DMC Questions Anon here!
Capcom has called to tell you they've put you in charge of the next DMC game. They left no instructions but one: the game focuses on Dante and Vergil after the events of DMC 5. How will you do the game? What will the plot be? How will you have their relationship progress throughout the game?
Hi, Ember! Your timing is, as always, suspiciously accurate
Just the day you sent this ask I saw a post with this screenshot and saved it to answer later
Funny thing is, my answer to this post is disagreement with this point on a fundamental level.
I have an extremely hard time imagining anything for DMC6, and one of the reasons is story. Capcom did a great thing when they actually acknowledged their series-founding character aging. Dante is not getting younger, physically it's not really a problem for him, but emotionally? This man should have gotten a mental retire like, after dmc4. I mean it. He shouldn't get sucked into another Sparda legacy drama, please no. Same for Vergil, man needs a gramophone, his bro to retire with, a library card and some freakin knitting needles or smth.
DMC1 started with the second lowest low the twins relationship had ever been at, DMC3 showed the divide of their relationship, DMC4 was the ghost of it and DMC5 had been the fallout of 20+ years of not-cooing-with-trauma. 5 ends with a perfect ending the twins were gifted by Hideaki Itsuno (bless the man), there is nowhere meaningful to take them.
(This is where I would have ranted about Mundus and how HE should be the main boss of the series, but he was sealed off and manga says twins could have defeated him even in their twenties and capcom did not freakin retcon that)
Alas, this would have been my answer if you haven't added the mandatory twins rule xD (to be fair, it does sound like a rule executives force on a new game, cause how would they ever let go of idols like Dante&Vergil? the bois sell better than hot cookies)
This is where I go in reverse mode, because I think the post is actually onto something. A new game about twins conquering different regions/levels of Hell and fighting cool Hell Lords the entire time. It would also be a good opportunity for some worldbuilding overhaul I keep ranting about in every single ask!
The only gameplay feature I can imagine for the game, the one that was MUCH requested and so close to properly implemented in 5 should ABSOLUTELY return - proper coop. Not sure if splitscreen would work optimisation-wise, but they should freakin try. RE engine turned out to be surprisingly adaptable and works insanely well in 5.
Character abilities wise - DMC5 is a goddamn masterpiece of slasher, I have absolutely no idea how to make it better. Dante alone requires you to study in Combo University for four years, and Vergil would freakin make you meditate in a cave without food or water for another four.
If the narrative could take a double plotlines structure and Nero would have his own adventures in the human world, it would be nice to give him more attention as well. And an opportunity for some new devil hunter characters (Master Summoner Patty) !
If DMC6 ever happens then Mundus HAS to be the endgame come on, that is (1) plotline DMC has hanging and it would be EPIC to make.
Twins-relationship wise I expect a Lot of banter. It would be awesome to have the second twin be AI piloted around the level with you.
As for bonding? Mixed feelings. Twins will have lots of time to learn to work together again, but I am not sure they can actually heal while in Hell. Hell trip is a constant run from and into violence, demon horders, hunting and being pursued in a maddening never-ending circle untill the twins are able to escape. This is not the best situation for healing, honest conversations, or supportive moments. Plus, the twins entire lives revolve around violence, I can only wish one day they can settle in a calm environment to learn to live without it too.
btw the last two sentences are like, the premise of Raven's @stashoflostsouls newest Take a trip or two awesome fic, definitely check it and her other works out if you liked the previous paragraph
So yeah, I believe the twins will progress a lot during their escapades, but the reforging of their brotherhood can only fully happen outside the violence they are regularly thrown into, and a retirement plot doesn't really sound like a good idea for a slasher game, does it.
as always, the rambles got the best of me.
tldr: Personally, I think the twins' story is done and they should be allowed to happily retire, but if the story continuing to revolve around them is the mandatory rule then my best guess is a cool slasher in Hell. Still, it wouldn't fully mend the twins relationship, even if the game would probably be very satisfying to play
(have you seen the coop mod videos online? those clips are insane)
40 notes
·
View notes
Margaret of Anjou’s visit to Coventry [in 1456], which was part of her dower and that of her son, Edward of Lancaster, was much more elaborate. It essentially reasserted Lancastrian power. The presence of Henry and the infant Edward was recognised in the pageantry. The ceremonial route between the Bablake gate and the commercial centre was short, skirting the area controlled by the cathedral priory, but it made up for its brevity with no fewer than fourteen pageants. Since Coventry had an established cycle of mystery plays, there were presumably enough local resources and experience to mount an impressive display; but one John Wetherby was summoned from Leicester to compose verses and stage the scenes. As at Margaret’s coronation the iconography was elaborate, though it built upon earlier developments.
Starting at Bablake gate, next to the Trinity Guild church of St. Michael, Bablake, the party was welcomed with a Tree of Jesse, set up on the gate itself, with the prophets Isaiah and Jeremiah explaining the symbolism. Outside St. Michael’s church the party was greeted by Edward the Confessor and St. John the Evangelist; and proceeding to Smithford Street, they found on the conduit the four Cardinal Virtues—Righteousness (Justice?), Prudence, Temperance, and Fortitude. In Cross Cheaping wine flowed freely, as in London, and angels stood on the cross, censing Margaret as she passed. Beyond the cross was pitched a series of pageants, each displaying one of the Nine Worthies, who offered to serve Margaret. Finally, the queen was shown a pageant of her patron saint, Margaret, slaying the dragon [which 'turned out to be strictly an intercessor on the queen's behalf', as Helen Maurer points out].
The meanings here are complex and have been variously interpreted. An initial reading of the programme found a message of messianic kingship: the Jesse tree equating royal genealogy with that of Christ had been used at the welcome for Henry VI on his return from Paris in 1432. A more recent, feminist view is that the symbolism is essentially Marian, and to be associated with Margaret both as queen and mother of the heir rather than Henry himself. The theme is shared sovereignty, with Margaret equal to her husband and son. Ideal kingship was symbolised by the presence of Edward the Confessor, but Margaret was the person to whom the speeches were specifically addressed and she, not Henry, was seen as the saviour of the house of Lancaster. This reading tips the balance too far the other way: the tableau of Edward the Confessor and St. John was a direct reference to the legend of the Ring and the Pilgrim, one of Henry III’s favourite stories, which was illustrated in Westminster Abbey, several of his houses, and in manuscript. It symbolised royal largesse, and its message at Coventry would certainly have encompassed the reigning king. Again, the presence of allegorical figures, first used for Henry, seems to acknowledge his presence. Yet, while the message of the Coventry pageants was directed at contemporary events it emphasised Margaret’s motherhood and duties as queen; and it was expressed as a traditional spiritual journey from the Old Testament, via the incarnation represented by the cross, to the final triumph over evil, with the help of the Virgin, allegory, and the Worthies. The only true thematic innovation was the commentary by the prophets.
[...] The messages of the pageants firmly reminded the royal women of their place as mothers and mediators, honoured but subordinate. Yet, if passive, these young women were not without significance. It is clear from the pageantry of 1392 and 1426 in London and 1456 in Coventry that when a crisis needed to be resolved, the queen (or regent’s wife) was accorded extra recognition. Her duty as mediator—or the good aspect of a misdirected man—suddenly became more than a pious wish. At Coventry, Margaret of Anjou was even presented as the rock upon which the monarchy rested. [However,] a crisis had to be sensed in order to provoke such emphasis [...]."
-Nicola Coldstream, "Roles of Women in Late Medieval Civic Pageantry," "Reassessing the Roles of Women as 'Makers' of Medieval Art and Culture"
13 notes
·
View notes
If Alpey and Jaba got ice cream together, which flavours do you think they’d choose? 🤔🍨🍨
From the way Jabari acts, some people would mistake him to be a pretty boring guy when it comes to tastes in food. He's a creature of comfort who, if uncomfortable, will battle and yell with all the ferocity of a territorial lemming to regain it. However, some people tend to oversee that comfort and luxury can come hand in hand. Jabari is not the man who will play it safe, he will squint at the ice cream's menu and carefully select one of the most obscure options ever after conducting some serious research either beforehand or during the process. This research includes asking the employees what they think of the dessert. Even if there's a line of hungry kids and their late to work parents waiting behind him, Jabari will hush the ground so he can calculate All the options to come to a stable conclusion that Yes, this Is, in fact, The Best choice of item to spend my money on. He probably likes combinations, like an upside down banana split or something odd like that. If he's buying ice cream at a place that's stabilized itself by making good ice cream, it can't just be any ice cream he can just buy at a store then. It has to be THEIR SPECIAL ice cream. He's here for luxury and specifics, whatever the ice cream store says they can do the best, like, actually do in terms of making it, sprucing it up with syrups and fruits, and decorating it all nice and different, mixing it, etc, he'll buy it. I feel like he'd be one of those people that buys those really fancy overloaded ice cream shakes where there's like syrup or crumbs decorating the outside of the cup like sugar on an alcoholic beverage and there's a brownie bar on top for extra extra appearance appeal.
Meanwhile, alpey just wants some Dondurma, which is a Turkish ice cream notable for its hard texture and melt resistance, so he brings his own special knife and fork sets, one for him, one for jaba so they can cut into their ice cream bricks :] !! He's fond of the sweeter flavors, but they can't be artifical. ... sadly, there is no delicious Dondurma, and the ice cream just melts and slips between the slits of his special fork with much despair and pity. His ice cream lacks the sweetness and realness he desires, and they have no honey !!!! It's not stretchy or chewy at all! the texture is almost nothing !!!
It's okay, though, because Jabari orders him something special off the menu, an ornate mixture of various fruits and syrups and decorative pizzazz that they both end up using their forks to eat it. The creature of luxury cannot stand to see his fellow critter in need lack his own creaturely comforts. Before Jabari orders Alpey a new unique ice cream, he coaxes (demands) alpey to try a spoo-forkful of the carefully considered dessert of Jabari's choosing. Once he can tell Alpey likes Jabari's ice cream more than the simple and safe one he chose, Jabari buys Alpey something similar but with more sweetness. Cue another hour long research session that makes the poor teenagers groan as they watch their line grow longer and longer behind the happy couple(?) clinging onto their weird little forks instead of spoons.
10 notes
·
View notes