Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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want your favorite author to update but don’t want to be too pushy in their comment section?
here’s 5 things you can do to encourage them:
Reblog their fic link on tumblr (bonus if it’s with tags)
Bookmark the fic with a note about what you’re excited about/love in the fic
Recommend the fic to your friends or local discord channel
Draw art or create other media for the fic (as indicated by the author’s comfort level)
Leave them a comment when re-reading about the parts of the chapter/story that stood out to you the second time
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good games i've played on itchio lately:
please tell me you love me - chat with your guild members for the last time before the game's servers are shut down
GIRLKILLER (covet) - there is a girl who looks like you, and today you're going to kill her
cover me in leaves - stuck in your small hometown, you get your first tattoo. and then a few more, and more, and more
don't rock the boat - play through the different perspectives of a women's crew team as they are stalked by something in the water
GUTLESS - you are the captain of a deep sea vessel. your mission doesn't go well
so, about last night... - you wake up sick and weirdly hungry after hooking up with someone at a party. you spend the next night trying to find her.
close the window, my love - short bitsy poem about closing the window. sound on! this creator has a lot of short bitsy works i recommend.
there is a beautiful star - just a short, cute side scroller. lots of short, lighthearted games from them, definitely recommend for a mood booster.
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fucking hate it when the stuff everybody says "actually works" does actually work.
hate exercising and realizing i've let go of a lot of anxiety and anger because i've overturned my fight-or-flight response.
hate eating right and eating enough and eating 3 times a day and realizing i'm less anxious and i have more energy
hate journaling in my stupid notebook with my stupid bic ballpoint and realizing that i've actually started healing about something once i'm able to externalize it
hate forgiving myself hate complimenting myself more often hate treating myself with kindness hate taking a gratitude inventory hate having patience hate talking to myself gently
hate turning my little face up to the sun and taking deep breaths and looking at nature and grounding myself and realizing that i feel less burdened and more hopeful, more actually-here, that i am able to see the good sides of myself more clearly, that i am able to see not only how far i have to grow - but also how much growth i have already done & how much of my life i truly fill with light and laughter and love
horrible horrible horrible. hate it but i'm gonna do it tho
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ONCE UPON A TIME, THERE WAS A KNIGHT...
the visual inspiration for this was a combination of Frederic William Burton's Meeting on the Turret Stairs and also Bernardo Cavallino's The vision of St. Dominic receiving the Rosary from the Virgin
this was supposed to be just a one off illustration to get the thoughts out of my system, but then I started thinking about medieval politics and warfare and plagues and a castle and home as both a place of refuge, a prison, and a tomb, so perhaps they will end up as ex voto characters as well.
you may say, hey! that rosary looks like it has too many beads! it's a fifteen decade rosary, probably. dominicans are really into marian devotions. it works out.
also. spiral style stair cases. oh boy. it was that unexpectedly more difficult than I originally thought it would be to draw. the more I think about it, the less I understand them, even though I had a million photos of the stairs in front of me while I was drawing it.
⭐ I have a tip jar (ko-fi)!
⭐ and other places I’m at! bsky / pixiv / pillowfort /cohost / cara.app
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i love when words fit right. seize was always supposed to be that word, and so was jester. tuesday isn't quite right but thursday should be thursday, that's a good word for it. daisy has the perfect shape to it, almost like you're laughing when you say it; and tulip is correct most of the time. while keynote is fun to say, it's super wrong - i think they have to change the label for that one. but fox is spot-on.
most words are just, like, good enough, even if what they are describing is lovely. the night sky is a fine term for it but it isn't perfect the way november is the correct term for that month.
it's not just in english because in spanish the phrase eso si que es is correct, it should be that. sometimes other languages are also better than the english words, like how blue is sloped too far downwards but azul is perfect and hangs in the air like glitter. while butterfly is sweet, i think probably papillion is more correct, although for some butterflies féileacán is much better. year is fine but bliain is better. sometimes multiple languages got it right though, like how jueves and Πέμπτη are also the right names for thursday. maybe we as a species are just really good at naming thursdays.
and if we were really bored and had a moment and a picnic to split we could all sit down for a moment and sort out all the words that exist and find all the perfect words in every language. i would show you that while i like the word tree (it makes you smile to say it), i think arbor is correct. you could teach me from your language what words fit the right way, and that would be very exciting (exciting is not correct, it's just fine).
i think probably this is what was happening at the tower of babel, before the languages all got shifted across the world and smudged by the hand of god. by the way, hand isn't quite right, but i do like that the word god is only 3 letters, and that it is shaped like it is reflecting into itself, and that it kind of makes your mouth move into an echoing chapel when you cluck it. but the word god could also fit really well with a coathanger, and i can't explain that. i think donut has (weirdly) the same shape as a toothbrush, but we really got bagel right and i am really grateful for that.
grateful is close, but not like thunder. hopefully one day i am going to figure out how to shape the way i love my friends into a little ceramic (ceramic is very good, almost perfect) pot and when they hold it they can feel the weight of my care for them. they can put a plant in there. maybe a daisy.
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