Hi! Ok so my witchy question for you is your opinion on cleanliness/lack of clutter = more positive energy in a room? Im disabled so my room is very hard to keep clean as I don’t have the ability to clean it. As a result, I feel bad cause I see a lot of posts saying you’re inviting or collecting negative energies and entities if you don’t keep your space clean. This seems a tad ableist to me, so I was wondering if there’s a different school of thought on this subject!
I think that it depends on the person. if slight clutter doesn't bother you and if you find comfort in the room that you have then its a positive space for you! I have a lot of stuff in a small space so all of my shelves, dressers and even my closet is packed full - some may consider that chaotic but I just feel it is my room. Its all of my books, my art supplies, my statues, plushies, dvds, games and DND supplies that is all important to me. I have bags of crystals all over one of my dressers and that makes me happy.
If your room makes you feel happy, if it makes you feel safe, if it is what is 'home' for you then you are doing it right. I believe the only time that a messy environment brings in negativity is if it is a safety hazard - blocking exits, no safe space to walk, mold or garbage, rotting items etc. Then I would say it is inviting negativities and even then that can happen from mental or physical health issues and shouldn't be shamed. Just a helping hand offered.
I went on a bit of a tangent on that but that is my personal opinion. I don't think we should judge people immediately solely based on their space. However - if they openly live in a dangerous environment out of choice unrelated to illness, disability, struggles etc then it should be taken more negatively if that makes sense. I don't wish to do too much of an anecdote but I knew someone who let food rot in his house, in his kitchen, left garbage everywhere simply because it was a 'woman's job' to clean and he lived alone so there for never cleaned - that is a whole other thing in my opinion and that is when I feel like a serious talk is needed and that the person is at fault. But if it is clutter due to disability, illness or even just hardship I feel it should be met with empathy and sympathy.
4 notes
·
View notes
not enough TimJay content takes advantage of the fact that the Red Robin mantle and suit were Jason's first, and Tim effectively stole Jason's shit that Jason wanted to throw away. Tim took Jason's name, his suit, to go on a one-man crusade when he's at odds with the Batfamily. You're telling me Jason wouldn't be weirdly offended but also weirdly turned on by that?
robin (1993) #177
robin (1993) #178
And yes, Tim only knows about the Red Robin suit's existence because Ulysses Armstrong stole it for a hot second, but the fact he stole the suit from Ulysses and fucking kept it? Even before he had any reason to? Like before becoming Red Robin, Tim just kept a suit he knew belonged to Jason despite openly disliking Jason for. Reasons. And later on, it's explicitly confirmed Tim's wearing it because it's Jason's legacy? That's the most toxic gay shit I've ever seen.
adventure comics (2009) #3
Tim's punishing himself with Jason's image. Jason, who has been constantly trying to get Tim to see things his way and work with him would lose his mind over that. There's such a potential for a toxic possessiveness to it all, Tim branding himself with Jason's suit and name. The assumptions Jason would make about Tim because of it. The way Jason could hold that over Tim's head, that they really are one and the same, and deep down, Tim must know it to some degree, if he became Red Robin when he felt replaced as Robin. I truly do not think Jason would ever shut up about it. As a fan of 'possessive/weirdly obsessed with Tim' Jason, I think this would take Jason's weird feelings about Tim to the next level. And if Tim will punish himself just by wearing Jason's legacy, imagine how much more he'd punish himself for falling for Jason too. Weird freaky little masochist who tortures himself through Jason seems exactly Jason's type, tbh. I'm feral about it.
252 notes
·
View notes
Oh hey I hope you don’t mind me asking, this is purely out of curiosity but if you had to picture other duopath runs which characters would you pick and why? :)
Therion & Tressa are such a good combo I’m curious about which other traveler combinations would work well
hm thinking about which ones would be fun…. i think i can think of some that’d be fun
ship ones obvi would be funny, so alfyn/therion Primrose/Haanit, Olberic/Cyrus etc, also i think all of those combos are pretty good and can cover each other, i think Alfyn/Therion probably has the easiest time of it (due to access to steal for equipment and then concoct is just really good) and olberic/cyrus probably has the hardest time of it? i think thats purely because cyrus is frail and might take some investment to make sure he’s not dying every 2 seconds. then again, olberic as a duo is pretty good since he always has incite access. basically cyrus needs saving grace asap i think
Prim/haanit i think mayyybe more middle of the road? you do always get sealticge but its more of a whole thing with just two party members instead of 4, but haanit can hit the big damage and having dancer prim she’s probably easier to minmax damage potential on since you can lion dance her etc… if you run one of them as thief you can probably do some kind of armor corrosive lion dance setup and let haanit just hit the double digit thousands
i think one of the things that would be difficult about both haanit/prim and olberic/cyrus is definitely the lack of path action to acquire npc items, you get literally soooooo much shit out of it it’s super helpful lol.
other ones i think would be fun
Alfyn/Ophilia: healerpath run. while you won’t have to rely on item healing (like i did for the majority of duopath), i think this one would be a fun like, find your damage method one. plus, these two are the ones who usually sit back as supports (at least in their base class roles), but push when push comes to shove- sorry you guys gotta do all the hard work of killing these guys on top of the healing. also the stretch between their ch3s and ch4s would be miserable for them sorry you two
Therion/Primrose: the two traumatized ones with loner streaks, that’s right we’re putting bff bracelets on you and forcing you to work together. i think these two have a kind of kinship friendship that they don’t quite share with any of the others, so they get along quite well, even though i think i’d find it hard to stick them together permanently without the glue of the rest of the party. but as a duopath, i think they could still be pretty fun, and i want primrose to have some help stabbing those guys. gameplay wise, having therion would be a huge benefit for path action reasons, plus thief is like. imo one of the best subclasses paired with anything so i think any duopath he’s in gets some added benefit.
Olberic/Tressa: i always liked their dynamic, as the oldest member and the youngest member they might have an almost parental kind of relationship, and something abt tressa’s plucky enthusiasm and Olberics more stoic, seasoned nature is always fun to me. Tressa is another items-getter path action (though slightly less good than steal, you’ll likely rack up enough money grinding that prices are trivial) which is a help, and merchant is extremely good in duopath due to hired help being one of the best damage options for any character who might not be able to set up huge numbers. olberic however, can set up huge numbers, which means that i think this duo would be super duper set in the damage department.
ophilia/cyrus: i think this is the one i’d do if i really wanted pain, because these two have no hp and will die. this is like, the challenge mode option, because one of the things about duopath is you’re going to be taking a lot of damage on your two characters where you would have that spread across your party. so this duo would require some interesting strategizing to raise those hp stats, figure out how to tank, and then, on top of that, how to dish out the big numbers. while magic is *good* ive always found that when you’re trying to hit big on breaks, you’re better off going for brand or aeber big hits. as well, you get no items path action to work with for them. as for the dynamic, they’re both friendly and agreeable so i think there’d be not much conflict between them, but i think you could have some fun especially by the end if they start to draw the galdera connections between them…
23 notes
·
View notes
OK SO. Lore
Krills reside in Wasteland, the place currently experiencing constant cloud cover.
krill were not there before the cloud cover was there.
Krills also reside near the top of Eden Peak.
in-between wasteland and eden lies vault...
so why havent krills spread to vault?
In the crescent oasis, krills are seen in the final quest. when a storm is raging.
ok so. krill have bad eyesight. they kill creatures of light.
but when the krill try to attack something but realize it has the Krill Juice on it (krill repellent) they fly away. Crabs just so happen to produce Krill Juice. on their bodies.
perhaps crabs (their children) get mistaken for light creatures and get attacked, but the krill's antennae detect the pheromones (krill juice) and divert before any harm can be done.
Crabs have shells, their real bodies are exposed in the bottom thats why they pull their legs in when they get attacked but not flipped and also why they hate being flipped
krills have metal exoskeletons and their real bodies are inside and thats why krill are so clink clonk
So krill are adult crabs. but why dont krill exist in the kingdom before wasteland and eden were engulfed in storm?
ITS SIMPLE
crabs can only fully mature DURING A STORM OF THAT SIZE
THE STORM HAS DIED DOWN THATS WHY ALL THE CRABS IN WASTELAND ARENT KRILLS
crabs: forest, valley, wasteland, vault, eden
krill: wasteland, eden
the crabs are everywhere but the krill are only where there was once/ is a great storm
,... if i was a spirit in sky i would be the Crazy Krillologist
putting my answer under read more as it's long -ymir
Crabs are actually have signs of being native to the realms (see: the passive crabs from Sanctuary, that iirc don't shed darkness), and seem to actively be mostly corrupted by darkness (the crabs from the shard events having active darkness on them, leading them to become hyper aggressive and those passive crabs do not attack players).
Crabs are creatures of the dark, but it is likely from the fact they're suppose to show that darkness has always been in the realms and that before what wiped out the spirits it was very peaceful (mostly). Places like Hidden Forest were darkness mining sites, and it likely made many sickly and polluted the areas leading to the rain being worse. The bells used to call the rain away and to call for the rain likely was used to try and control the dangers of this build up, controlling when spirits would have to take cover most likely.
The description of Prairie's Elder pin also pushes at it being an agricultural center for the Realms, as hinted by its landscape as well. It is VERY likely the bells used also pushed away the pollutants from hitting Prairie as heavily (but it still hit the lower regions, seeing Sanctuary's large darkness plants and pollutants.)
Darkness affects Valley less due how high it is, but it still has gotten hit due to how close it is to the center of the factories. Golden Wastelands was where a good majority of the factories were (and mostly off to the side from the main path, but WERE linked and using pipes to move around darkness), and due to this, it had become highly polluted over time leading to the dangers and likely pushing for new solutions to lead away the creatures that were becoming a problem, as well as internal fights. Wastes HEAVILY hints to it being highly dangerous but made mostly to try and protect Vault from harm and protections against enemies (in some old concept art, there's some old details of other things that was planned originally to be some dangers, but most aren't much a concern to consider due to being scrapped). There's more things about vault that makes me curious, mostly the use of HOW the archival systems work likely using a mixture of darkness that reacts to light to produce energy (which we do see in places like the abyss areas iirc and no longer simply concept art). the use of darkness here likely also caused there to have some spills or leeching to allow darkness to affect any creatures inside as well. The Ghost light creatures inside are their own curiosity to me, but not of concern here too either.
but Eden? oh boy.
Eden obviously has architecture of a very important site to the culture of the spirits at least, and it's also very likely used to be a factory of it's own or at least some sort of possible experimental grounds. (there are hints of other things, but ya know, silly lil things :)!) Eventually the eye is shown to have occurred, and is possibly shown to have started to chip off as well.
why did I write down a good summary of the lore linking towards darkness in general?(skipping over some other seasonal stuff mostly) I think the krills can be from multiple things in origins in reality.
Krills are beings that hunt light, and can still be tricked from covering yourself in darkness. The potions of krill repellent likely use darkness to make it look like it would for their vision of crabs, darkness falling off of them. it's likely made to be far more safe for skykids though.
Krills- or dark dragons, could simply be mantas corrupted, whales as well, etc. They could easily be many species put into one. They're dark creatures caused by the pollution of darkness, typically pushed on by darkness taking over an entire area, suggesting that they're an entity of darkness as a whole. They react the same way dark crystals do as well, turning red and hurting light creatures. They're simply seemingly following the dark crystals and how they react. Blue dark crystals are ones that show that they are not longer active or have reached a neutral state (likely the state they were originally mined at and then refined away from), and the skykid statues you can not help on the path at the end of Eden before the Eye's storm have these blue crystals growing on them that no longer react to skykids and you can't revive these two skykids leading to the chance of them being from the mass explosion of energy of the Eye's start.
Storm clouds are a sign of darkness in Sky, its very likely rain from before was less dangerous. Crabs being thrown FROM the shards could be crabs grown from the darkness or originally in that sacred area that ate up the remaining light left over from light creatures going to be reborn, which could be a point of them simply originally being scavengers of sorts like some real crabs.
Krill horns likely do have their own use most likely than possibly being antennae, I believe personally them being mostly for the advantage of being able to still attack their prey: making it difficult for prey to escape from flying over the head due to the krill's head without the horns being in the way. Krills metallic sounds could also be possibly connected to the darkness within them since darkness is far more solid than fluid (darkness creatures typically having sharper edges or entirely like smoke, compared to light creatures having this fluidity to them even when complex like skykids.)
Dark dragons are a curiosity though, given how they're created either way.
-ymir
53 notes
·
View notes