#blender guru tutorial
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ambersonic96 · 1 year ago
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Finally got a try at the one and only donut tutorial by @andrewpprice, Blender Guru. Can’t wait to try do more!
#blender #blenderguru #blendergurututorial #blendergurudonut #donuts #rainbowsprings #3dmodeling
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skitty-kirby · 1 year ago
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I finally made it through the recent Blender Guru donut tutorial as I try to shift from 3DSMax to something more opensource-
Not a super clean render as my current setup is lower spec but this is an amazing first step as I try to make my way towards an indie game dev career :D
(plant and utensils are from BG's website)
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kumzorg · 1 year ago
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hello!!! I loved your last yt video so much i decided to learn some basic 3d modeling!! is there any tutorial or resource you'd reccomend to a beginner??
thats a great start, obvious recomendation is Blender Guru donut tutorial, it might be cliche but its one of the most popular beginner tutorials so the comments always have answer to any problem you might have at the moment, then after youre done i recommend trying to repeat the process again but on your own without tutorial, and after that just create!! if you want character modelling look it up, if you want enviroment modeling look it up, blender had a HUGE explosion of tutorials of every flavor so just pick what you want to do at the moment, but try not to overwhelm yourself, just have fun :3
the most effective way to learn is doing something that you like already, i started out trying to do low-poly y2k game-like style, and i failed miserably, but i never stopped even after that so keep on making weird projects and the more you make the more you will have to look back on
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yendysear · 5 months ago
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BEHOLD
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atelysium · 2 years ago
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Almost finished with my obligatory donut tutorial project! Can't wait to look back at it one day and pick it apart
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alyss-erulisse · 2 years ago
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Anvil In The Forge
I've continued to learn Blender by following the anvil tutorial by BlenderGuru. These are my lighting and composition variations.
I came a long way with my materials during this exercise.
I started with something that looked like the offspring of an anvil and an aluminum can.
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By the end of the tutorial, my material had morphed into Aztec-cursed, mercury-glossed stone.
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After some time had passed, I dove into the reference photos and dialed back the bump to get something resembling forged iron.
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It turns out that subtlety was key.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on Kofi.
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pinkcrowdemo · 4 months ago
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March 2024
I was so proud for completing Blender Guru’s infamous Donut Tutorial
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gifti3 · 1 year ago
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i finished my donuts!
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o3ovan · 1 year ago
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MY FIRST BLENDER PROJECT :DDD
AFTER A WEEK
FINALLY FINISHED
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teefsintheweb · 1 year ago
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Donut.
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k-hippie · 5 months ago
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k-707 2025 BOLD UPDATE INSTRUCTIONS
Hello everyone :)
The new k-707 is going to be released in the coming days :D but as it is a kind of new experience, we have some kinda instructions in order to get everything working fine.
Step right up, folks, for the grand unveiling of our biggest project yet! The K-707 isn’t just a mod—it’s a green revolution. Taking on almost every flower, patch of grass, bush, and tree makes this even more massive than the K-505. And trust us, our brains are already feeling the strain! :D
But before instructions, let me tell you the k-707 story ;)
We really hope you'll enjoy it. We worked hard on it with 5 rules :
Replace EVERY tree of the game
NO overrides with crazy high polygons amount
Follow as much as possible the Maxis directions ( trees style )
Decrease amount of polygons where it is possible
No trees defying gravity and laws of physics
It took long for few reasons ...
At first, we always knew the first version was a vast experiment. When ea made its direct x11 update, it was time to make a bold update ... but we didn't want simply remove the non-strictly-dds-x2 images and replace them ... we wanted more. We always wanted more, even we are not kinda ea gurus :D ( hey EA ! don't you want hire some true creators with a long term vision of your game ? ) <- poll : would you like k-hippie as maxis creators or not ? :D
Joke apart, it was difficult. Almost 1 year long, we searched and searched solutions to get rid of all problems we met when replacing foliage on a debug tree, or modifying anything on a debug tree ( for info : we are not blender gurus nor sims 4 core users )
All we knew was few lines :
When cloning a tree, you cannot lose the any of the vert color data. I suspect whatever tool(s) you are using to do the cloning is losing this data, since this setup is somewhat unique to trees.
The vertex color layout for trees is as follows. Green and Blue are ignored for channels 1…4 : Color 0 RGB Surface color tint Color 1 R Rustle direction X Color 2 R Rustle direction Y Color 3 R Rustle direction Z Color 4 R Rustle phase ( game generates two wind scales that change over time, this term interpolates between the two )
The pipeline keeps the rustle information in a vertex color format for what the game engine will load, which means it’s in the range 0 and 1. The shader remaps this into a 0.5 to -0.5 range before scaling it and applying the offset to the leaves. Note that these directions are clamped but not normalized ( they’re allowed to be different lengths ) The WindMagnitude material parameter acts as a scaling factor.
So, we started with this information, begging in vain for some help, both inside the Sims community and outside ... but nobody helped us. And frankly, it interested no-one except us and our beloved followers :)
We found multitude of tutorials ( funny how many they are as soon as it is clothes related ) but nothing related to our specific target. We paused our research many times, made direct x11 updates for our other k-mods and so on. Until ... zaceitorius in July 13rd 2024
Who is zaceitorius ? We do not know. A simple member of sims4studio with 6 posts who gave us a simple bright clue which seems obvious after all, but yet very very precious indeed !
And here we are today. 300 trees and numerous plants later ... <- another reason why it took a long time :D
We made a lot of vertex experiments, we lost data colors, remade again and again some other experiments and well, we are still experiment, remake small details which seem important to us and so on ... And for now, it works :D And now you are warned : the k-707 is far from perfect.
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And now, the instructions :)
The k-707 covers both trees & plants, both debug and lot trees & plants
What's new ? No more than usual. We tracked all the non-strictly-dds-x2 images, reshaped some trees ( such as the multitude of oaks ), added some flowers ( where we removed them in 2021 ) but kept many foliage we already did. We tried to simplify many details but added some others and replaced some plants.
How many stuff it represents ? We do not know. Many indeed. We stopped the count :D
Because of its size ( and our love for our sanity ), THE RELEASE WILL ROLL OUT IN PARTS ( not slowly but piece by piece ). If we waited until it was all perfect, you’d be seeing it around ( maybe ) September 2025 ... Let’s not tempt fate—or burnout! :D
The K-707 is neatly organized for your convenience :
Each DLC gets 2 folders : one for plants, one for trees.
The base game gets 4 folders ( a bit different since most of the greenery is drawn from there ) divided into lots and debug folders.
Expansions which have very few greenies ( City, Get to Work, University ) get the same folder named : k-hippie-k707-multi-greeny-2025
IMPORTANT :
Leave them in each of their folders ( or create your owns based on a similar methodology )
If you merge files : we can’t help troubleshoot if it doesn’t work anymore, so be smart ;)
You’re free to do as you like, but we strongly recommend keeping this tidy folder setup. If you need to troubleshoot down the line, it’ll save you a major headache.
And for the mavericks out there who love merging files—go for it, but know this : we won’t be able to help if things go haywire.
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Now, we could wax poetic about how stunning the K-707 is, how every leaf, petal, and blade of grass is crisper, richer, and beautifully integrated into your worlds—but hey, we'll do it later, inside the release post :D
We could do more, more realistic trees and so on but we do not want integrate crazy high poly models. We do not want an unplayable game isn't it ? ;)
The k-707 is not yet finished. We got some more work to do on it, shape the last details, and some re-checks.
But here is what is new compare to the previous version : we kinda cracked ( a bit only ) the code. Trees swinging in the wind like it’s a dancing contest ? No more. Trees defying gravity and laws of physics by groveling into the ground ? No more. Just remember we do not have the hands upon the worlds construction, so, when trees are not into the ground, well, call your reseller aka EA itself ...
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lowpolyparrot · 1 year ago
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🌈[INTRODUCTION POST]🌈
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>>> Who am I?
Hi I'm BunBun! I'm an amateur 3D artist and animator who focuses on a low-poly and colorful style, but I also make traditional paintings for fun sometimes! My pronouns are he/him, it/its and they/them.
I also accept donations, my ko-fi page is: https://ko-fi.com/lowpolyparrot
>>> COMMISSION INFO!
2D: https://forms.gle/Rgst9EQRGCTZegyt8
3D: https://forms.gle/swujvBEovPTqqW6j6
>>> Some facts about me:
My fursona is a plush bunny and their name is RGBun
My favorite color is magenta
My favorite bands/musical artists are King Crimson, King Gizzard and The Lizard Wizard, Mort Garson and Windows96
I mostly listen to prog rock, art rock, old electronic music and vaporwave
I'm also a software engineering student and I really like computers
My fursona is a plushie and their name is RGBun!
>>> Q&A
What program do you use?
Blender for pretty much everything except painting textures, I use Krita and Aseprite for that.
Do you take commissions?
Yes! Check my commission info!!
Can I use one of your pictures for edits/my website/projects/etc?
YEAH!!!!
How long have you been making 3D art?
Since the Spring of 2020, so around 5 years
Can you give me some tutorials please?
I started with the Blender Guru Donut tutorial and I recommend people start with that.
Low-poly ones? 👉👈
The Sickly Wizard is probably my favorite blender youtuber and has a playlist on the ps1 retro style which is what I started with after the donut tutorial. He also has a face rigging tutorial I really liked and it is what most of my face rigs are based on.
Stark Crafts has also a lot of good tutorials too
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lingyunxi · 10 months ago
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Self-use Sims 3 CC Tutorials List
Here is a list of tutorials from which I learn to convert/create sims 3 cc in a few months (and as a poor English speaker). I think it might help someone who also wants to try making things for sims 3 but doesn't know where to start, though it's been 15 years from the game release and even Inzoi is coming hahah.
The list covers objects, clothes, hairs and eyes. I know there're lots of tutorials not listed here, that's because I haven't tried them in my projects by hand. But The list will be updated with new things I learn. Most tutorials are in English. Thanks to all these creators for sharing their precious knowledge!
Sorry for the miserable format, cuz I wrote them in Patreon and paste here. You can also read it there, free of course.
Where I find tutorials
sims 3 tutorial hub
ts3 creators cave and its discord
Mod the sims tutorial wiki and the forum
pis3update tutorials tag
General
CC basic concepts by nightosphere (for clothes, most knowledge is shared with objects)
Tools
TSRW guide by apple (for objects, most knowledge is shared with clothes)
Blender
shortcut by Blender Guru
beginner tutorial for version 2.5, 2.8, 3.0, 4.0
3.5入门教程 (youtube / bilibili)
设置切换语言快捷键 change language shortcut settings
图片取色器网站
Mesh ToolKit with Seam Fixer for all ages
Topaz gigapixel AI guide / higher quality texture
Texture
Nicer bake / bake in blender 2.78
Bake in blender 2.93
Make normal map
small size blank texture
Reasons for black blocks on baked image
Adjust texture color without losing quality
Object
clone obejcts with S3OC
4t3
Functional Objects
Functional bed
TSRW setting
Combining Textures for Objects with Multiple Textures
Add normal map to objects
Introduction to slot categories
Add slots in TSRW
Edit in-door shadow or occluders in TSRW / Talks about 3 kinds of in-game shadow by Pocci
Clothes
4t3 by nightosphere
Reduce polycount / fix seams, holes, shadows or normals
Bone reference rule
Avoid milkshape workflow / adjust bone assignment and morphs in blender
Manually fix bone in blender
Convert between ages/body meshes
TSRW check list
Fix long clothes clip with body
Fix holes on morphs (easier in blender)
Extrude collars
Create texture in PS
Avoid TSRW workflow / CTU tutorial
Hairs
Avoid milkshape and TSRW workflow / delete backfaces / handmade morphs / DABOOBS guide
Keys pointing to in-game blank textures to save file size (for DABOOBS not TSRW)
Reduce polycount
4t3
Fix weird seam lines on hairs from s4s
Fix pigtail issue
Eyes
Convert contacts to default eyes
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mistresscitrusslice · 4 months ago
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Jayce Unicorno project
This man will be a pony by the end of the month, mark my words
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The design will based off of @hexhomos’s fanart below, which itself seems to be based off of Jayce’s forge outfit (on the rare occasion he decides to wear a shirt).
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Link to Hexhomos’ original post
To quote one of the first reblogs I saw on the post, “Jayce was made to be a pony.” They are right. I will make it so.
The progress so far
I learned Blender overnight for this 😞
The headaches… I did the obligatory donut tutorial from Blender Guru and then jumped straight into the deep end
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Shirt, buttons, collar, sleeves, shoulder pads, and outline of belt
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Teensy gloves 🥹💕
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Finished belt, pants, and boots. Not sure how to resolve the clipping(?) issue or whether I should be concerned for the printing stage. That’s a problem for tomorrow me.
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Wings. Deviated the most from Hexhomos’ design, but I wanted to emulate his Mercury Hammer in his wings
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Tail.
The hair should be the last step (the worst step kill me NOW) before I find a place that can print it out. Then will come the best part: THE PAINTING!!!! So much more in my comfort zone.
Jayce horse will someday soon join his waiting husband and wife, Viktor horse and Mel horse
Anyway, please tell me I’m not the only one craving a Jayce tokidoki. We were ROBBED of having this man as a unicorn.
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h8zl-in-3d · 1 month ago
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my donuts, first blender project, using blender guru's tutorial series
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hollow-lime-green · 6 months ago
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This is so random but I keep thinking about that moment in fiym where stsg are talking about covering up their hickeys and Satoru says something like, “we need one of those eggs” and Suguru is just thinking “wtf? How would an egg help” become he has no idea what a beauty blender is 😭 it’s moments like that that make the au extra 2010s, I love it
omg yes, my favorite part of this is that Satoru DOES know what a beauty blender is and we're just not dwelling on that. he was watching yt beauty gurus. he was watching contour tutorials.
it's one of my greatest joys to make FIYM as disgustingly 2010s as possible. some things I haven't been able to work in yet but absolutely intend to:
kony 2012
the deepwater horizon oil spill
the mayan calendar predicting the end of the world on dec 21 2012 (happy birthday to this btw)
avatar (blue people)
more black eyed peas references. or maybe carly rae jepsen's entire discography in solidarity with luigi mangione
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