Venti from Genshin Impact as an azata bralani from Pathfinder :3
Here I probably need to explain.
Azatas are chaotic-good celestials who above all value friendship and freedom. So, roughly speaking, angels but fun. Bralanis are azata race who are… a wind? Well, they have two forms: one of them is the wind, and another one is a fey-elven looking humanoid. They are skilled warriors, often wielding a bow.
Venti is 1) a god of freedom, 2) rules over the wind element, 3) an archer, 4) a bard! Also he literally has a title “Poet of the Winds”. And 5) He has the character of an azata. Freedom-loving, friendly, cheerful, creative… He’s an azata, I insist)
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Siavash getting in touch with his Persian Kelish roots
Though the wise yazata had disguised himself as a prince, to Adaru’s true sight he was radiant with pure gold light. Where he stepped the palace garden seemed to spring to life as if the sun had come out even in this cold, lightless night.
(from Wandering Stars)
Absolutely beautiful commission by the wonderful @littlestpersimmon. This looks like an illustration from the Shahnameh. I'm so in love with it ❤️❤️❤️❤️ thank you so much Caleb
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Black Butterfly from Pathfinder could kill Macbeth
Yes, Black Butterfly from Pathfinder could kill Macbeth!
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Her species, the Azata, are not born conventionally and cannot reproduce, instead being formed from the joy and beauty of Elysium, which means she applies for all three Clauses!
Thank you for your submission!
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Azata, Aeolaeka
Image © Paizo Publishing, accessed at Archives of Nethys here
[Sponsored by @razzelmire, from Pathfinder 2e. I’m glad someone at Paizo is of the same mind as me as far as “rock cycle = naturally chaotic process”. I have a protean of plate tectonics in the works. Because the original flavor text stressed how they make deals with mortals, I wanted to make sure they were at the HD cap for planar ally and planar binding spells.]
Azata, Aeolaeka
CR 12 CG Outsider (extraplanar)
This beautiful humanoid is seemingly carved from stone and twice the height of a typical human. They have satyr-like features, with curling horns and hoofed legs.
Aeolaekas are sometimes called stone azatas, as they embody the chaos of rock and earth. Any substance that can become dust or diamonds is seen by the azatas as embodying chaotic potential. They are, however, more patient than most other azatas, as such transformations tend to require geological timescales to occur. They are often contacted by mortal summoners for their steady heads and willingness to make lasting pacts. Some of the angelic statues found in city squares or public buildings might even by an aeolaeka waiting patiently for the time when its contract needs to be fulfilled and it must fight to protect the innocent.
An aeolaeka is an implacable foe, batting aside lesser enemies in order to concentrate on the one it considers most dangerous (often the one dealing the most collateral damage). If facing a mass of enemies, they can crush them with an avalanche of magical boulders, but wouldn’t dare use this ability if innocents might be caught in the crossfire. They might make hit and run attacks if in a cave or on solid ground, using earth glide to take enemies unaware, but only if their charges are suitably protected without their direct physical presence. All aeolaekas are willing to fight to the death against the forces of evil if they must.
When not attending to mortal affairs, aeolaekas are often found admiring geological processes. As they are immortal and patient, one might remain in a cave for millennia to watch how stalactites and stalagmites grow and crumble, whereas another might live atop a mountain to monitor its erosion versus uplift. They often take the long term view, which makes them slightly at odds with typical azatas, but they get along well with creatures of elemental earth, even lawful ones such as shaitans. They often fight against evil elemental creatures, particularly salamanders and efreets.
A typical aeolaeka is twelve feet tall.
Aeolaeka CR 12
XP 19,200
CG Large outsider (azata, chaos, earth, extraplanar, good)
Init +4; Senses darkvision 60 ft., Perception +16, tremorsense 60 ft.
Defense
AC 28, touch 13, flat-footed 24 (-1 size, +4 Dex, +15 natural)
hp 150 (12d10+84)
Fort +15, Ref +8, Will +13
DR 15/cold iron and good; Immune electricity, petrifaction; Resist cold 10, fire 10; SR 23
Offense
Speed 30 ft., burrow 30 ft (earth glide)
Melee +1 holy warhammer +17/+12/+7 (2d6+6/x3 plus 2d6 to non-good), slam +11 (1d8+2) or 2 slams +16 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks earthbind, liberate the earth, sacred hammer
Spell-like Abilities CL 12th, concentration +15
3/day—locate creature, stone tell, wall of stone
1/day—blade barrier (DC 19), flesh to stone (DC 19), stone to flesh
Statistics
Str 21, Dex 18, Con 25, Int 14, Wis 21, Cha 16
Base Atk +12; CMB +18 (+20 bull rush); CMD 32 (34 vs. bull rush)
Feats Awesome Blow, Combat Reflexes, Improved Bull Rush, Persuasive, Power Attack, Stand Still
Skills Acrobatics +15 (+19 when jumping), Climb +13, Diplomacy +22, Intimidate +22, Knowledge (engineering, geography) +10, Knowledge (nature, planes) +17, Perception +16, Stealth +11 (+19 among stone); Racial Modifiers +8 Stealth among stone
Languages Celestial, Draconic, Infernal, Terran, truespeech
SQ freeze (statue)
Ecology
Environment any land or underground (Elysium)
Organization solitary, pair or garden (3-8)
Treasure standard (+1 warhammer, other treasure)
Special Abilities
Earthbind (Su) As a standard action, an aeolaeka can target a creature within 120 feet with supernatural bindings. If the creature fails a DC 19 Fortitude save, it falls safely up to 120 feet, and cannot fly or levitate for 12 rounds if it touches the ground. If it succeeds its save, it falls 60 feet, but its ability to fly is unaffected. The save DC is Charisma based.
Liberate the Earth (Su) As a standard action, an aeolaeka can create a 60 foot line of rolling boulders. All creatures in the area take 10d6 bludgeoning damage and fall prone; a successful DC 19 Reflex save halves the damage and negates the prone condition. This damage counts as magic and good for the purposes of overcoming damage reduction. The area affected becomes difficult terrain for 24 hours, after which the stones crumble into dust. An aeolaeka must wait 1d4 rounds between uses of this ability. The save DC is Charisma based.
Sacred Hammer (Su) Any bludgeoning weapon wielded by an aeolaeka gains the holy weapon quality for as long as the aeolaeka wields it. Thrown weapons or projectiles lose this quality 1 round after being launched.
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