Title: See You
Fandom: 내가 키운 S급들 - 근서 | S-Classes that I Raised - Geunseo
Relationship: Han Yoohyun & Han Yoojin
Summary:
An encounter with the filial duty addicts renders Han Yoohyun unable to see Han Yoojin, and Han Yoojin unable to see his brother, no matter how close they are, for an entire week.
Thank you so much for the hosts of this big bang for letting me participate! I can write this out a thousand times, and it'll never be enough, but thank you so so much to @sctir and @butterfirefly for making this piece possible. I wouldn't have made it here without you.
And of course, thank you to @buqbite for partnering up with me! I'm honoured and so grateful for the opportunity to have worked with you. Thank you so much for reaching out first, and I'm sorry if I ever stressed you out with how I work.
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!!!!!
LOVED the gameplay trailer! Now that it's been a minute, so for posterity, here's my first take on it all:
- I'm choosing to enjoy the stylized-realistic art style, glad everyone looks like they belong in the same game (was a little confused after the trailer, bc especially Harding and Emmrich kind if seemed to be in pretty different styles? but all seems to be in order after all✌️)
- to be entirely honest, I was a little worried that it would be hard to take things seriously in a more stylized game (despite origins looking, well... like it's from 2009, DA2 looking like it was made in about a year, and inquisition's over the top sad face™️, but somehow my nervous shit brain chose to completely ignore all that and worry anyway), but that scene at the temple hit me HARD.... I could write a whole thing about how Varric goes into it so boldly and jokingly and how this persona just evaporates when he sees how serious and SAD Solas is... All that just to say, I'm not worried about that anymore🙏
- so excited to see all the different ways we can move compared to earlier games!! balancing! vaulting!! (climbing and swimming, maybe?? hopefully??👀)
- incredible scenery, VERY cool atmosphere in Minrathous - it feels big and imposing, and like you could really get lost there
- on that note, I'm really hoping for day/night and weather cycles, though I'll be fine with keeping to the zones rather than an open world - but I hope we get to see Minrathous in daylight as well❤️
- I could honestly do without the sci-fi leaning design elements, but I don't mind them - I am hoping for a creative in-game explanation for them though👀
- LOVE the return to having both short and long range weapons equipped! I've really missed this since Origins, so it's cool to see it return🙏
- You actually have to aim with a bow! And you have limited ammo! in general the combat felt more up-close and personal than inquisition, and I feel like things like limited ammo lends itself really well to the small, grassroots-like group like the Veilguard, where you don't have the unlimited resources of an organization like the Inquisition (the Inquisitor can't really be seen running out of arrows in the middle of their heroic moment, surely), as well as from a game design standpoint where you can do limited ammo BECAUSE you have the option of melee, which you couldn't do in DA2 or inquisition
- the ability/tactics screen seems a bit daunting, and I'm glad the game pauses when you go to use it😅 I'm confident it'll be easy enough to get familiar with though, as figuring out the mechanics hasn't really been part of the challenge of beating the game before
once again, my most pressing concerns have been put to rest, and I'm so excited for this game🙏 completely unrelated to the game-play trailer, one of the biggest assurances I've seen these last few days is that BioWare has been keeping council with a selection of prominent fans of the franchise for the last few years(!) of development, meaning that they have made a big effort to actually stay in touch with what the fans want from the game, which was HUGE news (to me at least, idk I'd this was kind of an open secret that I hadn't picked up on or smth, but I had no idea lol)
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