fun.
The healing is definitely... not great. There were a few times where I would run out of Orange Gels and then have to do a story progressing map action and it would eat the rest of my already gone CG bar. It was really infuriating. I only used First Aid the entire game, never anything else, because why would I use a better healing arte when it would just drain my gauge faster? It was a mess.
The monsters I did not enjoy. It felt really hard to stun them so it never felt satisfying fighting anything. Their movements felt WAY too grand. If every single boss is huge and epic and has moves that hit the whole map, the whole game starts to lose its impact. I also feel like they did way too much damage in a single hit, which made the healing issue even worse, and it felt more like I was trying to perfectly dodge every attack than it did managing my health in a natural way.
The skill system was just fine, no real commentary to make there. I wish there were more titles in the game however, and that they would display on the status screen (even Graces did this despite them both having the titles and skill systems merged).
Some quick other things
The campsite system was fine
I liked that the sub event indicators were really obvious, as someone who's really bad about doing sub events especially on my first playthrough (the actual sub events themselves are a different issue)
Like with fishing, I never really understood the point of the ranch
Did this game even have minigames?
I actually really liked the weapon skins system, that was super fun
Story
This is where I will start to nitpick things because I play Tales games for the story and characters first and foremost. And, having played every other game in full, my feelings on the story and writing in this game are... not very high.
To start, I do at the very least think Arise had some interesting starting concepts going on. Namely, a protagonist trying to figure out his amnesia and a girl who zaps everything she touches are pretty cool concepts! However, even from the first promotion trailer I was concerned about Shionne's story hinging too much on Alphen. The "he can't feel anything, she hurts everything she touches" plotpoints felt really, really convenient to me from the first trailer, and was a setup for having all the impact on the game being reliant on Alphen being a decent character (as well as, well, almost forcing him to be Shionne's hero, rather than him gaining that honor through actual hard work and emotion), but I was more than willing to give the game the chance to prove me wrong on that aspect.
I have too many feelings on the character writing so I will be giving them their own section below.
Anyway, sadly, I think those are the only two interesting and unique things in Arise's narrative. Everything else the game has done has been done in a prior Tales game but better. Let me go down the list (non-comprehensive as I can't remember every single theme from every single game, but I will name games that at least have these as the major theme that I can recall):
Two worlds vying for power (I could name games that don't have two worlds faster than I could name ones that do), and one world is trying to suck power out of the other one (Symphonia, Hearts)
The plotpoint about "when humans lose all their power they turn to dust" is literally exactly what happens in Hearts, while the "making people feel strong bad emotion to provoke them into our gains" is what Zestiria and Berseria's entire lore was about as well as Rebirth
Racism, oppression, slavery and colonialism (Phantasia, Destiny, Symphonia, Rebirth, Legendia, Tempest, Hearts (R removed this but there's literally an NPC who flaunts about enslaving the "lesser beings"), Berseria)
First half of the game is fighting a series of specific enemies, second half is focused on lore, especially figuring out stuff with the second planet (Destiny, Eternia, Symphonia, Vesperia, Hearts)
Do I think Tales rehashing tropes is a bad thing? No, not at all. It's something they have been doing for a long, long time. But what made it work in other games is that each game had at least something completely unique to it to balance that feeling of repetitiveness out. For instance, Hearts shows up a lot on this bullet list, but it is the only Tales game to have lore based around entering people's hearts, and the whole story is based around a fairy tale. Even the fact that it has a robot as a playable character was a first for Tales. Legendia rehashed a lot of plotpoints from Rebirth, but it had its own unique spin on things and the worldbuilding in it is completely unique with the focus on marine themes and the story structure being unique from any other game. Symphonia even keeps the same worldbuilding from Phantasia but the feels of the games are completely unique from one another due to how different the themes the stories tackle are. The issue with Arise is that I cannot think of anything unique in the game, aside from Shionne's thorns, that wasn't done in another game. And even then, all of the writing regarding her thorns is a big rehash of heroine tropes and situations in the series' past. I will go over that when I discuss her though.
Another glaring issue with the game is the skits. Normally, Tales skits have roughly 4 purposes. In order of prevalence: fun skits to show off the character's personality that the story can't showcase, the characters discussing story events to showcase the full depth of their feelings on the events as they happen, skits going over worldbuilding to explain in better detail if you didn't catch it from the story scenes (or just giving more information!), and navigational skits. Skits were always meant to be lively and engaging, even if things felt dull in the story, skits existed as a pick-me-up, and as a way to show how the characters were having fun. Skits are one of the most famous parts of Tales storytelling, specifically for this reason.
What's wrong with Arise's skits? In a franchise where the fun:dull skit ratio was 6:4 give or take, Arise changed those numbers to 2:8. Most skits were dedicated to rehashing events. Even in those rehashes, the characters were near constantly bringing up plotpoints that happened 30+ hours ago in the story. Over and over! Alphen was still talking about the first 5 hours of the game when you're on Lenegis!
Watching the skits, it genuinely felt like I was having constant deja-vu. I think I actually was worried I was going crazy at some point, because of the sheer extent of times they would have the same conversations over and over and over again. It got to a point where I would joke about Alphen and Law being on the screen together and I would say "countdown to them bringing up Zephyr" and every single time I would say that, the convo would turn to him. This was 55 hours into the game!
It's not bad for characters to reflect on the past events, but when that makes up the vast majority of their conversations, and one singular event makes up the entire personality of the character, the game feels dull very, very quickly. Skits transformed into a thing that I would usually open to find fun shenanigans between the characters and silly banter into me sighting about having to hear about Zephyr's death for the 200th time in the past 5 hours. It was very exhausting. Can we talk about something else now? My rant about this could be endless, but I genuinely want somebody to do a study on just how many times Alphen and Law bring up Zephyr throughout the game, and how many lines in the skits were dedicated to things that weren't just recapping events.
(Even then, there were cooking skits! However, I can only hear so many conversations about preparing food before I start getting bored. I know that eating and food is a BIG cultural point in Japan, but did every single "fun" skit need to be about eating? No.)
Speaking of, let me go over my feelings on the actual story and its events.
While the game did have a slow start, it wasn't that bad. The game eases you into what's going on, with the slavery and meeting Shionne. Nothing really of note to mention here. Rinwell and Law's character introductions were nothing special, but that was fine, it was still early in the game. My first major issue with the game is Zephyr's death. As it may be obvious from my above rant, the game places way too much importance on him as a character. A game mourning a character is nothing new. For instance, fractured Milla's death was a big turning point in Xillia 2. However, the entire game, as well as two entire characters, did not revolve around her death. Arise's issue is that Zephyr is barely a character, and yet the game constantly reminds you of how great and wonderful he was. We barely saw the guy, and no number of skits dedicated to Alphen and Law talking about him changes the fact that he is no more memorable than any other random NPC in the game. His death is unceremonious and was one of the most predictable deaths in the series to date.
(As an unrelated note, I am someone who loves a lot of NPCs in Tales. I love a lot of characters who have very little screentime. Two of my favorite Tales characters are Stella and Marian, who actually have a lot of similarities with Zephyr in narrative importance! The difference, however, is that you are not constantly having it drilled in that they are the epitome of nuance and the stories are not dictated by either character's morals, of which we never got to even see. Arise has Alphen claim Zephyr has the best moral views in the world and his entire life is dictated by those morals he was taught, and he pushes them on everyone else. Including the player.)
Zephyr's death aside, the other non-party characters are barely characters. I don't even remember any of their names. Especially the lords. To sum up my feelings on this instead of subjecting you to a long tangent on the lords, let me just drop these posts I made while playing:
Tumblr media
One of Arise's lowest points however is how it handles its themes of racism and colonialism. I have a distinct memory of Alphen telling Rinwell to shut up when she brings up Renan oppression to him, Law tells Rinwell she's not allowed to want revenge due to her oppression, and there's this not-so-great scene on Lenegis where the party reflects on how... one of the lords was "only human" for wanting to enslave the Dahnans and how they can "see" his point of view? NOT GOOD! One of the comments I made while playing the game was "Alphen would stop Cless on his quest of revenge and he would also tell Velvet she's over-exaggerating is kind of my feelings on him at this point" and I still stand by it.
In general, the story is just very predictable. At no point in the game was I surprised by what was going on. Well, no matter, there's other predictable things in Tales games! ...But the difference is that other games, I at least was compelled by the characters and their reactions to those predictable events. Or, their personalities alone would carry me through plotpoints I otherwise found boring. Arise never endeared me to its cast, yet it expected me to find shock value and importance in its very predictable storytelling. I remember when the party takes on the lord who kills Rinwell's family, they said "we'll spare her life" (which is its own long rant but I digress) and I went "oh well someone DEFINITELY won't kill her one second later" and then Vholran showed up as I was saying it! Then, Alphen JUST so happens to get his feeling back in his body after Shionne walks right into Vholran's arms! This was truly the point in the game where I completely gave up on enjoying it and I started to only push myself to beat it just so I could get it over with.
The story sadly saw no improvements after that point either to remedy my soured feelings. The only two things I enjoyed after that point were the little bit with Dohalim's past and him making the speech on Lenegis, and Rinwell touching Shionne's hand in the final scene in the game.
I could go on forever about the story, but I will leave it at that.
As for the sub events, you couldn't really call them "events" when they were just one or two lines about defeating monsters. I did every sub event in the game up until before the final dungeon. I was very unimpressed by them.
Characters
This is absolutely my least favorite part about the game. As I stressed at the beginning, what I go through media for is for the characters. Good characters can salvage just about anything for me. When I watch story scenes, I'm always thinking about how it makes the characters feel. I went into Arise thinking "even if the story doesn't cater to me, at least I can fall back on enjoying the characters and their banter".
As you can already tell, I was utterly disappointed with the cast in Arise.
Alphen
He is easily the contender for my least favorite Tales protagonist, hands down. The issue with Alphen is he never has any original ideas at any point in the game. He always attributes any of his morals to Zephyr. He would go on tangents, explaining how other characters should feel about things, but when asked he got all of his ideas from Zephyr. It seriously felt as if he never thought for himself.
Making this worse is the fact that he would explain how everyone should feel. He would tell Rinwell to stop being mad about her oppression, he would tell Law to listen to his feelings on Zephyr and change his view on him based on his view of who Zephyr was, he would tell Kisara how to feel regarding her place as a woman.
Worst of all, however, was how he would talk to Shionne. Any time she would have an issue, he would make it about himself. In her most important scene in the game, where she's talking about how her thorns make her want to die, he made it about himself. She said what she wanted for herself and he said "whether you like it or not, I'm taking matters into my own hands". Yes, Tales has done this before, with the heroine wishing to die and the hero telling her he won't allow that, but it's infuriating in this case when he never lets her think or act or move or do anything without his input. There's countless scenes in the game where she would be upset and want time alone and he would force her to talk to him about her feelings. Shionne was not permitted to ever exist without Alphen forcing her to talk to him about and expecting her to go along with what he wanted, and his feelings about her situation. Again, past Tales game have had this, but when it's so constant and so prevalent, and is the only thing the character has to them, it becomes exhausting and annoying.
Also, his only "unique, fun" trait was that he likes armor, but this dialogue only ever showed up... when you made armor?
I was really disappointed with Alphen. Which is really not good when he is the protagonist, and Shionne's entire character also hinges on him. Especially given the grand finale to the game was their wedding, when I saw no romantic tension between them, because all he ever did was explain how she should feel. He was such a mess. I have more I could rant about with him but I need to leave it at that.
Shionne
Shionne is a big bundle of wasted potential to me. That said, she is probably one of the only characters in this game who felt like a character.
Like I said above, her thorns are an interesting concept. However, the handling of it really was standard Tales heroine tied to a cursed fate. The damsel scene, the way she wants to die but the protag talks her out of it, etc. That said, I did think her trauma with never being touched in her life was interesting, and it did make me emotional at points, even if the execution was poor.
I just really, really wish she could've been a character separate from Alphen. Her writing truly was doomed from the start with him being the only person who could touch her. Again, it felt like she bonded with Alphen because he's the only person who can touch her, rather than them actually making a proper bond as people.
Rinwell
Rinwell is... fine? I honestly don't have a lot to say here. I think it was nice that she got importance as the spiritual person in the party, and her banter with Dohalim was nice. I really disliked her relationship with Law however, and again, I hated that Law and Alphen tried to talk her out of her revenge. She was in the position as a "spiteful" person who "needed to grow out of it" but... her family was massacred? Why is Law allowed to be furious about his dad dying, but she's not allowed to be mad about her family being killed? The hypocrisy in regards to Rinwell seriously infuriated me and I felt really bad for her.
Law
Hoo boy. I really do not like Law either, for many of the reasons I don't like Alphen. He does with Rinwell what Alphen does to Shionne. What is with Arise men and mansplaining everything to the girls and refusing to let them have any agency or thoughts without their input?
He was also supposed to be the "mood maker," except his only mood making scenes were Hootle pecking him in the face or him saying something dumb and Rinwell calling him an idiot. It really wasn't that funny and felt like borderline bullying.
Law falls under a Tales archtype I normally really really like (Tytree, Spada, Hisui, etc), so I was expecting to like him quite a bit, but sadly I just... do not. See my Zephyr rants above as well.
Kisara
Kisara is probably the most unfortunate character in the cast. In theory, I really like Kisara. I'm a big fan of knight ladies, and I always enjoy the older woman character in the party (even if only in her 20s). In practice however she just... completely misses the mark. All of her scenes are dedicated to one of three things: working (or not working) under Dohalim, her brother, or how she can be a proper woman. Yikes! It's not good when a female character's entire character revolves around what she can do for men! There's many skits where she asks "what can I even do if everyone cooks for themselves" and her conclusion is... to follow her brother's dream? Kisara, can't you find your OWN dream? And no, bringing up how she can help Dohalim also doesn't count here.
I don't hate Kisara for being who she is, but I really just want to have a stern talking to with whoever wrote her. A female character should not revolve around men and being in the kitchen. Seriously. This game came out in 2021, you should've known better.
Dohalim
While I didn't like his introduction scenes much, he grew on me a lot throughout the game, and he definitely felt the most like a Tales character to me. There was a lot of humanity and nuance to him, and he had the honor of actually having his backstory shown on screen. He had a lot of facets to him: the part of him that was a Renan leader, the part of him that supports the party, his own goals, his own motivations, interesting relationships with other characters, as well as (and maybe most importantly) fun things about his personality via his breaks from seriousness as well as his fondness for music and artifacts.
Overall he felt very fleshed out, and I really wish he had been put in another game. I came out of Arise quite content with the character that was Dohalim, which I cannot say for anyone else.
Closing thoughts
Overall, this is probably the most disappointed I have been with a Tales title. Of course, I don't think every game is perfect, and there are games that I will admit just don't click with me personally that others adore, and likewise there are games that I think fall flat in some regards but resonate with me for the characters.
For instance, I think Tempest is a perfectly fine and even charming game, despite it being more on the barebones side of things. I do not hold Tales games to unrealistic expectations when it's not necessary, and I always think of a lot of things when I base how I feel about the game: crunch time, what the creators had in mind when making it, what heart was put into the story, what fun I am able to find even in the game's flaws. Things to that effect.
Where Arise differs for me is that many of the decisions I dislike about the game were intentional. The lackluster, yet overbearing monsters were intentional, the lack of skit and status portraits were intentional, the story not being that compelling, but taking itself way too seriously and acting as if it's the pinnacle of Tales writing, is also what the producer of the game flaunts when he discusses it. All of these things negative attribute to the quality of the game. Arise scratches away the charm that Tales games have, yet it is flaunted as being something groundbreaking when the story never attempts a single new trope.
It's not one deviation from series staples, it's a whole cluster of them. Why was there any reason to remove post battle dialogue, when that is something everyone absolutely LOVED about the series? Why are skits, which are part of what brought Tales to fame, boiled down to recaps of story scenes and not fun moments, which is what everyone is excited for when they go to open a skit? Why are the cute and iconic monsters completely gone, when every single game used the same designs? Why does the producer for the series actively hate the things that the fans love about Tales?
Arise is essentially a long laundry list of bizarre decisions made by the producer with awful execution, and then sadly the writing does the game absolutely zero favors. I came out of playing it feeling hollow. I've been revisiting some older games after playing it, and I've been getting legitimately emotional at how the characters in these other games actually talk to each other like people, and don't just bounce recaps of events back and forth to each other. Other games know how to have fun, and they have compelling characters, which is really what has always been the thing bringing people back to this franchise.
Would I like Arise more if it wasn't labeled a Tales game? Honestly, no, given I only ever played it because it's under the Tales branding. And I shouldn't have to even ask myself that, given I play Tales to enjoy Tales, and its tropes, and all the fun little things these games provide that no other series can give me.
If and when the next Tales game comes out, I will still probably play it. But so long as it is under our current producer, I will go in incredibly cautious, given he seems adamant about hating all of the things I love most about Tales. At the very least, I hope the next game is more innovative with its writing and characters, and brings back some of the charm that even Zestiria and Berseria had.
21 notes · View notes
thecurioustale · 2 days
Text
My New Book Is Out! | Tokens of Zeal
My new book is out!
Buy it! Buy it now!
That's right: In secret, on January 2 of this year I began writing a book of essays. Some of you may know that I have an online journal, which I created in the summer of 2003 when I was just 21 years old and have kept up with ever since. For my new book I went back to the journal and read through it, entry by entry, drawing out excerpts of interest that became conversation pieces for 81 various and sundry essays reflecting on my past life and past thoughts.
The essays are short, often very short. They are less challenging than my usual writing, I would say. My purpose was not to advance my personal frontier of philosophy and intellectual thought in 2024, or to reach a niche audience of deep thinkers, but instead to reflect sincerely on some things I've seen along the way and muse upon how my thoughts have changed and stayed the same over twenty years.
I mention this to you because I am a bit worried that anyone who reads this book might think there's not much to me as an author, and might be dissuaded from reading my works of fiction when those books eventually come out, so I'll lampshade that by adding that I wrote this book in two-and-a-half months. Make of that what you will. I told myself I wouldn't self-sabotage the book by needlessly saying negative things about it, and I am proud of it, not only the fact that I finished it at all, let alone so quickly, but of the actual contents too.
This book is "Volume 1" in a hypothetical series, as it doesn't cover the entire twenty years of the journal but only the first four months, from August to November of 2003—at which point the essays had reached "book length" (lol). So really this book is a snapshot of my life in the latter half of 2003. At that time, I was fading out of college due to financial hardship and other issues, and did not realize that I would never (as yet) return.
I have been wanting for years to go back and reread my journal, and writing a book out of it was the perfect impetus to finally do it. I think a few things stand out about the Josh of 2023:
First, my principles have remained remarkably consistent, but my awareness and understanding of the world has grown drastically, and so those same principles have led me over time to some different policy views and worldviews on some things.
Second, I was a 21-year-old arrogant block of cheese, full of hormones and self-conviction, and that definitely shows up at times in ways that I simultaneously am not proud of and yet which I admire for their sheer gall. There is something very magnetic about the old me which doesn't exist anymore.
Third, following up on that point, it was pretty inspiring and encouraging to revisit the old me, with all that native optimism and drive. I don't express those qualities anymore because life has worn me down and also because I have come to recognize that humanity's problems are a lot more stubborn and irremediable than I thought. By glimpsing into the past, I couldn't help but be cheered on by the old Josh's proud, utopian sense of human inevitability. It lifted my own spirits in the here and now!
I made the mistake of announcing the book on Patreon right after I finished writing it, i.e. back in mid-March. Then I had to wring my hands every week about how post-production was taking longer than expected. Between the irritating realities of formatting a book in software not properly equipped to format a book (never write a book in Google Docs), the complexities of my detail-oriented manner and strong vision regarding the cover design (and engaging for the first time ever with modern generative AI, and having to learn those ropes), and sustaining illnesses and other life priorities and so on, it would take me another two months in all to finally reach today, where I can now publicly declare:
The book is done! It is for sale right now. It is called:
Tokens of Zeal: Words from a Vanished Age
Tumblr media
(Caption: Book front cover of Tokens of Zeal: Words from a Vanished Age, by Joshua Calars.)
You can buy it through Amazon in either paperback or e-book format. (I recommend the paperback version for aesthetics as it is much truer to my design vision for the book's layout and appearance, but my profit margin is actually a dollar bigger with the e-book version, so really just go with whichever version you prefer.) It is available in the US as well as in basically all the other countries that Amazon has expanded its publishing service into. If you need help finding a link to a particular version, give me a ping and I will point you there (if there is a "there" to be pointed to). This is my second published book, following Prelude to After The Hero in 2015, and the first book to be published in print.
If you do read it, first of all thank you! It's an honor that you would take the time. Second of all, I would love any feedback you care to offer. That's not a platitude either; feedback is hard to come by and I really would be interested in anything you have to say, good or bad. You can e-mail me, DM, reblog this, drop an ask, or tag me in an independent post. Whatever you like! Feedback will help me greatly when I eventually get around to writing Volume 2. And feel free to leave a review on Amazon, whether good or bad (though hopefully you enjoy the book); I am told it pleases The Algorithm. But most of all, if you enjoy the book, tell someone about it! Your word-of-mouth is currently 100 percent of my advertising budget, lol.
That's all. I wrote a book; it took four-and-a-half-months; it's done now; and it's the first time I've ever gotten to hold a book that I wrote in my hands as a physical thing, and that's pretty neat.
27 notes · View notes
kindly-henge · 4 months
Text
ALSO faulkner killing his brother because your older siblings are the first gods you have. you do not know a life without them. you grow up in the shadow of their rage and their love at unpredictable intervals. they are always there for you except when they're not, no matter how often you pray or cry or call them from the interstate.
now imagine you want to mean something, so you kill your god. you kill your god and try to take his place but the mantle doesn't fit right. the throne isn't yours no matter how many people call you sibling or prophet or katabasian. so you try to undo it. to give it back in the same place you took it all those years ago.
but this time your younger sibling pulls you back up, spluttering from the water.
because you're the only god they know.
201 notes · View notes
fluffydice · 4 months
Text
Did a Kusuke analysis about his relationship with his brother, it’s not very friendly toward him so be warned about that,,,
TW for mentioned abuse, everything except the physical parts, funnily enough
Honestly, I really wished I actually liked Kusuke because he’s an intriguing character and represents a developed villain whose whole being isn’t just “he’s evil.” He’s other things, and among them is caring toward Kusuo, even if it’s really fucked up. But I just can’t comfortably read his scenes because of the things he does to his brother. Everything is so normalized, even by Kusuo himself. Kusuo’s reaction to his brother literally getting off to him is one that speaks to just how normal it is to him. And that’s not even speaking about how Kusuo sometimes almost regurgitates the things he grew up hearing about himself and takes them as truth.
I think Kuniharu fucked up both his kids (and Kurumi did too, inadvertently), but I really believe Kusuke was the one who made Kusuo believe his powers made him unlovable. Like:
Tumblr media
Come off of it, Jesus Christ.
And he fucking weaponized it is the worst part. He knows Kusuo won’t step out of line because he’s always holding the threat of exposure over his little brother’s head, and exposure = abandonment.
Tumblr media
The reason Kusuke would never go after Kusuo’s friends is because the threat of exposure still works in that case: none of them know about Kusuo’s powers, ergo Kusuke can still leverage it. And I think that’s why Toritsuka gets roped in during the Cat Tank arc. Threatening to tell Toritsuka about Kusuo’s powers doesn’t work in this case because he already knows. So he goes bigger. He tries to brainwash him into hating Kusuo.
I really think the Cat Tank was meant as a punishment for Kusuo trying to have friends. The reason Kusuke backed off was because Kusuo threw his chance at a normal life away once he saw the trouble ‘he’ brought to them. He hates feeling like a burden, hates being indebted to people. Once Kusuke realized his usual way of incentivizing Kusuo was done (and also that he technically ‘won’ by Kusuo taking out his limiter), he realized that was the end of it.
Of course, Kusuo offering to still be his playmate opened up a new world to Kusuke. Now, he wouldn’t have to force Kusuo into it (besides maybe the occasional bribe). It opens up new avenues for their relationship to actually improve, perhaps.
119 notes · View notes
lightningidle · 2 months
Text
Fig's line "I don't think I'm an artist, I think I'm just a good friend" has not left my head at all. Just...
You're Fig Faeth and your horns came in over the summer and you pick up the bard class as a form of adolescent rock 'n' roll rebellion, and it works! It's exactly the outlet you need! You give a guy you just met drumsticks and you start a band and it's good enough that within a year and a half you're touring. You are, in every sense, good at being a bard.
And then, finally, your junior year, you start to take it seriously. Your art goes from an outlet and a form of rebellion to a practice. A discipline. (Can rebellion exist within a discipline?) Your classmates know what they want to do with their work. They all have a thesis statement. And yeah, there's cohesion in the music you make, but you've never had to think about why you make it. You've never sat down and dissected what it is about bass that speaks to you. You've never poured over your lyrics to pick at any deeper meaning. Why should you? You don't play music for a grand design, you do it to... huh, why do you do it?
(Your art is the one form of self-expression that feels as safe as Disguise Self does, because even if you're pouring your heart onto the page and then screaming it in front of thousands of people, it's not like you're really making yourself known. You can sing I'm lonely, I'm scared, I'm furious, and your fans will sing it right back, and there will still be the distance between performer and audience to keep your heart safe.)
Now you're being asked to look inward to explain the artistic choices you're making, and you can't help but recoil at that, because you'd rather do anything than look inward. Meanwhile, your classmates have no problem with it, so you start to wonder if you're a real artist at all. Can your art be authentic if it only exists to bolster a thesis statement? Has your art been unauthentic this whole time because you've never really thought about a thesis statement before? Is that what makes it art, and not just the next track on somebody's teen angst playlist?
You can't think about yourself— acknowledging your own existence makes you want to puke. So if your music is an extension of yourself, (and it is, even if it's just because the spotlight reveals only what you want it to,) you can't think about your music. You can't. You have to. Your grade depends on it.
You're Fig Faeth, and you keep multiclassing because you'd rather be a good friend than a great artist. If introspection is what great art demands, then fuck it. You must not be a bard at all.
68 notes · View notes
brittlebutch · 29 days
Text
finally found a place to read With the Light online and i'm thrilled; if you haven't read this manga i do Legitimately recommend it
#N posts stuff#like don't get it wrong it Is Not a series about being autistic it Is a series about raising an autistic kid#but also don't be put off by that because it's legitimately a series that I feel Loves autistic people with its whole being#it's kind of a teaching manga so it showcases a lot of different opinions/characters/conflicts/etc. but the Framing is very consistent#in that the manga is Extremely of the opinion that autistic people are People who deserve to be Valued and Accepted As They Are#the onus for change is never put on autistic individuals the framing is basically Universal in the 'the World needs to change#to be more accepting' -- it's a very Social Model depiction of autism that ALSO never veers too far into the#'autism isn't even Really a disability' fallacy; it's very much a 'A lot of autistic people will need constant support in a variety of ways#throughout their lives but that isn't the roadblock preventing them from having their own lives; ableism in society is the roadblock'#the first two chapters are the hardest to get through bc they take place before Sachiko has any real understanding of autism and#so she's isolated and stressed out and the ignorance makes it difficult for her to care for Hikaru properly (there's also a lot of#other characters Blaming her for what's going on which goes unchallenged at this point though that changes later); but after she#understands what autism is she's Firmly in Hikaru's corner for the rest of the series - you can skip right to ch 3 without a problem#if you're not interested in reading about that initial conflict#there's still a Lot of conflict ofc but by then the chapters have some of my favorite moments so i don't want to advocate skipping#them; like Hikaru's daycare teacher explaining how Hikaru's difficulty speaking is the same as other kids' troubles with#things like jump-roping/etc.; and then a mother who has An Issue with Hikaru's presence in her daughter's class realizing the#depth of the problematic opinion bc Her mother (who had a stroke) faces similar ableism from her peers#i'm cutting this post off b4 the tags get Too long but if you're curious but still hesitant man. send me an ask and i will Happily#write an insanely long essay about how much i love this series; i have all the books i'm not excited about the online availability#for Me i'm excited bc i've been wanting to rec this manga for like almost a full decade and i can finally give you a link instead of#saying 'well. you can find used copies sometimes' lol
9 notes · View notes
oatbugs · 12 days
Text
the forest looks like heaven today i woke up feeling the heaviest weight at the top of my heart
#yesterday on the study they said they were dating two others and it was going well and i cant imagine fucking you but#you have great tits. they got upset at me not inviting them to a party. my research partner told me to write a 1000 word essay on why they#should come. they spoke about how much they wanted theiir ex and they wouldnt tell me much about who theyre dating bc#they thought i still had feelings for them which. god. theyre right but the assumption is so arrogant#the streams r rly beautiful im walking to a date and shes gorgeous and some of my friends know her but i look#exactly like ive slept on my friends floor for the past few days so . aaa anyway#god after that whole call i just felt so deflated like i felt over it but now its all . back. like seeing them being happy w smn else#inflicts active misery upon me which means ii think im becoming a worse person bc of them. i called my friend and i just . idk i walked home#i kept wanting to weep but . woah the sun is so pretty#there are petals and dandelion seeds floating in the air#med school students walking to their lectures#she does biochem btw. the person im meeting now#there are two butterflies dancing together. i cant make this shit up the past few days have looked like actual heaven#ive spent them being on survival mode and not even bc of my studies like ok focus on log functions while the person kn the screen#tells u abt how if her ex were to call shed fold immediately and the new girl is a singer and its going well and maybe ill tell you#more abt it in a few months. SO YOU KNOW IT HURTS ! SO WHY WOULD YOU TELL ME YOUD MAKE OUT W ME AT THE CLUB WHY WOULD U FALL ASLEEP NEXT TO#ME WITHOUT CLOTHES ON ! WHY WOULD YOU CARESS YOUR OWN SKIN LOOKING AT ME IN THE MIRROR !!!!#anyway im like . sane.#i just . felt like it was over#i realised i kept seeing ppl who i thought were more attractive etc etc than her bc i needed to prove to myself#that im attractive enough to be liked or that i can be liked at all and a part of me wanted to prove it to them too#its just a horrible mindset to have and yh not only do they not care but they also bring out the worst in me actively like . I DONT KNOW#BUT THEN WHO ELSE KNOWS THAT THE GOLDEN HOURS IN TEHRAN ARE PINK AND LILAC WHO GOES TO TECHNO RAVES AT THE BASE OF DAMAVAND#WHO CAN PIN YOU AGAINST A WALL LIKE THEM !!!#anyway#standing up it just feels so#exhausting#like this the most exhausted ive felt from all this ever
13 notes · View notes
brookheimer · 1 year
Note
Thinking about the Roy’s and the summer of competitive eating disorders….
honest to god all i’ve been thinking about since i saw that script‼️ like especially w shiv and rome it’s just…… ouch. sooooo fucking much to say about all of that and all of its implications like i am so unwell
49 notes · View notes
cimicherrychanga · 8 months
Text
btw u guys have to promise to not be mad at me for becoming ur turtle mutual. please
#shut up dave#IM LIKE. NOT NORMAL ABOUT THEM. AND THIS MEANS A LOT TO ME#i nEED a special interest to consume my every waking thought in order to thrive#and after i grew out of homestuck its like i lost my spark its EXCRUCIATING.#what do you MEAN i cant draw 3 comics and 2 full piecesn write 50 page essay in one day every day if im not insane abt some piece of fictio#outrageous!!!!!#and as much as i wish i could. i cant Choose or induce this thats not how it weorks we all know this#i TRIED to make miraculous my next big thing after hs it did not work!!! im still insane abt it! but its the#watching trrailers frame by frame making longass analyses and tracking down the exact car in one scene type of insane.#sure ive made art n comics its still one of the things i was and am more invested in than about 60-something of my other media interests#but GOD then rottmnt hit me full speed. i am FEELING this one. i made art AND the characters i was scared would be impossible to draw#turned out to be. so easy? like i did a great splinter first try and thats HUGE for me usually my first attempts suck#until i develop a personal touch for their design#the style of the show is just sososo good for me. theyre my best friends now. and i INTEND to make that clear to EVERYONE#bc im still feelin lonely!!! despite everything!! and i dont want to!!!!!!!!! and im making it everyone elses problem!!!!#anyways like as i said. ur not allowed to be mad at me. please please. ive always been annoying this is just a new arc#and u have to put up wirh it. or ill cry. thanks.
18 notes · View notes
emile-hides · 2 years
Photo
Tumblr media
This took me literally all day but I feel very correct in my takes so at least that’s something.
39 notes · View notes
norfkid · 10 months
Text
2,462 words baby 👍
9 notes · View notes
exoflash · 1 year
Text
I think the problem with modern Doctor Who (especially Moffat and Chibnall eras) that's finally occurred to me is this: the writers want to write a Superman, when they should be writing a George Bailey.
15 notes · View notes
drawnecromancy · 7 months
Note
amecareth is a monsterfucker? context? <3
OH god the context for that one is a series of fantasy books written in french by Anne Robillard, Les Chevaliers d'Emeraude (the Knights of Emerald in english, the 12 book series has been translated in english (!!rare thing to have happen) and is available as ebooks on her website but I don't really recommend them).
I'm going to put a content warning here for rape even though I'm not going to go into graphic detail.
The Big Bad Evil Guy, Emperor Amecareth of the Tanieth, has a hobby called "raping non-Tanieth people to have hybrid kids and have them learn magic and have a gaggle of superpowered evil kids to take over the world".
I think the Tanieth are meant to be beetle-humanoids ? But their home was once compared to an anthill so they're just ant guys in my brain. Little funny ants who are super tall and will kill you.
The manner in which Amecareth is written is very "he's evil and he rapes people for shock value, with 0 care attached to those kinds of storylines", and rape is rarely a subject I enjoy writing about, so I was just... writing a fanfic where he really is just the Tanieth equivalent of a monsterfucker, and doesn't rape people. Also he's the Tanieth equivalent of a very lost 20 year old in that fic.
I think he could be an immensely interesting character while still being an evil imperialist motherfucker (literally) without the need to go "yeah he's a rapist to tell you he's evil in a Shock Anecdote !"
But that would just loop back to my general gripes with Anne Robillard's writing - I think there's often very little care or substance on whatever she's writing/implying at any given moment. Amecareth being a rapist could be a useful character bit in the hands of another writer. I don't want to write that, as I don't think I have the skill to do so currently, so I'm chucking it out in the waste bin.
Now, realizing that political alliances with all sorts of human and non-human people is SUPER USEFUL if you HAVE KIDS WITH THEM ? and THEN using these kids as a way to give more power to your evil empire ? THAT's what I want to write about, and that's pretty much what "Amecareth is a monsterfucker" is about, if we add onto that first love and getting his ass handed to him.
A brief summary of the fic would be :
"Amecareth gets thrown out of his home by his father the emperor of the Tanieth for being too ambitious for his own good, and is told to go invade a southern continent about it on his own if he's THAT smart. Once there, Amecareth begins studying the people living there, finds love, war, and death in rapid succession.
This is the story that led to Enkidiev's First War against the Tanieth."
3 notes · View notes
astrxealis · 1 year
Text
thinking a lot about fe3h lately dimitri felix yuri my beloveds (i have a type). also thinking about specifically akechi sandalphon g'raha (i also have a type but it's spoilers to elaborate)
2 notes · View notes