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#among other benefits
lilbittymonster · 2 years
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*picks through my ship tags on ao3 desktop where my extension has my blacklist saved to mark for later on mobile like I'm going out to forage for mushrooms for my dinner*
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sparring-spirals · 2 days
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I was initially clipping this to capture the overwhelmingly accurate, absolutely devastating hilarity of "you went for realistic, and sadly, you nailed it". And then just kept recording because I really fucking love the discussion about how to balance the line between like:
You are trying to tell a story that feels good and gives you the kind of lift you might be looking for in an explicitly fantasy story,
vs
How to ensure it still feels grounded and rewarding in a way where you can "bring this good feeling back to earth" at the end.
Like they're talking about TTRPG's but they clearly make parallels to other forms of storytelling/worldbuilding mediums, like movies, and. like. Yeah. Yeah.
Like the framing of "you really recreated the feeling of powerlessness..." and wanting the fantasy element to manifest in there being the clearer, straightforward ways to solve complex issues, vs trying to ensure that you can have a victory and it feels feasible and substantial and applicable in some way, and has something you can take out of the fantasy world and hold with you back on "terra firma".
Its tricky! Its a tricky thing to balance, and I don't think there's a single "right" answer nor should there be because it depends. It depends on the story, and the intent, and the setting, and the medium, and etc. Big fan of this framework to explain it.
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sysig · 3 months
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It’s not going away, so get used to it! (Patreon)
#Doodles#SCII#Helix#ZEX#DAX#Stepping back a bit! I'd been ignoring my concept art page lol#I wasn't sure if I'd actually finish any of them but some are silly and fun and I like them! So yes! Here they are!#ZEX is so empathetic to his human body <3 It's sweet! He wants his own body for lots of reason but that's among them! It's cute!!#It really is the worst situation for everyone :') Max needs his body back and ZEX doesn't want it and Dexter and DAX and - The Whole Thing!#DAX on the other hand lol#Neutrality to humans + being a bit self-sacrificing to the benefit of his Admiral = ???#DAX no (lol)#I imagine a Dexter wake-up (if he believed anything that happened to DAX Actually happened which - unlikely) he'd at least be like#''Would I really die for Max?? Like /that/ hard???'' Haha#I really like him using ''what the hell'' like - maybe more than would be considered normal lol#I still have that Vargas brainrot of who capitalizes deities and who doesn't - Dex does and Max doesn't <3#And ZEX does but is agnostic(?) - I'm fascinated by the religiousity! Cultural influence and understanding of self!!!#There have been So many times that I have wanted to write ''What the [expletive]'' or ''What on Earth'' but like - this is DAX!#Not Dexter! Not a human!#He wouldn't use those turns of phrase but he has the Energy of those sayings so what do fill in#I need a glossary of VUX swears#Hehe - VUX swear jar#Getting used to that new center of gravity! :D I imagine Dex as being shorter than DAX and Max is even shorter than /him/ so ♪#Last one was still technically a concept sketch but actually from an initial-writings so not at the institute but yes still Dex-DAX hehe#Where could he be! Who could he see! I wonder ♫
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micamicster · 9 months
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Me listening to Nina Simone’s version of just like a woman: wow. transcendently beautiful, deeply insightful, poetry of womanhood
Me listening to bob Dylan’s original: get a job. stay away from her
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thefirstknife · 1 year
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First, I wanna say that I do NOT condone the extenely nasty and toxic behavior of various parts of the fandom, especially towards the devs. But I'm starting to wonder more and more if this is actually something the company brought on themselves? The game at this point relies on an increasingly expensive and predatory FOMO model and a lot of players seem to exhibit symptoms of genuine addiction to the game, or at least a very unhealthy relationship cultivated by that FOMO and "well I sunk all this money in I can't just stop now" mindsets. Which leads to players burning out and being irrational, which leads to some players being ruder or cruel and gives toxic players (who would be toxic anyway) a community that doesn't reject them out of hand because the community itself is so exhausted and frustrated and genuinely struggling to have a healthy connection to the game due to the entire model it operates under. It doesn't mean the devs or other players deserve the cruelty they've faced, but it feels like this behavior breeding among the fans is the natural consequence of the direction the game has gone. (I notice this in various mobile gacha type games that are heavily FOMO and predatory, too--the addition and sunk cost issues seem to make it truly difficult for people to be able to behave rationally)
In a way, I guess? It's not really the devs making these decisions though, it's the executives and marketing which pretty much has nothing to do with the game itself. It's still Bungie, but this stuff goes beyond just Bungie and just Destiny and just game development.
Basically, what people are mad about is capitalism. But since it's much harder to fight a whole system we live under and the system under which games are being made, people instead turn to individual companies and then also on devs, mostly because devs are the ones who are visible online. A marketing CEO from Bungie who signs off on these decisions isn't on Twitter.
I definitely wouldn't say that any company "brought individual employee harassment" on themselves. Like, no matter what state the game is in, you should never go for the random devs online and people should know that, no matter how mad they get. They're definitely not making these decisions and a lot of them are actively against them. For example, this is from a senior narrative designer at Bungie:
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Note that the first thing he mentioned is "monetization and business interests overshadowing artistry." This isn't isolated, it's just one person who wanted to share, but it's a general sentiment among the actual devs. Nobody wants their work to be subjected to the aggressive monetisation schemes that ultimately piss off the consumers and ruin the product itself.
But as I said, the issue here goes above and beyond just one game or one dev studio. A lot of people keep talking about awful monetisation in Destiny, but I genuinely can't agree that Destiny, of all games, is the worst game monetisatio-wise. I'm actively involved in games that are worse and especially games that became worse, the best example of which is Overwatch. I don't think Destiny gamers could even comprehend how awful Overwatch became monetisation-wise. And that doesn't even begin to dive into other horrible practices in the gaming industry.
The point isn't to say that just because there's worse than Destiny, that Destiny is fine. It's definitely not and some things have certainly changed for the worse, though there were also horrible practices in Destiny before that were since removed. There used to be loot boxes. Like, actual gambling loot boxes. I would honestly just buy the ornaments directly rather than being tempted to buy 50 loot boxes and gamble. The only good part was that dismantling items from loot boxes could give you bright dust, but that makes sense for loot boxes that you had to buy with silver. So technically you bought that dust with silver. You could get them also for levelling so there's that, but that was really the only way to earn anything. Grind insane hours and hope for the best or take the easy way out: buying boxes for money. I cannot stress enough how much gambling is the worst predatory practice in existence in the gaming industry. Nothing else will ever be as detrimental and scummy as encouraging gambling. People don't really remember this or even know, but the switch to direct purchase is actually better.
However, of course, the increase in the amount of things that are silver-only is definitely felt. One of the worst parts is shaders for me. Shaders got no business being for silver and in bundles where you technically have to spend $10 for a shader. Event cards are also a sore spot; they're literally just Eververse bundles, but with extra steps that tie them to an event so you feel like you're earning stuff in gameplay. They come together with random currency (tickets) that stays unused unless you buy the card. It's 100% made to make people want to pay.
But sometimes the criticism on monetisation is also really superficial and from people who don't understand game development. One of the examples that people often use is dungeon key. Now, personally, I think that dungeon key should be separate for each dungeon instead of forcing you to buy 2 dungeons at once for $15. You should be able to buy just one. Like, come on. However, the idea that we have to pay for dungeons is not a predatory practice. It's content that has to be made and requires resources and dev hours (regardless of what people think of the dungeons). People will usually say "dungeons used to be available with seasons!" This is a lie.
Before WQ, we had 4 dungeons released since vanilla D2. Shattered Throne was the first and it was a part of the expansion. Pit of Heresy was second and it was a part of the expansion. Prophecy was a part of Season of Arrivals (!). And Grasp of Avarice was 30th Anniversary, a separate pack that had to be bought separately. Out of all dungeons available so far, only one was a part of the season and I genuinely don't even know how they managed that and I feel like some devs probably laboured over Prophecy essentially for free. So the idea that "dungeons were just for free in seasons" is just a lie. Only one was, an exception that possibly negatively impacted developers. If we want 2 dungeons per year, we will have to pay for them. And we do. It's either that, or maybe they can include one dungeon in the expansion and that's it. I wouldn't mind that, but the same people shitting on devs are also the people who shit on devs over "content droughts" and "not enough content" so I don't think that would satisfy them.
The point is that while some of the criticism is absolutely warranted, a lot of complete misunderstandings and lies often get mixed up with it and this all results in the situation we're in now where the only thing that the community is doing online is being negative and spiralling into dev harassment. And they end up feeling justified because the company is engaging in predatory practices. It's very easy to get into that mindset and to feel like you're not just allowed to harass, but encouraged.
The biggest issue with monetisation is always people who spend a lot of money aka whales. And by a lot, I mean a lot. Like there are people who buy every single thing in the store (and this is applied to all games). An average player buying a shader once in 3 months is not a problem. The whales are what shows up on marketing reports and what makes soulless capitalist ghouls add more of this shit to games. Which makes it even worse that the people who are perpetuating this hate train against monetisation riddled with incomplete misleading information and lies ARE WHALES. Aztecross who made the big video is a whale. Last time people checked his stream, he literally had 8000 silver in his account and people who watch his streams have said that he frequently has segments with his chat where they look at the store and he buys stuff, ON STREAM, while also asking his chat which items he should get. He's a hypocrite who is doing this to earn more money and is, to me, not any different from the soulless capitalist ghouls that work in gaming industry marketing departments.
The best thing he can do, if he cared about this topic, is to stop playing and stop making content about Destiny. Like, that's genuinely it. If he and other content creators like him are so serious about this topic and believe that the monetisation is such a serious problem in Destiny, they should stop spending money, stop playing, stop marketing the game and stop making content for it. There is no other way for Bungie to get the message, certainly not by going at random devs. And then after that, the next best step would be to involve yourself in political action to bring stricter laws to the whole gaming industry when it comes to predatory and anti-consumer practices.
In the meantime, serious talk: if any video game ever made you feel like you have to spend money, especially money you don't have, and you spent that money against your better judgement, please reach out to someone. It's not shameful and you're not alone. Games are a hobby and entertainment and should never put you in financial risk or ruin. If any video game is too much for you and you can no longer pay for it, but you feel like you have to keep playing and it's risking you financially, again, please reach out to someone. There are people who can help you deal with these feelings, especially if you know you can become addictive. The gaming industry as a whole preys on people's need for entertainment and dopamine rush and if you can't resist it on your own (which is, again, not a shameful thing), there's options to get help. This is mostly about the extra stuff like microtransactions, but it also works for just base game stuff. A year of Destiny content is cheaper than a year of some other games, but it doesn't mean that it's something everyone can afford. You can absolutely skip seasons or even expansions. You can also wait for them to be on sale and I always recommend looking out for sales anyway. There's genuinely very little value in being constantly pushed by FOMO and there IS a way to get out of the FOMO mentality. You can work on that, especially with people who can offer professional help if you need it.
Never let the capitalist scum control you.
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comikadraws · 7 hours
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Small, little update on the situation I described in this and that post.
I was serious when I said I am no longer willing to indulge toxic Sasuke stans. Specifically, those that display a shipper-type level of hate and entitlement. I am not willing to provide them with wholesome Sasuke content just to find out they are blocking me for no reason or even publically insulting me behind my back.
If I see any further Itachi hate posts made by Sasuke stans (I am not talking about criticism, I am talking about hate, specifically derogatory comments), the authors are gonna get blocked, same with anybody interacting with them.
I know that whenever I post Sasuke content, I am likely to invite Itachi haters. But I simply do not want Itachi haters (or bullies for that matter) on my blog. And that's it.
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wonder-worker · 7 months
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apparently Laynesmith has argued that Joan of Kent and Thomas Holland may not have actually had a pre-contract in “Joan of Kent’s Tale: Adultery and Rape in the Age of Chivalry”, Medieval Life 5 (1996): 7-9.
has anyone read it & what do they think of it?
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sendmyresignation · 8 months
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I didn't finish Girls to the Front partly bc I got distracted but partly bc I heard a few other people saying it felt biased or lacking a further critical analysis, I'm curious it it references any of the women who were involved in DC hardcore or hardcore in general, re the books assertion that hardcore is overly technical and masculine point thay you alluded to in your tags. I know that it was still a very male dominated scene but the continued way that some people act like the women who were there didn't matter or aren't worth discussing has always irked me, and I'm curious if you had thoughts
sorry, i just got the time to answer this! i wanted to be able to give some quotes so it didn't look like i was pulling anything out of my ass. but yeah, so while the book does occasionally mention women in hardcore, Marcus has this rhetorical strategy where she brings them up, but not without first diminishing their existences and then dismissing their contributions.
There's reasons for this, I think, actually. One is that she really wants to sell this idea that punk was more influenced by women in the 70s and then, suddenly hardcore happened and the "macho-ism" of hardcore meant that the 80s lacked the previous generations female presence: "its penchant for louder-faster-harder performances and frenetic slam dancing were catnip for boys anxious to blow off adolescent steam... [the mosh pits] drove most girls to the sidelines". This is true... but only to a certain extent and is also a generalization, the other thing is I think she just reallllly wants to make riot grrls this supreme influence on women in the 90s, like there were sooo few women in DC (not out front, not as personalities, as she quotes from Jen Smith). But, by writing off the entirety of the 80s, she loops hardcore and posthardcore together?? like rev summer bands were explicitly challenging the violence and the "hard" rhetoric with vulnerability- spiritually v connected to riot grrl. and, ofc, rev summer was conceptualized by amy pickering! like she is directly responsible for not just the term but is herself the catalyst (Marcus says: "The scene's previous golden age... was what Fire Party's Amy Pickering had then dubbed Revolution Summer" which I feel removes a lot of her involvement, esp when Marcus criticized the fact Fire Party rehearsed religiously for months before performing live, therefore they weren't a part of the summer itself and also stood in contrast to the Olympia-riot grrl values of anyone-can-play diy). She also, in an attempt to re-enforce this riot grrl linage into The Canon excludes women in DC who weren't direct inspirations on riot grrl (so for example, Chalk Circle is mentioned a hell of a lot in these histories bc she was a mentor for Olympia grrls after moving to Cali, wrote a precursor zine that a lot of riot grrls read, and was in a band with Kathleen Hanna, Holly Rollers always gets mentioned bc of Juliana Luecking, etc) but Pickering and others gets left out bc she's an imperfect role model (wanted her band to be seen outside the paragram of gender, she worked at Dischord, booked shows, was friends with most of the hardcore scene). Unsurprisingly, then, Marcus v. conveniently leaves out the black women in DC; Pickering's band included drummer Nicky Thomas (who is literally never named in the book, only Pickering is mentioned when talking about Fire Party which i find particularly egregious) and their first show was dedicated to Toni Young of Red-C and Dove who were legit hardcore bands.
She also is weirdly inconsistent about the contributions of female instrumentalists (that idea of personalities...); again, the members of Fire Party outside their vocalist are never mentioned, Unwound is briefly offhandedly namedropped but Sarah Lund's name never appears, Christina Billotte is mentioned and quoted when she's involved in riot grrl (Autoclave-era; later she would grow distant from the DC meetings) but is only passingly mentioned when Slant 6 is formed and none of her bandmates are named, Maria Jones is name dropped as a significant presence in DC because of the Holly Rollers connection but none of the other bands she was in are shared, including the all-girl, all openly queer Broken Siren, I could go on and on and on. Unless you were a frontwoman or directly involved in riot grrl, you were not relevant enough for Marcus to care about, which I find frustrating. who gives a fuck about female vocalists when the "technical" nature of guitar or drums makes them much more gender-locked positions in rock music? again, there's also a divergence about proficiency, as if attempting to perform complex, serious music was like.... giving into the masculine musical culture? which i find incredibly essentialist and insulting to women invested in their craft. Ultimately I find Marcus incapable of adequately accounting for the variety of women and their reasoning for being in a band during this period and it does a disservice to the history to simply pretend any woman not Doing It Correctly is worth forgetting or dismissing. so, hopefully that answers your question lmao. id still recommend girls to the front, if just because it presents riot grrl pretty unedited and the timeline is super helpful when dealing with a very fragmented small subculture and seeing that it gets preserved. but MAN did a lot of the analysis get on my nerves lmao
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veiledmonarch · 7 months
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all americans benefit from American imperialism because you can use the united states dollar to mobilize the resources of other countries
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hmantegazzi · 1 year
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hi! i think you meant well but also i don’t think it’s realistic that the renovated warehouses are anywhere near as accessible to homeless people as you’ve suggested. any housing of the homeless project is the EXCEPTION 9.9/10 times the renovated places are not accessible and exclusively marketed towards people of higher class. it is a fact that real estate developers have the interest of the market, not the general people in mind
also,, housing projects are almost always government funded while re developed d warehouses and the like are renovated by private companies who are only for profit. I think you also made quite a few assumptions in your line of thinking as well .
Sure enough, the exercise was to make *different* assumptions, while keeping them realistic, to show that there are more than two possible alternatives: market-oriented development that ends in gentrification and a fragile status quo.
Given that we aren't talking about a concrete case, I cannot say for sure what would be the most credible way to campaign for some sort of social housing, and just mentioned alternatives that I know have been tried successfully in cities around the world, but I guess that showcasing at least one of those concrete cases could drive the point more clearly.
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This photo is super fun because it showcases how weird this whole housing project is, so I wanted to put it even before showing what it's about. The guy in the middle with the big carboard key is Felipe Ward, a far-right Chilean politician that was Minister of Housing and Urbanism in 2020, and most of the people surrounding him are members of a radical left-libertarian homeless activist movement called Ukamau, who were receiving their newly built apartments in a warehouse district in Santiago, a housing complex that they don't only fought for but literally helped to design, and the right-wing government had no other option than to follow through, finance and built it.
The place on which the project was built was a corner of the San Eugenio railyard, the main maintenance workshop for the trains serving the city, which was already under heavy stress because of dual plans to expand commuter rail operations from the neighbouring station (I should write about that some day!), and to sell to private businesses and redevelop parts of the lot that were in disuse, to help finance the aforementioned expansion. Their bet was to ride the wave of gentrification caused by the construction of the Line 6 of the Metro across the southern side of the railyard (which ultimately was displaced about half a kilometre more to the south, to a more populated avenue).
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The Ukamau movement, formed in 2011 on the basis of many organisations that went back as far as 1987 anti-dictatorship fighters, and comprised of 'pobladores' (people that occupied empty plots of land and built precarious sheds there) and 'allegados' (people that live precariously in spare rooms of neighbours or family), decided to make their bet on the railyard plot, under the premise of building there a project that actually satisfied the needs of their inhabitants without requiring them to migrate to the periphery of the city, which is where most social building development was happening at the time. The proposal was soundly rejected on the basis that the space was required for the trains, but they insisted, for years, facing continuous acts of repression by the police every time they protested the decision.
Meanwhile, in the same neighbourhood surrounding the Central Station of the city, huge apartment towers with terrible building standards started to be constructed, abusing a legal loop, so that some towers are comprised of cruelly tiny apartments of 21 sq metres and have no access to sunlight at all:
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The contrast between this monstrous prison-like buildings that were being sold as an "investment" for prospective landlords and the proposal of Ukamau made the latter more palatable every time the first protagonised the news because of the inherent clash with their environment, and lately, because of the living conditions of their residents.
One of the key ingredients of their success is that Ukamau didn't just demanded housing, but presented a concrete project to be built, something that was aided by their early collaboration with the architect Fernando Castillo Velasco (I really have to write about him as well!), one of the biggest figures of the modernist movement in the country and lately famous for his "communities", little collective housing projects designed and built for his students and friends. Even if Castillo died in 2013, just a few meetings after their initial encounter, his son Cristián, also architect and a former member of the Revolutionary Left Movement that fought the dictatorship on its earliest days in clandestinity, took the post under the same premise: letting the future residents have the last word on the design of their residences and their environment.
Aided by the government change in 2014, Ukamau and their architects managed to convince the Ministry of obtaining the plot from the State Railway Company (EFE), granting their members funding of the order of 38,000 USD (of the time) per family, and letting the movement act as the main contractor of the building process to control the assigned times, let their members work in some of the stages of the construction, and reinvest the profits into the provision of community amenities and the fabrication of furniture. This, of course, meant as well that EFE had to absorb the extra costs of not counting with the space in their railyard anymore (which is being a little of an issue right now).
Their project was presented in 2016, comprises 424 apartments, and looked like this:
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Even then, the construction process wasn't without their complications: in one episode in 2019, the company tasked with the main edification works tried to delay their deadline talking directly with the Ministry (now in hands of the right-wing government elected in 2017), and instead of getting themselves trapped in a legal battle, the members of Ukamau went and occupied the central offices of the Ministry to demand the full compilance with the original terms.
Eventually, in october of 2020, just days after the first anniversary of the Estallido Social protests, the Maestranza Ukamau Neighbourhood was finally received by their residents, and it looks like this (you might notice that the colour palette is obviously their favourite):
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But maybe the most important result of this project was that it proved that such a thing was possible to do. It didn't require lengthy legislative discussions or the full attention of a government, just a very clever strategy, tons of decision and insistence by an organised movement, and a bit of help from people in the know. So successful was this model that, by the end of 2021, twenty housing projects modelled after this one were already being presented for financing and construction.
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champagnemoon · 1 year
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As a former Bad Girls Club enjoyer…The Winter Blanco thing is so interesting to me because she won’t admit the reason why people don’t see her as a biracial black woman is that she spent the 2010s downplaying her blackness when it wasn’t in fashion lmaooo
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fideidefenswhore · 2 years
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I do not mind someone taking a point I have made and expanding on it — in this case, adding another example that strengthens that point —  but I would appreciate, in the future, if credit was given. 
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ximuori · 1 year
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Probably putting Locked Tomb prints up in my store again soon… just fyi….!!
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mediaheights · 4 months
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niconiconwo · 8 months
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I don't know what it is but sometimes I try to put the sugar in the fridge and have to say to myself "No, this is incorrect" or worse sometimes I'll put the milk on the shelf. I always catch myself but lately I've noticed that sometimes I'll get it right but hesitate and have to say "Yes, this is correct".
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