#atari breakout
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rpgse7enx3 · 1 year ago
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Atari Breakout (classical "high score" game), an explanation, by RPG.
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Atari Breakout, or simply "Breakout", is an arcade game developed and published by the company Atari Inc.
The game itself was designed by Steve Jobs (who later co-started Apple), Steven Wozniak (Co-owner of Apple Computers Inc.), Nolan Bushnell (establisher of Atari Inc.) and Steve Bristow. Programming was forwarded by Brad Steward, and began on the Atari 2600.
Released on May 13 of 1976, design was initially headed by Steve Wozniak based on conceptualisation from Nolan Bushnell and Steve Bristow. The game was influenced by Pong (1972), and the mechanics that were used in that game because evident within Breakout's manufacture.
Objective wise, the game is simplistic; you are expected to knock out the coloured blocks one by one and row by row, the different colours indicate a different allotted set of points and are hit using a ball which interacts with the "paddle" (or in this case, a moving platform).
In 1978, the Atari VCS enabled Atari Breakout to played in colour; prior, it was only able to be played in a monochrome format.
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aguilerachristina01 · 1 year ago
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Unveiling Atari Breakout Mastery: Proven Techniques for Achieving High Scores
Atari Breakout remains as a demonstration of the persevering through allure of exemplary arcade games. Since its origin during the 1970s, it has caught the hearts and brains of gamers around the world. With its basic yet habit-forming interactivity, Atari Breakout keeps on moving players to accomplish ever-higher scores. In this article, we dig into the craft of dominating Atari Breakout, revealing demonstrated procedures and methodologies for achieving high scores that will hoist your ongoing interaction higher than ever.
Grasping the Fundamentals of Atari Breakout
Prior to diving into cutting edge procedures, getting a handle on the essentials of Atari Breakout is pivotal. The game rotates around breaking a mass of blocks utilizing a ball and oar. Players control the oar, moving it on a level plane along the lower part of the screen to divert the ball and keep it from tumbling off the base edge.
Each time the ball strikes a block, the block vanishes, and the player procures focuses. The essential goal is to clean every one of the blocks off of the screen utilizing the least conceivable ball skips. As players progress through levels, the trouble increments, with new block examples and deterrents testing their abilities.
Demonstrated Methods for Accomplishing High Scores
Dominating Oar Control: The way to progress in Atari Breakout lies in exact oar control. Dominating the development of the oar permits players to coordinate the ball with precision, expanding the quantity of blocks they can break with each bob. Work on moving the oar easily and presciently to keep the ball in play and target explicit region of the block facade.
Vital Block Focusing on: Not all blocks are made equivalent. To accomplish high scores, players should focus on their objectives decisively. Hold back nothing close to the highest point of the screen first, as clearing these blocks sets out additional open doors for the ball to bounce back and keep breaking lower blocks. Also, center around getting through regions with various neighboring blocks to make chain responses and augment focuses.
Using Points and Bobs: Understanding the physical science of ball development is fundamental for dominating Atari Breakout. Try different things with various points and skips to control the ball's direction and target hard-to-arrive at blocks. Use bank shots by going for the gold shallow points off the side walls to get to blocks that are clouded or challenging to straightforwardly reach.
Keeping up with Force: Energy is a vital variable in Atari Breakout. Keep the ball moving at a predictable speed to keep up with force and keep it from dialing back. A more slow moving ball makes it simpler for players to respond and change the oar's situation, expanding their possibilities stirring things up around town and keeping it in play. Keep away from unexpected stops or shifts in course, as these can upset the progression of the game and lead to botched open doors.
Expecting Block Examples: As players progress through levels, they experience progressively complex block examples and impediments. Expecting these examples and arranging your methodology likewise is fundamental for progress. Pause for a minute to survey the design of blocks toward the start of each level, distinguishing any examples or groups that might require unique consideration. Foster a blueprint in light of the format of blocks, zeroing in on getting regions with the most noteworthy focus free from blocks first.
Trying to avoid panicking Under Tension: Atari Breakout can be an extraordinary and quick moving game, particularly as players approach more significant levels and experience seriously testing block arrangements. Staying cool and centered under tension, keeping calm even despite adversity is fundamental. Try not to frenzy or settling on rash choices, as these can prompt errors that cost significant focuses.
Gaining from Mix-ups: Slip-ups are unavoidable in Atari Breakout, yet they likewise present significant learning open doors. Rather than harping on mistakes, use them as input to work on your abilities and refine your system. Dissect what turned out badly, whether it was a confused oar development or a misconstrued point, and change your methodology as needs be. By gaining from botches and adjusting your interactivity, you'll turn into a more capable Atari Breakout player after some time.
Rehearsing Tolerance and Industriousness: Dominance of Atari Breakout doesn't come about pretty much by accident. It requires tolerance, tirelessness, and commitment to improving your abilities over the long run. Cheer up by misfortunes or low scores; all things considered, use them as inspiration to continue to drive yourself to move along. Ordinary practice is vital to creating muscle memory and reflexes, permitting you to respond all the more rapidly and precisely to the game's difficulties.
Conclusion
Atari Breakout Dominance is reachable through a blend of expertise, methodology, and tirelessness. By dominating oar control, decisively focusing on blocks, using points and bobs, keeping up with energy, expecting block designs, resisting the urge to panic under tension, gaining from botches, and rehearsing tolerance and perseverance, players can raise their interactivity and accomplish high scores that rival the best. With devotion and practice, you also can turn into an expert of Atari Breakout and experience the excitement of arriving at new levels in this immortal arcade exemplary.
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thevideogameartarchive · 5 months ago
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The Great Escape 'Breakout' Atari 2600 Catalog
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atariforce · 2 years ago
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Super Breakout - 2600 by Cliff Spohn
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postgamecontent · 2 months ago
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'Breakout Beyond' Switch Review
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There's a whole story behind this latest release from Atari, but it's not one that really matters all that much in the end. The short version is that Breakout Beyond was originally planned as a title for the ill-fated Amico console. Like many games announced for the Amico, it fell off the map as it became apparent the whole thing was going ca-ca. Some of those games have since popped up in various ways, with Breakout Beyond rescued by Atari itself. It's not public knowledge how far along it was in its Amico form before being put on the back-burner so I can't begin to guess the extent to which this finished game resembles the original plan. That's the last I'll speak of this messy part of Breakout Beyond. Let's talk about the game.
The developer of Breakout Beyond is Choice Provisions, best known for the Bit.Trip series of stylish action games. Similar to games like Shatter or Choice Provisions' own Bit.Trip Beat, Breakout Beyond turns the usual vertical well on its side. Otherwise, the broad gameplay mechanics are familiar. You've got a paddle, a ball, and some bricks to break. The game is broken up into seventy-two stages, and your goal in each of them is to bust through the walls until you reach the goal and… break out. There's a target time for each, and you're naturally encouraged to pump your score as high as possible. Oh, and you have a limited number of balls to do this with. Let too many of them past your paddle, and you're done.
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Fans of brick-breakers would probably be satisfied enough with just that, but there's a bit more going on here. First, you're building up a combo that cranks up your score. Hitting the ball back a few times will charge it up, too. But if things get going too fast and you need a little help, you can activate a slowdown that sucks away your combo and score as you hold down the button. Taking a page from Arkanoid (and why shouldn't it), there are also power-up bricks you can break. There are several different kinds, and you can have multiple power-ups active at once.
Besides the main seventy-two stages, there's also an unlockable endless mode with its own online leaderboard. That's meant to keep you going if you get tired of replaying the pre-built stages, and it does a decent job of it. There's also a co-op mode if you feel like pulling in a friend to help you out. As you would expect from this developer, everything is done up with a lot of style, too. The action feels like it's making a beat of its own, with the sound effects serving as a huge part of the soundtrack. The UI is simple yet slick, and the graphics are effects-heavy but still easy to read.
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The only real problem with Breakout Beyond is in the controls. Playing games like this without a paddle controller is always hit or miss, and I wish there was an option to use touch controls here for a bit more precision. You can adjust the sensitivity of the paddle, but when things are moving fast it's really hard to reliably get it where you want it to be. I've played a lot worse on the Switch in this regard, but I've also played better.
Breakout Beyond is an easy game to review. First of all, if you don't like brick breakers then you can just give it a pass. It's not trying to be anything more than that. If you do enjoy the genre, I can give this a relatively solid recommendation. I don't think it plays quite as well as Shatter, and it doesn't offer as much bang for your buck. But it's good enough on its own merits, and it certainly gives you plenty to do. Atari fans should definitely pick it up, as it's full of fun references like many recent Atari games tend to be.
Switch Score: 3.5/5
Breakout Beyond costs $14.99 and is available for Nintendo Switch, PlayStation 4/5, Xbox One/Series, Atari VCS, and PC via Steam and the Epic Games Store. A review code was provided by the publisher.
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hardcoregamer · 7 months ago
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For a hefty dose of nostalgia, players should look no further than these 8 retro game collections that will definitely include some of the titles that they used to enjoy 2-3 decades ago.
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everygame · 2 years ago
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Super Breakout (Arcade)
Developed/Published by: Atari Released: 8/1978 Completed: 27/07/2023 Completion: Played all the modes. Still didn’t clear a screen. Version Played: Atari 50 (Nintendo Switch) Trophies / Achievements: n/a
One of the most fascinating things in history is how often something was invented, some idea was realised, and… someone else had come up with the same idea at the same time. Known as multiple discovery, simultaneous invention, even (appealingly) “railroad time”--Alan Moore has hypothesised that there exists a plane called “ideaspace” where we visit to bring back ideas, and sometimes people come home with the same thing in their bag.
It’s what makes me think that had Tomohiro Nishikado not designed Space Invaders in 1978, someone else would have. Not exactly the same game, no, but something essentially similar. The history of video games is littered with rip-offs, but it’s also interestingly littered with almosts and not-quites, like people took a trip to idea space, tried to bring home the excalibur of ideas but only came home with a broken off bit of the hilt.
We’ve seen it already. Avalanche… isn’t Space Invaders. Air-Sea Battle, an Atari 2600 launch title features a few modes that… aren’t Space Invaders. But they’re not a world away.
I suppose that’s what makes Super Breakout so interesting. Nishikado was so obsessed with the original that in many ways Space Invaders was his “take” on Breakout, and when Ed Rotberg tasked with making a sequel to Breakout he would, mere months after Space Invaders was released in Japan, release a version of Breakout where in one mode, Progressive Breakout, the bricks slowly move down the screen towards the paddle.
(Heck, it’s starting to sound like Tetris, actually.)
Now, I can’t say for sure that Ed Rotberg hadn’t seen Space Invaders; but dates don’t line up with enough time for him to have seen it (very early) and to incorporate it into Super Breakout; it’s more likely to have been inspired by Avalanche if anything–tearing off the same bit of idea space.
It’s really with Super Breakout that you can see the genius leap that Tomohiro Nishikado made. He didn’t need the intermediate step of “bricks moving down the screen” or “falling rocks” he went straight to enemies marching forward, shooting lasers.
By comparison, Super Breakout feels every bit the incremental improvement, if you can call it that; of the three modes here only Progressive Breakout has the spark of anything, with the other two extremely nothingy ideas. Cavity is just Breakout, but there are two extra balls held captive in the brick formation, and when you release them you can try and keep them alive. Doubles is… well, you’ve got a second paddle further up the screen which matches your first paddle’s horizontal movement, and there are two balls straight away.
That’s it. Really both are things that would barely be interesting as temporary power-ups in a later clone, and the things you might expect (different block patterns, etc.) are nowhere to be seen–not that it particularly matters, the game is as brutal as ever with it’s tiny paddle (although I was able to get blocks to bounce off the top row in Progressive Breakout, so that’s something. I mean my score has reached the hundreds, now!)
Will I ever play it again? I’m less interested in playing this than I am the original, honestly.
Final Thought: The weirdest thing about Super Breakout was chosen for Kid Stuff Record’s “The Story of Atari” book and tape/7-inch sets, which recounted the stories of Atari games such as Asteroids and Star Raiders. Apparently written based entirely on the cover of the Atari 2600 version which features an astronaut. Seems like the kind of thing that probably should have stayed in ideaspace, but what do I know.
Support Every Game I’ve Finished on ko-fi! You can pick up a digital copy of exp. 2600, a zine featuring all-exclusive writing at my shop, or join as a supporter at just $1 a month and get articles like this a week early.
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savingcontent · 2 months ago
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Breakout Beyond Review
Breakout Beyond literally turns Breakout on its side for a stylish take on the classic brick breaker. At the helm is Choice Provisions, the people best known for the BIT.TRIP games. It’s unfortunately style over substance, as it is missing a few core components, and a bug that prevents the infinite mode from being endless. That said, Breakout Beyond is still a good experience for new and…
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whisperslounge · 3 months ago
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Play 4 classic Atari games: Centipede, Missile Command, Pong, and Super Breakout. Customize your display with retro graphics. Choose from a collection of Atari 2600 graphics and iconic artwork to personalize your watch face. Track your daily fitness, including heart rate, steps, and active calorie burn. Custom crown and button controls capture the feeling of Atari 2600 hardware. Original Atari 2600 sound effects featured throughout in audio for alarms, timers, and audio feedback.
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histonics · 4 months ago
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game88an · 4 months ago
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Breakout atari 1976
The title: Art of Breakout live action movie
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Practical effects with miniature instead of cgi.
Story:
Four prisoner try to escape from space prison but they haft to be on spaceshipp.
Character.
Inmate 1
Inmate 9
Inmate 7
Inmate 6
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aguilerachristina01 · 1 year ago
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squirrelfm · 7 months ago
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atariforce · 1 year ago
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Crocheted Atari Breakout Pillow by Christine Domanic
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timetraveler65 · 10 months ago
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g4zdtechtv · 1 year ago
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G4EVER PRESENTS: Freeplay Review - Atari 50: The Anniversary Celebration (Multiplatform)
Along came Atari.
(STAY PLUGGED IN)
(4GTV - STREAM WHAT YOU PLAY! WATCH NOW!)
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