#anatomy and proportions my enemy...
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ive just drawn my most beautiful ryuunosuke yet. for a memey injoke with my friends. please enjoy him regardless.

falls to my knees in shame
#ryunosuke naruhodo#my art#tgaa#suggestive#<-I GUESS#im really happy with the coloring. marker roll brush and i are in an enemies to lovers situation en#*rn#im rly happy with his eyes too!! i like to be pretty game accurate with facial proportions but also add my kind of more realismy style#and i think i nailed it this time around#i hope his cheeks look pinchable enough#i DID accidentally make his waist too thin but i dont feel like going back to fix it. i was using myself as an anatomy reference so hes-#-not as fat as i typically like him to be in my art#but rest assured next time im going to draw him chubbier#i do imagine him to be much skinnier precanon thiugh so idk. maybe this is precanon ryu#I FORGOT HIS KENDO BRACE ALSO so yeah. precanon ryuunosuke#forgive me father for i have sinned
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how are we feeling about a drawing of jere inspired by this picture of erika?
#because i'm already working on a little something something 🤭#käärijä#jere pöyhönen#but anatomy and proportions are my enemies for more complex poses like this one so don't get too excited (yes ig i'm selling myself short)
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How do I get good at anatomy like you? Any tips?
I don't have a really specific method or tactic that i can be rlly yap about but i think the basic tip i can give is abt using basic shapes like cubes, spheres, cylinders etc...just to have a proportion/basic idea of how the body works is smth that can helps you don't struggle too much when trying to draw the body proportions later (Perspective is something that's also quite important in anatomy so it is good to study it a bit as well before you start trying to draw a person ;) )
Once you have a basic understanding of how to do the basic body proportions (which doesn't need to be something extremely detailed as I even see some beginners doing and from my own experience💔), I believe you can start testing and expanding the way you can learn anatomy! It can be from a completely visual study or try to repeat the same way that an artist you like usually draws! Test poses, different body types, framing where perspective is the biggest enemy to be faced!
I also always recommend looking for videos of professional artists who post videos answering asks about how to improve or draw smth, sometimes you can get good tactics from there☝️😼
And as I always say whenever I'm asked abt that, is: what worked for me may not work for you! Bc there is no rule or a right way to learn those things so the most important thing is to never stop trying, never stop searching and never give up! What will really matter is your dedication to improving 🙂↕️
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Finally managed to redo all of my ninja body headcanon refs yippee! I’m especially happy because I redid their proportions and anatomy to be more accurate to how I envision them. I certainly think they all look better for it.
A metric ton of notes + Several extra characters beneath the cut! Also spoilers for Dragons Rising S2 and leaks for S3.
Jay — has the face of a movie star with a narrow jawline and thick, curly hair to go with it. Short, boxy-looking, muscular shoulders. He’s strong enough to lift heavy materials and work with stubborn mechanical pieces, but is otherwise pretty lean. Lots of freckles and lightning-like scars all over his body. The smaller ones fade with time and return when he uses his powers. (Later in DR, I headcanon that Jay figures out she’s transfem. However for this ref I’m using pre-realization Jay.)
Nya — Square face and strong features, death glare that could kill a man. Very muscular, especially around her biceps and thighs. Lots of scars and moles. Leftover markings from her time spent as the ocean (she also has sharpened teeth from the incident, like dragon fangs.) Dragon tattoo on her left arm. (Not pictured: small phoenix tattoo on her back.) Wavy hair that resembles ocean waves.
Kai — Resembles his father quite a bit, has similar sharp features. Very handsome. Hairy, jacked, very strong arms, biceps, and shoulders. Scarred hands from wielding his own fire recklessly when he was younger. Same dragon tattoo as Nya on his left arm (he got it to commemorate her sacrifice in Seabound.) Scar over right eye that he got while fighting a Serpentine. Hair that resembles flames. Top surgery scars bc he is transmasc to me.
Lloyd — Classic hero look. Soft-featured and seems very approachable, often makes his enemies think he’s incapable of great anger bc of it. Tall, stocky, jock-like build, broad shoulders and waist. Outgrew half of his team by S8 (they are still upset about this lol). Several scars and stretch marks from how quickly he’s grown over the years but the most prominent are the claw marks on his shoulder from fighting his dad. Mole on his chin bc I like projecting my physical features onto my fave characters. Originally his ears were round like the rest of his teammates but became pointed after the Oni trilogy, he used to be severely self conscious about them but later grew to appreciate them. Top surgery scars bc he is also transmasc to me.
Cole — Had an emo phase in classic-era S1/2, was also pretty slender but later put on a lot of weight. Probably the most relaxed and emotionally in touch than all the rest of his teammates and it shows in his expression and posture. Large build with lots of functional muscle- big arms, big chest, big hands and feet, you get the picture. Very hairy. Scars on his hands and arms and side of his head from his powers and time spent as a ghost. Also has some moles. Has grown his hair out very steadily over the course of his life. Top surgery scars bc he is also, also transmasc to me.
Zane — Originally, Dr. Julien built him pretty short but after S3 Pixal rebuilt him to be taller. Slender build with a strong, flexible core. Broad, sturdy shoulders. Dr. Julien designed him to be light and fast to contrast the Juggernaut, which is slow and tanky. Has similar patterns on his shoulders that Pixal has all over her body, except the dots have been replaced with snowflakes. Very human-looking. Dark eyes. Heart/core is comprised of chronosteel as given to him by the previous Master of Ice.
Pixal — The shortest. Petite. Has a very sweet and gently-looking countenance since her original purpose was to assist. Has an alternative Battle Mode body that is bigger than even Zane. She re-made the Samurai X persona to seem big, quiet, and terrifying to fight. Visible circuitry since she is overflowing with every mechanism thought possible to make her as fully functional as a human being.
Sora — average height with a rectangular build, strong arms because she’s an inventor and mechanic. Using scrapped Imperium tech, she customized the markings on her body to look like whiskers and cat stripes. She used to dye her hair pink but once she grew into her powers it became naturally pink. Two different prosthetic arms, one for practical purposes and another that looks like a cat paw for fun.
Arin — starts out pretty short but grows a lot over the course of his time training to be a ninja. It’s not pictured, but he has a growth spurt post S2 that puts him at a similar height to Lloyd (5’8”). Puts on some functional muscle as he trains. Has a few scars but the two most prominent ones are on his shoulder (from helping Sora with a project, and the other on his clavicle from getting thrown around by Ras in DR S2).
Wyldfyre — short, short gremlin. Sunken facial features. Stocky and top heavy, muscular arms and legs. Despite her height, she could suplex half the cast effortlessly. Very tanned from being out in the sun and heat her entire life. I gave her lots of freckles because I am correct. Hair is still somewhat untamable even after S2P1.
Frak — seems tall, is actually pretty small for a Serpentine. Wiry and flexible, lots of sharp edges that he’s generally very aware and particular about. Tough skin/scales, wears armor to protect his torso. Mixed Venomari and Constrictai. Receives one of Lloyd’s old gi after joining the ninja.
Euphrasia — yes, I know she’s not apart of the cast of new ninja but I wanted to make a reference for her anyway. Tiny and wispy, like a wind sprite. Unassuming and innocent-looking. Used to have shrimp-posture from how anxious and insecure she was about herself but has started to straighten out as she’s grown into her powers. Some freckles :)

Misako — very short but still fit as a fiddle. More the capable of defending herself and doing heavy manual labor, even though she doesn’t really look like it. Had a very stressful life and as a result started getting gray hair early in her years. She doesn’t mind as much now that she’s gotten so old. Has stretch marks and a slight tummy after giving birth to Lloyd.
Wu — can shapeshift to any height, chooses to look short and wide, ultimate sleeper build (this man is muscled as hell). Like Lloyd, he has a classic hero look and also seems approachable and gentle. Post Oni trilogy he keeps his ears pointed to comfort and support Lloyd with his own low self-esteem. In the early seasons, he used to be very slim and almost frail-seeming, but in S9 he grew to add on a lot of weight from subconsciously modeling himself after Cole. Has arthritis and chronic pain.
Garmadon — can also shapeshift to any height but got into a particularly petty and pointless fight with Lloyd about it one day. He chooses to be around the same height as Lloyd bc of it. Both he and Wu have dragon-like tails but prefer to keep them hidden, tho post-Crystallized Garmadon starts to wear his out more frequently. In S1/2 he was remarkably muscled and well-built, S3/4 he became incredibly focused on slimming down to fit the ninja master image, in the Oni trilogy he was reborn as being remarkably powerful and muscled again (to fit Harumi’s subconscious projection of what she thought he would look like.) By Crystallized, he’d let go of many of his responsibilities and reservations and gained a lot of weight. Still muscled, tho not as big as Wu. Has chronic pain due to so many physical transformations and a 1000+ years of service to Ninjago.
Morro — *transfems your ghost* Yeah… anyway, short and bony, strong enough to handle herself tho. Leftover scars after she dissolved into the ocean, occasionally they become translucent and show off her skeleton when she experiences powerful emotions. No longer a wind master but does now have ghost-like abilities.
Echo/Mr.E — essentially looks like a smaller, shorter, and more youthful version of Zane. Used to be very rusted and was always falling apart before Harumi helped rebuild him. Red and black color scheme to contrast Zane’s blue and white one. Has a crack over his left eyebrow after he got crushed by a billboard in Crystallized.
Harumi — Remarkably beautiful by most social beauty standards, deceptively petite. Is actually muscled beneath whatever layers she wears. In DR, she lets go a lot of her old feelings and resentments and begins healing. Cuts her hair and starts wearing warmer colors, tho she still prefers her heavy makeup and jewelry from her biker phase. Both she and Echo have a sort of crystal-like surface to their body after taking on the power of the Crystal King. Always carries a tool belt to help with repairs and odd jobs around the Crossroads.

Akita — tall by Ninjago standards, short by Formling standards. Spent a lot of her formative years struggling after her people were froze in ice, but has been healing post S-11 after being reunited with her brother and people. Her wolf form is much bigger than a regular wolf, making it easier for her to scare off packs of wild animals and tote objects or people around the Never Realm.
Pixal’s battle form in comparison to her usual form and Zane.
#ninjago#lego ninjago#ninjago dragons rising#lloyd garmadon#lloyd ninjago#Jay ninjago#Kai Ninjago#nya Ninjago#cole ninjago#zane ninjago#pixal ninjago#sorry I’m not tagging everyone that’s too many tags#hails’ art#dragons rising spoilers#dragons rising leaks#ninjago spoilers#ninjago dragons rising spoilers
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bro I MISSED the textured brushes in csp (i love them from the deepest boiler rooms of my heart <3).
I used to use csp doodle version before switching to medibang paint(you have access to all features except saving and any form of exporting (it's free)) but every time i opened it it made me go through every restore file and confirm that i'm aware i'm using the doodle version, the oldest one is from like, a year ago so there's quite a lot of files to go through (which is why i stopped using it). Does anyone know how to delete restore files in csp?? I want my art to have silly textures again :3
(ignore the weird proportions and anatomy i drew this late at night) Aanyway, random sketches from my sketchbook:



I want to make the vessels look more doll-like, especially their faces. The general direction is very pretty and delicate porcelain mask (glancing over the fact that i want them to be able to change their facial expressions slightly through their eyes shhh-) kind of like the enemies in Neva (i recommend you watch the gameplay it s peak)
#hollow knight#hollow knight fanart#hk fanart#hollow knight gijinka#hk designs#hk pure vessel#hk radiance
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do you have any recommendations to help improve anatomy skills? i wanna improve but i legit haven’t improved for years and anatomy is my worst enemy 😭 i like art like yours and others and somehow the anatomy always seems so good so i was just wondering if you had any suggestions
i'm trying to figure out how to answer those types of asks for ages because most of my 'anatomy skills' come from observation and there's not much of what i've been actually actively learning i'm sorry 😭
doing studies works great but if you never tried and are not sure where to start find some artists who do them or better artists who explain how to. i wanted to suggest tb choi but she seems to delete everything at least from public access. found cosmic spectrum art on yt, a lot of great stuff, just the kind i'm talking about, but of course you can look for someone else yourself
a book on the topic i would certainly recommend is 'taco - point character drawing' thought everyone most likely know this one already. looks simple and doesn't overwhelm with walls of text and half of the book being dedicated to each separate bone and muscle, but actually very informative (nonetheless having a general understanding of how skeleton looks and works will always be helpful). i can recommend something more advanced if you're interested
and if anyone wants i could probably make some little tutorials like the one with face proportions but i need more specific requests for this
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I really love your art style and I really want mine to look similar to yours bc LIKE WOW YOURE SO TALENTED😍😍I have trouble with “same-face syndrome” and I always love how you draw the creepies so distinct from each other and looking at your art always makes me want to sit down and learn abt anatomy and realistic proportions even more so that one day my art can look as awesome as yours 🫶🫶 hope you have an amazing day/night !!
anon!!!! you are so so so sweet thank you so much!!! trying to give everyone unique features is one of my favorite things about creating characters/worlds/etc!!
anatomy is my biggest enemy but i think its really good to learn T_T even if its hard LOL. thank you again anon take care !! i know your art is already amazing thank u thank u thank u <3
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Too tight.
The tranquility of the mansion broke up abruptly by a series of sounds that made Noah's heart turn in his chest. They were weak at the beginning, almost inaudible, but as it approached the origin, they became unmistakable: choppy gasps, small tension groans and an occasional sigh that sounded dangerously close to pain.
The concern seized Noah as an icy claw. Your room had always been a sanctuary of calm, and the idea that you were suffering, especially without its knowledge, filled it with a sharp anguish. Without hesitation, he ran down the hall, his speed Dhampir making him look like a blur in the gloom.
He reached the door of your room, his hand trembling as he reached it. The sounds from the inside had intensified slightly, a small drowned cry followed by a longer sigh. I couldn't wait any longer. With a silent but firm kick, he opened the door at once.
The scene that received it was not at all what he had imagined.
You were standing in front of your mirror, your face slightly blushed and an expression of intense concentration marked on your factions. Behind you, with a needle and thread in hand and a smile of satisfaction on his face, he was vanitas. And what Vanitas was doing was ... pressing the laces of an intricate black lace corset that wrapped you the torso with an alarming firmness.
Your gasps and groans were not pain, but the effort to breathe while Vanitas gave your waist to proportions that seemed to challenge human anatomy (or vampire, in your case).
Silence fell to the room like a slab. Noah was paralyzed on the threshold, his face showing a mixture of clumsy relief, palpable confusion and a slight blush that began to ascend through his neck.
"(Your name) ... Vanitas?" Noah bluff, his voice just a whisper. "What ... what's happening here?"
You turned, your face now completely blushed to see the expression of shock and relief in Noah's face. "Oh, Noah ... I ... Vanitas was ... helping me with this new corset. It's ... a little tight." Your voice came out of the lack of air.
Vanitas, without flinching due to dramatic interruption, smiled enough. "Ah, Noah! Just in time to witness the culmination of my art. I am sculpting the perfect silhouette. It requires ... true ... persuasion ... by the laces."
Noah blinked several times, trying to process the scene. The image of you suffering tortuously in the hands of an enemy had vanished, replaced by the much less threatening vision (although equally disconcerting) of vanitas acting as a sadistic dressmaker.
"A corset?" Noah repeated, his still incredulous tone.
"Yes," you replied, grimace while Vanitas pulled the laces with surprising force. "It's ... the latest fashion in certain circles ... say ... 'nightlife'."
Vanitas released a laugh. "And you enhance your ... attributes exquisitely. Although it requires a bit of ... 'breath content' at the beginning."
Noah advanced slowly towards the room, his still evident confusion. "But ... the sounds ... seemed ... as if you were in danger."
You released a small groan when Vanitas squeezed the laces a little more. "I am ... my way. The lack of air is ... a challenge."
Vanitas palmed your back with enthusiasm. "But think about elegance! On the posture! At the Wasp waist!"
Noah looked at you with a mixture of concern and a growing understanding of the peculiarity of your lives. "Vanitas ... Do you really need to squeeze it so much?"
"It's because of the dramatic effect," Vanitas replied with a wink. "A little suffering for beauty never hurt anyone ... well, almost nobody."
You released another sigh, this time more resigned than painful. Noah finally let out a small nervous laugh, relief by erasing the tension of his face.
"I guess ... I should have asked before breaking out as a bat out of control," said Noah, scratching his neck awkwardly.
"A little faith in our ability to ... peculiar situations ... it would have been appreciated," Vanitas replied while pulling the laces.
You looked in the mirror, your face still blushed but now with a pinch of fun. "The next time you listen to suspicious groans from my room, Noah, maybe you should play before. It could only be vanitas tryingbecome a human sand watch. "
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hiii I'm an anon who's a beginner artist and i would love your explanations to drawig gabriel :3c
Ok so.. I do want to help but I'm not sure how much specific advice I can offer bc I don't really have like a consistent Process? Been debating how to answer this because I don't really know how I draw him I kinda just do my best until something works
Gabriel in my brain while I'm drawing him is like 90% just A Guy. And I can't really give much advice on how to draw A Guy apart from use references (I like Adorkastock quite a bit; figure drawing sites like Quickposes and Line Of Action help a lot with practicing proportions/anatomy and getting more fluid and dynamic poses; and there's an app called MagicPoser I use on my iPad if I want to do something like more dramatic perspective and want to make sure I have everything in roughly the right place; etc)
...And for the remaining 10% that isn't just A Guy (helmet, breastplate, wings)- I'm ngl the answer is still 'when in doubt, use references' though with the caveat that 'if drawing him slightly inaccurately looks cooler then do that'. I've drawn him enough that I can usually get him down from memory at this point, but staring at his stupid little model for a few hours is the only way to get there. I don't know shit about fuck about how to get 3d models out of the game, but if you spawn Gabe in sandbox and turn on 'enemies ignore player' you can get a screenshot of him from whatever angle you need. Ngl the body pillow is the most detailed reference for his armor we have, so like half the drawings I've done of him I've probably also had that open off to the side lol. For his wings I generally use the same shapes I do for bird wings, and when I'm not feeling lazy I sneak a peek at photos of real plate armor
the only drawing of gabe i’ve got the process recorded for is an unfinished sketch, i’m not sure how helpful that’ll be but I guess it can’t hurt
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My Ultimate Doom Game (Bosses)
Went with a single page for this, just because the other was about to get big.
Previous was fodder/heavy/super heavy/ambient.
But if there's one detail i may have forgotten to mention: Bosses in Horde usually show up after a number of rounds (Like 5).
In Runner Mode, there's a bit of an "order/scale" like facing Sign of Evil or Dead Simple earlier.
Whereas in Horde Mode, you may face something really mean at first and then the next boss is not as tough in comparison.
Some boss fights also have extra rooms in their stages, specially before facing the boss.
But this? Just the bosses.
Sign of Evil: 2 regular Barons and one Fire Baron, alongside some pinkies.
Stage: Reference to both vanilla E1M8 and John Romero’s reinterpretation of it, with a sick remix of E1M8 playing as the song theme.
Dead Simple: 2 rounds of Mancubi (Both regular and Druj) and Arachnotrons (Both regular and Arachnopest).
Stage: Obvious map 07 layout but maybe with more uniqueness to it, but expect the cool remix of Shawn’s Got The Shotgun.
Immora Doom Hunter:
Design: DH but Immora styled, so i could make this one more distinct from the enemy version.
This version has more health and can drop its chainsaw to drop cluster grenades; During its second phase; It draws a trail of electricity on floor, like Kahn Maykr’s laser beam (An attack from the cut gold DH as well, i believe); A stronger version of its Super Heavy type.
Stage: A snowy Cultist base tech themed stage with some D64 elements here and there; I guess some cool remix of the DH theme works.
Cyber-Gladiator:
Design: Inspired by DE concept art where the Gladiator has cybernetics and tech stuff.
Even the mace has an energy rope thing instead of chains
(Also, their body proportions/anatomy are closer to the DE Gladiator, whereas the enemy Gladiator i made it so they get to be closer to the classic HK).
1st phase:
Has its basic attacks and moves (Shield for protection which deflects projectiles, mace throw, shield projectile)
Mace can create a line/trail of electricity on floor
2nd phase:
It uses 2 maces and can create 2 walls of energy for that wavy line attack.
Stage: Like a gladiator arena but bigger and with a crowd of possessed cheering and yelling; Along with a cool remix of the Gladiator theme from Eternal.
Sabaoth:
Design: I thought of a way to redesign the D3 Sabaoth in a way that maintains most aspects of his design while making it a bit simpler.
Wheels: Keep them but make them the kind that have noticeable treadmills like certain tank types (And he’d be like something out of Quake 2 or that one DHunter concept art).
Upper body: This could be the major change where the upper half is simplified, like a shirtless buff zombie “coming out” of the tank and like how the Doom Hunter for example is an upper half of a demon “coming out of” the sled.
BFG9000: Instead of it attached to a thing close to his shoulder, make him carry the BFG in the same way that you’d expect the Doomguy to carry (Specially with third person camera mode); Because the BFG's design is based off the classic design, those things on its back are attached to Sabaoth’s shoulders and the BFG itself is close to his chest.
While both his arms carry the BFG, an extra limb coming out of his back has something referencing the hook thing from D3's Sabaoth.
Neck: Something else that could stay is the prolonged neck with grey pipes/tech things between that connect the head to the torso.
Anyway, for gameplay:
Has “fixated” movement from its tank wheels.
Fires BFG projectile that even if avoided and passing from the player, Can still inflict damage from its Tesla Rocket like tracers/tendrils.
BFG projectiles can be shot down, regardless, even if they take a while.
Whenever a BFG projectile hits a wall, the Sabaoth always unleashes a green "DE Heat Blast" type attack to his front view, as a reference to the classic BFG weird tracer hitscan system.
Alt attacks are the alpha BFG “christmas lights” projectiles and BFG10K (Quake 3 version).
Killing him grants use of his BFG (You can tell it’s powerful because before you have fun with this, you get to taste the power on you first).
His main BFG projectiles have a subtle/transparent green circle shape underneath that looks like reflected light on floor but these circles serve to indicate the radius in which the projectile’s tendrils/tracers are activated if the player is near enough (And even then, the radius itself could be smaller than the one of the player’s BFG projectile but at least you get to know how close you don’t want to be, to avoid the laser beams).
The Sabaoth also uses English lines for feedback such as "Merry Christmas, marine" when using that one alt fire.
Stage: A UAC base taking place on Jupiter’s moon, Io; Why yes, BFG Division or a remix of it will be his ideal boss theme.
Cyber-Marauder:
Design: The Cultist Marauder skin (And maybe a reference to the Inferno Lord Marauder skin, like a demonic rune made of fire above his head).
It’s a Marauder that also borrows some attacks from the Dark Lord being it’s grenades, plasma orbs from shoulder cannons and its axe can heal itself a bit.
Stage: A destroyed Sentinel building; A remix of The Only Thing They Fear Is You is expected.
Watcher:
Design: That one D2RPG demon; A slight redesign change could be closer to its pre-release design where it has a hoodie like Hexen's Dark Bishop and Heretic's Disciple of D'Sparil (But still with some spikes on top, so it looks almost faithfull to the release design).
The main attack is based off an attack they have in D2RPG, which involves making thorns/spikes things coming out of the floor and it even "moves" like a weird trail.
This demon also fills a shape shifter role as it constantly transforms into other demons and switches form.
Its one of 3 other unique attacks is an attempt at transforming the player into a small rabbit (Which is similar to the Carrot Sphere but weaker and lasts for less time).
A second ability is like its equivalent to the player’s Hologram, in which it creates 3 duplicates/clones while using a smoke cloud (Like those of the Beholder) to trick the player into shooting the wrong targets but if the player shoots the real Watcher, the fake clones disappear.
The third ability involves creating puddles of ice, that make the player slip really hard to some direction and having difficulty moving.
Stage: A jungle/forest themed area referencing Plutonia and Reclaimed Earth; Maybe the theme song could be inspired by one of the Plutonia MIDI Pack’s songs.
Cyberdemon:
Design: A faithful model of a classic/D64 Cybie, but he's bigger than you'd expect.
He also comes in phases.
1st phase:
He has the typical Cybie attack (3 slow but big rockets in a row), a quick rail-gun laser and falling rockets from above.
Can also dash.
A unique ability is for him to aim his arm cannon to the floor, shoot a rocket to his feet, jump and use the explosion to "rocket jump" and then land on the floor, leading to a strong ground slam type attack.
2nd phase:
His design changes to resemble that cut D64 Cyberdemon (Red skin, covered chest, 2 arm cannons and cyberlegs).
He can use the legs to hover in the air and shoots homing rockets, grenades and can use flamethrowers.
He also shoots 2 rockets at once, 3 times.
3rd phase:
His design becomes fully metal/robotic, and he has a machine gun in one of his shoulders (Sort of stealing an HDoomguy Cybie sprite that never took off).
He shoots toxic slime projectiles, turret style plasma projectiles and can even create energy walls.
Stage: Something inspired by E2M8 but with a black throne resembling the one from the Doom 2 Master Level, Bloodsea Keep; The overall song could be a mix of both the classic “Nobody Told Me About id” song and the 2016 Cyberdemon song.
Baalgar:
Design: 2016's Baalgar but with no tech and "alive".
Can stomp the floor and creative a circle shaped shockwave that can stun the player temporarily as if they were hit by an earthquake.
Baalgar can make giant rocks fall from the ceiling, causing the arena to change structure as if new walls and platforms are being added (There's feedback for this at least, like glowy sigils beneath where a rock falls).
They can shoot those horizontal line shaped fire projectiles and fire multiple fireballs from different angles (Like D3’s Hell Guardian).
Also, they can create stone walls when using the horizontal line projectiles (Like in 2016's Cybie bossfight).
When the player is hit by the Baalgar's stunnable shockwave, Doomguy shows a worried/shocked expression and the gun is put away for a short time period.
Stage: Something that combines Kadingir Sanctum’s aesthetics with D3’s Hell and maybe use some Satanic portraits inspired by the artwork used for Romero’s SIGIL; Song-wise, would it work if a song used in SIGIL was remixed with a 2016 track?
Harbinger of Doom:
Design: Classic Cyberdemon but pre-tech and with a collar referencing that one 3DO FMV images demon.
Also comes in phases.
1st phase:
Shoots green fireballs that split more often than the Fire Baron’s and has some crazy patterns (When i say a demon has “crazy patterns” it’s usually something more specific and creative, almost trying to rip off Touhou);
(Maybe some weird projectile patterns could be taken from the new enemies/bosses in Eviternity 2 lol).
Taken from Wolf RPG, he can self-heal by standing on blood floors and/or drinking from blood fountains).
2nd phase:
Upper half of the Harbinger but floating, zombiefied and with metal chains in the wrists.
He can teleport (In a Summoner-way, not Prowler), has new weird projectile patterns and could even spawn enemies like the Summoner/Icon of Sin.
Upon death, drops a unique melee weapon, the Spear of Destiny
Stage: A destroyed Wolfenstein castle, full of medieval and/or WW2 assets; Maybe a cool remix fusing both a Wolfenstein 3D song and a The New Order song.
You face SS guards and Death Knights before the Harbinger, meaning some boss levels have some encounters and rooms before the main battle.
Mother Demon:
Design: Same as D64, weird exposed back organs included.
Has both versions of the flames attack (The original one being 3 flames to the front and the "misremembered" one being the 4 flames to 4 directions).
Also, 4 homing rockets.
Has an ability to create a meteor rain with some feedback hinted before the rocks fall
Has a tornado attack that, much like Heretic’s Iron Lich, makes the player float and spin around but can be broken with dash (Unlike Heretic tornados, this tornado does not chase you).
Stage: A D64 themed location with an obvious remix of Doom 64’s theme song.
Spider Mastermind:
Design: A mix of classic and new, where the legs are more advanced than classic but still "blocky" enough.
She has 2 cannons: One underneath her like in 2016, the other "on the base" like in classic Doom (And with a skull attached, referencing the cut D3 Arachnotron design).
She also has 8 legs.
Gameplay:
1st phase:
Shoots rapid fire plasma orbs and bullets at the same time in varying patterns.
Can drop massive sphere shaped grenades.
Can shoot laser beams from the “base” of her body that connects the head and legs.
Electric floor attack: it's an area-of-effect thing where it shows up around her and reaches a certain distance.
2nd phase:
She loses her legs, which are then replaced by jet boost things, so she can fly.
She also loses the underneath cannon, meaning she can't shoot plasma orbs anymore.
And she gets a new ability: A form of Telekinesis
An ability where she creates this weird energy field around her.
This makes so any projectile you shoot at her (rocket, plasma orb, grenade etc) gets stuck in said field because it’s “grabbing” said projectiles.
And at some point, she uses the telekinesis field to throw said projectiles all at you.
This means if you shoot at her like 5 rockets, she can “grab” them, waits a while and throw them all back at you at once.
(Maybe there could be a projectile limit where, if she picks up like 15 projectiles from you and you then shoot a 16th one, the earliest one disappears)
Stage: Visual homage to E3M8 with some marble and SKINTEK, along with those flesh pillars that grow spikes; Theme song combines both the E3M8 song and the 2016 SMM boss theme.
Vagary:
Design: Mostly the same D3 look.
Has basic melee slap.
Can summon Trites as basic melee minions.
In a similar fashion to the Cyber-Mancubus, she shoots/creates puddles of purple goo shaped like spider webs that can slow down the player.
Can turn around and shoot a spider web that pulls the player towards her, so she can turn around and hit the player.
At some point, she gains a telekinesis ability similar to the Spider Mastermind, in which she can pick up your projectiles and throw them back at you.
Stage: Gloomy D3-esque lab area with darkness, spider webs and hanged corpses; Depending on this fight’s mood/tone, the song would be based off Doom 3’s main theme.
Judges:
Design: Doom 4.10 concept of a monster with multiple heads, hammer wielding hands and a tortured victim, while shouting words like “LIAR” and “GLUTTON”.
(Maybe the design could change to resemble some of the archdemon rules from DE's concept art book)
This monster has weird projectile patterns and their state revolves around moving platforms.
Its torture victim can be a weakspot: Normally, they're covered by some sort of fire shield but the Judges turn off the shield when about to activate some powerfull attack.
When the torture victim is killed, the Judges flinch and can receive more damage before returning to fight.
After killing the Judges, the player is given access to a room full of alive prisoners of Hell that can be rescued and teleported to safety in a Turok 2/Duke 64 way.
Stage: A prison/jail type of area, with torture chambers, torture tools and hanged corpses; Could include a reference to Kalibas from Eternal; For song, maybe remix something from the cancelled Doom 4?
Professional Zombie squad:
Design: A group of unique different former humans, with unique UAC armors.
Gameplay:
Each has a weapon similar to the player’s, including weapon mods; They also have somewhat better mobility compared to basic Zombiemen.
When one of these zombies switches weapon mods, they perform some form of feedback like a certain flashing light; Most of them being UAC themed means that the SSG zombie is carrying a UAC themed SSG meant to replicate the Sentinel one that Doomguy carries.
Even the Ballista Zombie carries a UAC Ballista (Which is portrayed as a weaker Gauss Cannon).
One unique weakness is that they have to reload their weapons, leading to a window of opportunity; Killing them grants their weapons and ammo.
They’re also seen wearing backpacks, so they drop Ammo Backpacks too.
These Zombies fight seperately from each other, so as the Player explores the stage, they get to fight one Zombie at a time.
Stage: A large Hell on Earth/city themed map, with different types of places and assets for that Earthly theme; Maybe a song from TNT could be remixed for this stage.
Dark Slayer:
Design: an evil version of Doomguy whose design could be inspired by the Immora skull face/Cultist Slayer skins.
His Equipment Launcher is a demonic snake creature.
Even his health bar has a HUD mugshot for his face (What's an evil Doomguy without copying this feature?).
Gameplay: Think of him as a mix of all the Professional Zombie Squad members, Why? Simple: He's on par with you.
Starts of with basic weapons, pistol included; Later rounds incorporate more weapons and mods.
Has melee attacks making use of a Crucible themed Chainsaw (Which combines attacks from both the Chainsaw and Crucible that you can wield).
Last round makes use of BFG.
Can also dash and double jump.
His shell/bullet based weapons are hitscan, unlike with other enemies.
One of his main weaknesses is being slightly more reliant on resources than our Doomguy; Last round also makes him drop his helmet, revealing a similar face to Doomguy.
Stage: A mix of different aesthetics, including a node to E1M1, in a multiplayer-like deathmatch map; Song would definitely be a remix of Davoth’s theme in TAG2.
The stage also has basic pickups that even he can use.
There's even Unwilling zombies that both you and him can use for resources.
Icon of Sin:
Design: Its body is like that of Kronos from DRPG, a floating upper half with 4 arms but some are cybernetic and others aren’t, while under the body is a hybrid of a black hole and a tornado (It can suck you up if you fall).
Its chest also has that heart thing Davoth has.
Its stage is a series of platforms and hazards around him, while the background hints of the fight taking place in some creepy/weird section of Hell.
He can summon like 5 demons at the same time by shooting the spawn cubes from his forehead.
Has some of his attacks from Eternal (Rain of meteors, laser beam, flamethrowers, fast projectiles, stomping with hands) and a black hole projectile, that can pull the player in some vacuum-like way.
The stage being around him means he'll be looking at you while you run around him.
There's a few teleporters in the map, which can be helpful even though he isn't that slow at turn around to see you.
As he receives more damage, some of the platforms in the level disappear.
Stage: An abstract dimension with a weird background/skybox like it has faces/skulls or something while platforms around the IOS are floating and made of varying materials; Theme song would definitely be a map 30 remix like Eternal’s main theme, with some stuff from the Eternal IOS fight theme like the demonic chanting.
"The Devil":
A second phase after the Icon of Sin but whether it's the same creature is unknown.
A level that mixes puzzles and combat as you're essentially "fighting" a creature you're inside of.
The level itself looks surreal and gameplay consists of weak points (Some shootable, others punchable and others are even meant to be jumpable) and avoiding hazards and traps to stay alive.
The player may also find specific artifacts to make them closer to defeating the final boss.
Large/giant centipede/caterpillar-like enemy, whose body consists of 6/7 half brain half metal spheres with cybernetic legs, with turrets on them (And these sphere-like entities are separate yet very close to each other to pretend they’re a single entity): This huge/long worm-like demon is like Doom’s version of Wiggler from Mario: As it moves around, it draws a trail of floor hazard and shoots simple plasma orbs from its legs; It walks on floors, ceilings and walls; When the player kills one of these spheres that make up the “worm body”, the other spheres still impersonate a large worm and even try to close the gap left by the missing sphere.
There’s probably more that could be done with this worm (That is actually a bunch of cybernetic brains with legs pretending to be a centipede) enemy/boss but it seems like a very unique concept.
Stage could be a Super Gore Nest style mall area, with holes in the ceiling for the large centipede to go to, before they return to the main level.
Davoth the Giant:
Design: That one concept art of Davoth with knight armor and sword/shield, along with an helmet that shows his face.
But he's a giant as reference to Goliath.
Gameplay: He uses his shield to deflect projectiles and large sword to hit you, but he's slow.
He also stomps the floor, creating shockwaves like those of the Baalgar.
Sometimes, he slams his sword to the floor, which can be stuck.
This allows you to get on top of the sword and if you jump, you can get closer to the face and punch him, causing him to flinch.
His head receives more damage.
(Perhaps, the sword itself could activate a jump pad on its grip/hilt, as if the design of the sword included some thing with a light)
(And his eyes could light green to indicate his face as a weakpoint)
Stage: Some mix of Immora and D64 castle aesthetics. Not sure about the song though.
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Seven Kisses - A Kiss To Get What You Want
@connor-sent-by-cyberlife reactivated this challenge from 2022 and this time I didn't miss it!

Anatomy is still my enemy but this is my favorite so far, because the proportions and anatomy aren't looking that off (like in the one before). And I love Gavin's jeans and his socks hahaha. Please do not share without credit, no reupload or claiming as your own art and no commercial use!
#detroit become human#dbhsevenkisses#dbhsevenkisses2024#dbh#artists on tumblr#digital art#dbh nines#dbh gavin#dbh rk900#dbh fanart#dbh Reed900#dbh event#dbh challenge
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may we see the rito oc?
Omg yes!! So far I have a sketch where I got so frustrated trying to figure out the Rito anatomy that I ended up just tracing over the generic model and tried to make my pigeon boi lol. I’m not super happy with his look, I think I’m gonna fix his silhouette to be a little beefier, but I understand the proportions better now at least!

His name is Aseli, I made him for Linktober Quest’s 2021 prompts that I one day hope to finish drawing stuff for!! He’s based off a Mindanao bleeding heart dove, he’s a performer and a dramatic bitch lmao
I made a Zora OC too! His name is Mijen, he’s a prince of his domain, and he’s based off an orca whale. He’s also a character I wrote for LQ2021, and I liked him so much I put him in my LQ2022 story hehe. He’s protective of his people and kinda reckless, he gets hurt every time he shows up lol. Also, he’s a total mama’s boy

I wrote so much lore about my Hylian OC and Ganondorf for these Linktober Quest prompts lmao it’s so self-indulgent 🥴 My 2022 answers had them go from childhood friends to besties to lovers to enemies

Thank you for asking btw!! I’m shy about sharing my OCs 👉👈 Sorry I ended up info dumping about my Linktober Quest sketches 😅
#dooplissss#my art#my OCs#one day I’ll have actual finished art instead of haphazardly colored sketches lol
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It Was the Best of Art, It Was the Worst of Art!
Decided to do a little look at my past four years of ArtFight, and picked out what I thought were my best and worst attacks each year, in hopes of seeing if both categories got better over the years. Worst will always be on the left/top, best will always be on the right/bottom.
ArtFight 2021 (Team Cyberpunk):


Left belonged to NexusCryptid | Right belonged to Fayesephone Commentary: My first year, I definitely made strides between the worst piece and the best piece ^^''' This was back in my 'color all the linework except the outer lines' phase. Both of the backgrounds could use some work, but overall I'm happy with posing/movement in both! Unfortunately, the face and proportions of the worst piece are what landed it in last.
ArtFight 2022 (Team Wither)
Left belongs to Flat-san | Right belonged to photinus Commentary: Second year, still making similar mistakes and making similar strides! For reference, the worst piece you're seeing here was after an initial correction. I was also at the time having trouble with coloring lineart due to some issues with my workflow. Also baggy pants will forever be my enemy. As for the best piece, I loved the way I used color and posing, and it had a decent background! Was still doing the 'black outlines on the outside' thing.
ArtFight 2023 (Team Vampire)
Left belongs to PeterPandora | Right belongs to eryxerite Commentary: I would say things definitely got better this year! Finally moved on to coloring all the lineart, and the fact that the left is my worst piece I think is a significant improvement (suit pants continue to be an enemy, but the derpiness of the face and the anatomy of the right hand... oy.) The best piece, in comparison, went through multiple revisions until I was finally happy with it, and I was so proud of it that I downloaded it to my phone and looked at it multiple times a day for like. A while. The shading really works, and I love what I did with the tears, fabric, and crystal hair!
ArtFight 2024 (Team Seafoam)
Top belongs to GhostKiwi | Bottom belongs to memento-morian and ratxklng! Commentary: This year was my favorite year of ArtFight so far -- I did less attacks than any previous year but still got a higher point total than any previous year! This was also the first year that I consistently also shaded the colored lineart (which was just copy/pasting the shading from the base colors onto the colored lineart lol). With the worst piece, I was happy with the background, but I think the scaling of the character to the background was off, the face was wonky, and I was largely unhappy with the way I did the hair crystal reflection onto the skin. I also could've chosen a better pose, I think, when taking the background into account. As for my best piece, this piece (the first attack I did!) certainly takes the cake as my best first-attack-of-the-season ever, and was hard to beat throughout the season as well! The shading, outfits, posing, and lighting all fucked HARD. My only regret is that I couldn't get a consistent style across the two characters, but I think it's forgivable since again, it was the first attack of the season. Overall takeaway: I think I need to get better at being consistent with style. And, glaringly, side angled faces are my biggest weakness. I need to bone up on that before next year, methinks. And I still think I have a ways to go with improving on clothing folds. Nevertheless, I'm very happy with my growth over the past four years, and I hope to grow more next July!!
If you made it this far, thank you for taking the time to read my little self-reflective musings. Also, if you noticed anything else in these pieces that you think could use some work, I would welcome constructive criticism! No assholery obvi please.
#artists on tumblr#artfight#artfight 2021#artfight 2022#artfight 2023#artfight 2024#original ocs#hnk ocs#humanoid ocs#not my oc#art retrospective#art review#critique welcome#art critique#long post
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My art challenge over the summer!
Day one: Men (I can't draw them without making them look like women😔) [It's not a bad thing but it is inconvenient].
Day 2: Expressions.
Day 3: Eyes (different eye shapes).
Day 4: Lips (different shapes and sizes).
Day 5: Hybrids.
Day 6: Piercings.
Day 7: Experimenting.
Day 8: Ears (different shapes and sizes).
Day 9: Noses (different shapes and sizes).
Day 10: Faces (different shapes).
Day 11: Hands (every artists worst enemy 😭).
Day 12: Wounds and Blood (MY FAVOURITE 😍).
Day 13: Body/ Anatomy (different sizes and proportions).
Day 14: Poses. Day 15: Hair (different textures and lengths).
Day 16: Colouring (anything really).
Day 17: Grayscale colouring.
Day 18: Shading (anything tbh).
Day 19: Backgrounds (outside).
Day 20: Backgrounds (inside).
Day 21: Tears.
Day 22: Water.
Day 23: Props/ Furniture.
Day 24: Shading (backgrounds).
Day 25: Shading (Furniture/ Props).
Day 26: Babies (DRAWING THEM IS A NIGHTMARE).
Day 27: Kids (different body shapes).
Day 28: Teenagers (different body shapes).
Day 29: Adults/ Elderly(different body shapes).
Day 30: Mermaids/ Sirens (different tails and body shapes).
Day 31: Monsters/ Mythical creatures.
Day 32: Everday objects (drawing).
Day 33: Everyday objects (shading).
Day 34: Studying art styles.
Day 35: Choose a fandom to make fanart for (idk which one to draw for yet-).
Day 36: Draw stuffed animals.
Day 37: Clothes (different kinds of styles).
Day 38: Drawing (Characters with makeup on).
Day 39: Facepaint and animals (R.I.P me).
Day 40: Draw favourite character (from any fandom).
Day 41: Draw least favourite character.
Day 42: Draw a group of people together.
Day 43: Lighting and lightning.
Day 44: Fire and plants.
#traditional art#drawing#alchohol markers#digital art#pen art#art#artwork#Summer art challenge#Hopefully this will help me develop my artstyle more
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Okay, so I may or may not have been spurred on to make this due to Comodin Cam asking for Optimus Prime designs on Twitter yesterday and me wanting to show off my own, but regardless, it made me finally go and try to make a more official reference for my the Transformers X Optimus Prime
I wanted to do something more with the background, but I don’t know what to do with backgrounds and trying to choose a color was confusing my head, so we’re still stuck with white. Sorry, I’ll try to be better at this, but I don’t know when I’ll change to having better backgrounds
But I did at least import a Mega Man X text font here, which I used on the words, since my own handwriting is kind of plain looking. I colored it too to give it some extra pop
But anyways yeah, here’s this
I think the proportions are better than the first reference, but I really do still need to work on my proportions and anatomy. Maybe it’d help if I drew a proper human body as my skeleton reference first, since of right now, I do it by making the squares and other shapes first, and then the connecting lines. And I don’t draw the bottom halves ever. I also need to work on posture
I also changed up the colors a bit since I was still borrowing from my g1 colors, though only now am I noticing they aren’t the most saturated. They looked more saturated on Procreate. But whatever. Most of the colors come from either the Animated or Cyberverse color palettes I have saved on there, with some color shifts alongside it. The eye color blue is the only one that stayed the same
But I like these colors, they just might need more tweaking to be a bit more saturated, but other than that, they’ll probably stay
I also added in the Autobot symbol now, since he is one here. I’m not sure how I’m gonna do it on everyone else though, particularly Megatron, but I’ll cross that bridge when I get there
I changed the axe, and I think I like it better this way honestly. I just need to learn how to to draw people with axes more
Honestly I think the legs are the only thing most prone to change at this rate, other than general proportion things. I just sort of slapped details on there without thinking about if I want to keep them. Oh well
Oh yeah, and since we’re here, I don’t think I ever said but there’s some things in his face I wanted to point out. Just that I gave him the flat-ish nose I give One Optimus, and thick eyebrows like Prime
Do I have anything real important to say in this description other than design things? I don’t really think so honestly. Maybe I should just reiterate basic stuff about him in this AU, for people who don’t know? Might as well. Assuming they’re still reading at this point
So a virus has broken out on Cybertron, which makes bots’ processors malfunction and become incredibly violent. Many of these bots have come together to form a faction called the Decepticons, to wreak havoc on Cybertron. In response, the force known as the Autobots was formed to combat and contain these Decepticons, until a cure for the virus can be found
Optimus Prime is one of the Autobots, and a rather high ranking one as well, fighting the Decepticons whenever they cause trouble. He was the second creation of Alpha Trion, and he was given the Matrix of Leadership by him, which has made him immune to the virus, one of the reasons he’s so high ranking outside of simply his skill. He also has a partner in the field in the form of Megatron, a bot with incredible power and a seeming immunity to the virus just like Optimus, though no one quite knows the reason for his. They both also have field support in the form of Jazz, giving them all intel on the battlefields and enemies they face
Optimus isn’t the most thrilled with all of the violence that comes with his role, but he also knows that it’s necessary to stop the Decepticons from their path of destruction, and if he were to stop, so many more innocent bots would be put in harm’s way. So he keeps on fighting for them, with the hope that one day a cure will be found, and peace will return to Cybertron and he can lay down his weapons
And I think that’s about it for now, I’m not sure I have else to say. So yeah, take this new, proper ref for Optimus. I don’t know when I’ll get to the next one, but I think Megatron will probably be next. And ideally Elita after him, but I’ve already made clear my struggles on designing her
#I’m not sure how much of this description was necessary but whatevs#I do quite enjoy this art on its own#I probably need to reference Mega Man designs more and make my own more elaborate#I’m semi aware I’m not doing enough as is#but hopefully it’ll be a gradual change to that sort of thing and I get there eventually#I still don’t know if these guys can transform or not#like ideally yeah but I don’t know how#none of them got wheels#but yeah anyways#transformers#transformers au#transformers x#Optimus prime#my art#my designs
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Perspective practice, and I think it’s clear I’m failing miserably
I think the greatest advantage of me never learning correct anatomy (and it shows) is the fact when I practice perspective my brain doesn’t immediately go “404 exe. Not found” when the proportions go wack
Fun fact! Body proportions get completely fucked up in extreme perspectives! What’s usually a certain length or how a limb looks when you look at it in normal one point perspective goes “hahaha you thought???” In 3 points perspective
That’s why so many artists suffer when they try to draw extreme perspectives for characters for the first time, it’s usually cause they’re super used to keeping certain anatomy rules in mind when drawing characters so when perspective comes into play it just goes “fuck anatomy rules”
Fuck 3 points perspective it’s my greatest enemy yet I can’t help but love it so 😔
Anyway, used my own future DonDon for this experiment cause he’s my beloved fr
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