Review: Jade Torch: The Killing Thought, by Anne Marie Wells, otherwise known as @dragonanne!
First of all, let me just praise Miss Wells' artstyle. It's beautiful, and captures the reader's attention, instantly giving them a greater scope of the characters and their world.
As for the story, Jade Torch presents itself as a medieval fantasy world, and as a huge dragon nerd and admirer of the High Middle Ages, I can tell you that The Killing Thought does not disappoint in it's setting! You have dragons and their riders protecting their large kingdom, a neighboring monarchy with a tainted history, a bloodthirsty nation in the north, and unknown islands far away from the continent, all of which take place while the author plants the seeds for a deeper, magic-filled history that feels organic and richer than the Lonely Mountain of Erebor (Tolkien fans, I apologize for any misspells/offense.)
The plot is superbly written, with the unsavory medieval politics and conniving aristocrats presented within the world in such a way that it instantly feels like cracking open a door to look into the distant past of Western Europe. The characters have various personalities that don't overlap with each other, with the possible exception of two (and given that both these characters took on paternal roles to young future rulers, it's a given that they'd have similar approaches to life. Not to worry, they still retain their unique individuality!) They are also all written competently: the men are allowed to be manly defenders/protectors/rulers, and the women are allowed to kick butt without dragging down their male counterparts, something that greatly pleased me.
The heroes are heroes and the villains are villains, an old style of writing I have dearly missed in modern media. Furthermore, there is only one - ONE - character death on the heroes' side, and while it did break my heart, I instantly realized it was a necessary decision and felt that it was not out of place. And while said character's murderer was not killed, another, equally despicable villain was permanently dispatched, something that literally had me cheering in my seat as I read, so enraptured was I by the story unfolding in my hands. I tell you, that is an uncommon occurrence in my reading experience!
And the ending presents a perfect opening for a second installment, with it's ominous atmosphere and the fragile peace left in the plot's wake gripping the reader's attention with a degree of fear for the heroes. I must say, I simply itch to see what happens next, and the path that awaits the protagonists!
I would be remiss, however, if I did not voice one, albeit small, complaint. The naming conventions in the story, while enjoyable, were a bit odd when it came to a select few others. For example, you have the crown princess, whose name is Lunerata Bridth, and yet her father's given name is Kent. There is only one other "ordinary" name such as Kent in the novel, and while it did not take away my love of the story, it did strike me as odd quite a few times. Regardless, I still reveled in reading the book, and happily give it eleven out of ten stars.
Now enough of my rambling! I gave a simple, relatively spoiler free review of this novel. Now, I task all who read through this post: go out and buy a copy of Jade Torch: The Killing Thought. It's a fun read, and will captivate your mind and imagination for a long time!
Fly high, my fellow readers and dragon riders!
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Someone perfectly lovely, called Paul Hendricks, put together this thoughtful map of the Four Winds community. His website, where this map was obtained, is HERE. What follows below the cut are Paul’s own words, detailing how he went about putting this together this map, complete with thorough book citations and explanations of inconsistencies!
“This is the rough map I've put together, based in the clues mentioned below, which are taken from various of the Anne books. (See note on the format of the references.)
The map uses a 'browser-safe' palette, so you should see roughly the same colours that I do. The orange/brown lines are roads. The dark-green areas are woods. The light blue is, of course, the sea.
Reconstructing the setting for the four books based on Four Winds and Ingleside has proved much more difficult than for Avonlea. Beginning with the premise that Four Winds is about 60 miles from Avonlea (AHoD, ch 1, 10th page), I tried a layout based on the area around Sturgeon, Gaspereaux and Georgetown, in the south-east part of the Island. Eventually it proved impossible to put together a consistent map on this basis. What is more, I realised that there was no evidence in LMM's diaries that she had ever been to that part of the Island.
I then tried a construction based on the area around New London, as there were many similarities of detail, and the area was well known to LMM. This fits in reasonably well with the descriptions of Four Winds in AHoD. There are some difficulties and inconsistencies noted below, but alternatives (such as putting the House of Dreams and the Lighthouse on the East side of the bay) have turned out to be unworkable. I have also managed to reconstruct the area around Ingleside, on the assumption that it is in the position occupied by Clifton/New London. Given the basic framework of roads that results, the result is more convincing than I had hoped, and seems to fit in quite well with the text of AoI, RV and RoI.
House of Dreams 'looks to the sunset and has harbour before it'. Dining room looks out on the harbour (AHoD, ch 2, 4th page). Living room windows and front door look towards the lighthouse (AHoD, ch 2, 5th page). There is a brook going through the corner of the garden.
The entrance of the harbour is between a bar of sand dunes and a sandstone cliff. The fishing village is where the sand bar meets the harbour shore (AHoD, ch 5, 1st page).
It is dusk, but there is no mention of seeing the setting sun. This suggests that going from Glen St Mary towards the house they are facing north or east. This is consistent if Glen St Mary is south, and the house is on the west side of the harbour (AHoD, ch 5, 1st page).
There is a chapel on the far side of the bay. The lighthouse is to the north, as they approach the house from the Glen. The house is 2 miles from the Glen, and 1 mile from the lighthouse. Miss Cornelia's house is between the House of Dreams and the Glen (AHoD, ch 5, 2nd page).
Poplars line the lane from road to house; fir trees between house and sea (confirms that the sea is to the 'back' of the house (AHoD, ch 5, 4th page).
Leslie's house is further up the brook, 'among the willows' (AHoD, ch 6, 4th page). The lane of Leslie's house opens onto the 'upper road' (AHoD, ch 9, 2nd page). Miss Cornelia's house is half a mile from the house of dreams (AHoD, ch 6, 5th page).
'From the deceit of the McAllisters...' (AHoD, ch 6, 5th page) is a paraphrase of an actual saying referring to LMM's relations, the Simpsons, the McNeils and the Clarkes, see also page xv of introduction to volume one of selected journals. Confirms the view that the families referred to in the 'over-harbour' area are modelled on LMM's own family in Clifton, Cavendish, etc.
As Anne and Gilbert are walking towards the lighthouse, the house 'up the brook' is to their right (AHoD, ch 9, 2nd page). There is some difficulty in fitting this in with my map. We might perhaps conceive an arrangement where the house by the brook was to the right hand side of the road to the lighthouse, though the road would have to be not so close to the shore as the modern road.
The distinction (AHoD, ch 10, 1st page) between the 'harbour shore', the 'sand shore' and the 'rock shore' is consistent with New London Bay - corresponding respectively to the shore inside the bay, the shore on the north side of the bar, and the shore to the north of the lighthouse.
'North shore' presumably means 'North shore of PEI' (AHoD, ch 14, 1st page). It was this which first alerted me to the possible inconsistency with my original presumption about the location of Four Winds.
'North-western sky' (AHoD, ch 18, 1st page), implies that the lighthouse is north-west of the house of dreams.
The Fishing Cove (AHoD, ch 27, 1st page) must be on the shore by the sand bar (therefore the same place as the fishing village). Anne and Gilbert go there via the lighthouse because intending to row over to avoid the long drive round by road which would otherwise be necessary.”
— Paul Hendricks
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