15 HOURS OVER THE SPAN OF SEVERAL DAYS LATER
This was meant to be quick goofy little scene and then i took forever on the shading and just went "y'know, i'm taking this long anyway, i might as well color it" and AAARRGGGHHHHH
Like, this was fun to do and all, but I was aiming for something about as messy as the second image at first and I just. The Perfectionism Demons won.
I should not be putting this much effort into GARTEN OF BANBAN ARt--
Anyway.
(close ups under the cut because you will look at this with all it's little details)
Had one (1) mental breakdown while doing the lighting and it wasn't because it was giving me trouble bgkvavakvlk
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hey it's nanowrimo. i have tips bc i've done it about 34 times.
Don't edit. Ever. Stop it. If you just decide to start a new project half thru this one with all new characters, no problem. pick up and keep writing as if you'd already written the first half of that.
"but i spelled it wrong" whatever. "but the grammar" whatever. make it exist first. no time for sense. think like you're working on a typewriter. no backspace. only forward go.
Don't re-read further than a paragraph or two backwards. "did i mention the gun before?" listen - it doesn't matter. if you need there to be a gun there, the gun is there. put it back in once you finish the book.
"i forgot the specifics of X thing i already wrote" whatever. change it, make a note/comment to figure it out later, and just write what makes sense for the moment. "no raquel it's legit the characters name and origin" idc that character is now reborn as Claudius from Elsewhere. it's fine.
only you see your mistakes. nobody else knows. one of the ways writing and dance overlap - only you know the choreography. nobody else will know if you miss a step, so just keep dancing and pretend you meant to do it like that.
it's an illusion that you need to write linearly - from point A to point B to point C. Nah; that's just timeline propaganda. I've written a LOT of books out of order and just reordered them once i've finished. if you have a scene you'd LOVE to write but can't get there yet because of plot, just fuckin write the scene. I've always found its easier to establish "point F" "point J" and "Point A" and then wiggle my way between those scenes.
write what you WANT to write. 230 pages of smut? of well-researched discussion on bread? whatever. the point is to strengthen muscles however you can.
if you miss a day, a week, whatever. not the end of the world. we all have dry days. also time is a myth so u can do this challenge whenever u want.
as soon as you try to write for a specific audience, you kill your voice. you are writing for yourself. stop thinking about how people will take ur book. it don't matter. what matter is u, enjoying writing. i luv u.
play to your strengths. i have characters talk so much because i don't know how to write a plot if it kills me but i'm really good at dialogue so.
i love a flight of fancy. write a poem in there. shift tactics and write in code. keep it fun for yourself.
see what happens if you shift something major about ur main characters - gender, wealth, superpowers. or if you change point-of-view. or if you kill everyone in a big explosion. do NOT edit anything before this or after it. often these little weird one-off exercises teach me what interests me about what i'm working on. it is never what i thought. plus it is a fun way to add like 1k words.
stretch.
it's for fun and for practice. stop doing that project if it's giving you anxiety. once my nano was literally 50k words of half-started stories. just things i tried and tried and tried and wasn't able to flesh out. oops. but i am now 50k words of a better writer.
add dragons?
read books/listen to books on tape/etc. people often make the mistake of "buckling down" to just write. you need inspiration. you need to like. fill up on words. you need to remember how it feels to lose yourself in a story.
i don't have the time or space to really talk about this in this post but a lot of creative people turn to drugs/alcohol because it can help you be more creative. this is harmful, and walking a blade that only cuts deep. if you notice you and your loved ones are turning more to substances, please know i love you and i hope you are able to get help soon. i feel like this almost never gets mentioned because it's kind of a hazy underbelly to art. you are always more important than the work.
on that note. drink your fukin. water.
don't talk about a story until you've finished it. once you tell the story, it exists already, and isn't about discovery. i usually have a very canned "haha we'll see" response.
grapes :) tasty snack.
i love you be free.
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hiiii haha. hello. exceptionally awkward introduction bc idrk how to start something like this so let's just jump right in. im taking a break from this account for a bit. i know i said i wanted taob out before halloween and currently im fine sticking with that deadline, but if i decide i need longer away then i will take longer away. every time ive reassured people that id never abandon a fic and updates will always come eventually i never once considered that my writing and ability to feel safe and comfortable on this site would be actively taken from me, so im not even going to apologise. i dont want this either and more importantly i dont fucking deserve it. i dont know what it is in the past year, if ive hit a certain amount of followers or 'popularity' that's made it so the natural ratio of positive to negative interactions must in turn go up, but there's been a serious uptick in weird asks for me. the annoying part is that a very small amount of them are actually objectively mean and hateful, the rest are just weird and invasive from people who seemingly dont realise that's what they're being. ive reached a point where i dont care if the intentions are good. it's not my job as a 20 year old tumblr user of all things to defend the morality of someone who couldnt even bother to come off anon. unfortunately, after blocking only one or two anons, the weird asks have decreased substantially, which says all you need to know about the fascinating and exhilarating lives led by these people, but ive also gone on to turn anon asks off entirely. this is something i actively fought against doing and had to be pushed into by my mutuals (who have been the coolest people on planet earth during this entire thing). turning off anon was a big deal to me even if it sounds silly. i felt betrayed and like id been backed into a corner because it was so vehmently something i DIDNT WANT that to feel like i had to do it anyway for my own mental health??? that sucks. so even though ive 'fixed' the problem, im still kind of reeling and uncomfortable every time i come on tumblr. i hope it's just something i need time to ease because i'll truly be devastated if this becomes 'ruined' for me. tumblr exists as the only place in the world where i am honestly every facet of myself without shame or hesitation; losing that would be insanely harmful to me. and to the people who cant appeal to the actual human behind the post, let me put that in words you can understand: we wouldn't get any more writing 😦😦😦 riots and fires and sirens, i know. so yeah. to anyone who has sent me an anon ask and you're now wondering if you were part of the problem, im firmly of the belief that you'll know if you are. when i say 'weird asks' i dont mean 'you sent me a para about your personal life just to vent or ask for advice' or 'you sent me a really deep emotional compliment about the impact me and/or my writing has had on you' - i love asks like that, so much that i put off taking a break and turning off anon solely for the joy they bring me. im sorry that it might feel like you're being punished too bc of the actions of what in reality is a HANDFUL of weird people, but this is what i feel like i have to do to feel safe and not go insane every time i log in. love you guys, hopefully ill see you soon x
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overly specific house dog au headcanons? spill some?
I can try and fit in one post everyone I've settled completely on so far, and also be obnoxious about dog breeds. fun
I've also bothered @greghatecrimes with a lot of these so very big thanks to them for helping me settle on breeds for everyone <3
It's when I've settled on a "base breed" with dogs that sometimes things just go crazy and go from there
Start with the most overly unnecessarily detailed one here you go:
Adams is the oddest most fantasy mixed breed of ALL fucking time her parents are one Belgian Tervuren and one Borzoi x Ibizan Hound and she appeared so much Tervuren that it’s just possible to miss that she’s got any sighthound(s) in her.
She’s very pointy and very leggy but she is very long-furred and that's where the mistakes come from. She moves mostly with the gaits of her sighthound sides which the others find is an easy way to make her bristle. She’s prancing across the room and Chase says you move like a sighthound and she says no I don’t (yes she does)
Park is a Silken Windsprite:
Probably struggles in snow and sometimes has to jump and jump to get through it when it's really deep but Adams mumbles that it’s cute and that's Fight invitation. Park brings up that Adams gets snowballs stuck on her and that it takes hours to melt out of her fur. ("Fuck you!" - "Do it yourself!")
It's probably fair to say she has some little dog syndrome.
Chase is an Australian Shepherd. House probably used to make comments about he and Cameron both being Merle:
Cameron is a Border Collie:
Probably does the Collie Crouch sometimes. Absolutely does the Collie Stare, and that would come into House's "you can't actually pierce me with your eyes" moments.
Foreman is a Central Asian Shepherd:
For a slight visual similarity to how I imagine post-Lockdown Angst Cameron might feel meeting Masters, Masters is a Nova Scotia Duck Tolling Retriever:
Probably has what I call in the groomers "Smart Breed Anxiety" along with her autism swag. Dogs who listen to and seem to understand every word you say and if you're telling someone or another pet off for anything, they assume they're the one you're talking to and give all their guilty looks. Also using my Bluebear as reference with that visual.
Thirteen is a Utonagan!!! No other visual!!! Have such a canine visual of The Dig it's insane.
Wilson of course took Golden Retriever:
House is a Scottish Deerhound, mixed with what? He doesn't know. Wants to know. Very easy to miss that he's a cross:
(Little Rachel rode on his back for a bit once.)
Speaking of, Rachel is a little pupper Sheltie (Natalie) x English Shepherd (Simon) but she barely shows any Shep traits when it comes to looks:
Rachel's a mini-me of her mama, Cuddy took Rough Collie:
Kutner is a Springer Spaniel x Large Münsterländer, leaning more looks-wise toward the latter and leaning energy-level toward the former:
Taub is a Beagle, Chihuahuas are just too small for one of the main characters in my little visual I'm afraid:
Rachel is a long-haired Dachshund, and Ruby is a show-type English Cocker Spaniel, so Sophie and Sophia are those crosses respectively.
Amber takes (Red) Husky:
She's quite thick-coated but she definitely doesn't fall under "Woolly Husky" coat type.
Red (Irish) Setter Stacy:
Dominika... So This dog is obviously a Belgian Malinois maybe crossed with something fluffier, but she looks exactly like this:
Saluki Lydia:
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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