i absolutely love kristen x saria and could give a whole analysis about it because its such a beautiful relationship that was doomed to fall. kristen was already planning to die, and alone, since the start. they both cared deeply for each other, but it couldn't work.
i know a lot of people probably wish kristen would come back at some point, but im placing my hot take care: i dont think she should. like id say "if she did she would/should", but no, i dont think she should ever come back at all at any point. she dedicated her life to it, and she joined the stars. she's gone now. and saria needs to move on, to stop clinging to the past and grieve something that was already lost. she was left with a huge scar, but this scar needs to heal. if kristen came back, it would only make the damages on saria worse and will never let her heal.
i love silence x saria even more because it's the union of the future and the past. silence will help her to move on, to heal. she will show her a beautiful world. the broken rock and the plants growing on it making it beautiful etc. and at the same time, saria would be able to give silence the kind of support and comfort she deeply needs at the moment from her overwhelming duty. i wouldn't want to say it's THE relationship ever, but god fucking damnit its close to it. its beautiful. look at them mutually helping each other out. hits fist on desk
IF i didn't just woke up i'd write so so much more and give so much analysis and symbolism and all that stuff but im sleepy. ALSO i need to draw kristen and saria content one day but im so bad at drawing kristen and im clogged artwise i have so much to work on help
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the genuine horror and tragedy of early orihime's storyline is that, when a loved one dies, we all comfort ourselves with blanket statements about what they would have wanted for us by saying "they would've wanted us to be happy" / "they would have wanted us to move on" and we try to make meaningful lives for ourselves because that's what they would have liked for us (even if we ourselves feel like the world has stopped in their absence). so much of post-grief behavior is performative, trying to convince people you're fine and you're okay and you're moving on, and this is doubly so for orihime, who doesn't know much about the afterlife yet and is convinced she's got to put on a believable enough performance for her brother so he won't worry about her.
and most of us will never know or see if we grieved our loved ones right or not, but for orihime, the curtain is ripped apart and it turns out her performance is too good, her brother actually believes it's real and he lambasts her for grieving him the wrong way. of course, it's his hollow that's turned him to be selfish and possessive, but it couldn't have been easy for orihime to have been telling herself "i just have to smile for him, i just have to push through for him" only for him to go: why are you smiling? why are you pushing through? i'm dead. to make matters worse, he adds that he's lived his whole life for her, which is such an insurmountable guilt for her to bear and such a messed up thing to hear from a caretaker at such a young age!!!
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Heyy!
I've been thinking about the 'Sebastian making hyper-realistic confectioneries' again, so I wanted to share the scenario with you that I've just been typing out:
"Well, Young Master, tell me:" Sebastian leaned in with a smug smile upon his lips "is the item upon the table real, or an edible immitation?"
Ciel's eyes narrowed in concentration, regarding the object on the platter in front of him, before widening in realisation of the devil's wording; if there was one thing he had learned over their years together, it was that one should not listen to the meaning of the words that his butler spoke, but rather of the ones he didn't.
He lifted his head to meet with the man's proud gaze. "On the table, you say? Not on the plate?"
The demon's expression changed almost interceptibly, and Ciel knew that he was on the right track.
"It's not the item on the plate that's made of sugar. It's the plate itself." The Earl announced.
Sebastian snickered and politely lowered his head, eyes closed as he replied. "Well, my lord, very perceptible of you to notice my careful phrasing."
A self-satisfied smile stretched across Ciel's face, wiped away near immediately with the look in his butler's eyes when he once again opened them to meet him.
"However, I'm afraid you have still missed your mark."
Sebastian straightened, hovering the knife not above the confectioner's cookbook, nor the platter upon which it sat, but rather his own hand rested neatly upon the edge of the table, cutting deep into the glove to reveal it as nothing more than a clever construction of sponge and icing. Ciel stared dumbly in shock as the butler licked at the rich berry jam that smeared the blade in place of blood, the demon’s eyes half-lidded, watching him back intently as he did so.
"Do try harder next time, sir."
I love it, It's canon, I was there when it happened actually
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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