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#and every theme and motif is directly copied from it
hadtochangemyurlquick · 6 months
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it's finals season which means i'm writing sooo much fanfic. i'm working on three (consistently but poking around all of them) rn, the twin au which i've posted about before, the pike au which is so depressing no one wants to hear about it, and the azgeda!clarke au which i posted about once and got no notes which means everyone wants more info. i just wrote this scene for it and i think it's probably the funniest thing i've ever written. spoilers for a fic that will likely never be written lol. clarke was raised by the ice nation so speaks fluent azgedasleng which is in italics.
“She’s in there,” One of the guards pointed to the door both groups were standing around. 
Clarke nodded and for a moment let herself hope, she clenched her hand around the doorknob and imagined that it was Lexa in there, waiting for her. 
Costia smiled as they made eye contact. She sat casually at one end of a long table, boots kicked up. 
“What the fuck do you want?” Clarke asked, plopped down at the other end of the table. Abby shut the door, and leaned against, eyes narrowed at Costia.
“I am just so delighted to see this,” Costia said. “It’s better than I could’ve dreamed. I mean, you? Wanfisa, healer of death, azgedakru supremacist, Lexa’s biggest weakness, now here? Traitor to Lexa and Azgeda? Wearing the clothes of the mountain? It’s almost too good to be true. You even brought your real mom to meet me too, that’s so cute.” 
“My real mother is dead,” Clarke said quietly and Costia’s face went blank. 
“I did hear that. And I’m sorry. She didn’t deserve that.”
Clarke nodded. “What is it you want, Costia?” 
“Mostly this, revenge,” Costia shrugged. “But unfortunately, I’m not here just for pleasure.”
Clarke crossed her arms. 
“Skaikru is fucking terrible at this. Strategies, negotiations, plans. If we lose this war Lexa’s gonna get deposed and we might not have a big enough force like this again to take on the mountain. They need to shape up.”
Clarke nodded. “So, you need me to…” 
“Come back to the war table,” Costia said and stood. Clarke raised her eyebrows as Costia made her way over. “I might hate your guts but you’re smarter than your mother by a longshot. Or any of her people. We need you to win this war.” 
“Lexa won’t be happy with that.” 
“Unfortunately,” Costia said, “she will.” Clarke’s breath caught and she stood. “Consider this a chance to prove your loyalty to the coalition. Maybe even to azgeda.” 
Abby cleared her throat and stepped forward. “Clarke doesn’t need to prove anything to anyone.” 
“The sky people have killed hundreds of innocent trikru, and Clarke is the daughter of their leader. She has a lot to prove,” Costia said. 
“She doesn’t need your people,” Abby said. 
Costia raised an eyebrow at Clarke. “I have been taking your place not just at the war table, you know. In a lot of respects.”
Clarke scoffed. “Impressive. Desperate whore goes after a heart broken woman. It’s never happened before, they’re gonna be talking about you at bonfires for generations.” 
Costia slapped her, hard, across the cheek. “You kiss your skaikru mother with that mouth azas? Lexa didn’t sound all that heartbroken when my fingers were curled inside her.”
“Away from my daughter, now,” Abby got between them. Clarke rolled her eyes and ignored the stinging on her cheek. 
“You’re a skilled hunter Costia, I can’t deny it. Maybe one day you’ll even manage to find some dignity.” Clarke said. 
“Better a failed hunter than a failed healer,” Costia said. “I’ve never hurt her the way you have.”
Clarke thought about returning the slap, but Abby grabbed Costia’s arm. “You’re out of here. Now.” Clarke stayed behind as Costia was escorted to the border and Abby soon returned, arms crossed. “You going to tell me what that was?”
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so i've been sending in really stupid/silly elibe takes ever since i found this account (cuz they're my favorites sorry) but i'm gonna be a lil different and send in a mildly serious one. i have to be totally fr that i genuinely don't think people understand what the point of fe7 was.
like- yes it has plot holes but omg so many of the “plot holes” i see people complain about here just do not matter in the slightest.
like oh my god roland being the ancestor of everyone in lycia does not ruin the point of fe6. the dude literally founded the place. OF COURSE he's gonna be related to most people in lycia that's how ancestors work-. even then it's a pretty good idea for ostia’s marquess to claim to be directly descended from one of the 8 legends even tho it's def bullshit. like that happens in real life all the time just for political power *cough* the british royal family *cough*
like at its core the elibe games are about family and humanity and fe7 expands on those themes wonderfully! blazing blade genuinely makes roy’s army that much more connected with each other and humanizes their dragons a lot!
fe7 has a lot of story problems and plot holes don't get me wrong but so many of the complaints people have with them can just be solved with “it was 20 years ago. why would they tell them every single thing that happened in their life.”
also fe7 literally has the boss quote that perfectly captures both games motifs so goddamn well imo
it's with jaffar and nergal in the final chapter and idk im just gonna copy it from serenes forest
Nergal: “Hmph… It’s you, Jaffar? Turning your sword against me, your master? Do you forget who raised you? You are worthless.”
Jaffar: “…Wrong. I am a man.”
Nergal: “Oh, really? If so, then I will give you a man’s death!”
it's prolly just my jaffar bias but idc it's IMPORTANT.
anyway fe6 is good, fe7 is good, but together they're both incredible. like peanut butter and jelly :)
but also i've literally never done anything with the fire emblem fandom cuz they scare so what do i know teehee
-🦴 (someone already usin bone? i didn't check.)
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Frozen Thorns, Fiery Petals, and Sharp Needles
I've been here at the Lin Kuei Temple for less than six months. While it hasn't always been easy, it's been quite the learning opportunity for me. While all members are expected to do at least basic combat training, my extra duties in the healers' halls left me precious little free time. I've rolled every bandage in the place, scrubbed everything that could be scrubbed, folded and filed and copied by hand, and yearning to do something creative. So, after lunch, I find a quiet place in the meditation courtyard, and get to my embroidery. Thankfully, as there's no pattern I'm working from, the breeze only offers a slight additional chill and spares everyone the sight of me chasing down my diagram. It's a unique motif, fire roses among icy thorns shaped in the clan sigil. Time passes, but I'm not aware. In fact, I'm so blissfully engrossed in what I'm doing I fail to notice Master Rai Cho approaching me.
"Hello, little bird. What has you so engrossed you missed afternoon meditations?" I jump, nearly poking myself with the needle. More fool me for going thimbleless.
"Um... a bit of embroidery, Master Rai Cho. My apologies, I did not notice how long I was working."
"Truthfully, your Grandmaster noticed before I did. Then again, he is remarkably perceptive. He sent me to see where his most promising new healer had wandered off to. I will tell him you were in solo meditation. How is the needlework coming along, by the way?"
"Truthfully, not quite as I imagined, but not overly terrible. Although, I'm pleased to think my steath training paid off, as I've been here for some time, I think." I show him my results so far. It's not perfect, but it's good.
"Quite pretty, if a slightly unexpected variation on a theme. I suspect Grandmaster would approve of your design." He pauses. "And, very much you. The roses and the the thorns, flame and frost. You are an interesting mix of extremes under control. I have seen you fight, and you are fierce despite your size. Hard to believe the same young woman is so gifted in medicine, and kind at heart. You take after Sub-Zero a lot, do you know?"
"Sometimes more than I wish to admit. But... there are worse people to emulate, I suppose. I could be a bitter, nasty, manipulative, small-minded, yellow-bellied two-faced utter rat bastard like Quan Chi was, for example. Er, pardon my language."
"Are you certain you are not related to the Grandmaster by blood? He expressed a similar thought long ago."
"Depends. Has he or his family ever been to West Virginia?"
"Not that I know of."
"Probably not directly, then. It's more likely we know a jerk when we hear about one."
"To be fair... he did make it obvious." We laugh, I pack up my work, and we head to the dining hall for dinner before Frost steals all the dumplings.
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hinsonwilliford8 · 2 years
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lordgoopy · 4 years
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“The Saturday Interview: I Am In Eskew Podcast” —Recovered
The podcast is called I Am In Eskew; it’s a horror / weird fiction show delivered as a series of dispatches from a vaguely Central European city.
Eskew is a place that is, both spatially and psychologically, off-kilter. The streets wind too far in on themselves, the stairs climb too high, and both buildings and inhabitants can act in peculiar, obsessive, or frightening ways. And every episode we follow the narrator, David Ward, a kind of semi-unwilling immigrant to the city, as he finds himself stumbling into new aspects of Eskew. As for me, I’m a writer in London, working in digital media for the charity sector; I’m writing and narrating Eskew sort-of-anonymously. Not for any kind of grand scandalous reason, but because I think it adds to the fun and helps to keep the conceit alive a little bit.
Ah...that explains why I couldn’t find your name when I was researching for this interview. I thought my skills were slipping! I think it’s very interesting that Eskew focuses on horror based around spaces and buildings. Is this something of particular interest to you?
Yes, definitely! I think there’s a rich ream of horror, from The Haunting of Hill House to Ghostwatch, that delves into the idea that certain places can simply go wrong - and once these bad environments have been established and ostracised by society, they can’t be exorcised. They simply keep accruing power through the individual stories that play tragically out in their shadow.
I mention a real-life example of that kind of bad architecture in one episode; the Pope Lick Bridge in Kentucky, a place that looks and feels so sinister that it developed its own local folklore about a goat-man who attacks people who stray too close to the edge - and which has ended up resulting in deaths as visitors peer over the side trying to get a peek at the monster.
I find this kind of stuff fascinating, because it plays into my own paranoia about environments, and my dislike of ghost stories with explicably human antagonists. Like David says in the first episode, people aren’t frightening. Places are frightening.
If I’m sitting alone at home on a dark and stormy night, and I glance nervously up towards the bedroom doorway, my fear is not that my house is being haunted by a spirit called Mabel who died in the 19th century at the age of fourteen and is constantly seeking her favourite teddy bear...because all of these details both humanise her and make her ridiculous.
My fear is that there will be something standing in the doorway, because the doorway is where things come to stand.
Because unoccupied spaces, in our imaginations, must find something to fill them.
Could you describe some of your creative influences?
Thomas Ligotti is probably the writer I’m trying to crib from the most. Not so much in terms of his pessimism (or his love of puppets as a horror motif, which I can’t really get behind), but I see him very much as someone who bridges the gap between American horror and European absurdism. Some of my favourite stories of his - The Town Manager, Our Temporary Supervisor, The Red Factory - are hilarious as comedies! They’re very much scathing satires on our inadequate human response to the inexplicable and awful.
Junji Ito is also a big influence, in particular, his masterpiece Uzumaki: a collection of short stories about a town that’s driven mad by the symbol of a spiral. The brilliance is in the inventiveness with which he builds an anthology of horrors, with variety and with mounting awfulness, while playing on that simple motif.
I see Ito’s work as very much in the spirit of some of the most classic horror of all; Ovid’s Metamorphoses, where the threat comes not from an external monster, but from our own bodies and minds, transforming at the whim of cruel, fickle and obsessive gods...which feeds into a lot of what I’m trying to do with Eskew!
I usually try and avoid thinking about Lovecraft as an influence, even though David is clearly an obsessive, neurotic first-person narrator in the Lovecraft/Poe mould. I think there’s a lot of baggage around what constitutes ‘Lovecraftian’ fiction, and I didn’t want to set up false expectations by referencing him (like the idea that there might be some monstrous cosmic intelligence behind it all).
I really enjoy Lovecraft too, especially something like “The Shadow Over Innsmouth.” I think the idea of monsters living in the sea near the town and the strange, inexorable link the townspeople have with them makes it a lot creepier than something like “The Call of Cthulhu.”
Yeah! I think the elements in Lovecraft that have made him so franchise-friendly (these brilliant alien races and gods) have eaten away at the edges of Lovecraftian horror, bringing it closer to something that can be quite kitsch, even a kind of steampunk pastiche at times. With Eskew, I’m trying to keep to something I see in Ito, or in Ligotti, where any antagonists, whether human or otherwise, are only symptoms of something worse, something that’s simply a force of nature.
I see the city of Eskew as being a bit like a literal cancer in that sense - a highly complex structure where some of the cells (or in this case streets, art galleries, citizens...) have started to lose their original sense of self and are obsessively spiralling off in other, destructive directions...
What made you decide to do I Am In Eskew as a podcast, rather than as a graphic novel or book?
Honestly, it’s a lack of talent in the first instance, and a lack of discipline in the second!
Writing it as a podcast was my partner’s idea (she’s also the occasional voice of Riyo, an investigator looking into David’s disappearance, and she copy-edits every episode with me) - I knew I wanted to write a series of horror short stories based around the theme of urban isolation and weird architecture, but I was really struggling to get started.
She suggested that recording it as a podcast would force me to keep to a schedule, and hopefullyit might even give me some audience feedback to keep me excited about the project.
So it was a pragmatic choice, but it’s one I’ve really come to be thankful for! I think the medium is perfect for bare-bones, atmospheric horror storytelling (Knifepoint Horror is probably the best example of that ‘lonely voice whispering in your ear’ kind of fiction), and there’s an incredibly welcoming, friendly, mutually-supporting community of listeners and creators online.
Once the podcast is complete, I think I’d definitely like to look at compiling all of the episodes, editing and improving them, and turning it into a full-length written anthology. I’ve definitely made a few continuity slip-ups along the way that I’d like to correct, apart from anything else.
I’ve enjoyed Riyo’s episodes too, especially now that she’s directly looking into ‘hostile environments’. I feel like the contrast in tone and narrative style help to strengthen the series overall. Do you intend for the story of I Am In Eskew to have a specific ending in the future? If so, have you decided on the arc of the story?
I think David’s story (and Riyo’s) needs to be a finite one, definitely. In my experience, most successful protagonists in serial horror tend to be investigators, or monster-hunters. That choice of profession makes them witnesses to the story, rather than victims - effectively, they’re exempt from the psychological cost of whatever happens.
With David, I very much wanted to avoid that sense of safety; I want the horror to keep taking its toll on the character, episode after episode - which means that eventually he does need to find some kind of resolution!
Otherwise that psychological cost starts to seem fraudulent, and the whole thing turns into a predictable game of ‘David sees something horrible, then miraculously escapes at the last second’ week after week.
So I do know how the finale is going to play out; it’s really just a question of how many more stories I can reasonably invent for the show, without things starting to feel stretched, before we get there.
Mind you, it’s been established that there are recordings from Eskew that have gone missing, so it doesn’t need to end, even if it ends…
Do you have a favourite episode of I Am In Eskew so far?
I really like Episode 3: Excavation. A mysterious digging sickness takes hold in Eskew, with citizens tearing their own hands to pieces just to get into the ground - and in retaliation, a religious cult starts to form, extolling the virtues of the sky and constructing a grand tower.
It’s not necessarily the best-written episode structurally, and definitely one of the crudest in terms of recording quality, but it was the first episode where I felt I was pushing the boat out towards the kind of outrageous, absurdist horror that I really wanted to be writing, where normal human behaviour was just being given a couple of extra screw-turns towards something awful and monstrous.
It was also the first episode where I really saw a few people begin to respond on message boards, so that was really reassuring to me - when it first went out, I was petrified that I’d gone too weird to sustain anyone’s interest.
I tried to pick a favourite episode in preparation for this interview, but I honestly couldn’t narrow it down past five or six. If I really had to pick, I’d probably choose Illumination - the episode about the sinister and compulsive call of an old railway bridge. Are ideas like this based on real examples?
That example definitely is - it’s based on a railway bridge about a minute’s walk from my house! I love that kind of very modern ruin; old brick stacks stood out in the open, arches filled with ivy, graffiti in a place that seems impossible to reach...
There are a few other specific London inspirations (I based the Fish Market on Spitalfields Meat Market, for example), but with Eskew as a whole, I was thinking specifically of hillier cities in Western and Central Europe: Budapest, primarily, but also Lisbon (the trams and cobblestones), maybe a bit of Rome...
I’m used to flat English cities without any kind of panorama, so I find it a ceaselessly astonishing thing to be lost in a city’s streets and suddenly find myself up high, staring down over a sea of winding streets and rooftops...
How do you feel having wrecked people’s appreciation of AA Milne’s poem Disobedience by highlighting how deeply sinister it is?
I’ve actually been driving myself wild trying to decide if that poem is just a nonsense rhyme celebrating bossy children, or if there’s a class-snobbery thing going on (James James Morrison’s mother puts on a golden gown, and goes to the end of the town...does she get robbed there? Is the end of the town so unsafe because that’s where the low-income people live?)
You may have a point there about class. After whatever happens to her happens, the King himself gets involved with a reward. Clearly, she’s a lady with connections! Could you describe your writing process?
My writing process is very much informed by necessity - I commute in and out of London every day and don’t have a lot of free time, so I have to do most of my drafting while standing upright in a crammed train carriage!
Which may not be ideal, but on the other hand, if you’re writing a podcast about the horror of urban life, there’s no better place to find inspiration than a crowded, sweaty, angry Underground train filled with blank faces...
How long does it take you to put an episode together, from first word to the finished product?
I’m very quick; I usually sketch out the episode concept well in advance, then take about a fortnight to draft it and edit. Recording and audio-editing happens very speedily, again out of necessity, on the weekends! I try and devote a day apiece to each.
Turning to the technical side, what do you wish you’d known about creating a podcast at the very beginning?
There’s still an enormous amount that I don’t know! When it comes to even simple audio editing, I’m learning all the time. I very much am still just a schmuck in his living room, talking into a handmade sound booth on his days off - which is the beauty of podcasting, I suppose.
But I’d probably give my earlier self some very common-sense advice like...
...be brave. Stick to a schedule. Know the signs of burn-out. Listen to other people’s work in the medium before you dive in. Stay hydrated so your mouth doesn’t make those disgusting wet sounds when you’re trying to talk. Never forget that this should be fun, above anything else.
What motivates you to keep producing episodes?
Honestly? Seeing that it’s connecting with people. Spooking people. Entertaining people. That means everything.
If people would like to engage with you or support you online, what’s the best way to do that?
If you’d like to support the show...please do just shout about it! Tell your friends, leave a review on iTunes. It really makes a huge difference.
If you’d like to chat, we’re also on Twitter: https://twitter.com/eskew_podcast
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wintersongstress · 5 years
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Hey, same anon who asked about the writing! I think I would like to start, but I have never really been good with writing... uh ever! Lol so (1) how do you, I guess, learn to use the words that you do and to make it not sound super cheesy and (2) keep it original without subconsciously taking from other great writings that you've probably read before?💜
It is never too late to start writing :) I know you might feel that way and that so many people are already so ahead of you, but writing is a long and arduous journey at times and we all take our own pace. I’m glad I used to be hilariously terrible at writing so I can see how much I have improved since back then. We all have to start somewhere. 
Writing is about your taste. And the only way to learn how to write is to read. When you read, you learn what kind of writing you like, what kind of stories you enjoy etc. Your writing is a cultivation of your taste, and that’s when you start to develop your personal style. With every sentence you write, your skills further, and you become more acquainted with your style and how you like to use words.
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1.) As for “cheesy” writing, well, that concept is subjective. Everyone has a different definition of what cheesy writing is and what they don’t like. For me, its ooc (out of character) fics that are very surface-level. So when it comes to my fic writing, I want my characters to be as close as possible to canon and I want underlying themes, motifs, and plot elements so there’s stuff glimmering below the surface of the piece. You have to identify what you think is cheesy so you can avoid it in your writing. And if you’re not sure if it is, I highly recommend reading what you write out loud. See if you like the way it sounds. It’s also a great way to find obscure mistakes! If you like what you have, others will too :) Once you know your “cheesy” tendencies, you are above them. 
2.) I know I’m about to blow the lid on the whole thing and blow everyone’s cover but writers are thieves. After all, there is no such thing as an original thought. We all get our ideas from somewhere and get inspired somehow. We steal details from real life, observing the world around us, and those insights can be found in what we write. We pepper in a part of ourselves in our work and that alone makes it unique. What we read, what we see and hear and all that we perceive  lingers in our minds inspires our words. 
I’ll show you an example of a time I was a “thief” in DNTTA so you can see what I mean:  
“He tried to capture the bliss on your face and the harmony of the Earth beside and above you, but his sketch was uncharacteristically restrained, as if reluctant to focus, lest he awaken the softer, slumbering animal of his body.” — This was a nod to Mary Oliver’s poem, Wild Geese, with the line: “You only have to let the soft animal of your body love what it loves.” Oliver is talking about following your heart and allowing yourself to be human. I was inspired by that line and gave it my own take, alluding to the softer and gentle nature of Arthur that is hidden and seemingly has no place in his world. There is a line between inspired and directly copying. The difference is in making it yours, and the key is in being aware of that, as well. 
If you’re worried that your writing is sounding too similar to something someone else wrote, think about why you want to write it, what goal you want to accomplish, and how you can make it different. There’s bound to be run-ins with other people’s plots and such. When writing, you’re working on your idea. Nurture it, let it grow into its own thing. It will become individually yours because it is a product of your intellect, experiences, and your unique skills that are exclusive to you.
Regardless of the grandness or unoriginality of your idea, its your skill that matters. Its all in how you execute it.
These are my personal opinions, writing has a different meaning to everyone, I’m just giving my advice so I hope this is at least slightly helpful and not complete nonsense! If you have any other questions don’t hesitate to drop in another ask, I love talking about writing♡ I wish you the best of luck with it, anon!♡♡
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game-meak · 5 years
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A Proper Postmortem
Maybe?!  Heck if I know how to actually format a good post but let’s try.  As game development went on for almost four years, this is probably gonna be long... and also give away basically the whole game oops!  Read on with caution.
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Sometime around July 2014, a month after the initial release of my first game, my room was being remodeled and I was stuck with nothing for free time but a garbage laptop I could do anything on, an old flip phone, my sketchbook, and my 3DS.  So beyond playing an obscene amount of Animal Crossing and Tomodachi Life, I at some point went “hey, what if I made a second game starring the kids.”  So I started trying to plan it out!  And it went
absolutely nowhere that I intended it to go!!!
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For instance, this is the very first page of sketches.  This squirrel was supposed to be really important.  It’s not.  I don’t even KNOW what’s up with that duck.
A thing I like to think about before I set off making any of the story, assets, or scripts for my games tend to be themes and motifs.  And I kept circling back to a very important, very personal “theme.”  Without using the internet at large as my therapy couch, I was emotionally abused and taken advantage of multiple times in my life and it greatly impacts how I interact with people to this very day, as you’d expect events of such a degree would.  Particularly, I kept thinking that the RPG Maker fan crowd tends to skew young and be in the teenage range and at ages 14-16, I could’ve used something to help.
Of course, my entire thought process isn’t necessarily one of charity and selflessness.  It was also a way of me expressing what I’d dealt with in ways I’ve only ever communicated with my friends who were also victims of the same circumstances, the closest I would let myself come to personal stories and retellings with a cover of plastic children and wild adventures.  It was also in some ways a way of me verifying to myself that something ongoing was, in fact, bananas and should not have been happening, but that might be another story for another time.
As you can probably guess, Haze and Seal came into the picture since I needed to make two characters who would have this struggle.  A lot of decisions came about because of my personal experience.  They’re 15/16 because I was at the time of the incidents that primarily inspired me to make this game.  They’re both nonbinary because I am.  They love anime because I did (and do...?!)  One of their friends is even directly modeled off how one of my friends looked in high school.  To that degree, I guess someone, somewhere can call them self inserts.  But they’re also not, since I didn’t want to just do a personal retelling with fictional characters.  I’d just write a memoir or something at that point.
Haze’s design came first, and then Seal’s was sort of made as a foil to them.  Haze’s “colors” are pink, black, grey, and red.  Seal’s are teal and light purple... and also black.  Haze had a rabbit motif (which got toned down as I went on), Seal had an owl motif (which is now just a single mention in their list of likes...), etc.
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Though in the beginning, the story was entirely different.  Initially, everything took place in the neon-ish areas with black sky and reflective, celestial water (that I, very eloquently, call “spacewater”).  The idea was that Haze and Seal were beings from another dimension and that their “fighting” was causing a rip in the universe that the kids stumbled into and therefore got wrapped up in this mess.  I had an entire script written and started making assets and when I went to sum up the game’s plot in a neat paragraph, I realized... I hated it!!!
So I chucked all I had done by that point writing-wise and started again.
In fact, I rewrote a lot.  After the first it was mostly small tweaks and adjustments, but the biggest ones (and the ones that still present a challenge to me!) usually involved trying to make Seal feel like a believable character.  I had shown an early draft to someone who said that Seal felt too much like trying to get back at someone, so I scrapped a ton of their lines and tried again.  I still worry whether or not they come across too Strawman-y, but I’ve done the best I can and whatever criticism people have can apply to my next writing attempts.  It’s very hard to separate yourself from subject matter you feel really personally attached to.  I don’t want to write them in a way that you immediately hate them, or hate me for writing such a blatant “villain” character, but in a way that you can formulate your own thoughts.  That said, though, I am violently allergic to people who call Seal a “tsundere,” even in jest.  So I guess I want people to have their own thoughts as long as it’s not that specific one...! (;;;;)
You may be thinking “heck, this is a lot of paragraphs in and you haven’t even brought up gameplay thoughts” and yes... that’s very true.  Shamefully, for a game where I thought “I should definitely, absolutely focus more on making it a Fun Game than a walking visual novel” I might’ve actually dropped the ball in that area.  I’d like to think I was more adventurous than I had been with my first game.  Some parts do kind of fall into the “walk to the next cutscene, find a key to unlock the next cutscene” pit, but I did put effort into figuring out what I could do with RMXP.  My obligatory “please don’t use this engine here, people thinking of using RPG Maker” statements here.  In the final product, though they’re very simple, I’m most proud of the chalkboard puzzle and the paint sorting puzzle.
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Even if, y’know... I somehow neglected to include the letter “k”
Speaking of, I’m not sure if this is a general RPG Maker thing, a “man I hate RMXP” thing, or a “meaka cannot gamemake” thing, but I had several event/puzzles just up and quit on me a few times.  Like they would work fine for months and months, but one day I’d go to them and just nope, suddenly they’re not working, sorry.  Copy+pasting the event to a new map wouldn’t work, so I’d have to manually redo the event.  One of them was the chalkboard puzzle.  The other was the sliding puzzle when Tony is by herself.  Which I’m also aware slows the game down a ton, but I have legitimately no idea how to fix that... I tried and I could never get to to not lag like crazy.
Like I said, I started in July 2014.  I’d shipped the game off to my beta testers in March 2018.  A vast majority of that time was spent creating the visual assets since everything you see in the game is custom.  All the sprites, all the tilesets, every little pixel of it.  All me!  Needless to say... it was very exhausting and very time consuming. I grossly underestimated how much time I thought it’d take.  I never accounted for the very real possibility of burnout, which is incredibly silly considering I was making something entirely by myself that was also an occasionally difficult subject matter...!  There were quite a few weeks where I touched nothing because I couldn’t bring myself to and even a few times where I just considered deleting everything and cancelling the project.  I knew I’d be mad at myself if I quit, especially as I got later into production, so I just tried my best to make sure I didn’t turn it into a huge chore.  Obviously, there were parts that were more tedious than others, but this game really is a very large labor of love that I put a lot of my heart into.
Part of that time is also a little bit of indecision.  Did you know I went through 3 possible title screens?  I sure did!  I’ve also publicly posted about redoing both Haze and Seal’s bust sprites before.  I almost redid all of the kids’, too, but I didn’t wanna get caught in the loop of remaking everything, so I opted to just leave them as they are.  Most of them don’t bug me as much.  M...most of them!
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I’m hopping back on the Story train since obviously that was my main focus, but the decision to have Seal sort of “reveal” their true nature (or at least have a jealousy-related anger burst) to Octavio as an animated cutscene was one I’d decided pretty early.  Which is also why, unsurprisingly, I was debating getting voice actors for a hot minute.  But I wouldn’t have used it anywhere else in the game, so I opted not to.  I also wanted to keep the file size low, but that wound up not happening so much, h-haha...   For someone who uses the only engine without native support for videos, I sure do like making animated cutscenes, huh.
Anyway.  This scene originally bridged Octavio’s section of the game to Pablo’s, which would’ve been (for some reason) in an abandoned hospital.  But that didn’t pan out because it didn’t fit what I wanted the game to be and also by switching the order of the two, it builds up more tension(?) on the kind of character you expect Seal to be.  I hope their very first “fuck off, maybe” took someone out there by surprise!
This also was the point when I decided I wanted to commission an original soundtrack, since nothing quite got across what I wanted at the time.  Which is when I put out my silly ad post and somehow managed to get the amazing ProjectTrinity to compose for me...!  I’m still amazed by the sheer quality of music he made for my little RPGMaker game.
Having the teen characters curse was also something I waffled on for a bit.  Clearly, I dwell on the important things as a writer.  I wanted it to contrast the cutesy, kidlike way the siblings talk and also the sort of squeaky-clean image the witches (particularly Seal) present to the kids by contrasting how they talk to each other, most importantly how Seal talks to Haze and their other friends.  I did have the same issue with the Mother in my first game, but I opted to not have her curse at all either since she’s childish in her own way, too.  But that’s not for THIS game’s postmortem, get otta here!!!
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I also very much was set on a “battle” with words being the final event of the game.  Though I had a hard time imagining what that would be initially, but eventually arrived at a sort of fake battle system that was introduced in the mine.  The setting for this battle changed with time (everywhere from the park to the academy and in between) was considered...!  The dirty secret is that while I did like the decision to make it take place in the voids between worlds, I also sort of did not want to draw the staircase in the witch academy.  Originally, the kids would’ve also helped Haze “reach” Seal (who was putting actual obstacles in the way), but I guess in my own way, I wanted to give Haze the ability to confront Seal on their own, one-on-one.  Or something like that...!  I also didn’t want to add too much needless backtracking.
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I’m... unsure what other point I really want to make, so I guess I’ll end this here unless anyone has anything in particular that interests them they’d want me to answer!
All in all, this game means a lot to me and took a chunk of my life to make and I really hope it’s able to reach at least one person who might need it, even if it’s only a little. 
To all of you who gave it a try, thank you, truly, from the bottom of my heart.
A shameless link to the game:  [itch.io] & [RMN]
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rnelodyy · 7 years
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(badly formatted because mobile is ass) Theory Time!
So we’ve all seen the new video introducing the new villain of Sonic Forces: Infinite. People have already picked apart the video and other teasers so I will just list the key points for this theory on just who or what this asshole is.
- Shadow, Chaos and Metal have been brainwashed.
- Infinite is faster than Sonic and can fly.
- People who can’t possibly be there are present nonetheless (Classic Sonic, Chaos, Metal, Silver).
- Eggman is implied to have multiple copies of the mechs from previous games (Egg Dragoons, Death Egg Robots).
But the most important thing is the motif constantly associated with Infinite.
Glitches.
They’re absolutely EVERYWHERE. Chaos and Metal appear to glitch while under his control, there’s glitches hovering around him and both his musical theme and the video attached to it are OVERFLOWING with glitches.
This is not by accident, or a one-time Cool Effect™. This is DELIBERATE.
And in case we’ve all forgotten, GLITCHES ARE NOT SUPPOSED TO BE IN VIDEO GAMES! They’re bugs, development errors, things game developers WANT and NEED to remove before final release! So why would Infinite have glitches all around him?
To understand that, let’s look at another game that deliberately uses glitches as a part of gameplay: Undertale.
We all know the way Undertale fucks with your game. Distortion of visuals and audio, save scumming, storing information between saves, screwing around with the interface and even deliberately crashing the game. However, there’s one vital plot point that allows all of that to take place, the only reason WHY Undertale can fuck around with itself this much and what I’m suspecting is going on with Infinite.
There are characters that are AWARE of the fact that they are in a video game.
Sans is aware of your ability to save and load, and remembers things about your previous playthrough if you reset your save file. He’s also the person calling you on the phone at the end of a Neutral run, when you’re pretty much in The Void™.
Flowey is also aware of the ability to save and load, considering he used to HAVE that ability. He remembers your previous playthrough, addresses you (the player) directly on occasion and tells you that he knows what it’s like to use the world as his plaything. When in possession of the six human souls, he can save and load again and has the power to crash your game.
But how is that linked to Infinite? Well, Infinite HAS that same awareness! It’s not shown in the video that introduces him, but it is HEAVILY implied in the lyrics of his musical theme, both in the background vocals and in the song itself.
“When there’s no-one left / To carry on / (This is an illusion, open up your eyes and)”
“So look around you / And tell me what you really see / You live a lie and that’s the difference to you and me”
“This is an illusion”, “You live a lie”, Infinite is aware that Sonic’s world is fictional, and so far, he’s the only one who knows. I feel like this song is addressing Sonic and pals, because he’s clearly talking to people IN the game.
However, there is one more parallel I haven’t discussed yet, and honestly the most dangerous one.
Sans, Flowey and Infinite are INSANELY powerful because of their awareness. So powerful, in fact, that Sans and Flowey function as the final bosses of Undertale (Flowey for the Neutral and (technically) the True Pacifist run, Sans for the Genocide run) and we can safely assume Infinite will be the final boss for Forces. I will focus solely on Sans and Infinite for this one because including Flowey would make this REALLY long and spoilery.
Sans DELIBERATELY BREAKS THE RULES OF THE GAME to beat you on a Genocide run. He delivers the first strike (Undertale ALWAYS lets the player attack first), dodges your attacks, disables invincibility frames, attacks you while you’re in the menu, gives you a chance to “spare” him before unleashing an unavoidable attack, and when he’s too tired to continue fighting, he LOCKS YOU IN HIS TURN with the intention to stay there until you get bored and leave! For this reason, his boss fight is infamous for being one of the hardest, most rage-inducing fights in the history of gaming.
Infinite, from what we can see, is PANTS-SHITTINGLY overpowered. He’s faster than Sonic, he’s strong as balls, he can fly, he can preform mind control, he has that weird cube-attack that we don’t know what it does yet, he’s implied to be immortal and he has no perceived weaknesses. That’s INSANE, even for a final boss. Think about it, EVERY boss, every character we’ve seen has had some form of weakness or flaw. Infinite doesn’t. That’s not a tough boss, that’s straight up UNFAIR!
So what does this mean?
It means that, like Sans, Infinite isn’t playing by the rules. However, there’s one key difference between these two characters.
Sans is a cheater. Breaking the rules, but staying within the parameters of Undertale itself. He’s flimsy as fuck, but he uses cheating to nullify his weak stats. Only 1 HP and 1 DEFENSE? No problem, just dodge everything coming at you. Only 1 ATTACK? Yeah, he deals 1 damage, but not per hit, per FRAME (plus he has a sort of poison effect but that could just be a Thing he can do). Sans’s antics don’t have a big impact on the world around him, because the rules he breaks aren’t fundamental to the universe.
Infinite, however, is a hacker. He changed his own stats to make him more powerful than anyone else, to the point of near-godhood. This makes him more dangerous than Sans, because he can not only break the rules, he can REWITE them entirely.
Now, I guarantee some of you have hacked before (I don’t mean exploiting bugs, I mean deliberately fucking with the game’s code). If you have, you probably know that it rarely ends well. Games are just not built with hacked clients in mind, so hacking can result in crashes, fucked-up models/sprites, ending up in places you’re not supposed to be (and getting stuck), missing out on things you’ve GOT to have to complete the game, and… Glitches.
Which links us back to Infinite and his glitchy Aesthetic™.
This could be incredibly dangerous for EVERYONE in this game. If you fuck with a game’s code too much, things go south FAST. I’m talking characters who die before they’re supposed to, levels or objectives that can’t be completed, clipping through floors of areas you HAVE to pass through, the list goes on. And in the worst cases, we’re talking about corrupted save files, destroyed games or - in some VERY extreme cases - a broken console/PC.
Infinite has the power to do that. He has the power to fuck up a save file, he has the power to rewrite the universe as he pleases. Sonic and friends are just playthings to him. He can make himself too powerful for them to possibly defeat, and if they come close, he can alter their code. He can change their abilities, their wants and needs (mind control, anyone?) and their ENTIRE PERSONALITY! He can bring people back from the dead and wipe those who oppose him from existence within the blink of an eye.
We’re seeing the effects of his fuckery already. Chaos and Metal are glitching because they’re not supposed to be alive (Chaos died in SA1 and - besides Generations - when have we seen Metal after Heroes?). There are doubles of Eggman’s mechs because Infinite has been spawning them in (which must be easier to do than to bring someone back from the dead), but they’re weaker and easier to defeat. Green Hill has lost part of its color, and all the water has turned into sand. Not only that, but the entire planet is burning and crumbling, and I don’t think it’s JUST Eggman. It’s only a matter of time before Infinite does permanent damage.
And I think this is where the Avatar comes in.
We, as players, have always been glorified spectators. Sure, we control Sonic (and sometimes other people), but Sonic is his own person. He has his own personality, his own wants and needs, he’s not just an extension of the player.
The Avatar, however, is a blank slate. We get to decide their species, their appearance, and I’m assuming we also get to decide how they interact with the other characters. They have no personality TO manipulate, therefore they’re immune to Infinite’s bullshit.
And most importantly, we, the players, can hack as well.
We are the only ones who can counter Infinite’s power, because we have the same ability. Infinite is the physical embodiment of a virus, and we are the only ones who can remove it. Fight fire with fire, as they say.
Anyway, that’s just my theory. Sorry if this is rambly or hard to read, once again, mobile is ass.
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christoperwal-blog · 5 years
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Blast From The Past: Atomic Age Jewelry And The Feminine Perfect
In the aftermath of Hiroshima and Nagasaki nuclear power developed into two distinct identities in the public thoughts: the "destructive atom" and the "peaceful atom," the latter a powerful new power source for a brand new period. Positioned between these two poles, Atomic Age jewellery types from the 1950s—with their fanciful representations of swirling atoms and electrons, starbursts and sunbursts—represent the domestication of the atom, mass-produced for the trend-acutely aware feminine client of the time. Atomic Age jewellery presents a material example of how the American style trade cashed in on the atom and promoted a feminine preferrred that bolstered the country’s postwar conservative values. At the identical time, it captures the public’s fascination and fears about nuclear power and weapons testing in the wake of World Struggle II. Within the emotionally charged weeks after the bombing of Hiroshima and Nagasaki, a time of elation and shock, American media launched nuclear vitality.
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Among the flurry of stories concerning the bombings, the cover of the new York Instances Magazine from August 12, 1945, introduced an aerial-view photo of the gigantic billowing atomic cloud over Hiroshima. The new York Occasions article aptly encapsulates each the anxiety and optimism that will come to characterize 1950s American society. On the one hand, the journal cover graphically delineates the horrific implications of the destructive power of atomic energy. Atomic Age jewellery presents a cloth example of how the American style business cashed in on the atom and promoted a feminine splendid that bolstered the country’s postwar conservative values. Weeks earlier, on July 16, 1945, the U.S. Alamogordo Bombing and Gunnery Range in southern New Mexico. Brigadier General Thomas F. If you loved this article and you also would like to get more info pertaining to zentai spandex for sale please visit our site. Farrell described his amazed reaction to the press: "The entire country was lighted by a searing mild with the intensity of many times that of the midday solar.
It was golden, purple, violet, grey, and blue. Farrell’s vivid description frames the blast as a thing of devastating beauty—a notion expressed in silk and taffeta by American haute couturier Adrian, whose "Atomic 50s" signature assortment appeared in the April 15, 1950, problem of Vogue. Adrian was famend for his dramatic designs as MGM’s head costume designer and for designing refined attire for such glamorous Hollywood stars as Joan Crawford, Norma Shearer, Jean Harlow, and Adrian’s wife, Janet Gaynor. Whereas films and magazines offered women with a template for good style, chic was made affordable and attainable by means of house sewing and "fashion" or "costume" jewellery. Just as the retail style trade and house-sewing tradition regarded to Hollywood for leadership, designs produced by the style-jewelry industry intently adopted tendencies established by high-finish jewellery houses. Usually, trend jewelry was factory produced and used materials that mimicked or resembled valuable supplies, like rhinestones, molded glass, faux pearls, and gold-plated or silver-toned metals (which have been often rhodium plated).
Fashion jewellery was extensively marketed in magazines and retailed at such malls as Sears and Roebuck, Marshall Fields, and Saks Fifth Avenue. " The new Look prevailed all through the 1950s as a preferred and broadly copied type. To achieve this transformation the fashionable girl of the 1950s required yet another thing to finish her "look": jewelry. Rules of etiquette dictated that no woman’s ensemble was complete without a coordinating suite of earrings and a brooch, and possibly a necklace, rings, and bracelets. Relying on its placement a brooch might draw attention to a delicate, rounded shoulder or the delicate collarbone area, thus exhibiting off the curve of a neckline or accentuating the ruffle of a scarf. Earrings drew attention to the wearer’s neck, zentai spandex for sale jawline, face, and hairstyle. A necklace accentuated the feminine swell of the bosom. Understanding the best way to dress properly was synonymous with social acceptance. Jewellery that represented Atomic Age motifs was a popular vogue selection for accessorizing daytime ensembles.
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No singular type defines Atomic Age jewelry. It is a hodgepodge of designs representing explosions, swirls, stars, and sunbursts based mostly on permutations of an atomic theme, and it displays the tradition of abundance synonymous with this period. Whimsical interpretations of atomic motifs are additionally discovered within the textile prints used in clothes, furnishings upholstery, carpets, and curtains, in addition to in linoleum, china, and flatware patterns—all stuff of the perfect residence. The Atomium, chosen as the image for the world’s fair held in Brussels in 1958, was the bodily embodiment of the "peaceful atom." It was a 335-foot-tall, stainless-steel architectural monument, offered to the world as a futuristic residence. The big globes that studded the interstices of the Atomium were habitable spheres that guests accessed by means of escalators working via connecting tubes. The Atomium was the long run made material and the "peaceful atom" made manifest. Vogue reported "on the spot" from Brussels, capitalizing on the world’s attention and interest in this world’s truthful to advertise American trend in a global enviornment. A function article from the April 15, 1958, problem introduced the fashionable American woman in quite a lot of social situations, carrying the suitable outfit for every one. The image chosen to kick off the Vogue piece is a masterpiece of composition. The model is posed ostensibly to check the sky for rain, however in her upraised palm she additionally appears to hold a sphere of the Atomium in a second of calculated playfulness. Nor was the selection to complement her outfit with massive pearl earrings a coincidence; they echo the globular, large, steel-ribbed Atomium behind her. Certainly, huge pearl earrings (faux or real) were a staple that characterized the fashionable woman of the 1950s. Directly elegant and sassy,Vogue appropriated the "peaceful atom," reworking it right into a trend assertion about American glamour abroad. Atomic-themed designs were but one in all many decisions out there to the 1950s consumer, finding their place among plaid patterns, geometric forms, and stylized flowers.
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baklavaa-blog1 · 5 years
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Just How To Discover House Decorating Tips
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Occasionally everybody gets the impulse to improve their living areas, even when it's just rearranging the furniture. If more is required finding decorating thoughts can be as simple as merely searching you exactly where you may be. In a furniture shop or department store, see how tables have been all ordered. Notice how attachments are all placed. At a hotel room, for instance, observe picture positioning, themes of those images and fashions of frames. Touring a spacious house, a model home that's been showcased by pros, or just a museum tour may bring on many inspiration. Take a notebook around with you and jot down your brand new discoveries and shoot pictures if you're able, hobby.
Read home-decorating magazines and cut out pictures of vignettes you could add into your own rooms. Start looking for the colour combination that appeals to you and see how they can add to or change your current spaces. Designer magazines always feature amazing houses and certainly will draw out your own creativity for the property.
Online internet sites are useful for finding great home decor ideas. Most of the professional decorators provide wonderful strategies on their own sites. There are site sites published by individuals who prefer to share their decorating ideas and you're likely to come across all sorts of brand new insights. There are lots of'diy' tv programs offering hundreds of ideas. Watch for something you want, jot these decorating thoughts down in your notebook. There is generally a andriez.com address where you can find additional details about whatever that you see on the app. They generally offer, too, information as to where some of those items can be purchased. Include this price data in your laptop.
Seeing the houses of your friends can give you an idea or 2. If you notice fluctuations, start a conversation about these and a lot more ideas will come from favorable brainstorming about fabric, paint color, draperies and then you are in your own way. There's absolutely no limit to this variety of unique decorating ideas you may find available only by exploring.
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One best home decor idea will be to utilize a common motif through the room. This is described as a certain style that's evoked in every room, or even merely a single consistent thing, like a part of art, or a decorative wall hanging, so that becomes the corner stone of the style that you create through the duration of the entire home.
One method to get home decorating thoughts is to flip through magazines and see television shows that may explain to you the way to implement interesting ideas through your home. These thoughts can be copied by you directly, or you could use these as a starting place, a spring board into your very own unusual ideas to be executed on top of a distance.
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I aspire to be a one shot author,can i get tips from you for a beginner like me?
Hi, first of all sorry for the late reply (I’ll make up to it by taking this most seriously - forgive me in advance for the long post that is about to come) and second of all thank you for asking. I feel honored.^^I do have some tips for One-shots (some of them can be applied to longer fictions, too):1. Think about a situation, a theme, a motif or an object, which stands in the focus of your story. This will give the story its substance and a frame. Some writers use prompts to help them. Others prefer to write their own ideas. Writing never happens on a whim. You’ll always have something on you mind, you want to show. Concentrate on it and ask yourself, how would the characters react to it? For instance, how would they react if they found an abandoned puppy? Would they act emotionally or rationally? From this point you already start to formulate a story. I’ll give you an example, I worked on: Mayura comforts Shimon (situation)
Why would she need to comfort him?
How would she learn from this situation?
Will she run to him and comfort him or are they in a situation, that makes her comfort him?
Are they together yet or just friends?
Where do they meet?
Would he let his emotions show in front of her?
Would she hug him or just bring him tea or something?
Etc.
By answering these questions I already formulate a bit of the plot, a certain mood and a rough setting. In this case I will make something happen to Sayo and Mayura learn from it through Yuzuru. She will run to Shimon directly to comfort her friend. The other questions I left unreplied, yet, because I felt like I needed to feel the mood first and so I made notes:
Yuzuru running errands,thinking about Mayura. That girl with a strong heart, who remindedher so much of Seigen, the man Yuzuru had looked up to all her lifeand admired from afar, caught up in a web called unrequited love.
Sometimes you’ll have more abstract themes, that aren’t directly depicting a scene but focus on a motif. For example I worked on the motif “Holding Hands” once. This kind of One-shots needs a clear frame. So I thought about the beginning and the ending first:
Reaching out for each other on the battlefield[…]And then there was now. As they slowly made love, savoring eachnew emotion together, they held onto each other. While their bodiesunited, they held each others hands, fingers folded into each others.
One thing of importance: Don’t mix too many things together. If you work on a motif, don’t switch to an object and then to the motif again, if it’s not the ending. I once wrote this One-Shot called “The Vermilion Bird”. It has the theme “Shimon’s life”, which I ended in a situation of the now to have impact on the reader. You don’t want to dissolve this impact, so let it be. Just connect the situation with the theme in the last paragraph to have a round story. Et voila!
2. Think about possible dialogues, that center around the situation, theme etc. It often helps me to start from this angle. I just write a dialogue without mediation, e.g. “he said with a look of doubt in his eyes”. Instead I just picture a realistic dialogue.
Back to the example of Mayura comforts Shimon:
Yuzuru runs some errands and hears:“Ikaruga Sayo?”“Yes, I heard, it isreally bad this time. Since the last tattoo she has fallenunconscious and won’t wake up. And her body is tormented by a strongfever.”“The Ikaruga family mustbe on their toes.”“Sure they are.”She had to tellMayura-sama.
We don’t know, who is talking and how Yuzuru reacts to it, yet it feels realistic because it is dialogue anyone can imagine. The phrases of mediation aren’t as important as a realistic dialogue… Yet…
3. Think about settings which will serve the mood or fit the theme. Where is this going to play? Will there be more than one setting? Which is the most important setting? Which mood should the settings display? What parts of the setting might be important to the characters?
Again back to the example:
We’ll start off at some market place. But it won’t be as important as the scene in which Mayura does comfort Shimon. Yet it can establish a contrast to the grave main scene, so it might be a light mood.  You can use all kind of stuffs to construct the mood. Maybe the weather is bright, maybe it’s a warm summers day, maybe the vendor who sells the best apples waves friendly at Yuzuru. The more connected to the character or the story, the better.
The market was busy today. However, the vendors smiled at her just as friendly as usually, while she bought one item of her list after another. Soon she reached the stall of her favorite fruit seller. Yuzuru let her gaze swipe over the freshly green looking apples, making her mouth water. She might pick a few of them plus the red ones, everyone else in the house seemed to prefer. Today she wanted to be a bit more selfish. Yet, coming to think about it, she did not know, which apples Mayura-sama preferred. The young, kind girl had lived only for a few months at the Amawaka estate. She had eaten the red apples. But did she like them more than the green ones? With a smile Yuzuru picked up two more green apples. If Mayura won’t like them, she had two more for herself.
4. CHOOSE A PERSPECTIVE! This is one of the most famous rookie mistakes. Either beginners don’t settle for a perspective at all or they fail at a coherent perspective. It’s the question of who sees.
Easiest example is first person narration. You write from the perspective of one character only. AND IT HAS TO STAY THAT WAY. The character won’t know what others feel. Depending on the character he/she can guess/understand the gestures and mimiques they make, but not all characters are as empathic. “I stood in front of the bed. Steven wore a frown. It made me feel uneasy not knowing why he started to frown all of a sudden.” But this is wonderful because you can play with it, you can form suspense with it. Why is Steven frowning? (In literature there are very interesting experiments on I-narration but they are more artifical.)About third person narration: With third person narration it’s the most important thing to know beforehand which perspective you are going to take. Is the point of view bound to a certain character? Is it omniscient and the narrator knows more than any character? For instance the narration can look into the thoughts of one character and skip to the future of the character, that he won’t know yet. (It is a very difficult perspective to stay coherent with.) Then there is a neutral focalization (according to Gerard Genette), in which the narrator knows less than the character. E.g. “She stood in front of the bed. Steven wore a frown. She started to frown now, too.”
The easiest and most common perspective is the internal focalization. It enables you to depict the feelings and thoughts of one character like the I-narration but you can choose more than one character to look into within the whole story. You could start with one character and then change the perspective in the next part of the story (Just don’t mingle them in one part). If you do this correctly, you won’t need the unnecessary remark of “[Character X] POV”. (I don’t know why people started to do it, because it is superflous and sometimes it does not even fit the perspective they actually wrote. So please, just don’t. Please.) Also this decision will ultimately determine, how you write.
In my “Mayura comforts Shimon” example Yuzuru is internally focalized. I could easilly rewrite this scene into I-narration. However, if I had an omnicient narrator, I could add which apples Mayura really preferred but I would need to rewrite the scene a bit with phrases of mediation to prevent the addition from standing out too much. And in neutral focalization, I would have to cross out everything, except Yuzuru reaching the fruit seller and looking at the apples.
5. Try and error. The earlier points were about the what of a story - and a bit about the how at the last point. But the thing that makes your story unique is your style of writing. However, this is something nobody can easilly teach you; there are tips but a style has to be as coherent as the perspective. So if you write a poetically sentence because you’ve read somewhere, you shall write with a lot of metaphors and the next sentence is blunt, it won’t feel round. (It can lead the focus of the reader but that is not something a beginner should try without establishing his style first.) 
How to find your style then?
Write. Just write. It does not have to be a One-shot. It can be 100 words about some random thing. It can be a scene, it can be the description of a car. It doesn’t matter.
Another strategy is to copy. Copy a style of an author whose style you feel comfortable with. This doesn’t mean I am fond of stealing. But it helps to read and to imitate, to get a feeling first. At some point you will automatically have a feeling for words, a certain structure of sentences as well as paragraphs.
Now…
I hope, I didn’t scare you off with this. You don’t have to master everything in the beginning. You don’t have to follow every advice. I think the first three points are easy to follow. Number four is the most difficult thing and I still struggle with it, sometimes, too. But if you know about perspective, it will help you deal with it. And remember, nobody is born a writer.
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Trenzy Review And Bonus
Trenzy Review - Are you searching for even more expertise regarding Trenzy? Please go through my honest review regarding it before choosing, to evaluate the weak points and strengths of it. Can it deserve your effort and time as well as money?
Introducing Trenzy
Exactly how To Find An Ecommerce Specific Niche You Can Control (Part 4)
Idea 2: Don't go too huge
When selecting a specific niche, you ought to know your broad market group, the sub-industry, and also your target audience. If you choose an audience that's also slim, you'll have a slim chance of transforming your items into a six-figure business. For example, it's also slim if only 50-year-old female professors of Art that are living in Reno experience the issue you want to address.
If you choose an audience that's also wide, you're not targeting any person.
To target your clients right, select a single pain or an expensive issue that lots of people have, as well as build your shop around resolving that pain. With every item you include, contribute to fixing the pain of your clients. From that, you can get your unique offering.
The distinct offering should be easy to describe. Some people fill their talk with so much fluff that after ten mins, you do not obtain what their shop is about. Clarifying your distinct offering should not take that long.
Utilize the fool-proof placing declaration formula: "My store assists TARGET MARKET resolve PAIN. Unlike my rivals, DISTINCT AFFORDABLE ADVANTAGE."- Kurt Elster Up until your positioning is laser focused, you'll battle to market yourself as well as attract an audience. Do this prior to anything else
Until your positioning is laser concentrated, you'll battle to market yourself as well as draw in an audience. CLICK TO TWEET
4. Attempt To Produce An Advantage Over Amazon
If people are searching for an item online, they will inspect Amazon.com and various other industries initially. Create a competitive benefit that sellers on Amazon.com do not have.
Suggestion 1: Consider And Also Craft Your Benefit
Andrew Youderian
You much better recognize that you need to be various from every other organisation and also deal worth enough that customers will move to pay for it. Fantastic customer service and also prominent particular niche products are inadequate.
That is something some brand-new ecommerce entrepreneurs do not think through, and also they obtain irritated as their organisation fall short to get grip.
Jon Cooper
Ask yourself, "in the long run, why should clients purchase from me?"-- @PointBlankSEOCLICK TO TWEET
If you have a company without any affordable advantage and can't think of any reason for someone to buy from you, after that you are not ready to start a company.
Likewise, learn if your items are on Amazon.com. Oftentimes, people or Amazon itself currently sells them. The reason that any person would certainly leave a currently established Amazon.com with tons of product evaluations for you is your affordable advantage. Have a pricing edge, or supply more in quality and also make use of that is nowhere else. Whatever the reason is, you should have one, or else Amazon will certainly take your rumbling.
Note that despite having a competitive advantage, you might not sell quickly. Technique marketing from a dazzling angle. Consider what Buck Shave Club did with that video clip that made them stick in our minds. Be consistent with your voice and also advertising on a lasting and also adapt to the marketplace as you go.
Method too many people don't stay with their benefit and concept enough time or adjust to market changes. As a result, they end up stuck and aggravated. If you see that a specific item is getting a ton of sales, or people have an interest in another thing, don't be afraid to adapt.
Pointer 2: Continue To Invest In Your Brand name
The very best ecommerce niches do not have a lot more competitors than demand. If you discover a specific niche market not currently infiltrated by Amazon and various other mighty brands, it will not be long up until hard rivals emerge. Anything that's successful will be copied.
Linda Bustos
Spend heavily in every aspect of your brand; you need to maintain consumers dedicated to you and lead your competitors. You can not count on doing the exact same thing similarly permanently.
Scheme and also plan at every minute. It might be expanding your product offering or adding registration boxes to a market where no person offers it. You can also try networks your clients go to that the majority of your rivals have not attempted yet.
Trenzy Testimonial & Summary
Designer: Dr. Amit Pareek
Product: Trenzy
Introduce Date: 2019-May-16
Release Time: 11:00 EDT
Front-End Rate: $49
Sales Web Page: https://www.socialleadfreak.com/trenzy-review/
Specific niche: Software program
Trenzy Quality & Advantages
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Trenzy Is Loaded with GROUND BREAKING Functions that makes it Most Effective App
Create and upload HOT Trending video clips and material on social media networks in simply one click
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Legitimately make use of other people's Trending Video clips as well as Produce Automated Revenue
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Do Extensive evaluation to Maximize & Boost Profits
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Promote Personalized Offers with Artificial Intelligence
Integration with significant Autoresponders as well as social media sites apps
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Accessibility to 1.3 Million Nobility cost-free photos
Completely Set and Forget this System with One Search Phrase
Instantly Convert your HOT Trending Deals in Any kind of Language according to Location
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Spin the Curated Material to Make it Distinct for Higher Rankings
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How Does Trenzy Work?
Utilizing and also Making Money From Trenzy is as Easy As 1,2,3 ...
ACTION # 1: Enter your search phrases for trending subjects and automation regularity
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Price & Examination
FE- Trenzy Commercial ($47-$67)
Locate the most relevant material in secs for any niche and spin it-- Authority websites & YT
Legitimately utilizing other people's video and also benefiting from it
5 Color Styles
Post it across 9 Social media site channels
Monetize and scale your profits- You can directly drive the cost-free web traffic generated to your associate offer, encash it making use of AdSense or basic gather leads in our system or your favorite Autoresponder. And also you can produce as numerous websites as you want
Self-Optimizing Buyer-Driven Funnels Making Use Of AI Analysed Hyperlinks for Maximising Generates Leads & Profits
Establish as well as fail to remember system with just one search phrase
Provided for you 20 Funnel design templates-- 10 Lead, 8 Coupon & 2 Social
Obtain unstoppable leads in your much-loved Autoresponder or the dashboard (6- MailPrimo, Aweber, MailChimp, GetResponse, Continuous Call, SendLane)
Also evaluate your activities and campaigns
Integrate messenger online conversation on your viral websites
Lovely site motif-- Produce attractive website with write-ups & videos
Accessibility to 1.3 Million Nobility complimentary images incorporated
Market your material in 15+ Languages in one click
Produce Search Engine Optimization friendly web pages immediately
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OTO 3- Trenzy Company Permit
Agency License- $197- Offer 100 Customers & include 100 team members
$297- Offer 250 Clients & add unrestricted team members
OTO 1- Trenzy Pro ($47-$67)
A lot more sources for material
Combination with 15+ systems
Or you can connect it with CRMs like Salesforce or mixture soft
Increase engagement & Instantly capture leads from all your site visitors as they communicate on your Article or Video clip web page
Video clip and also short article contrast
Breakthrough And Thorough Analytics
Custom-made Video Clip Gamer
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Unparallel Price
OTO 2- Trenzy Layout Club ($47-$67)
Banner ads
10 More Premium Website Shade Themes
Pexels integration
70 themes
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OTO 4- Trenzy Reseller Edition ($97)
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Final thought
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yasbxxgie · 7 years
Photo
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John Coltrane’s Handwritten Outline for His Masterpiece A Love Supreme
The great jazz saxophone player John Coltrane was born 87 years ago today. To mark the occasion we present this rare document from the Smithsonian’s National Museum of American History: Coltrane’s handwritten outline of his groundbreaking jazz composition A Love Supreme.
Recorded in December of 1964 and released in 1965, A Love Supreme is Coltrane’s personal declaration of his faith in God and his awareness of being on a spiritual path. “No road is an easy one,” writes Coltrane in a prayer at the bottom of his own liner notes for the album, “but they all go back to God.”
If you click the image above and examine a larger copy of the manuscript, you will notice that Coltrane has written the same sentiment at the bottom of the page. “All paths lead to God.” The piece is made up of a progression of four suites. The names for each section are not on the manuscript, but Coltrane eventually called them “Acknowledgement,” “Resolution,” “Pursuance” and “Psalm.”
In the manuscript, Coltrane writes that the “A Love Supreme” motif should be “played in all keys together.” In the recording of “Acknowledgement,” Coltrane indeed repeats the basic theme near the end in all keys, as if he were consciously exhausting every path. As jazz historian Lewis Porter, author of John Coltrane: His Life and Music, tells NPR in the piece below [MP3]:
Coltrane more or less finished his improvisation, and he just starts playing the “Love Supreme” motif, but he changes the key another time, another time, another time. This is something very unusual. It’s not the way he usually improvises. It’s not really improvised. It’s something that he’s doing. And if you actually follow it through, he ends up playing this little “Love Supreme” theme in all 12 possible keys. To me, he’s giving you a message here.
In section IV of the manuscript, for the part later named “Psalm,” Coltrane writes that the piece is a “musical recitation of prayer by horn,” and is an “attempt to reach transcendent level with orchestra rising harmonies to a level of blissful stability at the end.” Indeed, in the same NPR piece which you can listen to below, Rev. Franzo Wayne King of the Saint John Coltrane African Orthodox Church in San Francisco describes how his congregation one day discovered that Coltrane’s playing corresponds directly to his prayer at the bottom of the liner notes.
In addition to Porter and King, NPR’s Eric Westervelt interviews pianist McCoy Tyner, the last surviving member of Coltrane’s quartet. The 13-minute piece, “The Story of ‘A Love Supreme,'” is a fascinating overview of one of the great monuments of jazz.
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r87alejandro-blog · 4 years
Text
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vhernandez69-blog · 4 years
Text
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itechaja · 4 years
Link
Have you been expecting to discover an easy technique to deal with multiple WordPress internet sites?
Luckily, some WordPress management software makes it super simple to take care of numerous WordPress internet sites in 1 dashboard. This could let you conserve a fantastic deal of time when maintaining most of your WordPress plugins also installs up to now.
Over this article, we will go over the most useful tools which can help easily handle multiple WordPress sites from inch dashboard as a specialist.
Exactly why are you currently utilizing WordPress Administration Tool to Regulate Multiple WordPress Sites?
WordPress management application, which makes it simple to take care of multiple WordPress internet sites in 1 dashboard.
You will Possess the Capability to:
Immediately upgrade WordPress software on each one of your internet sites.
Monitor plugin and motif upgraded across your internet sites and put them in them readily.
Easily copy your WordPress internet sites and keep it within an off-site website.
Manage clients, remarks, as well as different WordPress choices.
Handling your internet sites utilizing a multi-site administration tool, which makes it possible to maintain your attention on most of your internet sites without logging directly into each section separately.
Whether you are one freelancer, user, or even an agency, employing the following tools can enable one to save some time while ensuring all of your internet sites are working correctly.
Supplying web site maintenance methods to organizations can also be a person on the web business idea.
Nevertheless, let’s examine the very best tools to manage various WordPress internet sites in 1 dashboard effectively.
1. #InfiniteWP
#InfiniteWP is a helpful WordPress internet site management application optimized for programmers and salespeople.
You’re able to handle unlimited internet sites free of price. On the flip side, this utterly free variant is confined to tackling a WordPress plugin, theme, and heart upgrades. Also, it permits you to make off- site duplicates.
The genuine ability of InfiniteWP is unlocked with their superior app, which comprises all of the paid features like simple site setup, staging site, migrations, malware scan, uptime tracking, customer testimonials.
They permit you the white-label plugin with branding, meaning your web visitors watch your logo as opposed to InfiniteWP.
WordPress development company allows you to install the WordPress management tool to the right on your wordpress website and It’s likely to do the installation via installer plugin in the panel, either cPanel or uploads it to the server.
Once set up, you can add web sites you’ll love to take care of and put from the InfiniteWP customer plugin on those internet sites.
2. #iThemes Sync
#IThemes Sync  is a reliable WordPress management application introduced for you. It acts like a restricted free edition that you might utilize on ten web sites.
The free version allows one to handle WordPress upgrades in 1 dashboard. You possibly put in themes and plugins from WordPress.org or even exclusively by publishing them.
The real power comprises all of the paid programs that give you access to host tracking, customer reports, user control, security, and integration with BackupBuddy cloud-storage, Google Lookup Console, plus even more.
Prices: Paid apps begin from $11 per month (billed annually ) to get ten internet sites.
3. #Jetpack
The jet pack can be a potent plugin package that comprises multiple WordPress internet site management attributes.
The free jet-pack plugin works as a connector b/w your wordpress website. You utilize the WordPress.com dashboard to regulate most of your WordPress internet sites.
Utilizing the free edition, you are able to take care of WordPress plugins along with center upgrades across most of your internet sites. Also, it is going to include time tracking and fundamental Bruteforce strike security.
However, it would help if you upgraded for their own paid apps to procure more exceptional features. There are apps with different features like electronic duplicates with Jetpack Malware scan, security repairs, internet site activity logs, plus even more.
4. #CMS Commander
You can control your website in your Commander dashboard. To have the ability to combine most of your web sites, you may wish to devote a person to plug in every place.
Plus, the unites with article turning options to incorporate content and stick it into multiple websites. For affiliate marketers, it offers integrations utilizing popular affiliate programs like Amazon, Shareasale, Commission Junction, plus even more.
Pricing: Approaches begin from $2 monthly to get various online marketers. Company plans for significant and services internet site networks start out of $30 a month.
5. #MainWP
MainWP is an entirely complimentary WordPress site management tool encouraged by paid add ons. It acts as an admin plugin, and that you place through to the following WordPress website.
After this, you wish to prepare the MainWP kid plugin for all internet sites you’ll like to manage.
MainWP consists of a simple upgrade controller, bandwidth tracking, security scanner together with Sucuri, vulnerable plugin and theme scanner, user and content control, plus far more.
You might even locate extensions for majority upload articles, customer reports, access administration, plus even more.
Replies: Core plug is liberated using paid extensions for a variety of capacities.
6. ManageWP
The dash is the host on ManageWP’s site, and also you combine each one your internet sites by installing Worker plugin on the site.
Also, it allows one to medium remarks on the majority of your web sites in the ManageWP dashboard.
The middle ManageWP performance is completely free for unlimited sites. It has automatic monthly duplicates and security scans at no cost; however, you are going to require the paid add ons for real-time backups and automatically scheduled security notes.
If you should be an agency, then you are going to enjoy their customer reviews, that you might send to your clients to maintain them in the loop. ManageWP also provides white-label service.
7. #WP Remote
#WP Remote gifts an all simple way to take care of upgrades on the majority of your WordPress internet sites.
It allows one to put in WordPress upgrades for plugins that are core, and even themes just. It’s also feasible to make use of it to produce duplicates and put them in a computer system or store them AWS or SFTP.
Replies: Free for salespeople and individual webmasters. Agency plans begin from $20/month and also let you incorporate users.
What Type Is Your Perfect Solution To Handle Multiple WordPress Internet Sites?
Using the WordPress development services the perfect WordPress site management tool is determined by what you require. Just one user having fewer WordPress internet sites may require an answer, which is more comfortable and less expensive.
On the reverse side, in case you are a freelancer or agency employed for clients, then you’re going to desire to assist something a whole lot stronger and advanced.
Oahu is the perfect game for services, freelancers, and developers.
If you want to manage some sites or require most of the advanced functions that InfiniteWP supplies, then we afterward urge iThemes Sync and, on occasion, even jet-pack for mandatory site management.
You can also find which our final WordPress security guide to ensure your entire web sites are all suitably shielded.
Piyush Khunteta
I am an SEO executive handles all the SEO related and Content Writing works. Currently, I am working in a company which provides WordPress development services.
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