A list of potential reasons for Kyana’s eye tattoos:
(the original reason I came up with) done by Morrigan on a whim, Morrigan having picked up the technique from observing the Chasind (maybe because she wanted to give herself pretty tattoos, but was too scared of Flemeth’s reaction at the time)
done by Morrigan when Kyana was at a low point; she made an offhand remark about how she can’t stand seeing her own reflection anymore, to which Morrigan replied something along the lines of “perhaps you just need a new reflection, Warden”, and Kyana went you know what, sure
appeared as a weird magical side effect of receiving Arcane Warrior powers from the elven spirit
appeared as a weird magical side effect of overusing a certain kind of spell (maybe fear spells)
appeared as a weird side effect of a magical accident that happened while she was an apprentice
appeared as part of the first manifestation of her magic
actually absent during Origins, done at some later point
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Adobe After Effects: A Complete Course and Compendium of Features Paperback – November 1, 2022
TO BUY : https://mdsafu933.systeme.io/66442bba
Adobe After Effects: A Complete Course and Compendium of Features is your guide to editing and enhancing videos in Adobe After Effects. Whether you’re animating text or objects, changing a scene’s setting, or creating a 3D scene, After Effects is the tool for you―and this book will teach you what you need to know.
First, with a complete Course that includes a set of projects and lessons derived from video editor and Adobe Certified Instructor Ben Goldsmith, you will learn the procedures needed to use After Effects effectively and professionally. Dozens of exercises are included that can be applied to any videos you have in mind. Through step-by-step lessons, you’ll be exposed to all of After Effects’ features in practical contexts and its best practices for optimal workflows. To complete the Course, we’ll supply lesson documents and their assets to download, so you can work alongside the text.
Then, for greater depth of knowledge and subsequent reference, you’ll use the Compendium to uncover more of the “how” and “why” of After Effects. With each topic easy to access, you can find and explore all of Premiere Pro’s key features and concepts in depth. With cross-references between the Course and Compendium, the two parts of the book complement each other perfectly. Best of all, when the lessons in the Course are done, the Compendium will continue to serve for months and years to come.
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If you think the CC boys aren't looking for Eddie, you're wrong
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Steve opened his trunk and placed the groceries inside, Eddie’s special requests next to his usual staples and the excessive number of snacks he had grabbed for this week’s check in at Hopper’s cabin. Eddie was probably just being cute, requesting the same thing they had brought him in the boathouse, but Steve figured it would be just as cute to refill the request anyway. Anything to make Eddie smile and call him a sap in that overly sweet way he had.
He closed the trunk, pulling his keys out of his pocket. Already excited to get home to that amused smile and twinkling eyes.
“Where the fuck is Eddie?”
Steve jumped about a foot in the air, spinning on the spot, fumbling his keys in an embarrassing 3-part scramble that still ended with them clanking to the ground. He’s effectively trapped against his car, three boys glaring at him from a few feet away. How the hell did they sneak up on him in tandem like that?
They stood in a V-formation, arms crossed and eyes angry. The one in front, a black boy with braces and close-cropped hair who was doing his best to stare down at Steve despite their roughly even height, spoke again. “We don’t know what is going on, what happened, but you and Henderson are definitely involved.”
“I… I don’t…” Steve looked around quickly, hoping something would appear and save him from this conversation. Nothing did, the parking lot was empty except for them. “I don’t know what you’re talking about.”
“Bullshit, man!” the smallest of the three exclaimed, pointing angrily in Steve’s face. “Whatever the fuck happened involved your stupid basketball team and our freshman members and god KNOWS what else but there’s no way Eddie would ever-”
“He didn’t do anything to that girl,” the first boy interrupted, Jeff, Steve’s brain slowly supplied, based on stories he’d heard from both Dustin and Eddie. This must be the rest of Corroded Coffin. Jeff, Gareth, and… shit what was the third kids name? Doesn’t matter, he needed to come up with an exit strategy fast.
Steve raised his hands, painfully aware that his keys were still on the ground. “Look, guys, I don’t- I don’t know what you want from me. Yeah, I don’t believe Eddie did anything to Chrissy. Henderson is at home, I haven’t even seen him in days. I don’t know where Eddie would’ve gone after the earthquake, you’d know better than-”
“You’ve got his battle jacket in your back seat.” Unnamed member cut in, voice hard.
“You just bought honeycombs, yoo-hoos, and camel cigarettes.” Gareth, the little one, chimed in.
Jeff took a step forward, making sure Steve was looking at him before he slowly reached forward and carefully pulled on the chain around Steve’s neck, drawing the guitar pick out from where it had rested under his shirt. The younger boy just raised his eyebrows, emphasizing the implication.
Steve sagged against his car, and Jeff let the necklace slip from his fingers as it was pulled back with his movement. It fell against the outside of his shirt, the red and black guitar pick stark and damning against the light blue of today’s polo.
Steve rubbed at his face, refusing to meet the trio of accusing glares. These were Eddie’s friends. His brothers according to the metalhead in question. There was no reason for Steve to be wearing that necklace other than what it was: a claim. They would know that, better than anyone. There was no getting out of this.
“Jesus H. Christ, okay. Okay. He’s… at my place. Just, follow me, I guess.”
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Strength and Weakness Preferences
🎨 This lets you pick each Sim's strengths and weaknesses in CAS preferences.
Each strength/weakness determines how fast a class of skill can be gained, the skill decay rate for using this preference set with my Skill Decay Mod (optional), as well as boosts and setbacks in certain careers.
You can mix and match these 16 types of strengths/weaknesses.
All base game and pack skills + careers are covered by at least one strength & weakness.
These give Moodlets when using Skills and some simple Base-Game Wants.
Base game compatible. No other requirement!
It gives no effect if you don't have a mentioned pack's skill/ career.
Compatible with any other mods. Sports include effects for ilkavelle's Realistic Swimming if you install her mod.
👑 Read About Mod Features HERE
Early Access HERE
Public Access: July 24
🔆 CHANGELOG IN JULY 2023 HERE
🔹 Links to ALL My Traits, Game Mods, and CCs
🔹List of IDs for creators who want to refer my traits to their own mods
🔹 List of Chingyu’s CC Traits Name and Descriptions for mod users
🔹 Check Mod Status after a patch & Compatibilities
👁🗨 Learn how to install a mod & FAQs
👁🗨 Terms of Use
👁🗨 Ask Questions/ Suggestions/ Bug Reports on Discord
▶ I need to see a screenshot or LE report to help you figure out what’s wrong!
👁🗨 Download on my Patreon
👁🗨 Follow me on Twitter
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[link] to a video interview with DA:TV Creative Director, John Epler.
Notes:
In-world it’s been 9 years since the events of DA:I
“At the end of Trespasser, Solas declared he was going to break the world to rebuild it”
The section of the game that we saw in the Gameplay Reveal takes place “after Varric and another handful of adventurers, the initial Veilguard, have been tracking him down throughout Thedas”
If you have played previous DA games, there’s a lot of lore and references in DA:TV that will add to the experience
No save transfer, but there are opportunities to reference what you did in previous games
Tevinter is the most impressive civilization in modern Thedas because it’s a nation that runs on magic
Lore/art direction: “Magic has started seeping into the world through Solas’ ritual”, “and so you’re seeing the effects of that on the space, and on the visuals as well”
The CC team and character art team spent a lot of time working on making sure that hairstyles behaved appropriately, in a realistic way, and on representing a lot of different hairstyles
They wanted to provide more opportunities to spend time with the characters in a way that previous games didn’t allow for as much
They “did start a first version of Dragon Age 4 after Trespasser. Anthem came out, we needed to ship development to that. And when we came back we really rebooted development, started fresh, but the story has remained the same throughout, the goals of that story have remained the same. We’ve always wanted to take Solas’ story and put a final conclusion on that” (Fel note: the previous project was code-named Joplin. It was since revised to such an extent that its code name changed to Morrison, per the Bio25 book. This sounds like lots of the story, beats, themes etc from Joplin have remained despite the project change :>)
“A lot of what we want to do in this game is show the story as much as tell through conversation, dialogue”. They want the spectacle to be part of the storytelling, they want the player to be able to feel the story happening around them as much as it being told to them
They aren’t getting more specific regarding the release date as yet beyond Fall 2024
Game is coming out on Xbox Series S and X, PS5, PC
Will it be playable on Steam Deck? They are “not going to get into that quite yet, so”
[source]
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