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avtechnologysworld · 8 months ago
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Maximizing Sound Quality in Small Rooms with Ceiling Speaker Placement
Achieving a balanced audio mix can be a challenge when working with small rooms with limited speaker options due to space. Proper placement of ceiling speakers avoids imbalances in the sound and ensures a rich listening experience. Here is a step-by-step guide on proximity, angle adjustment, and positioning techniques that optimize the sound in compact spaces.
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Why Ceiling Speaker Placement Matters in Small Rooms
In smaller rooms, sound can easily be overwhelming, distorted, or unbalanced due to space for the dissipation of sound waves. The ceiling speaker placement guide counters this problem by spreading sound in all directions of the room, thus avoiding areas of too much sound, quiet, or muffled sounds. A well-thought-out setup minimizes reverberations, increases clarity, and makes ceiling speakers an ideal fit for compact spaces.
Key Considerations for Ceiling Speaker Placement in Small Rooms
Room Size and Shape
Consider the size and shape of the room, as this decides how sound will travel and rebound within that room. Take, for instance, a rectangle room where speakers can be set at the center, while square rooms require speakers a little off-center in order not to overlap the sound. The smaller the room, the closer the speakers should be to the center but not close to the walls in a way that will alter the form of the sound.
Speaker Proximity and Distance Between Speakers
In small rooms, the ceiling speaker placement rule of thumb is to space the speakers far enough apart not to allow for excessive concentration of sound at any one point. For small rooms, place speakers at about 5 to 6 feet apart; however, this space varies with room acoustics. Space speakers a minimum of 1.5 to 2 feet off walls to minimize echo and reflections in the audio quality.
Speaker Angle Adjustment-Focused Sound
Directing speakers a small amount toward the main area where listeners will be reduces the amount of bounced sound in small rooms. Nearly all ceiling speakers have slightly adjustable direction, so make sure to point them toward wherever most of the listening takes place. This is just one of the ways for reducing bounced sound and maximizing focused listening clarity.
Right Placement Optimizing placement for zones of listening
You will, however, use more than one speaker placement if you have more than one seating area in a smaller room. Even when placed in the smallest room possible, slightly altering angles of the placement makes all the difference in this case when spread across several zones to offer balanced audio in that entire room. For example, if there's a sofa and a desk in your small room, then you'd need to adjust and place those speakers so as not to cast shadows when audio passes to these seating areas for even coverage to both ends.
Techniques for Avoiding Sound Imbalance in Small Spaces
Avoid corners and walls.
Speakers that are placed too close to corners or walls create an unpleasant sound due to the resonating frequencies being enhanced or muddled. Avoid these effects by placing your speakers at least 1.5 to 2 feet away from any corner or wall since the sound waves have more space to spread properly.
Add bass traps if needed.
Small rooms make the bass frequency bounce a lot around the room, which really affects the quality of the audio. However, through some bass traps and acoustic panels placed in strategic places, it will absorb excess frequency in bass. These may not be needed for everyone's setup but definitely for someone who prefers more bass; thus, one can appreciate more sound clarity in a very bass-heavy room.
Follow the Ceiling Speaker Placement Guide to the letter.
A ceiling speaker location guide can help determine room area-based speaker locations, maximizing for balanced audio. Most consider ceilings, type of speakers to be used, and their distances from the listener location during fine-tuning; some guides are particularly aimed at fine-tuning placement for small rooms, especially around surround sound or multitudinous speaker systems.
Tips for Achieving Crisp Sound in Compact Spaces
Volume adjustments with caution
In small rooms, the sound becomes too overpowering very fast, especially with higher volume settings. You should begin with a lower volume and gradually adjust until you get the correct volume that provides clear sound without overloading the room. Since individual volume controls are part of ceiling speakers, it will be necessary to set every speaker at the same volume for an even quality.
Quality ceiling speakers for small rooms
Not all speakers are built for small rooms. Look for speakers specifically rated for use in small rooms. In general, these types have smaller drivers, and such will not make the room sound closed in or even reverberant. You want clear treble and midrange output because those are what do the most to ensure an open sense of space within a compact room.
Using multiple smaller speakers may be necessary.
Rather than using one or two giant speakers, the use of multiple smaller speakers will distribute sound more evenly in the room. This reduces the chances of audio hotspots and helps provide a better sound experience. Ceiling speakers can be used with pivoting tweeters to maximize coverage of sound because these can be directed accurately towards where sound is needed.
Final Thoughts on Ceiling Speaker Placement for Small Rooms
It takes great care and attention to detail to set up ceiling speakers in a small room due to the strategic adjustments required for the setup, but the outcomes can be very rewarding in the end. Considering that you take into account your room shape and proximity to your speakers, and making these adjustments at an angle makes for a balanced audio environment that maximizes the level of sound quality without overwhelming the space. Remember also that ceiling speaker placement guides make this much easier for you, as every speaker will always be positioned at the perfect location. Even the smallest of rooms can produce an almost remarkably impressive listening experience with the right approach for background music, movie watching, and general audio enjoyment.
This guide will take you through the basic principles of sound balance in small spaces by means of ceiling speaker placement, so you can really make the most out of your setup and achieve that crystal-clear, immersive sound.
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averlym · 3 months ago
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misc. watt quotes that live in my mind rent free + bonus spread
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flexrentalsolutions · 3 months ago
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Pro AV Rental Software: An All-in-One Performer
Do you need specialized software for efficient management of inventory, pricing, bookkeeping, and other important aspects of your rental operations? If yes, try out our pro AV rental software. It can perform a variety of tasks with high precision, leaving you pleasantly surprised. Hold your breath for another surprising fact. Our rental software is reasonably priced so that all can afford it.
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avprosoftwareusa · 9 months ago
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The significance Of Aviation Spare Parts And Airport Management Software
In the fast-paced world of aviation, the availability of high-quality aircraft spare parts and effective management of airport resources are critical to operation efficiency and safety. As the business evolves, integrating innovative airport management software becomes increasingly important for reducing operations and improving overall efficiency.
Read More:- https://avprosoftwareblog.wordpress.com/2024/10/01/the-importance-of-aviation-spare-parts-and-airport-management-software/
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mcsrentalsoftware · 1 year ago
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Streamlining Operations with AV Rental Software
In today's world, managing an audiovisual AV rental business can be a complex task. However, with modern solutions like AV rental software, business owners can significantly streamline their operations. This type of software not only automates many daily tasks but also helps in accurately tracking equipment, managing bookings, and quickly adapting to changing customer needs. Investing in such software brings numerous benefits, contributing to increased efficiency and competitiveness in the market.
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Enhanced Organization and Efficiency
One of the main advantages of using AV rental software is the improvement in work organization. These systems offer integrated tools for inventory management, booking calendars, and invoicing, greatly reducing the risk of errors and simplifying daily management. Automating these processes allows employees to focus on more strategic tasks, such as customer service or business development. Moreover, modern software often includes analytical features that enable monitoring company performance and identifying areas needing optimization.
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Improved Customer Communication
Another significant benefit of AV rental software is better communication with customers. With dedicated software, clients can easily browse available equipment, make online reservations, and receive notifications about the status of their orders. This enhances their satisfaction and loyalty, which in turn leads to more repeat customers and positive reviews. Additionally, the ability to integrate with other systems, such as accounting or marketing, allows for the creation of a cohesive ecosystem that facilitates the management of the entire rental process and increases its efficiency.
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vivencyglobal · 1 year ago
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https://www.vivencyglobal.com/
Efficient and Reliable School Bell Services in Dubai - Vivency's Automatic Bell System
Discover Vivency's Automatic Bell System, the leading solution for school bell services in Dubai. Our state-of-the-art system ensures precise and timely bell ringing, enhancing school management efficiency. Designed for reliability and ease of use, Vivency's bell system integrates seamlessly into your school's operations, reducing manual effort and ensuring a smooth school day schedule. Visit Vivency Global to learn more about our innovative solutions and how they can transform your school's bell management.
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aveduniya · 1 year ago
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Elevating Computing with AV's All-in-One PCs: A Trio of Technological Marvels
A Trio of Technological Marvels
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In a world where computing power, aesthetics, and practicality converge, AV's lineup of All-in-One PCs stands out as a beacon of innovation. The Abacus series, comprising the 2302, 2303, and 2306 models, redefines the digital experience, blending sleek design with formidable performance. Let's delve into the essence of these modern marvels, exploring their features, applications, and benefits.
AV Abacus 2302: Where Power Meets Elegance
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The Abacus 2302 sets the standard for high-quality computing with its potent combination of hardware components. Powered by Intel's 11th generation Core processors, users can expect seamless multitasking and computational prowess. The generous 16GB RAM and spacious 512GB SSD ensure swift responsiveness, while the 23.8" IPS display delivers immersive visuals in vibrant detail. Whether you're a creative professional, multitasking enthusiast, or avid gamer, the Abacus 2302 caters to diverse computing needs with elegance and efficiency.
Practical Applications Across Industries
In the realm of business and productivity, the Abacus 2302 streamlines workflows, enhances productivity, and serves as a centralized computing hub for professionals. Creative individuals, such as graphic designers and video editors, benefit from its powerful computing capabilities and immersive display, facilitating the realization of artistic visions. Moreover, in educational and entertainment settings, the Abacus 2302 fosters immersive learning environments and provides an engaging platform for multimedia consumption and gaming.
Benefits Beyond Expectations
The Abacus 2302 boasts a space-saving design that declutters workspaces and promotes efficiency. By integrating essential components into a single device, setup becomes streamlined, offering a hassle-free computing experience. Additionally, users benefit from enhanced user interfaces, high-resolution displays, and exceptional performance capabilities, ensuring a smooth and enjoyable user experience.
AV Abacus 2303: The Epitome of Elegance and Performance
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The Abacus 2303 strikes a harmonious balance between sophistication and power. Its sleek design, superior finishes, and compact form make it a standout addition to any environment. Powered by the latest Intel CPUs and featuring a 23.8-inch IPS display, the Abacus 2303 delivers unparalleled performance and immersive visuals, catering to professionals and creative enthusiasts alike.
Transformative Applications Across Various Domains
From business operations to creative endeavors and educational pursuits, the Abacus 2303 serves as a versatile companion, enhancing productivity, fostering creativity, and captivating audiences. Its robust hardware and vibrant display empower users to unleash their full potential, whether in the boardroom, design studio, or classroom.
Benefits that Redefine Expectations
With its compact form and user-friendly setup, the Abacus 2303 elevates the computing experience, offering a clutter-free workspace and effortless operation. Its powerful performance, immersive display, and stylish design combine to redefine the way technology is used, promising a future where innovation knows no bounds.
AV Abacus 2306: The Apex of All-in-One Computing
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The Abacus 2306 stands as a testament to excellence, offering a seamless blend of power and beauty. With its sleek design and powerful hardware, including a 512GB SSD, 16GB of RAM, and Intel i5/i7/i9 processor, it redefines computing expectations, providing an exquisite experience for users.
Unveiling Practical Applications and Benefits
Across industries and user scenarios, the Abacus 2306 shines as a beacon of innovation, streamlining operations, enhancing creativity, and revolutionizing entertainment and education. Its space-saving design and streamlined setup simplify computing, while its vivid display and powerful performance unlock new possibilities for users.
In Conclusion: A Triumph of Innovation
With AV's All-in-One PCs, computing reaches new heights, where form meets function and performance meets elegance. The Abacus series, comprising the 2302, 2303, and 2306 models, exemplifies excellence in design, performance, and versatility, promising a transformative computing experience for all. Whether in business, creativity, education, or entertainment, AV's All-in-One PCs stand as the epitome of technological brilliance, ushering in a new era of computing excellence.
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itsgerges · 1 year ago
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Kind Regards
Can A Light Beam Its Speed 1.16 million km per second Be Found? (Revised)
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Abstract
The paper provides 4 hypotheses with their explanations and proves – let's provide them in following
Paper hypotheses
Hypothesis No. (1)
The space is created from one energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space proves the speed is a fact.
Hypothesis No. (2)
The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Sun Gravitational Field– Moreover- The Sun Does NOT Produce A Gravitational Field And It Has No Massive Gravity- 
Hypothesis No. (3)
Mars original orbit was between Mercury and Venus and Pluto was The Mercury Moon (Pluto size was equal Mercury size) But these two planets had migrated from their original orbits as a result for a collision- the planets migration caused a risk for the solar system geometrical design- Uranus and Jupiter the Two planets worked to repair the solar system design– that caused Jupiter orbit to be the main orbit in the solar system design- Jupiter orbit proves the speed 1.16 million km per second is a fact.   
Hypothesis No. (4)
The Sun Is a phenomenon created by the planets motions
The sun rays is created from the gravitational waves motions energies and the gravitational waves are produced by the planets motions energies-
Based on that 
The Sun Is A Phenomenon Created By The Planets Motions
And
The Sun Is NOT Doing Nuclear Fusion To Produce Its Rays- instead- The Planets Motions Energies Total Is Used To Produce The Sun Rays
The Sun Is Created After All Planets Creation And Motion – means
The Planets Are Created And Moving In Their Orbits Around A Point Of Space Before The Sun Creation- And The Sun Is Created On This Point Of Space around which the planets revolve - And
No Planet moves by The Sun Gravity (Newton is Wrong) - And
The Sun Doesn't Produce A Gravitational Field (Einstein Is Wrong)
And
The Sun Is A Phenomenon Created By The Planets Motions– means-The Sun creation and death depends on a cycle – means – after this current sun death another sun will be created for the solar system.
The Hypotheses Explanation
The abstract provides the hypotheses explanation and the paper provides their proves and discussions- In following the hypotheses will be explained in details 
NOTICE - The creatures and all matters on the Earth are created from the sun light energy and the sun light speed is 300000 km/s, because of that, the creature realization is limited to the speed 300000 km/s and can't realize the original speed (1.16 million km per second) that means the speed 300000 km/s is a limit for the creatures realization and not for the universe design.   
Notice- this revised version adds only more proves for the paper first hypothesis-
Hypothesis No. (1)
The space is created from an energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space which proves the speed is a fact
The Hypothesis Explanation
I- The Space Is Created By One Light Beam Energy- And This Light Beam Speed Is 1.16 million km per second
I-1 Preface (the main idea)
I-2 The Space Creation Method (the distances are one network)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
I-4 The Matter definition (based on my planet diameter equation)
I-5 The Planets Creation
I-6 Can The Time Machine Be A Fact?
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time
I-16 Mercury Orbit Analysis
I-1 Preface (The Main Idea)
The solar system (planets and distances) is created from one energy and this energy is provided by one light beam and this light beam moves by speed (1.16 million km/s)
The space is created before the planets creation-
Let's write the whole story in following
The light beam (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto orbit– by that– we consider Mercury orbit is the origin point-
Now- we should notice- No planet is created yet- the motion from Mercury orbit to Pluto orbit defines the motion direction- and No planet is created before this motion end nor during this motion- the planets will be created after this motion is finished means when the light 1.16 million km per second reaches to Pluto (orbit)- after this event – the planets will be created –as I will explain later  
Notice
The light (1.16 million km per second) creates the distances by its motion- means- the light moves from Mercury point to Venus point– the distance from Mercury to Venus was not found and is created only by the light motion through it for first time- means – before the light motion this distance was NOT found- It's found after the light moves through this distance for first time-    
This is similar to the blood motion through the arteries, the blood creates these arteries and the blood moves through these arteries, but the blood created these arteries with its first motion and that needed energy- but – after the arteries creation the blood move through them without any energy is required- means- the first motion is the most important one because by it the arteries are created
Shortly- The space is created from the energy of this light beam its speed 1.16 million km per second – NOW- after the Space creation- the light beam energy is decreased because of the energy consumption in the space creation process- and the rest energy is one light beam its speed is (C=300000 km/s =the light known speed) – But - We understand that- it's the same one light beam- its speed was 1.16 million km /s before the space creation- and the light created the space and that caused to consume the light energy and that caused to decrease the light speed to be 300000 km/s
Shortly- the light beam started its motion from Mercury (orbit) with speed 1.16 million km /s and reaches to Pluto (orbit) with a speed 300000 km/s because of the energy consumption in the space creation process  
Let's give example to explain this idea
Imagine we create A Sea Of Water- we use energy to create this sea of water- now we have some energy and we use this energy to create this sea of water- BUT- our energy is NOT spent completely But there's a small part still rest with us – this small part of energy is used to create one wave moves through this sea and this wave speed is 300000 km/s (I suppose the space is similar to the sea of water)
Now – the rest energy is found in one light beam its speed 300000 km/s and this light beam is found NOW in Pluto Orbit – and this light beam will be reflected from Pluto orbit toward the inner planets– means- the rest energy will move in the reflected direction to the original light motion direction.
This idea will be explained in details in the next point- shortly
The light beam (300000 km/s) will be reflected from Pluto toward the inner planets
AND  the light 300000 km/s will meet the original light beam (1.16 million km per second) in the origin point (in fact – beside the origin point) and there's a coherence of light is done between the light beam (300000 km/s) and the light beam (1.16 million km per second) – this coherence of light is proved strongly- we have to ask (how can that be possible while the light beam 1.16 million km /s is consumed and the new light beam 300000 km/s is the rest energy? how this light beam (300000 km/s) can meet the original one (1.16 million km per second)? in points no. (I-3) and no.(I-6) I answer this question.
Notice (1) I suppose the rest energy is a light beam its speed is (C=300000 km/s) but this idea is for simplicity- the rest energy can be in any wave form its speed (C=300000 km/s) – no necessity to be in visible light beam form
It's simply energy moves by the known speed of light (C=300000 km/s)
Notice (2)
All Planets Orbits Are Defined Before Any Planet Creation-
The light used the distance from the sun to Pluto as one area and create one geometrical design for this area before any planet creation 
Notice (3)
The planets are created from the rest energy its speed (300000 km/s) – means- the space is created by the light 1.16 million km per second and the energy is consumed in the space creation and the rest energy is one light beam its speed 300000 km/s (or one wave moves by the known speed of light C=300000 km/s) – the solar planets are created from this one wave its speed 300000 km/s and that means all planets orbit are created and defined before any planet creation
Notice (4)
The Sun Is Created After All Planets Creations And Motions
The sun is a phenomenon created by the planets motions energies total
The sun doesn't produce a gravitational field and doesn't have massive gravity
Logically – No planet moves by the sun gravity
(The Planet Moves With The Energy From Which The Planet Is Created – Newton is wrong- later we discuss the proves)
Notice (5)
The child (fetus) inside his mother is created by the blood motion- the blood motion creates arteries for this child and through these arteries the blood moves also but the arteries themselves are created by this same blood motion- Similar to that- the distances are created by the light motion energy and the light moves through these distances also but originally these distances themselves are created by the light motion energy-  means the distances creation is done with the first time of the light motion through them - that required energy- but after the distances are created no more energy is required- the light (or planet) can pass simply through these distances
I-2 The Space Creation Method (the distances are one network)
Data
778.6 = 1.16 x 671
721    = 1.16 x 621
629    = 1.16 x 543
543    = 1.16 x 468
5906  = 1.16 x 5127
These numbers are distances in (million km)
778.6, 721, 671, 629, 551 are Jupiter distances to the sun, Mercury, Venus, Earth and Mars respectively- 5906 and 5127 Pluto distances to the sun and Jupiter respectively     
468 = 936 /2 where (940 million km = the Earth orbital circumference)
Discussion
(1)
The previous data tells us how the light beam motion creates the distances-
Simply the light uses a distance as (a period of time) and travels through this period another distance- that can be understood clearly from Jupiter distances- let's look deeply as possible
The light beam (1.16 million km per second) uses the period 629 seconds to pass a new distance = 729 million km (Mercury Jupiter distance is 721 million km error 1%) – where 629 million km = Jupiter Earth distance
Also  
The light beam (1.16 million km per second) uses the period 671 seconds to pas a new distance =778.6 million km (Jupiter orbital distance) 
where 671 million km = Jupiter Venus distance
by this method the light creates the distances based on each other- and that makes all distances to be created depends on one another and that makes all distances in the solar system to be One Network where all distances are created based on the same One Geometrical Design
(2)
The data shows the creation method- and we understand that- the distance 551 million km (Jupiter Mars Distance) is created firstly and the light (1.16 mkm/s) used this distance as a period of time (551 sec) and the light travels during this period a distance =(639 million km where 629 million km is Jupiter Earth distance error 1.5%) and then the light uses the new distance (629 mkm) as a period of time (629 sec) and the light travels during this period a distance = (729 million km – where 721 million km = Mercury Jupiter distance – error 1%)
The data shows the method clearly and we understand the light original motion started from Mercury orbit to Pluto orbit because the distances are created based on one another in that direction of motion as explained clearly
(3)
New data NO. (1)
2723 sec x 2 x 300000 km/s = 1622 million km – where
2723 million km = Uranus Earth Distance
1622 million km = Uranus Neptune Distance
The data shows- the light beam its speed (C=300000 km/s) is in proportionality also with the created distances but this proportionally is found in Reflected Direction
Logically, The light can NOT move from Uranus to Neptune and after that the light returns to move from Uranus to the Earth- it's simply reflected direction  
The distances are NOT created by the motion of this light beam (300000 km/s) – but the distances are created by the motion of the original light beam (1.16 million km per second) but the proportionality between the distances with the light (300000 km/s) is found because there's a proportionality between the original one (1.16 million km per second) and this light beam (300000 km/s) – AND 
Because the light (300000 km/s) moves in the reflected direction of the original light beam (1.16 million km per second) that causes the proportionality between the distances and the light (300000 km/s) be in a reflected form
New data NO. (2)
2094 sec x 300000 km/s = 629 million km
2094 million km = Uranus Jupiter distance
629 million km   = Earth Jupiter distance
The light (300000 km/s) moves in reflected direction- for that- the distance 2094 million km is used as a period of time to pass a new distance (629 mkm)
The data proves the idea clearly
Notice (1)
The proportionality between the light (1.16 million km/s) and the light (300000km/s) will be discussed in point no. (I-3)
Notice (2)
In Point (**) I prove the gravitational waves are produced by the planets motions energies- and I prove that – the planets motions energies move toward Pluto and this energy is reflected from Pluto toward Venus- this fact is proved by powerful data and proves- for that – I don't explain in details the light motion trajectory from Pluto toward the inner planets because this motion trajectory is studied in details in the hypothesis No. (2) of this discussion- understandable that- the planets motions energy trajectory is the same trajectory the light moves through it – means this trajectory is studied in details and powerful proves in point no. (**)
Notice (3)
Jupiter Distances Analysis shows that Jupiter orbit is the central orbit for the light (1.16 million km per second) based on which all planets orbits are defined.
But – this is not the first creation case –
The light (1.16 million km per second) created the planets orbits based on each other starting from Mercury orbit moves toward Pluto orbit – this is the fist creation case – and this fact is proved strongly in point no. (I-9*)
BUT
Mars had migrated from its original orbit (Mars original orbit was between Mercury and Venus) and Pluto had migrated also (Pluto Was The Mercury Moon revolves around Mercury and Pluto size was equal Mercury size)
The planets migration caused a serious risk for the solar system geometrical design- Uranus was the first planet tried to repair the solar system geometrical design and to save it- by that
Uranus created a vertical effect on Jupiter orbit to fix Jupiter in its orbit and prevent it to migrate with the migrant planets- and based on Jupiter orbit the other planets orbits are modified – that supported the solar system original design and saved it which causes to protect the geometrical design from the destruction.  
As a result
That causes Jupiter orbit to be the most important orbit in the solar system- the paper third hypothesis explains the planets migration and Jupiter orbit analysis is done with the solar system design analysis (I-11*)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
(1)
The Coherence Of Light
The previous explanation told us that we have 2 light beams-
The original light beam its speed (1.16 million km per second) and it started its motion from Mercury orbit to Pluto orbit (where Mercury orbit is the light motion origin point) – and this light beam created all distances in the solar system and lost its energy in the space creation process and the rest energy is one light beam its speed is (C=300000 km/s)
The other light beam is the rest energy- its speed is (C=300000 km/s) and it moves in a reflected direction from Pluto toward Venus and Mercury-
Now – we have a coherence of light between these two light beams- the coherence is proved by powerful proves BUT firstly we have to ask (how can this coherence be occurred)? Because the original light (1.16 million km/s) is consumed and its energy is used already and the rest energy is this light its speed is (300000 km/s) - HOW can the light (1.16 million km/s) meet the light (300000 km/s)??
Imagine we have (116 dollars) and we spent all money except (30 dollars)- how can this (30 dollars) meet the original money (116 dollars)??
Let's write the answer
Suppose the light beam (300000 km/s) moves in the reflected direction (in the space) and also (in the time) – that can enable the light (300000 km/s) to meet the original one (1.16 million km/s) in the past and the coherence will be done there in the past- and we see the coherence results and effects on the solar system -
Means – the light (300000 km/s) moves into the past and found the original light (1.16 million km/s) in the past
Notice No. (1)
The original light beam (1.16 million km/s) can NOT move toward the future to meet the light (300000 km/s) because in the future the original light beam (1.16 million km/s) is NOT found –by that – the coherence can't be occurred in the future - But – the light (300000 km/s) can move into the past because this light beam (300000 km/s) was found in the past because it's a part of the original light beam (1.16 million km/s)
Notice no. (2)
I prove the coherence is done by powerful proves- that tells- this idea is a fact–means- there's a strong proof tells (in fact the light beam 300000 km/s moved into the past) and if we can use this feature practically we can get photos from the past events and by that we can have photos from the catastrophe which killed the dinosaurs and know much better about what had happened really in that time - This can be a real machine of time – the light motion into the past is a strong method to perform this invention. 
Notice no. (3)
Why Can NOT We Move Into The Past As We Move Into The Future?
This question is answered in point no. (**)
(2)
The Light Coherence Proves
First Proof
The planets order is typical to the interference of Young –
In the double slits experiment, Young Interference is consisted of bright fringes and dark fringes - If we consider planet diameter is equivalent to bright fringe – we will see that- the planets order is typically to Young interference because
Jupiter (the greatest fringe) is in the middle and the fringes width is decreased gradually on both sides – typically to the planets order
Notice / I have proved that (Mars original orbit was between Mercury and Venus) if we restore Mars to its original orbit the order will be typical to the Young Interference
(I prove this fact in point no. **)
Second Proof
The planets velocities are defined based on the speed (1.16 million km per second) and the planets velocities analysis shows the speed (300000 km/s) is the planets motions limit- means- the planets velocities are defined based on both velocities (1.16 million km per second) and (300000 km/s) I prove this fact in point No. (**)  
Third Proof
The light coherence defines the solar day period (24 hours) which is the solar system design cornerstone 
(1.16 /0.3) x 2π = 24.3
By this equation the space and time are created- the equation tells–the space is created in curves (2π) and the time is created in units each unit is (24 hours) 
Please note – the solar system geometrical design depends on the light motion in a solar day (24 hours = 86400 seconds) 
The light (1.16 million km per second) moves in a solar day (86400 seconds) a distance  = 100733 million km (= the planets orbital circumferences total)
Fourth Proof
The planets data prove there's a speed (1.16 million km per second) found in the solar system but the sun light beam moves by speed (300000 km/s) that tells the two speeds are facts and found in the solar system and the coherence between them is a logical result
The hypothesis proves discuss many powerful proves for this fact-
Notice- the coherence of light is a very important fact because it tells the light (300000 km/s) moved into the past and by that gives us a proof for the motion on the time axis- for that – many powerful proves support this fact.
I-4 The Matter definition (Based On My Planet Diameter Equation)
(1)
Let's remember my planet diameter equation
Planet Diameter Equation (v1/v2)= (s/r)= I
v = Planet Velocity                                                          
r = Planet Diameter
s= Planet Rotation Periods Number In Its Orbital Period
I= Planet Orbital Inclination        (example, 1.8 degrees be produced as a rate 1.8)
v2, s, r and I are belonged to one planet and v1 is belonged to another planet
The planet (v1) is defined by test the minimum error 
Earth Equation uses Neptune velocity
Mars Equation uses Pluto velocity
Jupiter Equation uses the Earth moon velocity
Saturn Equation uses Mars velocity
Uranus Equation uses Neptune velocity (As Earth)
Neptune Equation uses Saturn velocity
Pluto Equation uses the Earth moon velocity (As Jupiter)
(The Equation works from The Earth To Pluto) (the discussion explains the reason)
Example
Neptune Equation (89143 /49528) = 9.7/ 5.4 =1.8         
89143          = Neptune rotation periods number in Neptune orbital period
49528 km    = Neptune diameter
9.7 km/s      = Saturn velocity
5.4 km/s      = Neptune velocity
59800 days = Neptune orbital period (and Neptune rotation period =16.1 hours)
1.8 degrees = Neptune Orbital Inclination
(the equation is proved and discussed in details in point no. **)
(2)
Can We Define The Matter Nature Based On My Planet Diameter Equation?
The equation tells, the matter is created based on its motion! means Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s!!
That tells the motion with velocity 5.4 km/s is defined before Neptune diameter is created! Can we understand such definition for the matter nature? let's try
(A)
The Matter Nature
The space and matter are created from the same original energy and they move with this original energy motion- BUT the matter has a distinguish picture and different velocity from the space picture and velocity (notice- The Gravitational Waves Prove That The Space Has A Motion)  
If we suppose the space is similar to the sea of water, the matter be similar to a whirlpool or a vortex found on the sea page- means- the matter is a geometrical design has a distinguish picture from the space- as the whirlpool, it's created from the sea water but it has a distinguish picture from the sea waves picture
Means
The whirlpool is carried by the waves motion- and- the matter is carried by its original energy and moves with it- No Mass gravity is required for the matter motion- means- the matter is MOVABLE by nature.
Also
The whirlpool dimensions are defined by the water motion - for example- we have a whirlpool its diameter is (2 meters)- this diameter is defined by the sea water motion features (velocity, pressure and other motion features) by that- the water motion analysis explains how the whirlpool dimensions are created
Also- the whirlpool is created but the creation requirements are needed every day- means- even if this whirlpool is found since years it can be changed immediately if the water motion features are changed- means- the whirlpool creation process is NOT a historical one.
Also- the matter is similar to a creature muscle, the muscle is found based on the blood motion and without this motion the muscle can be changed or removed.
Shortly
The Original Energy Was Found In Motion By Itself (As Moving Light Beam)
From This Moving Energy The Planet Matter Is Created
The Created matter dimensions are defined by the features of this original energy motion (means the planet creation data is defined by the energy motion features)
After the planet creation- The Planet Moves With This Original Energy – means- the created planet moves a motion depending on the motion of this original energy because the planet moves with this original energy motion- and – the planet moves by this original energy motion (No mass gravity is required to cause the matter motion)
The planet creation data is in full harmony with its motion features- this fact is produced logically because the planet data is defined by the original energy motion features.
This explanation tells (Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s)
Example For Explanation
We agreed that the space is similar to the sea of water and the planet (matter) is similar to a whirlpool found on the sea page-  this picture explains the idea clearly- because
We see the whirlpool doesn't move by the sea water waves velocity but by another velocity and that shows a distinguish in form and motion between the whirlpool (the planet) and the sea waves (the space)- BUT- the whirlpool dimensions are defined based on the sea water motion features- and if the motion features are changed the whirlpool dimensions will be changed also- also the whirlpool moves by the sea water motion even with a different velocity relative to the sea waves velocity but the whirlpool motion still is  caused by the sea water motion- based on this picture we can say (because the water motion velocity is 80 km/h that causes this whirlpool diameter to be 2 meters "for example') – this is perfectly our sentence – let's remember it     
(because Neptune velocity is 5.4 km/s that causes Neptune diameter to be 49528 km)
This idea is proved by my planet diameter equation (my fourth equation) (point No.**)  
(B)
Now The velocity is a motion in (A Defined Direction)
Means– the matter is created because it depends on a motion in a defined direction- as we have seen- Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s but this velocity is a motion in defined direction- and that tells Neptune creation depends on a motion in the direction of the (x axis positive "+x ") (for example)
That tells, if this motion moves in (x axis negative "-x ") that will cause Neptune diameter to be changed or perished
Means- the matter creation needs a motion in A Defined Direction
Now let's ask our question
Why Can't The matter (creature) Moves Toward Its Past?
Because the matter depends on a motion in one defined direction- that causes the matter moves into (the future) always and can't move into (the past) let's discuss this question more deeply in point no (I-6)
Notice
No Planet Moves By The Sun Gravity (Newton is wrong) – logically because- the planet moves by its creation force- means- the planet creation and motion should be done by one force only (one energy only) because if two forces have effects on the same one planet- this planet will be broken- this fact is proved strongly with the gravitational waves source discussion (Point no.**)  
I-5 The Planets Creation
I summarize the main idea in following and the idea proves and discussions are found in point no. (**)
(i)
We know, the solar system is created from energy of one light beam its speed is 1.16 million km per second- and – the light created the space (the planets orbits) firstly and the energy is consumed in the space creation- and for that- the rest energy is found in one light beam its speed is 300000 km/s - And
From this light beam 300000 km/s the solar planets are created
Shortly
before the solar planets creation
The solar system was one light beam (or one wave moves by speed of light (300000 km/s)- by that – the solar system is One Wave moves by speed of light (300000 km/s)
Now
The Solar System needs To Create A Stationary Point Its velocity Zero relative to the moving one wave (300000 km/s)
This is the basic information in the solar system design-
The solar system needs to create a stationary point relative to the wave motion- by that – two velocities will be found which are (v1= the wave its speed 300000 km/s) and (v2= Zero= the stationary point velocity relative to the wave motion)–these two velocities produce a relative motion with different velocity 300000 km/s– this relative motion is the solar system design cornerstone.
Shortly – the solar system needs to create A Stationary Point 
Notice– The solar system is carried by the light beam motion, NO stationary point can be found here – it's similar to a ship on the sea water- Nothing can stop- because the motion is done forcedly by the sea water –
The stationary point will be similar to the whirlpool (vortex) on the sea page-  BUT
The solar system needs to create this stationary point - Now – let's try to create this stationary point in following - The solar system uses two procedures to do that,  
(ii)
The first procedure
The wave its velocity 300000 km/s revolves around a point in space (any point in space), the revolution motion creates 2 equal velocities on both sides of the revolution- the two velocities are equal in value and opposite in direction- their total be equal Zero-means- the revolution motion creates A Stationary Point in the center of the revolution. 
The second procedure
The previous idea is correct- but –the velocity 300000 km/s is a huge one and to decrease it to Zero velocity this is a complex process– for that- the wave (300000 km/s) created small waves with low velocities to use them as steps to decrease the velocity to Zero- the small waves are The Planets- (The planet is a small wave moves by low velocity relative to the original wave its velocity 300000 km/s) 
Why Are These Small Waves Required?
Because the velocity 300000 km/s is decreased to Zero by using these small waves and their low velocities- the low velocities are used as steps to decrease the unified wave velocity (300000 km/s) to be (Zero)- this process decreases the velocity gradually from 300000 km/s to Zero depending on these small waves velocities (the planets velocities)  
Means- the planets are created for this process to decrease the wave velocity from 300000 km/s to Zero- and The Planet Is A Small Wave Moves By Low Velocity 
Shortly – the solar system has one complete system of velocities, Starting from Zero to 300000 km/s where the planets velocities are the steps between the two velocities – let's prove that here
(iii)
300000 km = 7.1 x (205.8)^2 where
7.1 is Lorentz length contraction effect for speed 297000 km/s (99% of speed of light)
205.8 km/s = the 9 planets velocities total (176 km/s) + the Earth moon velocity
(The moon velocity =29.8 km/s = the Earth velocity because they revolve together)
Why does the data use the squared value (205.8)^2?
We know the answer- but - Let's remember it
The planets are geometrical points on the same light beam and move with its motion- for that- the planets velocities rates creates rates of time– for example-  Mercury velocity = 1.6 the Earth velocity- that means – one hour of Mercury clock = 1.6 hours of the Earth clock- Why??
Because Mercury and the Earth are carried by the same one light beam- the light moves one motion and passes one distance in one period of time- by that Mercury and the Earth have to move this same motion and to pass this same distance in this same period of time- but the two planets velocities are different- for that- the planets use different rates of time based on their velocities rates and by that the planets move equal distances in the same period of time –
Now- the velocity (205.8 km/s) moves relative to the stationary point (Zero) and creates a rate of time (1 second = 205.8 seconds) –
(one second of the unified wave clock = 205.8 seconds of the stationary point clock)
But – the energy is reflected in the solar system (I prove that in point no.**),
The energy reflection reflects the players – means
(one second of the stationary point clock = 205.8 seconds of the unified wave clock)
The stationary point will be THE SUN – by that
(one second of the sun clock = 205.8 seconds of the unified wave clock) – means
(one second of the sun clock = 205.8 seconds of any planet clock) –
Now during one second of the sun clock, the wave clock needs 205.8 seconds while the wave moves by a velocity 205.8 km/s- means –
During one second of the sun clock, the wave moves 42253 km = 300000 km /7.1
That creates the different velocity 300000 km/s between the sun motion and the wave motion-
Notice 1
The wave (205.8 km/s) moves during 1461 seconds a distance = 300000 km, and we know the Earth cycle (1461 days = 365 +365 +365 +366)
That tells, the speed of light (300000 km/s) is performed by the rate of time and that causes to create the Earth cycle-   
Notice 2
Planet velocity is created by the rate of time- means- if no rate of time can be used – No planet velocity can be created – instead- all motions will be only by speed of light (300000 km/s)- the planet can create a small velocity because it can use rate of time
We realize that clearly because
The planets motions depend on the light motion- by that – the motion is done by One Motor only which moves by speed of light (300000 km/s), the planets can only move by speed of light or create a rate of time for their smaller velocities - No more options are provided.  
Notice 3
We understand that, the planets are geometrical points on the same light beam, means
The planets are similar to carriages in one train and the light motion is the train engine  means the planets are carried on the light beam and move with this light motion
I-6 Can The Time Machine Be A Fact?
To answer this question we need to review basics facts we have studied – let's do that in following
(1)
The solar system is created from one energy and this energy is provided by one light beam
(2)
The light moves simply and freely in any direction (for space) and (for time)- means- the light can move into the future (as matter does) or into the past (which the matter can Not do)
(3)
We know, the solar system is created from one light beam, and this light moves by a speed (1.16 million km per second) - And
We know, the light (1.16 million km per second) created the planets orbits firstly before any planet creation and the energy is consumed in the space creation and because of the energy consumption the light speed is decreased from  (1.16 million km per second) to the known speed of light 300000 km/s – also
We know, the light (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto- that means- the light (1.16 million km per second) started from Mercury orbit with speed (1.16 million km per second) and the light created all planets orbits till Pluto orbit- before any planet creation- and by that- the light lost its energy and the light beam in Pluto orbit reduced its speed to be 300000 km/s as a result for the energy consumption in the space creation process
(4)
Also we know the energy is reflected from Pluto toward Venus (the inner planets)
By that the light beam (300000 km/s) moves in the reflected direction to the original light beam (its speed 1.16 million km per second) 
And – we know-
The light beam (300000 km/s) reaches to the original point (Mercury Orbit) from which the light (1.16 million km per second)  started its motion 
And we know that
A coherence of light is done between the original light beam (1.16 million km per second) and the light beam (300000 km/s)
BUT  we don't know how such coherence can be occurred? Let's analyze that deeply in following
(5)
The produced light beam (300000 km/s) moves in (the reflected direction) to the direction of the original light beam (1.16 million km per second) (In Space)  and reaches to Mercury orbit (the origin point)
But– logically – the produced light beam (300000 km/s) can NOT find the original light beam (1.16 million km per second) there because the original light beam is consumed already in the space creation process and the rest energy is this produced light beam (300000 km/s) – based on that –
How Can This Coherence Be Occurred? Means-
How can the produced light beam (300000 km/s) meet the original light beam (1.16 million km per second)?  The answer is
The produced light beam (300000 km/s) moves (in the reflected direction) to the motion direction of the original light beam (1.16 million km per second) (In Space) and (In Time) Means- the produced light beam moves into (Its Own Past) and in the past this produced light beam (300000 km/s) was (A Part of the original light beam 1.16 million km per second) and because of that the produced light beam (300000 km/s) can meet the original light beam (1.16 million km per second),
And
The two light beams create a coherence (in the past) and we see the results of this coherence in our present time-
The idea is very important because – the coherence of the two light beams (1.16 mkm/s and 0.3 mkm/s) is proved strongly and with powerful proves and any explanation for this coherence will prove that the produced light beam (300000 km/s) must move Into The Past to enable this coherence occurrence- and that tells clearly- the travel through the time is possible and fact
BUT
Can the matter moves into its past as the light does? NO
Why?? Because
We know the light can move simply in any direction (+ x, + y, + z, + t) by that the light can move into the future and can move into the past BUT
The matter creation depends on A Motion In A Defined Direction-
let's remember this idea
Neptune diameter =49528 km because Neptune velocity is 5.4 km/s
(This Fact Is Proved By My Planet Diameter Equation)
Now, Neptune velocity is a motion in a defined direction
(for example a motion in +x direction)
The energy moves in this direction (+x direction) and because of this motion Neptune matter is created and Neptune diameter is defined- now if the energy moves in (opposite direction "–x direction") that will change Neptune diameter or cause to perish its matter at all
Means- as long as – Neptune is found- that means – the energy moves in one direction (and not two directions) – for that Neptune can move into the future but can NOT move into the past.    
Notice
The matter can not move into the past but the light can do that-
Means- we have the time machine already- we need to know how to send the light into the past and by that we can have photos from the past events- and this will be The Time Machine
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time?
I-16 Mercury Orbit Analysis
I-7 The Proves Logic Analysis
Why can we prove that, a light beam its speed 1.16 million km per second is found in the solar system? also, the theory tells this light beam energy is consumed and the rest energy is found in one light beam its speed 300000 km/s (the known speed of light), if this light energy is consumed, how can we prove its existence?
There are two major reasons, which are
The Planets Orbits Are Created Before Any Planet Creation- And These Orbits Are Created Based On One Motion- And This One Motion Is Done By A Speed 1.16 Million Km Per Second.
The Planets Matters Are Created Based On Their Orbits – means- the planet is similar to a tree and the orbit is similar to a ground and the tree is planted in the ground-
NOTICE
after the planet creation, the planet can migrate from its original orbit to any other orbit - as Mars and Pluto did and that will not cause to destroy the planet. 
Shortly-
the planet matter and data is created based on this planet orbit- the orbit is defined before any planet creation and based on the orbit the planet matter and data is created (we remember- the space is similar to the sea of water and the planet matter is similar to a whirlpool found on this sea page- that tells the whirlpool is created based on its place in the sea of water)
Shortly- The Planet Matter Is Created Depends On This Planet Orbit
The speed 1.16 million km per second is registered in the planets orbits because the orbits are created from the energy of the light beam (1.16 million km per second), and the planet matter is created from this planet orbit (energy)
Shortly
The light beam (1.16 million km per second) is the source of energy for (everything) in the solar system-
All orbits are defined by its energy, all matters are created by its energy, and all motions are done by its motion-
Can we prove this light beam is a fact? YES we can
The analysis for any data or any motion will discover this light beam because it's the source of energy for everything
Shortly
the light beam (1.16 million km per second) is The Source Energy of the solar system
The mother of all children can be discovered by analysis these children data 
A QUESTION
Can the solar system design uses a rate 1.16 and I can't understand that but wrongly consider this rate (1.16) as a speed of light 1.16 million km per second?
NO- this can't be possible – Because
The light beam (1.16 million km per second) behaves typically to the known light beam (300000 km/s) – as we will see in the data discussion
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
DATA
My 5th equation (v1v2=322)- the planets velocities prove it–let's see that in following  
322 = 47.4 km/s (Mercury velocities)  x 6.8 km/s  (Uranus velocities)                    
322 = 35 km/s  (Venus velocity) x 4.7 km/s (Pluto velocity) x 2             
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2      
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)               
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DATA ANALYSIS
The previous data tells the planets velocities are defined by three features
(1st Feature)
The planets velocities are complementary one another –means - each planet velocity is complementary with another planet velocity– means– The planets velocities are defined in pairs and not in single planets. 
(Notice, the inner planets orbital inclinations are defined by the rule (v1/v2), for example, Mercury orbital inclination 7 deg = Mercury velocity 47.4/ Uranus velocity 6.8 that proves the effect of the rule (v1v2=322) on the planet motion)
Ceres velocity tells the idea - Ceres is used as the main point - as a result the outer planets be complementary with the inner planets – for that the rule (v1v2=322) controls the planets velocities- that means- The planets velocities are created based on One Design- Ceres velocity is used as the main point for this design
(2nd Feature)
Why the constant is 322? because 1160000 seconds = 322 hours – means- there's speed of light = 1.16 million km /s - Shortly
Mercury (47.4 km/s) moves during 6.8 hours a distance             = 1160000 km 
Uranus (6.8 km/s) moves during 47.4 hours a distance               = 1160000 km  And
Venus (35 km/s) moves during 2 x 4.7 hours a distance             = 1160000 km 
Pluto (4.7 km/s) moves during 2 x 35 hours a distance               = 1160000 km 
Earth (29.8 km/s) moves during 2 x 5.4 hours a distance             = 1160000 km 
Neptune (5.4 km/s) moves during 2 x 29.8 hours a distance        = 1160000 km  And
Mars (24.1 km/s) moves during 13.1 hours a distance                = 1160000 km 
Jupiter (13.1 km/s) moves during 24.1 hours a distance             = 1160000 km  And
(Notice - Saturn (9.7 km/s) moves during 33.2 hours a distance = 1160000 km  - (between 33.2 and Venus velocity 35 km/s the error 5%)) (Data Max error 2%)
The Data Proves, The Planets Velocities Are Functions In The Speed 1.16 Million Km Per Second. That proves the speed (1.16 million km per second) is A Fact
(notice the planets velocities are complementary one another also based on the known speed of light 300000 km/s, the paper provides this data) 
(3rd Feature)
The planets velocities limit depend on the known speed of light 300000 km/s
Let's explain that in following
The 9 planets velocities total is 176 km/s (I add the Earth moon velocity 29.8 km/s)
The 10 planets velocities total is 205.8 km/s
300000 km = 7.1 x (205.8)^2
The speed 297000 km/s (99% speed of light) causes Lorentz length contraction effect with the rate 7.1
The velocity (205.8 km/s) moves during 205.8 seconds a distance 42253 km
Where 300000 = 7.1 x 42253 km BUT 42253 = (205.8)^2
The squared value (205.8)^2 is found because of the used rate of time
We have studied this equation in point (I-5**) -the data shows, the planets velocities are defined as parts of a complete system of velocities starts from (Zero = stationary point) and reaches to the speed of light 300000 km/s and between these two values the planets velocities are defined to support this same system- that tells- the planets velocities are defined with limit to the speed of light (300000 km/s) - The data proves the speed (1.16 million km per second) is a fact -and also the data proves the coherence is done between the light (1.16 million km per second) and the light (300000 km/s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
(1) Mercury Motion
During 310s light its speed (1.16 million km per second) travels 360 million km
During 310 s light known speed (300000 km/s) travels 93.1 million km
BUT
93.1 million km x 2π = 586 million (this value will be used by Venus as a period) 
Where 360 million km         = Mercury Orbital Circumference
(2) Venus Motion
During 586s light its speed (1.16 million km per second) travels 680 million km
During 586s light known speed (300000 km/s) travels 175.8 million km
BUT
175.8 million km x 2π = 1104 million (this value should be used by Earth as a period) 
680 million km            = Venus Orbital Circumference
(3) Earth Motion
During 810s light its speed (1.16 million km per second) travels 940 million km
During 810s light known speed (300000 km/s) travels 243 million km
243 million km x 2π = 1526 million (this value should be used by Jupiter as a period) 
Where 940 million km       = Earth Orbital Circumference
BUT
During 940s light its (1.16 million km per second) travels 1104 million km (error 1%)
That shows the direction reflection between the Earth and Venus because of the reflection of energy- I proved that in point no. (**)
Notice –
Jupiter is the next planet after the Earth based on the light motion design for that the Earth value (1526 million km) should be used by Jupiter because Mars is a migrant planet and Mars original orbit was between Mercury and Venus and the next planet for the Earth was Jupiter- the confusion in data is made by Mars migration effect
(More explanation is provided in the comment on the data)
(4) Mars Motion
(Mars Is Exceptional)
During 1235s light its speed (1.16 million km per second) travels 1433 million km
During 1235s light known speed (300000 km/s) travels 371 million km = 2π x 59 mkm Where 1433 mkm = Mars Orbital Circumference
(5) Jupiter Motion
During 4224s light its speed (1.16 million km per second) travels 4900 million km
During 4224s light known speed (300000 km/s) travels 1267 million km –
4900 mkm  =Jupiter Orbital Circumference
1267 million km x 2π = 7960 million km (this value be used by Saturn as a period) 
Notice
Mars is a migrant planet for that – the Earth value isn't used for Mars orbit- but it's used for Jupiter orbit- and because of the reflection between Venus and the Earth- the Earth produces the value directly (1526 million km) without using the light speed (1.16 million km per second) where
1526 million km = Jupiter Orbital Distance 778.6 million km x 2 (error 2%) 
Notice
During 4224s light its speed (1.16 million km per second) travels 4900 million km
4900 million km = Jupiter orbital circumference while 4222.6 hours = Mercury day period- if (one hour of Mercury = One second of light clock) that will connect Jupiter with Mercury strongly- this is a fact because- the solar system depends on Mercury clock in its motion and the planets orbits are defined based on Jupiter orbit after the planets migration- that makes Mercury and Jupiter the two heads of the solar system unified motion. 
(6) Saturn Motion
During 7960s light its speed (1.16 million km per second) travels 9007 million km
During 7960s light known speed (300000 km/s) travels 2388 million km
9007 mkm = Saturn Orbital Circumference
2388 million km x 2π =15004 million km (this value be used by Uranus as a period) 
(7) Uranus Motion
During 15559s light its speed (1.16 million km per second) travels 18048 million km
During 15559s light known speed (300000 km/s) travels 4668 million km
18048 mkm = Uranus Orbital Circumference
4664 million km x 2π =29305 million km (this value be used by Pluto as a period) 
Notice
The transported value from Saturn is 15004 but the used value is 15559 (error 3.5%)
(8) Neptune Motion
(Neptune is exceptional)
During 24348s light its speed (1.16 million km per second) travels 28244 million km
During 24348s light known speed (300000 km/s) travels 7305 million km
28244 mkm = Neptune Orbital Circumference
(9) Pluto Motion
During 31983s light its speed (1.16 million km per second) travels 37100 million km
During 31983s light known speed (300000 km/s) travels 9595 million km
37100 mkm  = Pluto Orbital Circumference
(10) The Earth Moon Motion
During 639s light its speed (1.16 million km per second) travels 724 million km
During 639s light known speed (300000 km/s) travels 191.6 million km = 2π x 30.5 mkm – BUT  
30.5 mkm     = 88000 km x 346.6 days
The moon displacements total during 346.6 (solar days) = 30.5 mkm
346.6 solar days= The nodal year and  88000 km     = The moon displacement daily
742 mkm = The distance is passed by Uranus in 30589 hours -  The data tells, the moon orbit regression be done by effect of Uranus motion.
THE COMMENTS ON DATA
(1)
We should note that, the data follows the rule perfectly- as we see in Mercury and Saturn data – the confusion in data is found by the planets migration – let's prove that
680 mkm (Venus Orbital Circumference) x (1.16 mkm/s) ^2 = 940 mkm
28244 mkm (Neptune Orbital Circumference) x (1.16 mkm/s) ^2 = 37100 mkm
(Max error 2.5 %)
940 mkm = Earth Orbital Circumference
37100 mkm = Pluto Orbital Circumference
Clearly the confusion of data is done for the Earth and Jupiter (Mars migration effect) and for Pluto and Neptune and Uranus (Pluto migration effect)
Shortly
The light (1.16 million km per second) created the solar system distances based on one another as the chess board distances- perfectly the light created the distances based on one geometrical design and as one network- But – The planets migration caused confusion for the data- by that the planets orbits data is confused and no longer be seen as designed by the light motion- specially because the solar system design repair needed to make Jupiter orbit as the central orbit based on which all planets orbits are modified- by that– the discovery for the light motion effect on the solar system distances creation needed deep analysis in data to remove the confusion.
Notice
The Earth data produced the value (1526 mkm) and this distance is used by Jupiter as a distance (1526 mkm = 2 x 778.6 mkm Jupiter Orbital Distance) (error 2%)
And
Uranus data produced the value (29305 mkm) and this distance is used by Neptune as a distance (29305 mkm= 28244 mkm= Neptune Orbital Circumference) (error 4%)
The behaviors are typical tell that by the same effect the modifications of both planets data are done- 
Notice
680 sec x 1.16 million km /sec = 789 mkm (Jupiter orbital distance 778.6 mkm error 1.3%) – the data shows – Jupiter is the mentioned planet after the Earth because Mars original orbit was between Mercury and Venus by that the light motion moved from the Earth to Jupiter directly- Mars is not seen in this motion-
(2)
The inner planets distances ( 93.1, 175.8, 243, 370.6) can be used as cycles periods
175.8 solar days =Mercury day period
243    solar days = Venus rotation period
370.6 solar days are near to 365.25 days (error 1.5%),
(93.1 days x 2π= 584 days =the period of periodical meeting of Earth and Venus)
This equality depends on the rate 1mkm = 1 day
That  tells each planet creates its PREVIOUS NEIGHBOR CYCLE PERIOD
And the outer planets distances in blue color (1267, 2330 , 4664, 7305, 9595)
2330 = 2 x 1165             = 2π x 371
4664  = 4 x 1165             = 4π x 371
7305 = 2π x 1165           =2π2 x  371
9595 = 8 x 1165            = 8 π x  371                                                 (error 3%)
This data cornerstone is the number (371), (the Earth year 365.25 days)
The data refers to the Earth year because of the Earth effect on the sun creation
NOTICE
The data proves each planet orbit is defined based on its neighbor – my first equation (Planet orbital distance equation) proves this fact –
In following I put my planet orbital distance equation for revision
Planet Orbital Distance Equation
(My First Equation)  (d)2 = 4 x d0 x (d- d0)  
d = A Planet Orbital Distance
d0= Its Direct Previous Neighbor Planet Orbital Distance
The equation depends on the planets order, for that , just 2 neighbor planets can be used in this equation, means if (d is Venus distance, d0 be Mercury distance) 
The equation exceptions are,
Earth depends on Mercury Not Venus – and Mars depends on Venus Not Earth And Pluto depends on Uranus Not Neptune
Note, we don't use the forma (d=2d0) instead we use the forma (d2 = 4d0 (d-d0)) because it uses the distance between the 2 planets and that decreases the errors
Let's test the equation
(1) Venus Motion
(108.2)2 = 4 x 57.9 x (50.3)                                        
d= 108.2 million km  = Venus Orbital Distance
d0= 57.9 million km    = Mercury Orbital Distance
50.3 million km          = The Distance Between Venus And Mercury 
Venus Depends On Mercury
(2) Earth Motion
(149.6)2 = 4 x 57.9 x (149.6-57.9)                                                  (error 2.8%)
d= 149.6 million km  = Earth Orbital Distance
d0= 57.9 million km   = Mercury Orbital Distance
Earth depends on Mercury and doesn't on Venus 
(3) Mars Motion
(227.9)2 = 4 x 108.2 x (227.9-108.2)                          
d= 227.9 million km   = Mars Orbital Distance
d0= 108.2 million km = Venus Orbital Distance
Mars depends on Venus and doesn't on Earth 
(4) Ceres Motion
(415)2 = 4 x 227.9 x (415-227.9)                      
d=  415  million km      = Ceres Orbital Distance
d0=  227.9 million km = Mars Orbital Distance
Ceres depends on Mars
(5) Jupiter Motion
(778.6)2 = 4 x 415 x (778.6- 415)                     
d= 778.6 million km = Jupiter Orbital Distance    
d0= 415 million km = Ceres Orbital Distance
Jupiter depends on Ceres
(6) Saturn Motion
(1433.5)2 = 4 x 778.6 x (1433.5- 778.6)           
d = 1433.5 million km = Saturn Orbital Distance    
d0  = 778.6 million km = Jupiter Orbital Distance
Saturn depends on Jupiter
(7) Uranus Motion
(2872.5)2 = 4 x 1433.5 x (2872.5- 1433.5)                  
d= 2872.5 million km = Uranus Orbital Distance    
d0 = 1433.5 million km = Saturn Orbital Distance  Uranus depends on Saturn
(8) Neptune Motion                                                                          (error 4%)
(4495.1)2 = 4 x 2872.5 x (4495.1- 2872.5)
d= 4495.1 million km = Neptune Orbital Distance    
d0 = 2872.5 million km = Uranus Orbital Distance     Neptune depends on Uranus
(9) Pluto Motion
(5906)2 = 4 x 2872.5 x (5906- 2872.5)
d= 5906 mkm = Pluto Orbital Distance    
d0 = 4495.1mkm = Neptune Orbital Distance     Pluto depends on Uranus
Notice the error is less 1% for all planets except (Earth 2.8%) and Neptune (4%)  
The Equation Discussion
(a)
The Equation tells each planet orbital distance depends on its previous neighbor planet orbital distance – but – there are 3 exceptions which are –
Earth depends on Mercury not Venus –
Mars depends on Venus not Earth–
Pluto depends on Uranus not Neptune–
(b) 
The equation shows – the distance from the sun to Pluto be distributed based on one geometrical design – means – the distances be created together as one group in one a network form – the distances be similar to the chess board distances- they are distributed geometrically and in one network based on one design -
Shortly
No Single Distance be Created independently or individually – We deal with one network of distances - 
Means
By Using Mercury Orbital Distance (57.9 million km) (one data) We Can Conclude All Planets Orbital Distances (9 Data) By Using Mathematical Calculations Only
(c)
Kepler stated (Planet orbit defines its velocity) – this concept is used in my third equation (d1/d2) = (v2/v1)2 where  d= Planet Orbital Distance and v = Planet Velocity
The concept tells– If we know a planet orbital distance, we can conclude its velocity by mathematical calculations only    
Shortly
By Using my 1st equation (d2 = 4d0 (d-d0)) and kepler law and the One Data (Mercury orbital distance = 57.9 million km) we can conclude by mathematical calculations only All Planets Orbital Distances, Velocities And Periods (27 Data)
That proves the concept (Planet data be created based on exact equations)
Planet Orbits Are Defined By Very Accurate System
Each planet orbit is defined based on an angle, these angles are reflected also – let's prove that  (I suppose –There's a right triangle by the three points The Sun, Mercury and Venus) - Now
Venus angle is (61 degrees) because Venus orbital distance (108.2 mkm) x cos (61) = Venus Mercury distance (50.3 mkm) -
Here we can replace Venus with any other planet in the same triangle to define this planet angle based on similar calculation – as a result
Earth angle is (51 degrees) because Earth orbital distance (149.6 mkm) x cos (51) = Earth Mercury distance (91.7 mkm)
Mars angle is (41.7 degrees) because Mars orbital distance (227.9mkm) x cos (41.7)= Mars Mercury distance (170 mkm)
Jupiter angle is (22.2 degrees) because Jupiter orbital distance (778.6 mkm) x cos (22.2)= Jupiter Mercury distance (721 mkm)
Similar to that – Saturn angle is 16.5, Uranus angle is 11.6 deg, Neptune angle is 9.2 deg and Pluto angle is 8 deg- these angles follow the same system – for example
Pluto angle is (8 degrees) because Pluto orbital distance (5906 mkm) x cos (8)= Pluto Mercury distance (5848 mkm)
NOTICE No. (1) The right angle and its triangle is (a hypothesis) – we Can prove it because (v1/v2) = (θ1/ θ2)
means – these angles are rated with their planets velocities – for example
(Neptune velocity 5.4/ Pluto velocity 4.7) = (9.2 deg /8 deg)
Shortly -the angles which are defined based on the sun perpendicularity on Mercury orbit – all of them- are the correct angles by which the planets orbits are defined – that because the planets velocities are rated with these angles and Kepler stated (Planet orbit defines its velocity)- means- the planets orbits are defined based on these angles and that causes the angles rates to be equal with the velocities rates - Shortly -That tells indeed the sun position is perpendicular on the (inner planets orbits) – in fact – the sun is perpendicular on the Earth moon orbit- and this perpendicularity has effect on all inner planets because of the small distances among them. 
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s) Data
(1)
(1.16 million km /s) x 300 sec   = 348 mkm (300 mkm = Earth orbital distance x 2)
(1.16 million km /s) x 348 sec   = 470 mkm (470 x2 = Earth Orbital Circumference)
(1.16 million km /s) x 470 sec   = 551 mkm                       (Mars Jupiter Distance)
(1.16 million km /s) x 551 sec   = 629 mkm                       (Earth Jupiter Distance)
(1.16 million km /s) x 629 sec   = 721 mkm                       (Mercury Jupiter Distance)
(2)
(1.16 million km /s) x 108.2 sec x 4 = 500 mkm        (108.2 = Venus orbital Distance)
(1.16 million km /s) x 500 sec   = 580 mkm                      
(1.16 million km /s) x 580 sec   = 671 mkm                       (Venus Jupiter Distance)
(1.16 million km /s) x 671 sec   = 778.6 mkm                    (Jupiter Orbital Distance)
(1.16 million km /s) x 778.6 sec x 2    = 1806 mkm
(1.16 million km /s) x 1806 sec           = 2094 mkm          (Jupiter Uranus Distance)
(1.16 million km /s) x 2094 sec           = 4900 mkm/2  (Jupiter Orb. Circumference)
(3)
(1.16 million km /s) x 5127 sec = 5906 mkm                    (Pluto orbital Distance)
(1.16 million km /s) x 4437 sec = 5127 mkm                   (Pluto Jupiter Distance) 
(1.16 million km /s) x 3825 sec = 4437 mkm                   (Mercury Neptune Distance)
(1.16 million km /s) x 3244 sec = 3825 mkm  (=π x 1205 mkm Mars Saturn Distance)
(1.16 million km /s) x2872sec=3244mkm (=2x1622 mkm Uranus Neptune Distance)
(1.16 million km /s) x4900sec=2 x 2872 mkm (Uranus Orbital Distance)
(4)
(1.16)2 x 170 sec             = 227.9 mkm                            (Mars Orbital Distance)
Where 170 mkm = Mercury mars Distance
(5)
(1.16 million km /s) x 1980 sec           = 2296.8 mkm
(1.16 million km /s) x 2296.8 sec        = 2644.6 mkm       (Mars Uranus Distance)
(1.16 million km /s) x 2644.5 sec        = 3033.5 mkm       (Uranus Pluto Distance)
1980 million km = the orbital circumferences total of (Mercury + Venus + Earth)
(6)
(1.16 million km /s) x 3717 sec           = 4310 mkm          (Earth Neptune Distance)
(1.16 million km /s) x 4346 sec           = 5040 mkm          (Jupiter Pluto Distance)
3717 mkm = Jupiter Neptune Distance –
(Earth Neptune Distance 4345mkm "error 1%" and Jupiter Pluto dis. 5127 mkm error 1.7%)
Discussion - the data tells the idea clearly, it tells 
The distances in the solar system is created together based on one design and by one motion- this one motion is the light motion (1.16 million km per second) and the light creates the distance and after that the light uses the created distance as a period of time to create another distance, and by that, the light created all distances in one network together based on one geometrical design and this creation of the distances is done before any planet creation- the data clearly and strongly proves the hypothesis. 
NOTICE - The total distances in the solar system (the orbital and inner distances) are 45 distances, the previous data used almost 50% of these distances (because many distances are equal in the solar group – for example – (Saturn orbital distance = Mars orbital circumference)- this distances equality makes the previous data behave in place of around 50% of all distances- and no logic to suppose these all distances are rated by the way with the rate (1.16)!!
The logical explanation is my theory I have explained- the light (1.16 million km per second) creates the distances based on one another by using the distances as periods of time - Also this behaviors is typical to the behavior of the known speed of light (300000 km/s)– as we have seen before - During 2094 seconds the light (300000 km/s) moves 629 million km (=Jupiter Earth distance) where 2094 million km (= Jupiter Uranus distance)- Simply it's typical behaviors tells the fact that the speed 1.16 million km per second is real fact and used in the solar system design)   
I-11 The Solar System Geometrical Design Proves The Hypothesis
Data (1)
(A) (1.16/0.3) x 2π = 24.3
(B) 1.16 million km per second x 86400 seconds = 100733 million km
(100733 million km = The Planets Orbital Circumferences Total)
Data (2)
(a) 4224 x 1.16 =4900
(b) 100733 = π x 32200                                        
(c) 1.1318/0.3 = 5906 / (778.6 /2)  
Discussion
Data (1)
Data no. (A) - (1.16/0.3) x 2π = 24.3
By this equation the space and time are created- because it shows the coherence of light between the light (1.16 million km per second) and the light (300000 km/s)
The equation tells – the space is created in curves (2π) and the time is created in units each unit = (24 hours)
Shortly- the time essential units are 2 units (the second and 24 hours) because of the rate of time (one second of light clock = 24 hours of planet clock) by that the period of the (one second) (for light motion) is comparable with (24 hours) for planet motion that means- the period (24 hours) is one unit can't be divided and it's similar to the second period which is a unit can't be divided
Data no.(B) 1.16 million km per second x 86400 seconds = 100733 million km
The data tells the light (1.16 million km per second) moves in solar day (24 hours=  86400 seconds) a distance = 100733 million km = The Planets Orbital Circumferences Total - that proves the solar planets orbits creation is done by the motion of this light beam (1.16 million km per second) - the data proves the solar system design depends on this light motion.
Data (2)
Data no. (a) 4224 x 1.16 =4900
The data tells, the light (1.16 million km per second) moves in 4224 seconds a distance = 4900 million km = Jupiter Orbital Circumference
But – Mercury day period is 4222.6 hours (4224 hours approximately)
If (one second of light clock = one hour of Mercury clock), that will make the period (4224 s) as Mercury day period – and – we know that Mercury day period is the main period in the solar system because the sun rate of time is created based on it as I explain in the second and fourth hypotheses of this paper-
Shortly- while Mercury is the solar system head- Mercury day period is the main period in the solar system and this period is used for Jupiter orbital circumference because all planets orbits are defined based on Jupiter orbit after the planets migration- this fact is discussed in the third hypothesis is details – let's summarize it
Mars original orbit was between Mercury and Venus, and Pluto was the Mercury moon, and Pluto size was equal Mercury size- But- Mars and Pluto had migrated from their orbits- the planets migration caused serious risk for the solar system geometrical design- And Uranus provides a vertical effect on Jupiter to fix it in its orbit and prevent Jupiter to migrate with the migrant planets- after Jupiter be fixed in its orbit all other planets redefined their orbits according to Jupiter orbit – by that – Jupiter orbit be the most important distance in the solar system-  
Notice- later Uranus caused to create Saturn to support Jupiter role- Saturn creation is done after the Earth moon creation because the energy reflection caused this delaying  
The data shows how the solar system design depends on Jupiter orbit
Data no. (b) 100733 = π x 32200
32200 million km = the different distance between Pluto orbital circumference and Jupiter orbital circumference
100733 million km = The Planets Orbital Circumferences Total
The data supports the same idea- Jupiter and Pluto orbits create the general design of the solar system- because Jupiter is the main orbit in it and Pluto the last orbit.  
Data no. (c) 1.1318/0.3 = 5906 / (778.6 x 2)  where
5906 million km              = Pluto orbital distance
778.6 million km             = Jupiter orbital distance
1.1318 million km           = Jupiter motion distance per solar day
0.3 million km                = speed of light 300000 km/s
The data shows the distribution of Jupiter and Pluto orbits are in proportionality with speed of light (300000 km/s) and speed of (1.16 million km per second)
BUT the data shows Jupiter velocity daily (1.1318 million km per day) in place of the speed of light (1.16 million km per second) Why??
Another question asks (Why do all Jupiter distances depend on the speed of light 1.16 million km per second?) as we have seen in the previous proof No. (1-10)?
The story told the facts, Uranus provided effect on Jupiter and as a result Jupiter orbit be used as the main orbit in the solar system- BUT- what's this effect Uranus provided on Jupiter? What had happened really?
Uranus sent a light beam its speed (1.16 million km per second) to Jupiter for that Uranus velocity and Jupiter velocity both depends on the speed (1.16 million km per second)
Jupiter should move a distance 1.16 million km per solar day (24h) BUT Mars effect created more problems and caused Jupiter to use (Mars rotation period 24.6h) in place of the solar day and decreased the velocity with 2.5%
Uranus moves a distance 1.16 million km (in TWO solar days- error 1.3%)
The solar system basic design depends on (two seconds and not one second) as I explained in details in the fourth hypothesis of this paper- now – the system design uses two seconds in place of one second because Uranus moves the required distance 1.16 million in two days
Shortly – the force which is sent from Uranus to Jupiter was a light beam its speed 1.16 million km per second and by this force Jupiter helped the solar system and supported the planets in their orbits to prevent more migration in the solar system
I-12 The Solar System Distances Analysis Prove The Hypothesis
DATA (No. I)
50% Of All Distances In The Solar System Are Equal One Another (WHY?)
 (1)
Saturn Orbital Distance = Saturn Uranus Distance =1433 million km =
                                      = Mars Orbital Circumference 
                                      = Pluto Neptune Distance         (error 1.5%)
          = Pluto eccentricity Distance     (error 1.5%)
= Neptune Orbital Distance/π
= Uranus Orbital Distance /2
= Mercury Jupiter Distance x 2     
(2)
Neptune Orbital Distance     = Saturn Pluto Distance
Jupiter Pluto Distance          = Uranus Neptune Circumference
Earth Neptune Distance       = Mercury Saturn Circumference  (0.5%)
(3)
Jupiter Mercury Distance     = 2 Mercury Orbital Circumference
Jupiter Venus Distance        = Venus Orbital Circumference   (1.5%)
Jupiter Earth Distance          = Earth Orbital Circumference   (1.2%)
(Earth and Jupiter at 2 different sides from the sun)
(4)
Jupiter Mercury Distance     = Mars Orbital Distance x π      (0.6%)
Jupiter Uranus Distance       = Venus Jupiter Circumference  (0.8%)
Pluto Orbital Distance          = Earth Orbital Circumference x 2π
DISCUSSION
The data tells these distances must be created based on each other because all of them are parts in one design and one network- the data tells – it's impossible for these distances to be created univocally nor independently – but they are created by one motion based on one design and for one result. 
DATA (No. II)
(778.6/721)=(721/670)= (670/629)=(1433/1325)=(1284/1205)= (2872/2644)= 1.0725
These are distances measured in millions km – let's define them
778.6, 721, 670 and 629 are the distances between Jupiter and the sun, Mercury, Venus and the Earth respectively.
1433, 1325, 1284, 1025 are the distances between Saturn and the sun, Venus, the Earth and Mars respectively.
2872 and 2644 are the distances between Uranus and the sun and Mars respectively.
MORE DATA (No. I)
629 million km (The Earth Jupiter distance)= (1.0725)^2 x 551 million km (Jupiter Mars Distance)
4495.1 million km (Neptune Orbital Distance) =1.0725 x 2 x 2094 million km (Jupiter Uranus Distance)
5906 million km (Pluto Orbital Distance) = (1.0725)^2 x 5127 million km (Jupiter Pluto Distance)
5127 million km (Jupiter Pluto Distance)= (1.0725)^2 x 4437 million km (Mercury Neptune Distance)
2.574 million km (Earth motion distance daily) = 1.0725 x 2.4 million km (TheMoon Orbital Circumference)
DISCUSSION
These distances are rated each other with (1.0725) this rate is created by Lorentz length contraction effect (as I supposed and proved)- but – regardless this rate reason the question is – How can all these distances be effected by this rate together?
That can be possible only if (these distances are parts of one design and this design is effected by this rate as a result all distances be effected together)   
The data proves the distances are created together based on one design and the distances are effected together by the same one effect – shortly- these distance can NOT be independent from one another but they are one group created based on one design.
I-13 Deep Analysis For The Planets Orbits
The Light Uses Each Planet Orbital Period To Move A Distance = This Planet Orbit + All Previous Planets Orbits Total
DATA
(1)
14 x 24 x (300000 km/s)           = 100.8 million km = 2 x 50.4
(2)
35.76 x 24 x (300000 km/s)      = 258 million km = 149.6 + 108.2
(3)
58.1 x 24 x (300000 km/s)         = 418 million km = 149.6 + (2 x 108.2) + 58
(4)
109.3 x 24 x (300000 km/s)       =787 million km = 58+ 108+149.6 +2 x228 (error 2%)
(5)
687 x 24 x (300000 km/s)          = 4900 million km
(6)
687 x 24 x (300000 km/s)          = 4900 million km
(7)
1710 x 24 x (300000 km/s)        = 12312 million km = 28244/(1.16 x2)
(8)
4868 x 24 x (300000 km/s)        = 17600 million km x 2
(9)
9517 x 24 x (300000 km/s)        = 68522 million km = 2 x 18048 + 32400
(10) 
14413 x 24 x (300000 km/s)      = 103773 million km
DISCUSSION
The data shows the rule (Planet Orbital Period "days"/2π) x 24 x Speed Of Light (300000 km/s) = A Distance = This Planet Orbital Circumference + All Previous Planets Orbital Circumferences Total – let's prove this rule in following
(1) Pluto Data
90560 days (Pluto orbital period) /(2π) = 14413 days
14413 x 24 x 300000 km/s = 103773 million km
The planets orbital circumferences total is 100733 million km  
Between 103773 mkm and 100733 mkm the error is (3%)
Pluto follows the rule perfectly- the light passes a distance = Pluto orbital circumference + all previous planets orbital circumferences = the planets orbital circumferences total
(2) Neptune Data
59800 days (Neptune orbital period) /(2π) = 9517 days
9517 x 24 x 300000 km/s = 68526 million km = (2 x 18048) + 32400
The distance 2 x 18048 million km = all planets orbital circumferences total before Neptune
32400 mkm = 1.16 mkm/s x 28244 seconds 
28244 million km = Neptune orbital circumference
Neptune follows the rule perfectly but because of the energy reflection the speed (1.16 mkm/s) is used one additional time- clearly we see Neptune follows perfectly the rule   
(3) Uranus Data
30589 days (Uranus orbital period) /(2π) = 4868 days
4868 x 24 x 300000 km/s = 17600 million km x 2
18048 million km (Uranus Orbital Circumference) (error 2.5%)
Uranus follows the rule perfectly because Uranus orbital circumference =18048 mkm and all previous planets orbital circumferences total is = 18048 mkm
(4) Saturn Data
10747 days (Saturn orbital period) /(2π) = 1710 days
1710 x 24 x 300000 km/s = 12312 million km
Jupiter orbit (4900) + Saturn orbit (9000) = 14000 million km
Light (1.16 million km/s) x 12312 seconds = 14282 million km
Means
The value (12312) equal (Jupiter orbital circumference)+Saturn orbital circumference
But the reflection of energy uses the speed of light (1.16) to have effect on the data
That tells Saturn follows the rule
Notice
12312 sec x 1.16 mkm/s = 14282 mkm = 28244 mkm/2
28244 mkm = Neptune orbital circumference – that tells the confusion in Saturn data is done by Neptune orbit effect   
Notice
We see the speed of light (1.16 mkm/s) has effect on Saturn data by division (12312 = 14282/1.16) but in Neptune data we have seen the speed of light (1.16 mkm/s) has effect by multiplication (28244 x 1.16 = 32400)
That tells we have opposite positions between (Neptune and Saturn) and the light connects them together by one motion- 
The data tells simply (A x 1.16 and B/1.16) this is effect of one light beam motion through both points.
(6) Jupiter Data
4331 days (Jupiter orbital period) /(2π) = 687 days
687 x 24 x 300000 km/s = 4900 million km
Jupiter orbital circumference = 4900 million km
The distance equal Jupiter orbital circumference only without the previous planets BUT - The inner planets orbital circumferences total be = 4900 million km
Let's prove that
360 (Mercury) + 680 (Venus) +940 (Earth) + 1433 (Mars) = 3413 million km
4900 million km – 3413 million km = 1433 million km
That tells – the data supposes the Earth moon orbital circumference around the sun = Mars orbital circumference = 1433 million km
By that 360 + 680 +940 + 1433 + 1433 = 4846 million km = Jupiter orbital circumference (4900 mkm) (error 1%)
(7)Mars  Data
687 days (Mars orbital period) /(2π) = 109.3 days
109.3 x 24 x 300000 km/s = 787 million km = Jupiter orbital distance 778.6 million km  (error 2%)
778.6 million km= 57.9 mkm + 108.2 mkm + 149.6 mkm + 227.9 mkm+ 227.9 mkm
Means- Mars Value (787 = 778 = the four inner planets orbital distances total + the Earth moon orbital distance to the sun (which is considered = Mars orbital distance)
Here the value provided the distances total and not the circumferences total
But Mars follows the rule perfectly because
The value (778) = the 5 planets orbital distances total
(8)Earth Data
365.25 days (Earth orbital period) /(2π) = 58.1 days
58.1 x 24 x 300000 km/s = 418 million km = 149.6 mkm (Earth orbital distance) + 2 x 108.2 mkm (Venus orbital distance) + 57.9 mkm (Mercury orbital distance)
The Earth follows the rule- the modification can be done by the moon effect on the earth motion.
(9)Venus  Data
224.7 days (Earth orbital period) /(2π) = 35.76 days
35.76 x 24 x (300000 km/s)= 258 million km = 149.6 mkm  (Earth orbital distance)+ 108.2 mkm (Venus orbital distance)
(10)Mercury Data
88 days (Earth orbital period) /(2π) = 14 days
14 x 24 x (300000 km/s)  = 100.8 million km = 2 x 50.4  
50.4 million km = Mercury Venus Distance
The Comment On The Data
(1)
We notice a deep interaction between Mars and Jupiter where Jupiter orbital period (4331 days /2π)= 687 days (Mars orbital period)  
And Mars value (109.3 days) enables the light to pass a distance 778.6 mkm
109.3 x 24 x 300000 km/s = 778.6 million km (Jupiter orbital distance) 
That shows deep interaction between Mars and Jupiter which is logical behavior because Mars is a migrant planet and Mars created an interaction with Jupiter to enable Mars to stay in its New orbit and prevent any more migration.
(2)
Mars orbital period 687 days = 88 (Mercury) + 224.7 (Venus) + 365.25 (Earth)
(error 1.5%)
Notice - 551 mkm (Mars Jupiter distance) = 57.9 mkm (Mercury orbital distance) + 108.2 mkm (Venus orbital distance) + 149.6 mkm (Earth orbital distance) + 227.9 mkm (Mars orbital distance) (error 1.5%)
(3)
The data shows very important fact
The data tells that (The Light Motion Is The Main Player Behind All Data)
Let's use the sea water as example
The sea water motion is the main player behind the sea waves, the ship sailing, the fish swimming and the cause for any motion in the sea - Different forms of motions in the sea we can discover but the motion reason and motor is the same one reason and motor –  This is the useful result of this data- it's simply a major proof for my theory- the light motion is the reason behind all planets motions and data-
Notice - Why Is The Planets Data Analysis Method Important?
The planets data analysis makes some anatomy for the planets data, by that, we can know how this planet data is created and what geometrical reason caused to create this data- the planets data analysis also enable us to discover if a planet violates a rule used by the other planets- and it shows the geometrical reason behind this violation-
1-14 Light defines each planet orbital period
The light defines each planet orbital period based on this planet diameter
Data
142984 s x (0.3)^2 = 12868 = π x 4331 (error 5%)
120536 s x (0.3)^2 = 10747
51118 s x (0.3)      = 30589/2
49528 s x (0.3)^2   = 4457
7510 s x (0.3) x 4π^2 = 88945 (= 90560 error 1.8%) (notice 7510 x 4π^2 =296483)
6792 s x (0.3)^2    = 611
7510 s x (0.3)^2    = 676 = 687 (error 1.5%)
12756 s x (0.3)^2   = 1148 = π x 365.25
12104 s x (0.3)^2   = 1089 = (π^2)/2 x 224.7
4879 s x (0.3)^2    = 439 = (π^2)/2 x 88
Notice
7070 s x (0.3)^2    = 637 = 687 / 1.0725
Where
(1)
The left side data is the planets diameters, in details
142984 km, 120536 km, 51118 km, 49528 km and 7510 km are the diameters of (Jupiter, Saturn, Uranus and Neptune respectively and 7510km =Pluto circumference)
And
6792 km, 12756 km, 12014 km and 4879 km are the diameters of (Mars, Earth, Venus and Mercury respectively) – all diameters are used as periods of time with the rate (1 km = 1 second) - The periods are used by light known speed (300000 km/s)
(2)
The right side is the planets orbital periods
12868 = π x 4331 (error 5%) (4331 days = Jupiter orbital period)
10747 days = Saturn orbital period
30589 days = Uranus orbital period
90560 days = Pluto orbital period
Notice
4457 million km = Neptune orbital distance
That shows Neptune produced its orbital distance in place of its orbital period based on the same rule proves that Neptune is found on the opposite direction to the other planets.
687 days      = Mars orbital period (with 611 the error 12%)!
1148 days    = π x 365.25 days (Earth Orbital Period)
1089 days  = (π^2)/2 x 224.7 days (Venus Orbital Period)
439              = (π^2)/2 x 88 days (Mercury Orbital Period)
Notice
7070 s x (0.3)^2    = 637 = 687 / 1.0725
7070 km was Mars original diameter before its migration- and the rate 1.0725 is found by Lorentz length contraction effect.
 The Comment On The Data
The data shows the following
Light Motion Connects Each Planet Diameter With Its Orbital Period
The equation modifications can NOT refute the theory because the modifications depend on geometrical constant as (π), or depend on the using of (C) or (C^2)- these values can't be considered new values nor change the rule because they are geometrical constants which shows modifications are done for the energy- for example- the energy reflection causes to square the speed, by that, the planets which us (C) have no reflection of energy but the planets use (C^2) are suffered from the energy reflection- Shortly- the modifications can't refute the theory- means- the data tells – planet orbital period is defined based on this planet diameter by effect of the speed of light
I-15 Can Planet Diameter Be Used As A Period Of Time
DATA
Jupiter (13.1 km/s) moves during 10921 s a distance = 142984 km = Jupiter diameter
Uranus (6.8 km/s) moves during 7510 s a distance =51118 km = Uranus diameter
Pluto (4.7 km/s) moves during 10921 s a distance =51118 km = Uranus diameter
Pluto (4.7 km/s) moves during 51118 s a distance =2 x 102536 km = Saturn diameter
Pluto (4.7 km/s) moves during 2 x 120536 s a distance =1.1318 mkm
(1.13184 mkm = Jupiter motion distance per solar day)
Where
10921 km = The Moon Circumference 
7510 km   = Pluto Circumference
The data shows the planets diameters are used as periods of time (for planets motions) also and not only for light motion – the fact is proved simply
The Comment On The Data
(1)
My planet diameter equation proves that planet diameter is created as a period of time because the diameter is created as a function in this planet rotation period.
(2)
The previous data is example of many similar which proves the planet diameter is used as period of time.
(3)
How can the planet diameter be used as a period of time?
Planet diameter is used as a period to define another planet diameter-
The idea is that- the solar system is created from one motion (the original light beam motion)- by this one motion all planets diameters are created for that each planet diameter defines the next planet diameter.
(CONT)
Gerges Francis Tawdrous +201022532292
Physics Department-  Physics & Mathematics  Faculty 
Peoples' Friendship university of Russia – Moscow   (2010-2013)
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av-industry-blog · 1 year ago
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avtechnologysworld · 11 months ago
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How Digital Solutions are Enhancing Project Proposals in the AV Industry
In the rapidly evolving world of audio-visual (AV) technology, staying ahead of the curve is essential for success. As client expectations continue to rise and project complexities increase, the ability to deliver comprehensive and compelling project proposals has become a critical differentiator for AV companies. However, the traditional methods of proposal generation often involve time-consuming manual processes, prone to errors and inefficiencies.
This is where digital solutions, such as AV quoting software, have emerged as game-changers, revolutionizing the way AV professionals approach project proposals. These powerful tools are designed to streamline the proposal process, enhance accuracy, and elevate the overall quality of project presentations, enabling AV companies to stand out in a highly competitive market.
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Introduction to Project Proposals in the AV Industry and AV Quoting Software
Project proposals in the AV industry are comprehensive documents that outline the scope, design, and implementation details of proposed audio-visual solutions. These proposals serve as the foundation for client communication, project planning, and execution, making them critical components of any successful AV project.
AV quoting software is a specialized digital solution that empowers AV professionals to efficiently generate accurate and visually compelling project proposals. By leveraging advanced features such as product catalogs, labor calculations, markup management, and proposal generation tools, AV quoting software streamlines the proposal creation process, reducing the risk of errors and enhancing overall efficiency.
The Importance of Project Proposals in the AV Industry
In the dynamic and competitive AV industry, the importance of well-crafted project proposals cannot be overstated. These documents play a pivotal role in securing new business, fostering client trust, and setting the stage for successful project execution. Here are some key reasons why project proposals are crucial in the AV industry:
Establishing Client Confidence:
A comprehensive and professionally presented project proposal demonstrates a company's expertise, attention to detail, and commitment to delivering high-quality solutions. This instills confidence in clients, positioning the AV company as a reliable and trustworthy partner.
Effective Communication:
Project proposals serve as a central communication tool, ensuring that all stakeholders, including clients, project managers, engineers, and technicians, have a clear understanding of the project scope, requirements, and expectations.
Competitive Differentiation:
In a crowded market, well-crafted project proposals can differentiate an AV company from its competitors. By presenting innovative solutions, detailed designs, and compelling visuals, AV companies can showcase their expertise and creativity, increasing their chances of winning new business.
Risk Mitigation:
Detailed project proposals help identify potential risks, challenges, and constraints early in the process. By addressing these factors upfront, AV companies can proactively develop mitigation strategies and ensure a smoother project execution.
Cost Control and Profitability:
Accurate cost estimates, resource allocation, and pricing strategies outlined in project proposals are essential for maintaining profitability and avoiding cost overruns. Detailed proposals enable AV companies to manage project costs effectively and maximize their return on investment.
Compliance and Quality Assurance:
Many industries, such as corporate, healthcare, and government, have specific regulations and standards that must be adhered to. Project proposals that demonstrate compliance with these requirements and outline quality assurance measures can provide clients with peace of mind and increase the chances of project approval.
Scalability and Future Planning:
Well-designed project proposals often consider future expansions, upgrades, and integration with emerging technologies. This forward-thinking approach enables AV companies to position themselves as long-term partners, fostering client loyalty and opening doors for future business opportunities.
Exploring Digital Solutions for Enhancing Project Proposals in the AV Industry
AV Quoting Software:
AV quoting software is specifically designed to streamline the proposal generation process for AV projects.
Examples: D-Tools System Integrator (SI), Vision InfoComm, Stardraw Design.
Key features: Product catalogs, labor calculations, markup management, proposal generation, and integration with project management tools.
Visualization and Rendering Tools:
Visualization and rendering tools enable AV professionals to create realistic 3D models, virtual walkthroughs, and immersive experiences, enhancing client communication and understanding.
Examples: Chief Designer, Stardraw Design, Revit, SketchUp.
Key features: 3D modeling, rendering, virtual reality (VR) integration, and photorealistic visualizations.
Cloud-Based Collaboration Platforms:
Cloud-based collaboration platforms facilitate real-time collaboration, data sharing, and project management among distributed teams.
Examples: Microsoft Teams, Slack, Trello, Asana.
Key features: File sharing, project tracking, task management, and communication channels.
Mobile Apps and Field Service Management:
Mobile apps and field service management solutions enable AV professionals to access project information, manage tasks, and communicate with team members while on-site or in the field.
Examples: ServiceMax, FieldAware, mHelpDesk.
Key features: Mobile access, task scheduling, work order management, and integration with inventory and project management tools.
Customer Relationship Management (CRM) Software:
CRM software helps AV companies manage client relationships, track opportunities, and streamline communication throughout the sales and proposal process.
Examples: Salesforce, HubSpot, Zoho CRM.
Key features: Contact management, opportunity tracking, email integration, and proposal management.
Document Management and e-Signature Solutions:
Document management and e-signature solutions facilitate secure document sharing, version control, and electronic signature capabilities for project proposals.
Examples: DocuSign, Adobe Sign, PandaDoc.
Key features: Document storage, version control, e-signature capabilities, and integration with CRM and project management tools.
Business Intelligence and Analytics:
Business intelligence and analytics tools provide valuable insights into project performance, resource utilization, and profitability, enabling data-driven decision-making.
Examples: Microsoft Power BI, Tableau, Qlik Sense.
Key features: Data visualization, dashboards, reporting, and integration with estimating, project management, and financial systems.
By leveraging these digital solutions, AV professionals can streamline the proposal creation process, enhance collaboration, improve accuracy, and deliver visually compelling presentations that resonate with clients.
As technology continues to evolve, these solutions will play an increasingly crucial role in enabling AV companies to stay ahead of the curve and maintain their competitive edge in a rapidly changing market.
Maximizing Efficiency with Digital Solutions for Project Proposals
While digital solutions offer numerous benefits for enhancing project proposals in the AV industry, maximizing their efficiency requires a strategic approach and adherence to best practices. Here are some key strategies to consider:
Develop a Comprehensive Digital Transformation Strategy:
Establish a clear roadmap that outlines your organization's digital transformation goals, timelines, and resource allocations. This strategy should align with your overall business objectives and project management processes.
Foster a Culture of Continuous Learning:
Encourage your team members to continuously upskill and stay up-to-date with the latest digital solutions and best practices. Invest in training programs, workshops, and knowledge-sharing initiatives to build a tech-savvy workforce.
Implement Robust Data Management Practices:
Digital solutions generate vast amounts of data. Establish robust data management practices, including data governance policies, security measures, and integration with existing systems, to ensure data integrity and accessibility.
Leverage Cloud Computing and Scalable Infrastructures:
Adopt cloud-based solutions and scalable infrastructures to ensure seamless access, collaboration, and resource allocation across distributed teams. Cloud computing also offers cost-effective scalability and reduced IT overhead.
Embrace Agile Methodologies:
Agile methodologies, such as Scrum and Kanban, promote iterative development, continuous improvement, and rapid adaptation to changing requirements. Integrate these methodologies with your digital solutions to foster a more responsive and client-centric approach.
Prioritize User Experience and Usability:
Ensure that your digital solutions are user-friendly, intuitive, and aligned with the workflows and preferences of your team members. Conduct user testing and gather feedback to continuously improve the user experience and drive adoption.
Foster Collaboration and Cross-Functional Integration:
Break down silos and encourage cross-functional collaboration among teams, including sales, project managers, engineers, and technicians. Digital solutions should facilitate seamless communication and data sharing across these disciplines.
Implement Robust Cybersecurity Measures:
As digital tools become more prevalent, cybersecurity risks also increase. Implement robust security measures, such as access controls, encryption, and regular software updates, to protect your intellectual property and sensitive project data.
Continuously Monitor and Optimize:
Regularly monitor the performance and effectiveness of your digital solutions. Gather feedback from users, analyze metrics, and identify areas for optimization and improvement. Continuously refine your processes and tools to maximize efficiency and ROI.
Embrace Industry Best Practices and Standards:
Stay informed about industry best practices, standards, and emerging trends in AV technology and project management. Align your processes and digital solutions with these guidelines to ensure compliance, interoperability, and long-term sustainability.
By following these best practices and leveraging the power of digital solutions, AV professionals and companies can streamline their proposal creation processes, enhance collaboration, improve accuracy, and deliver visually compelling presentations that resonate with clients and drive business growth.
The Importance of Project Proposals in the AV Industry
In the dynamic and competitive world of audio-visual (AV) technology, project proposals play a pivotal role in securing new business, fostering client trust, and setting the stage for successful project execution. These comprehensive documents serve as the foundation for effective communication, project planning, and implementation, making them critical components of any successful AV project.
The importance of well-crafted project proposals in the AV industry cannot be overstated, as they offer numerous benefits that directly impact a company's ability to win new contracts, deliver exceptional solutions, and maintain a competitive edge:
Establishing Client Confidence:
A comprehensive and professionally presented project proposal demonstrates a company's expertise, attention to detail, and commitment to delivering high-quality solutions. This instills confidence in clients, positioning the AV company as a reliable and trustworthy partner. By showcasing a deep understanding of the client's needs and presenting innovative solutions, AV companies can establish themselves as industry leaders and experts in their field.
Effective Communication:
Project proposals serve as a central communication tool, ensuring that all stakeholders, including clients, project managers, engineers, and technicians, have a clear understanding of the project scope, requirements, and expectations. This shared understanding minimizes the risk of miscommunication, facilitates seamless collaboration, and sets the stage for a successful project execution.
Competitive Differentiation:
In a crowded and highly competitive market, well-crafted project proposals can differentiate an AV company from its competitors. By presenting innovative solutions, detailed designs, and compelling visuals, AV companies can showcase their expertise, creativity, and commitment to delivering exceptional results. This differentiation can be a key factor in winning new business and establishing a strong brand reputation.
Risk Mitigation:
Detailed project proposals help identify potential risks, challenges, and constraints early in the process. By addressing these factors upfront, AV companies can proactively develop mitigation strategies and contingency plans, ensuring a smoother project execution and minimizing the impact of unforeseen circumstances. This proactive approach not only reduces the risk of project delays or cost overruns but also demonstrates the AV company's commitment to managing risks effectively.
Cost Control and Profitability:
Accurate cost estimates, resource allocation, and pricing strategies outlined in project proposals are essential for maintaining profitability and avoiding cost overruns. Detailed proposals enable AV companies to manage project costs effectively, optimize resource utilization, and maximize their return on investment. This financial transparency and cost control not only benefit the AV company but also instill confidence in clients, as they can trust that their budgets are being managed responsibly.
Compliance and Quality Assurance:
Many industries, such as corporate, healthcare, and government, have specific regulations and standards that must be adhered to. Project proposals that demonstrate compliance with these requirements and outline quality assurance measures can provide clients with peace of mind and increase the chances of project approval. By showcasing their commitment to meeting industry standards and delivering high-quality solutions, AV companies can position themselves as trusted partners in regulated environments.
Scalability and Future Planning:
Well-designed project proposals often consider future expansions, upgrades, and integration with emerging technologies. This forward-thinking approach enables AV companies to position themselves as long-term partners, fostering client loyalty and opening doors for future business opportunities. By anticipating and addressing potential growth or evolving needs, AV companies can demonstrate their commitment to providing sustainable and scalable solutions, further strengthening their relationships with clients.
In the rapidly evolving AV industry, where technology advancements and client expectations are constantly pushing boundaries, project proposals have become more than just documents – they are strategic tools that can make or break a company's success. By prioritizing the creation of comprehensive, visually compelling, and client-centric project proposals, AV companies can differentiate themselves, build trust, mitigate risks, and ultimately deliver exceptional solutions that exceed client expectations.
Exploring AV Quoting Software
In the fast-paced and highly competitive world of audio-visual (AV) projects, delivering accurate and compelling project proposals is essential for securing new business and fostering client trust. However, the process of generating these proposals can be complex, time-consuming, and prone to errors, particularly when dealing with intricate system designs, specialized equipment, and unique client requirements.
This is where AV quoting software comes into play, offering a specialized solution tailored to the unique challenges of the AV industry. These powerful digital tools are designed to streamline the proposal creation process, enabling AV professionals to efficiently navigate the intricacies of project estimation, resource allocation, and proposal generation.
Here's an in-depth look at the key features and benefits of AV quoting software:
Comprehensive Product Catalogs:
AV quoting software typically includes extensive product catalogs that cover a wide range of AV equipment, components, and accessories from various manufacturers. These catalogs are regularly updated, ensuring that AV professionals have access to the latest product information, pricing, and specifications.
Labor Calculation and Management:
One of the core features of AV quoting software is its ability to accurately calculate labor costs based on project requirements, complexity, and industry standards. These tools often include predefined labor rates, task libraries, and customizable labor templates, enabling AV professionals to estimate labor costs with precision.
Markup and Pricing Management:
AV quoting software provides robust markup and pricing management capabilities, allowing AV professionals to apply custom markups, discounts, and pricing rules based on their business practices and project requirements. This flexibility ensures accurate pricing and profitability calculations.
Proposal Generation and Customization:
With AV quoting software, generating comprehensive and professional-looking proposals is a streamlined process. These tools often include customizable templates, branding options, and the ability to incorporate detailed system designs, equipment lists, labor breakdowns, and other project-specific information.
Integration with Project Management Tools:
Many AV quoting software solutions offer integration capabilities with popular project management tools, enabling seamless data transfer and coordination between the proposal creation and project execution phases. This integration streamlines workflows and ensures consistency across various stages of the project lifecycle.
Revision Tracking and Version Control:
As projects evolve, AV quoting software provides revision tracking and version control features, allowing AV professionals to manage changes, track modifications, and maintain a comprehensive audit trail of proposal revisions.
Collaboration and Sharing:
Advanced AV quoting software often includes collaboration and sharing features, enabling team members to work together on project estimates, share proposals with clients or stakeholders, and gather feedback in a centralized environment.
Reporting and Analytics:
AV quoting software typically offers robust reporting and analytics capabilities, providing valuable insights into project costs, resource allocation, pricing trends, and profitability. These insights enable data-driven decision-making and continuous process improvement.
Mobile Access and Field Support:
Some AV quoting software solutions offer mobile access and field support capabilities, allowing AV professionals to access project information, generate estimates, and collaborate with team members while on-site or in the field.
Customization and Scalability:
Many AV quoting software platforms are designed to be highly customizable and scalable, enabling AV companies to tailor the software to their specific workflows, business practices, and project requirements. This flexibility ensures that the software can grow and adapt as the company's needs evolve.
By leveraging the power of AV quoting software, AV professionals can streamline the proposal creation process, improve accuracy, and enhance collaboration, ultimately leading to more competitive and profitable project proposals. As technology continues to advance and client expectations rise, these specialized software solutions will play an increasingly crucial role in enabling AV companies to navigate the complexities of project estimation and maintain a competitive edge in the market.
User Queries and Answers
How can AV companies ensure data security and privacy when using digital solutions for project proposals?
To ensure data security and privacy, AV companies should implement robust cybersecurity measures, such as access controls, encryption, and regular software updates. Additionally, they should carefully review the data privacy policies and security practices of the digital solution providers they work with, and establish clear data governance policies within their organizations.
What are the benefits of using cloud-based digital solutions for project proposals?
Cloud-based digital solutions offer several benefits for project proposals, including seamless collaboration and real-time data sharing among distributed teams, scalability and on-demand resource allocation, automatic software updates and access to the latest features, reduced IT infrastructure and maintenance costs, improved data security and backup capabilities, and pay-as-you-go pricing models for cost-effectiveness.
How can AV companies ensure a smooth transition to digital solutions for project proposals?
To ensure a smooth transition, AV companies should develop a comprehensive digital transformation strategy aligned with their business objectives, foster a culture of continuous learning and knowledge sharing, implement robust data management and cybersecurity practices, prioritize user experience and usability during tool selection and implementation, encourage cross-disciplinary collaboration and break down silos, and stay informed about industry best practices and emerging trends.
Can digital solutions for project proposals be integrated with other enterprise systems, such as ERP or CRM?
Yes, many digital solutions for project proposals offer integration capabilities with other enterprise systems, such as Enterprise Resource Planning (ERP), Customer Relationship Management (CRM), and supply chain management solutions. This integration enables seamless data sharing, streamlined workflows, and a centralized view of project information, client data, and financial data, ultimately improving operational efficiency and decision-making.
How can AV companies leverage business intelligence and analytics tools to enhance their project proposals?
AV companies can leverage business intelligence and analytics tools to gain valuable insights into project performance, resource utilization, and profitability. These insights can be used to optimize pricing strategies, identify areas for cost savings, and make data-driven decisions throughout the proposal process. Additionally, these tools can provide real-time reporting and dashboards to track proposal metrics and key performance indicators.
What role do mobile apps and field service management solutions play in enhancing project proposals for AV companies?
Mobile apps and field service management solutions enable AV professionals to access project information, generate estimates, and collaborate with team members while on-site or in the field. This mobility allows for real-time updates, efficient communication, and the ability to capture and incorporate site-specific details into project proposals, resulting in more accurate and comprehensive proposals.
Conclusion:
In the rapidly evolving audio-visual industry, where technology advancements and client expectations are constantly pushing boundaries, the integration of digital solutions has become a game-changer for enhancing project proposals. Throughout this comprehensive blog post, we have explored the vast potential of these powerful tools in revolutionizing the proposal creation process, enabling AV professionals to deliver accurate, visually compelling, and client-centric proposals that drive business growth and success.
The importance of well-crafted project proposals in the AV industry cannot be overstated, as they play a pivotal role in establishing client confidence, facilitating effective communication, enabling competitive differentiation, mitigating risks, controlling costs and ensuring profitability, demonstrating compliance and quality assurance, and fostering scalability and future planning. These proposals serve as strategic tools that can make or break a company's ability to win new contracts, deliver exceptional solutions, and maintain a competitive edge in a crowded market.
As we delved deeper into the realm of digital solutions for enhancing project proposals, we explored a wide range of powerful tools, including AV quoting software, visualization and rendering tools, cloud-based collaboration platforms, mobile apps and field service management solutions, customer relationship management (CRM) software, document management and e-signature solutions, and business intelligence and analytics platforms. Each of these solutions plays a pivotal role in streamlining specific aspects of the proposal creation process, enabling AV professionals to achieve unprecedented levels of accuracy, collaboration, and client engagement.
We also highlighted the importance of AV quoting software, a specialized solution tailored to the unique challenges of the AV industry. By providing comprehensive product catalogs, labor calculation capabilities, markup and pricing management, proposal generation, and integration with project management tools, AV quoting software has revolutionized the way AV professionals approach project estimation and proposal creation.
While the benefits of digital solutions for project proposals are undeniable, maximizing their efficiency requires a strategic approach and adherence to best practices. Developing a comprehensive digital transformation strategy, fostering a culture of continuous learning, implementing robust data management and cybersecurity practices, prioritizing user experience and usability, encouraging cross-functional collaboration, and continuously monitoring and optimizing these tools are all essential steps in ensuring a successful integration and maximizing return on investment.
As we look to the future, the role of digital solutions in enhancing project proposals and driving success in the AV industry will only continue to grow. With the rapid pace of technological advancement and the ever-increasing demands of clients, these powerful tools will play a crucial role in enabling AV professionals and companies to stay ahead of the curve, navigate the complexities of project estimation and proposal creation, and deliver exceptional solutions that exceed client expectations.
In conclusion, the integration of digital solutions for project proposals is not merely a trend but a transformative force that is reshaping the way AV projects are conceived, presented, and delivered. By embracing these powerful technologies and leveraging their full potential, AV professionals and companies can unlock new levels of efficiency, collaboration, and client engagement, solidifying their position as industry leaders and driving the future of audio-visual projects forward.
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justiceavsolutions · 1 year ago
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Embracing the Future: The Impact of Digital Court Reporting Software on Legal Proceedings
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In this guest post, we delve into the transformative world of digital court reporting software, highlighting its significant impact on legal proceedings and beyond. Justice AV Solutions, a leader in this field, offers advanced digital court reporting solutions that enhance the accuracy, efficiency, and security of legal record-keeping. This software transcends traditional court settings, finding valuable applications in educational institutions, corporate meetings, and government agencies. With features like high-quality audio and video recording, easy integration, user-friendly interfaces, and reliable transcription services, these systems revolutionize how proceedings are documented. Looking ahead, JAVS is committed to incorporating AI, cloud-based solutions, and improved security features to stay at the forefront of legal technology. This post underscores the crucial role of digital court reporting software in modernizing and streamlining documentation processes across various sectors, a testament to the innovative spirit of Justice AV Solutions.
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imnayeonjaem · 2 years ago
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i was listening to the outro from ep fin: will again and it really makes me want to edit a video of ateez with that as the bg music
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oldmanyaoi-jpeg · 2 years ago
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we've officially hit 4k users that don't exist in our management software lets goooo
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theplanetsoft · 2 years ago
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The Future Of AI What To Expect And How To Prepare
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The term “artificial intelligence” was coined more than 50 years ago, but only recently have we begun to realize all the benefits of AI, machine learning and deep learning in our everyday lives. AI is a speedily developing field of computer science that involves creating machines and systems that can perform tasks that normally require human intelligence.
Most of us already use smart machines that learn, recognize voices, make decisions, solve problems and make recommendations on everything from the routes we drive, to the movies we watch, to the clothes we buy. We have smartphones in our pockets, intelligent personal assistants on our countertops, robots in our factories and autonomous vehicles on our highways. And that’s just for starters.
Some key features and Tools Of AI include:
Bing: Bing aims to deliver accurate and relevant search results to users across various topics. It provides users with a platform to search for information, images, videos, and more. With its intuitive interface and powerful algorithms.
Chat GPT: An advanced AI conversation partner. they can generate human-like text, assist with language translation, improve chatbot interactions, and enhance voice assistants’ capabilities, leading to more personalized and natural communication between machines and humans.
Useful AI Tools such as Text: ChatGPT, Writesonic, Rytr Design: Adobe Midjourney, Leonardo.AI Video: Descript, 2short.AI, PICTORY Content: Synthesia, Tweet Hunter, Taplio Productivity: Perplexity Eightify, grammarly Business: Rationale, taskade, Moxo Presentations: Gamma, tome, SlidesAI Research: Consensus, ChatPDF, Supertools
The use of AI is growing rapidly in a wide range of industries and applications.
Some of the areas where AI is having the biggest impact include:
Healthcare: AI is being used to analyze medical images, improve drug discovery and development, and improve patient outcomes. Finance: AI is being used to detect fraud, analyze financial data, and provide personalized financial advice. E-commerce: AI-driven recommendation systems offer personalized product recommendations to consumers, leading to increased engagement and sales. Education: AI is used to personalize educational content, offer adaptive learning experiences, and provide automated grading and feedback to students.
AI has sparked “ThePlanetSoft” curiosity and fueled innovation. The world today belongs to the one who is willing to learn and stay updated with the technology evolving. AI has revolutionized every Individual life, enabling us to accomplish extraordinary feats and fueling our thirst for knowledge & Innovation.
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mostlysignssomeportents · 5 months ago
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Announcing the Picks and Shovels book tour
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This week only, Barnes and Noble is offering 25% off pre-orders of my forthcoming novel Picks and Shovels.
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My next novel, Picks and Shovels, is officially out in the US and Canada on Feb 17, and I'm about to leave on a 20+ city book-tour, which means there's a nonzero chance I'll be in a city near you between now and the end of the spring!
https://us.macmillan.com/books/9781250865908/picksandshovels
Picks and Shovels is a standalone novel starring Martin Hench – my hard-charging, two-fisted, high-tech forensic accountant – in his very first adventure, in the early 1980s. It's a story about the Weird PC era, when no one was really certain what shape PCs should be, who should make them, who should buy them, and what they're for. It features a commercial war between two very different PC companies.
The first one, Fidelity Computing, is a predatory multi-level marketing faith scam, run by a Mormon bishop, a Catholic priest, and an orthodox rabbi. Fidelity recruits people to exploit members of their faith communities by selling them third-rate PCs that are designed as rip-off lock-ins, forcing you to buy special floppies for their drives, special paper for their printers, and to use software that is incompatible with everything else in the world.
The second PC company is Computing Freedom, a rebel alliance of three former Fidelity Computing sales-managers: an orthodox woman who's been rejected by her family after coming out as queer; a Mormon woman who's rejected the Church over its opposition to the Equal Rights Amendment, and a nun who's quit her order to join the Liberation Theology movement in the struggle for human rights in America's dirty wars.
In the middle of it all is Martin Hench, coming of age in San Francisco during the PC bubble, going to Dead Kennedys shows, getting radicalized by ACT UP!, and falling in love – all while serving as CFO and consigliere to Computing Freedom, as a trade war turns into a shooting war, and they have to flee for their lives.
The book's had fantastic early reviews, with endorsements from computer historians like Steven Levy (Hackers), Claire Evans (Broad-Band), John Markoff (What the Doormouse Said) and Dan'l Lewin (CEO of the Computer History Museum). Stephen Fry raved that he "hugely enjoyed" the "note perfect," "superb" story.
And I'm about to leave on tour! I have nineteen confirmed dates, and two nearly confirmed dates, and there's more to come! I hope you'll consider joining me at one of these events. I've got a bunch of fantastic conversation partners joining me onstage and online, and the bookstores that are hosting me are some of my favorite indie booksellers in the world.
BOSTON (Feb 14): Boskone, 4PM, Westin Boston Seaport District
BOSTON (Feb 14): Brookline Booksmith with KEN LIU, 7PM, 279 Harvard Street, Brookline
VIRTUAL (Feb 15): YANIS VAROUFAKIS, sponsored by Jacobin and hosted by David Moscrop, 10AM Pacific, 1PM Eastern, 6PM UK, 7PM CET
MENLO PARK (Feb 17): Kepler’s Books with CHARLIE JANE ANDERS, 7PM, 1010 El Camino Real
LOS ANGELES (Feb 18): Diesel Bookstore with WIL WHEATON, 630PM, 225 26th Street, Santa Monica
SEATTLE (Feb 19): Third Place Books with DAN SAVAGE, 7PM, 17171 Bothell Way NW Lake Forest Park
TORONTO (Feb 23): Another Story, 630PM, 315 Roncesvalles Ave
NYC (Feb 26): The Strand with JOHN HODGMAN, 7PM, 828 Broadway
PENN STATE (Feb 27): Kern Auditorium, 7PM, 112 Kern Building
DOYLESTOWN (Mar 1): Doylestown Bookshop, 12PM, 16 S Main St
BALTIMORE (Mar 2): Red Emma’s, 2PM, 630PM, 3128 Greenmount Ave
DC (Mar 4): Cleveland Park Library with MATT STOLLER, 630PM, 3310 Connecticut Ave NW
RICHMOND (Mar 5): Fountain Bookstore with LEE VINSEL, 6PM, 1312 E Cary St
AUSTIN (Mar 10): First Light Books, 7PM, 4300 Speedway/43rd
BURBANK (Mar 13): Dark Delicacies, 6PM, 822 N. Hollywood Way
SAN DIEGO (Mar 24): Mysterious Galaxy, 7PM, 3555 Rosecrans
BELFAST (Mar 24) (remote): Imagine! Festival with ALAN MEBAN, 7PM UK
CHICAGO, Apr 2: Exile in Bookville with PETER SAGAL, 7PM, 410 S Michigan Ave, 2nd floor
BLOOMINGTON, Apr 4: Morgenstern Books, 6PM, 642 N Madison St
PDX, Jun 20 (TBC): Powell’s Books (date and time to be confirmed)
I'm also finalizing plans for one or two dates in NEW ZEALAND at the end of April, as well as a ATLANTA date, likely on March 26.
I really hope you'll come out and say hello. I know these are tough times. Hanging out with nice people who care about the same stuff as you is a genuine tonic.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2025/02/06/picks-and-shovels-tour/#19-cities-plus-plus
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briarscreek · 6 months ago
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Corporate!Kyle ‘Gaz’ Garrick needs help
his computer keeps crashing every few days, but the poor man sends a request to the IT department hoping that it’s the new pretty bird who started a month ago helps him.
he had taken up a business idea with his old military captain and buddies, something in manufacturing or whatnot. he was part of the financial department so all he had to worry about was numbers.
the gorgeous IT tech became a constant image on his mind when he almost wiped a financial report once and panicked on how to get it back. that was all it took, an urgent request, a quick look and five minute conversation for gaz to fall head over heels for you.
whenever you came over to help, he always apologized with every excuse in the book: his computer is getting older (no it isnt), he thought the software protection was up to date (no it wasnt), or he didn’t know that link would download a virus (yes he did).
he was so clever, using his laptop as an excuse for you to come to him to chat about your day. slowly prying you open about your life. how you love going to the local aquarium with your nieces and nephews, or how your favorite chinese restaurant is a hole in the wall on 5th street.
“so kyle, are you ever going to put your computer out of its misery?”
ok maybe he wasn’t so clever.
“what’d you mean, birdie?” trying to keep his smile teetering from cheeky to nervous.
“kyle, your computer conveniently crashes every other week but never during payroll?”
“I told you before love, it’s an old laptop, grinding its way through, trying its best—“
“we can track everyone’s cursor patterns based on the wifi you connect to here.”
well fuck, does that mean—
“how long ‘ave you known?” he squinted at you with an exasperated smile.
“the whole time” you gave him a second to breathe before continuing. “your laptop is about to crash indefinitely if you don’t stop clicking on every virus you see”
he was stunned, utterly gaping like a fish.
“i’ll see you after work to get a drink, gaz”
oh you cheeky little thing.
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