i made a rough timeline for the clone^2 au, just for my own convenience sake when dating things. some things might be out of order from the episode date, and thats also for my convenience.
September 3rd: Danny, age 14, has the accident in the lab that turns him liminal
September 10th: Danny is discharged from the hospital and given two weeks leave from school
September 24th: his sick leave ends, and Danny returns to school
October 14th: Danny sneaks into his parents' basement and releases the ghosts they have trapped in cages. Official birth of the vigilante, Phantom
November 27th: Danny fights Pariah Dark, and wins
December 24th: the Ghost Writer torments Danny
February 12th: Danny's 15th birthday
March 3rd: its been six months since Danny's accident
March 7th: Danny fights his evil future self
May 8th: Danny meets Ellie [age 15] and they become twins
December 14th: Danny finds out from his parents that he's a clone
February 12th: Danny's 16th birthday
Early-Mid April: Danny meets Damian [age 6] :)
Mid-Late April: Damian runs off for the first time, damages Danny's hands the first time
May: Damian runs off two more times in the span of three weeks, he damages Danny's hands both times.
Early June: Damian runs off one more time, damages Danny's hands again, resulting in permanent nerve damage.
Mid-Late June: Damian finally gives up on the League coming to get him and joins the Fenton Family.
July: Damian finally coaxes Danny into letting him come along with him on patrol: Wraith is born.
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Stewjon is Space Scotland: Names and Naming Conventions
For context, I designed an entire naming system for my Stewjon is Space Scotland AU. I'm still trying to work out the cultural logistics of it, but the actual practical logistics I have down.
To break everything down:
Stewjon is a clan-centric society, with clans and clan names having a hugely important role in the culture. I therefore had clan names feature in both the first and last name of Stewjonis.
-The last name (Kenobi) is the family/clan name, and is passed down the family paternally. This is both because I'm from a western culture with a paternal naming tradition, and also because I liked how his parents names sounded when the last names transferred paternally but not maternally. "Ken" would translate to "Clan" (I don't know if this is accurate to Scots English or Scots Gaelic, but I'm working from canon Star Wars names and trying to worldbuild from nothing so work with me here), and then the clan name "Obi" is attached, so "Kenobi" translates to "Clan Obi" or "of Clan Obi"
-The given name (-Wan, but we'll get to "Wan" in a second) is one to two syllables. All of these names are (according to Wikipedia) actual Scottish names, which I picked from the list mostly based on how well they'd sound next to the clan name.
-The prefix clan name (Obi-) is the interesting part. All children are given the father's clan name as both their first and last clan name. Therefore, Obi-Wan Kenobi, son of Ito-Benneit Kenobi, has "Obi" in both his first and last name. However, upon marriage, the couple swaps their prefix clan names to signify the tie between their clans. Therefore his mother Ito-Ceit Kenito and his father Obi-Benneit Kenobi became Obi-Ceit Kenito and Ito-Benneit Kenobi upon their marriage.
-Originally I was going to do something with the fact that "Obi" means belt in Japanese, such as making the clan names signify professions in the same way "Miller" or "Smith" would in English surnames, but I gave up because Japanese is so different of a language from what I understand that I would have just made myself very confused and everyone who understands Japanese language and culture very mad. So I just went with a vowel-consonant-vowel pattern for all the clan names and called it a day.
-Remember how I said we would come back to "Wan"? Obi-Wan wasn't born Obi-Wan Kenobi. He was born Obi-Owen (Owen is a whole 'nother thing and I decided to just give myself a freebie on it), and his name was anglicized (basic-icized?) upon being brought to the Jedi temple. Not on purpose, but it did happen. So technically the chart above should have him listed as Obi-Owen Kenobi, but I already took the screenshot so this is what we're working with.
-Culturally, it's respectful to refer to someone by their full name (Obi-Owen Kenobi). The full name stands until two people are fairly close to each other, platonically or romantically. The informal, friendly version would be their full first name (Obi-Owen). So you wouldn't call your new friend "Obi-Owen" until you're quite close, even if you're social equals. Technically you could refer to someone by their given name only (Owen), but it's awkward and Stewjonis don't really see a reason for it. All of this highlights the cultural emphasis placed on clans and clan ties in Stewjoni society.
The Family Tree
THE KIDS
Starting from the bottom, we have the four Kenobi siblings. Obi-Conn is the oldest, and he marries Yana-Eóin Kenyana, becoming Yana-Conn Kenobi. None of this happens in the story but I wrote it in the chart anyways. Obi-Eóin is nonbinary, which is why their square is white instead of blue or pink.
Obi-Mór and Obi-Pál are twins and approximately four years younger than Yana-Conn. Obi-Mór is ambiguously disabled (she has some form of muscular disability, but the specifics weren't relevant to the story). Obi-Pál is just some guy and I love him for that.
Obi-Owen is the baby of the family. He's twelve years younger than the twins (16 years younger than Yana-Conn) and was definitely an oopsie-baby. I don't need to say anything else because he is also one of the major characters of the Star Wars franchise. You know him.
THE PARENTS
Obi-Ceit Kenito and Ito-Benneit Kenobi are the Kenobi siblings' parents. I don't have much to say here other than that Ito-Benneit shortens his name to Ito-Ben, to avoid the repeated "eet" sound in his full first name. I'm sure that doesn't affect Obi-Owen's future nicknames in any way!
It is Ito-Benneit fault, by the way, that I made clan prefixes instead of surnames to be switched upon marriage. Culturally, it would have made more sense for the more commonly used first name to hold your birth clan and your less commonly used surname to indicate your linked-by-marriage clan, but I needed Obi-Benneit to marry into the name Ito-Benneit so that I could shorten it to Ben. Goddammit.
THE GRANDPARENTS
Ito-Ben's parents are entirely irrelevant so they don't exist. Sad!
Technically I didn't have to name Ito-Lili Kenuna, but I felt bad having her up there as an unnamed person. Una-Owen Kenito, as you may suspect, is where Obi-Wan's name comes from. I really wanted to highlight his Stewjoni heritage in this fic, so giving him family ties through his whole name was important to me. Obi-Ceit names Obi-Owen for her father because Una-Owen was a strong fighter, and she wants to pass that resilience to her son. Which, uh. Well he sure is resilient to things trying to kill him!
Feel free to come yell at me in the askbox about Stewjon's worldbuilding!
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hmm thinking about the idea of love songs. i think the idea of what a love song is that we have in our culture is inherently a little bit flawed because we have the idea that any song written about romantic feelings is a love song and im thinking thats not exactly true because there is a difference between "romance" and "love". what i'm saying is not that love is a broader category and applies to things that are not romantic in nature. this is in fact true, but it's not what makes the important distinction here. the true distinction between "romance" and "love" is that romance is a societally defined type of interest in another person, whereas love is, essentially, a promise that you make when you build a relationship.
as such, what i call "love" here might be better defined as "care", as that implies more time and effort, but that's a different suitcase to unpack and largely unimportant to my point here, which is more about the societal conventions of what we call love songs. the point is, relationships can be built with other people, yes, but also animals, places, organizations, ideas, so on and so on, whereas romance requires another person, hence the difference between the ideas of "romance" and "love".
with that in mind, there are two types of songs we in western, english speaking, society call "love songs":
1) songs that are about a person's romantic interest in someone that is either definitively known to be unrequited (existing monogamous relationship, sexuality that doesn't align, etc) or simply not requited (aka romantic interest being unknown); and
2) songs about an existing relationship (keeping in mind my points about relationships not just being with people, but also places, things, etcetera) as is.
(some examples of the latter category: mountaintop by relient k, which defines the relationship in question as non-romantic; or i miss my mum by cavetown, which is - as the title implies - a song about the singer missing their mother.)
now, the thing that makes distinguishing these two difficult is the fact that songs about an existing relationship CAN be about wanting certain aspects of that relationship to change. in these cases, determining that a song is one or the other will hinge either on a) authorial intent or b) whether the song is more about what the singer wants (thereby implying #1) or the lack thereof in that relationship (which would imply #2).
to get back to the subject at hand: the term "love song", as we think of it, is an umbrella term that include both of these two categories, and i think that perhaps it is reductive to do so. with that in mind, i think perhaps it would be more appropriate for "love song" to mean only the latter, whereas the former is a category of its own. WHICH is not to say that the two can't overlap — just that if a song is about a person with whom the singer has no relationship, it cannot be considered a love song due to the fact that it is a song about infatuation, not love.
(another interesting wrinkle this provides is the fact that a song might start out in the first category and, as the writer develops a relationship with a person, might move into the second category as they write more.)
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ok so while my ds is getting sand poured into it at alarming rates I'm thinking about how jrpgs in specific have a really weird desync with How Important Death Is. like some address it better than others but it very frequently happens where if you take a step back youll go "am I wild or is everybody just like, Really down with murder in this game". and consequences for said murder, especially in a characterization sense but even just actual physical consequences, don't really happen? unless it's a vehicle for conflict but like. when it is a vehicle for conflict it feels weird because why are These Guys actually taking the fact we killed somebody in broad daylight seriously and coming after us for it while all the other npcs and even the main party took it like it was another saturday evening
see I Think where the issue lies is in the fact that everything is in its own little world when you're in a battle? like. when you fight an enemy and you get leather out of it it's seen as something the enemy Drops and not. their hide. when you defeat a character in a battle it does just feel like you Defeated them. unless there's dialogue afterwards that says otherwise you don't even mentally assume you killed em you just wounded them enough to make them flee or dissolve or whatever. and it's Weird to just. have that assumption there because for a lot of games it really isn't clear if you're killing them or defeating them !!
that last point is extra important when you have the specific brand of Skittish Hero / Noble Hero Who Doesn't Kill People / Rational Hero In Way Over Their Head or whatever where you really don't think they Would kill a guy just to get them out of the way. in that case it's REALLY weird because it's hardly brought up. even if it Is brought up that that guy Sure Did Die the mc doesn't tend to actually have a reaction ??? and I don't know why this is ???? like Any written reaction would be more interesting than nothing even if the guy doesn't have a full on crisis about taking another life having them go "oh shit, The Consequences" would be nice. really anything except (oh cool we can advance the plot now).
I will also mention that Some deaths do matter plot wise but very frequently what makes them matter is how much of it is linked to an in game battle I think. if your mc just finishes a fight and comes back to the overworld and the guy's Disappeared or Dissolved or whatever it means they don't matter. if the guy's still around after the fight it means it's more significant, especially if they're still alive but wounded or Really Shaken Up. because this clears up the indistinguishable line between if a battle is lethal or not and if a character decides to deal a finishing blow now it's Way more telling of their character. even though this is basically the same thing that happened in the (killed In A Battle) scenario. just with more dialogue. I will also mention that the person who deals the finishing blow is Rarely Ever that good hearted protagonist and often they'll even go :0 at somebody else committing a murder despite them instigating and helping murder quite a few people. just. In Battle. so it's less bad. I guess.
this is leaving out the fact that in party deaths are often a Major Major Blow because like. ok that's fair. that's A Guy You Knew that's understandable. anyway I don't really know where I'm going with this I just think it's interesting how in these types of games death can swap from not mattering at all to mattering a Lot and if u don't think about it too hard u don't even question it. I'll probably be putting some examples in the tags idk
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