#anybody home?
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ewingstan · 1 year ago
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Worm and other media that won't just let you shoot the Joker, part 1:
Worm comments on the structure of stories, especially superhero stories, in some interesting ways. There's a lot of stuff that happen in superhero comics for no real reason than that it needs to happen for the story to be interesting; a huge amount of Worm's worldbuilding is devoted to taking these things and making the fact that they have to happen an explicit in-setting constraint. For instance, superhero stories tend to have more powerful heroes face off against much more powerful villains than their less-powerful allies, to the point where it seems like super-powerful threats are coming to earth every few weeks just because it wouldn't be interesting to read that comic otherwise. It gets weirder when you compare what villains end up visiting the cities of uber-powerful heroes vs the cities of less powerful heroes: Gotham mostly just has to deal with serial killers while Metropolis is a magnet for evil gods. Worm plays with this by having the Endbringers exist only because the big hero needed something to fight in-text: it changes "powerful heroes need powerful villains or else it wouldn't be interesting" from a Doylist justification to a Watsonian one. Then there's the fact that so much of the horrible conflict in Earth Bet is explicitly caused by Gods making sure the powers they grant people lead to increased conflict, the fact that one of the most powerful characters does what she does because the plot path to victory says she needs to, etc.
But the big one is Jack Slash, and how he's only able to get away with his bullshit because he has plot armor as a secondary power. As WB says here, "Jack's a reconstruction of the Joker type character in the sense that you can't have such a character take such a high profile position in the setting, without having there be a cheat." The Joker and similar characters are only able to keep being relevant threats in their stories because the narrative bends to let them win and stops them from being killed. Jack Slash is only able to keep being a relevant threat because his power makes the universe bend to let him win in the same way. Not only does this make for an interesting obstacle (its almost like they're fighting an authorial mandate!), but it skewers the use of similar character's plot armor and how unrealistic and unsatisfying it makes their stories.
But wait, what does it mean for a story to be "unrealistic" in the context of superpowers? Is being unrealistic in those contexts actually a problem? For that matter, what does it mean for a narrative to bend to let someone win? Its not like there's an objective way fighting the Joker would go, which the author is deviating from by letting him survive.
[Stuff under readbelow contains spoilers fo, the movie Funny Games and the book Anybody Home?]
Maybe we could say that if characters like the Joker were real, and put in the situations they are in their stories, they would end up being killed really quickly. But is that a reasonable way to judge stories? A narrative where such a character is killed unceremoniously to satisfy a need for realism isn't any less an expression of the author's deliberate choices than a story where the character keeps showing back up to satisfy a desire for fan-favorite characters. And while Jack Slash's arcs help show why deviating from "realistic consequences" in the service of keeping a character alive can make a story exhausting and screw with an audiences' appreciation of stakes, it doesn't make a strong case against the concept of villains having plot armor in general. A story isn't necessarily worse just for being constructed to keep the villains alive—all stories are constructed, and sometimes being constructed that way makes for the best story.
That becomes more clear when you take the premise of Jack Slash as "killer who wins because the mechanics of the universe says so" and make clear just how much "the mechanics of the universe" really just means "the story". Which is how you get Peter and Paul from Funny Games.
I'd highly recommend watching Funny Games (though for the love of god check content warnings), as well as Patricia Taxxon's review of it that I'm cribbing a lot from here. But to summarize, Funny Games is a movie written and directed by Michael Haneke about a family's lakeside vacation being interrupted by the appearance of two murderous young men, who capture them in their own house and slowly torture and kill them off. At least, that's what it seems to be about initially. It marketed itself as a somewhat standard entry in the genres of torture porn and home invasion thrillers, and played itself straight as one for the majority of its runtime. But then one of the two villains of the pair, "Paul," starts talking to the audience.
It starts small: after crippling the family's father and revealing that he killed their dog, Paul has the wife look for its corpse outside. While giving her hints, he slowly turns back towards the camera and smirks, before turning back. In isolation, maybe it could be interpreted as Paul smirking at Peter, seeming to look out at the audience only because of clumsy blocking. But then it happens again. Paul tells the family, who are completely at their mercy at this point, that they're gonna bet that they'll all be dead within twelve hours. When the family refuses to take the bet, asking how they could hope to win it when he can clearly off them all whenever they wish, Paul turns towards the audience and asks "what do you think? Do you think they stand a chance? Well you're on their side aren't you. Who you betting on, eh?" The audience is being acknowledged; their role as someone invested in the story is being examined by the ones introducing the stakes.
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But the biggest moment comes near the end, when the mother grabs the shotgun she's being threatened with and blasts Peter. Paul startles, grins, and then hurredly grabs a tv remote and presses rewind. The movie itself suddenly rewinds to right before the mother grabs the gun, and plays again with Paul grabbing the shotgun right before the mother reaches for it.
Its a truly incredible moment, in that its the perfect way to forcibly take away the audience's suspension of disbelief. It forces the audience to acknowledge that they're viewing a story, not something happening to a real family. After their moment of catharsis against the villains, Paul makes the confront the fact that the movie will end however the creators want it to, and if they want the villains to win they'll will regardless of how little sense it makes. Fuck you, we can go from being set in the normal world with normal rules to the villains traveling back in time with a tv remote, because a story does whatever its creators want. Haneke just decided to make that obvious in the most jarring way imaginable.
But maybe the best way to illustrate Funny Games effectiveness at this type of artful unveiling is comparing it to its less-effective imitators. I've recently finished Anybody Home?, a recently-published book by Michael J. Seidlinger. It has the conceit of being narrated by an unnamed mass-murderer, guiding a new killer in their first home invasion. I started reading it before I watched Funny Games, and even afterwards took a while to realize the unnamed narrator wasn’t just a pastiche of a Paul-like character but was actually supposed to be read as Paul himself. Seidlinger was having his book be a sort of unofficial sequel to Funny Games, narrated by its star. Once I realized, a lot of the books details suddenly clicked. The big one was the constant references to “the camera" and the idea of murder being a performance for an audience, one that needed to be fresh and original to make “the cults” enjoy it. Take these passages from page 77:
If it happened, it would perturb. It would create suspicion. It wouldn’t end up ruining the performance, and yet, it could have derailed our casing. The camera can have all it wants; either way, it’ll make it look better than it really was. It’ll strip away the cues and other planned orchestrations and it’ll show the action—the actuality of each scene, each suggestion…
This is a spectacle, above all. The craft pertains to keeping and maintaining a captive audience; behind the camera, you’ll never know how it happened—the trickery that made the impossible possible, the insanity so close to home. It is spectacle.
Through online activity, the son made it clear that something is happening at home, yet we cannot be certain if he has noticed the camera.
These all point to the idea that the murders are being viewed by an audience rather than just by intruders, that this is a performance for said audience's benefit more than anything else. But notably, it also reinforces the idea of these characters having an existence outside of the camera: the camera shows the action and "strips away" the cues behind it, the victims have a life outside the camera such that they could plausibly sense that the camera is now here. The victims are sometimes described as playing into their role, but always metaphorically; always as if normal people start acting like characters when put in certain circumstances. Whereas Funny Games posits that characters will behave however the author wants them to, denying the claim that stories are realistic simulations of hypothetical scenarios.
The whole thing is predicated on the idea that there needs to be a guide, that the villain of a home invader movie is really in danger of something going wrong. Paul/The narrator keeps giving directions on what needs to be double checked, what needs to X, and its completely against the spirit of the role Paul served in Funny Games. If something goes wrong for the villain they should just be able to rewind and do it over, because the story was written for them to succeed. Anybody Home? throws out Funny Games theme of the story being on rails, of the winner being whoever the author wants it to be and the events following whatever the author wanted rather than what would "really" happen. It throws out the whole idea that it’s all just a story, by supporting the idea that the characters have lives not captured by the camera—or more relevantly, not captured on-page.
Because Seidlinger using the language of film in a book leads to different things going on with the fourth wall. The way Funny Games and Anybody Home? make the camera explicit are just different, and the former does it much more interestingly than the latter. Seildinger’s characters aren’t looking back at the reader, the fourth wall is never actually breached. Funny Games has Paul look into the camera to address the audience, making clear how it’s a story being set up for the audience's benefit. Anybody Home? invokes the idea of a camera tracking everything home invaders do in general, having it be a third-party force that’s itself an unseen character contained within the story, observing the intruder's crime rather than the reader. Why is it still a camera, if we're in a book rather than a movie? A character in a book talking about a camera watching them does not convey any of the same meaning as a character in a movie suddenly looking into a camera and smirking at the audience!
By the end, you realize that this is caused in part by the book's bizarro take on how horror movies exist in this world. It reveals that in its setting, all horror movies are adaptations of real home invasions, which get recorded by unseen mysterious forces. Killers enter a home and enact violence, are filmed by some supernatural camera, the footage gets leaked to the public, and then the killers sell the rights to the work to studios. The events of SAW really happened, but the movie was just an adaptation. Funny Games really happened, but the Paul in the movies was just an actor playing the Paul narrating this book. The killer's victims eventually realize that they're "victims," but not in the sense that they realize their characters in a story, only in a sense that they realize they got sucked into their world's magical realism bullshit.
Ultimately, while the book does the same trick of being all about how horror stories are “for” us, it gets rid of all the tricks that made it work for Funny Games. It even strips it's in-universe version of what made it special; Funny Games is just another adaptation of a real home invasion. All the meta stuff that makes it interesting in its genre are just gestured at as aesthetics.
So what makes Jack Slash in Worm succeed where the killers in Anybody Home? fail? Both are constructed to be entertaining for a 3rd party who stand-in for but aren't actually the audience; the entities in Worm, the cults in Anybody Home?. But Jack Slash doesn't mix his metaphors. Worm may turn various real-life factors affecting a work into in-story mechanisms of the world in the same way Anybody Home? does. But it doesn't also base itself off a text that takes in-story mechanisms and breaks them to force the audience to see the various real-life factors affecting the work. In effect, WB pulls off a trick Seidlinger tries and fails because WB wasn't taking another metatexual story and stripping it of what made it interesting.
Though that introduces the question: can such meta-moves be mixed? Can you have a text where story conceits become explicit plot mechanics the characters are aware of, while also having characters really look at the camera and tell the audience that its all just a story? Can you actually sell it and make it something interesting?
There is one story that tries this. I don't know if it pulls it off, but it certainly makes a lot of interesting moves that create a fascinating whole. It even comments on the Joker in the same way Worm does, having a character who seemingly cant die because the roll they play in the story is too impor—
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Ah fuck.
Continued in part 2.
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plasticeclipse · 1 year ago
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hello? what we do in the shadows fans? hello? are you all still there? harvey guillen just reposted nandermo art on his story? hello? anybody there?
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Anybody Home? (review)
General content warning: this is a review of a horror novel designed to be pretty disturbing. I'm not going into intense specifics but if you're sensitive to that type of thing, please scroll on by!
I picked up Anybody Home? by Michael Seidlinger on a bit of a whim after seeing a few book review influencers on YouTube recommend it and noticing the cover looked pretty scary, and well, that's a dicey method for finding new reads at the best of times.
The book's conceit is that a veteran home invader and torture-murderer is coaching a first-time killer through a job. A chilling enough premise, and one I thought might lend itself to some good creeping dread, or at least have an interesting villain protagonist. The narration is mostly in second person, and the 'you' is rather poorly defined (actually, everyone in this book is poorly defined).
I think that premise could have become a really effective horror novel, but the book is less interested in providing scares than providing commentary--there's a whole framework where the home invaders are not only planning these crimes, but also filming them and rendering them unto "the cults" for possible cinematic adaptation. It gets very metafictional very fast, and reads less like a veteran killer giving advice to a mentee than it does like an extended ramble on how to make a horror movie, and all the characters' pre-planning of the horrible job seems more like advice on how to forestall audience criticism.
All that might have worked if the book had a bit more to say, really, but it repeats itself so much and conveys so little. I was thoroughly unsurprised to see in the 'about the author' that Seidlinger wrote a whole book on House of Leaves, since Anybody Home? is clearly taking inspiration from that book and its metafictional complexity, but this work has none of the specificity that makes House of Leaves seem like an actual artifact, and none of its thematic depth.
The victims in the story are never named, and are clearly meant to be archetypal, but they come across as such bland suburban-malaise stereotypes that it's difficult to shake the feeling the narrative is just moving stand-in numbers around, to be filled in with actual characters later. This is almost certainly the point, given that what we're reading is essentially a storyboard for a horror movie, but it makes for a really dull reading experience.
A few sections have a bit more interest--the description of the future invaders casing the home really does inspire a fair amount of dread, and the narrative finally delves into specificity when discussing the layout of the house and the sabotages planned. There's also glimpses of a more interesting story when some of the invaders turn against one another, but nothing really comes of that.
A few other nitpicks that annoyed me--the not-quite right explanation of what creepypasta is, the reference to the teenage son reading porn magazines (in 2023? please, the kid has a phone and a laptop), the assurance that teenagers have been desensitized by video games.
Not recommended, unless I guess you really really loved the movie Cabin in the Woods and you think a second-person version of a story with extremely similar themes sounds too intriguing to pass up.
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nightsky-ler · 2 years ago
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am no longer lurking
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some-pers0n · 11 months ago
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Whenever I see people call ICIMI boring or the worst album this image flashes in my mind
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ispyspookymansion · 1 month ago
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does anyone have a suggestion for an enjoyable human experience when you cant spend money and you cant have sex and you cant enjoy food and you dont have friends around and your hobbies are no longer fun and you dont find exercise to be rewarding and sleep isnt restful ?
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cerezzzita · 1 year ago
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Hi dmcblr, how's it going?
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pureseasalt · 3 months ago
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seth milchick likes rewarding his subordinates seth milchick wants his subordinates to like him seth milchick enjoys reading faux biblical parables to his subordinates seth milchick gets mad when said subordinates have a juvenile interpretation of the faux biblical parable's themes and morals SETH MILCHICK USES BIG WORDS SETH MILCHICK KNOWS WHAT THE HELL A GRAKAPPAN IS SETH MILCHICK SHOULD BE AT A HIGH SCHOOL SOMEWHERE TEACHING SECONDARY LEVEL LITERATURE
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the-dragon-hearted · 4 months ago
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This would kill the main act of the Odyssey, but can you imagine for a moment that Ody King of Ithica didn't have his whole: "Here's my name, address, social security number, date of birth -" moment with the Cyclops.
Can you imagine how fucking funny those prayers would've been to Poseidon?
"Dear Father I beg of you, exact my revenge on Nobody."
"Father, please hunt Nobody down for the sake of your son."
"Poseidon, Father, please make sure Nobody never makes it home."
"Dad can you go kill Nobody, please."
And Poseidon's checking his unread messages like: Whaaaat is happening???
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pokemonblack3white3 · 2 months ago
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What was Kieran’s reaction to Subway Boss Ingo just roaming around?
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Tacking this drawing from my second isekiran comp on. Also committing to transfem Ingo for this au as well so she/her and Myrtle. In short: pretty shocked! Made Kieran doubt that he was actually in the past for a bit before learning how they found Myrtle.
OK for this au I am going w the common HC that the twins are related to Drayden! His relation to Drayton isn't how Kieran knows about Myrtle, though. He doesn't even know Drayton is Drayden's grandson, actually. It's because Kieran studied up on really famous competitive battlers, including every single battle facility head who has been active in like the last 20 years, that he knows who Subway Boss Ingo is, even if she has since transitioned after being dropped into Hisui.
Kieran eventually realizes there's some sort of connection between Myrtle and Drayton, though. It was Drayton's phone that got turned into the Arc Phone, and they had a few pictures of Myrtle on there. They help jog Myrtle's memories a little bit.
I'm not quite sure what the relationship between Kieran and Myrtle is beyond that? I'll think on it some more.
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blueteller · 1 year ago
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I haven't seen a Captain Planet meme for TCF yet, but to be honest, the Deadly Sins fit too well into this as well, so... combo?? ¯\_(ツ)_/¯
(Also; I know that Cale has 7 Ancient Powers, and I know I did not include the Dominating Aura or "lust". ...But even connecting DA with "bloodlust" is a big stretch, it doesn't with with the other APs regardless, and finally:
I dare you to find any Choi Jung Gun/Nelan Barrow fanart in this fandom.
I freaking DARE YOU.)
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ysaefinn · 24 days ago
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Nsfw mdni pwease 🙏
Not many of you are getohime believers like i am BUT ITS OK I WILL CARRY THE SHIP ALONE ON MY BACK IF I HAVE TO now listen papa is about to drop wisdom bombs. Dilf!suguru spoiling you with his dick for eating out his wife so well while he was away, all while gently scolding you for giving instead of receiving.
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jewelulu · 10 months ago
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“This girl…”
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“Who is she?…”
Taglist: @skriblee-ksk @taruruchi @scint1llat3 @thehollowwriter
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saudrag · 3 months ago
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linksysuniverse · 3 months ago
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Severance S1E08 "What's for Dinner?" × Severance S2E09 "The After Hours"
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(Please let this mean something) (Milchick crash out + betrayal of Lumon soon, please)
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erinwantstowrite · 6 months ago
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One of these days Erin is going to change up on us and make LOF shorter,
Only to come back like a day later and all of a sudden it's three times as long as before.
i mean... i have to reread LoF in my writing program cause i WILL make already posted chapters longer/add stuff/even add new scenes because I can't help myself (looking directly at Home, which i did that to multiple times) so this isn't far off from smth id totally do
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