No because scaraitto has potential (even platonically). The angstiest man who never learned how to cope with trauma x the chillest guy you'll ever find in Teyvat despite the trauma. Imagine Itto calling Scaramouche little dude like he did with Xiao and teaching him how to fight with bugs. Somehow Scaramouche finds himself indulging his /stupid/ hobbies while he's undercover on a mission in Inazuma although he is ought to be taught a lesson for the disrespect. And for a couple of weeks the Fatui agents are forced to watch that large oni man barge into their camp every other day and demand a (friendly) TCG match of their Harbinger (Itto has no idea who Scaramouche is), who, with a fake, chilly smile on his face proceeds to completely beat Itto in the card game everytime (secretly really enjoying it).
Also imagine (further along their friendship/relationship) Scaramouche saying creepy/angsty (cringy) stuff like "If you ever think to betray me I'll kill you" or "You're my friend. You're not allowed act this way towards anyone else" and Itto just pats him on the back and is like, "I love you too, my bro!" and somehow Scaramouche just huffs an annoyed sigh and allows him.
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Young Justice: Deathly Weapons
Crossover: Danny Phantom x Young Justice Season 1
Gen | Slowburn Mystery + Episodic Missions | Ongoing
A business agreement. A small-town hero, on the run and struggling. A danger few people even believe is real. When an unexpected face intervenes on a mission gone wrong, the Boy Wonder begins to realise that there's more to the story. And what started out as a hunt for answers draws the Team into a more complex web than any of them could have seen coming.
This long-fic is fully planned out and structured in “episode” blocks. Arc/Mission summaries under the cut:
Prologue
For Humanity as a Whole
On the surface the meeting would seem to be quite above board.
Act I Part 1
Chance Encounters ∙ Shadow of Doubt ∙ Scars ∙ Phenomenon ∙ Ghost Stories ∙ Brave Faces ∙ Expectations ∙ Questions ∙ Interference
When the not-yet Team encounter a mysterious figure in the bowels of Project Cadmus, Robin files it away as a curiosity. When the same figure intervenes months later to save him, Aqualad and Artemis on a mission gone wrong, the Boy Wonder knows he has to investigate. Meanwhile, far from where it all began, a travel-hardened half-ghost is struggling to keep his head above water.
Act I Part 2
Social Commentary ∙ Trade Secrets ∙ Answers ∙ Propositions
So many questions, so few answers. The Dynamic Duo hoped that playing by his terms might coax cooperation from the stubborn fugitive they found. Now, with time ticking on and danger drawing near, the Boy Wonder considers a more direct approach. The question is: can Robin risk putting all his cards on the table?
Act II Part 1
Constants ∙ Roads to Safe Places
Dick adjusts to having a new face around the Manor. Meanwhile, Danny wrestles with the idea of putting down roots so far from home.
Act II Part 2
Second Impressions ∙ Assessment
The Team is getting a new member, and it’s one some of them have already met. Being able to walk through walls, disappear and fly are handy powers for a stealth-squad to have, but not everyone is eager to welcome a ghost to the group.
Act II Mission 1
Black Gold
High seas and high stakes! Learning to work with a new Teammate always comes with challenges, but when eco-terrorists commandeer a deep-water oil rig, the pressure has never been greater. With lives on the line and fingers twitching on triggers, will Phantom’s powers let them swim… or sink?
[Under construction ↓]
Act II Mission 2
Flashpoints ∙ Combustion ∙ Reagents ∙ Equilibrium
Phantom has proved his worth in combat but some of the Team remain unconvinced. A simple investigation into a potential Venom competitor could be a chance to clear the air, but with resentment simmering, Aqualad can’t help feeling like they’re burning more bridges than crossing them. Can Robin and Phantom get through to Kid Flash before things fall apart?
Act II Mission 3
Something Wicked ∙ This Way Comes
Batman and Commissioner Gordon make a breakthrough on Phantom’s case. Meanwhile a security detail on some mystic artefacts brings the Team face to face with a foe from the ghost’s past.
Act II Mission 4
Rituals ∙ Ill-lit Ships ∙ Withered Red Rose
An unusual energy spike on the Watchtower’s sensors sends the Team to investigate the mountains of Rhelasia, where the young heroes must intervene to stop a familiar cult from completing a mysterious ceremony. Afterward, a passing comment from Phantom gives Kaldur a lot to think about.
Act II Mission 5
In the Mists
Superboy worries about an upcoming meeting, while a radio call draws the Team back to the developing Gorilla settlement in Bwunda. Out in the jungle, the young heroes will need to have all their wits about them: something dangerous stalks the forest and night comes swift between the trees.
Act II Interlude
China and Emeralds
It’s an important anniversary for Danny, and Dick is determined that he won’t spend it alone. Meanwhile, the Team looks back on the journey so far, and Conner gets a visitor.
Act II Mission 6
Enemy Lines ∙ Humans
Sightings of new weapons in enemy hands have Batman and the Team concerned that another smuggling ring has started under General Eiling’s nose. After a distressingly close shave, M’gann tries to learn more about her newest Teammate.
Act II Mission 7
Bitter Reunions ∙ Half-truths
Clues are falling into place and the Dark Knight does not like it. The young heroes face a tense mission as Robin and Phantom take the lead on investigating a potential link between two powerful enemies. What they find could be the key - not only to Phantom’s troubled past but to everything the Team has seen over the last few months. It’s time for secrets to come into the light.
Act II Mission 8
Into the Breach ∙ Séance
Armed with new information, the Team is eager to act. A recon sweep over the Bermuda Triangle feels like a diversion, but in a region infamous for strange sightings, not everything is as it seems. Danger awaits on a secret island, and grim news from old friends reveals the full scope of the enemy’s plan.
Act III Mission 9
The Other Side ∙ Alliance ∙ Mirrors ∙ Coordinates
Our heroes now understand what the Light aim to do, and they aren’t going to wait for a theme song. There are preparations to make, allies to find and a dire warning that needs to be delivered. Phantom has learned to work in the Team’s world. Now they must enter his.
Act III Mission 10
Rifts
Chaos erupts as the Light make their move. Will the Team and League’s preparations be enough to weather the storm… or will they be overwhelmed by sheer force?
Act III Mission 11/ Conclusion
Checkmate ∙ Stalemate ∙ Pawns ∙ Covenants ∙ Family Matters ∙ All Good Things
The threat has been contained, but the heroes know they must take down the snake’s head before it can strike again. Supported by his Team, Phantom returns to Wisconsin with a plan to catch Plasmius for good. But Vlad is keeping even more secrets than he seems, and a last reveal leaves Danny facing one final, terrible choice.
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Assigning BG3 Origin Companions A Sleep Token Song
because theres more than just the summoning please listen to more of this band im begging you
Astarion - Ascensionism
Make it real
'Cus anything's better than the way I feel right now
I can offer you a blacklit paradise
Diamonds in the trees, pentagrams in the night sky
Gale - Hypnosis
And you make it more (you know you hypnotize me always)
Than I (you know you hypnotize me always)
Could ever feel (you know you hypnotize me always)
Before (you know you hypnotize me always)
Karlach - Dark Signs
And I miss the man I was the moment we left off (I might break and bend to my basic need to be loved and close to somebody)
(I might break and bend to my basic need to be loved and close to somebody)
And I hate who I have become (I might break and bend to my basic need to be loved and close to somebody)
Every time I wake up (I might break and bend to my basic need to be loved and close to somebody)
Lae'zel - Vore
Walls of flesh, so warm again
We step into my suffering
My only need, welcome me in
Welcome me in
Shadowheart - Descending
You come crawling back to me
But I'm already on the ground
And we all know that talk is cheap
So come on and save me now
Wyll - Higher
And I hate the way you look
At me when I am not understood
'Cause you can remember
Only when you're alone
I am granting you more
Than the debt that I owe
(divider credit!)
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