#at least in the early (pre?) dating phase
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pupcarisi · 5 days ago
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Any non-nsfw trans man Sonny headcanons? Just out of curiosity 👀👀
this made me realise a lot of the trans headcanons i have here are mostly nsfw OOPSSS (no complains ofc i love that my anons encourage my freak) but yes!!! fun fun fun love this
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but also... before i get into my headcanons below the cut, i just wanted to add: HAPPY PRIDE to my fellow trans friends‼️🙌🏳️‍⚧️ whether you are out or closeted, you definitely deserve all the love and support!!!!!! and that i hope you stay safe especially with whatever fucked up things is happening in this world 🫂 and here's to wishing for brighter days for all of us 🙏
- tbh my fav timeline for trans!sonny is like in his late teens because then it gets mixed with all the ANGST. like when you have a religious upbringing you tend to start questioning when you're older and especially once you get exposed to the Outside world
- was in HEAVYYYY DENIAL about him being trans. countless of prayers and breakdowns, desperately asking for the feelings to go away because it makes his life and relationships so much more complicated
- he started on low dose testosterone without telling any of his family members because he didn't know how to break the news. he's heard some bad things from people at church about transgender people so he's EXTRA worried how everyone would react to him coming out BUT he literally could not stand looking at himself without feeling insanely dysphoric.
- when his voice starts dropping noticably they ask him questions like "are you sick, kid? you got a cold?" and he's just like... "yeah...? 😀"
- he definitely had like BAD acne from starting testosterone at first but because he had so many sisters, they taught him how to take care of his skin.... so hence he doesn't have too many breakouts or scars
- also he SMELLS!!!!!! literally sooo damn stinky and it doesn't help that he gets stupidly sweaty. doesn't realise how bad it was until his sisters started pointing it out. only THEN does he start taking his hygiene seriously
- he does testosterone shots into his thigh but he's SO anxious about it. has a full proper routine that he follows strictly and keeps his stuff neatly in a case. his pain tolerance is low so he has to ice his thigh and warm up the testosterone vial to make it less painful. also, he buys kids plasters with like superheros, cool hotwheel cars or firefrucks on them as a small reward for being brave!!!!
- historically, he had more girlfriends (even pre-transition, he had always been bisexual). but only as he started to grow into himself and age, he started to date a few men but it never went well for him :-/ (UNTIL he meets rafael ofc xx rafael the best boyfriend ever)
- unfortunately, he dabbled into the pipeline of playing into the horrible cis straight man persona because he wanted to pass off as stealth for safety reasons. he had always wanted to be part of the justice system, but knew it's going to be TOUGH trying to blend in. this phase lasts for a LONG time because he got way too locked in...... but eventually he gets out of this Mindset (or at least... tries his best)
- buys those products CLEARLY just marketed to men's simple brains despite being horrible products.... like 2-in-1 shampoo, MENS facial wash, deodorant etc. and it's such a bad habit. when he gets together with rafael, rafael nearly collapses when he sees the products sonny uses in his bathroom....
- that early season 16 moustache was him trying to see if people would take him more seriously as a man with facial hair (the answer is no, obviously... because many people are not a fan of it. I AM THOUGH!!!!!!!!!!!!)
ALSO i had saved this tiktok i LOVEDDDD and usually leave a link to the actual video to give traffic to the original creator but i think they deleted their account because i couldn't find it <//33 but it's so good ugh it hit my feelings that i need you to also see it
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mdzsbigbang · 2 years ago
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Schedule
Please note that some of these dates may be subject to small changes.
June 1st: Check-in 1 Writers: 25% of the final word count. This is going to be our least strict check-in because of the short turnaround. This CAN include what was submitted during the summary submission phase. For example, if you predict you will write 10,000 words, you can submit your initial 2,000 word summary submission, with an extra 500 words written since then on top. We just want to see that some progress is being made. Artists: You have contacted your team members (or at least the writer!) and you are communicating. Beta Readers: You have been in contact with your writer to talk specifics.
July 15th: Check-in 2 Writers: 50% of the final word count. If your first check in was similar to your summary submissions, we expect more progress by this stage. We need to know that you’re on your way to writing your fic, and that you expect it to be completed by the deadline. Artists: You know what the writer is working on and you have an idea/ideas worked out for your art and you have started sketching (or other applicable pre-production process). Early Bird posting may be considered if all members of the team agree and reach out to the mods to discuss. Beta Readers: If you have not been in contact with your writer, check in with them. If you and the writer are in agreement about how you’re going to work together, and it does not require you to be in active contact with them yet, this does not apply to you. For example: if you are helping with plot and outlining, you have already been doing that, but with SPAG you still have time to just chill depending on how fast you work.
September 1st: Check-in 3 Writers: 75% of the final word count. Artists: You have made solid progress and you are aware that you have a month left to do your part of the project. Beta Readers: You are aware that you have a month to do whatever you have agreed to do for your writer! (Check SPAG, cheerlead even harder for the final stretch etc.) Note that we will ask for proof of progress for this check in! We’ll also start asking about when you can post - this will be filled out by one person, for the team.
October 15th: Posting Begins! You are done! The fic is written and ready for the masses to read! The art is ready for displaying! Fics will not be posted all at once but for the duration of the entire month. Remember that these are more guidelines than actual rules! We trust that you know your own process best and can manage your time. In the case that time management is something you struggle with, make hitting the check-in goals your objective.
Early Bird Posting Previous years have allowed for Early Bird Posting. The current mod team has no immediate plans for Early Bird Posting this year, but it may be considered according to the following criteria on a case by case basis. At this stage, you should reach out to mods directly if you wish to be considered, rather than relying on a questionnaire.
If you meet the check in 3 bench marks at check in 2, your team may be eligible for early bird posting.  If an author indicates on their check in form that they are at least 75% done, they will get the option to fill in the Early Bird Form – here, you can indicate interest in posting in September or early October. September will only be available if a sufficient number of teams are ready on time! We want at least one team posting per week until October. Once we get that info, we’ll send out a questionnaire to each team that expressed interest in early bird posting, asking about your availability to post, and based on that assign you a posting week. Authors will need to post at least their first 5K during that week, artists are encouraged to post when the relevant portion of the story goes up (e.g. if you have illustrated a specific scene, it will go up when the scene is posted. If you made a cover, it goes up when the fic first posts. etc.) Authors are expected to continue posting regularly until their fic is complete, and everything should be totally up and published by the end of august! Note that if you want to do this, it will require being on top of things and very communicative with your team! All members of the team must consent to Early Bird posting!
Regular Posting If you don’t qualify for Early Bird Posting, we’ll be sending out the same sort of questionnaire after the September check in. Everything is expected to be totally published and done by end of November!
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jalebi-weds-bluetooth · 2 years ago
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Hi Jalebi! How are you doing? I have a slightly spicy question for you, about the early post contract marriage days. I noticed that we had multiple instances of Arnav being shirtless around Khushi and he seems to be totally fine with it, like he's all self possessed and chill and acting like it's no big deal. But isn't it kind of a big deal??? Like imagine if Khushi ran into half naked Arnav at any point before marriage, even pre-marriage flirty days. It would be such a shocking and definitely sexually loaded moment. But when it happens post marriage, Arnav acts like it's nbd. Khushi definitely gets flustered and turned on (at least once) for sure, she has a rabba ve moment, then she seems to get used to it too, with time. But he's so casual about it right from the first time we see it happen on screen. Don't get me wrong, I ain't slut shaming Arnav, I love it, apart from the sensual aspect, there's also something so domestic and husbandly about Arnav being comfortable enough to be in a towel, get dressed etc in front of her etc. But for me it doesn't make sense bc at that point in the marriage Arnav is still all "I hate her" "this is a 6 month contract" "I'll never accept her as a wife" etc. So logically as per his control freak personality he should be all about Maintaining the Boundaries and Keeping Her Away lest he lose control and also so he can squash his feelings. He does that in other ways. But in this realm he's so chill and like "sure, see me undressed if you want to, idc". Which is, nice but confusing. It's a certain level of comfort that Khushi, for example, only achieves a lot later on in their marriage, when she lets herself not wear the dupatta around him in their room. Why do you think Arnav was comfortable in this aspect much earlier than her?
Hey Anon!!!!
I'm doing well, how're you doing?
It is a big deal - more like an awkward deal. Arnav is actually pretty reluctant about coming out of the bathroom shirtless. The two times he does - it's a result of force.
At first Khushi stopped water mid-bathing, and warned him she'll keep yelling if he doesn't come out of the bathroom so he barely wears his pants and gets out cause she's being annoying AF.
During their 'honeymoon' Arnav comes out of the bathroom because he realized, much later after he removed his shirt, that he didn't take his towel. Again he was hesitant to come out, but came out cause Khushi was pretending to not understand that he wanted his towel.
She was, taken aback, as she is every single time.
Also, the last time he's shirtless in front of her is when he was bathing in Lakshmi Nagar and Khushi straight up violated his boundaries. There's nothing domestic about it. Water stopped running, there's soap in his eyes. He is without any clothes. Yet, yet he trusts Khushi enough to let her hold him and guide him to a place to get washed up. I know people see domesticity here but I see it as a violation of trust.
It's not less private because he's a man. Or because other men and kids are bathing as well. He had no idea Khushi would bring him in public.
An example of Arnav being comfortable shirtless in front of Khushi would be if he worked out in front of Khushi or changed clothes in front of her - you see this after the wedding. He's dressing up before her before taking her on a movie date. During remarriage days he always wears his shirt, just wears his suit jacket and tie in front of her (which is again more in line with him being comfortable in his own house than anything tbh).
And he draws serious boundaries with Khushi. He rips off honeymoon tickets. He doesn't want her putting blanket on him when he's about to sleep. Initially he doesn't even let her sleep in the same periphery, he only does so at first out of inconvenience (when Khushi feigns to be sick), and then he can never bring himself to put her out.
So, unfortunately, there's very little that's romantic in that phase just in my opinion.
But you know when they do start getting domestic? During Gupta house when he complains to Buaji about Khushi piling all mechanical things on him. Or when he tells khushi to step aside, he'll bring the flowers. Or when he flirts with her that nose is red. In fact the whole Gupta house thing they were very very 'married'.
Much love,
Jalebi
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fyrewalks · 2 years ago
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a not-so-brief look at bob's early life and things pre-top gun, all in one post for your convenience!
his parents met at 19 and 23 at rit in ny, his dad was finishing up college. they started dating in october, by february she was pregnant, and by the end of the spring semester they were married. as rushed as everything had been, they truly love each other, regularly gush about it being love at first sight, and are still very much happily married.
they lived briefly with his maternal grandparents in ridgewood nj when stevie was born before moving when his dad started flight school
bob was born four years after stevie as his dad finished flight school and started his navy career as a fixed wing pilot in earnest
gracie was then born four afters that (bob 4, stevie 8) and his parents were really starting to feel settled in their lives at this point - despite their rushed start, they feel like they've finally done things "right" and "traditional", old enough now that the worst judgment for being young military parents doesn't phase them as much.
his childhood is largely happy, even with the constant moving (they bounced between virgina and florida, mainly) and his dad's deployments.
bob was always a shy, quiet child very much the opposite of his mom and sisters who are social butterflies, well suited for military life. while his sisters ran around the house with the other base kids, bob was content to help in the kitchen or hide out in his room with whatever electronic he'd been allowed to tinker with, legos, or whichever comic or show he was into at the time.
while his dad may at first appear quiet, at least compared to his wife, he's loud and the first to laugh when at home with his family and friends. he is, however, strict, reserved, and protective in a way that many military parents often are so bob's often struggled to read him.
growing up, they'd split summers between montanna at his paternal grandparent's ranch (stevie was the ultimate horse girl fyi) and his grandparents in ridgewood, who spoiled them endlessly
during a family vacation in ridgewood in january, a trip they took as an entire family before an upcoming deployment, stevie fell into the ice while they're out ice skating on a local pond. while she was initially resuscitated, she passes a week later. she was 14, bob 10 and gracie 6. his parents tried to be optimistic, shielding them from the worst by not being entirely truthful on how unlikely it was that she'd wake up again and keeping the kid's visits short; as a result, bob feels robbed of that time.
their house, which was once constantly loud and busy with activity, becomes quiet after they sit shiva. his dad is redeployed two months after stevie's death, unable to defer it further, and whatever success his mon had at holding their family together, crumbles. no large shabbat dinners where everyone from the neighborhood is invited; no more kids running around the house as the moms chat.
(@heartsbreaking quote wrecked me when were talking about this so must share it with you - like imagine having a big family with kids always doing SOMETHING and you can always hear someone somewhere and then suddenly you lose one of those sounds)
bob goes from helping around the kitchen to cooking meals, helping gracie get ready for school and then camp. two weeks into a local day camp, he breaks down in the middle of lunch, which sets off family counseling and support from their temple.
with help and time, they all adjust to their new family dynamic, but the damage is already done - bob was forced to grow up too soon, too fast and his mom depends on his help more than either realizes.
he also starts spending more of his summers at his grandparent's ranch rather than new jersey. bob likes the horses and, perhaps surprisingly, prefers the physicality of it. he enjoys working with his hands, though, bob quickly realizes he has no interest in taking over the ranch. no, he'd love to be up in the sky.
in the summer between middle and high school, bob comes out as gay. his dad doesn't hesitate; he's the first to hug his son and reassure him that everything will be alright, but while bob sometimes has trouble reading his dad's expressions, he doesn't struggle in the days after - as supportive as his dad is, there's no ignoring the plain fear in his dad's eyes inspired by the military's policies and attitudes towards gay men.
it's a fear that grows when bob starts to more openly express his interest in becoming a naval aviator.
they're lucky; they move back to jacksonville at the start of tenth grade so bob gets to enjoy a more traditional high school experience. he runs track, is popular among his clique of nerds by virtue of being top of the class, and is president of the robotics club. he also spends a good amount of time volunteering for a jewish family services organization.
don't be fooled, though, while he is largely mild mannered and follows his parents more tedious, over protective rules, he's easily talked into breaking some of them by gracie, more so once he's driving.
in an effort to dissuade bob from becoming a navy pilot, his dad allows him to take flight lessons at 17 so he can get his civilian license. it does the opposite - bob finishes high school with a navy rotc scholarship to mit. (his dad also spends some time encouraging him to go into intelligence, capitalizing on his love and interest in learning hebrew)
it's a tense summer, his dad is terrified both by bob being a gay man in the navy and just at the idea of losing their son. so is his mom, though her fear is more inspired by the danger of piloting. it culminates in a nasty fight, his dad threatening to cut him off should he go. so, bob goes and his mom follows his dad's lead.
bob's roommate invites him to some house party two days into term, and without the rules or any reason to say no, bob goes and finds that liquid courage makes him courageous instead of overanalyzing every word of every social interaction. and thus starts his spectacular spiral. he drinks, a lot, and sleeps around. he scrapes by in classes because he's the type of person who doesn't have to study too hard, and well, his rotc requirements are another story. bob manages, but he's not impressing anyone.
bob doesn't go home over winter break and when he stays in boston for the summer too, his parents realize he may not ever come back home again. it takes some time for them to mend their relationship, slower due to bob's drinking. as much as he tries to hide it from them and gracie, it's obvious.
while he does come home for winter break the next year, it's not his family that convinces him to stop drinking. one of his instructors sits him down when he returns to campus for the spring semester - he knows bob's been drinking, has lost a few part time jobs due to it, and with more than a few mentions to his father's successful career, outlines just how thoroughly he's screwing up any chance of accomplishing something similar. it's a real 'come to jesus' moment and it helps give bob the final push he needs.
it works, in part because bob's ready to change and because he also starts going to temple again, which in turn helps him build a healthy, if small group of friends and gets him involved in a few campus clubs (one of which he starts dating their final year of mit. they later mutually breakup a few months into flight school, neither interested in long distance.)
with sobriety, a few friends, and new interests comes clarity - bob's still very much interested in aviation, just no longer piloting. he likes the technical side of things and wso offers him the same satisfaction he'd assumed piloting would.
flight school was largely uneventful. he dated around casually but found it hard to date other service men just as it was hard to judge if civilians were interested in him beyond his uniform (and he was, and still is, reluctant to drag someone into this life).
bob also found it hard to fit in due to the drinking culture. while he becomes comfortable enough to have a glass of wine during shabbat dinner or pick out something that compliments a good meal, bob does not go back to social drinking and will not drink at bars, parties, etc. a single glass of wine with dinner is his limit.
he graduates flight school, gets assigned to a squad to the eagles and is quickly recommended to top gun despite his little experience and young age.
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the-commonplace-book · 2 years ago
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a preview of the the ttte/miraculous crossover? 👀
So on this one I don't have any proper prose writing done. It's more of a long document of notes and brainstorming, but I can give you the gist of it!
The trains of Sodor and Paris are on for a rematch. Blaming technical issues for his defeat in The Great Race, Gordon is certain this time he'll win by a landslide. Henry, Phillip, James, and Thomas are also coming to Paris, but the big race is between Gordon and Etienne.
The Miraculous kids hear all about it in class thanks to Max going on about it at length, citing various related numerical statistics. Alya's going to see the race because her little sisters are going through a train phase and Nino's going with her. They invite Marinette and Adrien respectively in that subtle matchmaking way of theirs (this is pre-season 5 so Adrinette isn't dating yet)
The story just accepts that there are sentient trains. No explanation.
The conflict comes in because of Sir Lowham Hatt. He came partially to support his brother, but also to bet on the train race. He and the Parisian station master have a bit of a stand off that is less about trains and more about the English vs. the French. They strike a sizeable bet, but then Etienne wins (again) and Sir Lowham Hatt is a sore loser.
So sore a loser that he gets akumatized and becomes Sir Signalman (or Monsieur Répartiteur in French). Growing enormous and turning all of Paris into his toy train set. Turning anyone who's hit into life-sized wooden carved figurines like early stop motion Thomas and Friends
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This interrupts a scene where (in classic seasons 1-4 Adrinette fashion) Marinette almost maybe is going to let on to Adrien how she feels, or at least interrupts a Moment™, as suddenly Alya's whipping out her phone to Ladyblog it, everyone's running for cover, and the trains are also in a panic. Adrien and Marinette respectively dash off to "hide" but really to transform.
Ladybug and Chat Noir have to team up with Thomas, Gordon, Sir Topham Hatt, and the others to stop Sir Signalman.
The lucky charm is a railway signal light. Gordon gets launched through the air at some point ( oh the INDIGNITY! )
In the end Sir Lowham Hatt learns not to be a sore loser and Gordon has to begrudgingly accept that Etienne won... again. But you know what they say about home turf game or whatever.
In the end Paris is saved again and while Sir Lowham Hatt caused confusion and delay, both the trains and our Parisian heroes were very useful engines
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kishansingh2524education · 5 days ago
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📍 About Krishna Mohan Medical College and Hospital
Krishna Mohan Medical College and Hospital, located in Mathura, Uttar Pradesh, is a leading private medical college recognized by the National Medical Commission (NMC) and affiliated with Atal Bihari Vajpayee Medical University. The college is well-known for its commitment to high academic standards and practical training.
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With a focus on research, community service, and student development, Krishna Mohan Medical College and Hospital prepares students not just to pass exams, but to excel in real-world medical practice.
🎓 MBBS Course Overview
The MBBS program at Krishna Mohan Medical College and Hospital is a 5.5-year undergraduate medical course that includes 4.5 years of academic study and a 1-year mandatory rotating internship.
✅ Key Highlights:
Duration: 5.5 years (Including 1-year internship)
Total Intake: 150 students per year
Medium of Instruction: English
Affiliation: Atal Bihari Vajpayee Medical University
Approval: Recognized by NMC
The course is divided into three phases: pre-clinical, para-clinical, and clinical. Students get early exposure to hospital settings and start interacting with patients under the supervision of experienced doctors.
🧪 World-Class Infrastructure & Facilities
One of the biggest strengths of Krishna Mohan Medical College and Hospital is its modern campus. The college offers advanced labs, lecture halls with digital teaching aids, and well-stocked libraries.
Facilities at a Glance:
720-bed teaching hospital
Modern operation theatres
Intensive Care Units (ICUs)
Simulation labs for practical training
Central library with digital access
Separate hostels for boys and girls
Cafeteria and sports facilities
This setup ensures that students not only study from books but also learn through practical experience in real-time healthcare settings.
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To get admission to Krishna Mohan Medical College and Hospital, students must follow the NEET UG (National Eligibility cum Entrance Test) process.
Eligibility Criteria:
You must be at least 17 years old
You must have passed 10+2 with Physics, Chemistry, Biology, and English
You must qualify for NEET UG
Admission Steps:
Appear and qualify in NEET UG
Participate in UP NEET Counseling
Choose Krishna Mohan Medical College and Hospital as your preferred college
Submit required documents and pay the admission fee
💰 Fee Structure
Compared to other private medical colleges, the fee structure at Krishna Mohan Medical College and Hospital is competitive and transparent. While the exact fee may vary yearly, here’s an approximate idea:
Tuition Fee: ₹11-12 lakhs per annum (subject to change)
Hostel & Mess: ₹1-1.5 lakhs per annum
Scholarships and educational loan facilities are also available for eligible students.
👩‍⚕️ Internship & Career Opportunities
After completing the MBBS course, students undergo a one-year internship at the hospital attached to the college. During this period, they gain hands-on experience in all departments like Medicine, Surgery, Pediatrics, Obstetrics & Gynecology, Orthopedics, and more.
Graduates of Krishna Mohan Medical College and Hospital are well-prepared to:
Work as medical officers
Pursue PG courses (MD/MS)
Apply for government jobs
Join hospitals or clinics
Start their own practice
The college has an active placement and guidance cell to assist students in career planning and higher studies.
🏫 Why Choose Krishna Mohan Medical College and Hospital?
Still wondering if this is the right choice? Here’s why students are choosing Krishna Mohan Medical College and Hospital:
✅ High-quality education and faculty
✅ Modern hospital for clinical training
✅ Affordable fee structure
✅ Strong academic record and results
✅ Comfortable hostel life
✅ Regular seminars and workshops
✅ Focus on overall personality development
🗓 Important Dates (Tentative)
NEET Exam: May
Counseling: June-July
Admissions & Reporting: August
Always check the official website or UP NEET portal for the latest updates.
🔚 Final Thoughts
If you’re dreaming of becoming a successful doctor and want to study in a well-equipped college that focuses on both academics and practical skills, then Krishna Mohan Medical College and Hospital is a smart choice.
Start preparing for NEET, aim for a good score, and take the first step toward your medical career!
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newsic011 · 2 months ago
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Indocia Launches $INDO Token Presale Phase 1 – 100% Community Safe with Real Profit Potential
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“Tokens shouldn’t just change hands, they should change lives. The real value is not in the price, but in what they achieve in the long term. ”
It’s worth mentioning that the founder is very active on Telegram, interacting directly with investors and users to get feedback, answer questions, and drive growth in a transparent way.
To further build trust and accountability, he announced the imminent release of KYC-verified identity and team verification information, reaffirming Indocia’s commitment to transparency and true community leadership.
For more information, please visit the official website.
Disclaimer: The copyright of this article belongs to the original author and does not represent the views and positions of MyToken (www.mytokencap.com); If you have any questions about content, copyright, etc., please contact us.
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learning-code-ficusoft · 2 months ago
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Best Practices for Secure CI/CD Pipelines
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🔒 Best Practices for Secure CI/CD Pipelines
In a world where software is built and deployed faster than ever, CI/CD pipelines have become the engine room of modern development. But with speed comes risk. If not properly secured, your CI/CD pipeline can become a prime target for attackers looking to inject malicious code, access secrets, or hijack production systems.
Here are essential best practices to help you secure your CI/CD pipelines without slowing down your delivery.
1. 🔑 Protect Your Secrets
Secrets (API keys, tokens, passwords) are gold for attackers.
Use secret managers like HashiCorp Vault, AWS Secrets Manager, or GitHub Actions’ built-in secrets.
Never store secrets in code, config files, or environment variables in plaintext.
Rotate secrets regularly and audit access.
2. 👤 Enforce Least Privilege Access
Only give users, services, and tools the permissions they absolutely need.
Use role-based access control (RBAC).
Ensure build agents only have access to the environments they work with.
Implement multi-factor authentication (MFA) for all CI/CD platform access.
3. 🧪 Shift Security Left
Start security checks as early in the development process as possible.
Integrate static application security testing (SAST) tools in the coding phase.
Run automated scans for known vulnerabilities in dependencies (Software Composition Analysis).
Train devs on secure coding practices and threat modeling.
4. 🧱 Harden Your CI/CD Infrastructure
Your pipeline tools (e.g., Jenkins, GitLab CI, GitHub Actions) must be treated like production systems.
Keep your CI/CD tooling up to date with the latest patches.
Isolate runners/build agents in secure environments (e.g., ephemeral containers).
Disable unused plugins or integrations.
5. 🚫 Scan and Block Malicious Code
Catch potential threats before they ship.
Set up pre-commit and pre-push hooks to run code checks.
Block deployments on failed security scans or test failures.
Use DAST (Dynamic App Security Testing) in staging environments.
6. 🧼 Verify Artifact Integrity
Ensure that what you build is what you deploy.
Sign artifacts with cryptographic hashes or digital signatures.
Use immutable artifact repositories like Artifactory or Nexus.
Validate artifact signatures before deployment.
7. 🔍 Audit Everything
Visibility is key to security.
Log all actions in the CI/CD pipeline, including builds, approvals, and deployments.
Use centralized logging and monitoring tools.
Regularly review logs and set up alerts for suspicious activity.
8. 📦 Secure the Supply Chain
Supply chain attacks are rising. Don’t let your dependencies be your weakest link.
Pin dependency versions and verify package integrity.
Use tools like Snyk, Dependabot, or OWASP Dependency-Check.
Adopt SBOMs (Software Bill of Materials) for transparency.
9. ✅ Implement Manual Approvals for Sensitive Deployments
Automation is powerful — but for critical systems, a human in the loop adds an extra layer of protection.
Require approvals for production pushes.
Use change management and ticketing systems to track decisions.
10. ♻️ Continuously Improve Security Posture
CI/CD security isn’t “set and forget.”
Perform regular security reviews and red team exercises.
Stay updated on CI/CD security trends and vulnerabilities.
Build a culture of DevSecOps — where devs, ops, and security work together.
Final Thoughts
A fast CI/CD pipeline is awesome. But a fast and secure pipeline? That’s where the real magic happens. By embedding these best practices into your workflow, you’re not just delivering features — you’re delivering them with confidence.
WEBSITE: https://www.ficusoft.in/devops-training-in-chennai/
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beatverse1 · 5 months ago
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How to Submit Your Song on Spotify with 100% Royalties Using Deliver My Tune
As an independent artist, every penny of your hard-earned income matters. Retaining 100% of your royalties ensures that you benefit from your creative work without sharing a portion with labels or intermediaries. Thanks to platforms like Deliver My Tune, you can now submit your song on Spotify with 100% royalties, a game-changing opportunity for independent musicians.
When you release music independently, you maintain control over your revenue streams. This not only boosts your income but also helps you reinvest in future projects, marketing campaigns, and collaborations. With services like Deliver My Tune, the dream of full royalties is closer than ever.
Understanding Spotify’s Potential for Artists
Spotify has transformed the music industry, offering unprecedented access to millions of listeners worldwide. It provides a platform where independent artists can stand shoulder to shoulder with global icons. By using a reliable distributor like Deliver My Tune, you can tap into Spotify’s potential and reach a vast audience without compromising your earnings.
Spotify’s algorithms and playlisting features make it possible to expand your reach organically. A well-submitted track can land on editorial and user-generated playlists, giving you a chance to gain traction and grow your listener base. But to achieve this, you need to follow a strategic approach.
Steps to Submit Your Song on Spotify with 100% Royalties
Work with a Trusted Distributor
The first step to getting your music on Spotify is selecting a trustworthy distributor. Platforms like Deliver My Tune specialize in helping artists release their music while ensuring they keep 100% of their royalties. This eliminates the need to work with traditional labels or middlemen that might demand a share of your income.
Distributors act as the bridge between your music and streaming platforms. When you choose one that supports independent artists, you retain full control over your music and finances. Deliver My Tune stands out for offering a streamlined process tailored to artists looking for complete ownership of their earnings.
Prepare Your Track for Submission
Before submitting your music, ensure it meets Spotify’s technical and creative standards. High-quality recordings are essential to make a lasting impression. Ensure your files are in WAV or FLAC format to maintain sound clarity.
Metadata is equally crucial. Double-check that your track’s title, artist name, and album details are accurate. Add visually compelling cover art that aligns with your music’s theme. A professional-looking cover often helps grab attention and builds your brand’s credibility.
Sign Up for Spotify for Artists
Spotify for Artists is an essential tool for anyone releasing music on the platform. This feature-rich dashboard allows you to monitor your song’s performance, customize your profile, and pitch your tracks to Spotify’s editorial team.
Once your distributor, such as Deliver My Tune, uploads your music, you can claim your Spotify for Artists profile. Use this platform to update your bio, add engaging photos, and even share behind-the-scenes stories about your music.
Plan a Strategic Release
A carefully planned release strategy can maximize the impact of your music. Submit your song at least four weeks before the official release date to give Spotify enough time to process your track and consider it for playlist placement.
During this pre-release phase, build anticipation among your audience. Leverage social media, email newsletters, and influencer partnerships to generate buzz around your upcoming track. Pre-save campaigns are another effective way to secure early listens and signal Spotify’s algorithm about your song’s potential.
Promote Your Song Aggressively
Once your track is live on Spotify, promotion becomes the key to success. Share the link across all your social channels, embed it on your website, and encourage fans to add it to their playlists. Collaborate with content creators, bloggers, and podcasters who align with your genre to reach a wider audience.
Deliver My Tune’s tools can also assist you in optimizing your promotional efforts. From playlist pitching services to detailed analytics, these features help ensure your song gets the attention it deserves.
Benefits of Using Deliver My Tune to Retain Full Royalties
Deliver My Tune empowers artists by offering a transparent and cost-effective way to release music. By partnering with them, you can focus on creating and marketing your music without worrying about losing a percentage of your income.
Some of the standout benefits include:
Financial Freedom: Every dollar you earn stays in your pocket.
Global Reach: Access Spotify’s massive listener base without barriers.
Artist-Centric Tools: Comprehensive resources to help you manage and promote your music effectively.
Avoiding Common Pitfalls
Many independent artists make mistakes that can hinder their success on Spotify. For instance, uploading low-quality tracks or neglecting metadata can hurt your chances of playlist placement. Similarly, failing to market your release might leave your music undiscovered.
By choosing Deliver My Tune, you avoid these pitfalls and gain access to a professional support system that ensures your music is presented in the best light.
Why Now Is the Best Time to Act
The music industry is evolving rapidly, and independent artists are at the forefront of this revolution. Platforms like Spotify are leveling the playing field, but the key to success lies in leveraging the right tools and strategies.
With Deliver My Tune, you can submit your song on Spotify with 100% royalties, paving the way for financial independence and creative freedom. Don’t let traditional industry structures hold you back—embrace the power of modern distribution and take charge of your music career today.
Related Articles:
For further reading, explore these related articles:
Submit your song on Spotify as an independent artist
Submit your song on Spotify without a label
Submit your song on Spotify with no upfront fees
Submit your song on Spotify quickly
For additional resources on music marketing and distribution, visit DMT RECORDS PRIVATE LIMITED.
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madisonleighgerhard · 6 months ago
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Introduction to Pregnant Mare Care and Foaling Preparation
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Bringing a new foal into the world requires careful planning and attention to detail throughout your mare's pregnancy. With proper management and preparation, you can help ensure a successful pregnancy and delivery for your horse.
A mare's pregnancy typically lasts between 335 to 342 days, though it can reach up to 380 days. During this time, proper care and monitoring are essential for both the mare's and developing foal's health.
Moderate exercise plays a crucial role throughout pregnancy. During the first eight months, mares benefit from regular activity such as trail riding or vigorous walking, which helps maintain muscle tone and manage weight. Many horses can safely participate in athletic competitions up to five months into pregnancy. As the due date approaches, exercise should be scaled back to light activities. Mares should have access to turnout for at least six hours daily, preferably in compatible groups, to minimize stress. The foaling environment should be prepared well in advance – a clean stall measuring at least 14 by 14 feet, bedded with straw rather than shavings, provides the ideal birthing space.
Proper nutrition is vital throughout pregnancy, with requirements changing as gestation progresses. During the first eight months, maintain the mare on her regular diet of quality forage or hay. The goal is to avoid having the mare become too thin or overweight, as either extreme can lead to complications. The last trimester demands special attention to nutrition, as the fetus experiences significant growth during this period. Mares typically gain 9-12 percent of their body weight during pregnancy, with two-thirds of this gain occurring in the final three months. During this period, increase protein intake to 11-12 percent from the earlier 8 percent requirement in early pregnancy. Additionally, supplementation with calcium and phosphorus becomes essential, along with vitamins and trace minerals, particularly copper. Throughout the entire pregnancy, ensure continuous access to fresh, clean water.
A comprehensive healthcare program is essential for pregnant mares. Work closely with your veterinarian to establish appropriate vaccination and deworming schedules. While vaccinations should be avoided during the first 90 days of gestation, the mare must receive important boosters approximately 30 days before foaling. These include Eastern and Western Encephalomyelitis, West Nile Virus, Tetanus, and Equine Herpes Virus-1 (EHV-1). Maintain deworming on a regular schedule, with special attention to administering treatment within 48 hours after foaling to prevent parasite transmission to the foal.
As the due date approaches, several signs indicate imminent foaling. Watch for the development of udder swelling about a month before delivery, followed by softening of the udder and the presence of colostrum one to two days before birth. Waxing of the teats typically occurs approximately 24 hours before delivery, accompanied by softening of the pelvic ligaments and elevation of the tail head. Essential supplies should be readily available, including clean towels for drying the foal, disinfectant for treating the umbilical cord, and your veterinarian's contact information.
Normal foaling progresses through three stages. The pre-delivery phase typically lasts one to six hours, during which the mare may appear restless and show mild colic-like symptoms. Active delivery follows, usually lasting twenty to thirty minutes, where the mare will lie down and actively push. Finally, placental passage should occur within three hours after birth. Veterinary assistance should be sought immediately if the water breaks without visible progress within ten minutes if only one foot appears, if the feet are positioned incorrectly, if a red bag appears instead of the typical whitish amnion, or if the mare stops making progress for more than ten minutes.
With proper preparation and attention to these key aspects of mare care, you can optimize the chances of a successful pregnancy and delivery. Remember that while most mares foal without complications, having a plan in place for emergencies and maintaining regular veterinary communication throughout the pregnancy is essential for the health and safety of both mare and foal.
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newbrain55 · 1 year ago
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The Ultimate Guide to Pre-Launch Marketing: Strategies to Ensure a Successful Product Launch
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Introduction
Launching a new product is an exciting venture, but it requires meticulous planning and execution to ensure success. One of the critical components of a successful launch is pre-launch marketing. This involves creating buzz, building anticipation, and ensuring that your target audience is aware of and excited about your upcoming product. In this comprehensive guide, we'll explore effective pre-launch marketing strategies, offer tips on implementation, and answer some frequently asked questions to help you navigate this crucial phase.
Why Pre-Launch Marketing Matters
Pre-launch marketing is essential because it sets the stage for your product's market entry. It helps in:
Creating Awareness: Making your target audience aware of your upcoming product.
Building Anticipation: Generating excitement and curiosity about the product.
Collecting Feedback: Getting early feedback from potential customers.
Establishing a Market Presence: Positioning your brand in the market before the actual launch.
Effective Pre-Launch Marketing Strategies
1. Define Your Target Audience
Understanding your target audience is the first step in any marketing strategy. Conduct market research to identify who your potential customers are, what they need, and where they spend their time online.
2. Create a Landing Page
A dedicated landing page for your upcoming product can serve as a central hub for all pre-launch activities. It should include:
A compelling headline
Key features and benefits
An email sign-up form
Social proof or testimonials
Countdown timer (optional)
3. Leverage Social Media
Use social media platforms to create buzz around your product. Share teasers, behind-the-scenes content, and updates regularly. Engage with your audience by responding to comments and messages.
4. Build an Email List
Collecting emails from interested prospects allows you to keep them informed about your product launch. Offer incentives like exclusive content, discounts, or early access to encourage sign-ups.
5. Collaborate with Influencers
Partnering with influencers who align with your brand can help you reach a broader audience. Choose influencers who have a genuine following and can authentically promote your product.
6. Run Pre-Launch Contests and Giveaways
Contests and giveaways are excellent ways to generate excitement and engagement. Ensure that the prizes are related to your product to attract the right audience.
7. Utilize Content Marketing
Create valuable content that addresses the pain points and interests of your target audience. Blog posts, videos, and infographics can help establish your brand as an authority in your industry.
8. Implement a Referral Program
Encourage word-of-mouth marketing by offering incentives to existing customers who refer new customers to your pre-launch page.
FAQs
Q: When should I start my pre-launch marketing campaign? A: Ideally, you should start your pre-launch marketing campaign at least 6-8 weeks before the actual launch date. This gives you enough time to build awareness and generate interest.
Q: How can I measure the success of my pre-launch marketing efforts? A: Track metrics such as email sign-ups, social media engagement, website traffic, and the number of pre-orders or reservations.
Q: What kind of content should I create for my pre-launch marketing? A: Focus on creating content that educates, entertains, and engages your audience. This can include blog posts, videos, infographics, and social media posts.
Q: How do I choose the right influencers for my pre-launch campaign? A: Look for influencers who have a strong connection with your target audience and whose values align with your brand. Check their engagement rates and authenticity of their following.
Q: What are some common mistakes to avoid in pre-launch marketing? A: Common mistakes include starting too late, not targeting the right audience, neglecting to collect feedback, and failing to track performance metrics.
Conclusion
Pre-launch marketing is a crucial phase that can significantly impact the success of your product launch. By carefully planning and executing a well-thought-out strategy, you can build anticipation, engage your audience, and set the stage for a successful product entry into the market. Remember to continuously monitor and adjust your tactics based on feedback and performance metrics to ensure the best possible outcome.
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globaleducators · 1 year ago
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When is the Right Time to Start Planning Your MBBS Journey with Global Educators in Russia?
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Embarking on a journey to study MBBS in Russia is a significant decision that requires careful planning and preparation. With the support of Global Educators, a trusted consultancy specializing in educational opportunities abroad, navigating this process becomes smoother and more manageable. But when exactly should you begin planning your MBBS journey with Global Educators in Russia? Let's delve into the timeline and key considerations to ensure a successful start to your educational endeavor.
1. Early Exploration:
It's never too early to start exploring your options for studying MBBS in Russia. Even before completing high school or secondary education, students can begin researching universities, admission requirements, and potential consultancy services like Global Educators. Early exploration allows ample time for gathering information, clarifying doubts, and making informed decisions.
2. High School Years:
For many students, the high school years mark the initial phase of serious consideration for studying MBBS abroad. During this time, students should focus on academic excellence, particularly in science-related subjects, to meet the eligibility criteria for admission to MBBS programs in Russia. Engaging with Global Educators during this period can provide valuable insights into university selection, entrance exams, and application procedures.
3. Pre-University Period:
As students approach their final years of high school or secondary education, it's crucial to intensify efforts towards MBBS preparation. This includes thorough research on universities offering MBBS courses in Russia, understanding admission requirements, and preparing for any necessary entrance exams such as the NEET (National Eligibility cum Entrance Test) for Indian students. Global Educators can offer personalized guidance and assistance at every step of the way, helping students navigate the complexities of the application process.
4. Gap Year Planning:
For students considering a gap year before starting their MBBS journey in Russia, early planning is essential. Whether it's gaining additional clinical experience, volunteering in healthcare settings, or enhancing language skills, utilizing this time effectively can strengthen your profile and increase your chances of securing admission to preferred universities. Global Educators can provide valuable advice on gap year opportunities and how to make the most of this period.
5. Application and Enrollment:
Ideally, students should aim to begin the application process for MBBS programs in Russia at least 6-12 months before the intended start date of the academic year. This allows sufficient time for completing application forms, obtaining necessary documents such as transcripts and recommendation letters, and preparing for interviews or entrance exams. With Global Educators' support, students can streamline the application process and ensure timely submission of all required materials.
Conclusion:
The right time to start planning your MBBS journey with Global Educators in Russia depends on various factors, including your academic timeline, personal goals, and readiness to pursue higher education abroad. Whether you're an Indian student in the early stages of exploration or nearing the application deadline, Global Educators is here to provide expert guidance, support, and assistance at every stage of your MBBS journey. With our specialized services tailored for MBBS in Russia for Indian students, you can turn your aspirations of studying medicine abroad into a reality, setting the foundation for a successful and fulfilling career in medicine.
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seventeenlovesthree · 4 years ago
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#WindowDate 
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enkhanthor · 3 years ago
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LEGACY HISTORY CHALLENGE - THE SIMS 4 - PREHISTORIC AGE (PALEOLITHIC, MESOLITHIC AND NEOLITHIC)
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*Translation Note: English isn't my mother language and I’m not an expert in idiomatic expression. So if you find any errors or something weird, please forgive me and let me know on “ask me” if you want.
LHC Doc - EN/US - Complete Doc with all Ages.
LHC Doc - PT/BR - Doc Completo com todas as Eras.
INTRODUCTION
The prehistory of humanity was a period that covered from around 35000 years BCE to until the invention of writing around 3500 BCE. It was divided into at least three phases, characterized by the production technique: Paleolithic or Old Stone Age (until approximately 10000 BCE), Mesolithic (13000 BCE - 9000 BCE) and Neolithic or New Stone Age, (10000 BCE - writing/civilization). The Upper Paleolithic corresponded to the glacial period, when men inhabited caves and were hunter-gatherers. The Mesolithic was a transitional phase with the end of the last glaciation and the Neolithic, the phase in which agriculture emerged. Characteristics of the Mesolithic and Late Neolithic varied from region to region, so these periods overlapped, sometimes in terms of dates.
*I am considering only Cro-Magnons (ancestors of modern humans Homo Sapiens Sapiens), excluding Neanderthals and other more primitive hominid species.
With the development of agriculture and the need to observe the sky to define planting times, a primordial religion may have emerged, the astro-religion, whose gods were identified with the celestial bodies, in addition to animals and natural forces. Over time, through syncretism, astro-religion gave rise to polytheistic religions, gods and myths of antiquity. Thus, there are parallels between Ea and Chronos, Zeus and Thor, Ra and Apollo, Inanna/Ishtar, Astarte and Aphrodite, Hermes and Thoth, Enki/Enlil and God/Devil, Jesus Christ and Krishna and several narratives that speak of a great flood in different cultures.
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Recently, archaeologists discovered a new Neolithic civilization in southwestern Turkey, in the Fertile Crescent, called Taş Tepeler and dated from 11500 to 10000 years ago. The first large monumental constructions, such as Gobekli Tepe, appeared in this region. The megalithic temple complex took centuries to build, much like Stonehenge, and may have been started as early as 9500 BCE and completed in 8000 or 7000 BCE. The reason for its construction remains a mystery, but it may have been related to a place of protection, worship of the dead, or astrological observations, due to the alignment of the pillars with the stars and constellations. The pillars were carved with animal designs, and animal sculptures were also found scattered throughout the complex along with fragments of human skulls and neolithic tools.
One of the oldest cities in the world is believed to be Çatalhöyük in Anatolia (Turkey) dating back to 7100 years BCE, although older settlements such as Tell Abu Hureyra already denoted the existence of Pre-Pottery Neolithic communities of the Natufian culture in the Levant region and northern Mesopotamia between 13000 and 9000 years ago. These were probably seasonal settlements of semi-nomadic hunter-gatherer groups who practiced rudimentary agriculture and domestication of animals, while Çatalhöyük was a more sophisticated town with around 10 thousand inhabitants, a sewage drainage system and rainwater pipes. Their houses were about 25 m² (269,0977 ft²) in size and were built adjacent to each other with openings in the roof, accessed by stairs. The city had no walls, sidewalks, streets, market squares and cemeteries. Their dead were buried under the floors of houses. 
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The city of Çatalhöyük
Art was very important for the local population. Mural paintings and several animal sculptures were found, mainly bulls and women, probable symbols of fertility. One factor that may have favored the establishment of a matriarchal culture is the city’s location on the migration route between northern Mesopotamia and the European continent. However, as men spent more time at home and cities emerged, social relations began to change, forming the basis for the patriarchal society that was established since antiquity. The man’s space was defined as public, while the woman’s became private. Marriages began to be frequent and women became a bargaining chip.
In this new version of the Legacy History Challenge, I divided the Prehistoric Age gameplay into three phases: Paleolithic (Ice Age), Mesolithic (Stone Age) and Neolithic (Agricultural Age). I created general rules that apply to all phases (such as Death Rolls and Special Events) and specific rules for each phase. The Prehistoric Age begins in the Paleolithic with the Founder Sim as the Legacy Matriarch. After you complete your matriarch's life cycle and other specified requirements, the next heir must be chosen from among the descendants and lead his own clan in the Mesolithic. After this heir completes the life cycle, you will begin the Neolithic Revolution by discovering agriculture. You can also play longer than allotted for each level if you want. The gameplay time and the number of generations at this time when there is no writing is completely free.
GENERAL RULES FOR PREHISTORY
1 - Clans, Loving Relationships, Heirs and Offspring Creation:
1.1 - To start, together with your Founder Sim, create some Sims to populate the world. They can be divided into small groups and will be the other clans. Prehistoric packs were small, 8 to 15 people should suffice. You can let them breed through the MC Command Center or neighborhood stories. I usually create a settlement for each pack and have the Sims in the pack divided into lots in the same neighborhood. (Using the MC CC for pregnancy is a bit annoying because it doesn't limit by neighborhood and sometimes I have to delete babies or undo the pregnancies of Sims from different packs. A good tip is to invite the Sim to your lot with MC Cheats and change her pregnancy partner to someone from her pack.)  If you have the “The Sims 4 For Rent” expansion pack, you can have more than one household on the same lot.
1.2 - Polygamy prevails (although male Sims can fight each other over female Sims, winning against the strongest). If you have “The Sims 4 Eco Lifestyle” expansion pack uses the “Free Love” action plan.
1.3 - No prejudice about homo affective relationships, which must occur naturally.
1.4 - Polemic: Prehistoric sims should not follow the same moral rules as modern societies, so we probably had incestuous relationships, even because this practice existed in ancient societies after the stone age, as we see relationships between brothers and sisters in the pharaonic dynasty and in Sumerian, Biblical-Abrahamic and Greco-Roman myths. As this topic can make people uncomfortable, feel free to ignore this rule.
1.5 - To decide “Try for Baby'' with a Sim, follow the most basic instincts of heteronormativity, prioritize physical strength in men and fertility (curvy body characteristics) and youth in women. If you use Wicked Whims or Wonderful Whims make your sims attracted to these body features. 
1.6 - If you use  MC Woohoo keep the woohoo risky at 30% for teens, 25% for young adults, 15% for adults and 5% for elders. (I don't know if the elder option refers to women, but in any case I hope this is the fertility rate of elderly men. The fertility rate of elderly women should be 0. If an elderly Sim becomes pregnant, simply remove her pregnancy with MCCC.) The same fertility settings can be set per-sim using Relationship and Pregnancy Overhaul. IIf you use Wicked Whims, keep your menstrual cycle activated, your fertility rate in “boosted” mode, pregnancy chances in 80% and avoid all contraceptive methods. (It is more difficult to have children with the menstrual cycle than with MC Woohoo.) If not using any mods, Sims can only “Try for Baby”. You can also use the Ultimate Decades Challenge fertility rate:
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 I left the adult fertility rate at a mid-range value because I think you might have adult Sims of different ages and having to keep changing the rates before woohoo would be a hassle.
1.7 - You can't have a Science Baby.
1.8 - Don't use a pregnancy test, please. Come on, you don't even have a toilet!
1.9 - Panda Sama's Child Birth mod is now allowed for this and all future Ages.
1.10 - All babies must be born at home. Pregnant Sims can’t go to the hospital.
1.11 - Newborn babies and infants should be breastfed. Don’t use bottles.
1.12 - Every Sim born in this Age must have the “Hot-Headed” trait, as they are a Cave Sim. Use common sense for the other traits and avoid those that don't match the Age.
1.13 - You can adopt child Sims that you find around the world, moving to your household, but you can't adopt through the traditional way on the computer. However, the heir to the legacy must always be of your blood. Genealogical legacy, remember?
1.14 - A Sim who is born into your pack, even if not of your blood, must be accepted and cared for by everyone. Example: if your male Sim is partnered with a woman who is pregnant by another, even if they are from a rival pack, this baby is your Sim’s child. He is just not eligible as an heir because of rule 1.13. To be clear: you can't continue the legacy from his children, but your Sim has to accept him as his own child. Here you can't use the excuse of wild basic instinct and male territoriality and abandon this child because motherhood is associated with life. And life meant everything at this stage when the species was struggling to survive. (Don't take it to the modern issue of motherhood related to abortion and social impositions on women. Remember the statues of prehistoric Venus and the hypothesis of their association with fertility by some researchers.)
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Prehistoric Venus.
1.15 - In Prehistory, the heir could be male or female. You can choose to make your clan fully matriarchal (historians’ hypothesis) or follow the idea that Cave Sims were brutes who kidnapped women. Or both.
1.16 - In future generations if your Sim is male you must choose your heir by physical characteristics, as there was no DNA test at that time. You know who your children are from the game’s family tree, but the Sims don’t.
1.17 - Men are usually hunters and women gatherers. Men go out hunting and leave women to take care of the offspring, but you can also have female hunters.
1.18 - Children and teenagers can't go to school. If you have the MC Command Center, disable the schools.
1.19 - Child Sims should help with fishing, collecting plants and digging, for example.
1.20 - Teen Sims are considered young adults and can have children. (Ignoring EA's life expectancy which will be covered in topic 2 and only taking into account the Sim's appearance, which is almost adult height.)
1.21 - Adult Sims are considered old. Adult women aren’t as eligible to have babies.
1.22 - Elder Sims are considered wise. Few should reach that age.
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2 - Birthdays, Deaths and Illnesses:
The Lifespan of Sims in default normal mode isn't equivalent to that of a human being since each day of pregnancy represents a trimester and gestation takes 4 days (1 day without pregnancy detection + 3 days of gestation equivalent to the first, second and third trimester), at age 25 your Sim would be an elder person and die around age 33.
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Also note that the life stage of the adult Sim is disproportionate to that of the child and baby Sim in EA’s default. However, as life expectancy was low in that Age, it is estimated that at age 30 cavemen were already considered elderly. Add to that the fact that there was no calendar and that part of the challenge covers a period of about 30000 years or more, you can play in normal mode for now. You can also choose to double the adult life stage if you want, rejuvenating your Sim to an adult when they reach the elderly stage. (You will have to use cheats or MC Command Center for this or the “Potion of Youth” which you can purchase for aspiration points and completed wishes.)
2.1 - It isn't allowed to grow the Sim before the birthday.
2.2 - Birthday cakes aren't allowed. Let the Sim grow up naturally. (You can remove the negative buffs with a cheat or use No Sad Moddlet on Birthday mod. You can also age the Sim manually in "Cheat Sim info" by pressing shift + left mouse button on the Sim.)
2.3 - Roll the dice for deaths. Your Sims are exposed to weather, hunger, disease, and the wild. They are literally struggling to survive and reproduce the species. So deaths are common and only the strongest survive. You must roll the dice at each life stage to see if the Sim survives to the next one. If the Sim gets sick, they must also roll the dice. Come up with a time-appropriate excuse for the deaths.
2.4 - Exception to rule 2.3: If you have any mods that add illnesses to the game, you can choose to only roll the dice when your Sim gets sick, rather than at every age change, in case these mods make your Sim sick all the time.
2.5 - Only the Matriarch is exempt from roll the dice. After all, if she dies you lose the challenge. So she is the only Sim that can die only from “natural” causes (deaths that exist in The Sims 4), without player interference.
Dice roll sugestion:
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Observation: You can find another suggestion of dice rolls perhaps more realistic (in prehistory there was no writing, any life expectancy is an assumption on the part of historians) in the Legacy Eras Challenge by Marina Montenegro. Note that, playing The Sims in normal mode and with the Wicked Whims or Wonderful Whims menstrual cycle, even boosted in a short period, the fertility rate is very low. So with such severe rolls it's likely that few Sims will survive. Try to have as many babies as possible.
If your Sim rolls any of the specified dice for each life stage in the table above, it means they must die in that life stage. Death in childbirth, newborn and elderly can occur on the same day you roll the dice, the day the Sim is born or grows up. For the Infant, Toddler, Child, Teen, Young Adult, and Adult stages you must roll the dice again or use the roulette wheel to decide when the Sim should die. That way the unlucky Sims don't all die on their birthday. For example: An infant who rolls 4, 8, 12, 16, or 20 when growing to a toddler will die as a toddler. Toddlers live for 7 days, so roll a D20 dice until you get a value below 7 to decide how many days your Sim can live before dying. A teenager who rolls 4, 8, 14, or 18 when growing to a young adult will die as a young adult. Young Adults live for 28 days, so roll a D100 dice until you get a value below 28 to decide how many days your Sim can live before dying. This way they won't die on the same day they grew up. You can also use a roulette wheel. As you may still be confused, I will explain better below:
2.6 - At birth, roll a 20-sided dice, D20. If the mother is a teenager or an adult and rolls a 1, 10, or 20, the mother must die in childbirth. If the mother is a young adult, childbirth is considered to be a little easier and she dies if she rolls a 1 or a 20.
2.7 - For twins, triplets, or more babies, the mother must roll a D20 dice for each baby.
2.8 - If the mother dies in childbirth and there is no other Sim who is pregnant or has a child of nursing age to care for the baby (newborn or infant stages), the baby must die. There are no goats or domestic cattle to feed the baby.
2.9 - There is a chance that your pregnant Sim will have a “complicated pregnancy” if she roll a 5. In that case, she won't die during childbirth, but will be very sick. You must roll a D20 for the mother again until the next day. If you roll 1, 10 or 20 for teenagers and adults and 1 or 20 for young adults, the mother must die. If she survives, she will not be able to have any more children. Check the option in the CAS so that she can't get pregnant again. (If you use the Child Birth mod, there is already a birth complication option and you can ignore it when you roll a 5, but if you receive a birth complication notification, you must roll the second dice to see if the mother survives.)
2.10 - If for some reason you break rule 2.9 and your Sim gets pregnant again, it's a death sentence. She will not survive this birth.
2.11 - For the newborn, roll a D20 dice. If you roll a 1, 5, 7, 10, 15, 17 or 20, the baby must die immediately. (Click with the left button and shift press on the bassinet and choose the option to starve. The baby will be taken away by foster care and Sims will be saddened by his loss.)
2.12 - When growing a newborn to infant, roll a D20 dice. If you roll a 2, 6, 10, 14 or 18, the infant must die. Roll a dice again or the roulette wheel to decide how many days the Sim can live in the infant phase, before dying.
2.13 - When growing an infant to toddler roll a D20 dice. If you roll a 4, 8, 12, 16 or 20, the toddler must die. Roll a dice again or the roulette wheel to decide how many days the Sim can live in the toddler stage, before dying.
2.14 - When growing a toddler to child, roll a D20 dice. If you roll a 2, 6, 12 or 16,  the child must die. Roll a dice again or the roulette wheel to decide how many days the Sim can live as a child, before dying.
2.15 - When growing the child to teenager, roll a D20 dice. If you roll a  3, 7, 13 or 17,  the teenager must die. Roll a dice again or roll the roulette wheel to decide how many days the Sim can live as a teen. Male Sims must do the rite of passage. See rule 3.3. A bad roll could mean he failed during this rite.
2.16 - When a Sim grows to the age of a teenager you must also roll a 100-sided dice, D100. If the Sim is unlucky and rolls a 1, it means he/she is sterile. Change the option on Cas so he/she can never have children, before dying.
2.17 - When growing the teenager to young adult, roll a D20 dice. If you roll an 4, 8, 14 or 18, the young adult must die. Roll a dice again or the roulette wheel to decide how many days he/she can live in the young adult stage.
2.18 - When growing the young adult to adult, roll a D20 dice. If you roll a 1, 9, 11 or 19, the adult must die. Roll a dice again or roulette to decide how many days he/she can live in the adult stage, before dying.
2.19 - If you choose to double the adult life stage, roll a D20 dice. If you roll a 3, 10, 13 or 20  the Sim must die in the second adult life stage. Roll a dice again or a roulette wheel to decide how many days he/she can live before dying.
2.20 - When growing the adult to an elder, roll a D20 dice. If you roll a 9, 11, 13, 15, 17 or 19, the adult doesn’t grow to an elder and must die. If he rolls another number, roll a dice again or roulette wheel to decide how many days the Sim can live in the elder stage. If you roll a number above the default established by EA for the duration of this life stage, you can let the Sim die “naturally”, without your intervention.
2.21 - When a fight occurs with Sims outside the pack, the Sim who loses must roll the dice corresponding to his life stage. For example, if a Young Adult Sim loses the fight and rolls an 4, 8, 14 or 18 on D20, he must die.
2.22 - If you have  “The Sims 4 Eco Lifestyle”, use the “Roughhousing Encouraged” action plan to make the game more exciting.
2.23 - If you have a Speellcaster visiting your lot at the time of death, you can ask the Grim Reaper to spare your Sim. Requires “The Sims 4 Realm of Magic” game pack. Otherwise, you should not interact with the Grim Reaper.
2.24 - If you have the expansion pack “The Sims 4 Life & Death” you can be reborn, but reincarnated Sims can't be heirs to the legacy, unless they incarnate in your family fulfilling the specifications required to be heir to each Age. For reborn you must choose a family that already has a baby of newborn age, delete this Sim and replace it with your Sim. (I recommend that you use MC Cas from MC Command Center to copy the appearance of the Sim you replace and paste it onto your Sim. This way, your reincarnated Sim will have the genetic characteristics of the new family.)
2.25 - Don't forget to cover your Sim's tombstone or urn with rocks.
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The above rules are for Sims in your household and descendants removed from the main lot. As for the other Sims in the world, you can choose to leave the death neighborhood changes settings enabled and use the events in item 3 to cause deaths. You can use the dice rolls suggestion above for all Sims in the world if you want too.
3 - Rite of Passage, Great Hunt, Tribal War, Wild Animal Attacks, Plagues and Natural Disaters:
The rules below correspond to possible historical events designed to decrease the world's population, especially when you reach peaks of 80 Sims or more. You can delete most of the ghosts in the next Age to lighten the game. Only items 3.1, 3.2 and 3.3 are mandatory. The use of the other events is optional. However, keep in mind that the more you use it, the harder it will be to survive in the Prehistoric Age. I suggest that at least one of them be created in each Prehistoric Age phase in your gameplay. If your Sim was unlucky on the dice rolls when changing the life stage, you can use hunts or rites of passage as an excuse for his death, in addition to these other events.
Dice roll suggestion for special events to occur:
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3.1 - You must perform a Great Hunt every Sunday. All male Sims in your world (except children and elders) must participate. Young Adult and Adult Sims should go hunting and Teen Sims should go as helpers to observe and learn. Create the “Great Hunt” holiday on Sundays with the “Attend Holiday Ceremony” tradition. Exclude all other holidays from the game. Requires “The Sims 4 Seasons” expansion pack. (You can take the negative buff off women or use the No more Awful Holiday Sad Modlet mod.)
3.2 - Hunts shouldn't be easy. Sometimes when a group got together to hunt a mammoth, some would get hurt. Roll the dice once to see which Sims (young adults and adults) will come back hurt, and roll again to decide who should die or heal. If you use the Hunting & Foraging and olde cookbook kit v.03 mods, your Sim may be attacked by a bear while hunting. In this case, roll the dice only if he comes back injured.
3.3 - A teen hunter (usually a male Sim) close to young adult age must take a Rite of Passage that will make them a Great Hunter. It must be an event of great danger, such as facing a wild animal alone or getting into a fight with someone stronger. The Sim must be victorious to prove their courage and gain the respect of the pack.
3.4 - Prehistoric packs usually hunted together, but they could also create rivalries and war with each other. Every time a war occurs, roll a dice for each Sim involved. Even number Sim lives, odd number he dies.
3.5 - Generally Sims that war or attack other clans are male and females should be spared to generate more offspring. Roll the dice from time to time for pregnant women from other packs. Thus, few will survive to the age of old.
3.6 - Wild animals may attack settlements from time to time. Roll the dice corresponding to the life stage for all clan members.
3.7 - Mountain slides, storms, earthquakes and other natural disasters can also happen, killing your Sims. Roll the dice to decide who survives. These types of events are more likely to occur when there is a blizzard. Requires “The Sims 4 Seasons” expansion pack.
3.8 - Pests and diseases would not have been uncommon in prehistory. Roll the dice once to decide who gets sick and again to decide which sick people die.
4 - Create a Sim Items:
4.1 - In the Paleolithic, prioritize features such as dark skin and light eyes for the Cro-Magnons and red hair, light skin, large nose and robust body for the descendants of Neanderthals. Mesolithic Sims must have Eastern Central Asian or African ethnic characteristics.
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Cro-Magnon had dark skin and light eyes.
4.2 - If you use personalized content for hair, prioritize those that look natural, tribal, scruffy or without modern hairstyles and cuts.
4.3 - Use beards and prioritize long hair in men, although teenagers can be beardless or have a slight down.
4.4 - Don't forget about body hair on women.
4.5 - Tattoos are allowed as long as modern tattoos are avoided. See my mod for tattoos that match the in-game face paint colors.
4.6 - If possible, use custom content consistent with the Age. Skins for clothes and bones for accessories.
4.7 - Don't use anything metallic or that looks like fabric.
4.8 - Prioritize cold weather clothes in the Paleolithic and cold and hot clothes in the Mesolithic.
4.9 - Polemic: Prehistoric Sims shouldn't have the same pudency as modern Sims, so your Sim might prefer to live more freely in hot climates without being covered in heavy fur. Free, as it came into the world.
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Example of prehistoric clothing.
4.10 - Optional: If your Sims reach old age they are around 30 years old. If you double the adult life stage, it's 40 years old. So you don't need to give them gray hair or a very aged look.
5 - Worlds and Lots:
5.1 - You must delete all lots from the world where you live or adapt it for the challenge.
5.2 - Create a secluded lot where you can't see the roads and stay away from it as there were no roads at that time. You can use the T.o.o.l. to cover roads and modern items with stones.
5.3 - Use the “Off the Grid” and “Simple Life” lot challenges. Requires “The Sims 4 Cottage Living” expansion pack.
5.4 - The starting lot can have a settlement with items of your choice, or you can choose to start on empty land. 
5.5 - When your sim migrates, they must leave their building items behind. Only inventory items can be taken, as a Sim could theoretically carry it without assistance from wagons or pack animals. You can take the bonfire and the tent, for example.
6 - Money and Bills:
6.1 - There was no currency in Prehistory, only barter, so your Sim doesn't have to worry about money for now. Use the starting money to equip the lot with caves (custom content), rocks, bushes and trees.
6.2 - You can use motherlode or any money cheat.
6.3 - Sims can't have a job.
6.4 - You can use cheats to pay the bills as there is no tax at this time. If you use the MC Command Center, you can activate the automatic bill pay option.
6.5 - If you win a gift from an NPC, you can keep it if it is consistent with the Age, otherwise delete it and exchange it for another one of your choice and similar value.
7 - Construction Mode Objects and Custom Content Items:
7.1 - You can't build a house. Just sleep outdoors, have fur shelters, caves or thatched game roofs.
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Example of a primitive shelter.
7.2 - Electronics, instruments or items that do not match the Age aren’t allowed. No woodworking table (in the Paleolithic and Mesolithic), flower arranging table, yoga mat, etc…
7.3 - Again, you can't have a yoga mat, nor meditate. It’s Prehistory, okay? Come back to reality, your Sim is struggling to survive and needs shelter and food, not zen.
7.4 - If you have the “The Sims 4 Laundry Day” stuff, forget that it exists. What? Do you really think they washed those skins?
7.5 - You can't use electric lighting or candles, only the campfire. Sims must remain in the dark when the campfire lights up. Requires “The Sims 4 Outdoor Retreat” game pack.
7.6 - You can’t have a toilet. However, your Sim is out in the wild, so they might have lots of bushes to use for the bathroom. Feel free to use the T.o.o.l. and spread bushes across the world. Requires “The Sims 4 Get Together” expansion pack.
7.7 - Initially without a grill, stove or fridge. The Sim must eat what they harvest and fish and only use the “Fire Rocks” campfire for cooking (requires “The Sims 4 Outdoor Retreat” game pack). Custom content stove or grill can only be used if the Sim has cooking level 10.  (I don't know if EA has already fixed the bug, but the campfire broke after “The Sims 4 Cottage Living” expansion pack and the option to roast fish did not appear. I needed the MAL22_OR_CampfireSimpleLivingFix mod to make it work.)
7.8 -  You can’t have a bath or shower. You can wash the babies in the sink.
Note: The exception to Rules 7.6, 7.7 and 7.8 is custom content appropriate to the Age. If you use personalized content you have a small advantage. So don't abuse these items, your Sim must go through difficulties and be exposed to nature.
7.9 - You are in the Stone Age, not the Metal Age. Custom content objects must be stone, leather, or roughly carved wood. Objects that have nails or iron parts aren't allowed. Example: Chairs, beds, tables, cupboards with nailed connections aren't allowed.
7.10 - To have an object you need to spend time and work as if you were making it.
Work suggestion to be able to have an object:
Campfire "Rocks of Fire" (requires The Sims 4 Outdoor Retreat game pack) - find 5 items by digging or breaking rocks + harvesting or see 5 plants. If you use the cutting down tree mod you can spread trees around the world or put the sticks and trunks in your inventory after observing the plants.
Sulani Volcanic BBQ Searer (requires "The Sims 4 Island Living" expansion pack) - dig 10 items + harvesting or see 5 plants. 
Stone Sink - Find 10 items by digging ground or rocks.
Stone Bathtub - Find 30 items by digging ground or rocks.
Stone refrigerator - only in the Paleolithic (Ice Age) or winter. Summer and hot days there is no way to preserve food, so let it spoil.
Stove and grill - find 20 items + have Level 10 cooking. Campfire increases cooking skill. (Some custom content doesn’t work “Off the Grid”, in which case it is allowed to take the lot challenge due to a game logic failure to interpret any stove as electric.)
Cave shelters are unlocked when your Sim moves to a new lot. The lot must be set up before playing on it, and these items can’t be moved or removed. Once you place the cave in a certain location, it should stay there until the Industrial Age or the invention of demolition machines. If you really need to use this lot, as there are few game packs, you should at least keep the cave in the place it was placed throughout the Prehistoric Age.
Fur shelters (tents) - 20 hunts. Can be taken in inventory.
Shelter made of thatched roof from the game - harvest or see 30 weeds. It can’t be taken to another lot when you moving.
Fur rugs - 1 hunt.
Stone beds:
Double bed - find 20 items + 8 hunts.
Single bed - find 10 items + 4 hunts.
Toddler bed - find 8 items + 2 hunts.
If a bed is made of wood or material that mimics interwoven vegetable fiber, use the same number of items above, but replace the action “digging stone” with “harvesting” or “see plants”.
7.11 - Avoid the magic hands. Let Sims clean up their own mess.
8 - Skills:
8.1 - Sims can develop cooking, fishing, fitness, charisma, mischief, pet training, singing and dancing skills.
8.2 - If you use custom content appropriate to the time, the Sim may have painting skills. Allowed paintings are only prehistoric. See my mod.
8.3 - If you have a bathtub, sink or custom content suitable for the time, you can replace it if it is broken, avoiding gaining the handiness skill. It doesn’t make much sense for a stone sink to break if it doesn’t have plumbing.
8.4 - The Sim can fish and hunt. Since there is no hunt action in the game, you can send the Sim to run. When performing this action it is allowed to use the option “roast marshmallows” on the fire pretending that it is frozen meat. You can also use the board from the mod  Hunting & Foraging or olde cookbook kit v.03 which allows you to hunt. In this case, don’t forget to delete a piece of meat every time you use the “roast marshmallows” option.
8.5 - Roll the dice to decide if the Sim sent to hunt dies or not. You can leave the Sim exposed to the weather and enable temperature kills, as if it were due to unsuccessful hunting. Only the matriarch is exempt from this rule. If you use the mod Hunting & Foraging or olde cookbook kit v.03, roll the dice if the Sim comes back injured, attacked by a bear.
8.6 - Your Sim can only collect items near their current lot. If the hunters are going to travel, they should take a campfire and a tent and stay away for days.
8.7 - Your Sim can’t cook any modern cooking options like hamburgers or hot dogs. Just roast fish and marshmallows (rule 8.4) on the fire. Only recipes consistent with the Age can be cooked on stoves and barbecues. Note that with the “Simple Life” lot challenge your Sim will have a hard time cooking. Prepare to starve.
9 - Animals:
9.1 - If you have “The Sims 4 Cats & Dogs” Expansion Pack, the only animals allowed are wild-looking ones like raccoons, wolves, and foxes. 
9.2 - Wild animals (cats and dogs) should have traits that remind them they are wild like "Aggressive", "Independent", "Stubborn", "Aloof", “Frisky”, ”Skittish”, "Free Spirit" and "Territorial".
9.3 - If your pet gets sick, wait a day and roll the d20 dice for it. On a roll of 5 or more, it must survive and acquire resistance to that disease. Watch the symptoms and the next time it has the same illness it won’t need to roll the dice. (Apparently the best way to cure animal sickness is with the wellness treats from the vet machine, which you can find in “Debug.” To kill the animal, grow to old first, as animals only die from old age.)
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9.4 - If you have “The Sims 4 Cottage Living” expansion pack, you can’t have cows and llamas. These animals have not been domesticated yet.
9.5 - If you have “The Sims 4 Horse Ranch” expansion pack, you can’t have mini goats, mini sheep and horses. But you can have zebras, moose and other animals that look wild. Just don't ride them. Historically, these animals have not been domesticated. So, don't abuse it, okay? You can try to tame a donkey.
9.6 - Wild animals (horses) must have some trait that reminds you that they are wild. Mandatory traits: "Aggressive" and "Defiant". Third trait: “Independent”, “Energetic”, “Free Spirit” or “Fearful”.
10 - Occults:
10.1 - If you have “The Sims 4 Realm of Magic” game pack, you can create a Spellcaster Sim who will be the shaman and healer of the pack.
10.2 -  Spellcasters roll the same dice as common Sims, but if they roll a bad dice, they can roll another dice and try to escape death if they have skill in magic or potions. They can save your Sim from death too. See rule 2.23.
10.3 - The religion is based on Mother Earth that provides fruits and hunting and/or on Shamanism and identification of Sims with power animals. The priests and healers were the shamans. Feel free to create stories accordingly.
PALEOLITHIC (ICE AGE) - SPECIFIC RULES
Your Founder Sim is a nomad with basic instincts. So, she is in search of food, safety and to reproduce.
11 - Founder Sim:
11.1 - Start Legacy with a female teen Sim (if you opted out of playing the previous Age). This Sim will be the Matriarch of your legacy. (Let's consider the hypothesis that the culture was matriarchal in prehistory.)
11.2 - Start with the "Loner" and "Hot-Head" traits. “Loner” will make your Sim tense when seeing strangers, after all other Sims can be dangerous. "Hot-head" because she's a Cave Sim.
11.3 - The Matriarch must have the "Big Happy Family" aspiration and the aspiration reward trait "Matriarch" before dying. The first official marriage must be performed when the Matriarch is elderly and presided over by her. This way, your Sim can complete the aspiration. Suggestion: choose to carry out this marriage with someone important from another group, in order to create alliances. (It is allowed to use the “read to baby before bed” action to complete level 2 of the “Big and Happy Family” aspiration. Abstract by pretending that Sim is telling a story, because at that time there was no writing. After completing, delete the book.)
11.4 - The Matriarch must have the "Great Storyteller" reward before dying and must tell stories at a campfire to other Sims during the challenge.
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11.5 - The Matriarch must obligatorily produce heirs.
11.6 - Have children with five different Sims.
11.7 - Start in winter in the Ice Age (Paleolithic). Requires “The Sims 4 Seasons”. expansion pack.
11.8 - The duration of the season must be at least 28 days. Throughout the Paleolithic period it must always have been winter. Whenever the year ends you change the season to winter in the mailbox. (You need MC Command Center installed to have  this function or use testingcheats true. Press “Ctrl+Shift+C" on your keyboard. Type "testingcheats true" and press "Enter". Use the code “seasons.set_season 2” to make the season winter.)
11.9 - If the world doesn’t freeze in winter, then you should use cheats to make it snow and freeze rivers and lakes. Sulani, Tomarang, and Selvadorada aren't allowed in the Ice Age.
11.10 - In the Paleolithic you could choose to settle in a lot with caves and migrate from time to time due to the hostile climate.
11.11 - In Paleolithic times, Sims can harvest plants, but can't plant crops.
11.12 - Complete the frog collection.
MESOLITHIC (STONE  AGE) - SPECIFIC RULES
After the Matriarch completes the life cycle and dies, choose one of her descendants to be her next heir.
12 - Leader of the Pack:
12.1 - Change the length of seasons to 14 days. Now you can have four seasons and not just winter and experience the Stone Age with storms and scorching heat.
12.2 - The official heir of this phase must have the “Leader of the Pack” aspiration and move other Sims to your household, which will be your clan“ (requires “The Sims 4 Get Together” expansion pack). However, the leader should not be confused with a king, the band is a collective community, a big family, where resources and tasks are divided among all. The “Leader of the Pack” is a Sim that all other Sims trust and follow for their strength, skills, and courage.
12.3 - Physical strength predominates, so the “Leader of the Pack” must have a high fitness skill and win all the fights to defend the clan.
12.4 - The leadership of the “Leader of the Pack” can be questioned by another Sim in the clan. The dispute will be resolved through a fight interaction. You can decide whether the losing Sim should die, be exiled, or remain in the pack (least likely option).
12.5 - Another Sim descendant of the matriarch can enter into a dispute with the heir Sim for the Legacy. A fight must happen. The loser dies or is exiled. The winner must continue the tasks.
12.6 - In the Mesolithic, your Sim must be nomadic and constantly change lots in search of resources. Suggestion: migrate to Oasis Springs or any desert region.
12.7 - In the Mesolithic the Sim can harvest, dig, fish, hunt (run) and plant only one seedling of each species, but can’t have a garden or move the plant. The seedling must be born where it was planted, in a disorganized way. It’s like your Sim dropped the seeds on the ground, but still don’t have farming skills.
12.8 - The Sim can't pull weeds or apply insecticide, sick plants can't be cared for and must die.
12.9 - The Sim can have the cow plant.
12.10 - Catch all base game fish (except those from secret lots) and have level 10 in fishing (Mesolithic).
NEOLITHIC (AGRICULTURAL  AGE) - SPECIFIC RULES
Choose the next heir after the Stone Age Sim completes the circle of life.
13 - Development of Agriculture
13.1 - Change the length of the seasons to 7 days by completing 1 year Sim, this will allow the development of agriculture and the creation of the Sim calendar in the future.
13.2 - The Sim remains nomadic, but can build simple shelters and spend more time on the same lot than in the Mesolithic. Suggestion: Build a shelter for the winter (a simple square block with openings instead of doors and windows or just a hole in the floor) and during the other seasons keep changing neighborhoods and worlds. When it's winter again, you can return to your shelter and stay there for the entire season.
13.3 - You can create a city like Çatalhuyuk for NPCs to live in and a temple complex like Gobekli Tepe to perform rituals. Your heir Sim can visit these lots from time to time, but shouldn't live in cities yet.
13.4 - Your Heir Sim must have the Freelance Botanist aspiration and the “Super Green Thumb” reward trait to complete the Agricultural Age.
13.5 - Your Heir Sim must reach level 10 in Gardening skill.
13.6 - Complete the “Harvested Interest” achievement.
13.7 - Complete the base game's plant collection by collecting and grafting, except OFNI (Unidentified Fruit Object).
13.8 - Make a plantation with all the collectable plants in your world. It should not be an organized plantation. Just a bunch of plants that grow where you're planted and can't be moved in construction mode.
13.9 - The harvest is for your own use. It can't be sold.
13.10 - Plants with insects can't be cared for and must die. No pesticides.
13.11 - It isn’t allowed to buy seeds by the Garden Planter Box. No buying on phone and computer too, please.
13.12 - Your Heir Sim must have Handiness Level 10 to purchase the Sales Table in the next Age.
13.13 - If your heir Sim dies without completing a specific task for this Age, the next Sim who takes over the Legacy must continue that task. The previous heir's skill progression does not count. If the heir dies with gardening level 9 and the new one only has 2, you will have all the skill progression effort again.
13.14 - If you have “The Sims 4 Eco Lifestyle” expansion pack, you can enable the “Promote Creative Arts” neighborhood action plan to scatter clay balls around the lot and pretend your Sims are starting to try molding pottery.
14 - Requirements to advance to the next Age (Early Simvilization):
14.1 - Complete the aspiration and life cycle of the Matriarch and her Mesolithic and Neolithic heirs.
14.2 -  Complete the frog collection (Paleolithic).
14.3 - Catch all base game fish (except those from secret lots) and have level 10 in fishing (Mesolithic).
14.4 - If you have “The Sims 4 Horse Ranch” expansion pack, try taming a donkey.
Rules 14.2, 14.3 and 14.4 are equivalent to taming animals.
14.5 - Base game haverstables collection completed (Neolithic).
14.6 - Have level 10 in Handiness (Neolithic heir Sim only). It is equivalent to the technical skill of building a wheel.
15 - Expansions, Game Packs and Stuff Packs:
15.1 - The Sims 4 Seasons (essential) - Make it snow in the Paleolithic (Ice Age).
15.2 - The Sims 4 Get Together (essential) - Pack Leader Aspiration and bushes.
15.3 - The Sims 4 Cottage Living (optional) - “Simple Life” batch challenge.
15.4 - The Sims 4 Eco Lifestyle (optional) - Enable the “Roughhousing Encouraged”, “Free Love” and “Promote Creative Arts” Action Plans.
15.5 - The Sims 4 Cats & Dogs (optional) - Have a wolf, fox, raccoon or any animal that looks wild.
15.6 -  The Sims 4 Horse Ranch (optional) - Having a wild animal or donkey to tame.
15.7 - The Sims 4 Life & Death (optional) - Reincarnation.
15.8 - The Sims 4 Outdoor Retreat (essential) - “Rocks of Fire” campfire for cooking. 15.9 -The Sims 4 Realm of Magic (optional) - Having a spellcaster be the Shaman.
16 - MCC settings:
16.1 - Automatic bill pay.
16.2 - No weddings.
16.3 - Elder Female Sims aren't eligible to have children. Elder Male sims yes.
16.4 - Pregnancy Chances in MC Woohoo: 30% for teenagers, 25% for Young Adults, 15% for Adults and 5% for Elders.
16.5 - Disable schools for children and adolescents.
16.6 - Enable parenting skills for teenagers.
16.7 - Enable children can take care of babies.
16.8 - Continue neighborhood stories.
16.9 - Set up MC Dresser to automatically put townies in era-appropriate outfits using this tutorial:
youtube
17 - Recommended mods:
17.1 - MC Command Center by Deaderpoll - Manages various features of the game.
17.2 -  T.o.o.l. by Twisted Mexi - Add and edit objects in the world.
17.3 - Blowtorch by Simsverses - Modern items have been deleted.
17.4 - Assign NPC Jobs (before No Random Townies) by Zero - Allows you to assign roles to NPCs. 
17.5 - Nap on the ground by Triplis - Allows Sim to sleep on the floor, anywhere.
17.6 - Invisible Crib (default) by Severinka - hides the cradle.
17.7 - Child Birth by Panda Sama - Makes childbirth realistic.
17.8 - Miscarriage Chance by LittleMsSam’s or Miscarriage & Pregnancy Loss do Pregnancy Overhaul module by Lumpinou - There is a chance the Sim will lose the pregnancy.
17.9 - Children/Toddlers Can Die of Anything by MizoreYukii - For Death Rolls.
17.10 - No Sad Moddlet on Birthday by ClaudiaSharon - Removes forgotten birthday buff.
17.11 - No more Awful Holiday Sad Modlet by Sigma1202 - No sadness at not attending the holiday.
17.12 - Pet Explore Bush Tweaks by Chingyu Vick Sims - Disables the autonomy of dogs and cats to enter the bushes.
17.13 - Cut Down Tree by LiraSims - Cut firewood.
17.14 - MAL22_OR_CampfireSimpleLivingFix -  Fix the Campfire. 
17.15 -  Hunting & Foraging by Littlbowbub - Allows Hunting. Conflict with ye olde cookbook v.0.3.
17.16 - ye olde cookbook v.0.3 de Littlbowbub - Hunting and medieval recipes. Conflicts with Hunting & Foraging.
17.17 - Frog-Breeding Skill by baniduhaine - new skill. 
17.18 - Eat Fish by SrslySims - Sims can eat raw fish.
17.19 - Stone Age - prehistoric interactions by LuSimLaStars - Adds prehistoric themed conversations and rabbit holes.
17.20 -  Automatic Burn Scars by Flerb - Fire burns leave the Sim with scars.
17.21 - Custom content befitting the Age. You can check the list of CCs I found in CC Links - LHC Directory in my homepage.
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18 - Sources (Books, Series and Movies):
18.1 - The Origin of Humankind (Book by Richard Leakey - 1995).
18.2 - Prehistory (Book by Chris Gosden - 2012).
18.3 - The Hunters of Prehistory (Book by André Leroi-Gourhan - 1983).
18.4 - Lady Sapiens  (Book by Thomas Cirotteau, Jennifer Kerner and Éric Pincas - 2021).
18.5 - Alpha (Movie directed by Albert Hughes - 2018).
18.6 - Earth's Children (Books Series written by Jean M. Auel 1980-2011).
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A very special comb.
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Considering the very recent announcement coming from Tel Lachish I thought I’d write a little about what this discovery means in terms of the history of writing in the Near East, and Canaan specifically.
In the 2016 June-July archaeological season an ivory comb was discovered and put into storage (standard practice, it takes years to go through finds). It was only re-examined recently, and an inscription was found, the inscription, a spell of protection against lice was possibly written circa 1700 BCE. The inscription reads "May this tusk root out the lice of the hair and the beard.” The teeth of the comb even had the remains of lice nymphs, this comb was used for the purpose given.
But that, whilst cool is not why we are so excited.
What makes this comb particularly special is what language this inscription was written in, and the proposed date.
The comb (if this date is correct) is the oldest example of the Proto-Sinaitic script, it is also the earliest full sentence of this writing system found in Israel. This writing system has so few examples that it is a running joke whenever the “Australians” join a dig that we will write the alphabet on a rock and joke about it being the greatest find ever. It was one of the jokes pulled by a friend of mine at this exact dig.
Now we seemingly not only have proof that this was more than a few letters and names that Canaanites were playing around with at the time, but we now have a solid example of Canaanites using their own alphabet in daily life during the Middle Bronze Age in Canaan proper, a time where the most prevalent script was Akkadian Cuneiform.
The timeline for Proto-Sinaitic script is not well established (very few examples of this script exist, and nothing from the early phases) but the consensus is that this script was invented by Canaanites in Egypt circa 1800 BCE. However, there are some doubts as to whether the script really arose in Egypt, or the Hyksos homeland. What we do know is this alphabet, the first in existence and the basis for our current writing system, was greatly influenced by Egyptian hieroglyphics. We only had a few words, and a few letters dating from this early period, the thought was that, because most of the substantial examples of the Proto-Sinaitic script date from the 13 century BCE onwards, that it was not really used prior to the early Iron Age, after the Akkadian Cuneiform writing system went into disuse due to the Bronze Age collapse. Anything before the 13th century BCE is either poor in quality or removed from its original context (makes dating the text harder). All pre 13th century BCE inscriptions were single letters or words.
Enter Tel Lachish and this ivory louse comb, Lachish was a major city state during the Second Millennium BCE and is where most of these Proto-Sinaitic inscriptions were found, if any writing dating earlier than the Iron Age exists, it’s at this site. The existence of this comb, found at the highest point of the site (where you typically find both public buildings and elite homes) tells us that firstly, Lachish was importing ivory from Egypt and making these combs in the same style as those found during the Second Intermediate Period (the comb is double sided as opposed to the more traditional Canaanite one sided comb), and that our scribe was not great at writing in a confined space. The letters are increasingly smaller and more squished as they go along. It also suggests that the wealthy were learning to write their own language in their own script, alongside Akkadian Cuneiform.
The comb being used for lice removal tells us that Canaanites were using their own language and their own writing system at home at least for ritual purposes, something we also see in Egyptian and Hittite cities, and its use may have been more commonplace than initially though. From what we know about our Iron Age examples, Proto-Sinaitic script was mostly written on perishable materials with ink (Lachish is moist as anything and the soil is incredibly fertile, not a great preserver of papyri or ink).
Why is this important? Akkadian Cuneiform was the major form of international writing during the Middle to Late Bronze Age and was used from Babylonia to Egypt, Canaan to Anatolia, and all the way to Iran. The Amarna Letters, a collection of correspondence between the pharaohs of the late 18th Dynasty and their Canaanite constituents were written in this international script, a script mostly written with a reed stylus on clay or carved into stone stele. The thought that Canaanites may have had two writing systems makes a lot of sense when you take this international correspondence into context, Egypt won’t write to Canaanite kings in hieroglyphs or hieratic script, Hittites won’t communicate using Luwian cuneiform of hieroglyphs, those are specifically liturgical languages.
What this find tells us if the 1700 BCE date is true (the layer it was found in has an Early Iron Age date, which complicates everything), is that Canaanites were using their own alphabet for ritual purposes at least 400 years earlier than what we initially thought.
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duggardata · 3 years ago
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Holy Crap, Lawson is Married.
Data, ESOQ, and When To Expect Baby #1.
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On Thursday (?!), May 12, 2022, William “Lawson” Bates, 29, and Tiffany Lian Espensen, 23, tied the knot aboard a yacht in San Diego, California.  (Duggar Data totally called that they’d get married on a boat! Lol.)  Guests included a slew of Predictor People, including most of Bateses and a healthy sprinkling of Duggars.  (Oh, and don’t forget Tiffany’s family!)
People was first to report the nuptials.  Lawson told the tabloid—
“This day has superseded all expectations I have ever had. I could have never even dreamed of marrying someone so kind, sincere and passionate about life as Tiffany! She has the absolute most beautiful heart, and I'm so blessed that God chose to bring us together.”
Read on for a full data analysis!
Relationship Recap
Lawson + Tiffany met through the magic of social media.  Per Lawson, Tiffany had written an article about “faith in the spotlight,” which he “randomly” read.  (Here’s the article.)  Intrigued, he found Tiffany on Instagram a few days later, and “slid into her DMs.”  From there, they started talking on FaceTime “every day for a month,” until they met in–person.  Duggar Data would consider that ‘talking prior to meeting’ stage to be Lawson + Tiffany’s Pre–Courtship.  And after that, up until he proposed, would be their Courtship.
Okay...  Dates.  When did this happen?  Well, it seems they became “official” back in September 2020—September 21, 2020, to be exact.  Based on that, Duggar Data is going to use that as their Courtposal Date.  Counting back 1 Month, let’s use mid–August (August 16, 2020) as an Approximate Pre–C.S. Date, since we know they talked “for a month” before they met.
Duggar Data acknowledges that Lawson + Tiffany’s relationship might not’ve been a “courtship,” or at least wasn’t called that, but it is ultimately irrelevant.  We can still categorize the stages of their relationship as Pre–C.S., Courtship, Engagement, etc.  The Bateses have been moving away from the “courtship” terminology, but the “talking,” officially dating, engaged, and married phases remain, more or less, the same.
Data gets easier after Lawson + Tiffany after they went public in Early 2021...  We known their exact Proposal Date (October 26, 2021) and, of course, the Wedding Date (May 12, 2022).
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Effect on Bates Data  (Relationship Timeline)
Okay, let’s crunch some numbers!  Based on the Pre–Courtship, Courtposal, Proposal, and Weddings Dates discussed above, here’s how long Lawson + Tiffany spent at each relationship stage—
Pre–Courtship   ~36 Days
Courtship   400 Days
Engagement   198 Days
And, the total time from Courtship to Marriage was 598 Days (1.64 Years).
How does this compares to Lawson’s Siblings?  Glad you asked...  Omitting Lawson + Tiffany’s data, it is Bates–typical for the Pre–C.S. to last 311 Days, Courtship to last 263 Days, and Engagement to last 141 Days.  Factoring the Lawson + Tiffany data back in, here’s how things shift—
Average Pre–C.S.   280 Days  (–31 Days)
Average Courtship   272 Days  (+9 Days)
Average Engagement   147 Days  (+6 Days)
Average CS to Marriage   424 Days  (+20 Days)  
As for records...  Lawson + Tiffany didn’t set any.  Their Pre–Courtship wasn’t the shortest; Michaela + Brandon’s was, at 31 Days.  Nor was their Courtship the longest; Josie + Kelton’s was, at 413 Days.  And their Engagement wasn’t the longest, either; Carlin + Evan’s was, at 245 Days.
Effect on Bates Data  (Age Gap / Age at C.S.)
Lawson’s DOB is July 27, 1992 and Tiffany’s is February 10, 1999.  Doing the math, the Age Gap is 2,389 Days (6.54 Years), with Lawson being older.  On their Courtposal Date, Lawson was Ave 28.15 and Tiffany was Age 21.61.
Again, let’s compare that to the rest of the Bates Data.  Omitting Law + Tiff’s data, a Bates–typical Age Gap is 2.33 Years, with the man being older, and a typical Age at Courtship is 23.22 for Males and 20.78 for Females.  Factoring Lawson + Tiffany’s data back in, here’s their impact—
Average Age Gap   2.63 Years, Favoring The Man  (+110 Days)
Average Age at C.S. (Males)   23.63 Years  (+150 Days)   
Average Age at C.S. (Females)   20.85 Years  (+25 Days)     
Lawson set a new Bate record for Oldest at Courtship (Male), at 28.15 Years.  The record was previously held by Nathan (27.13 Years). 
Procreative Potential / ESOQ
Tiffany was adopted.  We know nothing about her biological mother.  Due to this, we’ll use the default Fertility Cut–Off for Tiffany—assuming she is fertile until Age 40.00.
Tiffany will be 40 Years Old on February 10, 2039.  She got married today, on May 12, 2022.  Doing the math, her Total Marital Fertility (TMF) (Wedding to Fertility Cut–Off) is 6,118 Days.  Here’s how that stacks up against the rest of the Bates Wives—
Lawson + Tiffany (Espensen) Bates   6,118 Days
Michaela (Bates) + Brandon Keilen   7,119 Days
Zach + Whitney (Perkins) Bates   7,221 Days
Nathan + Esther (Keyes) Bates   7,446 Days
Erin (Bates) + Chad Paine   8,314 Days
Tori (Bates) + Bobby Smith  8,502 Days
Katie (Bates) + Travis Clark   8,805 Days
Gil + Kelly Jo (Callaham) Bates   8,810 Days
Carlin (Bates) + Evan Stewart   8,820 Days  
Alyssa (Bates) + John Webster   9,398 Days
Josie (Bates) + Kelton Balka   9,532 Days
As you can see, it’s a new record.  (Some of you are probably wondering why her TMF is so low.  It’s not; everyone else’s is just high.  The Bates Daughters have a late Fertility Cut–Off [Age 45.27], due to Kelly’s Data.  Similar deal with Esther, whose Mom last gave birth at Age 44.41.  And while Whitney’s Fertility Cut–Off is also the default [40.00], she got married a lot younger than Tiffany.)
But don’t fret, Lawson + Tiffany!  It’s all fine.  Assuming a Bates–typical pace, y’all still have an ESOQ of 11 Children.   
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When To Expect Bates–Espensen #1
As of their Wedding Day, here’s what the Predictor forecasts—
Baby News   October 11, 2022
Sex Reveal   November 16, 2022
Due Date   April 4, 2023
Date of Birth   March 27, 2023      
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